U.S. patent application number 10/060615 was filed with the patent office on 2002-09-12 for word game and methods for conducting same.
This patent application is currently assigned to Creekview Productions LLC. Invention is credited to Leis, Mark A..
Application Number | 20020125637 10/060615 |
Document ID | / |
Family ID | 23011957 |
Filed Date | 2002-09-12 |
United States Patent
Application |
20020125637 |
Kind Code |
A1 |
Leis, Mark A. |
September 12, 2002 |
Word game and methods for conducting same
Abstract
This invention provides a game for one or more players that is
played as a game show, as an interactive home computer game, as an
interactive on-line game and as a board game. The game challenges
players to answer clues in various categories by identifying an
answer of one or more words to the clue, wherein each word in the
answer consists exclusively of two or more syllables from the
syllables provided. The game provides both entertainment and
educational value to the players and audience, if present. The
invention also provides methods for conducting and playing the
game.
Inventors: |
Leis, Mark A.; (Cinnaminson,
NJ) |
Correspondence
Address: |
DILWORTH PAXSON LLP
1735 Market Street
Philadelphia
PA
19103
US
|
Assignee: |
Creekview Productions LLC
Marlton
NJ
|
Family ID: |
23011957 |
Appl. No.: |
10/060615 |
Filed: |
January 30, 2002 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
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60265807 |
Jan 31, 2001 |
|
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Current U.S.
Class: |
273/272 |
Current CPC
Class: |
A63F 9/0098 20130101;
A63F 3/0423 20130101; A63F 2300/407 20130101; A63F 2300/409
20130101 |
Class at
Publication: |
273/272 |
International
Class: |
A63F 003/00 |
Claims
What is claimed is:
1. A word game playable by one or more players comprising: a game
board viewable simultaneously by all players, wherein the game
board further comprises (i) at least one category, (ii) at least
one value option within each category and (iii) a plurality of
syllables in a plurality of syllable text boxes; a clue associated
with each value option, wherein the clue is revealed when the value
option is selected; and an answer for the clue, comprising at least
one word, wherein the answer consists entirely of the syllables in
the syllable text boxes.
2. The word game of claim 1, further comprising points, cash or
prizes awarded to the player who correctly answers the associated
clue, and wherein each player's score comprises the accumulated
points, cash or prizes.
3. The word game of claim 2, further comprising a penalty for an
incorrect answer.
4. The word game of claim 1, further comprising a scoreboard for
maintaining each player's score.
5. The word game of claim 1, further comprising a plurality of
rounds played by the players.
6. The word game of claim 5, wherein the player with the greatest
score at the end of the last round played by the players is the
winner.
7. The word game of claim 1, further comprising a prize associated
with the at least one value option, wherein when the correct answer
is given by a player, a prize board replaces the game board, and
wherein the prize board comprises (i) the syllable text boxes
forming the correct answer, and (ii) a hidden prize or penalty
associated with each syllable text box.
8. The word game of claim 1, wherein the game is played as a game
show.
9. The word game of claim 1, wherein the game is played as an
interactive home computer game.
10. The word game of claim 1, wherein the game is played as an
interactive on-line game via the internet.
11. The word game of claim 1, wherein the game is played as a board
game.
12. A method for conducting a word game using a predetermined
number of players, comprising the steps of: providing a game board
that is visible by the players, wherein the game board comprises
(i) at least one category, (ii) at least one value option within
each category and (iii) a plurality of syllables in a plurality of
syllables text boxes, from which at least one value option is
selected by a player; providing a clue to the players along with
the number of syllables found in the correct one or more word
answer, wherein the correct answer to the clue consists of two or
more syllables selected exclusively from the syllables on the game
board; providing points, cash or prizes to the player giving a
correct answer; and repeating the preceding steps until the game is
ended.
13. The method of claim 12, further comprising removing from the
game board each of the syllables combined to form the correct
answer after the correct answer has been given.
14. The method of claim 12, further comprising penalizing the
player giving an incorrect answer.
15. The method of claim 12, further comprising providing a prize
for one or more value options and displaying a prize board when the
correct answer is given by a player, wherein a syllable text box is
selected by a player from the prize board having (i) the syllable
text boxes forming the correct answer, and (ii) a hidden prize or
penalty associated with each syllable text box.
16. The method of claim 15, further comprising providing an option
to play or pass to the player who provides the correct answer.
17. The method of claim 12, further comprising providing the
players from a particular age group, and tailoring the game clues
to match the age group of the players.
18. The method of claim 12, further comprising providing the
players from a particular interest group, and tailoring the game
clues to match the interest group of the players.
19. The method of claim 12, further comprising conducting the game
as a game show.
20. The method of claim 12, further comprising conducting the game
as an interactive home computer game.
21. The method of claim 12, further comprising conducting the game
as an interactive on-line game via the internet.
22. The method of claim 12, further comprising conducting the game
as a board game.
23. A method for playing a word game having a plurality of players,
wherein the game play by each player comprises the steps of:
reviewing a game board that is visible to the players, wherein the
game board comprises (i) at least one category, (ii) at least one
value option within each category and (iii) a plurality of
syllables in a plurality of syllable text boxes; selecting a value
option; receiving a clue for the selected value option; providing a
one or more word answer to the clue, wherein the answer consists
entirely of two or more syllables from the syllable text boxes on
the game board; receiving points, cash or prizes for a correct
answer; and repeating the preceding steps until the game is
ended.
