U.S. patent application number 09/949273 was filed with the patent office on 2003-03-13 for on-line combined optional instant and future draw game of chance and method of playing same.
Invention is credited to Cadigan, John, Caro, Gerard, Morrow, Martin.
Application Number | 20030050109 09/949273 |
Document ID | / |
Family ID | 25488829 |
Filed Date | 2003-03-13 |
United States Patent
Application |
20030050109 |
Kind Code |
A1 |
Caro, Gerard ; et
al. |
March 13, 2003 |
On-line combined optional instant and future draw game of chance
and method of playing same
Abstract
A combined future lottery and optional instant game uses a
central computer connected on-line with multiple game terminals.
The player chooses: 1) a first set of at least one game piece,
typically numbers, at one of the game terminals and 2) whether or
not to play an instant game. The central computer receives the
selections, and stores them. If an optional instant game is
selected, the central computer acquires a random second set of at
least one number and transmits it to the game terminal. A ticket,
whether printed at the terminal or displayed, includes the first
and second sets of number(s) and an indication of whether the
optional game was selected for play. Matching of one or more
numbers in the first and second sets results in a win in any of a
variety of numbers games and lotto games. The first selected set of
numbers is also used in a future lottery such as a weekly draw
lottery. A spacing between the first and second number sets
appearing on the ticket, and bracketing of displayed winning
amounts on a ticket, deter retailer fraud.
Inventors: |
Caro, Gerard; (East
Greenwich, RI) ; Cadigan, John; (Hudson, MA) ;
Morrow, Martin; (Euclid, OH) |
Correspondence
Address: |
KENYON & KENYON
ONE BROADWAY
NEW YORK
NY
10004
US
|
Family ID: |
25488829 |
Appl. No.: |
09/949273 |
Filed: |
September 7, 2001 |
Current U.S.
Class: |
463/17 ;
463/42 |
Current CPC
Class: |
G07C 15/006 20130101;
G07F 17/32 20130101; G07F 17/329 20130101; G07C 15/005
20130101 |
Class at
Publication: |
463/17 ;
463/42 |
International
Class: |
A63F 013/00 |
Claims
What is claimed is:
1. A combination future lottery game and instant game played on a
network by a plurality of participants, comprising a central
computer and an associated random number generator, at least one
remote terminal operatively connected by the network to said
central computer to receive and record for the future draw game a
first set of game numbers selected by each participant, said
central computer issuing a ticket to each participant at said
terminal, said ticket displaying: 1) said first set of numbers
selected by the participant, and, 2) a second set of numbers
generated by said random number generator, said instant game being
played by the participant matching at least one number in said
first set to said second set, and said future lottery game being
played by matching at least one number of said first set with at
least one number produced by an event occurring subsequent to said
ticket displaying.
2. The combination game of claim 1 wherein said instant game is
optional, said central computer and said at least one terminal also
operate to receive and record an election by each participant
whether to play the instant game, and wherein said game ticket
display includes, at least when there is an election to play said
optional instant game, said second set of numbers.
3. The combination game of claims 1 or 2 wherein said communicating
is on-line, and said display is a ticket printed by said
terminal.
4. The combination game of claims 1 or 2 wherein said second set is
a group of numbers and said matching is one of said second set of
numbers with said numbers in said first set.
5. The combination game of claims 1 or 2 wherein said second set is
an array of numbers adapted for play of an instant on-line game
through said matching with at least one number in said first
set.
6. The combination game of claim 2 wherein said display further
comprises a visual indication of said second selection.
7. The combination game of claims 1 or 2 wherein said display
further comprises a visual indication of at least one prize
associated with each said instant matching.
8. The combination game of claims 1 or 2 further comprising the
issuance of a trailer for said lottery game with said first set
displayed thereon, where said ticket is a printed ticket with
winning matches in said instant lottery game that is processed to
collect an associated prize prior to said lottery game.
9. A method for a plurality of participants to play a combination
lottery and instant game at a plurality of terminals remote from a
central processor, comprising, A. a first selecting by each
participant at a terminal of a first set of numbers to be played,
B. transmitting over a network said first selectings from the
terminal to the central processor where they are stored, C.
randomly generating a second set of numbers at said central
processor for the instant game, D. transmitting said first and
second selectings to said terminal, E. issuing a ticket at said
terminal that displays said first selected set of numbers and said
second set of random numbers, F. matching at least one number in
said first set to the numbers in said second set to win the instant
game, and G. matching at least one number in said first set to a
third set of numbers produced by a subsequent lottery event.
10. The method of playing a combination game according to claim 9
further comprising the step of: a second yes/no selecting by each
participant at said terminal whether to play an instant game using
said first set of numbers, said second selecting being transmitted
over a network from the terminal to the central processor where
they are stored, and wherein said ticket issuing step further
includes the display of said second selection.
11. A ticket for a future lottery that also provides an optional
instant play by a participant, a first display of a first set of
numbers selected by the participant, and a second display of a
second set of numbers randomly generated and displayed after said
first set selection by the participant.
12. The ticket of claim 11 wherein said ticket further displays an
indication of whether the participant has elected to participate in
the instant game.
13. The ticket of claims 11 or 12 wherein said second set
constitutes an instant numbers game.
14. The ticket of claims 11 or 12 wherein said second set
constitutes a lotto game.
15. The ticket of claims 11 or 12 wherein said ticket is printed at
a terminal, and wherein said first and second displays are printed
on the same side of said ticket, further comprising a spacing
between said first and second set of numbers such that as said
ticket emerges from the printer, said first set of numbers is
visible while said second set of numbers is not visible.
16. The ticket of claim 11 or 12 wherein said ticket further
comprises at least one visual indication of a prize associated with
at least one number of said second set of numbers printed thereon
and devices printed thereon that bracket said visual prize
indication closely in order to control a fraudulent alteration of
the visual prize indication.
