U.S. patent application number 10/245623 was filed with the patent office on 2003-04-10 for gaming bonus device and method of use.
This patent application is currently assigned to Atlantic City Coin & Slot Service Company, Inc.. Invention is credited to Henshaw, Lawrence M., Seelig, Jerald C..
Application Number | 20030069066 10/245623 |
Document ID | / |
Family ID | 32592742 |
Filed Date | 2003-04-10 |
United States Patent
Application |
20030069066 |
Kind Code |
A1 |
Seelig, Jerald C. ; et
al. |
April 10, 2003 |
Gaming bonus device and method of use
Abstract
A gaming device configured to allow a player to place a wager
and play a game. The gaming device has a plurality of
three-dimensional symbols having height, width, and depth. Each
three-dimensional symbol is preferably moveably attached to the
gaming device, wherein each three-dimensional symbol may be
selectively positioned to allow a player to see the
three-dimensional symbol. Each three-dimensional symbol is
configured to communicate at least a portion of an outcome of the
game to a player.
Inventors: |
Seelig, Jerald C.; (Absecon,
NJ) ; Henshaw, Lawrence M.; (Hammonton, NJ) |
Correspondence
Address: |
IAN F. BURNS & ASSOCIATES
1575 DELUCCHI LANE, SUITE 222
RENO
NV
89502
US
|
Assignee: |
Atlantic City Coin & Slot
Service Company, Inc.
Pleasantville
NJ
|
Family ID: |
32592742 |
Appl. No.: |
10/245623 |
Filed: |
September 16, 2002 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
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10245623 |
Sep 16, 2002 |
|
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09967055 |
Sep 28, 2001 |
|
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60241384 |
Oct 17, 2000 |
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Current U.S.
Class: |
463/20 |
Current CPC
Class: |
G07F 17/3262 20130101;
G07F 17/34 20130101; G07F 17/3244 20130101; G07F 17/3267 20130101;
G07F 17/3211 20130101; G07F 17/32 20130101 |
Class at
Publication: |
463/20 |
International
Class: |
A63F 009/24 |
Claims
What is claimed is:
1. A gaming device, comprising: (A) at least one display object,
the display object comprising: (a) at least one rotational axis;
and (b) a plurality of three-dimensional symbols, three-dimensional
symbols having height, width, and depth and being positioned around
the rotational axis, wherein each of the three-dimensional symbols
may be positioned to allow a player to view the three-dimensional
symbols by rotating the display object around the rotational axis,
the three-dimensional symbols being configured to communicate at
least a portion of an outcome of a game; (B) at least one
rotational mechanism attached to the display object, the rotational
mechanism being configured to rotate the display object around the
rotational axis; and (C) at least one controller in communication
with the rotational mechanism, the controller being configured to
cause the rotational mechanism to rotate the object around the
rotational axis, wherein a selected three-dimensional symbol may be
positioned to allow a player to view the selected three-dimensional
symbol.
2. The gaming device of claim 1, wherein the rotational axis is
substantially vertically positioned.
3. The gaming device of claim 1, wherein the rotational axis is
substantially horizontally positioned.
4. The gaming device of claim 1, wherein the three-dimensional
symbols comprise at least one animal.
5. The gaming device of claim 1, wherein the three-dimensional
symbols comprise at least one human.
6. The gaming device of claim 1, wherein the gaming device
comprises a plurality of display objects, wherein at least one
three-dimensional symbol on each display object has a common
theme.
7. The gaming device of claim 6, wherein a prize winning outcome is
communicated to the player when each display object displays a
three-dimensional symbol with a common theme.
8. A gaming device, the gaming device being configured to allow a
player to place a wager and play a game, the gaming device
comprising: (A) a plurality of three-dimensional symbols, the
three-dimensional symbols having height, width, and depth, each
symbol being configured to communicate at least a portion of an
outcome of the game; (B) a positioning device attached to the
plurality of three-dimensional symbols, the positioning device
being configured to position the plurality of three-dimensional
symbols, wherein at least one three dimensional symbol may be
displayed to the player.
9. The gaming device of claim 8, wherein a plurality of
three-dimensional symbols may be rotated around an axis, wherein
the positioning device is configured to rotate the plurality of
three-dimensional symbols around the axis of rotation.
10. The gaming device of claim 8, wherein the axis is substantially
vertically positioned.
11. The gaming device of claim 8, wherein the axis is substantially
horizontally positioned.
12. The gaming device of claim 8, wherein the three-dimensional
symbols comprise at least one animal.
13. The gaming device of claim 8, wherein the three-dimensional
symbols comprise at least one human.
14. The gaming device of claim 8, wherein the gaming device
comprises a plurality of display objects, wherein at least one
three-dimensional symbol on each display object has a common
theme.
15. A gaming device, the gaming device being configured to allow a
player to place a wager and play a game, the gaming device
comprising a plurality of three-dimensional symbols, having height,
width, and depth, each three dimensional symbol being moveably
attached to the gaming device, wherein each three-dimensional
symbol may be selectively positioned to allow a player to see the
three-dimensional symbol, each three-dimensional symbol being
configured to communicate at least a portion of an outcome of the
game, wherein the outcome of the game can be communicated to the
player by selecting and displaying at least one three-dimensional
symbol.
16. The gaming device of claim 15, further comprising a positioning
device attached to at least one three-dimensional symbol, the
positioning device being configured to change an orientation of the
three-dimensional symbol.
17. The gaming device of claim 16, wherein the positioning device
comprises a rotational device, the rotational device being
configured to rotate at least one three-dimensional symbol around
an axis, wherein the orientation of the three-dimensional symbol is
changed by the rotation.
18. The gaming device of claim 17, wherein the axis is
substantially vertically positioned.
19. The gaming device of claim 17, wherein the axis is
substantially horizontally positioned.
20. The gaming device of claim 15, wherein at least one
three-dimensional symbol represents an animal.
21. The gaming device of claim 15, wherein at least one
three-dimensional symbol represents a human.
