U.S. patent application number 09/796813 was filed with the patent office on 2002-09-05 for game system.
Invention is credited to Akeripa, Tasesa.
Application Number | 20020123381 09/796813 |
Document ID | / |
Family ID | 25169122 |
Filed Date | 2002-09-05 |
United States Patent
Application |
20020123381 |
Kind Code |
A1 |
Akeripa, Tasesa |
September 5, 2002 |
Game system
Abstract
A game system, comprising a gaming device having a mechanical
activator, a player position associated with the gaming device, and
an intermediate linkage between the gaming device and the player
position. The intermediate linkage has a first end disposed
adjacent to the activator, and a second end with a remote input
device, for allowing a player in the player position to remotely
mechanically engage the activator by manipulating the remote input
device.
Inventors: |
Akeripa, Tasesa; (West
Valley City, UT) |
Correspondence
Address: |
Vaughn W. North
THORPE NORTH & WESTERN, L.L.P.
P.O. Box 1219
Sandy
UT
84091-1219
US
|
Family ID: |
25169122 |
Appl. No.: |
09/796813 |
Filed: |
March 1, 2001 |
Current U.S.
Class: |
463/36 ; 463/16;
463/37; 463/38 |
Current CPC
Class: |
A63F 13/24 20140902;
A63F 13/02 20130101; G07F 17/3216 20130101; A63F 2300/1043
20130101 |
Class at
Publication: |
463/36 ; 463/37;
463/38; 463/16 |
International
Class: |
A63F 009/24 |
Claims
What is claimed is:
1. A game system, comprising: a) a gaming device having a
mechanical activator; b) a player position associated with the
gaming device; c) an intermediate linkage between the gaming device
and the player position, the intermediate linkage having a first
end disposed adjacent to the activator, and a second end with a
remote input device; d) said first end including a moveable member
configured for mechanically engaging the activator, and said remote
input device allowing a player in the player position to remotely
engage the activator by manipulating the remote input device.
2. A game system in accordance with claim 1, wherein the
intermediate linkage further comprises: a) a mount, removably
attached to the gaming device adjacent the activator; and b) a
tether having a first end and a second end, and being attached to
the mount at the first end.
3. A game system in accordance with claim 2, wherein the moveable
member comprises a flexible rod slidably disposed within the
tether, the flexible rod being configured for selective extension
from or retraction within the first end of the tether in response
to manipulation of the remote input device by the player.
4. A game system in accordance with claim 3, wherein the flexible
metal rod is biased within the tether in a retracted position.
5. A game system in accordance with claim 2, wherein the gaming
device includes a plurality of mechanical activators, and further
comprising: a) a plurality of tethers, each tether associated with
a different one of the plurality of activators, each tether having
a moveable member configured for selective engagement of an
associated activator in response to manipulation of the remote
input device by the player.
6. A game system in accordance with claim 2, wherein the mount
comprises a bracket having: a) a central arch section, the first
end of the tether being attached to the central arch section; b)
flanges disposed on opposing sides of the central arch section; and
c) fasteners attached to the flanges, whereby the mount may be
attached to the gaming device such that the fasteners are disposed
on opposing sides of the activator, and the central arch section
extends over the activator.
7. A game system in accordance with claim 6, wherein the fasteners
comprise releasable fasteners selected from the group consisting
of: suction cups; hook and loop fasteners; magnets; adhesive; and
mechanical clips.
8. A game system in accordance with claim 1, wherein the remote
input device includes a remote activator selected from the group
consisting of a lever, a push button, and a plunger rod.
9. A game system in accordance with claim 1, wherein the remote
input device is configured for holding in the hand of the
player.
10. A game system in accordance with claim 1, wherein the remote
input device is configured for placing on a floor surface, and is
operable by the foot of the player.
11. A game system in accordance with claim 1, wherein the remote
input device comprises an electrically actuated device.
12. A game system in accordance with claim 11, further comprising:
a) an electrical solenoid connected to the moveable member, and
configured for extending the moveable member when activated; and b)
a switch for sending electrical power to the solenoid to activate
the solenoid.
13. A game system in accordance with claim 1, further comprising:
a) a pneumatic piston disposed at the first end of the intermediate
linkage, the slave piston being connected to the moveable member,
and being responsive to pneumatic pressure transmitted through the
intermediate linkage; and b) wherein the remote input device
comprises a manually actuable air compressing device for providing
pneumatic pressure to the slave piston to cause movement of the
moveable member.
