U.S. patent application number 09/985175 was filed with the patent office on 2002-10-10 for method and system for remote gaming.
Invention is credited to Fontaine, Tony, Letovsky, Howard.
Application Number | 20020147047 09/985175 |
Document ID | / |
Family ID | 26936823 |
Filed Date | 2002-10-10 |
United States Patent
Application |
20020147047 |
Kind Code |
A1 |
Letovsky, Howard ; et
al. |
October 10, 2002 |
Method and system for remote gaming
Abstract
The invention consists of a method, apparatus, and data
structure that allows a player remotely located from wagering
devices, such as slot machines, video lottery terminals (VLTs),
etc., to make wagers on the wagering devices using funds on deposit
in an account. The remote player may establish a communication link
to the location where the wagering devices are housed through a
remote-access service. After authentication of the player's
identity, the player may be provided with a menu of available
wagering devices. A wagering device computer network server,
preferably coupled to video cameras, may transmit the image of the
selected wagering device, or as appropriate, the video output of
the wagering device, through telecommunications media, to the
player. A pop-up control panel on the player's remote viewing
system may provide graphical representations of the game play
inputs of the actual wagering device, as well as a graphical
display of current funds on account. The player may deposit money
from an account directly into the wagering device via software
controlled by icons in the pop-up control panel. The player then
operates the selected device remotely through the graphical
representations of the game play inputs in the pop-up control
panel. Game play proceeds as per the attributes of the wagering
device. Game play records and accounting may be kept on the
wagering device, and the wagering device network server. The status
of the player's current amount of money on deposit in the wagering
device may be displayed on the device and transmitted to the
player's remote viewing system in the video broadcast process. Upon
conclusion of the gaming session, any money remaining on deposit in
the wagering device may be transferred to the player's account. The
invention also discloses a method, apparatus, and data structure
for remote gaming. This may include a video display, a control
device, a video/audio distribution amplifier, a video graphic
overlay board, and apparatus for linking the video display and
control device.
Inventors: |
Letovsky, Howard; (Willits,
CA) ; Fontaine, Tony; (Henddrson, NV) |
Correspondence
Address: |
Milbank, Tweed, Hadley & McCloy LLP
International Square Building
1825 Eye Street, N.W.
Washington
DC
20006
US
|
Family ID: |
26936823 |
Appl. No.: |
09/985175 |
Filed: |
April 8, 2002 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
09985175 |
Apr 8, 2002 |
|
|
|
09833448 |
Apr 12, 2001 |
|
|
|
60244832 |
Nov 1, 2000 |
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Current U.S.
Class: |
463/42 ; 463/12;
463/13 |
Current CPC
Class: |
G07F 17/3232 20130101;
G07F 17/32 20130101; G07F 17/3244 20130101; G07F 17/3241
20130101 |
Class at
Publication: |
463/42 ; 463/12;
463/13 |
International
Class: |
A63F 013/00 |
Claims
What is claimed is:
1. A gaming system comprising: a television, a control device, and
a smart card; a camera; a microphone; an audio amplifier; a
video/audio distribution amplifier; a card reading shoe; a video
switching system; a modulation system; a video graphic overlay
board; a database server; and a computer, said computer configured
to control said video graphic overlay board, said video switching
system, said card reading shoe, said modulation system, and data
processed by said database server; wherein said video graphic
overlay board is coupled between said camera and said video/audio
distribution amplifier.
2. A gaming system comprising: a television, a control device, and
a smart card; a camera; a microphone; an audio amplifier; a
video/audio distribution amplifier; a card reading shoe; a video
switching system; a modulation system; a video graphic overlay
board; a database server; and a computer, said computer configured
to control said video graphic overlay board, said video switching
system, said card reading shoe, said modulation system, and data
processed by said database server; wherein said video/audio
distribution amplifier is coupled between said graphic overlay
board and said camera.
3. A gaming system comprising: a television, a control device, and
a smart card; a camera; a microphone; an audio amplifier; a
video/audio distribution amplifier; a card reading shoe; a video
switching system; a modulation system; a game-server computer
system electrically coupled between said camera and said
video/audio distribution amplifier; a database server; and an
account computer, said account computer configured to control said
video overlay board, said video switching system, said card reading
shoe, said modulation system, and account data processed by said
database server.
4. A gaming system comprising: a television, a control device, and
a smart card; a camera; a microphone; an audio amplifier; a
video/audio distribution amplifier; a card reading shoe; a video
switching system; a modulation system; a card game server, said
card game server coupled to an output of said video/audio
distribution amplifier; a database server; an account server
computer, said account server computer configured to control
functions of said card game server, said video switching system,
said card reading shoe, said modulation system, and account data
processed said database server.
5. The gaming system according to claim 1, wherein a down card is
displayed to a single location.
6. The gaming system according to claim 2, wherein a down card is
displayed to a single location.
7. The gaming system according to claim 3, wherein a down card is
displayed to a single location.
8. The gaming system according to claim 4, wherein a down card is
displayed to a single location.
9. The gaming system according to claim 1, wherein a player account
balance is displayed at a conclusion of a hand to a single
location.
10. The gaming system according to claim 2, wherein a player
account balance is displayed at a conclusion of a hand to a single
location.
11. The gaming system according to claim 3, wherein a player
account balance is displayed at a conclusion of a hand to a single
location.
12. The gaming system according to claim 4, wherein a player
account balance is displayed at a conclusion of a hand to a single
location.
Description
RELATION TO OTHER APPLICATIONS
[0001] This is a continuation-in-part of U.S. patent application
Ser. No. 09/833,448, filed Apr. 12, 2001, which claims priority to
U.S. patent application Ser. No. 60/244,832, filed Nov. 1,
2000.
FIELD OF THE INVENTION
[0002] The present invention relates to a method of and apparatus
for gambling. More particularly, the invention relates to network
gaming systems that allow players to place wagers through any one
of a variety of communications links.
BACKGROUND OF THE INVENTION
[0003] In jurisdictions where casino gambling and slot machines are
legal, slot machines account for the majority of gaming revenues.
In a casino, it is common to see 70% or more of the gaming floor
space dedicated to slot machines, both of the reel spinning and
video varieties. Typically these machines make their return on
investment based on two to four hours of play per day. They offer
an experience tailored to individual play. The popularity of these
machines is related to the variety of the games offered, the
simplicity of the rules, and the attraction of the themes. In
addition to the experience offered by the game, the player is
assured that the game offers a reasonable chance of winning. This
assurance is due to the game being subject to a variety of
governmental and regulatory oversight. Wagering devices are highly
regulated, and each machine must pass governmentally dictated
requirements or it will not be approved for use. Although these
regulatory requirements often vary from one gaming jurisdiction to
another, the player is assured of a fair game of chance as dictated
by that jurisdiction's governing regulatory body, regardless of the
jurisdiction in which the machine and the player are located.
[0004] Remote-based gaming offers gaming operators the opportunity
to offer gaming to remote locations and, correspondingly, provide
remote users with access to gaming. The increasing popularity and
number of Internet-based casinos confirms this proposition.
Remote-based gaming to date has been based either on live events
such as horse racing and sports wagering, or virtual games
replicating the games played in traditional casino games. See,
e.g., U.S. Pat. Nos. 5,800,268, to Molnick, 5,762,552, to Vuong et
al., and 4,467,424, to Hedges et al., which are incorporated by
reference in their entirety. Virtual games offer an operator the
distinct advantage of allowing an unlimited number of users to
access one software-based game. A single computer server can host a
suite of games that may be accessed by a theoretically unlimited
number of players. See, e.g., U.S. Pat. Nos. 5,586,937, to Menahse,
6,080,063, to Khosla, and 6,117,011, to Lvov, which are
incorporated by reference in their entirety. The use of virtual
games for wagering has three major disadvantages for the operator
and the player: high software development costs, the time and costs
associated with the regulatory approval process, and lack of
consumer confidence in the honesty of the game. The present
invention alleviates these disadvantages while providing a higher
return on investment than found in a traditional casino.
SUMMARY OF THE INVENTION
[0005] The present invention provides a unique and novel means to
allow a wagering device to be observed, controlled, and played from
a remote location. With the invention, existing, previously
approved wagering devices may be used. This effectively nullifies
the need for ongoing software game development. It also creates a
new secondary market for used wagering devices. The approval cycle
for implementing the remote play version is shortened considerably
because the wagering devices have already undergone the regulatory
approval cycle before being customized for remote play.
Correspondingly, the costs of regulatory approval are reduced
significantly.
[0006] The present invention also provides the consumer with
increased confidence in the games offered. Given this increased
consumer confidence and the nature of the Internet, the amount of
time played on each wagering device will increase correspondingly.
Instead of two to four hours of play per day, a device may be
played twenty-four hours a day on the Internet. The revenue
generated by a wagering device employed in the invention can
generate six to twelve times the revenue per day as the same
wagering device found on a casino floor.
[0007] In a preferred embodiment of the present invention, the user
may access the gaming system via the Internet. In cases where legal
restrictions on Internet gaming prohibit such access, an
appropriate communications medium, such as a private or virtual
private network may be used. In one preferred embodiment, the
gaming system will provide a visual display and selection of
available wagering devices, and a video presentation of the
wagering device selected. This display may either be a virtual
rendition of the wagering devices or the wagering devices
themselves. The wagering devices as referenced herein may be
traditional standalone gaming devices such as reel spinning slot
machines, video based slot machines, video lottery terminals
(VLTs), or any other suitable electrical and/or mechanical gaming
device, such as single user video game machines for playing black
jack, poker, craps, baccarat, keno, roulette, and the like.
Typically, these devices provide for standalone play; however, they
may be networked together to provide for progressive jackpots.
[0008] The remote player interface is an element of the present
invention that uses a client-based graphical user interface (GUI),
or web page, to graphically and functionally replicate the input
controls of the wagering device as a graphical remote control panel
on a remote player's computer. In one preferred embodiment, instead
of pressing the button on the wagering device to activate a command
such as bet, spin, or any other available command, the remote
player interface will receive the corresponding input from the
player's remote control panel and activate the associated command.
The remote player interface may also be used to debit and credit
money into a player's account based upon input from the remote
control panel. Video cameras may be positioned to capture all of
the features of the game play. In the case of any dispute, all game
play records are captured on the wagering device with date and time
stamps that may be compared to archived video recordings of the
game play.
[0009] Due to the large amount of data associated with the video
output, a remote player will ideally have a high-bandwidth
connection to the gaming system in a preferred embodiment. However,
in order to accommodate lower data transmission speeds, the present
invention may incorporate elements that enable automatic bandwidth
detection and optimization of a user's data transmission speed. The
gaming system may sense the bandwidth of a remote player's
connection and automatically optimize the video output presentation
in accordance the capabilities of the remote player's system. The
invention may include various methods of encrypting, buffering, and
displaying to enable such optimization. These methods may include
activating compression codecs to control the frame rate for a given
frame size for a given resolution. The compression codes may
minimize the frame bit size with the file then streamed to the
remote player. Preferably, a combination of compression codecs in
conjunction with hardware compression and file packaging/delay will
assure that each remote user may get a full-motion video
experience. It is understood that the methods for transmitting data
described herein are merely illustrative; any suitable transmission
methods and apparatus may be implemented.