22. The gaming device of claim 15, wherein at least one
three-dimensional symbol has a common theme.
23. The gaming device of claim 15, wherein a prize winning outcome
is communicated to the player when at least one three-dimensional
symbol with a common theme is displayed.
24. A gaming apparatus, comprising: (A) a gaming device, the gaming
device being configured to allow a player to place a wager and play
a game; (B) a bonus display in communication with the gaming
device, the bonus display being configured to present at least a
portion of an outcome of a bonus game, the bonus display
comprising: (a) at least one display object attached to the bonus
display, the display object comprising: (i) a plurality of
three-dimensional symbols, each three-dimensional symbol being
located on a different portion of the display object, wherein the
display object presents different three-dimensional symbols to the
player depending upon an angular orientation of the display
object.
25. The gaming apparatus of claim 24, wherein the display object is
rotatably attached to the bonus display, wherein the orientation of
the display object may be changed by rotating the display object
around a rotational axis.
26. The gaming device of claim 25, wherein the rotational axis is
substantially vertically positioned.
27. The gaming device of claim 25, wherein the rotational axis is
substantially horizontally positioned.
28. The gaming device of claim 24, wherein at least one
three-dimensional symbol comprises at least one animal.
29. The gaming device of claim 24, wherein at least one
three-dimensional symbol comprises at least one human.
30. The gaming device of claim 24, wherein the gaming device
comprises a plurality of display objects, wherein at least one
three-dimensional symbol on each display object has a common
theme.
31. The gaming device of claim 24, wherein a prize winning outcome
is communicated to the player when each display object displays a
three-dimensional symbol with a common theme.
32. A method of playing a game, comprising: (A) providing a
plurality of three-dimensional symbols, each three-dimensional
symbol having height, width, and depths and being configured to
communicate at least a portion of an outcome of a game; (B)
randomly determining the outcome of a game; (C) selecting at least
one of the three-dimensional symbols to communicate the outcome of
the game; and (D) positioning the selected three-dimensional symbol
so that a player may see the three-dimensional symbol.
33. The method of claim 32, wherein the plurality of
three-dimensional symbols are attached together.
34. The method of claim 32, further comprising rotating at least
one three-dimensional symbol around a rotational axis.
35. The method of claim 34, wherein the rotational axis is
substantially vertically positioned.
36. The method of claim 34, wherein the rotational axis is
substantially horizontally positioned.
37. The method of claim 32, wherein at least one three-dimensional
symbol comprises at least one animal.
38. The method of claim 32, wherein at least one three-dimensional
symbol comprises at least one human.
39. The method of claim 32, wherein at least one three-dimensional
symbol has a common theme.
40. The method of claim 32, wherein a prize winning outcome is
communicated to the player when at least one three-dimensional
symbol with a common theme is displayed.
41. A gaming device, comprising: (A) means for randomly determining
the outcome of a game; (B) a plurality of three-dimensional symbol
means for communicating the outcome of a game using at least one
three-dimensional symbol; (C) means for determining a display, the
display communicating the outcome of the game and comprising at
least one of the plurality of three dimensional symbol means; (D)
positioning means for selectively positioning the plurality of
three-dimensional symbol means; and (E) controller means for
causing the positioning means to position the plurality of three
three-dimensional symbol means so that the player may see the
display.
42. The gaming device of claim 41, further comprising a rotating
means for rotating at least one three-dimensional symbol means
around a rotational axis.
43. The gaming device of claim 42, wherein the rotational axis is
substantially vertically positioned.
44. The gaming device of claim 42, wherein the rotational axis is
substantially horizontally positioned.
45. The gaming device of claim 41, wherein at least one
three-dimensional symbol means comprises at least one animal.
46. The gaming device of claim 41, wherein at least one
three-dimensional symbol means comprises at least one human.
47. The gaming device of claim 41, wherein at least one
three-dimensional symbol means has a common theme.
48. The gaming device of claim 47, wherein a prize winning outcome
is communicated to the player when a three-dimensional symbol means
with a common theme is displayed.
Description
CROSS REFERENCES TO RELATED APPLICATIONS
[0001] This application is a continuation-in-part application of
nonprovisional application Ser. No. 09/967,055 filed Sep. 28, 2001.
Application Ser. No. 09/967,055 claims priority to U.S. provisional
patent application serial No. 60/241,384, filed Oct. 17, 2000 and
entitled, "Gaming Bonus Device and Method of Use," the contents of
which are herein incorporated by reference.
FIELD OF INVENTION
[0002] The present invention relates to gaming devices and method
of using the same. More particularly, the present invention relates
to gaming devices having at least one three-dimensional symbol.
BACKGROUND
[0003] Various bonus systems for use with gaming devices are known
in the field of gaming. U.S. Pat. No. 6,059,289, issued to Vancara,
discloses a method for playing a bonus game in a secondary slot
machine adjacent to a primary slot machine. The primary slot
machine issues a bonus-qualifying signal to the secondary slot
machine to start play of a bonus game when a bonus-qualifying event
occurs. After the random spin on the secondary slot machine, the
values or value play symbols are accumulated into an accumulated
winning value until the end of the bonus game occurs. U.S. Pat.
Nos. 5,823,874 and 5,848,932, issued to Adams disclose slot casino
games incorporating a single play bonus feature where a rotating
wheel is activated by the player depressing a bonus spin button
when certain indicia appear on the reels of a slot game. U.S. Pat.
No. 5,393,057, issued to Marnell II, discloses an electronic gaming
apparatus and method therefore wherein each play in the bonus is
the result of successive underlying game play.
[0004] Players of gaming apparatus typically find it enjoyable to
have a variety of different forms of gaming apparatus available.
Gaming machines that are more interesting generate more player
excitement and in turn are played longer resulting in more revenue
for the game operator. In addition, games that are more visually
appealing generate more player interest. Generally, bonus prizes
are offered in such games in order to increase the excitement and
enjoyment experienced by players. This attracts more players to the
game and encourages players to play longer. When gaming devices
attract more players and the players play longer, they tend to be
more commercially successful relative to other gaming devices.