14. A game system in accordance with claim 13, wherein the air
compressing device is selected from the group consisting of a
flexible bulb, and a master cylinder with a moveable piston.
15. A game system requiring input, comprising: a) a gaming device
having a mechanical activator; b) a mount, removably attached to
the gaming device adjacent the activator; c) a tether having a
first end and a second end, and being attached to the mount at the
first end; d) a moveable member disposed in the first end of the
tether, and configured for mechanical engagement of the activator;
and e) a remote input device attached to the second end of the
tether, the remote input device configured to cause movement of the
moveable member to allow a player to remotely engage the activator
by manipulating the remote input device.
16. A game system requiring input, comprising: a) a gaming device
having a mechanical activator; b) a tether having a first end and a
second end, the tether being attached to the gaming device at the
first end; c) a moveable member disposed in the first end of the
tether, and configured for mechanical engagement of the mechanical
activator; and d) a remote input device attached to the second end
of the tether, the remote input device configured to cause movement
of the moveable member to allow a player to remotely engage the
activator by manipulating the remote input device.
17. A game system in accordance with claim 16, wherein the tether
is retractably attached to the gaming device.
18. An actuator for a gaming device, comprising: a) a gaming device
having a mechanical activator; b) a bracket removably attached to
the gaming device and overlying the activator; c) a flexible tether
having a first end, a second end, and a lumen, the tether being
attached to the bracket at the first end, and having a moveable
member slidably disposed within the lumen and extending from the
first end to the second end, the moveable member having a retracted
position wherein it does not contact the activator, and an extended
position wherein it contacts the activator; d) a remote input
device attached to the second end of the tether, and configured for
manual operation by a player, such that a player may selectively
move the moveable member from the retracted position to the
extended position to mechanically engage the activator of the
gaming device.
19. A method for facilitating play of a game of chance by a player,
comprising the steps of: a) providing a gaming device having a
mechanical activator; b) providing a gaming device actuator for the
gaming device, said gaming device actuator being attached to the
gaming device adjacent the mechanical activator, the gaming device
actuator including a remote input device, and a moveable member
configured for mechanically engaging the activator; and c) causing
the player to manipulate the remote input device in order to cause
the moveable member to mechanically engage the activator.
20. A method in accordance with claim 19, wherein the step of
providing a gaming device actuator for the gaming device further
comprises providing a mount which is releasably attachable to the
gaming device, the mount being disposed at a first end of a tether
of the gaming device actuator.
21. A method in accordance with claim 19, wherein the step of
causing the player to manipulate the remote input device further
comprises a step selected from the group comprising: manipulating
the remote input device by hand; and manipulating the remote input
device by foot.
22. A method in accordance with claim 21, wherein the step of
causing the player to manipulate the remote input device comprises
causing the player to perform an action selected from the group
comprising: moving a lever; pushing a push button; depressing a key
on a keypad; and depressing a plunger rod.
Description
BACKGROUND OF THE INVENTION
[0001] 1. Field of the Invention
[0002] The present invention relates generally to gaming devices
and their appurtenances. More particularly, the present invention
relates to a game system configured to allow convenient repetitive
activation of a gaming device by a player.
[0003] 2. Related Art
[0004] There are a wide variety of gaming devices which are
popularly used in casinos and elsewhere where such devices are
permitted. Traditionally referred to as "slot machines", gaming
devices generally comprise a coin actuated mechanical or
electromechanical device which initiates a procedure of chance,
awarding a jackpot to the player when a particular winning
condition develops. Over the past decades, gaming devices have
evolved far beyond the traditional slot machine genre, to include a
wide variety of mechanical, electromechanical, and computer/video
devices which may be actuated by coins, tokens, or by electronic
means. Such devices include traditional slot machines, video poker,
and other well known gaming devices.
[0005] One challenge presented by many gaming devices is the method
of actuating the device. Most gaming devices have one or more
activators, such as a play button, a place bet button, or a max
play button, which must be pushed each time the player desires to
actuate the chance procedure or place a bet. For example, in video
poker, the player must press a button to place a bet, and must
press a button to initiate the simulated dealing of cards.
Similarly, on modern electronic slot machines, each time the user
desires to pull the handle or spin the wheels, the player must
press a button.
[0006] Because players of gaming devices may spend long periods of
time repetitively operating these machines, the repetitive motion
of lifting the arm to press the activator, or of holding the hand
on the machine console adjacent to the activator button for long
periods of time, becomes tiring. This is uncomfortable for players,
and tends to reduce the amount of time a player will persist in
using a gaming device. Naturally, casinos and other locations where
gaming devices are located have an interest in maximizing the
comfort of gaming device users.
