U.S. patent application number 09/957273 was filed with the patent office on 2003-03-20 for gaming device having interactive message.
Invention is credited to Peterson, Lance R..
Application Number | 20030054873 09/957273 |
Document ID | / |
Family ID | 25499336 |
Filed Date | 2003-03-20 |
United States Patent
Application |
20030054873 |
Kind Code |
A1 |
Peterson, Lance R. |
March 20, 2003 |
Gaming device having interactive message
Abstract
The present invention provides a gaming device having a game
that may be implemented in a primary or bonus game. More
specifically, the present invention provides a processor controlled
gaming device that provides a message in or concerning a secondary
game or sequence that is based on a selection made by the player in
or concerning a primary or base game. In one embodiment, a primary
or base game of a gaming device issues primary game awards to a
player. A bonus game of the gaming device also issues a secondary
award to the player. The opportunity for the secondary award is
produced in the primary game. The gaming device provides a message
in connection with the generation of the secondary award
opportunity, wherein the message is selected from a plurality of
messages based on a decision made by a player for the primary
game.
Inventors: |
Peterson, Lance R.; (Reno,
NV) |
Correspondence
Address: |
BELL, BOYD & LLOYD LLC
P. O. BOX 1135
CHICAGO
IL
60690-1135
US
|
Family ID: |
25499336 |
Appl. No.: |
09/957273 |
Filed: |
September 20, 2001 |
Current U.S.
Class: |
463/20 |
Current CPC
Class: |
G07F 17/3227 20130101;
G07F 17/32 20130101 |
Class at
Publication: |
463/20 |
International
Class: |
A63F 009/24 |
Claims
The invention is claimed as follows:
1. A gaming device comprising: a processor; a primary game
controlled by the processor that randomly provides primary game
awards to a player; a plurality of player choices associated with
the primary game; a secondary award issued to the player by the
processor, depending upon an outcome in the primary game; and a
message adapted to be provided to the player, the message
associated with the secondary award, and selected by the processor
from a plurality of messages based on a choice made by the player
for the primary game.
2. The gaming device of claim 1, wherein the secondary award is
issued as a result of a bonus game which is initiated based on the
primary game outcome.
3. The gaming device of claim 2, wherein the message occurs during
the primary game.
4. The gaming device of claim 2, wherein the message occurs during
the bonus game.
5. The gaming device of claim 2, wherein the message includes a
symbol selected by the player during the primary game, which is
redisplayed during the bonus game.
6. The gaming device of claim 1, wherein the secondary award is a
progressive award that is issued based on the primary game
outcome.
7. The gaming device of claim 6, wherein the message is an audio
message that occurs during the primary game.
8. The gaming device of claim 1, wherein the primary game is
selected from the group consisting of: slot, poker, keno and
blackjack.
9. The gaming device of claim 1, wherein the message is selected
from the group consisting of: an audio type, a visual type and an
audiovisual type.
10. A gaming device comprising: a processor; a primary game
controlled by the processor; a plurality of possible player choices
associated with the primary game: a bonus game adapted to be
initiated by the primary game; and a message adapted to be provided
to a player, the message associated with the bonus game and chosen
by the processor based on a choice made by the player for the
primary game.
11. The gaming device of claim 10, wherein the message is stored on
a storage device accessible by the processor and is selected from
the group consisting of: an audio type, a visual type and
audiovisual type.
12. The gaming device of claim 10, wherein the message is selected
from a plurality of messages that each depend on the choice made by
the player for the primary game.
13. The gaming device of claim 10, wherein the message is provided
during the bonus game.
14. The gaming device of claim 10, wherein the bonus game has an
eligibility requirement that depends on the player's wager and the
message includes the eligibility requirement.
15. The gaming device of claim 10, wherein the bonus game has a
payout that depends on a player's wager and the message includes
the wager dependency.
16. The gaming device of claim 10, wherein the bonus game pays out
a multiplier that multiplies a player's wager and the message
includes the multiplier's dependency on the player's wager.
17. A gaming device comprising: a processor; a primary game
controlled by the processor; a plurality of possible player choices
associated with the primary game: a plurality of bonus games
initiated by the primary game; and a plurality of messages adapted
to be provided to a player, one message associated with the bonus
games and chosen by the processor based on a choice made by the
player for the primary game.
