U.S. patent application number 10/026509 was filed with the patent office on 2003-07-10 for game apparatus.
Invention is credited to Pettiford, Tyrone Maurice, Scott, Richard.
Application Number | 20030127799 10/026509 |
Document ID | / |
Family ID | 26701344 |
Filed Date | 2003-07-10 |
United States Patent
Application |
20030127799 |
Kind Code |
A1 |
Scott, Richard ; et
al. |
July 10, 2003 |
Game apparatus
Abstract
Game apparatus is shown, in its preferred form, as including a
main structure, secondary structure, base supports, playing pieces
thereof interconnected through "neutral" portions, and playing
pieces for interconnecting previous said playing pieces to
"neutral" portions. Further included is a linguistic structure
unique in design and in application to game apparatus in
conjunction with method of play.
Inventors: |
Scott, Richard; (San Turce,
PR) ; Pettiford, Tyrone Maurice; (San Juan,
PR) |
Correspondence
Address: |
Tyrone Pettiford
PO BOX 9065188
SAN JUAN
PR
00906-5188
US
|
Family ID: |
26701344 |
Appl. No.: |
10/026509 |
Filed: |
December 18, 2001 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60256825 |
Dec 19, 2000 |
|
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Current U.S.
Class: |
273/284 ;
273/242 |
Current CPC
Class: |
A63F 9/18 20130101; A63F
2003/0041 20130101; A63F 2003/00406 20130101 |
Class at
Publication: |
273/284 ;
273/242 |
International
Class: |
A63F 003/02; A63F
003/00 |
Claims
We claim the following as our invention:
1. Game apparatus comprising, in combination: a game structure of
first game playing portion, with base supports, game markers,
associated connectors and selection apparatus, a second game
structure of second game playing portion and a common
interconnection through interconnecting the first game results with
the second game playing portions, with the first structure
including a plurality of locations arranged on the game structure
forming a game movement area for game markers, associated
connectors and selection apparatus, and with the common
interconnection including game results of specific sequences and
precise translation thereof; a first form of translation
representing a binary system where a game marker represents "one"
(1), while absence of a game marker represents "zero" (0) as
individual players make selections for movement around the
locations only within the game playing portion associated with the
associated player; a second form of translation representing the
outcome of the binary sequence as relates to the second game
structure in second game playing portion.
2. The apparatus of claim 1 wherein the primary game structure
further includes a design for placement of game markers and
associated connectors along the design where the area allows each
player individual placement and selection apparatus and the reward
means of the associated player to create an individual sequence
therewith; the common interconnection points, then, are grid points
that correspond to the design.
3. The apparatus of claim 1 wherein a design patterns a star on
first game structure and the selection points are around or along
the design of a star, most commonly, in the form of two hexagons
where one is smaller than the other and the smaller is located
within the larger such that twelve points coincide with the twelve
points of the two hexagons.
4. The apparatus of claim 1 wherein the outer grid is reserved
solely for one player and the inner grid is reserved solely for the
other player with respect to the selection apparatus and associated
markers.
5. The apparatus of claim 1 wherein the marking pieces are
interconnected to the first game structure and actuated through
selection apparatus.
6. The apparatus of claim 1 wherein the selection apparatus
comprises in combination: two distinct sets of selection apparatus,
both including a plurality of separately indistinguishable and
non-identifiable members, with the members of the set providing
interconnection to the first game structure along the provided
design in a number of locations where then the game markers could
be positioned and allow means for randomly choosing selections; the
main variant between the sets is color.
7. The apparatus of claim 1 where the selection apparatus protrude
from the surface of the first game structure on both sides while
inserted such that the game markers may be placed and suspended
thereon and where then the selection apparatus initiates a release
of associated game markers such that when the selection markers are
removed from the first game structure in play that associated
markers may drop allowing the reward means of the associated player
located thereon.
8. The apparatus of claim 1 wherein each common interconnection
portion interconnects with only one marker location with that
marker located on either side of the first game structure but the
opposing side from the associated player, thereby allotting solely
one marking piece to any selection apparatus.
9. The apparatus of claim 1 wherein base supports position the
first game structure upright, and base supports maintain the first
game structure in a 90-degree posture where then a gutter or raised
first game structure creates ground clearance; and the apparatus
further restricts viewing of opposite sides and associated game
markers and their positions.
10. The apparatus of claim 1 where the first game structure has
perforations which form a pattern, where then the selection pieces
permeate the first game structure by way of perforations in the
first board structure; perforations in the first game structure
exactly allow penetration and smooth movement of the selection
apparatus where then the selection markers may be inserted into and
withdrawn completely from the perforations in the first game
board.
11. The apparatus of claim 1 wherein the selection making apparatus
is tubular in shape and the locations are arranged on the first
game board in a grid pattern with the tubular apparatus permeating
the first game board at grid points.
12. The apparatus of claim 1 where twelve selection apparatus and
six marking pieces are utilized, wherein six selection apparatus
and three marking pieces are allotted for each participant.
13. The apparatus of claim 1 where marking pieces are the facsimile
of rings.
14. The apparatus of claim 1 where the first game structure and
second game structure are facsimiles of stone in all various stone
formations, thereby rough or smooth in variation of color.