17. The system for a plurality of remote participants to play a
future draw game and an instant game on a network, comprising a
central computer and an associated random number generator, at
least one remote terminal operatively connected by the network to
said central computer to receive and record for the future draw
game a first set of game numbers selected by each participant, said
central computer issuing a ticket to each participant at said
terminal, said ticket displaying: 1) said first set of numbers
selected by the participant, and, 2) a second set of numbers
generated by said random number generator, said instant game being
played by the participant matching at least one number in said
first set to at least one number in said second set, and said
future lottery draw game being played by matching at least one the
number of said first set with at least one of those drawn in a draw
subsequent to said ticket displaying.
18. The game system of claim 15 wherein said instant game is
optional, said central computer and said at least one terminal also
operate to receive and record an election by each participant
whether to play the instant game, and wherein said game ticket
display includes, at least when there is an election to play said
optional instant game, said second set of numbers.
19. The game system of claims 15 and 16 wherein said communicating
is online, and said display is a ticket printed by said
terminal.
20. The game system of claim 18 wherein said option is also
displayed on said ticket.
21. The game system of claim 20 wherein said ticket also includes
at least one indication of a prize associated with at least one
winning number of said second set of numbers.
22. The game system of claim 21 wherein said ticket further
includes a display of symbols that bracket said visual prize
indication closely in order to control against a fraudulent
alteration of the prize.
23. The game system of claim 17 wherein said ticket is printed by
said remote terminal and includes a spacing between said first and
second set of numbers that extends in the direction of movement of
the ticket from said remote terminal in connection with said
issuing, said spacing and the positions of said first and second
number sets on said ticket being such that said first number set is
visible while said second number set is not visible.
24. A process for controlling retailer fraud in connection with the
sale and payout of on-line lottery tickets printed at and issued
from a remote terminal at a retail outlet, comprising the steps of:
issuing the ticket from the remote terminal along a first axis of
said ticket, printing a first set of numbers on a portion of the
ticket that first issues from said terminal and is visible upon so
issuing, printing a second set of numbers on a portion of the
ticket that issues from the remote terminal after said first set,
and spacing said first and second sets by a distance on said ticket
that extends along said first axis and is sufficiently long that
said first number set is visible while said second number set is
not visible.
25. The process of claim 24 further comprising the steps of
printing an indication of at least one prize on said ticket and
also printing a device that brackets said prize indication closely
to prevent an alteration of the prize by insertions following said
printing of said second set of numbers.
Description
FIELD OF THE INVENTION
[0001] The present invention relates to games of chance and a
method of, and system for, playing the games. More precisely, the
invention relates to games of chance, e.g., an instant and future
draw lottery games, where the play is on-line and uses a single,
non-scratch ticket.
DESCRIPTION OF THE RELATED ART
[0002] A majority of the states in the United States have legalized
public and private lotteries. Typically, these lotteries include
numerous variations in two basic formats, i.e., an instant-type and
a draw-type lottery. An instant lottery gets its name from the fact
that determination of winning can be done virtually instantly. A
draw-type lottery, on the other hand, requires the occurrence of
another later event, i.e., a scheduled future drawing, to determine
whether and which, if any, players have won.
[0003] Instant lottery games typically are played using a "scratch
ticket" having, a substrate and a removable coating that conceals
one or more playing game pieces and related cash prize amounts
pre-printed on the substrate. A participant rubs the coating to
remove it, or a portion of it, to reveal the underlying game piece
and/or prize. Game participants purchase instant lottery tickets
for a few dollars, e.g., $1 to $10, at point-of-sale terminals,
which are frequently located in grocery stores, convenience stores,
smoke shops, and the like. Generally, instant lottery tickets are
dispensed from rolls, which are perforated at the juncture between
adjacent tickets. The game pieces can include Arabic numerals,
symbols, and/or selected playing cards.
[0004] In contrast, lottery-type games are played by selecting a
pre-determined number of playing game pieces, e.g., integers, from
a population of game pieces that are matched to a set of winning
game pieces determined randomly, e.g. as during a scheduled drawing
event. Game participants purchase lottery tickets, e.g., for a few
dollars, at point-of-sale terminals, also located in grocery
stores, convenience stores, smoke shops, and the like. Generally,
lottery tickets are dispensed from a terminal with a printer. The
terminal printer communicates with an on-line central computer (or
server, or controller) that maintains a database of all game ticket
combinations. Following the draw or other event that determines
winning numbers or the like, the central computer determines
immediately whether there has been one or more winners. Usually the
central computer can also produce a "quick pick" ticket of playing
game pieces selected at random from the population of game pieces
for those participants who do not want to select their playing game
pieces themselves.
[0005] There are several versions of lottery-type games. One
version requires participants to select both the game pieces and
the sequence in which the game pieces will be drawn "straight". For
example, a common "Pick Four" game requires game participants to
select four numbers, which typically include integers from 0 to 9
with replacement, and the sequence in which these numbers will be
drawn. Hence, for example, if a participant selects 1-2-3-4, he or
she would win if the winning numbers 1, 2, 3, and 4 are drawn in
that sequence. Participants do not win if the winning numbers are
drawn in a different sequence, e.g., 2-3-4-1 or if different
numbers altogether are selected, e.g., 1-2-3-5. Games which allow a
win regardless of the position of the numbers played is commonly
termed a "box".
[0006] A second version of a lottery-type game, e.g., "Lotto",
basically is played in the same manner, i.e., by selecting a
pre-determined number of playing game pieces, e.g., integers, and
then matching all, or some subset of, the winning game pieces
selected during a scheduled drawing event. This version differs
from the previous "Pick Four" version in that (i) drawing sequence
is not important; (ii) the population of playing game pieces
typically is much larger, e.g., integers from 1 to 49; (iii) there
is no replacement; and (iv), typically, more playing game pieces
are selected.
[0007] The number of playing game pieces selected is the same as
the number of winning game pieces drawn. The odds of winning the
game decrease significantly as the number of game pieces required
for a winning combination of game pieces increases. As a result,
typically, only a relatively small number of game participants win
any prize. Accordingly, possible prizes, e.g., cash jackpots, are
usually quite large.