18. The gaming device of claim 17, wherein the choice made by the
player is to make one of plurality of possible wagers.
19. The gaming device of claim 17, wherein the choice made by the
player is to make a maximum wager or a less than maximum wager.
20. A gaming device comprising: a processor; a primary game
controlled by the processor; a bonus game initiated by the primary
game; and a message adapted to be provided to a player, the message
concerning the bonus game and chosen by the processor based on a
wager by the player on the primary game.
21. The gaming device of claim 20, wherein the primary game is
selected from the group consisting of: slot, poker, blackjack and
keno.
22. The gaming device of claim 20, wherein the primary game is a
slot game that requires each payline to be wagered for the player
to be eligible for the bonus game.
23. The gaming device of claim 20, wherein the primary game is a
slot game that requires a maximum wager along each payline to be
made for the player to be eligible for the bonus game.
24. The gaming device of claim 20, wherein the message is provided
to the player upon generating a set of symbols in the primary game
that are predefined to initiate the bonus game.
25. A gaming device comprising: a processor; a primary game
controlled by the processor; a plurality of player choices
associated with the primary game; a bonus game initiated by the
primary game; and a message provided during the bonus game that is
chosen by the processor based on a choice made by a player for the
primary game.
26. The gaming device of claim 25, wherein the bonus game has a
payout that depends on a wager by the player and the message
includes the wager dependency.
27. The gaming device of claim 25, wherein the bonus game pays out
a multiplier that multiplies a wager by the player and the message
includes the multiplier's dependency on said wager.
28. The gaming device of claim 25, which includes plurality of
different bonus games, wherein the bonus game initiated is also
based on the choice made by the player for the primary game.
29. The gaming device of claim 28, wherein the choice made by the
player is one of a plurality of different wagers on the primary
game.
30. A gaming device comprising: a processor; a primary game
controlled by the processor; a plurality of player choices
associated with the primary game: a bonus game initiated by the
primary game; and an outcome produced by the bonus game which
depends on a choice by the player in the primary game; and a
message provided to a player that is associated with the outcome
and the choice.
31. A gaming device comprising: a processor; a primary game
controlled by the processor; a plurality of outcomes in the primary
game, one of said outcomes in the primary game selected from the
group consisting of: a bonus game, a jackpot, a progressive award;
and a message provided to the player that is chosen by the
processor based on a choice made by a player for the primary
game.
32. The gaming device of claim 31, wherein the choice is made by
the player is one of a plurality of different wagers on the primary
game.
Description
CROSS REFERENCE TO RELATED APPLICATIONS
[0001] The present invention relates to the following co-pending
commonly owned U.S. patent applications: "Gaming Device Providing
Audio Wagering Information," filed on Jul. 31, 2000, Ser. No.
09/629,288, Attorney Docket No. 0112300-088; "Gaming Device Having
Changed or Generated Player Stimuli," filed on Oct. 11, 2000, Ser.
No. 09/686,244, Attorney Docket No. 0112300-145; "Gaming Device
Providing an Animated Message During Game Play, Ser. No. ______,
Attorney Docket No. 0112300-637; and "Gaming Device Having Wager
Dependent Bonus Game Play," Ser. No. ______, Attorney Docket No.
0112300-762.
COPYRIGHT NOTICE
[0002] A portion of the disclosure of this patent document contains
or may contain material which is subject to copyright protection.
The copyright owner has no objection to the photocopy reproduction
by anyone of the patent document or the patent disclosure in
exactly the form it appears in the Patent and Trademark Office
patent file or records, but otherwise reserves all copyright rights
whatsoever.
DESCRIPTION
[0003] The present invention relates in general to a gaming device,
and more particularly to a gaming device providing an interactive
message in a secondary game which is based on a player's decision
in a primary game.
BACKGROUND OF THE INVENTION
[0004] Gaming devices provide enjoyment and excitement to players,
in part, because they may ultimately lead to monetary awards for
the players. Gaming devices also provide enjoyment and excitement
to the players because they are fun to play. Bonus or secondary
games, in particular, provide gaming device manufacturers with the
opportunity to add enjoyment and excitement to that which is
already expected from a base or primary game of the gaming device.