24. The method of claim 23, further comprising receiving a penalty
for an incorrect answer.
25. The method of claim 23, further comprising, when a prize for
one or more value options is provided and the correct answer is
given, selecting a syllable text box from a prize board having (i)
the syllable text boxes forming the correct answer, and (ii) a
hidden prize or penalty associated with each syllable text box.
26. The method of claim 23, further comprising playing a plurality
of rounds.
27. The method of claim 23, further comprising playing the game as
a game show.
28. The method of claim 23, further comprising playing the game as
an interactive home computer game.
29. The method of claim 23, further comprising playing the game as
an interactive on-line game via the internet.
30. The method of claim 23, further comprising playing the game as
a board game.
Description
REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to U.S. Provisional
Application No. 60/265,807, filed Jan. 31, 2001.
FIELD OF THE INVENTION
[0002] This invention relates to a game providing both
entertainment and educational value that can be played as a game
show, as an interactive home computer game, as an interactive
on-line game and as a board game. The invention also relates to
methods for conducting and playing the game.
BACKGROUND OF THE INVENTION
[0003] Games have varied formats, diverse contents, and serve
numerous purposes. For instance, games are designed to provide
entertainment, education, methods for improving or enhancing skills
or any combination thereof. Moreover, the goal of an educational
game is to stimulate interest in the subject by re-programming
learning into a game format. Likewise, games are designed for
individual play, competitive play, group play, team challenges and
various combinations of players. Similarly, games often combine
several purposes in a competitive, entertaining, and even
financially rewarding setting.
[0004] In addition to the many purposes, games are available in
various presentation formats including, for example, TV game shows,
interactive electronic games, and board games. Interactive
electronic games are played on any number of devices, such as
portable devices, e.g., Game Boys.RTM. and Palm Pilots, game
machines, e.g., Sony PlayStation.RTM., Microsoft X-box, Nintendo
GameCube.TM., and personal computers, and on-line systems, e.g.,
the internet.
[0005] Because general skills and interests of contestants and
audiences are relatively constant over time, a number of TV game
show concepts have been developed loosely based on previous games.
For example, TV game shows have originated as board games that have
been adapted for players before a television audience. Other
concepts have been initially developed as a television based game
show, and then adapted to be a board game or electronic game. In
these cases, even though loosely based on an existing game, the new
game comprises so many new and different features that often a
totally new game is created. For example, Wheel of Fortune.RTM. is
loosely based on the well-known game, HangMan, and Hollywood
Squares.RTM. is loosely based on the common Tic-Tac-Toe game.
[0006] Likewise, games may be loosely based on puzzles. A number of
puzzles exist that use words broken into syllables or listed
syllables that combine to create words. These puzzles are found
mainly in print media, such as puzzle magazines, and are usually
designed to challenge an individual. An example of a puzzle of this
type is "Syllacrostics" by Penny Press. In this puzzle, words are
broken into syllables and the syllables are listed alphabetically
in a box. A series of crossword puzzle type clues or definitions
are listed vertically adjacent to blank spaces representing the
corresponding answers. The answers to the clues are a combination
of the syllables listed in the box. The number of blank spaces for
each answer indicates the number of letters in the answer. The
number of syllables for each answer is also provided. The object is
to fill in the answers to the clues by using all the syllables in
the box.
[0007] However, although puzzles provide individual challenge, they
do not provide competitive play. By comparison, a game format is
designed to interest a larger amount of players, and entice more
people to be challenged by adding a competitive element. Along with
the competitive element, a game provides entertainment and
educational elements. Additionally, by letting players earn or be
awarded prizes increases interest in playing the game, and also
makes the game more interesting to those watching the game.
Consequently, a game provides many benefits not available in a
simple, one player puzzle. Therefore, a game combining competition,
entertainment, and education also advances learning by increasing
player participation and expanding the audience.
SUMMARY OF THE INVENTION
[0008] The present invention provides a competitive, entertaining
and educational game with broad appeal that generates great
interest and leads to increased educational opportunities, e.g.,
improved knowledge, vocabulary, and spelling. Because the game is
competitive and entertaining, it attracts players, and an audience
to watch the players.
[0009] In a preferred embodiment of the present invention, the word
game playable by one or more players comprises a game board
viewable simultaneously by all players. The game board comprises
(i) at least one category, (ii) at least one value option within
each category and (iii) a plurality of syllables in a plurality of
syllable text boxes. When a value option is selected, a clue
associated with the value option is revealed. The answer for the
clue, comprising at least one word, consists entirely of the
syllables in the syllable text boxes. The game includes points,
cash or prizes awarded for a correct answer to a clue and a penalty
for an incorrect answer to a clue. A player's score is the
accumulated points, cash or prizes. In an alternative embodiment,
the game is played in rounds, and the player with the greatest
score at the end of the last round played is the winner.
[0010] In addition, in a preferred embodiment, the game comprises a
prize associated with at least one value option, wherein when the
correct answer is given by a player, a prize board having the
syllable text boxes forming the correct answer and a hidden prize
option associated with each syllable text box, replaces the game
board. The game can be played as a game show broadcast by a
national or local network, as an interactive home computer game, as
an interactive on-line game or as a board game
[0011] In another preferred embodiment, a method is provided for
conducting the word game, using a predetermined number of players,
comprising: providing a game board visible to the players, wherein
the game board comprises (i) at least one category, (ii) at least
one value option within each category and (iii) a plurality of
syllables in a plurality of syllable text boxes, from which at
least one value option is selected by a player. Next, a clue
associated with the selected value option is provided to the
players, along with the number of syllables found in the correct
word answer. The correct word answer consists of syllables selected
exclusively from the syllables on the game board. Points, cash or
prizes are provided to the player who correctly answers the clue.