[0008] A third version of the lottery-type game, commonly known as
"keno", is a hybrid of the second version described above. Keno
basically is played in the same manner, i.e., by selecting a number
of playing game pieces, e.g., integers, and then matching all or
slightly less than all of the winning game pieces selected during a
scheduled drawing event. "Keno" games differ from "Lotto" games in
that (i) the population of playing game pieces is larger still,
e.g., integers from 1 to 80; (ii) participants can choose the
number of playing game pieces that they want to match; and (iii)
the number of winning game pieces drawn, e.g., twenty (20), is
larger than the number of playing game pieces played by
participants, e.g., two (2) to ten (10).
[0009] Accordingly, the odds of winning at "keno" are better than
"Lotto" but prizes, i.e., cash jackpots, are usually smaller.
Moreover, "keno" is much less linear than "Lotto", which is to say
that one's chances of winning do not end when the first winning
number drawn does not match any of the participant's playing game
pieces. Accordingly, more participants can win some prize, and game
interest is both lengthened and enhanced.
[0010] Instant games provide an immediate result, and they are
often structured to provide a comparatively large numbers of
winners. However, conventional scratch tickets are not compatible
with on-line play. Also, once played, the game is over. This lowers
game value. Game interest is also lowered by the fact that outcome
is predetermined by the pre-printed numbers on the ticket. The
player cannot choose the numbers or other game pieces to play.
Also, as noted above, for a gaming authority operating such games,
instance scratch ticket games also have significant costs
associated with the manufacture and distribution of scratch
tickets.
[0011] Draw lotteries, in contrast, have an enhanced game interest
because they can allow a player to select game pieces (e.g.
numbers). The game continues, and interest in the game continues,
until the draw event. Typically, interest is also enhanced by a
larger prize than with a win of an instant game because the wagers
of many players are pooled to pay off a small number of winners.
Draw lotteries can also be played on-line.
[0012] Heretofore there have been attempts to combine the
advantages of a future draw game and an instant game. U.S. Pat.
Nos. 5,158,293; 5,628,684; 5,772,510; 5,772,511; and 5,934,671 are
exemplary. Most rely on modifications on conventional scratch
ticket technology. These known prior games also exhibit one or more
of the following charcteristics: 1) sequence play to condition
participation in a later game on a win in an earlier game, 2) do
not allow the player to select the game pieces (e.g. numbers) to be
played, 3) do not allow the same player-selected numbers, whether
selected "directly" by the player or through the use of a "quick
pick" to be played in both the future lottery game and the instant
game, 4) do not make the instant game optional, 5) do not offer
this combination of games on a single ticket playable in a single
visit to a gaming outlet, and/or 6) are not adapted for play
on-line.
[0013] Another problem known in the prior art is that retailers
that operate remote terminals can void a ticket purchased by a
player and misappropriate it to themselves if they can determine
before the player that the selected numbers on the ticket are
winners. Alteration of prize amounts displayed on a ticket by a
retailer to increase a payout and misappropriating the increase are
also known.
[0014] It is therefore an object of this invention to provide a
game, game ticket, game method and same system that combine a
future lottery game played online with an optional instant game,
also played on-line.
[0015] A further object is to provide a combination future lottery
and optional instant game, method and system that is played with
one visit to a remote terminal using a single ticket then can be
printed or displayed on screen.
[0016] Another object is to provide a combination future lottery
and optional instant game, game ticket, method and system that
allows the player to select game pieces for both the future lottery
game and an optional instant game.
[0017] Still another object is to provide foregoing advantages
while also providing a variety of lottery and instant game formats,
including various instant number games and instant lotto games.
[0018] Yet another object is to provide a combine future lottery
and optional instant game that is compatible with conventional
on-line lottery terminals for lottery games, particularly daily or
weekly numbers games.
[0019] Still another object is to provide a game ticket and system
that control retailer fraud in connection with the sale of a payout
on an on-line instant lottery game.
SUMMARY OF THE INVENTION
[0020] The combined future lottery and optional instant game of the
present invention utilizes a central computer connected on-line
with multiple remote game terminals each capable of receiving and
transmitting to the central computer player selections of game
elements (including a quick pick selection), and receiving and/or
displaying the selections and other game information on a ticket.
The player selected games pieces are typically a set of numbers to
be played in a future draw lottery game and, if chosen for play, an
instant game. The chosen "first" set of numbers and the option
decision on whether to play an instant game, are input to the
system at the terminal, which then transmits the selected numbers
and decision to the central computer. The computer stores the
selected set in memory as well as the player selection on the
instant game option if and only if the instant game option is
selected. The central computer selects a second set of winning game
numbers using a random number generator, preferably one operating
in association with the central computer. The second set of game
pieces is the same type, e.g., numbers, as the first, pre-selected,
set, drawn from the same field. This second, randomly generated set
is matched with the first player selected set to determine if the
player has won, and if so, the nature of the prize associated with
the winning match or matches. This matching is performed by the
computer and by the player when the results of the random number
draw are transmitted from the central computer to the terminal
where the player inputs his or her selection of game pieces to
play. A ticket is displayed at the terminal, and in the presently
preferred form, this displaying is a printing of a physical ticket
at the remote terminal. The ticket includes a display of the first
and second set of game pieces, an indication of whether the instant
option is selected (which may be a display of the second set in
itself, and may include other game information such as the prize
associated with each match.
[0021] In one form the indication of selection of the instant game
can be the printing or display of a "YES" or "NO" adjacent the name
of the instant game. In another form it can be simply the
appearance of the second set of numbers on the ticket.
[0022] The optional instant game can be a numbers game or a lotto
or Keno game. In an instant on-line numbers game, the player can
select a set of numbers for a daily (or other periodic) future
draw. This selection can be by the player directly, or by the
player requesting a quick pick of numbers. If the instant option is
selected, this same set of player-selected numbers is also matched
against the second set of numbers provided by the random-number
generator displayed on the ticket together with the visible
indicator of the selection of the instant option. Play of the
instant option is ordinarily purchased by placing an additional
wager. The player then has multiple play opportunities with his or
her selected set of numbers. Prizes for an instant win (e.g.
matching one or more numbers) are preferably displayed on the
ticket.
[0023] "Pick 3" and "Pick 4" (a player selection of three or four
digits) are common forms of this number game. If the ticket is an
instant winner, it can be cashed in immediately. If so, the game
system generates a trailer ticket to record the first set of
numbers for the future draw.
