U.S. patent application number 09/818933 was filed with the patent office on 2002-01-24 for method of playing a game.
Invention is credited to Dayan, Marcel, Kirkwood, Rhett.
Application Number | 20020010012 09/818933 |
Document ID | / |
Family ID | 27158215 |
Filed Date | 2002-01-24 |
United States Patent
Application |
20020010012 |
Kind Code |
A1 |
Dayan, Marcel ; et
al. |
January 24, 2002 |
Method of playing a game
Abstract
There is disclosed a method of playing a game dependent on two
parameters of a contest. The game is played by a game controller
setting a value of a first parameter prior to commencement of the
contest. A player then selects an identifier from a set of
identifiers corresponding to all possible values of the second
parameter. The value of said second parameter is determined when
said first parameter reaches said set value. The identifier from
said set of identifiers corresponding to said determined value of
said second parameter is then determined and a win is awarded to a
player if the player's identifier corresponds to the determined
identifier.
Inventors: |
Dayan, Marcel; (Brighton,
AU) ; Kirkwood, Rhett; (Glen Irls, AU) |
Correspondence
Address: |
PILLSBURY WINTHROP LLP
1600 TYSONS BOULEVARD
MCLEAN
VA
22102
US
|
Family ID: |
27158215 |
Appl. No.: |
09/818933 |
Filed: |
March 28, 2001 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60200501 |
Apr 28, 2000 |
|
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Current U.S.
Class: |
463/13 |
Current CPC
Class: |
A63F 3/081 20130101;
A63F 3/00028 20130101; A63F 2300/407 20130101 |
Class at
Publication: |
463/13 |
International
Class: |
A63F 009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Mar 29, 2000 |
AU |
PQ6566 |
Claims
1. A method of playing a game dependent on two parameters of a
contest, the game being played by: setting by a game controller of
a value of a first parameter prior to commencement of the contest;
selecting by a player of an identifier from a set of identifiers
corresponding to all possible values of the second parameter;
determining the value of said second parameter when said first
parameter reaches said set value; determining the identifier from
said set of identifiers corresponding to said determined value of
said second parameter; and awarding a win to a player if the
player's identifier corresponds to the determined identifier.
2. A method as claimed in claim 1, wherein said possible values of
said second parameter are numbers, and identifiers of said set of
identifiers are related to respective least significant digits of
said numbers, whereby said identifiers represent a plurality of
different possible values of said second parameter.
3. A method an claimed in claim 2, wherein said identifiers call
least significant digits of said numbers.
4. A method as claimed in claim 1, wherein said set of identifiers
includes a further identifier corresponding to said set value of
said first parameter not being reached in said contest, said
identifier being determined as said appropriate identifier if said
set value is not reached.
5. A method as claimed in claim 1, wherein said second parameter is
an elapsed time of the contest.
6. A method an claimed in claim 1, wherein said first parameter is
a scoring event in a sporting contest.
7. A method as claimed in claim 6, wherein said first parameter is
selected from the group of: a goal and said sporting contest is one
of soccer, ice hockey, field hockey or Australian rules football;
one of a run and a home run and said sporting contest is baseball;
one of a two point or three point basket and said sporting contest
is basketball; a touchdown and said sporting contest is American
football; and a try and said sporting contest in rugby
football.
8. A method as claimed in claim 6, wherein said further identifier
corresponds to no there being score in contest.
9. A method as claimed in claim 1 wherein, said second parameter of
a content is a score when said first parameter is reached.
10. A method as claimed in claim 9, said score is the combined
score of the participants in the sporting contest.
11. A method as claimed in claim 1, wherein said set value of said
first parameter is a recognised break in the contest.
12. A method as claimed in claim 1, wherein said player is required
to select a plurality of identifiers corresponding to respective
ones of a plurality of set values of said first parameter being
reached.
13. A method as claimed in claim 1, wherein said player is required
to select a plurality of identifiers corresponding to respective
first set values of a first parameter of a plurality of sporting
contests.
14. A method as claimed in claim 1, wherein the player is required
to select from said set of identifiers by matching said game
playing card.