SUMMARY OF THE INVENTION
[0007] It has been recognized that it would be advantageous to
develop a device which allows convenient repetitive actuation of a
gaming device while reducing player fatigue.
[0008] The invention provides a game system, comprising a gaming
device having an activator, a player position associated with the
gaming device, and an intermediate linkage between the gaming
device and the player position. The intermediate linkage has a
first end disposed adjacent to the activator, and a second end with
a remote input device, for allowing a player in the player position
to engage the activator by manipulating the remote input
device.
[0009] In accordance with a more detailed aspect of the present
invention, the gaming device may include a plurality of activators,
and the intermediate linkage may comprise a plurality of tethers,
each tether associated with a different one of the plurality of
activators, and each tether configured for selective engagement of
the associated activator in response to manipulation of the remote
input device by the player.
[0010] In accordance with another more detailed aspect of the
present invention, the intermediate linkage comprises a tether
having a mount attached at its first end, the mount being attached
to the gaming device adjacent the activator. The tether includes a
moveable member, such as a flexible metal rod, slidably disposed
within a lumen therein. The remote input device includes a remote
activator, such as a button, lever, trigger, or plunger, for
manipulation by the player. When the player manipulates the remote
activator, the moveable member extends from the first end of the
tether, and engages the activator of the gaming device.
[0011] In accordance with another more detailed aspect of the
present invention, the mount may comprise a bracket which is
removably attachable to the gaming device, such as with suction
cups, hook and loop fasteners (i.e. velcro), magnets, or clips.
More particularly, the bracket may include a central arch portion
which overlies the activator, and peripherally located flanges to
which removable fasteners may be attached.
[0012] In accordance with another more detailed aspect of the
present invention, the remote input device may comprise an
electrical device having an electromechanical apparatus configured
for engaging the activator in response to player manipulation of
the remote activator
[0013] Additional features and advantages of the invention will be
apparent from the detailed description which follows, taken in
conjunction with the accompanying drawings, which together
illustrate, by way of example, features of the invention.
BRIEF DESCRIPTION OF THE DRAWINGS
[0014] FIG. 1 is a pictorial view of a player using a gaming system
in accordance with the present invention;
[0015] FIG. 2 is a partial cross-sectional view of one embodiment
of a gaming device actuator constructed in accordance with the
present invention;
[0016] FIG. 3 is a an elevation view of an alternative mount for
use with the gaming device actuator the gaming device actuator of
the present invention;
[0017] FIG. 4 is a partial cross-sectional view of another
alternative mount for use with the gaming device actuator of the
present invention;
[0018] FIG. 5 is a pictorial view of yet another alternative mount
for the gaming device actuator of the present invention;
[0019] FIG. 6 is a pictorial view of an alternative gaming device
actuator in accordance with the present invention wherein the
remote activator is a foot pedal;
[0020] FIG. 7 is a pictorial view of an alternative embodiment of a
gaming device actuator having a plurality of tethers and a
plurality of mounts for activating a plurality of gaming device
activators;
[0021] FIG. 8 is a pictorial view of another alternative embodiment
of the gaming device actuator of the present invention wherein the
remote activator is connected to the gaming device via a
retractable tether;
[0022] FIG. 9A is a partial cross-sectional view of yet another
embodiment of a gaming device actuator having a solenoid disposed
on the mount;
[0023] FIG. 9B is a pictorial view of an alternative remote input
device for the gaming device actuator of FIG. 9A, wherein the
solenoid is connected to the remote input device;
[0024] FIG. 10A is a partial cross-sectional view of a
pneumatically operated gaming device actuator;
[0025] FIG. 10B is a pictorial view of an alternative remote input
device for the pneumatically operated gaming device actuator of
FIG. 10A;
[0026] FIG. 11 is cross-sectional view of a permanently connected
gaming device actuator configured to engage an internal mechanical
switch.
DETAILED DESCRIPTION
[0027] For the purposes of promoting an understanding of the
principles of the invention, reference will now be made to the
exemplary embodiments illustrated in the drawings, and specific
language will be used to describe the same. It will nevertheless be
understood that no limitation of the scope of the invention is
thereby intended. Any alterations and further modifications of the
inventive features illustrated herein, and any additional
applications of the principles of the invention as illustrated
herein, which would occur to one skilled in the relevant art and
having possession of this disclosure, are to be considered within
the scope of the invention.