[0024] In the number game, the game pieces are preferably single
digit integers selected from the field of integers 0 to 9. In the
lotto forms of the game, the player typically selects four or five
or six numbers from a field of integers beginning with 1 and
ranging from 25 to 100.
[0025] In alternate forms of the instant game, the first
player-selected set of numbers are matched against single numbers
of the second set. Each second set number has an associated prize
(more frequently occurring numbers being associated with lower
value prizes). The prize is preferably displayed. A typical place
on the ticket for this display is adjacent each number. In another
form, the player chosen numbers (e.g. daily numbers) are matched to
a like number of numbers in the second set. Prizes vary with the
number of matches and for their order. In yet another form, the
player chooses a first set of digits, e.g. three or four digits,
and if the instant game is selected, the central computer randomly
draws five sets of three digits, or four sets of four digits. On
the "Pick 3", version, an instant win matches one, two, or three
digits in each computer selected set. In the "Pick 4" version, an
instant win matches one, two, three or four digits with the
player-chosen digits in the first set. The prize structure can also
reward matches in position as well as in numerical value.
[0026] In an "instant numbers" form of the instant option, a first
set of three or four digits is matched to a second like number set
of digits drawn by the game system randomly. Matching one, two,
three or four digits in the same position (order) is a win. The
prizes awarded increase in value with the number of digits matched
in the same position.
[0027] In a lotto form of the optional instant game, the player
chooses a set of numbers, e.g. six. The central computer randomly
generates and causes to be displayed on the ticket a lotto-type
array of numbers, e.g. three groups of five numbers each. The
instant games played by matching the player-chosen first set of
numbers with those in each group. Matches of one, two, three, four,
or five numbers out of six in a group will win an instant prize of
corresponding value. Prize amounts are preferably displayed on the
ticket. Numbers in the second set groups can include an image of a
joker as a "wild card" number that matches any number in the first
set, or any similarly positioned number in the first set. The
numbers from the first set are, as with the numbers game
embodiments, also used in a future lotto draw. Winning instant
tickets can be cashed before the future lotto draw, and a trailer
ticket provided to record the player chosen first number set for
the specified future lotto draw only.
[0028] In another lotto embodiment, the instant lotto game requires
the purchase of multiple lotto groups or "boards", each group
being, e.g., five randomly generated numbers. The player selects,
for example, six numbers to match against these five boards of five
numbers each. The pay-out varies with the number of matches made
according to a pre-set prize structure displayed on the ticket. In
another lotto embodiment, an instant "second chance" game, if the
player elects to play the instant game, the game system randomly
generates a single "second" set of numbers. These are matched with
the first set to determine a win.
[0029] In a "key number match" game embodiment of the instant
lotto-game, a player-selected set of numbers is matched against a
randomly computer-generated second set of numbers. A match of one
or more "key" numbers produces a win. The ticket also includes a
display of a prize associated with each winning "key" number. The
frequency of appearance of the key numbers in the second set is
inversely related to the size of the prize.
[0030] In all these forms of the instant numbers and lotto games
the ticket preferable includes a visual indication of whether or
not the instant game is selected for play, as well as a visual
indication of the prize associated with each type of win.
[0031] The invention also includes a form of ticket and a method of
producing a printed ticket that enhance the security of the game
system and method against a fraudulent manipulation of the sale or
payout by a retailer operating a remote terminal that produces the
printed ticket. One security feature is a spacing, preferably a
blank space, between a display of the player-selected game pieces
and a second set of randomly-generated winning numbers. The first
set of player-selected numbers appears on the portion of the ticket
that emerges from the terminal as, or after, the ticket is printed.
This first set emerges before the space, and before the second set
of numbers are visible to the player or the retailer. The size of
the blank space is such that the player can see and confirm that
the ticket carries his or her selection before either he or the
retailer can see the second set and determine if the ticket is a
winner. A second feature is bracketing a display of the visual
indication of the prize, typically a cash payout adjacent each
winning number associated with that payout. The bracketing in the
present preferred form consists of dollar ($) signs or equivalent
graphics or symbols, to the immediate left and right of the payout
amount that control against an alteration of the payout amount
after the ticket is printed or displayed.
[0032] These and other features and objects of the present
invention will become apparent to those skilled in the art from the
following detailed description which should be read in light of the
accompanying drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
[0033] FIG. 1 is a simplified schematic view of an on-line gaming
system according to the present invention;
[0034] FIGS. 2A and 2B are top plan views of a general form of
ticket according to the present invention adapted for play of a
future draw game and an instant numbers game issued by the game
system shown in FIG. 1;
[0035] FIGS. 3A-6B are top plan views of alternative embodiments of
tickets according to the present invention thus offer optional
"Pick 3" or "Pick 4" instant numbers games;
[0036] FIGS. 7A-10 are top plan views of alternative embodiments of
tickets according to the present invention that offer optional
instant lotto games;
[0037] FIGS. 11 and 12 are tables illustrating an exemplary prize
structure for the instant game played using the ticket shown in
FIGS. 3A-3B and 4A-4B, respectively; and
[0038] FIG. 13 is a top plan view of a lottery ticket according to
the present invention that inhibits retailer fraud in issuing or
paying off a winning ticket.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
[0039] The present invention relates to a game of chance operated
as an on-line game that combines an instant lottery game with a
future lottery game. As shown in FIG. 1, such an on-line game may
be played using game tickets 12 (FIGS. 2A-10) created and
distributed to the players by a computer gaming network 14 that
includes on-line point-of-sale terminals 16. The terminals print
and dispense game tickets 12 to a player. The point-of-sale
terminals 16 are located at gaming or retail establishments 18
operated at those establishments by gaming authority agents.
[0040] While the invention is described herein with respect to a
presently preferred embodiment, operation in conjunction with a
conventional on-line daily numbers system utilizing point-of-sale
terminals 16 that print tickets 12, it will be understood that the
ticket 12 can be a video display and the terminal 16 can be a
self-serve ticket vending machine, a personal computer, a Palm
brand product, a wireless communications device or the like. Wagers
can be placed, and winning results verified and paid off using
known on-line techniques compatible with the particular system
used. Similarly, communications on the network 14 can be by local
area net (LAN), wide area net (WAN), Internet, wireless, and any of
the other methods known to those skilled in the art.