15. A method of playing a game dependent on two parameters of a
contest, the game being played by: a game controller setting a
value of a first parameter prior to commencement of the contest; a
player selecting an identifier from a set of identifiers
corresponding to all possible values of the second parameter; a
value of said second parameter being determined when said first
parameter reaches said set value; the identifier from said set of
identifiers corresponding to said determined value of said second
parameter being determined; and a win being awarded to a player if
the player's identifier corresponds to the determined appropriate
identifier.
16. A game an claimed in claim 15, wherein said possible values of
said second parameter are numbers, and identifiers of said set of
identifiers are related to respective least significant digits of
said numbers, whereby said identifiers represent a plurality of
different possible values of said second parameter.
17. A game as claimed in claim 16, wherein said identifiers are
related to respective least significant digits of said numbers by
being said least significant digits.
18. A game as claimed in claim 15, wherein said set of identifiers
includes a further identifier corresponding to said set value of
said first parameter not being reached in said contest, said
identifier being determined as said appropriate identifier it said
set value is not reached
19. A game as claimed in claim 15, wherein said second parameter is
an elapsed time of the contest in one of minutes or seconds.
20. A game as claimed in claim 15, wherein said first parameter is
a scoring event in a sporting contest.
21. A game as claimed in claim 20, wherein said first parameter is
selected from the group of: a goal and said sporting contest is one
of soccer, ice hockey, field hockey or Australian rules football;
one of a run and a home run and said sporting contest is baseball;
one of a two point or three point basket and said sporting contest
is basketball; a touchdown and said sporting contest is American
football; and a try and said sporting contest is rugby
football.
22. A game as claimed in claim 20, wherein said further identifier
corresponds to no goal being scored in the game of soccer.
23. A same as claimed in claim 15, wherein said second parameter of
a contest is a score when said first parameter is reached.
24. A game as claimed in claim 23, wherein said score is the
combined score of the participants in the sporting contest.
25. A game as claimed in claim 23, wherein said set value of said
first parameter is a recognised break in the contest.
26. A game as claimed in claim 15, wherein said player is required
to select a plurality of identifiers corresponding to respective
ones of a plurality of set values of said first parameter being
reached.
27. A game as claimed in claim 15, wherein said player is required
to select a plurality of identifiers corresponding to respective
set values of a first parameter of a plurality of contests.
28. A computing device configured to carry out the method of claim
1, the computing device having: a memory adapted to retain a value
of a first parameter set by a game controller, an identifier
selected by a player and a determined value of a second parameter;
and a processor for processing said determined value of the second
parameter to determine the corresponding identifier, and for
processing the determined identifier in conjunction with the
selected identifier in order to determine whether to award a win to
said player.
29. A computing device as claimed in claim 27 configured to receive
a selected identifier from a remote location over a communications
network.
30. A method of playing a game dependent on a parameter of a
contest, the game being played by: a game controller setting a rule
for determining said parameter before commencement of the contest;
a player selecting an identifier from a set of identifiers
corresponding to all possible values of the parameter, the possible
values of the parameter being numbers and respective identifiers of
said set of identifiers corresponding to respective least
significant digits of said numbers, whereby said identifiers
represent a plurality of different possible values of said
parameter; determining a value of said parameter in accordance with
said rule and determining the corresponding identifier; awarding a
win to the player if said player's identifier corresponds to the
determined identifier.
Description
FIELD OF THE INVENTION
[0001] The present invention relates to a method of playing a game.
More specifically, but not exclusively, the invention relates to a
method of playing a game dependent on a pair of parameters of a
sporting contest.
BACKGROUND OF THE INVENTION
[0002] There exist currently a number of different games which can
be played, and which depend on an aspect of a sporting contest.
These games generally allow persons to place a wager on the outcome
of the contest such as, who will win, who will score the first
goal, what will be the winning score etc. There is a need for a
wide variety of games so that players can play additional games or
different games to those which players are accustomed to playing.
It would be preferable if such games have the possibility to
maintain, at least in some games, the player's interest for the
entire sporting contest. Further, it would be preferable it the
games were likely to produce a completely random result across many
players thereby reducing the risk to a games controller.
SUMMARY OF THE INVENTION
[0003] The present invention provides a new method of playing a
game which has been devised in light of the above
considerations.