[0010] Although intended for wagering purposes, in an alternative
embodiment, the invention may be used for "play for fun" contests
where no actual wagering is involved. Depending upon local
regulations, an admission fee may or may not be collected. The
award of prizes may also be subject to prevailing contest
regulations.
[0011] In still another embodiment, a proxy, on behalf of remote
users, may perform the remote player capabilities of the invention.
This proxy may be human or mechanical, and may represent one or
more players by physically performing inputs to the wagering
device.
[0012] An interactive gaming system for enabling at least one
remotely located player to place wagers on at least one remotely
located wagering device of chance and providing the remotely
located player with the ability to view game play and outcome from
the remotely located wagering device in real time is disclosed. The
system includes a communications network infrastructure having
audio, video and data communications to and from a remote location,
IP routing capability to various servers, associated peripherals
required for storage and security, wagering devices, video cameras,
software providing access to a player account to determine
information and account status, debiting and crediting the account,
and transference of funds between accounts, and archival
capabilities for game play having audio and video records with date
and time stamps.
[0013] Another disclosed system provides at least one controller
coupled to at least one wagering device wherein the controller may
accept input from a remote location and trigger the proper
functions associated with the corresponding input on the wagering
device, software configured to manage the controller, an associated
graphical user interface defining a remote player console that is
resident on a remote computer replicating the game play inputs
located on a physical wagering device, software designed to accept
input to the remote player console, and software facilitating
communications to and from the physical wagering device.
[0014] Another system provides a video server that includes
hardware and software capable of real-time or near real-time audio
and video capture of the game play and outcome of a wagering
device; hardware and software capable of real-time or near
real-time transmission of the captured audio and video of the game
play and outcome of a wagering device; hardware and software
capable of the optimization of file size based upon input from the
automatic bandwidth detection and optimization system; and hardware
and software capable of transmission of the optimized file to at
least one gaming server.
[0015] Still another system discloses wagering device nodes wherein
the nodes include the association and coordination of at least one
wagering device with at least one video camera, and the real-time
or near real-time audio and video transmission of game play and the
outcome of the wagering device to a server and a player's computer
simultaneously.
[0016] Another disclosed system provides at least one wagering
device server wherein the server may be configured with hardware
and software to poll at least one wagering device for play
availability, to provide a graphical user interface to a remote
player that displays the availability of the wagering device based
upon the polling function, to provide a remote player the ability
to select an available wagering device via the graphical user
interface, to route at least one remote player to a selected
available node for game play, to activate the corresponding remote
player interface, to provide a display of the remote player console
corresponding to the selected wagering device to a remote player
via the graphical user interface, to provide data communication
between the remote player console and the gaming nodes, and to
provide data communication between the player accounting system,
the remote player console, and the remote player interface.
[0017] Another system provides a player accounting system
configured to capture a remote player's and/or a remote player's
affiliate game play time, to interface with a player tracking and
accounting system, to interface with the remote player interface
for transactions between the player tracking and accounting system
and a remote player, to provide a remote player graphical user
interface presenting account status and wagering icons, to provide
an interstitial account server which may act as the wagering device
bank in which the funds are kept to debit and/or credit the results
of game play to a player account, to provide transferring of funds
to/from a remote player's account from/to a physical wagering
device, and to provide a remote player graphical user interface
representation of the transference of funds to/from a remote
player's account from/to a physical wagering device.
[0018] Another system in accordance with the invention includes a
method and practice for wagering device operations wherein wagering
devices may be aggregated in one common area, or "slot farm," for
the purpose of accepting wagers from a person or persons remotely
located from the slot farm via a Local Area, Wide Area, Private,
Intra and/or Internet Network and may be operated by an on-line
casino or time-share operator and may be controlled by a
routing/traffic management server. The slot farm may consist of the
gaming system and one or more wagering devices where the on-line
casino operator may procure, implement, and manage the gaming
system. In another embodiment, time-share operators may offer slot
farm services for a fee. In yet another system, the system is
managed for profit by leasing time of at least one wagering device
to a third-party with or without consideration, sharing of revenue
generated on a device by a third-party customer, and marketing and
conducting of contests and/or tournaments, with or without
consideration.
[0019] In another aspect of the invention, a system for remotely
controlling at least one wagering device using a user computer
contains a computer-readable memory for storing data for access by
an application program and includes a data structure stored in the
computer-readable memory. The data structure may include
information used by the application program and may contain a
plurality of personal data fields, financial fields, wagering
device control fields, wagering fields, and results fields. The
application program may use the field values to control the
operation of the at least one wagering device. In various aspects,
a plurality of fields, such as video display fields, account
balance fields, archival fields, date fields, time fields,
bandwidth fields, and transmission speed fields, may be employed in
varying manners and combinations to permit control of a wagering
device from a remote location.
[0020] In a further aspect of the invention, a system for remote
wagering may include a video display, a control mechanism, smart
card, network traffic manager, network, video/audio switcher
modulator, a camera, and a gaming table device. The system may
consist of a camera pointed at the gaming table or device, a
microphone/amplifier combination, a video/audio distribution
amplifier, a video graphic overlay board on the output of the
camera that sends the same visual data to all players "seated" at
their table in various remote locations, an account data/control
signal conversion/table routing server, a SQL or other suitable
database server, and a network traffic manager.
[0021] In another embodiment of the system described above, a video
graphic overlay board may be connected to each output of the
video/audio distribution amplifier. This embodiment allows
different video data to be sent to each player "seated" in a
particular remote location.
[0022] In a alternate embodiment of the system described above, a
camera pointed at a gaming table or device, a microphone/amplifier
combination, a game seat server, and a video/audio distribution
amplifier may be arranged in combination. In this embodiment, the
same visual data is sent to all players "seated" in various remote
location.
[0023] In still another embodiment of the system described above, a
plurality of game seat servers may be linked. In this embodiment,
each player may be shown, for example, a "down card" or an account
balance, without showing this information to other players in other
remote locations.
[0024] In a further embodiment of the system described above, a
video server may be used to store, create, and distribute multiple
video streams. In this embodiment, compressed video may be stored
then decoded before transmission remotely located players. This
embodiment may also provide additional control options to the
remotely located player.
[0025] The invention as described herein has several advantages
over prior art solutions. A more complete understanding of the
present invention, as well as further features and advantages will
be obtained by reference to the following drawings, detailed
description, and claims.
BRIEF DESCRIPTION OF THE DRAWINGS
[0026] FIG. 1 is a schematic block diagram illustrating an
exemplary method for providing a visual display and selection of
wagering devices, and a video presentation of the wagering device
selected, to remote players via the Internet, or over private or
virtual private networks, according to the principles of the
invention.
[0027] FIG. 2 is a schematic block diagram illustrating a remote
player interface that graphically and functionally replicates the
input controls of the wagering device as a graphical remote control
panel on a remote player's computer, according to the principles of
the invention.
[0028] FIG. 3 is a schematic block diagram illustrating an example
of a wagering device slot farm, according to the principles of the
invention, wherein the wagering devices are coupled to a local area
or wide area network, and the network is linked to video cameras
positioned to capture and transmit archived video recordings of all
the features of the game play with date and time stamps.
[0029] FIG. 4 is a schematic block diagram illustrating another
example of a wagering device slot farm, according to the principles
of the invention, wherein the wagering devices are connected to
gaming servers that are coupled to a routing/traffic management
server over a local area or wide area network connection, and the
network is linked to video cameras positioned to capture and
transmit archived video recordings of all the features of the game
play with date and time stamps.
[0030] FIG. 5 is a schematic block diagram illustrating a high
bandwidth connection to a gaming system, as well as elements that
enable automatic bandwidth detection of a remote user's data
connect speed, and the subsequent optimization of visual image and
data transmission through encryption and buffering, according to
the principles of the invention.
[0031] FIG. 6 is a schematic block diagram illustrating a system
for remotely participating in a game, including a video display, a
control device, a video/audio distribution amplifier, a video
graphic overlay board, and apparatus for linking the video display
and control device to the game, according to the principles of the
invention.
[0032] FIG. 7 is a schematic block diagram illustrating another
example of a system for remotely participating in a game, wherein
multiple video graphic overlay boards may be used, according to
principles of the invention.
[0033] FIG. 8 is a schematic block diagram illustrating a further
example of a system for remotely participating in a game, wherein a
game seat server may be used with a video/audio distribution
amplifier, according to principles of the invention.
[0034] FIG. 9 is a schematic block diagram illustrating an
additional example of a system for remotely participating in a
game, wherein multiple game seat servers may be used with a
video/audio distribution amplifier, according to principles of the
invention.
[0035] FIG. 10 is a schematic block diagram illustrating still
another example of a system for remotely participating in a game,
wherein video server array may be used to store video, according to
principles of the invention.
[0036] FIG. 11 is a schematic block diagram illustrating yet
another example of a system for remotely participating in a game,
wherein an alternative video server configuration may be used to
store, create, and distribute video, according to principles of the
invention.
DETAILED DESCRIPTION OF THE INVENTION
[0037] In a preferred embodiment, as shown in FIG. 1, a remote
gaming apparatus 1 may include a remote user computer 2 with a
visual display 6 and a remote control panel 3. User computer 2 may
be an ALPHA server, a minicomputer, a microcomputer, a UNIX
machine, a mainframe computer, a personal computer with an Intel
Pentium processor, a Macintosh personal computer, a laptop, a
personal data assistant (PDA), a pen computer, a kiosk or any other
suitable computer. Of course, it is understood that a plurality of
user computers may be employed in accordance with the principles of
the invention. The graphically represented remote control panel 3
may be equipped with buttons or any other suitable manipulatable
members. Use of user computers 2 to control wagering devices may be
accomplished via a Web-style environment of point-and-click that
directly links a user to desired sections. It is understood that
selecting, pointing, clicking, choosing, and the like refer to the
use of buttons, a mouse and mouse pointer, a stylus, a keyboard, a
touch screen interface, or any other device for selecting according
to the principles of the invention. In this embodiment, there may
also be one or more wagering devices 50 fitted with a wagering
device control panel 4. The wagering device control panel 4 is
preferably equipped with remotely controllable buttons or any other
suitable selecting member(s). Wagering device 50 of the invention
may include any number of electrical and/or mechanical devices,
including reel type and video slot machines, video lottery
terminals, video keno terminals, single user video game machines,
which may include black jack, poker, craps, baccarat, keno,
roulette, and any other game that may be electrically and/or
mechanically observed and remotely controlled. In addition, there
may be one or more of a plurality of video cameras 70 that presents
the selected wagering device 50 to remote players via a gaming
server 60. A direct video connection may also be employed, alone or
in combination with one or more video cameras 70, that presents the
selected wagering device 50 to remote players. Server 60 may be an
ALPHA server, a minicomputer, a microcomputer, a UNIX machine, a
mainframe computer, a personal computer with an Intel Pentium
processor, a Macintosh personal computer, or any other suitable
computer. Server 60 may also be configured as a series of gaming
servers managed by a routing/traffic management server 90, or
accessed independently through network addresses. As depicted in
FIG. 1, a video signal generated by a particular video camera 70
may also be transmitted through a network 40 and additional local
or wide area networks 42 to a back office financial data server 10,
an event archive backup library server 15, an interstitial account
server 91, or other desired ancillary account servers 92. In a
preferred embodiment, server 60 is a World Wide Web server
connected to the Internet. The network is preferably the Internet,
however, any network or connection, such as a telephone link, a
hard-wired connection, a satellite link or other wireless
connection, a local area network (LAN), a wide area network (WAN),
any combination of the preceding, or any other suitable type of
connection may be employed according to the principles of the
invention. Preferably, server 60 has an operating system that is
capable of supporting one or more users, and multi-tasking, such as
UNIX, Windows NT, or LINUX. Multiple user computers 2 may
communicate simultaneously with server 60, and each connection may
be by a different type of link, e.g., one connection may be by
telephone while another may be by the Internet. Similarly, multiple
external databases 93, such as those operated by an on-line casino
or time-share operator, for example, may communicate simultaneously
with server 60, and each connection may be a different type of link
as discussed above. In one embodiment, multiple user computers and
multiple external databases may communicate with servers 60 and
wagering devices 50 via routing/traffic management servers 90.