After a correct answer is given, each of the syllables combined to
form the correct answer are removed from the game board. The steps
are repeated until the game is ended.
[0012] In yet another preferred embodiment, the method for
conducting the word game also comprises providing a prize for one
or more value option, so that when a correct answer is given, a
prize board having the syllables of the correct answer and a prize
or penalty for each syllable is displayed from which the player
selects a syllable and receives the prize or penalty revealed.
Additionally, in an alternative embodiment, the player who gives
the correct answer is provided an option to pass or play. Further
provided is a method for conducting the word game as a game show,
as an interactive home computer game, as an interactive on-line
game via the internet, and as a board game.
[0013] In yet another preferred embodiment, the present invention
provides a method for playing the word game having a plurality of
players, wherein the game play by each player comprises reviewing a
game board visible to the players, wherein the game board comprises
(i) at least one category, (ii) at least one value option within
each category and (iii) a plurality of syllables in a plurality of
syllable text boxes. Selecting a value option and receiving a clue
associated with the selected value option, along with the number of
syllables found in the correct word answer. The correct word answer
consists of syllables selected exclusively from the syllables on
the game board. Then, receiving points, cash or prizes by correctly
answering the clue or receiving a penalty for incorrectly answering
the clue, and repeating the steps until the game is ended.
Additionally, another preferred embodiment comprises playing the
game in a plurality of rounds.
[0014] Moreover, the method for playing the word game also
comprises when a prize for one or more value option is provided and
a correct answer is given, selecting a syllable from a prize board
having the syllables of the correct answer and a prize or penalty
for each syllable, and receiving the prize or penalty revealed.
[0015] Further provided is a method for playing the word game as a
game show, as an interactive home computer game, as an interactive
on-line game via the internet, and as a board game.
[0016] Additional objects, advantages and novel features of the
invention will be set forth in part in the description, examples
and figures which follow, and in part will become apparent to those
skilled in the art upon examination of the following, or may be
learned by practice of the invention.
DESCRIPTION OF THE DRAWINGS
[0017] The foregoing summary, as well as the following detailed
description of the invention, will be better understood when read
in conjunction with the appended drawings. For the purpose of
illustrating the invention, there are shown in the drawings,
certain embodiment(s), which are presently preferred. It should be
understood, however, that the invention is not limited to the
precise arrangements and instrumentalities shown.
[0018] FIG. 1 shows an exemplary game board according to a
preferred embodiment of the present invention.
[0019] FIG. 2 shows an exemplary game board of FIG. 1 after a
selection is made
[0020] FIG. 3 shows an exemplary game board of FIG. 1 with a
selection made when the selection has a hidden prize.
[0021] FIG. 4 shows an exemplary game board of FIG. 1 wherein
syllable text boxes are highlighted.
[0022] FIG. 5 shows an exemplary prize board according to a
preferred embodiment of the present invention.
[0023] FIG. 6 shows an exemplary prize board of FIG. 5 wherein a
prize option has been chosen.
[0024] FIG. 7 shows an exemplary prize board of FIG. 5 with all the
prize options revealed.
[0025] FIG. 8 shows an exemplary game board with text boxes
cleared.
[0026] FIG. 9 shows an exemplary final round game board according
to a preferred embodiment of the present invention.
DESCRIPTION OF A PREFERRED EMBODIMENT OF THE INVENTION
[0027] The present invention provides a question and answer game
with a clear, concise, tight format. In a preferred embodiment, the
game is conducted as a game show to be broadcast by a national or
local television network. The game of the present invention is also
presented as an interactive home computer game, as an interactive
on-line game or as a board game.
[0028] The ability to participate and win the game is a combination
of skill and luck. For instance, even though a player gives the
correct answer (skill), the player then wins or looses money or
points based on the player's subsequent choices (luck). The game
tests a player's general knowledge in a variety of categories and
requires a certain amount of language vocabulary and spelling
ability. In the preferred embodiment described herein, the game
uses the English language, however, in alternative embodiments, the
game may be played in any language.
[0029] In a preferred embodiment of the game, the game has three
players. However, the game is easily adapted for play with one
player, two players, four or more players, or adapted for players
on teams.
[0030] In a preferred embodiment, questions/clues are anything that
can be answered with a one word answer of two or more syllables. In
alternative embodiments, the game can be modified to include
answers of two or more words. The answers are disguised, but in the
complete view of the players and viewers, i.e., syllables of the
word answers are displayed on the game board arranged in
alphabetical or random order.
[0031] The invention is further described by example of a preferred
embodiment. The exemplified preferred embodiment describes a method
for conducting the game as a TV game show. This embodiment,
however, is provided for purposes of illustration to those skilled
in the art, and is not intended to be limiting. Moreover, this
embodiment is not to be construed as limiting the scope of the
appended claims. Thus, the invention should in no way be construed
as being limited to the following embodiment, but rather, should be
construed to encompass any and all variations that become evident
as a result of the teaching provided.
[0032] The game as a TV game show is easy for a viewer to
understand and follow. Additionally, in an alternative embodiment,
the game may be broadcast using Enhanced Interactive Television
technology so that viewers at home may play on-line along with the
players as the game is broadcast.