[0004] According to one aspect of the invention there is provided a
method of playing a game dependent on two parameters of a contest,
the game being played by:
[0005] setting by a game controller of a value of a first parameter
prior to commencement of the contest;
[0006] selecting by a player of an identifier from a set of
identifiers corresponding to all possible values of the second
parameter;
[0007] determining the value of said second parameter when said
first parameter reaches said set value; determining the identifier
from said set of identifiers corresponding to said determined value
of said second parameter; and
[0008] awarding a win to a player if the player's identifier
corresponds to the determined identifier.
[0009] The invention also provides a method of playing a game
dependent on two parameters of a contest, the game being played
by:
[0010] a game controller setting a value of a first parameter prior
to commencement of the contest;
[0011] a player selecting an identifier from a set of identifiers
corresponding to all possible values of the second parameter;
[0012] a value of said second parameter being determined when said
first parameter reaches said set value; the identifier from said
set of identifiers corresponding to said determined value of said
second parameter being determined; and
[0013] a win being awarded to a player if the player's identifier
corresponds to the determined appropriate identifier.
[0014] The invention also provides a method of playing a game
dependent on a parameter of a contest, the game being played
by:
[0015] a game controller setting a rule for determining said
parameter before commencement of the contest;
[0016] a player selecting an identifier from a set of identifiers
corresponding to all possible values of the parameter, the possible
values of the parameter being numbers and respective identifiers of
said set of identifiers corresponding to respective least
significant digits of said numbers, whereby said identifiers
represent a plurality of different possible values of said
parameter;
[0017] determining a value of said parameter in accordance with
said rule and determining the corresponding identifier;
[0018] awarding a win to the player if said player's identifier
corresponds to the determined identifier.
[0019] The invention also provides a computing device configured to
carry out the above method, the computing device having:
[0020] a memory adopted to retain a value of a first parameter set
by a game controller, an identifier selected b a player; and
[0021] a processor for processing said determined value of the
second parameter to determine the corresponding identifier, and for
processing the determined identified in conjunction with the
selected identified in order to determine whether to award a win to
said player.
BRIEF DESCRIPTION OF THE DRAWINGS
[0022] FIG. 1 is a game coupon suitable for use in the example of a
preferred embodiment of the invention; and
[0023] FIG. 2 is a schematic diagram of a hardware configuration
for carrying out the present invention.
DETAILED DESCRIPTION OF THE DRAWINGS
[0024] FIG. 1 shows a game coupon 1 of an example of a preferred
embodiment of the invention which is used by a player or players to
play a sporting contest based game of the preferred embodiment. To
play the game, the player is required to select a plurality of
identifiers corresponding to respective ones of a plurality of
sporting contests. The player may enter the game by lodging the
coupon with a game controller. A bet of money may take place on
lodgement of the coupon.
[0025] In the preferred embodiment the plurality of sporting
contests are located on the coupon 1 in contest area 7. For
example, for each sporting contest listed in area 7, the player is
required to select an identifier from column 11. In the preferred
embodiment a set of eleven identifiers 11.sup.I-11.sup.XI is
contained in column 11. Each identifier 11.sup.I-11.sup.XI is
linked to a second parameter of the sporting contest. In the
preferred embodiment, the sporting contest is soccer and each
identifier 11.sup.I-11.sup.XI is an index number from zero to ten
respectively. Each index number is, in turn, related to when or if
a first parameter reaches a set value. In the example, the
parameter is goals scored and the set value is one goal, this being
specified by the game controller prior to commencement of the
contest. Therefore, the value of the second parameter is determined
when the first goal is scored--i.e. the first parameter reaches the
net value of one goal. Index numbers one to ten--i.e. the
identifiers 11.sup.I-11.sup.XI--represent the minutes in which the
first goal is scored. As will be seen from index area 9, index
number 1 corresponds to multiple possibilities when the first goal
will be scored:--in the 1.sup.st, 11.sup.th, 21.sup.st, 31.sup.st,
41.sup.st, 51.sup.st, 61.sup.st, 71.sup.st, or 81.sup.st minute
after start of play of the sporting competition. Thus, each
identifier corresponds t a number of possible identifiers spread
throughout the possible values of the second parameter. Index
number zero is a further identifier which is used to indicate the
possibility that no goals will be scored in the ninety minutes of
expected competition play. To play the game, a player selects an
index number for each of contests A to E which are located in area
7 and marks the selected index number in entry coupon area 13. The
marking may be done using a writing instrument if the coupon is a
paper coupon or by using a peripheral device such as a mouse if the
coupon is an electronic format displayed on a monitor. If a
sporting contest is cancelled due to poor weather conditions the
sporting contests are substituted in alphabetical order so that
contest F would be substituted for the first cancelled contest and
then contest G would be substituted for the second contest
cancelled. Further substitute contests may be employed or a bet
made by the player playing the game may be refunded if more than
two contests are cancelled.