Bonus games provide extra awards to the player and enable the
player to play a game that is different than the base game.
[0005] Gaming devices also provide paytables to explain the primary
and bonus games to the player. In a slot machine game, for example,
a paytable explains the different symbols or combinations of
symbols that, when appearing along an active payline, payout a
certain number of coins or tokens to the player. The paytables
inform the player of other gaming device parameters, such as wild
symbols, scatter pays and eligibility requirements. Eligibility
requirements include, among other items, a requirement for playing
a bonus game and a requirement for winning a progressive
payout.
[0006] It is important for the player to understand the eligibility
requirements for the gaming device. Progressive payouts are
typically larger than other gaming device payouts, and the player
often pays a percentage of each wager into a progressive pot or
pool. If the player is required to wager a particular amount to be
eligible for the progressive payout, it is desirable for the player
to know the requirement. The player may then decide to increase the
wager to take advantage of the progressive payout opportunity or
decide to play a different gaming device and wager less.
[0007] Bonus games can also have large payouts and often come with
a wager requirement. For example, the gaming device may require the
player to wager each of the paylines of the gaming device or to
wager the maximum amount on each payline to be eligible for the
bonus game. The bonus game may alternatively payout in the form of
a multiplier that multiplies the player's wager or a component of
the player's wager, so that the more the player wagers, the more
the player wins in the bonus game. In either case, the player may
wish to know this information before or while the player plays the
gaming device.
[0008] The problem with existing paytables is the same problem as
with any set of instructions, people often do not take the time to
read them. When gaming, people may not want to bother with details
and instead want to concentrate on having fun. Gaming devices can
also appear complicated to some new players who seek to find the
simplest way to play the gaming device.
[0009] In other instances, players may read the paytable and either
not understand it or not pay attention to it. A need therefore
exists for a method of informing or reminding players of key gaming
device information, such as wager requirements, which is
convenient, easy and fun for the player.
SUMMARY OF THE INVENTION
[0010] The present invention provides a processor controlled gaming
device that provides a message in a secondary game, concerning a
secondary game or concerning a progressive award, wherein the
message is based on a selection made by the player in a primary or
base game. The primary or base game issues primary game awards to a
player. The gaming device also provides a secondary or bonus game
or a progressive award, which depends on the player's input in the
primary game. In one embodiment, the gaming device provides a
message in connection with the generation of the bonus game or
secondary award, which is based on the player's input. In another
embodiment, the gaming device provides the message during the bonus
game.
[0011] The primary game can be any primary game such as slot,
poker, keno and blackjack. The message may occur before, during or
after the bonus game. If for instance, the secondary award is a
progressive award, which is issued based on the primary game
outcome, an audio message may occur during the primary game
informing the player that the player's current wager does not
qualify for the progressive award.
[0012] In one embodiment, the message is provided at any point in
the primary or bonus game, wherein the message concerns the bonus
game and is chosen based on a decision made by the player for the
primary game. The gaming device selects a message from a plurality
of messages that each depend on the decision made by the player for
the primary game.
[0013] In another embodiment, the bonus game has an eligibility
requirement that depends on the player's wager and the message
includes the eligibility requirement. In a further embodiment, the
bonus game has a payout that depends on the player's wager and the
message includes the wager dependency. For example, the game may
pay out a multiplier that multiplies the player's wager or a
component thereof, wherein the message includes the multiplier's
dependency on the player's wager.
[0014] The primary game in one embodiment is a slot game that
requires each payline to be wagered for the player to be eligible
for the bonus game. The primary game is alternatively a slot game
that requires a maximum wager along each payline to be made for the
player to be eligible for the bonus game. In these cases, the
gaming device in an embodiment provides a suitable message to the
player upon generating a set of symbols in the primary that would
have initiated the bonus game had the player made the appropriate
wager.
[0015] It is therefore an advantage of the present invention to
provide a gaming device that informs the player of key gaming
device information.
[0016] Another advantage of the present invention to provide a
gaming device that reminds the player of key gaming device
information.
[0017] A further advantage of the present invention to provide a
gaming device that automatically audibly informs the player of key
information at an appropriate and meaningful time.