[0028] With reference to FIG. 1 and FIG. 2, a gaming system in
accordance with the present invention is shown, indicated generally
at 10. The gaming system 10 includes a gaming device 12 having a
mechanical activator 14. The gaming device 12 may be any
mechanical, electromechanical, electronic, or computer/video type
device which initiates a procedure of chance, awarding a jackpot to
the player when a particular winning condition develops by chance
or is achieved by the player.
[0029] The term "mechanical activator" is intended to refer to any
device which can be manipulated by a player to activate or provide
input to the gaming device. The activator is typically a mechanical
switch or comparable device, such as a push-button, a switch, a
lever, a dial, or any other of a wide variety of input devices. It
will be apparent that there may be more than one activator, or a
variety of types of activators associated with the gaming device,
depending on the type of gaming device. For example, the activator
may be a "max play" button which may be pressed at each repetition
of play to bet the maximum amount allowed. Alternatively, the
activator may be a "deal" or "hit" button associated with a video
poker machine. The player must mechanically engage the activator
(i.e. push the button, move the lever, etc.) each time he or she
desires to activate the procedure of chance, place a bet, or take
other action involving the gaming device. Because the player must
mechanically engage the activator with each repetition of the game,
long term play can be very uncomfortable.
[0030] A player position 16 is associated with the gaming device,
and a player 18 occupies this position in order to use the system.
An intermediate linkage 20 is disposed between the gaming device
and the player position. The intermediate linkage has a first end
22 disposed adjacent to the mechanical activator on the gaming
device, and a second end 24 with a remote input device 26, which
the player holds in his hand 19. Given their function, as more
fully described herein, the intermediate linkage and remote input
device may be collectively referred to as a "gaming device
actuator," because their purpose is to provide an alternative means
of engaging the activator, or in other words, actuating the gaming
device.
[0031] As shown more particularly in FIG. 2, in one embodiment the
intermediate linkage 20 is a flexible tether 28 with a lumen 30.
Slidably disposed within the lumen, and extending from the first
end to the second end of the tether, is a moveable member 32. The
moveable member may be a flexible metal rod, a rod of strong but
flexible polymer material, or any other suitable material which can
transmit compressive forces through its length. The moveable member
is connected at the second end of the tether to the remote input
device 26, and is configured to selectively extend from or retract
into an aperture 34 at the first end 22 of the tether. When
extended, the moveable member mechanically engages the activator by
physically contacting and pressing it. While the moveable member as
shown in FIG. 3 extends through the entire length of the tether, in
other embodiments described below, the moveable member exists only
at the first end of the tether, adjacent to the mechanical
activator.
[0032] The remote input device 26 is disposed at the second end of
the tether 28, and may be any device which is manipulable by the
player to cause the moveable member to mechanically engage the
activator. As shown in FIGS. 1 and 2, the remote input device may
comprise a handgrip 36 configured for holding in the hand 19 of the
player, and includes one or more remote activators 38. The remote
activator may be any suitable mechanical device, such as a switch,
button, lever, trigger, plunger, etc., which is manipulable by the
player by hand, foot, or otherwise. By manipulating the remote
activator, the player remotely mechanically engages the mechanical
activator on the gaming device. In the case of the remote input
device shown in FIG. 2, the single remote activator 38 comprises a
plunger 40 conveniently placed upon the handgrip 36 for operation
by the player's thumb.
[0033] The plunger is directly mechanically connected to the second
end of the moveable member 32. The plunger and moveable member are
spring biased in the retracted position, such as by a coil spring
42 disposed within the handgrip, such that when the plunger is
depressed toward the handgrip, the moveable member is caused to
extend from the first end of the tether to mechanically engage the
activator, and when released, the biasing force of the spring
retracts the moveable member back into the first end of the
tether.
[0034] Referring to FIGS. 1-2, the linkage 20 includes a mount 44
connected to the first end of the tether. The mount comprises a
bracket 46 having a central arch section 48, and peripheral flanges
50 at opposing ends of the central arch section. The mount is
configured to be disposed with the central arch section overlying
the mechanical activator 14, with the flanges disposed on opposing
sides of it. The flanges hold the bracket to the gaming device 12
so as to place the moveable member 32 in the proper position to
physically engage the activator. The first end of the tether may be
pivotally connected to the bracket, so as to help reduce the
nuisance associated with the tether becoming twisted.