[0033] The game can be played for any length of time. In the
preferred embodiment of the TV game show, the show will typically
run for thirty or sixty minutes. Thus, for a thirty minute show,
the game fills twenty-one to twenty-two minutes of broadcast time
with a quickly moving game. The remainder of the time is allocated
to advertisements and announcements. In the preferred embodiment,
the time criteria in the game is designed so that a complete game
comprising two regular rounds and one final round are completed in
the total time allotted for the show. However, in alternative
embodiments of the game show, the game has a single regular round
or more than two regular rounds. Additionally, in alternative
embodiments, the game is not completed in a single time slot, so
that the same game is continued in another time slot. Likewise, in
alternative embodiments, the game is completed prior to the end of
the time allotted, so that another game is played, or at least
started, within the time slot.
[0034] In the preferred embodiment, the TV game show is taped in
front of a studio audience for later broadcast. However, in
alternative embodiments the TV game show could be live, or could be
taped without a studio audience.
[0035] Grand prizes not won by the players in a specific game may
accumulate over subsequent games or broadcasts. Consequently, as
prize values build, additional viewer interest is generated.
[0036] The Game
[0037] Variations may be made at a number of points in the rules or
throughout the progress of the game as embodied below, and the
values of the points or cash prizes awarded may vary. Additionally,
prizes may be substituted for those proposed in the exemplified
embodiment. However, such variations are intended to be within the
scope of the invention, so long as the resulting program contains
the basic elements of continuity of entertainment and so long as
play proceeds through the "rounds" essentially as described below,
in which the object remains to be the player to accumulate the
highest score. "Score" is used herein to mean the accumulated
points, cash or cash equivalents, e.g., prizes.
[0038] Object of the Game--to Win:
[0039] The object of the game is to accumulate the highest number
of points or cash value by correctly answering questions/clues with
a word answer that consists entirely of the syllables provided on
the game board for that particular round.
[0040] The game is played in rounds, wherein a "round" is used
herein to mean an interval of play that occupies a specified time,
comprises a certain number of plays, or allows each player a turn.
The game comprises regular rounds and a final or champion round. In
the preferred embodiment, the game comprises two regular rounds,
i.e., a first round and a second round, and a final round.
[0041] The player with the highest number of points, cash or cash
value of prizes at the end of the regular rounds becomes the winner
and advances to the final round. Only the winner is awarded his/her
winnings. The other players receive consolation prizes. In an
alternative embodiment, all the players play the final round, and
the winner is the player with the highest number of points or cash
value of prizes at the end of the final round. The winner also has
the opportunity to play in the next game or on the next show
against new players, and earn more prizes.
[0042] In a preferred embodiment, a player may appear in an
unlimited number of games until the player looses, but may not
appear in more than five consecutive programs in one week. For
example, if the player wins four games in one week, he/she may
return the following week and win up to five consecutive times in
the following week. Additionally, once a player loses a game,
he/she cannot play again for at least two years.
[0043] However, in a special tournament, the rule that limits the
number of times a player can win in one week may be waived. In
tournament play, the player may continue to win and return to play
for the life of the tournament, e.g., five to twenty games.
Additionally, participation in special tournaments may waive the
rule limiting a player from returning in less than two years. For
example, a special tournament may invite the players with the
highest winnings to return to compete against each other.
[0044] Playing the Game:
[0045] In the preferred embodiment, there are three players, but
the number could be varied, as would be recognized by one familiar
with game shows and their operation. Additionally, in the preferred
embodiment, there is at least one host and at least one announcer.
The host facilitates the flow of the game by recognizing which
player is next to act, reading the questions/clues to the players
and the audience, and providing additional commentary or
information about the subjects revealed during the game. The game
show announcer provides descriptions of prizes and merchandise
awarded in the game show. In the preferred embodiment, the
announcer is on-camera, however, alternatively, the announcer may
be offcamera and provide audio descriptions. In yet another
alternative embodiment, the host and the announcer roles are
performed by one individual.
[0046] Game board 1 is displayed so that it is visible at all times
by the host, all the players, the audience and the camera for
broadcast to the television audience. In an alternative embodiment,
the host also has an individual game board located so that it is
easier for the host to read the questions/clues. In the preferred
embodiment, game board 1 is computer generated.
[0047] In the preferred embodiment as shown in FIG. 1, game board 1
comprises header portion 2, syllable text box portion 3 and
scoreboard portion 4. Header portion 2 displays four categories 5,
with four value options 6 within each category 5. Categories 5 are
changed for each round. In a preferred embodiment, value options 6
are cash values and are doubled in each subsequent round.
Alternatively, value options 6 may remain the same for the entire
game, or may be increased by some other factor in lieu of doubling
the values. In alternative embodiments, value options 6 are point
values, merchandise, or other prizes. Each value option 6 is
associated with a word answer 7. The four categories 5 with four
value options 6 in each provide a total of sixteen word answers 7
on game board 1. Alternatively, the number of categories 5 and the
number of value options 6 may vary. For instance, the game may
comprise one category 5 in which, or for which, there are three or
more value options 6.