[0018] Another advantage of the present invention to provide a
gaming device that automatically visually informs the player of key
information at an appropriate and meaningful time.
[0019] A further advantage of the present invention to provide a
gaming device that informs the player of key gaming device
information in a fun and exciting manner.
[0020] Other objects, features and advantages of the invention will
be apparent from the following detailed disclosure, taken in
conjunction with the accompanying sheets of drawings, wherein like
numerals refer to like parts, elements, components, steps and
processes.
BRIEF DESCRIPTION OF THE DRAWINGS
[0021] FIGS. 1A and 1B are perspective views of alternative
embodiments of the gaming device of the present invention.
[0022] FIG. 2 is a schematic block diagram of the electronic
configuration of one embodiment of the gaming device of the present
invention.
[0023] FIG. 3 is a schematic flow diagram of one embodiment of the
present invention having a primary game, a bonus game initiated by
the primary game and one or more messages provided in connection
with the bonus game as a result of a player's decision for the
primary game.
[0024] FIG. 4 is a schematic flow diagram of one embodiment of the
present invention having a primary game, a progressive payout
generated in the primary game and one or more messages provided in
connection with the progressive payout as a result of a player's
decision for the primary game.
[0025] FIG. 5 is a schematic flow diagram of one embodiment of the
present invention having a primary game, a bonus game initiated by
the primary game having a bonus payout dependent on the primary
game wager and one or more messages provided in connection with the
bonus game as a result of a player's wager in the primary game.
[0026] FIG. 6 is a schematic flow diagram of one embodiment of the
present invention having a primary game, a secondary payout
initiated by the primary game and an event occurring in connection
with the secondary payout that is chosen from a plurality of events
based on a decision for the primary game.
DETAILED DESCRIPTION OF THE INVENTION
Gaming Device and Electronics
[0027] Referring now to the drawings, and in particular to FIGS. 1A
and 1B, gaming device 10a and gaming device 10b illustrate two
possible cabinet styles and display arrangements and are
collectively referred to herein as gaming device 10. The present
invention relates to the relationship of a bonus or secondary game
that coordinates with a base game. The gaming device 10 in one base
game is a slot machine having the controls, displays and features
of a conventional slot machine, wherein the player operates the
gaming device while standing or sitting. Gaming device 10 also
includes being a pub-style or table-top game (not shown), which a
player operates while sitting.
[0028] The base games of the gaming device 10 may include any other
base game such as poker, blackjack or keno, among others. The
gaming device 10 also embodies any bonus triggering events, bonus
games as well as any progressive game coordinating with these base
games. The symbols and indicia used for any of the base, bonus and
progressive games include mechanical, electrical or video symbols
and indicia.
[0029] In a stand alone or a bonus embodiment, the gaming device 10
includes monetary input devices. FIGS. 1A and 1B illustrate a coin
slot 12 for coins or tokens and/or a payment acceptor 14 for cash
money. The payment acceptor 14 also includes other devices for
accepting payment, such as readers or validators for credit cards,
debit cards or smart cards, tickets, notes, etc. When a player
inserts money in gaming device 10, a number of credits
corresponding to the amount deposited is shown in a credit display
16. After depositing the appropriate amount of money, a player can
begin the game by pulling arm 18 or pushing play button 20. Play
button 20 can be any play activator used by the player which starts
any game or sequence of events in the gaming device.
[0030] As shown in FIGS. 1A and 1B, gaming device 10 also includes
a bet display 22 and a bet one button 24. The player places a bet
by pushing the bet one button 24. The player can increase the bet
by one credit each time the player pushes the bet one button 24.
When the player pushes the bet one button 24, the number of credits
shown in the credit display 16 decreases by one, and the number of
credits shown in the bet display 22 increases by one. At any time
during the game, a player may "cash out" by pushing a cash out
button 26 to receive coins or tokens in the coin payout tray 28 or
other forms of payment, such as an amount printed on a ticket or
credited to a credit card, debit card or smart card. Well known
ticket printing and card reading machines (not illustrated) are
commercially available.
[0031] Gaming device 10 also includes one or more display devices.
The embodiment shown in FIG. 1A includes a central display device
30, and the alternative embodiment shown in FIG. 1B includes a
central display device 30 as well as an upper display device 32.