[0035] The flanges 50 of the bracket 46 may be attached to the
gaming device 12 in a wide variety of ways. For example, screws,
bolts, rivets, or other relatively rigid fasteners (not shown) may
be used to fixedly and perhaps permanently attach the linkage to
the gaming device. Alternatively, and more preferably, the flanges
may have releasable fasteners 52 for allowing the bracket to be
easily attached to or removed from a gaming device. The releasable
fasteners may take many forms. For example, viewing FIG. 3, the
releasable fasteners may comprise suction cups 54, which allow the
bracket to stick to the typically metal case 40 of the gaming
device.
[0036] Alternatively, Referring to FIG. 4, the releasable fasteners
52 may comprise magnets 56, which are affixed to the bracket
flanges 50 and cause the bracket to stick to the metal case of the
gaming device 12. Those familiar with the gaming industry will be
aware that operators of establishments operating gaming devices may
be opposed to any use of magnetic devices near gaming devices
because of the possibility of interference with the proper
functioning of the device. Nevertheless, magnets could be used.
[0037] Referring to FIG. 5, as yet another alternative the bracket
flanges may have clips 58 attached thereto, which correspond to
clip mounts 60 disposed on the gaming device. Such an installation
could be desirable where, for example, the owner of a particular
casino approved only one type or configuration of gaming device
actuator, and modified all gaming devices to permit only that one.
It will be apparent that the clips and clip mounts could be
oppositely arranged, with the clips on the gaming device, and the
clip mounts on the bracket.
[0038] Other alternative methods of releasably attaching the
bracket 46 to the gaming device 12 may also be used. For example,
an gin adhesive could be disposed between the flanges 50 and the
case of the gaming device. A suitable releasable adhesive will hold
the bracket in place on the surface of the gaming device, but
allows the bracket to be easily removed without leaving an adhesive
residue on the gaming device.
[0039] Referring to FIG. 6, as an alternative to the remote input
device shown in FIGS. 1-3, the remote input device 26 may comprise
a foot pedal device 62, which can be placed on the floor adjacent
to the gaming device 12. In this embodiment, the remote activator
comprises a foot pedal lever 64. This configuration advantageously
allows the player to keep both hands free while using the gaming
device.
[0040] As noted above, the gaming device 12 may have more than one
mechanical activator 14, including a variety of types of mechanical
activators. Referring to FIG. 7, to accommodate a plurality of
activators 66, the invention may comprise a plurality of tethers
28, which attach to a plurality of mounts 44, each mount being
attached to the gaming device adjacent to a different one of the
plurality of activators. For convenience, and to reduce tangling,
etc., the plurality of tethers may be bundled together with bundle
ties 68, or collectively disposed through a single piece of
flexible conduit (not shown). Each tether is associated with a
different one of the plurality of activators, and the remote input
device is provided with a plurality of remote activators 70, one
corresponding to each tether. Accordingly, by selective engagement
of any of the remote activators, the player may selectively
remotely engage any of the plurality of mechanical activators.
[0041] The remote input device may alternatively be an electrical
device. As shown in FIG. 9A, the handgrip 72 may comprise a case 74
for containing common electrical batteries 76, such as one or more
"AA" size batteries, for powering a motion transducer 78. The
motion transducer 78 may be disposed at the first end of the
tether, immediately adjacent to the mount 44. The motion
transducer, such as a solenoid 88, includes a rod which extends
from the solenoid when it is activated, and retracts thereinto when
electrical power to the solenoid is cut off. In this embodiment,
the tether 92 merely contains electrical wires which transmit
electrical power from the batteries 76 to the solenoid when the
remote activator 82, which may be a push-button type electrical
switch, is pressed by the player. When the remote activator button
is released, a biasing spring 90 associated with the solenoid
causes the moveable member to retract back into the tether.
[0042] Alternatively, as shown in FIG. 9B, the motion transducer 78
may be disposed immediately adjacent to or as part of the handgrip
72. In this embodiment, the solenoid 80 mechanically linearly
extends and/or retracts a rod, which extends or retracts the
moveable member 32 within the tether 28. For this embodiment, the
mount and associated components may be the same as shown in FIG. 2.
The solenoid thus causes the first end of the moveable member 32 to
extend from the tether and engage the activator 14 when the button
is pushed. When the remote activator button is released, a biasing
spring 84, disposed within a sleeve 86 adjacent to the solenoid,
causes the moveable member to retract back into the tether.