[0048] In the preferred embodiment as shown in FIG. 1, the sixteen
word answers contain a combined total of forty-eight (48)
syllables. In alternative embodiments, the number of syllables
comprising the word answers could vary. Syllable text box portion 3
of game board 1, located just below header portion 2, displays the
forty-eight syllables in syllable text boxes 8. The syllable text
boxes 8 are listed in alphabetical order with six columns and eight
rows of syllable text boxes (see FIG. 1). Alternatively, syllable
text boxes 8 could be in random order. Similarly, in alternative
embodiments, syllable text boxes 8 could be listed in any number of
columns and any number of rows. In yet another embodiment, a number
of unrelated syllables, i.e., not related to any word answer, may
be added to the syllable text box portion 3 of game board 1. The
unrelated syllables increase the difficulty of the game by adding
more choices the players must review to discover the syllables of
the correct word answer 7.
[0049] In a preferred embodiment of the game show, player's scores
are displayed on electronic signs located in front of each player.
Alternatively, or in addition, as shown in FIG. 1, scoreboard
portion 4 of game board 1 is located at the bottom of game board 1.
However, scoreboard portion 4 could be located on the top of game
board 1, or alternatively, on a separate screen. Scoreboard portion
4 lists the names of each player and shows the current point or
cash value of the cumulative winnings, i.e., score, of each
player.
[0050] Game board 1 is a computer screen image displayed on a video
wall preferably at least six feet by eight feet in size.
Alternatively, game board 1 may be of any size so long as header
portion 2 and all syllable text boxes 8 are all clearly visible to
the host, all the players, and the audience at all times. During
the play of the game, the viewer at home will either see game board
1 as a full display on his/her TV screen, such as when a
question/clue is given, or in the background of set shots.
[0051] In alternative embodiments, game board 1 may be displayed on
various other fixtures such as, but not limited to, player computer
screens, TV monitors, and display grids.
[0052] The goal of the game is for players to combine the syllables
text boxes 8 into word answers 7 based on the questions/clues 9
provided.
[0053] First Round:
[0054] Each value option 6 on game board 1 is assigned a
question/clue 9. The difficulty of the question/clue may or may not
increase with increased points or cash values of value option 6.
Additionally, one or more prizes are hidden behind one or more
value options 6. If value option 6 with a hidden prize is selected
by the player, the player has the opportunity to win the points or
cash value of the value option 6, win the specified merchandise or
prize, or "wipe out." "Wipe out" means the player looses all the
points, cash and prizes accumulated to that point in the game. In
an alternative embodiment, a different phrase or word, e.g.,
"Bankrupt" may be used in lieu of "Wipe Out." Additionally, in
another embodiment, the player may loose only a portion of the
accumulated points, cash and prizes.
[0055] The returning winner or champion is the player who begins
the first round. At the start of a new game, where no winner or
champion exists, the players draw lots to determine who begins the
first round. In alternative embodiments, a preliminary round or
preliminary test may determine the player who begins the first
round. In yet another embodiment, a coin toss may determine the
player who begins the first round. The player selects any one of
the available value options 6 within the four categories 5. During
the game, the host then directs play by identifying, for the
players and the audience, which player makes the next
selection.
[0056] As shown in FIG. 2, after a value option 6 selection is
made, by the player, game board 1 header portion 2 changes to a
clue header and displays: selected category 5, selected points or
cash value, the number of syllables in associated word answer 7,
and question/clue 9 associated with selected value option 6. The
clue screen is exemplified in FIG. 2 which shows category 5 as
"Games and Sports," selected cash value as "$300," number of
syllables as "2 syllables," and question/clue 9 as "The Superstar
of Basketball."
[0057] However, as shown in FIG. 3, if hidden prize 10 is
associated with selected value option 6, game board 1 header
portion 2 changes to a prize header and displays: selected category
5, the selected points or cash value, type of prize or merchandise,
and a note to describe prize 10 to the players. The exemplary prize
header shown in FIG. 3 shows selected category 5 as "Child
Classics," selected cash value as "$400," type of prize or
merchandise as "Television," and the note "Mindie, tell us about
the prize." In the example of FIG. 3, Mindie is the announcer.
During a brief description of the prize, provided by the game show
announcer, a picture of prize 10 temporarily replaces the computer
generated game board 1. After prize 10 is described, game board 1
header portion 2 reverts back to the clue screen and displays
category 5, cash value, number of syllables in associated word
answer 7, and question/clue 9, similar to the display when a value
option 6 without hidden prize 10 is selected.
[0058] The host then reads question/clue 9. For example, as shown
in FIG. 2 the clue may be "The superstar of Basketball."
[0059] All the players then have the opportunity to activate an
indicator to answer question/clue 9. The indicator may be of any
type used in the art, such as a buzzer or a light. The indicators
are mutually exclusive, so that activation of the first indicator
deactivates all other players' indicators.
[0060] A specific period of time is allowed to answer question/clue
9, e.g., eight seconds. Other times may be used but less than three
seconds makes it very difficult for the players to formulate an
answer. More than fifteen or twenty seconds slows the game progress
so that fewer rounds are completed and the audience may lose
interest. Also advertisers are adverse to sponsoring long periods
of dead air time while players are thinking.
[0061] In a preferred embodiment of the invention, if no player
activates an indicator after a specified time, e.g., three seconds,
the first syllable of the word answer is highlighted on game board
1 and the point or cash value of selected value option 6 is reduced
by 50%. If no player activates an indicator after another specified
period of time, e.g., another three seconds, and if the answer is
three or more syllables, the second syllable is highlighted on game
board 1 and the point or cash value of selected value option 6 is
reduced by another 50%, i.e., to 25% of the original amount. In
alternative embodiments, the specified times and point or cash
value reductions may vary.
