U.S. patent application number 09/730833 was filed with the patent office on 2001-05-17 for physical exercise system having a virtual reality environment controlled by a users movement.
Invention is credited to Kimura, Masahiro, Maeda, Mitsuo, Mizukura, Isao, Ohsuga, Mieko, Shimono, Futomi.
Application Number | 20010001303 09/730833 |
Document ID | / |
Family ID | 18046384 |
Filed Date | 2001-05-17 |
United States Patent
Application |
20010001303 |
Kind Code |
A1 |
Ohsuga, Mieko ; et
al. |
May 17, 2001 |
Physical exercise system having a virtual reality environment
controlled by a users movement
Abstract
A wellness system comprises an exercise load providing unit for
providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise, a virtual reality environment providing unit for
providing the user with a virtual reality environment that can
cause user's plural senses such as the sense of sight, hearing,
touch, and smell to work, according to the contents of the virtual
reality environment, and a control unit for controlling the virtual
reality environment provided by the virtual reality environment
providing unit according to the user's movement measured by the
exercise load providing unit. Furthermore, when providing the
virtual reality environment, the virtual reality environment
providing unit displays an image which produces the virtual reality
environment by setting its angle of view to be larger than an angle
of view of a corresponding object or scene which was shot.
Inventors: |
Ohsuga, Mieko; (Tokyo,
JP) ; Shimono, Futomi; (Tokyo, JP) ; Kimura,
Masahiro; (Tokyo, JP) ; Maeda, Mitsuo; (Tokyo,
JP) ; Mizukura, Isao; (Tokyo, JP) |
Correspondence
Address: |
SUGHRUE, MION, ZINN, MACPEAK & SEAS, PLLC
2100 Pennsylvania Avenue, N.W.
Washington
DC
20037-3213
US
|
Family ID: |
18046384 |
Appl. No.: |
09/730833 |
Filed: |
December 7, 2000 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
09730833 |
Dec 7, 2000 |
|
|
|
08866302 |
May 30, 1997 |
|
|
|
Current U.S.
Class: |
482/5 ;
482/8 |
Current CPC
Class: |
A63B 2213/004 20130101;
A63F 2300/1012 20130101; A63F 13/28 20140902; A63B 2208/12
20130101; A63F 2300/302 20130101; A63F 2300/8005 20130101; A63B
2071/0644 20130101; A63B 2220/30 20130101; Y10S 482/902 20130101;
A63B 2220/70 20130101; A63B 2230/60 20130101; A63F 13/816 20140902;
A63B 2071/0638 20130101; A63B 71/0622 20130101; A63F 2300/8017
20130101; A63F 13/10 20130101; A63B 24/00 20130101; A63B 2225/20
20130101; A63B 2220/54 20130101 |
Class at
Publication: |
482/5 ;
482/8 |
International
Class: |
A63B 021/005; A63B
071/00 |
Foreign Application Data
Date |
Code |
Application Number |
Nov 25, 1996 |
JP |
313860/96 |
Claims
What is claimed is:
1. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control
means for controlling the virtual reality environment provided by
said virtual reality environment providing means according to the
user's movement measured by said exercise load providing means, and
wherein when providing the virtual reality environment, said
virtual reality environment providing means displays an image which
produces the virtual reality environment by setting its angle of
view to be larger than an angle of view of a corresponding object
or scene which was shot.
2. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a physiological
and psychological condition evaluating means for acquiring
information representing user's physiological and psychological
conditions so as to evaluate the user's physiological and
psychological conditions; and a control means for controlling the
load of the physical exercise which the user is doing according to
the user's physiological condition evaluated by said physiological
and psychological condition evaluating means, and for controlling
the virtual reality environment provided by said virtual reality
environment providing means according to the user's psychological
condition evaluated by said physiological and psychological
condition evaluating means, and wherein when providing the virtual
reality environment, said virtual reality environment providing
means displays an image which produces the virtual reality
environment by setting its angle of view to be larger than an angle
of view of a corresponding object or scene which was shot.
3. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control
means for controlling the virtual reality environment provided by
said virtual reality environment providing means according to the
user's movement measured by said exercise load providing means, and
wherein said virtual reality environment providing means can store
a plurality of dynamic image cuts which were taken at a plurality
of places of a real environment which is a source of the virtual
reality environment, and can replay them cut by cut according to
the user' movement measured by said exercise load providing
means.
4. The wellness system according to claim 3, wherein said virtual
reality environment providing means can provide the user with a
sound, a wind, and fragrance which are associated with each of the
plurality of dynamic image cuts, in synchronization with the replay
of each of the plurality of dynamic image cuts.
5. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control
means for controlling the load of the physical exercise provided by
said exercise load providing means, and wherein said virtual
reality environment providing means can provide a negative load of
a physical exercise to help the user to do the physical
exercise.
6. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control
means for controlling the load of the physical exercise provided by
said exercise load providing means according to a data which
defines a pattern of the physical exercise which the user is to
do.
7. The wellness system according to claim 6, wherein said exercise
load providing means includes a load providing means for directly
providing the load of the physical exercise for the user, a
position detecting sensor for detecting a position of said load
providing means, and a speed detecting sensor for detecting a
moving speed of said load providing means, and wherein said
exercise load providing means can use outputs from said position
detecting sensor and said speed detecting sensor as the data which
defines the pattern of the physical exercise which the user is to
do.