The display devices display any visual representation or
exhibition, including but not limited to movement of physical
objects such as mechanical reels and wheels, dynamic lighting and
video images. The display device includes any viewing surface such
as glass, a video monitor or screen, a liquid crystal display or
any other static or dynamic display mechanism. In a video poker,
blackjack or other card gaming machine embodiment, the display
device includes displaying one or more cards. In a keno embodiment,
the display device includes displaying numbers.
[0032] The slot machine base game of gaming device 10 preferably
displays a plurality of reels 34, preferably three to five reels
34, in mechanical or video form on one or more of the display
devices. Each reel 34 displays a plurality of indicia such as
bells, hearts, fruits, numbers, letters, bars or other images which
preferably correspond to a theme associated with the gaming device
10. If the reels 34 are in video form, the display device
displaying the video reels 34 is preferably a video monitor. Each
base game, especially in the slot machine base game of the gaming
device 10, includes speakers 36 for making sounds or playing
music.
[0033] Referring now to FIG. 2, a general electronic configuration
of the gaming device 10 for the stand alone and bonus embodiments
described above preferably includes: a processor 38; a memory
device 40 for storing program code or other data; a central display
device 30; an upper display device 32; a sound card 42; a plurality
of speakers 36; and one or more input devices 44. The processor 38
is preferably a microprocessor or microcontroller-based platform
which is capable of displaying images, symbols and other indicia
such as images of people, characters, places, things and faces of
cards. The memory device 40 includes random access memory (RAM) 46
for storing event data or other data generated or used during a
particular game. The memory device 40 also includes read only
memory (ROM) 48 for storing program code, which controls the gaming
device 10 so that it plays a particular game in accordance with
applicable game rules and pay tables.
[0034] As illustrated in FIG. 2, the player preferably uses the
input devices 44 to input signals into gaming device 10. In the
slot machine base game, the input devices 44 include the pull arm
18, play button 20, the bet one button 24 and the cash out button
26. A touch screen 50 and touch screen controller 52 are connected
to a video controller 54 and processor 38. The terms "computer" or
"controller" are used herein to refer collectively to the processor
38, the memory device 40, the sound card 42, the touch screen
controller and the video controller 54.
[0035] In certain instances, it is preferable to use a touch screen
50 and an associated touch screen controller 52 instead of a
conventional video monitor display device. The touch screen enables
a player to input decisions into the gaming device 10 by sending a
discrete signal based on the area of the touch screen 50 that the
player touches or presses. As further illustrated in FIG. 2, the
processor 38 connects to the coin slot 12 or payment acceptor 14,
whereby the processor 38 requires a player to deposit a certain
amount of money in to start the game.
[0036] It should be appreciated that although a processor 38 and
memory device 40 are preferable implementations of the present
invention, the present invention also includes being implemented
via one or more application-specific integrated circuits (ASIC's),
one or more hard-wired devices, or one or more mechanical devices
(collectively referred to herein as a "processor"). Furthermore,
although the processor 38 and memory device 40 preferably reside in
each gaming device 10 unit, the present invention includes
providing some or all of their functions at a central location such
as a network server for communication to a playing station such as
over a local area network (LAN), wide area network (WAN), Internet
connection, microwave link, and the like.
[0037] With reference to the slot machine base game of FIGS. 1A and
1B, to operate the gaming device 10, the player inserts the
appropriate amount of tokens or money in the coin slot 12 or the
payment acceptor 14 and then pulls the arm 18 or pushes the play
button 20. The reels 34 then begin to spin. Eventually, the reels
34 come to a stop. As long as the player has credits remaining, the
player can spin the reels 34 again. Depending upon where the reels
34 stop, the player may or may not win additional credits.
[0038] In addition to winning base game credits, the gaming device
10, including any of the base games disclosed above, also includes
bonus games that give players the opportunity to win credits. The
gaming device 10 may employ a video-based display device 30 or 32
for the bonus games. The bonus games include a program that
automatically begins when the player achieves a qualifying
condition in the base game.