Server 60 may communicate with a particular database by a variety
of communication protocols, including file transfer protocol (FTP),
electronic mail (e-mail), transfer control protocol/Internet
protocol (TCP/IP), ASCII, X-MODEM, Y-MODEM, KERMIT, any combination
of the preceding protocols, or any other suitable type of
protocol.
[0038] Gaming establishments are legally bound to ensure that
customers are of legal age to participate in the play of casino
games. One method is to check the identification of customers.
Fingerprint authentication is another method that may be employed
through the use of software and hardware, including an
ergonomically designed, intelligent peripheral sensor with a
Universal Serial Bus (USB) connector adaptable for utilization in
connection with a user computer keyboard and capable of confirming
the customer identity upon each logon to the operating system of
the invention. Another manner of authenticating a user is to
capture the user's personal computer information upon installation
and then to perform a comparison upon each login by the user to
verify identity. The system may display a message indicating the
last date/time that the system was accessed, which may alert the
customer of any unauthorized access. In the event of unauthorized
access, the user will be prompted to change the password to access
the system. Another account security feature permits a customer to
establish a daily or other periodic limit on gambling losses. An
operator of the remote gaming apparatus 1 provides a remote player
or players with the ability to wager on a wagering device 50 based
on the player's financial information stored in back office
financial data server 10. A remote player may select a "wagering
amount" from the player's account employing user computer 2. The
system may be designed to convey the game-play outcome of a
wagering device 50 to a remote player, utilizing a real-time, or
slightly delayed, video feed.
[0039] Upon access to the remote user computer 2 of the remote
gaming apparatus 1, a gaming server 60 may poll the wagering
devices 50 in order to determine availability and may query a
player's account stored in back office financial data server 10 as
is depicted in FIG. 3. In another embodiment represented by FIG. 4,
a routing/traffic management server 90 may poll the gaming servers
60 in order to determine availability and may query a player's
account in any of the financial servers. Back office financial data
server 10 maybe configured in combination with verification and
account balancing unit 62 as a typical online banking database with
user logon and password functions linking users to their accounts.
Account reconciliation is performed in real time by balancing game
wins or losses with the associated dollar amounts on a per-credit
basis by employing verification and account balancing unit 62 where
per-credit refers to the number of credits reflected on a wagering
devices credit meter, which may reflect credits in any one of a
number of denominations including nickels, dimes, quarters, dollars
or any other denomination appropriate for the jurisdiction of play.
Video capture of significant time-stamped frames of game play may
be archived to establish a visual record of a specific wagering
device 50 used at a given time by a remote player by utilizing
video camera(s) 70 in combination with video capture unit 63 and
event archive backup library server 15. The player may then be
presented with a wagering device selection page on the visual
display 6. This page may display the physical representation of the
wagering devices 50 available for play. This page may also initiate
a pop-up player account control panel that provides current account
information and funds available for play. This account window may
also provide the player with a graphical representation of his or
her funds and the ability to "drag and drop" funds from his or her
account into a particular wagering device 50.
[0040] A player may establish an account with the wagering device
operator through direct deposit at an operator's physical location,
or by any other legitimate method of finds transfer. These funds
may be held in a player's account for later game play.
[0041] After selecting a wagering device 50, the gaming server 60
routes the player's remote user computer 2 to the selected wagering
device 50. Each gaming server 60 may have a fixed IP address, or
may be assigned a discreet Internet protocol (IP) address by the
routing/traffic management server 90. Once the player's remote user
computer 2 is routed through a gaming server 60 to the selected
wagering device 50, the associated one or more video cameras 70 may
be activated and the user may be given a video feed of the wagering
device 50. In combination with the video feed a wagering device
control panel may be presented to the player on the visual display
6 of the remote user computer 2. Preferably, this panel mimics the
game play inputs located on the physical wagering device 50. In one
embodiment a graphically represented pop-up control panel is
provided.
[0042] The routing/traffic management server 90 may be employed to
interface with one or more gaming servers 60 to facilitate routing
of the player's remote user computer 2 to the wagering device 50.
The routing/traffic management server 90 may handle the initial
user identity verification, may identify an available gaming server
and associated wagering device, and may link the user's computer
with the gaming server. Routing/traffic management server 90 may
also handle secondary user identity verification, in a case where a
user's identify is verified by a thirdparty licensee, such as an
on-line casino or time-share operator. In this aspect, the
third-party licensee may verify that the user is authentic and has
sufficient funds available for gaming and then may pass the user to
the routing/traffic management server 90. Here, the user may be
given access to the wagering devices 50 based on agreements with
the third-party licensee as the identity of the user may remain
unknown to the routing/traffic management server 90. In one
embodiment, the routing/traffic management server 90 verifies that
the user was passed from a licensed third party and that the
licensed third party has sufficient monetary reserves to cover the
potential winnings of the user. After a user is accepted by the
routing/traffic management server 90 and given access to wagering
devices 50, the routing/traffic management server 90 drops the
audio and video feed to maximize bandwidth for additional users;
however, the routing/traffic management server 90 may maintain a
continuous data connection to the gaming servers 60 in use so that
the gaming results may be stored in a number of databases. When a
user logs off, the gaming server 60 may reconcile its own internal
account database, and may then reconnect with interstitial account
server 91, the accounting server 92, or any other server associated
with a database through the routing/traffic management server 90,
whereby all accounts may be reconciled. For example, the
interstitial account server 91 may be an account maintained by a
third-party licensee. In one embodiment, a number of licensees'
accounts may be maintained by one or more interstitial account
servers that facilitate monitoring and regulating a contractually
agreed-upon buffer balance, permissioning and authenticating codes
and software, and other features associated with tracking
operations. Other servers, such as ancillary account servers, may
be constructed to capture the type of information required by
governing bodies, such as state licensing boards, state and federal
taxing agencies, and the like, which require redundant databases
for various purposes.
[0043] Prior to play, the player may position the mouse cursor over
the representation of finds in the account window and may select a
desired wager. The wager may then be entered numerically or dragged
across the screen of the visual display 6 and dropped onto the area
of the screen designed to facilitate the transfer of the wagered
amount from the players account directly into the appropriate
remote play mechanism of wagering device 50, or, in the
alternative, the wagered amount may be used as a deposit to allow a
player to use a wagering device 50 that has been enabled for play
with credits by the system operator. The remote play mechanism
receives the software command to increment the player's credit
meter on the physical wagering device 50. In this aspect, once the
meter has been incremented, the remote play mechanism confirms the
transfer to the gaming system and the player's account may be
debited. Preferably, the player's account, and the electronic link
between the player's account and the wagering device 50, are locked
during this transfer to prevent multiple player/device access and
account overdraft. The player may then see the requested wager
amount displayed on the credit meter located on the physical
wagering device 50 via the video feed. Concurrently, the player may
also see his or her updated account information in the graphically
represented pop-up account window. The fields utilized in
accordance with the invention may be provided in a convenient
drop-down menu or toolbar. Of course, the layout of window contents
and toolbar options may be modified by the player. In a preferred
embodiment, the player may aesthetically modify the layout without
affecting the integrity of the accounting database or any other
aspect of the invention.
[0044] The video feed may be achieved by utilizing network
addressable video cameras 70 associated with individual wagering
devices. These cameras may be independently network addressable and
attached to a gaming server 60, or may be individually attached to
dedicated computer processors, or servers that are in turn attached
to a central server. The number of video cameras 70 required per
wagering device 50 is dependent on the number of camera angles
required, the sophistication of the cameras used, the type of
wagering device 50 played, and the remote player's individual
preferences. In the case of second chance or bonus wagering
devices, two video cameras 70 may be utilized. In this instance,
one video camera 70 would be focused on the initial game display
while the second video camera 70 would be focused on the second
chance or bonus display. Of course, more than two video cameras 70
may be employed according to the principles of the invention.
Moreover, more sophisticated tilt and swivel camera equipment
incorporating sophisticated auto-focusing technologies may be
utilized to enhance the gaming experience or to minimize the need
for additional cameras.
[0045] Once the player sees that the credit meter has been properly
incremented, the player may move the mouse cursor to the desired
wager amount as determined by the physical wagering device 50 and
replicated on the wagering device control panel 4. In one aspect,
upon entry to the wagering device control panel 4, a command is
sent to the remote user computer 2. The player may then use the
remote user computer 2 to instruct the wagering device to increment
the bet meter on the physical wagering device 50.
[0046] Upon visual confirmation that the bet meter on the physical
wagering device 50 has been incremented, the player may position
the cursor on the game activation button (typically "play," "spin,"
or "deal") and may press enter. In this aspect, a transmission may
then be sent to the remote play mechanism, which, in turn, sends
the physical wagering device the instruction to begin play.