[0041] The on-line point-of-sale terminals are typically controlled
over network 14 by a central computer 20 operated by a gaming
authority. The computer 20 connects to the network 14 through an
interface 17. The computer includes a memory 22 and operates in
conjunction with a random number generator (RNG) 24. The RNG 24 can
be a stand-alone device, or a function performed by the computer 20
itself. As a stand-alone, the RNG 24 can be an electronic device, a
physical draw of identical numbered balls, or a non-draw event such
as the occurrence of some public events, such as a closing stock
price on a given day or the score of a sports event.
[0042] Blank game tickets, without printed game pieces, are
distributed prior to drawings conducted by the gaming authority at
regular intervals, such as daily or once a week. Players purchase
game tickets to play the game, and the purchase price of the ticket
may be, e.g., $1 per ticket.
[0043] Each game ticket when played contains at least a first set
of game pieces, chosen from a defined collection of game pieces
which form the basis for the game. For example, the game pieces may
be numbers, letters of the alphabet, characters, or symbols. In the
numbers game the field is typically the set of integers 0 to 9. In
lotto games the field is typically a larger set of numbers, e.g., 1
to 25 to 1 to 100. For convenience, this specification will refer
to the game pieces as numbers. However, this invention is not
limited to numbers.
[0044] The player selects the numbers to play as a first set 26.
This selection of numbers is transmitted over the network 14 from
the terminal to the central computers 20 where they are recorded in
the memory 22. This operation can be a conventional daily numbers
game transaction. The player can actually designate the selected
numbers, or he or she can designate a quick pick, asking the
computer to select these numbers. As used herein, "player-selected"
or "selecting" used with reference to the first number set 26
includes both an actual, direct selection of numbers by the player
and player selection of numbers through the selection of a quick
pick.
[0045] A feature of the present invention is that the player also
has the option of playing an instant game, as well as a future
lottery game, typically a draw game, by paying a further amount,
e.g. $1 or $2, and entering, whether himself or through the agent,
a "Yes" or like indication of an intent to play the optional
instant game. This selection, a "Yes" or "No" on playing the
optional instant game, is also transmitted from the terminal to the
central computer 20 where this choice is recorded in the memory 22
along with the other information relating to this wager. The
central computer then directs the terminal to print a single game
ticket 12 that has printed, or otherwise recorded thereon, the
player-selected first set 26 of numbers, and a visual indication 28
of the player's choice as to whether or not to participate in an
instant game. As shown in FIGS. 2A and 2B, this indication 28 is
the word "Yes" or "No" following a written reference to the play of
the instant game, or an equivalent such as the name of the
particular instant game being played.
[0046] It can, of course, include many other indicia such as a mark
in an appropriate box on the ticket, a physical alteration of the
ticket, e.g. a hole or clipped edges, or the appearance or
non-appearance on the ticket 12 of a second set 30 of numbers used
to play the instant game.
[0047] As shown in FIGS. 2A-2B this game ticket 12 typically also
contains other information pertinent to playing the game, such as
the name 32 of the game, a date 34 indicating the date the ticket
was purchased, or a future date on which the winning numbers will
be drawn, the purchase price 36 for the ticket, an identification
number 38 of the agent corresponding to the point of sale terminal
from which the game ticket was purchased, a serial number 40 for
identifying the game ticket, and a machine-readable code 42, such
as a bar code or MICR code. This code may contain any or all of the
other information contained on the game ticket, such as the serial
number, the date, and the game pieces (numbers) in sets 26 and 30.
The machine-readable code may be used by a point-of-sale terminal
capable of reading and interpreting such machine-readable code to
verify quickly and accurately verify the winning status of the game
ticket in conjunction with information stored at the central gaming
authority once the winning number have been drawn, and the ticket
has been presented for payout.
[0048] Play of both the future draw and the instant lottery game,
if selected, can use this one ticket 12. Play of the instant game
involves matching the player-selected numbers from the first set 26
with a like-type of numbers from the second set 30. The second set
30 is produced from the available field of numbers by the random
number generation 24 in the appropriate quantity and array for the
play of a selected type of instant game. The set 30 is stored in
memory 22 in a manner that relates to this set to a particular
ticket/play. The set 30 is transmitted from the central computer
22, over the network 14, to the given terminal 16. The sets 26 and
30 appearing on a given ticket 12 at a given terminal 16 are
uniquely associated with that one play of the game. Depending on
the type of game being played, there may be one or more number
matches between the first and second sets on a single ticket
12.
[0049] Matches for the instant game are determined by the player
examining the ticket. The central computer also calculates matches,
and records the result and the prize associated with a particular
"win" result. In general, certain matches, and/or certain
quantities and positional order of matches, are associated with
different prize values. In general, the larger the number of
matches, or matches in a specific order, the greater the prize. The
tickets 12 will typically include a visual indication 28 of the
prize associated with a particular match, or number of matches, and
for matches in a specified order. The prize indication can be a
displayed amount of money, a symbol or picture of a prize, and/or a
table showing the odds and prize amounts for all possible winning
outcomes. If there are no matches, the instant game is lost and the
additional purchase price for the option of playing the game is
forfeit. However, the player continues to have the opportunity to
play, and possibly win, the future lottery game. With the same
player-selected set of numbers, play is therefore extended, and
play value of the game increased.
[0050] If the instant game is won, the player also plays in the
future draw. However, if the player wishes to take the instant game
prize before the future draw, the winning instant game ticket may
be presented to an agent, or otherwise validated and paid off in
any known manner. If the winning instant ticket 12 is retained by
the gaming authority or its agent, as is usual, the central
computer will record the pay out and initiate the issuance of a
trailer ticket that includes information previously appearing on
the ticket 14 necessary to play the future draw. In particular, the
trailer includes the same player-selected first set 26 of game
pieces as used in the instant lottery game. The trailer ticket can
be like the original winning ticket 14, but without the second set
30 of the instant game.