[0039] In the slot machine embodiment, the qualifying condition may
include a particular symbol or symbol combination generated on a
display device. As illustrated in the five reel slot game shown in
FIGS. 1A and 1B, the qualifying condition includes the number seven
appearing on, e.g., three adjacent reels 34 along a payline 56. It
should be appreciated that the present invention includes one or
more paylines, such as payline 56, wherein the paylines can be
horizontal, diagonal or any combination thereof. An alternative
scatter pay qualifying condition includes the number seven
appearing on, e.g., three adjacent reels 34 but not necessarily
along a payline 56, appearing on any different set of reels 34
three times or appearing anywhere on the display device the
necessary number of times.
Interactive Event
[0040] Referring now to FIG. 3, a method 100 illustrates one
embodiment of the present invention having a primary game, a bonus
game initiated in or by the primary game and one or more messages
provided in connection with the bonus game as a result of a
player's decision in or for the primary game. In one embodiment,
memory device 40 stores the method 100 in suitable software code or
instructions. In another embodiment, the processor 38 may access
software running the method 100 from a memory device remote from
gaming device 10. Upon starting the gaming device 10 of the present
invention, as indicated by oval 102, the gaming device 10 having a
primary game with primary game payouts and a bonus game, the
occurrence of which depends on a primary game outcome, enables the
player to make a wager on the primary game, as indicated by block
104. The occurrence of the bonus game also depends on the player's
wager.
[0041] As stated above, the primary games of the present invention
include any primary game such as slot, poker, keno and blackjack.
Depending upon which primary game is employed, multiple wagers may
be made at one time or the wager may have a number of components.
For example, in blackjack the player may double or "split" their
bet, which also requires an additional monetary input. In slot,
many machines have multiple paylines, e.g., three, five, nine, ten,
fifteen or twenty-five paylines, wherein the player can wager any
number or all the paylines. In slot, the player can also vary the
wager amount per payline.
[0042] After the player makes a primary game wager and initiates
play (e.g., via pull arm 18 or play button 20), the gaming device
10 runs or displays the primary game, generates a primary game
outcome and pays any primary game payout generated by the outcome,
as indicated by block 106. As is well known, the primary game of
slot generates a plurality of reel symbols along the paylines 56.
Video poker and blackjack output a plurality of playing cards. Keno
generates a plurality of numbers.
[0043] Gaming device 10 determines whether the primary game has
generated an outcome that has been predefined to initiate a bonus
game, as indicated by diamond 108. In certain embodiments, a
particular reel symbol or set of symbols in slot, as discussed
above, a particular card combination in poker and blackjack and one
or more numbers in keno trigger or initiate the bonus game. If no
bonus triggering outcome is obtained, the gaming device enables the
player to make another wager on the primary game, as indicated by
block 104.
[0044] If a bonus triggering outcome is obtained, the gaming device
reacts based upon whether the player has wagered an amount
necessary to initiate the bonus game, as indicated by diamond 110.
If the player has not wagered an amount necessary to initiate the
bonus game, the gaming device, in one embodiment, provides a
suitable audio message from the speakers 36, a visual display on
one of the display devices 30 or 32 or an audio visual message and
display, as indicated by block 112. The message and or display
informs the player, e.g., "You should have made the bonus wager,
you would have entered the bonus game." The gaming device 10 then
returns the player to make another wager on the primary game, as
indicated by block 104.
[0045] The processor thus temporarily stores data on the player's
wager in a memory storage device, such as the TCAM 46 of the memory
device 40 illustrated in FIG. 2. When the bonus triggering outcome
is obtained and the bonus game could have been initiated, the
processor retrieves this stored data to determine whether to
provide a message to the player.
[0046] Obviously, the words displayed or annunciated can vary
widely and still convey the desired information. For example, many
slot gaming devices require the player to wager on each payline
("max lines") or wager the maximum amount on each payline ("max
bet") to be eligible for bonus game play. In such a case, the
detailed requirement may be reiterated, e.g., "You should make the
max bet next time so you can enter the bonus round." Or, the
message may be adapted to reiterate the triggering combination,
e.g., "Hey, you spun three lucky 7's, if you would have wagered
each of the paylines you would be playing the bonus game right
now."