15. The apparatus of claim 1 where a smaller stone is positioned in
the center of the star design.
16. The apparatus of claim 1 where a reward means is a falling or
non-falling game marker; a reward means of a falling or non-falling
ring.
17. The apparatus of claim 1 where unknown and random selection
equates to a specific and unchangeable result, which is the basis
for a linguistic translation.
18. The apparatus of claim 1 where results are credited with
identifiable or character counterparts to facilitate formula for
translation.
19. The apparatus of claim 1 where results are further limited to
two different identifiable or character counterparts to simplify
formula for translation, meaning exactly two possible results.
20. The apparatus of claim 1 where character counterparts are
representative of zero (0) and one (1), (0,1), hence binary.
21. The apparatus of claim 1 where translation is derived from
sequence arrangement of identifiable or character counterparts of
standard length.
22. The apparatus of claim 1 where translation is derived from a
six length standard length of identifiable or character
counterparts, whereas three are of one counterpart and three are of
the other counterpart, meaning as many as twenty possible
arrangements.
23. The apparatus of claim 1 where sequential arrangements are
representative of a final result or significant translation where
character position or arrangement signifies a result as set forth
in translation; the sequences in binary code represent specific
words, sentences, phrases and thoughts as the result, with the
locations of (0,1) forming the basis for the linguistic structure
and clearly identifying as a language thereby allowing accurate
translation.
24. The apparatus of claim 1 wherein the binary code is displayed
on the second game structure, as is translation to common language,
and is directly applied as result of provided binary sequences
delivered by the first game structure for translation results.
25. System of binary language where two identifiable or character
results of varying combination and length are further represented
as interpretable language.
26. Method of play as set forth in instructions.
Description
BACKGROUND OF THE INVENTION
[0001] The present invention relates generally to a game of fantasy
that fosters interaction between players through participation and
cooperation.
BRIEF SUMMARY OF THE INVENTION
[0002] With the new millennium comes a time when pass time is far
from the classic and wholesome entertainment of the past. Many
destructive results have accompanied this trend. And so, an urgent
call is to return to basics while remaining fresh. Interactive
games of co-operation fall into this class.
[0003] While the gist of the oracle is quite wholesome,
misinterpretation may lead some to feel otherwise. Images of
wizardry or demons may even arise. The enlightenment of the truth,
however, places this invention of classic stature in a modern
"fresh" light, as is the goal.
[0004] Among other definitions, an oracle is defined as a source of
extremely high wisdom and answer giving ability. Persons have given
answers to questions especially while entranced, for example. And
horoscopes are popular throughout the world as an indicator of
upcoming happenings. Moreover, complex systems such as tarot cards
and palm reading have been used to interpret meaning. Channeling
boards, such as Ouija, have delivered messages. However, the
results are often gibberish. Other answer telling devices, such as
the crystal ball and "eight ball" offer magical outcomes. This
invention encompasses decipher translation where participants make
choices that cannot be altered or misread. The unique binary system
allows specific sequences that result in specific code series and
subsequent unmistakable translations. In short, this invention
delivers a unique and exclusive system of question and response
while participating and cooperating in a fantasy game.
BRIEF DESCRIPTION OF THE SEVERAL VIEWS OF THE DRAWINGS
[0005] In FIG. 1, the first game structure is shown in "full plan
frontal view" with twelve perforations in design grid. Perforations
are shown circular and in grid design of a star of an outer and
inner hexagon. A stone is positioned in center of the perforations.
The opposite side of the first game structure offers relatively the
same "full plan frontal view".
[0006] In FIG. 2, the "full plan left-side view" of the frontal
perspective of the first game structure is shown.
[0007] In FIG. 3, the "full plan right-side view" of the frontal
perspective of the first game structure is shown.
[0008] In FIG. 4, the "full plan top view" of the frontal
perspective of the first game structure is shown.
[0009] In FIG. 5, the "full, plan bottom view" of the frontal
perspective of the first game structure is shown.
[0010] In FIG. 6, one base support of the first game structure is
shown in a "full plan frontal view" perspective.
[0011] In FIG. 7, one base support of the first game structure is
shown in a "full side plan view" perspective.
[0012] In FIG. 8, one base support of the first game structure is
shown in a "full top plan view" perspective.
[0013] In FIG. 9, one base support of the first game structure is
shown in a "full bottom plan view" perspective.
[0014] In FIG. 10, one marking apparatus is shown in "full frontal
plan view" (1) and "side view" (2).
[0015] In FIG. 11, one selection apparatus is shown from its two
perspectives, "front" (1) and "side" (2).
[0016] In FIG. 12, a first game structure (1) used in the game
apparatus of the present invention is shown upright, from a "front
view" in an "in-play" mode of one side. The opposite side, while
not visible due to the intended obstructive nature, has relatively
the same appearance. The twelve perforations are no longer visible,
as they are filled with selection apparatus inserted to allow for
positioning of three game markers on each side. Two base supports
(2) hold the first game structure in upright manner of
90-degrees.