[0026] For each sporting contest it will be noted that the use of
index numbers effectively randomizes the result --i.e. which
identifier will be correct--thus removing any aspect of skill from
the game and protecting the game controller from any impact that
skilled players may have on their yield from the game.
[0027] Assuming that there is an even distribution of minutes in
which the first goal is scored in a soccer contest and an equal
chance of a nil all draw then the probability of a player correctly
selecting the correct index number--identifier--is one in
eleven.
[0028] Therefore, the probability of correctly picking N index
numbers correctly is .sup.5C.sub.NP.sup.NQ.sup.(5-N) where P is the
probability of getting the correct result and Q is the probability
of setting the wrong result. In the preferred embodiment P equals
one in eleven and Q equals ten in eleven. The probabilities of
correctly picking a number of index numbers are summarised in Table
1
1TABLE 1 YIELD SET TO: 40.00% PICK-N PLACE-N PROBABILITY MAX PAY
PAY TABLE HOUSE YIELD 5 0 0.620921323059 $0.97 $0.00 41.01% 5 1
0.310450581530 $1.93 $0.00 5 2 0.062092132306 $9.56 $0.00 5 3
0.006209213231 $96.63 $50.00 5 4 0.000310460662 $1,932.61 $500.00 5
5 0.000006209213 $96,630.60 $20,000.00 1.000000000000
[0029] In Table 1, where the number of correctly picked indexed
numbers is given in the column place N and the probability of
correctly making this selection is given in the probability column.
Suitable prize amounts are chosen on the basis of the game
controller's experience and are set out in the pay table column.
The prize amounts are chosen to provide an appropriate house yield,
while maintaining the interest of players. In this case the yield
given in house yield column is 41.01%.
[0030] One possible problem for a game controller is that players
will disproportionately select some combinations. For example in
game cultures the number eight is considered lucky and therefore
there is a risk that persons will disproportionately select all
eights. To discourage players from making such selections, in the
preferred embodiment the game provides that the prizes will be
reduced by 40% if the same index number is selected for all five
sporting contests and by 20% if the same index number is selected
for four out of the five sporting contests.
[0031] In the preferred embodiment, the player is allowed to make a
selection of an index number for each sporting contest for a
minimum bet of $1. However, in a variant of the game, the player is
allowed to select multiple index numbers for each of the sporting
contests. However, in exchange the user is required to pay a
multiple of the minimum bet--this multiple corresponding to the
total number of combinations which the player has selected. For
example, if the player were to select three index numbers for
contest A, two index numbers for contest B and one index number for
contest C, D and E the player will have made six different
combinations (is: 3.times.2.times.1.times.1.times.1=6). If the
player selects two index numbers for each contest then they will
have made 32 selections (i.e.:
2.times.2.times.2.times.2.times.2=32).
2TABLE 2 PICK-N PLACE-N PROBABILITY MAX PAY PAY TABLE HOUSE YIELD 4
0 0.556100000000 $0.91 $0.00 24.22% 4 1 0.291600000000 $2.06 $0.00
4 2 0.048600000000 $12.35 $8.00 4 2 0.003600000000 $166.67 $80.00 4
4 0.000100000000 $6,000.00 $800.00 1.000000000000
[0032]
3TABLE 3 PICK-N PLACE-N PROBABILITY MAX PAY PAY TABLE HOUSE YIELD 6
0 0.531441000000 $1.88 $0.00 38.48% 6 1 0.264294000000 $2.82 $0.00
6 2 0.092415000000 $10.16 $0.00 6 3 0.014860000000 $68.59 $10.00 8
4 0.001215000000 $823.05 $200.00 8 5 0.000054000000 $18,518.52
$2,000.00 6 6 0.000001000000 $1,000,000.00 $20,000.00
1.000000000000
[0033]
4TABLE 4 PICK-N PLACE-N PROBABILITY MAX PAY PAY TABLE HOUSE YIELD 8
0 0.430487210000 $2.32 $0.00 37.02% 8 1 0.382637520000 $2.61 $0.00
8 2 0.145303480000 $6.72 $0.00 8 3 0.022067440000 $30.24 $2.00 8 4
0.004632700000 $217.74 $50.00 8 5 0.000408240000 $2,449.54 $500.00
8 6 0.000022880000 $44,081.71 $5,000.00 8 7 0.000000720000
$1,388,888.89 $20,000.00 8 8 0.000000010000 $100,000,000.00
$200.000.00 1.000000000000
[0034] Tables 2, 3 and 4 show alternative probability and prize
tables where the number of contests to select from has been varied
and also show the various probabilities for those games. The
decisions as to the number of contests for which an identifier must
be selected and a relevant prize is made by the game controller by
taking in to consideration how attractive the game is likely to be
to potential players. For example, a pick eight game as shown in
Table 4 may be more attractive to players because it has the
potential for there to be a larger pay-out.