[0005] Display devices are utilized on gaming devices in order to
attract players. Once players are attracted to the gaming device,
they tend to play longer because the display device enhances the
stimulation and excitement experienced by players. It is,
therefore, desirable for gaming devices to incorporate highly
visible display devices.
[0006] Display devices tend to be more successful if they utilize
physical objects rather than simulations. Although video devices
and electronic signs can be used for display devices, players are
more attracted to display devices that utilize physical objects.
Physical objects can be even more effective display devices if they
are moveable and they are used in combination with lights and
sounds.
[0007] Unfortunately, the similarity of gaming machines poses a
problem for gaming machine manufacturers in differentiating their
machines from competitors. Adding a bonus game to a base game can
add differentiation to the game and add more variety to the
game.
[0008] A current unmet need exists for a bonus gaming device that
provides game players with a more exciting and desirable gaming
experience and that is visually appealing.
[0009] An unmet need exists for a bonus gaming device that is
enjoyable to play and results in longer play times and revenues for
the gaming operator.
BRIEF SUMMARY OF ONE EMBODIMENT OF THE PRESENT INVENTION
[0010] The present invention comprises a gaming device being
configured to allow a player to place a wager and play a game. The
gaming device has a plurality of three-dimensional symbols having
height, width, and depth. Each three-dimensional symbol is
preferably moveably attached to the gaming device, wherein each
three-dimensional symbol may be selectively positioned to allow a
player to see the threw dimensional symbol. Each three-dimensional
symbol is preferably configured to communicate at least a portion
of an outcome of the game to a player by selecting and displaying
at least one three-dimensional symbol.
[0011] The above description sets forth, rather broadly, the more
important features of the present invention so that the detailed
description of the preferred embodiment that follows may be better
understood and contributions of the present invention to the art
may be better appreciated. There are, of course, additional
features of the invention that will be described below and will
form the subject matter of claims. In this respect, before
explaining at least one preferred embodiment of the invention in
detail, it is to be understood that the invention is not limited in
its application to the details of the construction and to the
arrangement of the components set forth in the following
description or as illustrated in the drawings. The invention is
capable of other embodiments and of being practiced and carried out
in various ways. Also, it is to be understood that the phraseology
and terminology employed herein are for the purpose of description
and should not be regarded as limiting.
BRIEF DESCRIPTION OF THE DRAWINGS
[0012] FIG. 1 is substantially a front view of a preferred
embodiment of a gaming device of the present invention.
[0013] FIG. 2 is substantially an exploded view of the gaming
device of FIG. 1.
[0014] FIG. 3 is substantially another preferred embodiment of the
gaming device.
[0015] FIG. 4 is substantially another preferred embodiment of the
gaming device.
[0016] FIG. 5 is substantially a schematic flow diagram of a bonus
gaming method.
[0017] FIG. 6 is substantially a detailed flowchart of the gaming
method.
[0018] FIG. 7 is substantially a flowchart of an alternative
embodiment of a gaming method.
[0019] FIG. 8 is substantially a flowchart of another embodiment of
a gaming method.
[0020] FIG. 9 is substantially a flowchart of another embodiment of
a gaming method.
[0021] FIG. 10 is substantially a flowchart of another embodiment
of a gaming method.
[0022] FIG. 11 is substantially a front view of another embodiment
of a bonus gaming device.
[0023] FIG. 12 is substantially a perspective view of a display
object of the gaming device of FIG. 11.
[0024] FIG. 13 is substantially a front view of an embodiment of a
rotational mechanism.
[0025] FIG. 14 is substantially a schematic flow diagram of an
alternative embodiment of a gaming method.
[0026] FIG. 15 is substantially a detailed flowchart of another
alternative embodiment of a gaming method.
[0027] FIG. 16 is substantially a flowchart of yet another
alternative embodiment of a gaming method.
[0028] FIG. 17 is substantially a flowchart of another embodiment
of a gaming method.
[0029] FIG. 18 is substantially a flowchart of another embodiment
of a gaming method.
[0030] FIG. 19 is substantially a flowchart of another embodiment
of a gaming method
DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0031] In the following detailed description of the preferred
embodiments, reference is made to the accompanying drawings, which
form a part of this application. The drawings show, by way of
illustration, specific embodiments in which the invention may be
practiced. It is to be understood that other embodiments may be
utilized and structural changes may be made without departing from
the scope of the present invention.
[0032] FIG. 1 is a preferred embodiment of a gaming apparatus 10.
It has a gaming device 14 shown as an electronic slot machine.
Gaming device 14 is configured to allow a player to place a wager
and play a game. The outcome of the game may be displayed in a game
outcome display 16, such as a video screen or mechanical spinning
reels. Gaming device 14 may also be configured to generate a bonus
qualifying event. The bonus event can be almost any predetermined
event and can be internal or external to the game.
[0033] In the preferred embodiment, a display device 12 is mounted
on top of gaming device 14. Display device 12 may allow a player to
play a bonus game in response to the bonus-qualifying event. In
other embodiments, display device 12 may also be configured to
allow a player to play a primary game. Display device 12 may
further be a stand-alone device that allows a player to play a
game. In the preferred embodiment, display device 12 comprises
three binary display objects. Each binary display object is
configured to display one of two different symbols or a binary
outcome. The binary display object is preferably quarters 18 to
give a heads or tails outcome. Of course, other coins may be used,
such as nickel, dime, and penny. Other binary outcomes are also
possible to use, such as Xs or Os and colors or shapes. Display
device 12 can select the winning outcome. Alternatively, the player
may be allowed to select the winning outcome. Display device 12 may
entitle a player to a predefined payout when the player wins
depending upon the number of similar heads or tails to the winning
outcome.