[0051] The instant game can be played in a wide variety of forms.
FIGS. 3A-6B illustrate variations on instant numbers games. In
every embodiment, however, one ticket 12, and one visit to a
terminal 16, provide at least two opportunities to win.
[0052] FIGS. 3A and 3B show a ticket 12-3 (like elements in the
various embodiments being identified with the same reference
number, but distinguished by a "dash" and the Figure number of the
specific embodiment) adapted for the play of a "Key Number Match"
instant game. The instant game is played for an additional purchase
price of $1.00, as reflected in the total price 36-3 being shown as
$2.00. Prizes 44-3A and 44-3B are displayed on each ticket 12-3A
for a "Pick 3" game and ticket 12-3B for a "Pick 4" game,
corresponding to FIGS. 3A and 3B, respectively. In the Pick 3 game,
the player selects three numbers to play from the field of 0 to 9
for the daily or other periodic future draw lottery. In the
illustrated example, this first set of numbers 26-3A consists of
the single digit numbers 7, 8, and 2. The second set 30-3A of
numbers displayed on the ticket 12-3A are randomly generated by the
lottery authority. The indication 28-3A of a selection to play the
instant lottery game is the word "YES" appearing on the ticket
after the phrase, "Key Number Match". If play of the instant game
is not selected, the indication 28-3A would read, "NO". In that
event, the second set 30 may nevertheless be displayed, but the
ticket cannot be redeemed for the stated prize if there is a match
between numbers in the first and second sets. If the instant game
is selected and if there is at least one match, then the player
wins the prize appearing adjacent the matched "key" number. As
shown, the player has matched the numbers 2 and 8, and wins a total
of $55.00. This prized can be redeemed at once, or at a later time.
If it is redeemed before the future draw, a trailer ticket is
issued.
[0053] Note that a winning key number on any one ticket 12 is not
necessarily a winning number on any other ticket 12 issued to
another player or in another play to the same player. The outcome
of the instant game on each ticket is determined by the number
selections of that one player for that one play, and the results of
the random number draw for that one play. Also, the same
player-selected number set 26 is used to participate in a second
game, the future draw.
[0054] The prizes and winning key-number digits change from ticket
to ticket according to a pre-loaded instant prize structure.
Exemplary prize structures for the Pick 3 and Pick 4 Key Number
Games of FIGS. 3A and 3B are shown in FIGS. 11. This structure is
based on a pool of 1,000,000 tickets.
[0055] FIG. 3B shows a "Pick 4" instant game where the player
selects four digits from a field of 0 to 9. The player-selected set
26-2B as shown is 7, 8, 0, and 1. The randomly-generated second set
30-3B as shown is a set 30-3B of a like number of digits drawn from
the same field. Match of any one digit, if the instant game option
is selected, wins the prize 44-3B shown next to the matched number.
As shown, there is a key number match of the digit 8, and this win
provides a prize of $50.00 for a ticket purchase price of $2.00,
plus the opportunity to participate in the future draw, and perhaps
win an additional jackpot prize, typically of a much larger value
than available in the instant game.
[0056] FIGS. 4A and 4B show tickets 12-4A and 12-4B according to
the present invention that offer an optional play of an instant
"Numbers Now" numbers game in either a Pick 3 format or a Pick 4
format. The play is generally as described above with respect to
FIGS. 1-3B. For a $1.00 purchase price one plays only the future
draw game and the ticket 12-4A or 12-4B has the word "NO" as the
Numbers Now Indicator 28-4A or 28-4B. If the instant game is
selected, the price 36-4A or 36-4B is, in the illustrated example,
$2.00, and the indicator is the word "YES".
[0057] As with the FIG. 3 embodiment, the player selects the first
set 26-4A or 26-4B of numbers to be played from the field of 0 to
9, with three digits chosen for Pick 3 and four digits chosen for
Pick 4. The second set of numbers 30-4A or 30-4B is randomly drawn
and displayed on the ticket, as shown, in an ordered row. The
player wins by matching numbers in the first set 26-4A or 26-4B
with numbers in the second set 30-4A or 30-4B. The prize structure,
as shown in exemplary FIG. 12, for matching the first two numbers
of each set, as is the case in FIG. 4A, is $50.00. The prize
structure mirrors that of the base lottery game. "Straight" in this
prize structure means that the matches are in the same position
within their respective sets. "Box" means that there are matches,
but they are not in the exact same order.
[0058] FIGS. 5A and 5B illustrate an "Instant Numbers Chances"
instant game according to the present invention in Pick 3 and Pick
4 forms, respectively. As with the foregoing Instant Numbers games,
if the player elects to play the optional instant game, the
indication 28-5A or 28-5B on the ticket 12-5A or 12-5B is "YES"
following the name 32 of the instant game. The completed ticket
12-5A or 12-5B then has printed on it five sets of three digits
(for Pick 3) or four sets of four digits each (for Pick 4). Each of
these sets of numbers containing the same quantity of digits as the
player-selected set 26-5A or 5B, drawn from the same field, here, 0
to 9. The complete group of randomly generated sets together
constitutes the second set 30-5A or 30-5B. A player wins this
instant game by matching three or two digits in each set of digits
with the first set of digits 26-5A in the Pick 3 game, or by
matching four, three or two digits with the first set 26-5B of
player selected numbers in the Pick 4 game. The prizes are not
printed on the front face of the ticket as in other embodiments
because of the complexity of the various winning combinations
resulting from this matching. In the illustrated Pick 3 embodiment
in FIG. 5A, all three player chosen numbers, 7, 8 and 2 and matched
in the third set of the group 30-5A, and the number 2 is matched in
the fifth set. The three matches in Pick 3 pays $45.00 on a $2.00
purchase price. The illustrated four digit match in FIG. 5B for
Pick 4 pays $500.00 on a $2.00 purchase price.