[0043] While the embodiments of FIGS. 9A and 9B are depicted and
described as using a solenoid, it will be apparent that other types
of linear motion transducers may be used. For example, an
electrical motor (not shown) with a bell crank linkage (not shown)
could also be employed. Similarly, it will be apparent that the
principles of the electrically activated embodiments of FIGS. 9A
and 9B may be combined with other embodiments shown herein. For
example, the remote input device may be electrically powered and
provided with multiple remote activators for multiple tethers, as
in FIG. 7.
[0044] In yet another embodiment, shown in FIGS. 10A and 10B, the
actuator may operate pneumatically. In this embodiment of the
gaming device actuator, the remote input device comprises a
manually actuable air compressing device, such as a handle 100 with
a plunger 98 that linearly moves a master piston 102 within a
master cylinder 104 inside the handle. The pneumatic tether 108
comprises a tube with a hollow lumen 110, which transmits air
pressure to a slave cylinder 114 disposed adjacent to the mount 44.
Within the slave cylinder is a slave piston 112, to which is
connected the moveable member 132. When the player pushes the
plunger 98, the air pressure increases in the master cylinder 104,
in the tether lumen 110, and in the slave cylinder 114, causing the
slave piston 112 and thus the moveable member 132 to extend to
contact the activator 14. Because it uses air, the embodiment of
FIG. 10A has the advantage that it is lightweight.
[0045] The slave piston 112 and moveable member 132 or the master
piston 102 may be biased in a retracted position with springs in a
manner similar to that disclosed above, so that the activator will
only be contacted when the plunger is pushed. The master cylinder
may also include a one-way valve which allows air to be drawn into
the master cylinder and tether to fully charge the system with air.
This allows one to account for air leakage, yet produce the desired
pressure when needed.
[0046] FIG. 10B depicts an alternative embodiment of the pneumatic
activator of FIG. 10A, wherein the manually actuable air
compressing device comprises a flexible bulb 136 connected to the
pneumatic tether 108. This bulb is similar to those used with
conventional blood pressure cuffs, and includes an intake valve
138. The air intake valve is a type of check-valve which allows air
to freely enter or leave the bulb 136, except when it is being
relatively rapidly compressed, in which case the valve closes,
allowing the user to exert the needed pressure. The player simply
squeezes the bulb 136, which compresses the air in the tether lumen
110, and causes the moveable member to extend from the first end of
the tether.
[0047] In another alternative embodiment shown in FIG. 11, the
first end of the tether may be fixedly attached to the case 40 of
the gaming device via a specially formed tether end 128. The
moveable member 30 extends inside the gaming device to the moveable
button 142 of an internal switch 140. The switch 140 is shown
electrically connected to other components of the gaming device by
an electrical line 144. The configuration of FIG. 11 may be
desirable for manufacturing the gaming devices with the actuator
permanently installed.
[0048] Another permanent installation configuration is shown in
FIG. 8. In this embodiment, the tether 194 and remote input device
126 are permanently connected to the gaming device 12. The tether
194 extends through a hole 194 in the case 40 of the gaming device,
to a retractable reel 196 inside the device. In FIG. 8 the remote
input device 126 is shown stowed in a holder 190 attached to the
case 40 of the gaming device.
[0049] When a player desires to use the gaming device of FIG. 8, he
simply removes the remote input device 126 from its holder 190, and
pulls the desired length of tether from the hole 194. The reel 196
may incorporate a spring-biasing mechanism (not shown) with a
centrifugal ratchet, similar to retractable window shade
mechanisms. Thus, the player may pull the tether to the desired
length, where it will lock into place. Then when the player is
finished with the gaming device, he may give a quick jerk to the
tether to cause it to retract into the case, and return the remote
input device to the holder.
[0050] In the various embodiments disclosed, the invention helps
reduce player fatigue from repeated engagement of the activator,
and allows the player to repeatedly engage the activator from a
comfortable position, without significant tiring repetitive motion.
It is to be understood that the above-described arrangements are
only illustrative of the application of the principles of the
present invention. Numerous modifications and alternative
arrangements may be devised by those skilled in the art without
departing from the spirit and scope of the present invention and
the appended claims are intended to cover such modifications and
arrangements. Thus, while the present invention has been shown in
the drawings and fully described above with particularity and
detail in connection with what is presently deemed to be the most
practical and preferred embodiment(s) of the invention, it will be
apparent to those of ordinary skill in the art that numerous
modifications, including, but not limited to, variations in size,
materials, shape, form, function and manner of operation, assembly
and use may be made, without departing from the principles and
concepts of the invention as set forth in the claims.
* * * * *