[0034] In the preferred embodiment, three coins 18, each having a
head and a tail face, are mounted on top of and associated with the
gaming device 14. Coins 18 are selectively spun. The coins 18 are
mounted above poles 17 and could be spun by an attached electric
motor or solenoid. When the bonus-qualifying event occurs on the
slot machine reel 16, the bonus game is activated. A patron then
presses either a "heads" button 20A or a "tails" button 20B,
located on the display device 12 in order to select the winning
outcome. Thereafter, three coins 18 in display device 12 will begin
to spin. Depending upon the number of heads vs. tails and the
patron's selection, the patron may be entitled to a base award. The
award is displayed on win meter 19. For example, if the patron
selects heads and two of the three coins display heads, the patron
will be entitled to a bonus award of 25 coins as shown in FIG. 2 of
the attached drawings. The bonus award may be shown on a meter 52.
While, three coins 18 are shown, the game could also be played with
1, 2 or more than three coins 18. For example, if the game were
played with one coin, the player would win a pro defined bonus if
his selection of heads or tails matched the symbol displayed by
coin 18.
[0035] The outcomes may be combinations of heads or tails, odds or
evens, "Xs" or "Os," different colors or geometric shapes,
entitling a player to a predefined payout when the player wins
depending upon the number of similar binary outcomes elected and
displayed. Although the following discussion focuses on coins with
head and tail outcomes, any binary outcome either/or symbols,
colors, or shapes could be used instead, depending upon the theme
desired.
[0036] If the game player does not press button 20A or 20B, coins
18 may automatically spin after a period of time, and the display
device 12 may select a winning outcome. The bonus game may also
include a delay-activated switch 25, which allows a player the
opportunity to activate the display device 12 before it is
automatically activated.
[0037] An optional feature of the gaming bonus device includes a
multiplier random generator (not shown) associated with the display
device 12. The multiplier random generator may automatically select
a multiplier for the payout issued to a player when the player
wins. Once coins 18 stop spinning and the patron's base award is
displayed, a random number generator may automatically select the
multiplier by which the base bonus will be multiplied to determine
the total award for the patron. For instance, if the patron
receives two (2) heads, this would entitle the player to a base
award of 25 coins. If the 4.times.multiplier indicator 21 lights up
as shown in FIG. 1, the game player is awarded a total prize of 100
coins, which would be displayed on the win meter embodiment shown
in FIG. 3. Several multiplier indicator lights 21 may be mounted
around display 15 of gaming apparatus 10 and may light up to show
the multiplier amount that is generated by the multiplier random
number generator. The multiplier can be indicated on a multiplier
meter 53 and the total prize won on total prize meter 54. If the
selected multiplier is zero, a consolation prize may be awarded.
Playing for the multiplier may also be repeated a number of
times.
[0038] FIG. 2 shows another embodiment of the invention in display
device 30. FIG. 2 is similar to FIG. 1, except the multiplier
lights 21 are replaced by extra coin indicator lights 23. Instead
of awarding a multiplier, a predetermined amount of extra coins are
awarded to the game player. Indicator lights 23 light up to show
the winning amount of extra coins. Display device 30 may include a
changing sign display 22 having a similar theme, such as a large
changing face Quarter, to entertain the player during the game.
[0039] Turning now to FIG. 3, another embodiment of the display
device is shown. Display 40 is similar to FIG. 2, except that fewer
payout possibilities 41 are shown and the payout possibilities are
shown inside a square shape instead of a circle shape. Decorative
quarters 42 are also added around the periphery of the game to
provide a more attractive display.
[0040] Turning now to FIG. 4, another embodiment of the display
device is shown. Display device 50 is similar to FIG. 2, except the
multiplier payout possibilities are not shown. In display device
50, coins 18 are located below the changing sign display 22.
[0041] The gaming bonus device may employ either mechanical or
electrical secondary binary outcome random number generators, or a
combination thereof, which generate three bi-modal displays. While
the display device embodiments have been shown using physical coins
that are spun. The display device could also be implemented using a
video screen.
[0042] A controller would drive the video screen to selectively
show, spin, and stop the three spinning coins. Other binary symbols
could also be displayed on the video screen such as colors or Xs
and Os.
[0043] Referring now to FIG. 11, the present invention also
comprises display device 220. In the preferred embodiment, display
device 220 has indicator lights 221 similar to multiplier indicator
lights 21 and extra coin indicator lights 23 above. Display device
220 also has payout table 225 to indicate to players the prizes
display device 220 offers.
[0044] Display device 220 comprises a display device controller 227
that is adapted to control the operation of the bonus game.
Controllers, like display device controller 227, may be one or more
computers or processor boards. For example, in the presently
implemented embodiment, controller comprises display device
controller 227 and stepper motor controller (not shown), which may
be manufactured by Progressive Solutions in Carmichael, Calif., a
core module by Z-World in Davis, Calif., and a sound board by
Cleverdevices in Syosset, N.Y. Other, equally suitable devices may
be purchased from other manufacturers. It is recognized that
controller may be a single processor or processor board.
Furthermore, it is also recognized that a gaming device controller
229 and display device controller 227 may be combined in a single
processor or processor board.
[0045] Display device controller 227 may be adapted to detect when
a bonus-activating event occurs in game device 14. This may be
accomplished by gaming device controller 229 transmitting a signal
to bonus game controller that a bonus event has occurred. For
example, gaming device controller 229 may determine the outcome of
each game, and when a bonus-activating outcome occurs, it transmits
a signal to display device controller 227. Alternatively, display
device controller 227 may periodically interrogate gaming device
controller 229. In another embodiment, one or more sensors (not
shown) may be provided for determining if a bonus-activating event
has occurred. For example, sensors may sense the positions of
reels. When reels are in a bonus activating position, bonus game
controller would sense this position and begin a bonus sequence
described below. Sensors may also be provided external to gaming
device 14 (not shown in FIG. 11) to detect external
bonus-activating events.
[0046] Gaming device controller 229 may also transmit a variety of
information to display device controller 227. For example, gaming
device controller 229 may signal when coins or currency have been
inserted, when a game starts, when an error has occurred, and when
a sensor detects tampering.
[0047] Display device 220 further has symbol display 222 for
allowing a player to view at least a portion of a game outcome.