[0047] The messages of the present invention which include audio,
visual and audiovisual types of media) are in one embodiment
informative and entertaining. In many cases the messages steer the
player towards optimally playing gaming device 10. The optimal
strategy for gaming device 10 often includes wagering an amount
that qualifies the player for bonus game play. The messages also
serve as reveals (known in the art), which serve to entice the
player by disclosing additional awards that the player could have
obtained. Further, because the messages include or reiterate
decisions by the player, the messages are interactive and provide
the player with a sense that the game is keeping track of the
player's progress.
[0048] Similarly, if the player has wagered an amount necessary to
initiate the bonus game, the gaming device 10, in one embodiment,
provides a suitable audio message, as indicated by block 114. The
message informs the player, e.g., "Good thing you made the bonus
wager, you now get to play the bonus game." Gaming device 10
displays and lets the player play the bonus game, generates a bonus
game outcome and pays any bonus game award, as indicated by block
116. The gaming device 10 then returns the player to the primary
game to make another wager, as indicated by block 104.
[0049] As generally indicated above, it should be appreciated that
the gaming device: (i) stores a number of messages for a particular
gaming device parameter, e.g., whether the player makes the bonus
game qualifying wager; (ii) sets the parameter to a particular
state based upon a player's input, e.g., "high" if the player makes
the bonus game qualifying wager or "low" if the player does not
make the bonus game qualifying wager, and (iii) provides the
appropriate message at the appropriate time in the game program,
e.g., when bonus trigger occurs, for the particular parameter
state, e.g., "good job" for high state and "too bad" for low state.
It should be appreciated that the present invention may be modified
to accommodate: (i) a parameter having more than two states, which
requires more than two stored messages; (ii) a particular parameter
state having more than one associated message per state, e.g.,
"good job" or "nice going" for high state, wherein one is randomly
generated; and (iii) a plurality parameters that occur at varying
or multiple times in the game program or sequence (other types of
parameters disclosed below).
[0050] Another parameter included in the present invention is a
wager required for the player to receive a progressive payout as
illustrated by the method 120 of FIG. 4. Upon starting the gaming
device of this embodiment of the present invention, as indicated by
oval 122, the gaming device 10 having a primary game with primary
game payouts and a progressive payout, the occurrence of which
depends on a primary game outcome and on the player's wager,
enables the player to make a wager on the primary game, as
indicated by block 124. In an embodiment, the progressive payout is
funded by a portion such as ten percent of the player's wager. The
progressive fund in one implementation is funded solely by gaming
device 10 and in another implementation is a linked progressive
funded by a plurality of gaming devices.
[0051] After the player makes a primary game wager and initiates
play, gaming device 10 runs or displays the primary game, generates
a primary game outcome and pays any primary game payout generated
by the outcome, as indicated by block 126. Gaming device 10
determines whether the primary game has generated an outcome that
has been predefined to provide a progressive payout, as indicated
by diamond 128. If progressive payout has not been triggered, the
gaming device returns the player to make another wager on the
primary game, as indicated by block 124.
[0052] If a progressive payout has been triggered, the gaming
device reacts based upon whether the player has wagered an amount
necessary to qualify the player for the progressive payout, as
indicated by diamond 130. If the player has not wagered an amount
necessary for the progressive payout, the gaming device, in one
embodiment, provides a suitable audio message, as indicated by
block 132. The message informs the player, e.g., "You should have
made the progressive wager, you would have won the progressive
jackpot." The gaming device then returns the player to make another
wager on the primary game, as indicated by block 124.
[0053] If the player has wagered an amount necessary to qualify for
the progressive payout, the gaming device, in one embodiment,
provides a suitable audio message, as indicated by block 134. The
message informs the player, e.g., "Good thing you made the
progressive wager, you now win the progressive jackpot." Gaming
device 10 displays any progressive payout sequence and pays the
progressive payout to the player, as indicated by block 136 and
returns the player to the primary game to make another wager, as
indicated by block 124. In the case of large progressive awards,
the payout would be by hand pay as is well known in the art.
[0054] Methods 100 and 120 of FIGS. 3 and 4, respectively, provide
a message before the secondary bonus game or progressive payout.