[0059] FIGS. 6A and 6B illustrate yet another instant numbers game
embodiment of the present invention, termed "Instant Numbers", in
Pick 3 and Pick 4 versions, respectively. If an extra $ 1.00 ticket
cost is paid to play the instant game as well as the future draw,
then a "YES" indications 28-6A or 6B follows the game name 32-6A or
6B, and a second set 30-6A or 30-6B of numbers is displayed on the
ticket, as shown. The number of digits is the same in each set, and
they are drawn from the same field, 0 to 9, but the player chooses
the first set and the second set is drawn randomly by the game
system using the random number generator 24. Again, the instant
game is won by matching any three, two or one digits for Pick 3 and
matching any four, three, two, or one digits for Pick 4. Prizes are
awarded in accordance with the odds and percentage payout set by a
pre-selected prize structure of the general type noted above. The
prizes are not displayed on the ticket in the exemplary Figures.
The odds and payouts for various combinations of wins can be
printed on the reverse side of the ticket, or displayed on screen
in connection with the play of the game, or otherwise. As shown in
FIG. 6A, the player has matched the first two digits in position
and wins $10.00 for a $2.00 purchase price, plus the opportunity to
also win the future draw. In FIG. 6B, the player has matched the
first three digits in position in the Pick 4 version of this
instant game, and wins a prize of $40.00 for a ticket purchase
price of $2.00. Note that in the Instant Numbers game to win the
matching digits must be in the same position in both sets.
[0060] FIGS. 7A-10 illustrate tickets according to the present
invention that allow play in a future draw, here a lotto draw, and
an optional play of an instant lotto game. As with the numbers
forms of this invention, these lotto embodiments allow at least
two, and in certain versions more than two, opportunities to play
with a single ticket. In each of these embodiments, the player
selects his or her own set 26 of game pieces, typically six numbers
selected from a field of 1 to 25 or 1 to 80. In each of the
following examples the price of a ticket to participate in the
future lotto draw is $1.00, and the indication 28 of a decision on
whether to play the instant lotto game is the word "YES" or "NO"
following the name of the instant game. As with the numbers instant
game embodiments, a winning instant ticket can be redeemed before
the future draw and a trailer ticket is issued for the future
draw.
[0061] FIGS. 7A and 7B show tickets according to the present
invention where the optional instant game is "Instant Lotto" and it
has been selected for play. An additional $1.00 is charged to play
the instant game; the full ticket price, as shown, is $2.00.
[0062] The lotto structure of the instant game provides the
possibility of winning a large jackpot prize and multiple chances
to play and win. The prizes or prize structure is not shown in FIG.
7A or 7B, but they can be printed or otherwise displayed, e.g. on
the reverse side of the ticket. In the illustrated example in FIG.
7A, the first set of player-chosen numbers 26-7A consists of six
numbers. the set is used for a periodic future lotto drawing, e.g.
weekly. The second set of numbers 30-7A are drawn using the random
number generator 24 to play the instant lotto optionally selected
for play. "Yes" indicator 28-7A after the name 32 "Instant Lotto"
on the ticket is a visual indication confirming the selection to
play the instant game.
[0063] The play of the instant game involves comparing each group
of five numbers in the three rows or groups shown in FIG. 7A to the
number in set 267A. Prizes are awarded for matching five, four,
three, or two numbers in any row with the numbers in set 26-7A. On
the illustrated example, the numbers "6", "10", "22", and "24"
match numbers in the second row of set 30-7A. This win has an
associated prize payout of $70.00. Matching the numbers "31" and
"37" in the last row has a payout of $ 1.00. The total prize for
these wins is then $71.00.
[0064] FIG. 7B shows a variation on the Instant Lotto game of FIG.
7A where set 30-7B includes five rows of five numbers each and
there is a wild card or "joker" 21a in the first position in the
third row. Matches of five, four or three numbers with the set of
26-7B six numbers chosen by the player constitutes a win. In the
illustrated example of FIG. 7B, there are three number matches in
the third row, plus the wild card, for a four number match. This
wins $30.00. The two matches in the fourth row do not qualify as a
win in this embodiment. As with the preceding numbers game
embodiments, these and other lotto instant game and future draw
game tickets can be redeemed at any time prior to the draw for the
prize or prizes won. A trailer ticket is issued for the draw
lottery.
[0065] FIGS. 8A and 8B show tickets 12-8A and 12-8B adapted for
play of an Instant Second Chance Lotto. A purchase price increase
of $0.50 provides play of the optional instant game. The tickets
12-8A and 12-8B both use the word "YES" as a visual indication
28-8A, 28-8B of this selection. The player chooses six numbers in
set 26-8A or 8B. The RNG 24 randomly draws the six numbers in the
set 30-8A or 30-8B. The first set is used for play in a future
lotto drawing, e.g. weekly, and the second set is compared for
matches to the first set to play the instant game. The match of all
six numbers, as shown in FIG. 8A, produces a substantial prize,
e.g. $500,000. FIG. 8B shows the same game as FIG. 8A, except that
a match of five of the six possible matches is shown. The prize
structure is set that the prize associated with this win is
substantially less than for a complete six number match, e.g. $590
for a $1.50 ticket price.
[0066] FIG. 9 shows a ticket 12-9 adapted for play of "Promotional
Instant Lotto". In contrast to all the preceding embodiments, the
instant game illustrated in one example by this ticket 12-9 has no
additional cost to the player. The instant game is a promotion for
the player to play five groups 26-9 of lotto numbers (five rows of
six numbers each, as shown in FIG. 9). The total price 36 of this
ticket is $5.00 ($1 for each lotto play). Each group or row of
numbers in set 26-9 is chosen by the player and is played both in a
future lotto draw and in an instant lotto game. In the instant
game, each row of player-chosen numbers is matched to one row 30-9
of numbers drawn randomly by RNG 24. In the instant game, prizes
are awarded for matching six, five, four or three numbers in any
row with those numbers in row (second set) 30-9. In the illustrated
example, the numbers "22", "24", "31", and "37" in the first
player-selected row of set 26-9 matches with numbers in row (second
set) 30-9. In one exemplary group structure, this instant win of
four matches has an associated instant prize of $20.00. Of course,
the player then has the opportunity to play five sets of numbers in
a later draw.