Symbol display 222 has at least one display object 223 disposed
within symbol display 222. Display object 223 is preferably
configured to communicate at least a portion of a game outcome. The
number of display objects 223 as well as shapes, designs, and
arrangements may vary. In the embodiment shown in FIG. 11, display
object 223 preferably comprises at least one three-dimensional
symbol 224 rotatable on a rotational axis 230. In the preferred
embodiment, three sets of display objects are provided 223a, 223b,
and 223c.
[0048] Referring now to FIG. 12, each display object 223a, 223b,
and 223c preferably has a plurality of three-dimensional symbols
224a, 224b, and 224c. Each three-dimensional symbol 224a, 224b, and
224c has height, width, and depth. Three-dimensional symbols 224a,
224b, and 224c may be in many different shapes and sizes. For
example, as shown in FIG. 12, three-dimensional symbol 224a, 224b,
and 224c may be in the form of three monkeys having different
poses. Three-dimensional symbols 224a, 224b, and 224c are
preferably arranged around an axis 228 so that a rotational drive
mechanism can drive the display object.
[0049] Three-dimensional symbols 224a, 224b, and 224c preferably
have a common theme recognizable by players. For example, one of
the three-dimensional symbols 224a has its hands covering both its
ears to indicate the sign "hear no evil." Another three-dimensional
symbol 224c has its hands covering both its eyes to indicate the
sign "see no evil." Another three-dimensional symbol 224b has its
hands covering its mouth (not shown) to indicate the sign "speak no
evil."
[0050] Of course, three-dimensional symbols 224a, 224b, and 224c
may be in various forms, such as a three-dimensional human model,
animal model, or combinations of both. Themes may also vary. The
number of three-dimensional symbols may further vary in numbers,
preferably according to the adopted theme. For example, for three
three-dimensional symbols, the "Three Musketeers" or the "Three
Little Pigs" may be used as a common theme. For two
three-dimensional symbols, "Batman and Robin" may be used as a
common theme, and so on. Three-dimensional symbols 224a, 224b, and
224c may be made of ceramic, porcelain, crystal, plastic, polymers,
and the like.
[0051] Three-dimensional symbols 224a, 224b, and 224c may be
attached together and supported by single pole 17. As pole 17
rotates, the angular orientation of the plurality of
three-dimensional symbols preferably changes between 224a, 224b,
and 224c as well as the outcome that will be communicated to the
player. Poles 17 may have varying numbers, shapes, heights, or
dimensions.
[0052] Platform 226 may further be provided, and platform 226 may
include decorations preferably matching the common theme. As shown
in FIG. 12, platform 226 serves as a stage for monkeys 224a, 224b,
or 224c, and platform 226 is decorated with artificial banana
leaves and bananas to add more attraction to the display.
Alternatively, three-dimensional symbols 224a, 224b, and 224c may
be separate from each other and supported by multiple poles (not
shown). Pole 17 may be attached to a rotational mechanism (not
shown) or a positioning device (not shown) or both, and pole 17 may
rotate around rotational axis 228, which is preferably vertically
positioned as shown. Rotational axis 228 may also be positioned
horizontally or at an angle (not shown).
[0053] Referring now to FIG. 13, rotational mechanism 238
preferably includes a stepper motor 240 for rotating pole 17. Pole
17 is attached to stepper motor 240 through a coupler 244 and a
shaft 242 connecting to stepper motor 240. A bearing 248 may be
provided in between pole 17 and coupler 244 to support pole 17. A
bushing 246 may further be provided to secure bearing 248 to pole
17. At least one of the plurality of three-dimensional symbols may
be positioned on pole 17. In this way, pole 17 may rotate around
rotational axis 228.
[0054] Rotational mechanism 238 further includes a positioning
device 250 for placing a three-dimensional symbol (not shown) in
its requisite angular orientation. Positioning device 250 has a
wheel 252 attached in between shaft 242 and stepper motor 240.
Positioning device 250 further has a sensor 256 for determining the
angular orientation of the three-dimensional symbol (not shown).
Periphery of wheel 252 has at least one notch 254 detectable by
sensor 256 and used by the display device controller (not shown) to
determine the angular orientation of the three-dimensional symbol.
As wheel 252 and pole 17 are rotated together by stepper motor 240,
sensor 256 obtains the angular orientation of the three-dimensional
symbol by detecting the notch and transmitting a signal to the
display device controller. Sensor 256 may be an infrared source and
detector of a type that is well known in the art. In alternative
embodiments, periphery of wheel 252 may comprise portions with
different reflective characteristics, such as absorbent paint
lines.
[0055] When bonus game controller detects a bonus-activating event,
it may begin a bonus sequence by activating display device 220 (see
FIG. 11). Display device 220 may comprise many different kinds of
display devices, such as video screens, lights, light emitting
diodes, speakers, etc. Display device 220 may have a controller
that is adapted to generate a variety of displays.
[0056] Display device 220 may indicate that a player has qualified
for a bonus round and prompt the player to perform an action. In
the preferred embodiment, the player is prompted to activate the
bonus sequence by pressing input device (not shown). Input device
may be a simple button, a keyboard, or a touch screen display. In
the embodiment in which the player must accumulate a number of
bonus symbols to qualify for a bonus, display device 20 may
indicate the number of symbols the player has received.
[0057] When the bonus game controller (not shown) detects the input
device being activated, the controller would activate rotating
mechanism 238. Rotating mechanism 238 rotates one selected display
object 223 or a selected plurality of display objects 223a, 223b,
or 223c around their rotational axis 230, 232, and 234,
respectively. Alternatively, rotating mechanism 238 may begin
automatically and the input device may be used to initiate a
display sequence. In another embodiment, the bonus game controller
may wait a predetermined time period for the player to activate the
input device. If the player does not activate the input device in
that time period, the bonus game controller would automatically
activate display device 220 and initiate the display sequence. In
yet another embodiment, the display device controller automatically
initiates the display sequence in a predetermined time period,
independent from the input device, and the input device is only
used to activate rotating mechanism 238. Of course, no input device
may be used and the bonus game controller may automatically
activate display device 220 and begin the display sequence.