[0062] The first player to activate an indicator is given the
opportunity to provide word answer 7 that answers question/clue 9
by combining available syllable text boxes 8. For example, as shown
in FIG. 4, the answer combines syllable text box 8, "JOR" and
syllable text box 8, "DAN" for a correct answer of "JORDAN." When a
player gives the correct answer, syllable text boxes 8 for word
answer 7 are highlighted on game board 1 (see FIG. 4). The full
word answer 7 is then displayed in the question/clue area of game
board 1, i.e., the answer replaces the clue in header portion 2.
For a point or cash value selection, the player is awarded the
associated points or cash value. That player's scoreboard portion 3
of game board 1 is then adjusted to add the points or cash value to
the player's score.
[0063] The last player to correctly answer a prior word answer 7
selects the next value option 6.
[0064] On the other hand, if a player gives an incorrect answer to
question/clue 9, the player suffers a penalty, and the points or
cash value of the selected value option 6 and assigned
question/clue 9 is subtracted from the player's score. If there is
any time remaining from the original allowed time, the remaining
two players then have an opportunity to answer question/clue 9. If
the second player gives an incorrect answer, the second player
receives the same penalty. Again, if any time is left, the
remaining player then has the opportunity to answer. In alternative
embodiments, once an incorrect answer is given, the remaining
players do not have the ability to answer the question/clue 9, thus
placing even more emphasis on being the first to activate an
indicator.
[0065] When a player gives a correct answer and the selected value
option 6 had an associated hidden prize, the screen image of game
board 1 is transformed into a prize board 11. As shown in FIG. 5,
prize board 11 displays syllable text boxes 8 of the correct word
answer 7 and identifies each syllable by number. Each syllable is
associated with a prize option 12. Prize options 12 include: the
initial point or cash value of the selected value option 6, the
previously described prize 10, a "Wipe Out," and one or more "Try
Again." The "Try Again" selection does not award a prize or
penalty. The "Try Again" option permits the player to select
another prize option 12. Therefore, if "Try Again," appears as the
player's selection, the player selects another prize option 12. The
second selection then determines the prize or penalty that the
player receives.
[0066] In order to exemplify the play of the game, examples
provided below use the players, Mike, Beth and Josh as shown in the
corresponding Figures.
[0067] After prize board 11 is displayed, the player who gave the
correct word answer 7 has an option to "Pass or Play." For example,
if as shown in FIG. 4, Josh answers the clue with the correct
answer "JORDAN," and if Josh chooses to "Play," Josh selects one
syllable/prize option 12 to determine which prize or penalty he
wins. Generally, only word answers 7 comprising three or more
syllables have hidden merchandise or prizes, so that, at least one
syllable has the merchandise or prize, one syllable has the point
or cash award, and the third syllable has a "Wipe Out." On the
other hand, if Josh elects to "Pass," Josh chooses one of the other
players, i.e., Mike or Beth, to play in his place. If Josh chooses
Beth, Beth then has the obligation to select a syllable/prize
option 12 from the prize board 11. In an alternative embodiment,
Beth, may then Play or Pass to yet another player, i.e., Mike.
[0068] The player who selects a prize option 12 from the prize
board 11 also selects the next value option 6. Thus, when a player
passes his/her opportunity to select a prize option 12 from the
prize board 11 to another player, he/she also passes the
opportunity to select the next value option 6. Therefore, contrary
to the process described above, when a player passes this
opportunity, the player providing the correct word answer 7 does
not select the next value option 6.
[0069] The player selects a syllable number/prize option 12 and
acquires the prize or penalty of the associated prize option 12
revealed (see FIG. 6). After the selection is made, the selection
is indicated on prize board 11. In the preferred embodiment,
syllable text box 8 of selected prize option 12 on prize board 11,
is replaced with a larger text box indicating the prize or penalty
won (see FIG. 6). In alternative embodiments, the indication may be
made in any manner, such as highlighting, coloring, or flashing
syllable text box 8 or the like. Accordingly, the player's score
shown on game board 1 scoreboard portion 3 are adjusted based on
the point or cash value of the prize 10 or penalty.
[0070] Consequently, the pass/play aspect of the hidden prize adds
an additional strategy aspect in playing the game and also
increases audience interest because they are also guessing the
answer while they watch. Part of the interest for the audience is
their speculation that they could do better than the actual
players. By passing the opportunity to select a prize option 12,
Josh gives Beth the opportunity to earn better or more valuable
prizes even though Beth did not answer correctly. On the other
hand, by passing the opportunity to select prize option 12, Josh
passes the risk of selecting "Wipe out" to Beth. Similarly, the
player who passes the opportunity to select prize option 12 gives
up the opportunity to select the next value option 6.
[0071] The remaining syllables/prize options 12 are then displayed
to show what the player may have won or lost if a different
syllable had been selected (see FIG. 7).
[0072] After an incorrect word answer is given, or if time expires
before word answer 7 is correctly provided, the host gives the
answer and no points or prize is awarded.
[0073] After each correct word answer 7, or when time has expired
following an incorrect answer, or no answer is provided by a player
for word answer 7, syllable text boxes 8 for the correct word
answer 7 are cleared from game board 1 (see FIG. 8). Therefore,
each syllable text box 8 has one associated word answer 7, so that
no syllable text box 8 is used twice. In alternative embodiments,
syllable text boxes 8 may have more than one associated word answer
7 and are not cleared from game board 1.
[0074] After each word answer 7 is provided, whether by a player or
by the host, the game show host may provide some additional
comments offering interesting or factual information related to
word answer 7.