[0047] According to principles of the invention, play continues in
accordance with the attributes of the physical wagering device 50
with game play controlled by the player from the remote control
panel 3. The results of individual game plays may be reflected in
the credit meter on the physical wagering device 50. Game play may
end when the remote player has run out of credits on the physical
wagering device 50 and does not desire to continue playing, or the
player wishes to collect the amount remaining on the physical
wagering devices credit meter. In the first case, no account
adjustment is required and the player may exit this session and
return to the wagering device selection page to play another
device. The aggregate amount of player losses, for example, the
amount that would remain in the physical slot machine in a physical
casino environment, may be debited to the interstitial account
server 91, which may act as the wagering device account bank. The
interstitial account server 91 may reconcile its account database
with any ancillary account servers (not shown) over a secure
encrypted connection. In the second case, the player requests
collection via the appropriate button on the wagering device
control panel 4. As discussed above, this action triggers the
remote play mechanism to decrement the credit meter accordingly and
transfers it over to the player's account window. During this
process the player observes that the credit meter may be reset to
zero and the account balance may be incremented accordingly. For
example, when the win meter is equal to the aggregate amount
wagered by the player, there is no interaction. In the case where
the win meter is greater than the aggregate amount wagered, that
amount is credited from the interstitial account server 91 and
debited to the player account as winnings. Once the transaction has
been confirmed by the two systems, the player may exit to the
wagering device selection page to choose another wagering device
50, or simply exit the system entirely.
[0048] Final settlement of a player's account for a player that no
longer desires wagering may be accomplished in accordance with the
terms and conditions of the operator with whom the account is
carried.
[0049] In a further preferred aspect, the remote player may control
the wagering device 50 by clicking visually represented buttons
within the player's browser. The selection of these buttons may
send ASCII commands via one or more of links 40, 42 to the gaming
server 60 that may send the commands over a LAN or other suitable
network to the serial port of a gaming server 60 that is interfaced
to the video camera 70 viewing the wagering device 50. The output
from the serial port may activate a relay card that translates the
ASCII commands to a switch closure of the corresponding switch. A
return command may then be sent from the switch back through the
system to the gaming server 60 and the remote user's browser to
confirm receipt of the remote player's command. As discussed above,
wagering devices 50 may be standard wheel and video display-type
slot machines, or any other suitable wagering devices, that are
connected to a remote player interface. The system may be designed
to allow one remote user to control one wagering device 50 at a
time. In one preferred aspect, the system is operated on a
first-come, first-served approach. Thus, when a remote user's logon
ID is verified, and the user chooses a wagering device, that device
is locked out from all other users until the first user is logged
off that device.
[0050] In another embodiment, as illustrated in FIG. 2, a player
may access a wagering device 501 through a remote gaming apparatus
11 via a remote user device 21. The remote user device 21 may be a
computer or other suitable Internet appliance, such as devices
having features including a video display 61, communications
capability, input capability (mouse and keyboard or touch screen),
and any other suitable features. It is understood that for the
purposes of this description, the remote user device 21 is presumed
to utilize a mouse and keyboard, rather than touch screen
capability; however, any suitable input devices may be utilized.
The data transferred to and from the remote user device 21 may be
transmitted through a network 401 and a secondary network 421. It
is understood that the network 401 may be an Internet-based network
or any other suitable network. It is also understood that the
secondary network 421 may any suitable communication medium,
including a private or virtual private network and may include a
telephone link, a hard-wired connection, a satellite link or other
wireless connection, a LAN, or a WAN. It is further understood that
network 401 and secondary network 421 may be implemented
individually or together and that they may be a direct baseband,
broadband, or any other suitable network communication medium to
which the gaming system is in communication. The features of this
embodiment may be employed in conjunction with the elements
described above and below.
[0051] In one aspect, to gain access to a wagering device 501 of
the invention, a gaming server 601 via relay interface and game
data serial link 111 may poll one or more wagering devices 501 to
determine availability and may query a player's account for account
information and available funds. A player may then be presented
with a wagering device selection page on the video display 61 of
the remote user device 21. This page may display either the
physical or the virtual representation of the wagering devices
available for play. This page also may initiate a graphically
represented pop-up player account control panel that provides
current account information and funds available for play. This
account window may also provide the user with a graphical
representation of his or her funds and the ability to numerically
enter, or "drag and drop" funds from his or her account into a
selected wagering device.
[0052] In this embodiment, a remote player interface 201 is
configured within a gaming server 601. The remote player interface
201 may receive serial commands from a remote control panel and
buttons 31 within a user device 21 having a video display 61. The
commands may be processed through a relay interface and game data
serial link 111 to activate corresponding buttons 41 on a wagering
device 501. Action confirming serial commands may be sent back to
the gaming server 601 and the user device 21. Win, lose, and pay
results may be displayed in the video display 61 of the user device
21. Of course, event archive server 15 and back office financial
data server 10, which are described above, may be utilized in
connection with the embodiment discussed in association with FIG.
2.
[0053] During play in this embodiment, a virtual rendition the
wagering device 501 may be displayed on the video display 61 of the
user computer 21. Data are transferred to and from the wagering
device 501 via a relay interface and game data serial link 111,
which, in turn, is in communication with the remote player
interface 201 of the gaming server 601. The communication between
the remote player interface 201 and the user device 21 is similar
to the communication between the remote player interface 20 and the
remote user computer 2, described above. In addition, in a
preferred embodiment, account verification and tracking of
financial information in the remote gaming apparatus 11 is similar
to that described with respect to remote gaming apparatus 1,
described above.
[0054] FIG. 3 illustrates another alternative embodiment of a
remote gaming system 110. In this embodiment, a remote player
interface 202 within gaming server 602 receives serial commands
from a remote control panel located within a user computer having a
visual display, as described above. These commands may be processed
through a relay interface to activate corresponding buttons 43 on a
wagering device 502 in a wagering device slot farm 800. Action
confirming serial commands may be sent back to the gaming server
602 and to the user computer, as described above. Win, lose, and
pay results may be displayed in the visual display of the user
computer. It is understood that the elements not shown in FIG. 3
may be similar to those discussed above or may be of any suitable
type. Of course, multiple traffic servers may be employed to
accommodate groups of wagering devices 502 as required by bandwidth
limitations of network hardware. Additionally, routers and
switching hubs may also be used to link networkable components of
the system to optimize bandwidth availability.
[0055] FIG. 4 depicts yet another alternative embodiment of a
remote gaming system 110 where wagering devices 502 may be coupled
to gaming servers 602 that may be connected to routing/traffic
management server 90 and connected over a local area or wide area
network (LAN or WAN) connection. The gaming servers 602 may also be
networked to video cameras 702 positioned to capture video images
of all the features of the game play with date and time stamps.
Commands may be employed to activate corresponding buttons 43 on a
wagering device 502 in a wagering device slot farm 800. Action
confirming serial commands may be sent back to the gaming server
602 and to the user computer. As above, win, lose, and pay results
may be displayed in the visual display of the user computer. Of
course, it is understood that the elements not shown in FIG. 4 may
be similar to those discussed above or may be of any suitable
type.
[0056] One function provided by the gaming servers 60, 601, 602,
603 of the invention is to interface between the users, video
cameras 70, 703, and wagering devices 50, 501, 502. The gaming
servers may also maintain a record of all gaming session
transaction activity. Each gaming server may use approximately 160
mbps of bandwidth, which may provide about ten gaming servers per
T1 line. Of course, the number of users per T1 line may be
increased by technological improvements or by user acceptance of
lesser quality images.
[0057] As discussed above, in one embodiment the streaming software
employed in the gaming servers 60, 601, 602, 603 detects a user's
bandwidth and automatically optimizes the video presentation
accordingly. Each gaming server contains a serial remote player
interface circuit board and associated interface software that
enable a user to view a remote control panel 3 to control the
wagering device buttons 31 and perform funds transfer functions.
Certain user transactions in a gaming session may be temporarily
maintained on the routing/traffic management server 90, wagering
device 50, 501, 502, and gaming server attached to the wagering
device selected for the play session. A permanent record may be
stored on the accounting server 92. The invention seeks to provide
the highest transaction speed possible, while protecting against
transaction data loss and maintaining acceptable quality.
[0058] FIG. 5 illustrates a system 112 having automatic bandwidth
detection of the connection speed of a remote computer 23 via
pinging/video compression software 28, configured within the
software architecture of a gaming server 603. The pinging portion
of the software is constructed to determine the remote user's
connection speed, and the appropriate video file compression codec
is applied to a video capture of a wagering device to minimize the
bit rate required to transmit the video capture. The video output
from video camera 703 may be split into a direct video stream that
may be sent to remote users with a high bandwidth connection. A
buffered/compressed video stream created from the video output may
be archived in video archiving and file generation software 29
(also configured within gaming server 603). This
buffered/compressed video stream may also be transmitted to remote
users via a low bandwidth connection to be played as a delayed full
frame video file on the remote computer 23 via video display 64. It
is noted that this automatic bandwidth detection apparatus and
method is contemplated for use with all of the embodiments
presented herein as well as with any other applications which
require video compression through such a scheme. It is further
noted that this system 112 is contemplated for use with one or more
wagering devices as discussed above and any other suitable
combination of elements discussed above.
[0059] Several choices for camera video streaming are available,
including six to ten second delayed Windows/Real media encoded
streaming, less than one second delayed variable compression rate
MPEG4 and motion JPEG, or other suitable video streaming options.
While higher resolution and frame rates are achievable with encoded
streaming, the inherent delay may cause user frustration given the
extended wait times for game results. Low latency image
distribution is achievable with proprietary MPEG4, but the reduced
resolution may diminish user satisfaction due to the subtly fuzzy
images. In one embodiment of the invention, if the system senses
that a user does not have the latest streaming video "code" on
board, then the appropriate updated codec may be sent for download
prior to a gaming session.
[0060] Audio may be transmitted concurrently with video, or the
.wav files may be stored on a user's hard drive to minimize
bandwidth usage and may be called as needed by the browser actions.
In one embodiment, Wave files identical to the true game sounds may
be launched when the game sends a trigger signal from the wagering
device software.
[0061] The invention will be further described in the following
example, which does not limit the scope of the invention described
in the claims. The invention contemplates the use of some or all of
these parameters, which may be employed in any number of
sequences.
[0062] Overview Example
[0063] A remote customer using one aspect of the invention
described in this specification may encounter the following
parameters.
[0064] 1. A customer may establish a communication link to a
routing/traffic management server through any supported Internet
browser.
[0065] 2. The customer's identity may be authenticated utilizing
hardware and/or software security checks maintained on an
authentication server and in cooperation with the routing/traffic
management server.
[0066] 3. After authentication of the customer's identity, the
routing/traffic management server may poll gaming servers and may
provide a graphical user interface to display the availability of
the wagering devices to the customer.
[0067] 4. The customer may choose a wagering device from a menu of
"hot-linked" graphic representations of banks of wagering devices,
including slot machines.
[0068] 5. The routing/traffic management server may control a
router that opens a channel to a gaming server associated with the
selected wagering device.
[0069] 6. The routing/traffic management server may then route the
customer to a gaming server that may determine the customer connect
speed/throughput capability and may then optimize the wagering
device play operation.
[0070] 7. A video camera interfaced to the gaming server may
display an image of the wagering device through a LAN, WAN, the
Internet, or any other suitable connection, using a Java or other
window in the customer's browser window contained within a
pre-installed client software application.
[0071] 8. A remote control panel, emulating the actual control
panel of the selected wagering device, may be displayed below the
video display of the wagering device in the customer's browser
window.