[0058] In the preferred embodiment, however, angular orientation of
three-dimensional symbols is randomly selected. Positioning device
250 determines and positions three-dimensional objects 224a, 224b,
and 224c to their appropriate angular orientation determined by a
randomly determined outcome. A winning outcome may be defined as a
particular combination of symbols. For example, a winning
combination may be three of the same symbols (all three display
objects display "see no evil") or a winning combination may be
three different symbols (the first display object displays "see no
evil", the second display object displays "here no evil," and the
third display object displays "speak no evil"). The winning outcome
may have different number, arrangement, and combination of symbols
and themes. Positioning device (not shown) causes display objects
223a, 223b, and 223c to stop at their required angular orientation
to display the randomly determined outcome.
[0059] Randomly determined outcome is obtained when bonus game
controller generates a random number and then compares the random
number to a pay table similar to that described in U.S. Pat. No.
5,823,874, issued to Adams. A simple pay table may appear as
follows:
1TABLE 1 Random Angular Amount Number Orientation Paid 0.00 to 0.50
see no evil $1.00 0.51 to 0.75 hear no evil $5.00 0.76 to 0.95 see
no evil, x 2 hear no evil 0.96 to 1.00 see no evil, $1,000.00 hear
no evil, speak no evil
[0060] For example, if the random number generator produced 0.65,
"hear no evil" angular orientation would be displayed and $5.00
would be awarded to the player. If the random number generator
produced 0.80, "see no evil" and "hear no evil" angular
orientations would be displayed. Award from gaming apparatus 14
would be multiplied by two. For example, if gaming apparatus 14
awarded $20, the player would be awarded $40.
[0061] The present invention is not limited to the example pay
table shown. A greater number three-dimensional symbols and
combinations thereof may be used. Furthermore, different kinds of
prizes, besides monetary prizes, may be awarded. For example, the
prizes may be goods, services, or additional games. The goods and
services may be awarded in the form of physical objects, tickets,
vouchers, coupons, etc. Additional games may be presented in the
form of tickets, such as scratch off lottery tickets. In the
embodiments in which tickets, vouchers, and coupons are used, the
objects are dispensed using an internally or externally mounted
dispenser. Such dispensers are well known in the art.
[0062] Referring to FIG. 5, a schematic flow diagram 60 of the
preferred gaming method of the present invention is shown. The
method entails allowing a player to play a game on a primary gaming
device at step 62. During the play of the game, a bonus-qualifying
event may occur at step 64. A display device 12 is then activated
in response to the bonus signal to generate and display at least
one binary outcome at step 66. Display device 12 also selects a
winning outcome. The player is then paid a predefined payout when
the player wins depending upon the number of similar binary
outcomes to the winning outcome displayed at step 68.
[0063] In an alternative embodiment (shown in FIG. 14), display
device 12 is activated in response to the bonus signal to generate
and display at least one ternary outcome at step 66. Display device
12 also selects a winning outcome. The player is then paid a
predefined payout when the player wins depending upon the number of
similar ternary outcomes to the winning outcome displayed at step
68.
[0064] Referring to FIG. 6, a detailed flowchart 70 of a bonus
gaming method is shown. A game player initiates game play at step
72 by depositing coins or credits into primary game 14. The game
player plays a game on the primary game at step 74. At decision
step 76, the game checks to see if the bonus-qualifying event or
signal has occurred. If the bonus-qualifying event has not
occurred, the game loops back to step 72 to allow the player the
opportunity to place another wager and play the primary game again.
If the bonus-qualifying event has occurred at step 76, the game
proceeds to step 80. At step 80, the player is queried to select
one of the either/or binary outcomes such as heads or tails. Next,
at step 82, display device 12 is then activated to generate to
determine the outcome of the bonus game and display the three
either/or binary heads or tails outcomes that correspond to the
outcome of the game. Next, at step 84, the game player is paid a
predefined payout depending upon the number of similar binary
outcomes displayed to the selected binary outcome, which would be
referenced in a payout table.
[0065] In an alternative embodiment, seen in FIG. 15, at step 80,
the player is queried to select one of the either/or ternary
outcomes. Next, at step 82, display device 12 is then activated to
generate and display the three either/or ternary outcomes. Next, at
step 84, the game player is paid a predefined payout depending upon
the number of similar ternary outcomes displayed to the selected
ternary outcome, which would be referenced in a payout table.
[0066] Referring to FIG. 7, a detailed flowchart 90 of another
embodiment of the bonus gaming method is shown. A game player
initiates game play at step 92 by depositing coins or credits into
primary game 14. The game player plays a game on the primary game
at step 94. At decision step 96, the game checks to Re if the
bonus-qualifying event has occurred. If the bonus-qualifying event
has not been generated, the game loops back to step 92 to allow the
player the opportunity to place another wager and play the primary
game again. If the bonus-qualifying event is generated at step 96,
the game proceeds to step 100. At step 100, the player is queried
to select one of the either/or binary outcomes. Next, at step 102,
the bonus game generates and displays the three either/or binary
heads or tails outcomes. Next, at step 104, the base bonus award is
displayed. The game then proceeds to step 106 where a multiplier is
generated. Next, at step 108, the base bonus is multiplied by the
multiplier, displayed and paid. The base bonus depends upon the
number of similar binary outcomes displayed, which would be
referenced in a payout table.
[0067] In an alternative embodiment, shown in FIG. 16, at step 100,
the player is queried to select one of the either/or ternary
outcomes. Next, at step 102, the bonus game generates and displays
the three either/or ternary outcomes. Next, at step 104, the base
bonus award is displayed. The game then proceeds to step 106 where
a multiplier is generated. Next, at step 108, the base bonus is
multiplied by the multiplier, displayed and paid. The base bonus
depends upon the number of similar ternary outcomes displayed,
which would be referenced in a payout table. The term "ternary
outcome" means having three possible outcomes.