[0075] A value option choice is completed when the answer has been
provided, either by a player or by the host, and the associated
syllable text boxes 8 have been highlighted and cleared from game
board 1. The game then continues with the next player's selection
of the next value option.
[0076] Game board 1 is redisplayed and the player then selects the
next value option 6.
[0077] In the preferred embodiment, the round ends when there are
two value options 6 remaining. When only two value options 6
remain, there are so few syllable text boxes 8 left that there is
little challenge to determine the final answers. Alternatively, the
round may end when the time remaining is the time required to play
a final round. The value options 6 and associated questions/clues 9
not selected in the round are discarded. In yet another embodiment
where unrelated syllables are added to game board 1, the round may
continue until all the value options 6 have been selected.
[0078] Second Round.
[0079] The second round is played similarly to the first round
described above. A new game board 1 is displayed for the second
round with four new categories 5 and sixteen new value options 6
with question/clues 9 and the corresponding word answers 7. The
points or cash value of value options 6 are doubled for the second
round. In alternative embodiments, the value of value options 6 may
remain the same for subsequent rounds or may change by a different
factor. Similar to the first round described above, in the
preferred embodiment, the second round ends when there are two
value options 6 remaining or when the time remaining is required to
play a final round. Additionally, as described above, in
alternative embodiments having unrelated syllables on game board 1,
the round may end when all value options 6 have been selected. As
with the first round, the question/clues not selected are
discarded. At the end of the second round the player with the
highest score, i.e., highest points or cash value of prizes,
becomes the winner and advances to the final round.
[0080] If two or more players are tied, there is a "Tie Break
Session." For the Tie Break Session, the remaining syllables are
randomly assigned a point or cash value. No two randomly assigned
point or cash values are the same. The tied players each select one
of the remaining syllables. The point or cash value assigned to the
selected syllable is added to the player's score. The player with
the highest score after the Tie Break Session is the winner. If two
or more players are still tied after the first selection, then the
tied players select again.
[0081] Final Round
[0082] In the preferred embodiment, the single player with the most
cumulative points or cash value, i.e., score, at the end of the
second round plays the final round. This round gives the winner of
the regular rounds the opportunity to win a grand prize in addition
to the cash and prizes won to this point. In an alternative
embodiment, all of the players play in the final round.
[0083] A final round game board 13 replaces game board 1 (see FIG.
9). Header portion 2 of final round game board 13 displays two
categories 5 and three value options 6 in each category 5, for a
total of six word answers 7. As with the hidden prizes in the
regular rounds, a predetermined number of value options 6 have an
associated hidden grand prize 14.
[0084] The six word answers 7 contain a combined total of
twenty-four syllables. Syllable text box portion 3 of final round
game board 13 displays the twenty-four syllables text boxes 8 in
alphabetical or random order listing six syllables across and four
rows down.
[0085] As with the regular rounds, in alternative embodiments, the
number of categories, the number of value options, the number of
syllables, and the number of hidden grand prizes in the final round
may vary. Similarly, in alternative embodiments, the column and row
arrangement of the syllable text boxes may vary. Additionally, as
in the regular rounds, unrelated syllables may be added to increase
the difficulty of the game.
[0086] Unlike the regular rounds, the value options 6 displayed on
the final round game board 13 list numbers and does not list a
value. Each value option 6 is assigned a minimum point or cash
value amount, e.g., $1,000. In addition to the minimum point or
cash value, each value option may have either a grand prize,
merchandise prize, or larger cash prize associated with the value
option 6. The final round does not include a penalty for an
incorrect answer or a "Wipe Out" choice, so that the player does
not loose any accumulated awards in the final round.
[0087] The player selects a value option 6. The final round then
proceeds following essentially the same rules as the regular rounds
described above.
[0088] If the player gives the correct answer, syllable text boxes
8 for word answer 7 are highlighted on final round game board 13
screen and the full word is displayed in the question/clue area of
header portion 2.
[0089] Similar to the regular rounds, if a value option 6 with a
hidden prize is selected, and the player answers correctly, final
round game board 13 is replaced by prize board 11 (see FIG. 5).
However, since only one player is playing the final round, the
player does not have the ability to Pass. The player selects a
syllable/prize option 12 to determine the prize or penalty he/she
has won. As in previous rounds, on prize board 11, syllable text
box 8 of the selected prize option 12 is replaced with a larger
text box indicating the prize or penalty won (see FIG. 6).
[0090] The player wins the prize or penalty selected. The player's
score is adjusted based on the points or cash value of the
prize.
[0091] The prizes for the remaining syllable/prize options 12 are
then displayed to show what the player may have won or lost if a
different syllable had been selected.
[0092] For merchandise or prize awards revealed in a selected
syllable prize option 12, the announcer provides a brief
description of the merchandise or prize. During the description of
the merchandise or prize, final round game board 13 is temporarily
replaced by an image of the merchandise or prize as the description
is read.
[0093] If the player answers question/clue 9 incorrectly, the game
is over.
[0094] The value options 6 and associated questions/clues 9 not
selected in the final round are discarded.
[0095] As in the regular rounds, the game show host may provide
additional comments and interesting factual information related to
word answer 7.
[0096] Whether the player answers question/clue 9 in the final
round correctly or incorrectly, the player has the opportunity to
play in the next show.