[0072] 9. The customer may transfer funds from a customer's
enrollment account to a wagering device and may do so multiple
times, if desired, during a play session. If the customer logs in
via a third-party licensee, then the accounting server may
communicate with the associated licensee's funds server for
customer logon properties and available funds information in
connection with access to the system's wagering devices. If an
interface for communication is not available, regular updates from
the funds server to the accounting server may be performed. For
example, the routing/traffic management server may direct the
request for funds to the account database server that then queries
the licensee's funds server for the customer's account information
and available funds. The buttons on the remote control panel may be
disabled awaiting processing. Of course, the steps relating to
transfer of funds may be bypassed for contests.
[0073] 10. If the transfer request is granted, the customer account
on the licensee's funds server is decremented by the requested
amount. The requested amount and remaining available account
balance information may then be determined, stored, and sent to the
account database server, routing/traffic management server, and
gaming server. If a transfer request is not granted, the customer
may receive an appropriate message.
[0074] 11. Once the gaming server has confirmed receipt of the
balance information, the remote control panel may then display the
credits transferred and enrollment account balance. The remote
control panel buttons may then be enabled.
[0075] 12. The customer may choose a "bet" amount and activate the
wagering device through the remote player interface circuit board,
which enables the wagering device for remote play and triggers the
buttons on the wagering device in response to commands from the
remote customer's actions on the remote control panel in the
customer's browser window. The video camera may be activated, and
"stream rate" may be adjusted, by the gaming server to stream
either video, or a buffered video file, to the remote customer's
video display window. If buffered video is needed, the system
(either the server computer, network gaming server, or the image
capture computer, or combination of these devices, or other
suitable conversion and transmission device(s)) converts the video
camera output to a compressed video file, and transmits the file to
the remote customer's computer, where it may be played back in
either a Java window, or within Real Player, Windows Media Player,
or some equivalent software. Audio may be provided to enhance the
gaming experience through either audio streaming, client computer
resident .WAV files, or the like, associated with the appropriate
events occurring on each wagering device.
[0076] 13. With specificity regarding betting, the customer then
may select a bet amount by clicking the "bet one" or "bet max"
buttons on the remote control panel. The remote control panel may
display the "bet" field incremented and the "credits" field
decremented. The customer may then select the "spin" or "deal draw"
button on the remote control panel to start the game. If "bet max"
is selected, then the game will automatically start. In one aspect,
all buttons on the remote control panel may then be disabled. When
the game ends, the camera server "credits" may be transferred to
the accounting server for storing in the transaction detail and
balance reconciliation databases. The buttons on the remote control
panel may be enabled when a "Current Credits" update and balance
update from the accounting server is received, and a "Credits"
field update is processed by the gaming server database. The
betting steps may be repeated by the customer: (a) until there are
zero credits on the remote control panel; (b) until the customer
transfers remaining credits back to the customer's enrollment
account located in the system's funds server; (c) until the
customer transfers remaining credits back to the customer's
enrollment account located in the licensee's funds server; or (d)
the customer changes wagering devices.
[0077] 14. The win/loss result of each wagering device event may be
reflected in an updated credit balance of the remote customer's
browser window, as well as recorded in the gaming server and the
accounting server. The system may track detailed session
information including customer and licensee identification, time
played for each device, wagering device identification, win/loss
amounts, finds transfer transactions, and date/time stamp of all
transactions. Game play records and accounting may be kept on the
wagering device, accounting server, and on the applicable camera
server controlling the device in play. In one aspect, the
accounting server will maintain a permanent record.
[0078] When a remote customer leaves the system or changes wagering
devices, the customer's funds account balance may be reconciled
based on the difference between the credits remaining and the total
credits transferred by the customer from a licensee funds database.
This amount may be recorded in the slot bank database located in
the accounting server. Customer win amounts may be subtracted from
the applicable third-party licensee float account balance and
customer losses are added to the balance and may employ the
interstitial or ancillary account servers to do so. Each licensee
may maintain a minimum balance in a float account, which emulates a
slot bank, with the system server.
[0079] FIG. 6 illustrates a system 116 having a camera 706, pointed
at a gaming machine 506, a microphone/amplifier combination (MAC)
(not shown), a video/audio distribution amplifier (VADA) 902, and a
video graphics overlay board (VGOB) 901 on the output of the camera
706. The VGOB 901 may be located between the camera 706 and the
VADA 902. System 116 preferably sends the same visual data to all
players "seated" at tables in their rooms and further includes an
account data/control signal conversion/table routing server
(ADCSTRS) 903, an SQL or other suitable database server 904 or
other appropriate server, and a network traffic manager rack 905.
The video data in this and any of the other embodiments presented
herein may be transmitted in the National Television Standards
Committee (NTSC), MPEG-1, MPEG-2, or any other suitable format. The
gaming machine 506 in this and in any of the other embodiments
presented herein may be a traditional standalone device such as a
reel spinning slot machine, a video-based slot machine, a video
lottery terminal, or any other suitable electrical and/or
mechanical gaming device, such as single user video game machines
for playing blackjack, poker, craps, baccarat, keno, roulette, and
the like. The gaming machine 506 may also be an actual table or
device staffed by a person, including games such as blackjack,
craps baccarat, keno, roulette, and the like.
[0080] System 116 may operate and interface with the location of
the remotely located player as described below. It is noted that
this preferred embodiment describes transmitting information from a
gaming machine 506 to a guest room in a hotel via an in-room video
distribution system. However, any suitable network, such as the
Internet, a LAN, a WAN, a dialup connection, or any combination of
these networks may be used. Further, it is understood that the
remotely located player may be in any remote location from which a
connection to the gaming table or device and associated components
of system 116 may be accessed.
[0081] In this embodiment, a card game is described. However, as
discussed above, any suitable game may be played utilizing the
invention.
[0082] In this embodiment, a high-resolution NTSC video camera 706
with a wide enough aspect ratio to clearly show the entire gaming
machine 506, a dealer (not shown), and card denominations (not
shown), may be fed through the VGOB 901, then into VADA 902. The
video signal may then be split into as many NTSC or other feeds as
there are players accessing the seats at the table from their
rooms. The dealer's audio may be acquired with a microphone through
an amplifier (not shown). The amplifier may provide multiple audio
outputs, one associated with each video feed to the video/audio
switcher modulator 906 and the network traffic manager 907.
[0083] For a card game, a card reading shoe (not shown), which may
be a Mikohn shoe or any other suitable type, may present the card
data that may be audited as the cards that are dealt. The output
from the card-reading shoe may be integrated into a DOS-based
shoe-control PC 908 and received as text data over an RS-232
connection or any other suitable connection. The card data may
contain card denomination, player position, and bet amount. It is
contemplated that card suit information may be provided as well.
The shoe-control PC 908 may be any suitable computer system, and
any suitable connection modality may be used in place of the RS-232
connection discussed above.
[0084] The shoe-control PC 908 may, in turn, be interfaced to the
ADCSTRS 903 through a serial cable. The chip data may be emulated
in the ADCSTRS to provide a placeholder for each user to enable the
shoe data output.
[0085] The data display from the shoe-control PC 908 may be in a
DOS text format. However, other data formats are contemplated by
the invention and may include a custom protocol conversion to
trigger a GIF-based card image library overlaid, or displayed, on a
player's in-room TV 909 or computer display. The specific location
of the card images, as well as their size and form, may be
determined by a variety of factors.
[0086] "Bet displays" (not shown) may be located at the gaming
machine 506 to give player choice cues to the dealer. These may
consist of either a small LED display, 4 inches-by-6 inches, for
example, or several large LCD display monitors mounted in the
dealer's field of view. Other display types may also be
implemented.
[0087] For example, when blackjack is the card game played, a
blackjack player in a hotel room may enter command signals through
buttons on the television's 909 remote control unit 910 into smart
card unit 911 mounted in the television 909. These signals may then
be sent from the smart card unit 911 through the television's
RJ-59/U cable to the network traffic manager 907. The network
traffic manager may then identify the room address.
[0088] The buttons on the remote control 910 may be used to select
menus on the television 909 that link the player to a series of
blackjack game choices. Although these choices may be presented in
the same or a similar manner as presenting movie selections for
in-room viewing, any suitable manner of presentation is
contemplated by the invention.
[0089] System 116 may have various menus and graphics to direct
users to the appropriate gaming machines 506, allow users to check
balances, and return to the regular menu for the television 909.
The menus and graphics for gaming will preferably be installed on
the network traffic manager 907 at a resolution of
640.times.480.
[0090] A sample menu path for the system 116 offering blackjack is
as follows: A user logs on and goes to a blackjack table menu; this
menu may be found as an available choice on the main menu on the
television 909. The user may then choose a seat at a gaming machine
506, such as a blackjack table, and is preferably sent directly to
an available seat. Additional choices may also be provided,
including numerical links to other menus, lobby, account balances,
etc.
[0091] When a specific seat at a gaming machine 506 is chosen, the
network traffic manager 907 routes the user's room address to an
address on the video/audio switcher modulator 906, as well as an
associated address in the ADCSTRS 903 to link the user's room to a
seat at the gaming table 506.
[0092] The ADCSTRS 903 may then link a user's room number to a
gaming machine seat address to allow user control signals from the
television 909 remote control 910 to place bets, request cards,
split, double down, and communicate any other game-related actions
to the dealer. The ADCSTRS 903 may also acquire card denomination
data from the card-reading shoe PC 908 and process all resultant
data to and from the user's control signals, the shoe, and the
gaming machine 506, through to the SQL or other suitable database
server 904, and any table-mounted bet displays.
[0093] The software preferably used for the ADCSTRS is multi-table,
multi-seat, multi-user routing package that may allow simultaneous
two-way data and simultaneous one-way video and audio transfer
between multiple remote display/control signal input sources, the
VGOB 901, a central server, and a back office data server. For
blackjack and other card games, the software package may preferably
send and receive player-specific card image triggers, account data,
and bet inputs. The ADCSTRS 903 may provide the triggers that may
determine the graphic or alpha numeric overlay displays generated
by the VGOB 901 on top of the gaming machine 506 video signal.
[0094] The ADCSTRS 903 may interface with the network traffic
manager 907 through a serial RS-232 connection. The ADCSTRS 903
software may be configured with a multitude of gaming table seat
"code modules." Each of these small blocks of code may handle all
the required operational elements for one gaming machine. Many code
modules may run simultaneously on one ADCSTRS 903 since the bulk of
the bandwidth needed for each blackjack table seat video/audio
output from the VADA 902 may be handled by the video/audio switcher
modulator 906.
[0095] The television 909 remote control 910 command signals, as
well as the user's financial data, bets, and win/loss activity, may
be processed in, or through, the ADCSTRS 903 server. The
account-related signals may be sent through the network traffic
manager 907 to an in-room folio account management server 912.
[0096] The buttons on the television 909 remote control 910 may
provide all the necessary triggers for the game play functions.
More complex crediting and functionality may be achieved through
the activation of a second layer of number commands.