[0035] Where the second parameter of the game is the time in the
contest at which the first parameter reaches a set value, the first
parameter need not be goals but can be any second parameter which
can be linked to a time without ambiguity. It is particularly
preferred that second parameter be a scoring event, however, in
soccer for example, the first parameter could be substitutions and
the set value could be set at one so that the value of the second
parameter will be determined as the minute when the first
substitution is made in the contest. In another example it could be
the minute in which a first run or home run is scored if the
contest is baseball.
[0036] The scoring event which is chosen will depend on the sport
being played. For example, if the sporting contest is soccer, ice
hockey, field hockey or Australian rules football the scoring event
will typically be a goal. If the sporting contest is baseball, it
would typically be a run or a home run or could alternatively, be a
hit etc. In basketball, the scoring event could be a 2-point or a
3-point basket. It is to be noted that while in the preferred
embodiment the time of the first parameter is being measured in
minutes, in sports such as basketball which is fast scoring, it may
be more appropriate to choose to represent the time in seconds or
to choose a scoring event which is rarer (eg. first three pointer).
In American football, it would be appropriate for the scoring event
to be a touchdown and in rugby football (either league or union)
the most appropriate scoring event would normally be a try.
[0037] In a variant of the first embodiment, rather than the second
parameter of the sporting contest being time, the second parameter
of the sporting contest which is used is the total number of points
scored by both teams. In this case the identifiers are index
numbers between zero and nine. These index numbers represent the
least significant digit of the score--i.e.: where there is a score
of 63 the index number would be 3, where there is a score of 87 the
index number would be 7 etc. The score which is used can be based
on the score of an individual team or the combined scores of the
two teams involved in the sporting contest. The value of first
parameter which is used to determine when the index number is
determined is an event which is known to occur in the contest. For
example, a fixed break in a contest such as quarter time or
half-time or the end of the contest. In all points based contests
the odds of choosing the correct index number is one in ten. Three
examples of points based contests and the probability of making a
correct selection are given in FIGS. 6, 7 and 8.
5TABLE 5 PICK-N PLACE-N PROBABILITY MAX PAY PAY TABLE HOUSE YIELD 8
0 0.43046721 $2.32 $0.00 40.95% 8 1 0.38263752 $2.81 $0.00 8 2
0.14880348 $5.72 $0.00 8 3 0.03306744 $30.24 $4.00 8 4 0.0045927
$217.74 $40.00 8 5 0.00040824 $2,449.64 $400.00 8 6 0.00002268
$44,091.71 $4,000.00 8 7 0.00000072 $1,388,888.89 $25,000.00 8 8
0.00000001 $100,000,000.00 $250,000.00
[0038] Table 5 shows a probability and prize table suitable for use
in an Australian Rules football competition where 8 matches are
played each week and, as each contest is played in all conditions,
there is no need to have reserve games. For each contest a player
must select an index number and the respective index numbers are
determined at the end of each contest. Equally, the index number
could be based on the combined scores of each team at half time or
one of the other breaks in the contest, depending on the value of
the first parameter set by the game controller.