[0068] Referring to FIG. 8, a detailed flowchart 120 of another
embodiment of the bonus gaming method is shown. A game player
initiates game play at step 122 by depositing coins or credits into
primary game 14. The game player plays a game on the primary game
at step 124. At decision step 126, the game checks to see if the
bonus-qualifying event is generated. If the bonus-qualifying event
is not generated, the game loops back to step 122 to allow the
player the opportunity to place another wager and play the primary
game again.
[0069] If the bonus-qualifying event is generated at step 126, the
game proceeds to step 128 where a bonus award is selected. At step
130, the player decides whether to keep the bonus award or to play
for a multiplier to be multiplied by the bonus award to provide
another total prize. If the player decides to keep the bonus award,
the game proceeds to step 140 where the bonus award is paid.
[0070] If the player decides to play for a multiplier, the game
proceeds to step 132 where the player is queried to select one of
the either/or binary outcomes as a winning outcome. Next, at step
134, the bonus game generates and displays the either/or binary
heads or tails outcomes. Preferably three coins are used, however,
1, 2 or more than 3 could be used. Next, at step 136, the
multiplier is determined; the multiplier is proportional to the
number of correct heads or tails that match the player's selection.
For example, if the player selected heads and one coin 18 resulted
in a head, the multiplier could be one. At step 142, the multiplier
is compared to see if it is equal to zero. If the multiplier is
equal to zero, the game proceeds to step 144 where a consolation
prize is awarded to the game player. The game then returns to step
122 to allow the player to play the primary game again. If the
multiplier is not equal to zero, the game proceeds to step 138. At
step 138, the bonus award is multiplied by the multiplier to obtain
a total prize and is displayed and paid. The game then returns to
step 122 to place another wager.
[0071] In an alternative embodiment, shown in FIG. 17, after step
130, if the player decides to play for a multiplier, the game
proceeds to step 132 where the player is queried to select one of
the either/or ternary outcomes as a winning outcome. Next, at step
134, the bonus game generates and displays the either/or ternary
outcomes. Next, at step 136, the multiplier is determined; the
multiplier is proportional to the number of correct angular
orientation of three-dimensional symbols that match the player's
selection. For example, if the player selected "see no evil" and
one three-dimensional symbol resulted in a see no evil angular
orientation, the multiplier could be one.
[0072] At step 142, the multiplier is compared to see if it is
equal to zero. If the multiplier is equal to zero, the game
proceeds to step 144 where a consolation prize is awarded to the
game player. The game then returns to step 122 to allow the player
to play the primary game again. If the multiplier is not equal to
zero, the game proceeds to step 138. At step 138, the bonus award
is multiplied by the multiplier to obtain a total prize and is
displayed and paid. The game then returns to step 122 to place
another wager. Referring to FIG. 9, a detailed flowchart 160 of
another embodiment of the bonus gaming method is shown. A game
player initiates game play at step 162 by depositing coins or
credits into primary game 14. The game player plays a game on the
primary game at step 164. At decision step 166, the present
invention checks to see if the bonus-qualifying event is generated.
If the bonus-qualifying event is not generated, the game loops back
to step 162 to allow the player the opportunity to place another
wager and play the primary game again. If the bonus-qualifying
event is generated at step 166, the game proceeds to step 168 where
a bonus award is selected. At step 170, the player decides whether
to keep the bonus award or to play for a multiplier to be
multiplied by the bonus award to provide another total prize.
[0073] If the player decides to keep the bonus award, the game
proceeds to step 182 where the bonus award is paid. The game then
returns to the place wager at step 162. If the player decides to
play for a multiplier, the game proceeds to step 172 where the
player is queried to select one of the either/or binary outcomes as
a winning outcome. Next, at step 174, the bonus game generates and
displays the either/or binary heads or tails outcomes. Preferably
three coins are used, however, 1, 2 or more than 3 could be used.
Next, at step 176, the multiplier is determined; the multiplier is
proportional to the number of correct heads or tails that match the
player's selection. For example, if the player selected heads and
one coin 18 resulted in a head, the multiplier could be one.
[0074] At step 184, the multiplier is compared to see if it is
equal to zero. If the multiplier is equal to zero, the game
proceeds to step 186 where a consolation prize is awarded to the
game player. The game then returns to step 162 to allow the player
to play the primary game again. If the multiplier is not equal to
zero, the game proceeds to step 178.
[0075] Next, at step 178, the bonus award is multiplied by the
multiplier to obtain a total prize and is displayed. The game then
proceeds to decision step 180, where the game player is allowed to
choose between playing for a multiplier again or to accept the
total prize. If the player decides to keep the total prize, the
game proceeds to step 182 where the total prize is paid. The game
then returns to the place wager at step 162. If the player decides
to play again for a multiplier, the game proceeds to step 172 where
the player is queried to select one of the either/or binary
outcomes as a winning outcome and steps 174, 176, 178 and 180 are
repeated.
[0076] In an alternative embodiment, seen shown in FIG. 18, after
step 170, if the player decides to play for a multiplier, the game
proceeds to step 172 where the player is queried to select one of
the either/or ternary outcomes as a winning outcome. Next, at step
174, the bonus game generates and displays the either/or ternary
outcomes. Next, at step 176, the multiplier is determined; the
multiplier is proportional to the number of correct angular
orientation of three-dimensional symbols that match the player's
selection. For example, if the player selected "see no evil" and
one three-dimensional symbol resulted in a see no evil angular
orientation, the multiplier could be one.
[0077] At step 184, the multiplier is compared to see if it is
equal to zero. If the multiplier is equal to zero, the game
proceeds to step 186 where a consolation prize is awarded to the
game player. The game then returns to step 162 to allow the player
to play the primary game again. If the multiplier is not equal to
zero, the game proceeds to step 178.