[0097] In this system 116, the remote control signals may be
converted in the ADCSTRS 903 to serial commands that may be passed
along to the VGOB 901. The VGOB 901 may be a simple "in-line" NTSC
graphic overlay board installed on the NTSC video line between the
camera 706 and the VADA 902. The VGOB 901 may display on-screen
instructions, bet/play amount displays, and account balance
displays overlaid on top of the gaming machine 506 images. The
serial input/output link to the VGOB 901 preferably originates at
the ADCSTRS 903, which may then transmit the character alphanumeric
graphic display commands.
[0098] The VGOB 901 may pass the gaming machine NTSC video images
through to the video/audio switcher modulator 906 while overlaying
images or text in real time. A code package within the gaming
machine room/table seat routing code on the ADCSTRS 903 may be used
to translate and send the remote control 910 commands from a hotel
room to an associated gaming machine 506, while simultaneously
sending usage instructions and/or account data as an overlay
graphic on the blackjack table image in real time; this may serve
to eliminate the need for a PC for every remote game player.
[0099] If the VGOB 901 is a serial device, an equal number of
serial outputs from the ADCSTRS 903 may be required for every
gaming machine seat in the system. However, the VGOB 901 may be
reconfigured to be a network device, and, thus, fewer ADCSTRSs 903
may be required per system 116 and the associated costs of each
system 116 may be reduced.
[0100] The code resident on the ADCSTRS may populate the user
account database. Whenever a file is changed or added to the
software, the system 116 may be configured to automatically update
all component software. The version control server, resident on the
ADCSTRS 903, may automatically uninstall the old version elements
if necessary and update all software or firmware as follows:
[0101] a) Update the version number every time a file is
changed;
[0102] b) Tag each changed file and associate the new files to the
new version number;
[0103] c) Automatically uninstall the old version prior to
installing a full install package; and
[0104] d) In the case of system file updates, the update server
checks all system software in each module at startup and updates
files as necessary.
[0105] It is understood that although a card game is used to
describe the features of this embodiment, the features of this
embodiment may be used with any other type of electronic,
electromechanical, or "live" game. It is further understood that
the features of this embodiment may be employed in conjunction with
the elements described above and below.
[0106] FIG. 7 illustrates an alternative embodiment of a system
7116 having a camera 7706 pointed at a card or gaming table 7506, a
MAC (not shown), a VADA 7902, a VGOB 7901 on the output of each
video feed from the VADA 7902 and ahead of the video/audio switcher
modulator 7906. The system 7116 preferably sends different visual
data to all players "seated" at the table in their rooms and
further includes an ADCSTRS 7903, a SQL or other suitable database
server 7904 or other appropriate server, and the network traffic
manager rack.
[0107] In this embodiment, a card game is described. However, as
discussed above, any suitable game may be played utilizing the
invention.
[0108] The embodiment described herein has several additional
features to other the embodiments presented. It is contemplated
that the features described herein may also be employed in
conjunction with the other embodiments of the invention. For a
blackjack game being played, the graphics package on each VGOB 7901
may preferably show each player the player's "down card" without
showing it to the other players, and may visually confirm the "up
card." Each player's account balance may also be overlaid on that
player's in-room video display 7909 without showing this balance to
the other players.
[0109] System 7116 may preferably operate and interface to the
equipment in the players'locations as described below. The camera
7706 is preferably a high-resolution NTSC or other suitable format
video camera with a wide enough aspect ratio to clearly show an
entire gaming table 7506, the dealer, and the card denominations,
and is preferably aimed at the gaming table 7506; however, any
suitable camera or transmission format may be used. The camera 7706
output may be fed into a VADA 7902. The video signal may be split
into as many feeds as there are players accessing the seats at the
table from their rooms. Of course, the gaming table 7506 may be
used for blackjack or any other card game or any suitable type of
gaming.
[0110] The video outputs from the VADA 7902 may be fed through
VGOBs 7901, then routed into the video/audio switcher modulator
7906. The dealer's audio is preferably acquired with a microphone
through a small amplifier. The amplifier may provide multiple audio
outputs--associated with each video feed--and feed them to the
video/audio switcher modulator 7906.
[0111] A card-reading shoe (not shown), which identifies the suits
and denomination of the cards, may be mounted on the gaming table
7506 and may provide the card data needed to audit the cards that
are dealt if, for example, blackjack is being played. The output
from the card-reading shoe may be integrated into a DOS-based or
other suitable format shoe control PC 7908 and received as text
data over an RS-232 or other suitable connection. The data may
contain card denomination, player position, and bet amount. Card
denomination and suit information may be provided as well.
[0112] This shoe-control PC 7908 may be interfaced to the ADCSTRS
7903 through a serial or other cable. Preferably, the shoe-control
PC 7908 expects to see a bet amount from table position chip
readers. In a preferred configuration, chip data may be emulated in
the ADCSTRS 7903 to provide a placeholder for each user to enable
the shoe data output.
[0113] In a preferred embodiment, the data display from the shoe is
in a DOS text format; however, any suitable format may be used.
From this, a custom protocol conversion may be implemented to
trigger a GIF-based card image library overlaid, or displayed, on a
user's in-room TV or computer display.
[0114] "Bet displays" may be located on the gaming machine 7506 to
give player choice cues to the dealer. These cues may consist of
either a small red LED display, for example, 4 inches-by-6 inches,
at each player seat, or several large LCD display monitors mounted
in the dealer's field of view, or any other suitable display.
[0115] A player in a hotel room may enter command signals through
the TV remote control unit buttons 7910 into a smart card 7911
mounted in the TV 7909. These signals may be sent from the smart
card 7911 through the TV's RJ-59/U cable, or any other suitable
connection, to the network traffic manager 7907. The network
traffic manager 7907 preferably identifies the room address. The
buttons on the TV remote control 7910 may be used to select menus
on the in-room TV 7909 that link the player to a series of gaming
machine 7506 choices. Although these choices may be presented in
the same or a similar manner as presenting move selections for
in-room viewing, any suitable manner is contemplated by the
invention. The menus and graphics may be created for the system
7116 to direct users to the appropriate gaming machines 7506, allow
users to check balances, and return to the main menu and regular
TV.
[0116] The blackjack or other game menus and graphics are
preferably created in 640.times.480 resolution and installed on the
network traffic manager 7907. The menu path may be as follows: A
user logs on and goes to a gaming machine 7506 menu which is found
as an available choice on the main menu. The user may choose a seat
at a gaming machine 7506 and is preferably sent directly to an
available seat. Additional choices may be provided, including
numerical links to other menus, lobby, account balances, etc. When
a specific seat at a gaming machine 7506 is chosen, the network
traffic manager 7907 may route the user's room address to an
address on the video/audio switcher modulator 7906, as well as an
associated address in the ADCSTRS 7903 to link the user's room to a
seat at the gaming machine 7506.
[0117] For blackjack, the ADCSTRS 7903 preferably links a user's
room number to a gaming machine 7506 seat address for playing,
allows user control signals from the TV remote control 7910 to
place bets, request cards, split, double down, and communicate any
other blackjack-related game actions to the dealer. The ADCSTRS
7903 may also acquire card denomination data from the card-reading
shoe and may process all resultant data to and from the user's
control signals, the shoe, and the gaming machine 7506, through to
the SQL or other suitable database server 7904, and any
table-mounted bet displays.
[0118] The software used for the ADCSTRS 7903 is preferably a
multi-table, multi-seat, multi-user routing package that allows
simultaneous two-way data, and simultaneous one-way video and audio
transfer between multiple remote display/control signal input
sources, the VGOBs 7901, a central server, and a back office data
server 7904. The software package may send and receive player
specific card image triggers, account data, and bet inputs. The
ADCSTRS 7903 may provide the triggers that will determine the
graphic or alphanumeric overlay displays generated by the VGOB
boards 7901 on top of the gaming machine video signal.
[0119] The ADCSTRS 7903 preferably interfaces to the network
traffic manager 7907 through a serial RS-232 connection. The
ADCSTRS software may be configured with a multitude of gaming table
seat "code modules." Each of these small blocks of code may handle
all the required operational elements for one gaming table seat.
Many code modules may run simultaneously on one ADCSTRS 7903 since
the bulk of the bandwidth needed for each gaming table seat
video/audio output from the VADA 7902 may be handled by the
video/audio switcher modulator.
[0120] The TV remote control 7910 command signals, as well as the
user's financial data, bets, and win/loss activity, may be
processed in, or through, the ADCSTRS 7903. The account-related
signals may be sent either through the network traffic manager 7907
to an in-room folio account management server or sent on to an
account management SQL or other suitable database server or
both.
[0121] The buttons on the TV remote control 7910 may provide all
the necessary triggers for the game play functions. More complex
crediting and functionality may be achieved through the activation
of a second layer of number commands. In this system 7116, the
remote control signals may be converted in the ADCSTRS 7903 to
serial commands that may be passed along to the VGOB boards 7901.
The VGOB boards 7901 are preferably simple "in-line" NTSC graphic
overlay board installed on the NTSC video line between the VADA
7902 and the hospitality networks' ISP. The VGOB boards 7901 may
display on-screen instructions, bet/play amount displays, and
account balance displays overlaid on top of the gaming table 7506
images. The serial I/O links to the VGOB boards 7901 may originate
at the ADCSTRS 7903, which may transmit the character alphanumeric
graphic display commands.
[0122] Preferably, the VGOB boards 7901 pass the blackjack or other
game video images through to the video/audio switcher modulator,
while overlaying, for example, 11 lines of 28 characters of text in
real time. A code package may be located within the gaming table
room/table seat routing code on the ADCSTRS 1903 to translate and
output the remote control commands from a hotel room to an
associated gaming machine 7506, while simultaneously sending usage
instructions and/or account data as an overlay graphic on the
gaming table image in real time, thus eliminating the need for a PC
at every gaming machine. These gaming machines may be used, as
discussed above, for any suitable electronic, electromechanical, or
"live" game.
[0123] For card games, the graphics package on each VGOB board 7901
will preferably show each player his or her down card without
showing it to the other players and visually confirm the up card.
In a preferred embodiment, each player's account balance may be
overlaid on their in-room video display without showing the balance
to the other players.
[0124] Since the VGOB is preferably a serial device, an equal
number of serial outputs from the ADCSTRS 7903 may be required for
every gaming table seat in the system. If the VGOB is reconfigured
to be a network device, fewer ADCSTRSs per system may be used, and
the associated costs of each system may be reduced.
[0125] The code resident on the ADCSTRS 7903 may populate the user
account database. Whenever a file is changed or added to the
software, the system preferably automatically updates all component
software. The version control server, resident on the ADCSTRS 7903,
may automatically uninstall the old version elements, if necessary,
and update all software or firmware as follows:
[0126] a) Update the version number every time a file is
changed;
[0127] b) Tag each changed file and associate the new files to the
new version number;
[0128] c) Automatically uninstall the old version prior to
installing a full install package; and
[0129] d) In the case of system file updates, the update server
checks all system software in each module at startup and updates
files as necessary.