[0097] End of the Show
[0098] In the preferred embodiment, a single game, and the
associated rounds, are completed in the allotted time frame for the
game show. In alternative embodiments, the game may end prior to
the allotted time frame and a new game may be started or the game
may not be completed within the allotted time frame and may
continue to the next broadcast. The show is broadcast on a
regularly occurring schedule. In the preferred embodiment, the
winner returns to play a new game with new players. However, in
alternative embodiments, the winner of each game is retired and all
new players play each game, or a champion game or games are played
in which each player has been a winner of at least one regular
game.
[0099] Studio Set
[0100] The studio set layout is of any style as would be recognized
by those in the television industry familiar with game show
formats. In the preferred embodiment, the game board screen is
between the host and the players permitting both the players and
the audience to view the progress of the game and status of the
players. This format allows the audience to see everything from any
seat, facilitates television camera coverage, and allows for
creativity in the development of the set.
[0101] This game show will attract a very large viewing audience
because it is a simple format. The game offers a personal and
competitive challenge and also provides an educational element.
[0102] Alternative Embodiments
[0103] It will be appreciated that, although specific embodiments
of the invention have been described herein for purposes of
illustration, various modifications may be made without departing
from the spirit and scope of the invention. For example in a
preferred embodiment, the TV show is adapted to younger audiences,
e.g., ages 16-22, or even younger, by changing the categories. The
winnings could include spring break packages, college tuition,
computers, electronics, bikes and other recreational items.
[0104] In another embodiment of the TV game show, the game is
played by celebrity contestants and the prize money or prizes could
be directed to one or more charities. A particular show could focus
entirely on a charitable purpose, such as the American Red Cross,
or each celebrity contestant could have his/her own selected
charity to which his/her winnings are directed.
[0105] In yet another embodiment, the entire show has a theme e.g.,
without limitation, a college theme, a wedding theme, or a music or
sports theme, with contestants selected accordingly. The
contestants could even operate in pairs, such as newly married
couples answering together on a wedding theme show, or a celebrity
paired with a non-celebrity player, or teams could be larger, such
as an entire family or members of the cast of a selected TV show,
or several players from a sports team.
[0106] In yet another embodiment, the show may be played by
students in a school setting. The game may be played essentially
the same as described above using selected student players,
selected student teams, or the teacher may present the clues to the
entire class. The game could be played as a competition between
classes in a school or between teams or players from different
schools. The game may be live or taped to be used as an educational
tool. Points could be accrued toward a class party or they could be
used to determine a portion of a student's grade. The game is
particularly useful as an educational tool because of the combined
emphasis on language (syllables) and on the subject matter of the
game categories, e.g., history, geography, literature and the like.
It also enables students to overcome speaking before the class
because of the game setting.
[0107] Along with the televised game show version of the game,
another embodiment of the present invention is playing the game as
an electronic interactive home computer game. The method of this
embodiment can be played on any number of devices, such as, but not
limited to, portable devices, e.g., Game Boy.RTM. and Palm Pilot,
game machines, e.g., Sony PlayStation.RTM., Microsoft X-box,
Nintendo GameCube.TM., and personal computers. In this alternative
embodiment, the cash values are replaced with point values, so that
the winner is determined by the player with the most points.
Likewise, the electronic interactive home version does not award
prizes or include a host or announcer as in the TV game show
embodiment of the game.
[0108] Another embodiment of the present invention is playing the
game as an interactive on-line game. Similar to the electronic
interactive home computer game, in an embodiment of the interactive
on-line game, points are awarded in lieu of cash and prizes. In yet
another embodiment of the in-line electronic game, prizes and
merchandise are available through the internet for players of the
game. Players may be selected by on-line competitions, and the TV
game show described above can be readily adapted to allow players
to join in from home via the internet. The rules are otherwise as
disclosed above. However, a particular advantage of participation
by game players over the internet is the enhanced market for
advertisers, e.g., by banners and promotional opportunities.
[0109] In another alternative embodiment, the game of the present
invention is played as a board game. In this embodiment, the
computer generated game board is replaced by a paper, plastic or
similar board with a series of pre-printed inserts that are
substituted or replaced for each round. The board game may include
a set of boards, so that different sets of inserts are placed in
different boards representing the game board, the prize board and
the final round game board. Similarly, a series of inserts or cards
may be used to change the categories and clues. The game board may
be designed so that inserts are placed behind cut outs on the game
board so that the value options are read through the cutouts and
are varied by sliding preprinted inserts in relation to the
cutouts. Points are used in the board game in place of cash or
prizes, however, the points associated with each value option may
vary by varying the inserts. The winner of the game is the player
with the highest number of points at the end of the game. The game
may be played in a series of rounds. The game may end when a
predetermined number of points are reached by a player or when a
predetermined number of rounds have been played.
[0110] As with the embodiments described above, the board game
version of the game may be adapted for specific players or specific
themes. For example, the board game may be adapted for play by
specific age groups, such as young school age, teenagers or college
level players. Similarly, the board game may be adapted for
specific themes, such as specific school or educational subjects,
travel, sports or the like. The board game is available to players
without access to computers or the internet.
[0111] Each and every patent, patent application and publication
that is cited in the foregoing specification is herein incorporated
by reference in its entirety.
[0112] While the foregoing specification has been described with
regard to certain preferred embodiments, and many details have been
set forth for the purpose of illustration, it will be apparent to
those skilled in the art that the invention may be subject to
various modifications and additional embodiments, and that certain
of the details described herein can be varied considerably without
departing from the spirit and scope of the invention. Such
modifications, equivalent variations and additional embodiments are
also intended to fall within the scope of the appended claims.
* * * * *