[0039] A Similar index can be constructed for a one day cricket
contest where with the contest being decided by the playing of a
single fifty overs a side contest. In this case the first parameter
which is used is the number of overs. A six index competition can
be constructed using as a second parameter number of runs scored
after ten overs, thirty overs and at the end of the innings for
each team--i.e. the value of the first parameter is set at ten
overs, thirty overs and end of overs for each team. The least
significant digit or the score is used to determine the index
number. Table 6 has a suitable pay-out table for such a game.
6TABLE 6 PICK-N PLACE-N PROBABILITY MAX PAY PAY TABLE HOUSE YIELD 8
0 0.631441 $1.88 $0.00 35.54% 6 1 0.354294 $2.82 $0.00 6 Z 0.098415
$10.16 $1.00 6 3 0.01456 $68.59 $15.00 6 4 0.001215 $823.05 $150.00
6 5 0.000054 $18,518.52 $1,500.00 6 6 0.000001 $1,000,000.00
$18,000.00
[0040] A single contest which is high scoring such as basketball
and which has four quarters is suitable for a game where a four
index number system is used wherein the index number is the least
significant digit is determined at the end of each quarter of the
contest from the combined total of both teams points at the and of
each quarter of the contest--i.e. the set values of the first
parameter are quarter time, half time, three quarter time and end
of same, and the second parameter is combined score. A suitable
probability and prize table is set out in Table 7.
7TABLE 7 PICK-N PLACE-N PROBABILITY MAX PAY PAY TABLE HOUSE YIELD 4
0 0.6561 $0.91 $0.00 32.04% 4 1 0.2916 $2.06 $2.06 4 2 0.0488
$12.35 $6.00 4 3 0.0036 $166.67 $80.00 4 4 0.0001 36,000.00
$1,000.00
[0041] Further variants will be apparent to those skilled in the
art who will be able to devise suitable games based on known
parameters of contests. For example a further manner in which the
liability of the house can be limited is to incorporate a disaster
management strategy where a maximum aggregate pay-out to all
players participating in the competition is employed--i.e. a
maximum possible pay-out of three times the average weekly turnover
for games played for that competition. Thus, the amount payed if a
very large number of persons select the same results will be
limited to avoid the game controller running into financial
problems.
[0042] In the preferred embodiment the game is played by a
participant marking an entry coupon, however it will be appreciated
that the game need not only be implemented in this manner. For
example, mark sense entry cards which can be read by a mark sense
entry card reader can be used in order to make it easier for the
game controller to receive entries to the game. Further, it may be
desired to play the game over a wide area network so that entries
can be made at a number of different locations and stored in a
single database. Typically, a person may fill in a mark sense entry
card at an outlet where the game may be entered, that entry may be
entered into a local electronic 28a, 28b, 28n device using a mark
sense card reader, and that entry may be transmitted over a
communication line 26 to a central computing device 22 storage
facility in the form of memory. The outlet would automatically
issue a receipt such as a ticket or a receipt number to the game
participant.
[0043] The game may also be played over the Internet with a person
entering the game via a Website and filling in a coupon on line in
which case each remote computer is effectively equivalent to a
local electronic device 28. Once the person has filled in the
coupon they may have a receipt e-mailed to them or may be able to
obtain a receipt simply by printing the screen.
[0044] The construction of an appropriate hardware configuration
for playing the game over a wide area network is within the skill
of a person skilled in the art of such networks which are known for
the playing of other games. Similarly, a skilled programmer could
develop appropriate software for implementing the present game on
the Internet.
[0045] Typically, a computing device 22 could be configured to
receive via communication line 25 identities selected by players of
the game and entered via local electronic devices or remote
computers 28. The processor 25 of the computing device stores the
received selected identifiers in a memory 24 which may be in the
appropriate memory device. The value of the first parameter may be
pre-stored in the memory 24 and the determined value of the first
parameter is typically ended by local input device 27 such as a
keyboard. Once they determine value of the second parameter is
received, the processor 25 processes the determined value to obtain
the corresponding identifier, and then it processes all stored
values of the identifier for all respective players to determine
whether to award a win to a player. In the preferred embodiment,
where the player is required to select identifiers for a number of
sporting contests, the processor processed the set of selected
identifiers of the particular player to determine whether they have
selected one or more identifiers correctly and awards a prize
accordingly in accordance with an appropriate pay out table as
discussed above.
[0046] These and other modifications will be apparent to the person
skilled in the art and should be considered as falling within the
general inventive scope of the invention disclosed herein.
* * * * *