[0078] Next, at step 178, the bonus award is multiplied by the
multiplier to obtain a total prize and is displayed. The game then
proceeds to decision step 180, where the game player is allowed to
choose between playing for a multiplier again or to accept the
total prize. If the player decides to keep the total prize, the
game proceeds to step 182 where the total prize is paid. The game
then returns to the place wager at step 162. If the player decides
to play again for a multiplier, the game proceeds to step 172 where
the player is queried to select one of the either/or ternary
outcomes as a winning outcome and steps 174, 176, 178 and 180 are
repeated.
[0079] Referring to FIG. 10, a detailed flowchart 200 of another
embodiment of the bonus gaming method is shown. Flowchart 200
allows a game player to replay for the multiplier. If the player
correctly repeats playing for a multiplier a predetermined number
of times, the player is awarded a progressive jackpot. A game
player initiates game play at step 162 by depositing coins or
tokens into primary game 14. The game player plays a game on the
primary game at step 164. The primary game 14 generates a
bonus-qualifying event 16. At decision step 166, the game checks to
see if the bonus-qualifying event is generated.
[0080] If the bonus-qualifying event is not generated, the game
loops back to step 162 to allow the player the opportunity to place
another wager and play the primary game again. If the
bonus-qualifying event is generated at step 166, the game proceeds
to step 168 where a bonus award is selected. At step 170, the
player decides whether to keep the bonus award or to play for a
multiplier to be multiplied by the bonus award to provide another
total prize. If the player decides to keep the bonus award, the
game proceeds to step 182 where the bonus award is paid. The game
then returns to the place wager at step 162.
[0081] If the player decides to play for a multiplier, the game
proceeds to step 172 where the player is queried to select one of
the either/or binary outcomes as a winning outcome. Next, at step
174, the bonus game generates and displays the either/or binary
heads or tails outcomes. Preferably three coins are used, however,
1, 2 or more than 3 could be used. Next, at step 176, the
multiplier is determined. Themultiplier is proportional to the
number of correct heads or tails that match the player's selection.
For example, if the player selected heads and one coin 18 resulted
in a head, the multiplier could be one. At step 184, the multiplier
is compared to se if it is equal to zero. If the multiplier is
equal to zero, the game proceeds to step 186 where a consolation
prize is awarded to the game player. The game then returns to step
162 to allow the player to play the primary game again. If the
multiplier is not equal to zero, the game proceeds to step 178.
[0082] Next, at step 178, the bonus award is multiplied by the
multiplier to obtain a total prize and is displayed. The game then
proceeds to decision step 202. At decision step 202 the number of
times that the multiplier has been played for is compared to a
predetermined number. If the number of times that the multiplier
has been played is equal to the predetermined number, the game
proceeds to step 204 where a progressive jackpot is awarded. The
jackpot won is shown on total prize meter 54.
[0083] The game then returns to step 162. If the number of times
that the multiplier has been played is not equal to the
predetermined number, the game proceeds to step 180. At decision
step 180, the game player is allowed to choose between playing for
the multiplier again or to accept the total prize. If the player
decides to keep the total prize, the game proceeds to step 182
where the total prize is paid. The game then returns to the place
wager at step 162. If the player decides to play again for a
multiplier, the game proceeds to step 172 where the player is
queried to select one of the either/or binary outcomes as a winning
outcome and steps 174, 176, 178, 180 and 202 are repeated. The
progressive jackpot can be linked to the correct number of binary
outcomes selected by the player during the multiplier bonus
rounds.
[0084] In an alternative embodiment shown in FIG. 19, after step
170, if the player decides to play for a multiplier, the game
proceeds to step 172 where the player is queried to select one of
the either/or ternary outcomes as a winning outcome. Next, at step
174, the bonus game generates and displays the either/or ternary
outcomes. Next, at step 176, the multiplier is determined. The
multiplier is proportional to the number of correct angular
orientation of three-dimensional symbols that match the player's
selection. For example, if the player selected heads and one coin
18 resulted in a head, the multiplier could be one. At step 184,
the multiplier is compared to see if it is equal to zero. If the
multiplier is equal to zero, the game proceeds to step 186 where a
consolation prize is awarded to the game player. The game then
returns to step 162 to allow the player to play the primary game
again. If #he multiplier is not equal to zero, the game proceeds to
step 178.
[0085] Next, at step 178, the bonus award is multiplied by the
multiplier to obtain a total prize and is displayed. The game then
proceeds to decision step 202. At decision step 202 the number of
times that the multiplier has been played for is compared to a
predetermined number. If the number of times that the multiplier
has been played is equal to the predetermined number, the game
proceeds to step 204 where a progressive jackpot is awarded. The
jackpot won is shown on total prize meter 54. The game then returns
to step 162. If the number of times that the multiplier has been
played is not equal to the predetermined number, the game proceeds
to step 180. At decision step 180, the game player is allowed to
choose between playing for the multiplier again or to accept the
total prize. If the player decides to keep the total prize, the
game proceeds to step 182 where the total prize is paid. The game
then returns to the place wager at step 162. If the player decides
to play again for a multiplier, the game proceeds to step 172 where
the player is queried to select one of the either/or ternary
outcomes as a winning outcome and steps 174, 176, 178, 180 and 202
are repeated. The progressive jackpot can be linked to the correct
number of ternary outcomes selected by the player during the
multiplier bonus rounds.
CONCLUSION
[0086] The present invention solves many of the problems associated
with the prior art. Certain embodiments of the present invention
provide devices that allow players to play interesting and exciting
games. Devices may be filled with highly attractive visual displays
that may hold the attention of players and the public. Thus, the
devices may invite more players to play and may encourage players
to play longer. Certain embodiments of the present invention may
further provide display devices that allow players to play games
that can easily be understood. The games may further allow players
to obtain a multiplier that would increase a prize amount. The
display devices may also be easily added to a primary game.
Although the description above contains many specifications, these
should not be construed as limiting the scope of the invention but
as merely providing illustrations of some of the presently
preferred embodiments of this invention. Thus, the scope of the
invention should be determined by the issued claims and their legal
equivalents rather than by the examples given.
* * * * *