[0130] It is understood that although a card game is used to
describe the features of this embodiment, the features of this
embodiment may be used with any other type of electronic,
electromechanical, or "live" game. It is to be further understood
that the features of this embodiment may be employed in conjunction
with the elements described above and below.
[0131] FIG. 8 illustrates a further alternative embodiment of a
system 8116 having a camera 8706 pointed at a gaming machine 8506,
a MAC (not shown), a GMS 8913 that sends exactly the same visual
data to all players "seated" at the table in their rooms in the
case of a card game, a VADA 8902, an ADCSTRS 8903, a SQL or other
suitable back office accounting database server 8904, and an
existing traffic manager rack 8907.
[0132] The embodiment described herein has several additional
features to the other embodiments presented. The system 8116 will
preferably operate and interface to in-room configurations as
follows. A high-resolution NTSC or other suitable format video
camera or any other suitable camera 8706 with a wide enough aspect
ratio to clearly show an entire gaming table 8506, the dealer, and
the card denominations, maybe fed through a GMS 8913, then into a
VADA 8902. The video signal may be split into as many feeds as
there are players accessing the seats at the table from their
rooms. The dealer's audio may be acquired with a microphone through
an amplifier. The amplifier may provide multiple audio outputs,
associated with each video feed, to the video/audio switcher
modulator.
[0133] The card-reading shoe may be one sold by Mikohn but may be
of any suitable type; it will preferably provide the card data
needed to audit the cards that are dealt. The output from the
card-reading shoe may be integrated into a DOS-based or other
suitable format shoe control PC 8908 and received as text data over
an RS-232 or other suitable connection. The data may contain card
denomination, card suit, player position, and bet amount.
[0134] The shoe-control PC 8908 may be interfaced to the ADCSTRS
8903 through a serial cable. Normally the shoe-control PC expects
to see a bet amount from a table position chip reader. In a
preferred configuration, the chip position data will be emulated in
the ADCSTRS 8903 to provide a placeholder for each user to enable
the shoe data output.
[0135] The data display from the shoe may be in a DOS text format
or any other suitable format including a custom protocol conversion
to trigger a GIF-based card image library overlaid, or displayed,
on the users in-room TV 8909 or computer display.
[0136] "Bet displays" may be located at the table to give player
choice cues to the dealer. These cues may consist of either a small
red LED display, for example, 4-inches-by-6 inches, at each player
seat, or several large LCD display monitors mounted in the dealer's
field of view, or any other suitable display.
[0137] In a preferred embodiment, when the system is used for
blackjack, a player in a hotel room enters command signals through
the TV remote control unit 8910 buttons into the smart card 8911
mounted in the TV 8909. These signals may be sent from the smart
card 8911 through the TV's RJ-59/U cable to the network traffic
manager 8907, where the network traffic manager 8907 may identify
the room address.
[0138] The buttons on the TV remote control 8910 may be used to
select menus on the in-room TV 8909 that link the player to a
series of gaming table choices, such as blackjack tables. Although
these may be presented in the same or a similar manner as
presenting movie selections for in-room viewing, any suitable
manner of presentation is contemplated by the invention. Menus and
graphics may be used by the system 8116 to direct users to the
appropriate gaming tables, allow users to check balances, and
return to the main menu and regular TV. The gaming menus and
graphics are preferably created in 640.times.480 resolution and
installed on the network traffic manager 8907.
[0139] The menu path may operate as follows: a user logs on and
goes to a gaming table menu, which is found as an available choice
on the main menu. The user may then choose a seat at a gaming
machine 8506 (for example, a blackjack table), and is preferably
sent directly to an available seat. Other additional choices may
include numerical links to other menus, lobby, account balances,
etc. When a specific seat at a gaming machine 8506 is chosen, the
network traffic manager 8907 routes the user's room address to an
address on the video/audio switcher modulator 8906, as well as an
associated address in the ADCSTRS 8903 to link the user's room to
the gaming table 8506 through the GMS 8913.
[0140] In a preferred embodiment, in order to get the highest
quality video possible up to the rooms, a video capture card will
be incorporated in the GMS 8913. The capture board may accept the
camera input, allow real time video overlay of the captured stream,
and output the resulting composite video display as NTSC. An ATI
Radeon board or other suitable board may handle the in/out
functions and allow the video to be inserted into a Visual BASIC or
other suitable graphic shell. A Coreco Bandit II or other suitable
system may be used to perform video overlay and may also provide
video output. It is understood that, although the ATI and Coreco
boards are disclosed herein, any suitable processor or combination
of processors may be used to perform these functions.
[0141] For blackjack, the graphics package on the GMS will
preferably confirm all players' cards with graphic card
representations, as well as provide graphic "bet entry buttons,"
chips, win/loss displays, etc. These graphics may "live" in a
Visual BASIC or other suitable shell wrapped around the camera
video feed. Ideally, the GMSs 8913 may be configured with a
motherboard with an onboard video input/output card with 64
megabytes of video RAM (shared or otherwise), 128 megabytes of
SDRAM, a 20 megabyte hard drive, an onboard LAN, a serial port, a
USB port, and at least a Pentium III 800 MHz processor; however,
any suitable components may be used.
[0142] The ADCSTRS 8903 may link a user's room number to a gaming
table seat address to allow user control signals from the TV remote
control to place bets, request cards, split, double down, and
communicate any other blackjack-related game actions to the dealer.
It may also acquire card denomination data from the card-reading
shoe and process all resultant data to and from the user's control
signals, the shoe, and the game table, through to the SQL or other
suitable database server, and any table mounted bet displays.
[0143] The software in the ADCSTRS 8903 is preferably a
multi-table, multi-seat, multi-user routing package that allows
simultaneous two-way data, and simultaneous one-way video and audio
transfer between multiple remote display/control signal input
sources, a GMS 8913, a central server, and a back office SQL or
other suitable database server 8904. The software package may
control the switching of the common gaming table video and audio to
all players, as well as transmit player specific card image
triggers, account data, and bet inputs to the GMS 8913.
[0144] The ADCSTRS 8903 may interface to the network traffic
manager 8907 through a serial RS-232 connection or any other
suitable connection. The ADCSTRS software may be configured with a
series of gaming table seat "code modules." Each of these blocks of
code may handle all the required operational elements for one
player at an in-room gaming table seat and the GMS 8913. Many code
modules may run simultaneously on one ADCSTRS 8903 since the bulk
of the bandwidth needed for each gaming table seat video output may
be handled by the video/audio switcher modulator 8906.
[0145] The TV remote control command signals, as well as the user's
financial data, bets, and win/loss activity, may be processed in,
or through, the ADCSTRS 8903. The account-related signals may be
sent either through the network traffic manager 8907 to an in-room
folio account management server 8912, and/or sent on to an account
management SQL or other suitable database server.
[0146] In system 8116, the TV remote control signals may be passed
along through the ADCSTRS 8903 to the GMS 8913 through a serial
port. The TV remote control signals may be converted to serial
commands in the GMS 8913, and used to place bets, communicate card
choices, etc. Additional serial communication between the GMS 8913
and the ADCSTRS 8903 may handle insertion of funds, player
tracking, and the adding or removal of win/loss funds from the
player's account. The buttons on the TV remote control 8910 may
provide all the necessary triggers for the game play functions.
More complex crediting and functionality may be achieved through
the activation of a second layer of number commands.
[0147] The code resident on the ADCSTRS 8903 may populate the user
account database. Whenever a file is changed or added to the
software in any of the gaming products, the system 8116 preferably
automatically updates all online system component software. In the
case of a remote user logging on to the system with a client-based
piece of hardware such as a thin client or set top box, the version
control server may automatically uninstall the old version
elements, if necessary, and update the software or firmware on that
piece of hardware. The version control server preferably operates
as follows:
[0148] a) Update its version number every time a file is
changed;
[0149] b) Tag each changed file and associate the new files to its
new version number;
[0150] c) Check a user's client version number at logon, looks up
the current number and location of all updated files in the current
server version number relative to the user's client version number,
and updates the appropriate files on the user's client on his hard
drive;
[0151] d) Automatically uninstall the old version prior to
installing a full install package; and
[0152] e) In the case of system file updates, the update server
must check all system software in each module at startup and update
files as necessary.
[0153] It is understood that although a card game is used to
describe the features of this embodiment, the features of this
embodiment may be used with any other type of electronic,
electromechanical, or "live" game. It is to be further understood
that the features of this embodiment may be employed in conjunction
with the elements described above and below.
[0154] FIG. 9 illustrates a further embodiment of a system 9116
having two cameras 9706 (preferably NTSC cameras or any other
suitable camera) pointed at card or other gaming machine 9506, a
card-reading shoe (not shown) and associated control PC 9908, a
video mixer 9916 (PC or standalone), a VADA 9902, a microphone
9914/amplifier 9915 combination, multiple GMSs 9913 that are
capable of sending different visual data to all players "seated" at
the table from their in-room TV 9909, an ADCSTRS 9903, an SQL or
other suitable back office accounting database server PC 9904, an
advertising server PC 9918, a switching hub 9917, and the existing
network traffic manager rack 9907. Of course, any suitable number
of cameras may be used.
[0155] The primary additional features available in the system 9116
with multiple GMSs 9913 are graphic related. For a card game, the
graphics package on each GMS 9913 will preferably show each player
his or her down card, without showing it to the other players, and
visually confirm the up card. In a preferred embodiment, each
player's account balance may be overlaid on his or her in-room
video display without showing this balance to the other players.
Additional features may also be present in the GMSs 9913.
[0156] The system 9116 will preferably operate and interface to the
in-room configurations as follows. Two high-resolution NTSC or
other suitable format video cameras 9706 with wide enough aspect
ratios to clearly show an entire gaming machine 9506, the dealer,
and the card denominations, will preferably capture video images
from the gaming machine, when it is, for example, a blackjack
table. One camera 9706 may be aimed downward at the blackjack table
from a position above the gaming machine 9506, for example, five
feet. The other camera 9706 may be aimed at the dealer from a
position several feet away from the center seat outer edge of the
gaming machine 9506 at the dealer's eye level.
[0157] The camera signals may be mixed together in a video mixer
9916 to put the dealer's upper body in a logical relation to the
table image. Two images may be used to optimize the clarity of the
cards and the dealer's face. The video mixer 9916 will preferably
be a Pentium III 800 MHz PC server with 256 megabytes of RAM with
two Osprey 100 (or equivalent) capture cards installed, or it may
be a SIMA SFX-M Pro Series (or equivalent) video mixer. The use of
any suitable video mixing equipment is contemplated by the
invention. The mixed camera video signal may be sent to VADA
9902.
[0158] A microphone 9914/amplifier 9915 combination maybe used to
capture audio signals from the gaming machine 9506. The microphone
9914 may be used to pick up the dealer's voice. The output of the
microphone may be sent to the amplifier 9915 first, and then the
amplifier 9916 output may be sent to the VADA 9902. The VADA 9902
will preferably distribute the video and audio signals in multiple
streams to the GMSs. The GMSs may provide camera video and dealer
audio, mixed with bet information text, additional graphics, and
advertising media, to the video/audio switcher modulator.