[0067] FIG. 10 shows a ticket 12-10 according to the present
invention adapted for play of a "Key Number Match" Instant Game as
well as a future draw lotto game. The instant game option is played
for an additional purchase price of $1.00. The total purchase price
36-10 is $2.00. As shown, indicator 28-10 is the word "YES"
following the game name 32-10. The player selects six numbers in
set 26-10. These numbers are used for play of a future lotto draw
and play of a key number instant game. As in the FIGS. 3A-3B
embodiments, the set 30-10 of numbers drawn randomly by the RNG 24
are displayed as these "key" numbers each with an associated and
displayed prize 44-10. A match of a key number in set 30-10 to any
number selected by the player in set 26-10 is a win. As shown, the
key number "10" is matched and the instant prize associated with
this number is $100. The prize structure can assume the form: $5,
$10, $20, $50, $100, $500 or $5,000. There is a higher occurrence
of the numbers associated with the prizes of lower value in a
manner that generally corresponds to the value of the prize
associated with that number for any given play of the game.
[0068] FIG. 13 shows a ticket 12-13 according to the present
invention used in the play of an instant numbers game and a future
lottery game that includes security features to control retailer
fraud. The ticket has a set 26-13 of player selected numbers ("11",
"2" and "3" in a horizontal line as shown in the illustrated
exemplary Pick 3 format) and a second set 30-13 of randomly
generated winning numbers (shown for purposes of illustration only
as "1", "2" and "3" in a horizontal line). The word "Box" on the
ticket indicates that a win is dependent only on a match between
numbers in sets 26-13 and 30-13, not the position or sequence of
those matching numbers. Below each number in set 30-13 is a
corresponding visual indication 44-13 of the payout for a match of
that particular number in set 30-13. As shown, the payout is a
dollar amount, $5, $10, and $15, as illustrated. The vertical
direction 52, as shown, is along the longitudinal axis of the
ticket, transverse to the lines of numbers 26-13 and 30-13.
[0069] It is known that a gaming authority agent, typically a
retailer who operates a store that houses and operates the terminal
16, can defraud a player by voiding a ticket that turns out to be a
winning ticket, keeping it for himself, and then collecting the
payout. To counter this possibility, the ticket 12-13 has a space
50 located between the lines of numbers in the sets 26-13 and
30-13. The ticket 12-13 emerges from the terminal in the direction
52 as, or after, it is printed by the terminal. The top end 12-13a
of the ticket containing the first set 26-13 is visible to the
player and/or the retailer while the set 30-13 is still in the
terminal and not visible. The size of the space 50, particularly
its length in the direction 52, is selected to ensure this
sequenced visibility. As a result, the player can see that his or
her selected numbers correctly appear on a valid, non-voided ticket
12-13 before either the player or the retailer knows if the ticket
wins or loses an instant prize. While the space 50 is shown as a
blank, it may display printing as long as this area separates the
sets of numbers 26-13 and 30-13 as described above.
[0070] A further retailer fraud security feature shown on ticket
12-13 is a set of graphical elements 54, 54 that bracket each
visual indication 44-13 of the payout amounts. As shown, these
bracketing graphical elements are dollar signs ("$"). The lateral
spacing 56, 56 of the dollar signs to the amount is sufficiently
close that it is not possible for a retailer paying out on a
winning ticket to alter the ticket by inserting an additional
number, and thereby increase the paid out amount. The exact form of
the graphical elements 54, 54 can vary as long as they are
permanent and block an alteration of the amount indication 44-13 to
increase its value.
[0071] While the prize indication is shown as a dollar amount
displayed horizontally, it will be understood that it can be
displayed vertically, or at any angle. The prize indication can
also be some other symbol of the prize, or translatable into a
prize, e.g. one, two or three matching symbols. The bracketing is
located with respect to this prize indication in whatever direction
and at whatever degree of closeness is consistent with the security
objective of avoiding alteration by insertion.
[0072] These security features can be used on any ticket 12 of the
present invention described herein.
[0073] In any of the forms described above in detail, and
variations thereof that will occur to those skilled in the art, the
game, method and system of the present invention combine the
advantages of a future draw lottery and an instant lottery game as
a single ticket that can be purchased with one visit to a gaming
outlet, terminal, vending machine, website or the like. The game
provides increased game interest and value though multiple
opportunities to win at different times, through player selection
of game pieces (numbers) to be played in both the future and
instant games, and through the wide number of variations in the
type of games that can be played. The game, method and system of
the present invention also make the play of the instant game
optional for maximum versatility and compatibility with existing
future draw game operations and equipment. The present invention is
played on-line with the versatile geographic reach and convenience
attendant on-line communications. It does not use conventional
printed scratch tickets, or any tickets with concealed information,
and avoids the costs, security problems, theft problems, and refuse
problems associated with conventional scratch tickets. The present
invention also does not sequence play, that is, require the play of
an instant game to qualify for play in a future draw game. The game
also provides a wide range of prize structures to be implemented so
that the likelihood of some win, albeit one with a comparatively
small payout, and the possibility of a win with a very large
payment can be adjusted to maximize game interest.
[0074] While the invention has been described in various
embodiments and in conjunction with specific examples of certain of
these embodiments, it will be understood that various modifications
and alternatives will occur to those skilled in the art. As
discussed above, the nature of the terminals 16, the exact nature
of the communications network 14, the form of centralized control
for the system, and the precise nature of the RNG 24 can assume a
variety of forms known in the industry. The ticket 12, also as
noted above, can be in the form of a printed ticket of the general
type now issued in connection, for example, with a daily or weekly
draw game, or can be an on-screen display at a dedicated terminal
or pc. "Ticket" as used herein is therefore not used in the limited
sense of a printed ticket but in the broader sense of a display of
the elements of the game as described and illustrated herein. Game
pieces other than Arabic numbers can be used, or used in
combination with numbers as described in one illustrative example
with reference to the joker 21a. The specific instant games
described herein can, of course, be modified to include, for
example, different numbers of game pieces in one or both of the
first and second sets, different numbers of plays (e.g. "rows" or
"groups" of game pieces) in either set 26 or 30, and different
prizes and prize structures than those described. These and other
modifications and variations that will occur to those skilled in
the art are intended to fall within the scope of the appended
claims.
* * * * *