Referring now to FIG. 5, method 140 illustrates one embodiment
wherein the message is provided during the or after the secondary
event and refers to a decision that the player makes in the primary
game. Upon starting the gaming device of the present invention, as
indicated by oval 142, the gaming device having a primary game with
primary game payouts and a bonus game, the occurrence of which
depends on a primary game outcome, enables the player to make a
wager on the primary game, as indicated by block 144. The bonus
game also has a bonus game payout that depends on the primary game
wager, and the primary game may be adapted to provide a separate
message before the player makes a wager, e.g., "Remember, your bet
affects a payout from the bonus game," as also indicated by block
144.
[0055] The game enables the player to make a wager on the primary
game, as indicated by block 146. After the player makes a wager and
initiates play, gaming device displays the primary game, generates
a primary game outcome and pays any primary game payout due the
player, as indicated by block 148. Gaming device determines whether
the primary game has generated an outcome that triggers the bonus
game, as indicated by diamond 150. If no bonus game has been
triggered, the gaming device returns the player to make another
wager on the primary game, as indicated by block 144.
[0056] If a bonus game has been triggered, the gaming device
displays the bonus game, generates a bonus game outcome and
provides an award that is based on the player's wager, as indicated
by block 152. For example, the payout may be a multiplier that
multiplies the player's total wager or a component of the player's
wager, such as the bet per payline or the number of lines wagered.
The multiplier can also multiply a win along one or more active
paylines.
[0057] During the bonus game or directly afterward, the gaming
device 10, in one embodiment, provides a suitable message, as
indicated by block 154. If the player has bet less than the maximum
bet, the message informs the player, e.g., "You should have bet
more in the base game, your bonus would have been higher." If the
player has bet maximum bet, the message informs the player, e.g.,
"Good thing you made the maximum bet in the base game and maximized
your bonus game payout." The gaming device returns the player to
make another wager on the primary game, as indicated by block
144.
[0058] An alternative embodiment of the present invention may be
employed in a gaming machine wherein the player's wager determines
which bonus game the player will enter if the player obtains the
bonus triggering outcome as more fully set forth in U.S. Patent
Application entitled a "Gaming Device Having Wager-Dependent Bonus
Game Play," Ser. No. ______, Attorney Docket No. 0112300-762, which
is incorporated herein by reference. For instance, the gaming
device initiates a first bonus game for the maximum wager and a
second bonus game (having a lower average payout than the first
bonus game) for a lower wager. The gaming device of the present
invention will store the amount of player's wager in the primary
game and provide a suitable message to the player depending on
whether the player made the maximum wager sufficient to qualify for
the first bonus.
[0059] In the previous methods 100, 120 and 140, the message has
included an audio message, visual display or audiovisual message
and display. FIG. 6 includes a method 160 that illustrates that in
addition to a message, a non-message event may also occur in
connection with a secondary award that is dependent upon a decision
or selection made by the player in or in preparation for the base
or primary game. Upon starting the gaming device of the present
invention as indicated by oval 162, the player makes a selection in
the primary game of the gaming device 10, wherein the primary game
has primary game payouts, as indicated by block 164. For example,
the player may select a number of hands in blackjack or poker.
[0060] In connection with a secondary award, e.g., from a
progressive payout or a bonus game, provide an event that is based
on the player's decision in or in preparation for the primary game,
as indicated by block 166. The event includes the display of the
same symbols, such as cards later in a bonus game that have been
selected earlier in the primary game. In the method 160, one or
more item, symbol, character or choice made in the base game is
presented again in the bonus game or in connection with a
progressive payout. In the same manner as described above then, the
interactive event makes the player in the bonus game or progressive
payout sequence feel as though the game is keeping track of the
player's primary game selections.
[0061] In a further alternative embodiment of the present
invention, if the player makes a qualifying wager in a primary game
for a bonus game, a jackpot, a progressive award or other similar
type of outcome, the processor causes the display device to display
an icon, logo or other message to the player that the player is
qualified to achieve such award. In this embodiment, different
icons or messages are stored in memory accessible by the processor
for each such qualifying condition.
[0062] While the present invention is described in connection with
what is presently considered to be the most practical and preferred
embodiments, it should be appreciated that the invention is not
limited to the disclosed embodiments, and is intended to cover
various modifications and equivalent arrangements included within
the spirit and scope of the claims. Modifications and variations in
the present invention may be made without departing from the novel
aspects of the invention as defined in the claims, and this
application is limited only by the scope of the claims.
* * * * *