[0159] A Mikohn or other suitable card-reading shoe may provide the
card data needed to audit the cards that are dealt. The output from
the card-reading shoe will preferably be integrated into a
DOS-based or other suitable format shoe control PC 9908 and
received as text data over an RS-232 or other suitable connection
medium. The data may contain card denomination, suit information,
player position, and bet amount. The shoe-control PC 9908 may, in
turn, be interfaced to the ADCSTRS 9903 through a serial cable. The
shoe-control PC may expect to see a bet amount from table position
chip readers. In a preferred configuration, the chip position data
will preferably be emulated in the ADCSTRS 9903 to provide a
placeholder for each user to enable the shoe data output. In an
alternate implementation, the RS-232 shoe data may be sent directly
to the ADCSTRS 9903, bypassing the shoe-control PC 9908. The data
display from the shoe may be in a DOS text format or in a custom
protocol which triggers a GIF-based card image library overlaid, or
displayed, on the user's in-room TV 9909 or computer display.
[0160] "Bet displays" may be located at the table to give player
choice cues to the dealer. These cues may consist of either a small
red LED display, for example, 4 inches-by-6 inches, at each player
seat or several large LCD display monitors mounted in the dealer's
field of view.
[0161] A blackjack player in a hotel room will preferably enter
command signals through the TV remote control unit buttons 9910
into the smart card 9911 mounted in the TV 9909. These signals may
be sent from the smart card through the TV's RJ-59/U cable to the
network traffic manager 9907. The network traffic manager 9907 may
identify the room address. The buttons on the TV remote control
9910 may be used to select menus on the in-room TV 9909 that link
the player to a series of gaming machine 9506 choices. Although
these may be presented in the same or a similar manner as
presenting movie selections for in-room viewing, any suitable
manner of presentation is contemplated by the invention.
[0162] There may be menus and graphics for the system 9116 to
direct users to the appropriate gaming machines 9506, allow users
to check balances, and return to the main menu and regular TV 9909.
The menus and graphics are preferably created in 640.times.480
resolution and installed on the network traffic manager 9907. The
menu path may be configured for a blackjack game as follows. A user
logs on and goes to a blackjack table menu, which is found as an
available choice on the main menu. The user may then choose a seat
at a blackjack table, and this choice may then be sent directly to
an available seat. Additional choices may be provided including
numerical links to other menus, lobby, account balances, etc.
[0163] For a card game, when a specific seat at a gaming machine
9506 is chosen, the network traffic manager may route the user's
room address to an address on the video/audio switcher modulator
9906, as well as an associated address in the ADCSTRS to link the
user's room to the gaming machine 9506 through a GMS 9913. A video
capture card may be incorporated in the GMSs 9913 in order to get
the highest quality video possible up to the rooms. The capture
boards may accept the camera feeds that are split and distributed
by the VADA, allow real time video overlay of the captured stream,
and output the resulting composite video display as NTSC.
[0164] Preferably, there will be space inside each GMS to use a
graphics card, such as an ATI Radeon card or any suitable card, for
the video in/out. Any suitable computer, such an 800 MHz to 1 GHz
Pentium III with 256 megabytes of RAM, and 20 megabyte hard drive,
an onboard LAN, a serial port, and a USB port, may be used to run a
Media Player window or other suitable window simultaneously with
the NTSC or other suitable format display. Preferably, the GMSs
9913 will be configured with a motherboard with onboard video
output capability.
[0165] The graphics packages on the GMSs 9913 may individually
confirm each players' up and down cards with graphic card
representations, as well as provide graphic "bet entry buttons,"
chips, win/loss displays, etc. These graphics may "live" in a
Visual BASIC or other suitable shell wrapped around the camera
video feed.
[0166] The GMSs may be associated with room numbers by the network
and in-room servers. The GMSs may also provide text overlays,
account information and may also include video streaming software,
for example, Real Player or Windows Media or any suitable
alternative, to allow playback of customer specific
advertising/info that is fed through the ADCSTRS 9903 from the
advertising server 9918. The advertising server 9918 will
preferably plug into the system 9116 at the switching hub. The
advertising server 9918 may store video and audio advertising media
that may be sent to any or all users simultaneously or
independently. Player tracking data may be used to optimize
advertising to a particular player's likes and needs.
[0167] A switching hub may link the ADCSTRS 9903 to all outboard
servers, SQL or other suitable database server, advertising server,
GMS, and video server and the in-room system through RJ-45 network
cables. The ADCSTRS 9903 may also connect the in-room system
through a serial RS-232 link.
[0168] The ADCSTRS 9903 may link a user's room number to a GMS
address, allow user control signals from the TV remote control 9910
to place bets, request cards, split, double down, and communicate
any other blackjack-related game actions to the dealer. It also may
acquire card denomination data from the card-reading shoe, and
process all resultant data to and from the user's control signals,
the shoe, and the game table, through to the SQL or other suitable
database server, and any table mounted bet displays.
[0169] The software for the ADCSTRS 9903 will preferably be a
multi-table, multi-seat, multiuser routing package that allows
simultaneous two-way data, and simultaneous one-way video and audio
transfer between multiple remote display/control signal input
sources, a GMS, a central server, and a back office SQL or other
suitable database server 9904. The software package will preferably
control the switching of the common blackjack table video and audio
to all players, as well as transmit player specific card image
triggers, account data, and bet inputs to the GMS 9913.
[0170] The ADCSTRS 9903 may interface to the network traffic
manager through a serial RS-232 or other suitable connection. For
blackjack, the ADCSTRS software may be configured with a multitude
of blackjack table seat "code modules." Each of these blocks of
code will preferably handle all the required operational elements
for one blackjack table seat and its associated GMS 9913. Many code
modules may run simultaneously on one ADCSTRS 9903 since the bulk
of the bandwidth needed for each blackjack table seat video output
may be handled by the video/audio switcher modulator 9906.
[0171] The TV remote control 9910 may command signals, as well as
the user's financial data, bets, and win/loss activity, are
processed in, or through, the ADCSTRS 9903. The accountrelated
signals may either be sent through the network traffic manager 9907
to an in-room folio database 9912, and/or sent on to an account
management database server.
[0172] In system 9116, the TV remote control signals may be passed
along through the ADCSTRS 9903 to the GMS 9913 through a network
hub. The TV remote control signals may be converted to serial
commands in the GMSs 9913, and used to place bets, communicate card
choices, etc. Additional data communication between the GMS 9913
and the ADCSTRS 9903 will preferably handle insertion of funds,
player tracking, and the adding or removal of win/loss funds from
the player's account.
[0173] The buttons on the TV remote control 9910 may provide all
the necessary triggers for the blackjack game play functions. More
complex crediting and functionality may be achieved through the
activation of a second layer of number commands.
[0174] The code resident on the ADCSTRS 9903 may populate the user
account database. Whenever a file is changed or added to the
software in any of the gaming products, the system preferably
automatically updates all online system component software. In the
case of a remote user logging on to the system with a client-based
piece of hardware such as a thin client or set top box, the version
control server may automatically uninstall the old version
elements, if necessary, and update the software or firmware on that
piece of hardware. The version control server may operate as
follows:
[0175] a) Update its version number every time a file is
changed;
[0176] b) Tag each changed file and associate the new files to its
new version number;
[0177] c) Check a user's client version number at logon, looks up
the current number and location of all updated files in the current
server version number relative to the user's client version number,
and updates the appropriate files on the user's client hard
drive;
[0178] d) Automatically uninstall the old version prior to
installing a full install package; and
[0179] e) In the case of system file updates, the update server
must check all system software in each module at startup and update
files as necessary.
[0180] It is understood that although a card game is used to
describe the features of this embodiment, the features of this
embodiment may be used with any other type of electronic,
electromechanical, or "live" game. It is further understood that
the features of this embodiment may be employed in conjunction with
the elements described above and below.
[0181] FIG. 10 illustrates an embodiment of a system 10116. The
configurations for the system 10116 have certain features in common
with the systems illustrated in FIGS. 6-9 and described above. In a
preferred embodiment, system 10116 has a redesigned protocol
translation software located in the ADCSTRS 10903 and the GMSs
10913 to make use of the increased control options made available
from the in-room keyboard/mouse, as handed off by the ADCSTRS
10903.
[0182] The system 10116 preferably uses a video server array that
stores movies in MPEG-2 or any other suitable format and decodes to
NTSC prior to shipping the signal through the video/audio switcher
modulator 10906 and through the RJ-59/U cable to the in-room TV
10909.
[0183] Preferably, the system 10116 uses an IS client configured
with a 400 MHz Celeron processor, 64 megabytes of memory, a 10
gigabyte hard drive, and a PCI-based VGA card running at
640.times.480 fall color mode with a TV output and an Ethernet
connection. These devices may be used to provide in-room Web
access. It is understood that any suitable component or components
may be utilized to perform these functions.
[0184] For blackjack, players may use the in-room TV remote 10910
or keyboard/mouse to control the client and transmit the client
video output to the room as NTSC or other suitable format video
data through the video/audio switcher modulator. Preferably, the
interface will be designed to route the keyboard/mouse commands
directly to the GMSs 10913, and process commands.
[0185] It is understood that although a card game is used to
describe the features of this embodiment, the features of this
embodiment may be used with any other type of electronic,
electromechanical, or "live" game. It is further understood that
the features of this embodiment may be employed in conjunction with
the elements described above and below.
[0186] FIG. 11 illustrates an embodiment of a system 11116. The
configurations for the system 11116 have certain features in common
with the systems illustrated in FIGS. 6-10 and described above. In
a preferred embodiment, system 11116 is that the function of
several GMSs 11913 may be combined into a single server 11993.
Other features of this system may include an audio distribution
amplifier 11992, an ADCSTRS 11903, a database 11904, a switching
hub 11917, a microphone 11914, a shoe control unit 11908, one or
more cameras 11706, a gaming machine 11506, a television or other
suitable display device 11909, a remote control 11911, a smart card
11911, a network traffic manager 11907, a video/audio switcher
modulator 11906, a bet display 11990, an audio server 11991, a
folio database 11912, a video mixer 11916 and any other suitable
components.
[0187] It is understood that the features of this embodiment may be
used with a card game such as blackjack or any other type of
electronic, electromechanical, or "live" game. It is further
understood that the features of this embodiment may be employed in
conjunction with the elements described above. In addition, it is
understood that any number of certain elements disclosed in the
various embodiments may be used, such as one or more cameras.
[0188] It is to be understood that the embodiments and variations
shown and described herein are merely illustrative of the
principles of the invention and that various modifications may be
implemented by those skilled in the art without departing from the
scope and spirit of the invention. It is to be further understood
that the scope of the invention presented herein contemplates any
combination of elements from the various embodiments disclosed
herein.
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