[0017] In FIG. 13, a side view displays the "left-side view" of the
upright, frontal perspective of the "in-play" first game structure
(1) shown in FIG. 12. Selection apparatus (2) are shown inserted in
first game structure. Marking pieces (3) are shown as suspended
upon inserted selection apparatus. Base supports (4) are viewable
from left-side perspective.
[0018] In FIG. 14, the "full frontal plan view" of the second game
structure is shown.
[0019] In FIG. 15, the "left-side plan view" of the second game
structure is shown.
[0020] In FIG. 16, the "right-side plan view" of the second game
structure is shown.
[0021] In FIG. 17, the "top plan view" of the second game structure
is shown.
[0022] In FIG. 18, the "bottom plan view" of the second game
structure is shown.
[0023] In FIG. 19, a second game structure used in game apparatus
of the present invention is shown from a "frontal view" in an
"in-play" mode. Identifying character arrangements are displayed on
the second game structure, as is translation to common
language.
[0024] In FIG. 20, a "side view" of "in-play" mode of the second
game structure is presented. Only the structure form is
visible.
DETAILED DESCRIPTION OF THE INVENTION
[0025] A preferred embodiment of the present invention includes a
game apparatus including at least a first structure and a second
game-playing portion. The primary game-playing portion includes a
plurality of connected locations forming a game movement area. Each
player has an associated first and second form of game markers for
game progression. Furthermore, a method, means and linguistic
structure provides for accurate translation and reward means
thereof.
[0026] It is thus an object of the present invention to provide a
novel game apparatus.
[0027] This and further objects and advantages of the present
invention will become clearer in light of the detailed description
of an illustrative embodiment of this invention described in
connection with the drawings and in the method of play.
METHOD OF PLAY
[0028] Instructions:
[0029] 1. Have two people with questions.
[0030] 2. Obtain a pencil & pad of paper.
[0031] 3. Place first game structure upright in base supports
between two participants so that each participant has his/her own
side.
[0032] 4. Now observe the patterns of the star: The six outer holes
are for one participant (light rods); the six inner holes are for
the other participant (dark rods). Decide which participant shall
be outer/light rods & which shall be inner/dark rods. It is not
important who is which.
[0033] 5. Participants place all their rods in their respective
holes.
[0034] 6. Each participant will place three rings randomly on the
hidden side of the other participant's rods. This is the procedure
for placing the rings on the other participant's rods: The other
participant shall turn around so as not to be aware of where the
first participant is placing the rings on the other participant's
rods. Now, the first participant turns around as the other
participant places three rings on the hidden side of the first
participant's rods.
[0035] 7. Now, the participants may ask any question. This is the
way to ask questions: Both participants should write down one
question on separate strips of paper and place the strips beneath
the first game structure.
[0036] 8. Now, on the first game structure, both participants place
a finger in the center of the star, touching the center stone for
one second. This completes the required connection.
[0037] 9. Now, participants take turns pulling one rod at a time.
(The outer participant begins.) If a ring drops, mark a "1" on
paper. If the rod has no ring, mark "0". Each player will have six
pulls. The six numbers will make a special answer revealed only
with the second game structure.
[0038] 10. Match the sequence to the code to find the correct
translation.
[0039] Now that the basic teachings of the present invention have
been explained, many extensions and variations will be obvious to
one having ordinary skill in the art. For example, although base
supports have been shown to maintain a consistent position for
play, anyone with reasonable intelligence may see the first game
structure may be positioned upright by hanging supports, for
instance. It will be immediately apparent to those skilled in the
art that colors or other classifiers may be substituted for binary
numbers. Further, one may observe point values may be assessed in
lieu of a binary structure. These do not constitute an improvement
and are, in fact, within the scope of invention as related in
claims. In addition, it is obvious that changing the wording and-or
interpretation of translations does not constitute an improvement
within the spirit of the game and also is intended to be embraced
herein as defined by the appended claims.
[0040] Moreover, due to the artistic nature of the game subject
matter and appearance, that is artifacts, the reader will see the
game apparatus is intended to excite the eye to interest and in
quality construction may obviously be placed as furniture or
ornamental decoration.
[0041] Thus since the invention disclosed herein may be embodied in
other specific forms without departing from the spirit or the
general characteristics thereof, some of which forms have been
indicated, the embodiments described herein are considered in all
respects illustrative and not restrictive. The scope of the
invention is indicated by the appended claims, rather than by the
foregoing description and all changes that come within the meaning
and range of equivalency of the claims are intended to be embraced
therein.
[0042] While the above description contains many specifications,
these should not be construed as limitations on the scope of the
invention, but rather as an exemplification of one preferred
embodiment thereof. Many other variations are possible. For
example, the game structure may have other shapes, such as,
circular, oval, square, etc., and have a variety of colors and
structural imperfections, as in actual stone; the surface of the
game structures may be rough or smooth and the selection and
marking pieces may have altered form; and the game apparatus may be
constructed of various materials. The design grid may have other
shapes and locations depending on placement of perforations or
other means for selection apparatus, and is only limited by the
imagination.
[0043] Accordingly, the scope of the invention should be determined
not by the embodiment(s) illustrated, but by the appended claims
and their legal equivalents.
* * * * *