8. The wellness system according to claim 6, further comprising an
exercise load data input means through which the data which defines
the physical exercise pattern can be input when the user starts
physical training using said wellness system.
9. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a physiological
and psychological condition evaluating means for acquiring
information representing user's physiological and psychological
conditions so as to evaluate the user's physiological and
psychological conditions; and a control means for controlling the
load of the physical exercise which the user is doing according to
the user's physiological condition evaluated by said physiological
and psychological condition evaluating means, and wherein said
physiological and psychological condition evaluating means is
provided with an electromyogram measuring means for measuring an
electromyogram of a muscle on which the load of the physical
exercise is imposed, a muscle active mass estimating means for
estimating an active mass of the muscle from the electromyogram
measured by said electromyogram measuring means.
10. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a physiological
and psychological condition evaluating means for acquiring
information representing user's physiological and psychological
conditions so as to evaluate user's physiological and psychological
conditions; and a control means for controlling the load of the
physical exercise which the user is doing according to the user's
physiological condition evaluated by said physiological and
psychological condition evaluating means, and wherein said
physiological and psychological condition evaluating means is
provided with an electromyograph means for obtaining an
electromyogram of a muscle of a diseased part in cast of the user
by means of electrodes attached to the diseased part in cast, a
muscle active mass estimating means for estimating an active mass
of the muscle from the electromyogram obtained by said
electromyograph means, and wherein said exercise load providing
means is provided with an electric shock applying means for
applying an electric shock to the user's muscle through other
electrodes attached to the diseased part in cast, and an electric
shock control means for controlling said electric shock applying
means according to the active mass of the muscle estimated by said
muscle active mass estimating means, thereby providing a pseudo
load of a physical exercise for the user by using electric
shocks.
11. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a gesture
identifying means for detecting the shape of a part of the user's
body which makes a gesture and then identifying the gesture; and a
control means for activating or deactivating said wellness system,
controlling said virtual reality environment providing means, and
controlling said exercise load providing means, according to the
user's gesture identified by said gesture identifying means.
12. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control
means for controlling the virtual reality environment provided by
said virtual reality environment providing means according to the
user's movement measured by said exercise load providing means, and
wherein said virtual reality environment providing means is
provided with a means for taking and capturing an image of at least
a part of the user's body, and a means for superimposing the image
captured on an image of the virtual reality environment to be
provided to display the composite image when providing the virtual
reality environment.
13. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a control means
for controlling the virtual reality environment provided by said
virtual reality environment providing means according to the user's
movement measured by said exercise load providing means; a
transmission information acquiring means for acquiring information
about an image and a sound associated with the user; a transmission
data generating means for converting the information about an image
and a sound acquired by said transmission information acquiring
means and information about a position of the user in the virtual
reality environment, which is furnished by said control means, into
communications data in predetermined communications format so as to
produce the communications data to be transmitted by way of a
communications network; and a received data transforming means for
transforming communications data transmitted to said wellness
system by way of the communications network into data required for
said virtual reality environment providing means to construct the
virtual reality environment.
14. A wellness system comprising: an exercise load providing means
for providing a load of a physical exercise for a user, and for
measuring a movement of the user who is doing the physical
exercise; a virtual reality environment providing means for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; an image
information acquiring means movably disposed for acquiring
information about an image of a real environment that is apart from
the user; a sound information acquiring means movably disposed for
acquiring information about sounds made in the real environment
that is apart from the user; an environment information acquiring
means movably disposed for acquiring information about the real
environment that is apart from the user; and a control means for
moving said image information acquiring means, said sound
information acquiring means, and said environment information
acquiring means according to the user's movement measured by said
exercise load providing means, and for controlling the virtual
reality environment provided by said virtual reality environment
providing means using the information acquired by said image
information acquiring means, said sound information acquiring
means, and said environment information acquiring means.
15. The wellness system according to claim 14, further comprising a
user's image information acquiring means for acquiring information
about an image of at least a part of the user's body, a user's
sound information acquiring means for acquiring information about a
sound that the user makes, an image information providing means for
providing the image information acquired by said user's image
information acquiring means for persons staying in the real
environment which is a source of the virtual reality environment,
and an image information providing means for providing the sound
information acquired by said user's sound information acquiring
means for persons staying in the real environment which is a source
of the virtual reality environment.
Description
BACKGROUND OF THE INVENTION
1. 1. Field of the Invention
2. The present invention relates to a wellness system which can
provide a user with artificial reality which involves a plurality
of human senses integrated, i.e., a virtual reality environment
which causes user's plural human senses such as the sense of sight,
hearing, touch, and smell to work. More particularly, the present
invention relates to a wellness system which can provide a user
with a virtual reality environment which can add a sense of
sophisticated realism and the contents of a physical exercise which
varies according to the virtual reality environment, by acquiring
information about a movement and a physiological condition of the
user who is doing a physical exercise and then providing feedback
of the information to the wellness system, also provide a user who
is isolated from a real world with a contact with the real world by
providing a virtual reality environment for the user, and support
communication between the user and another user, or between the
user and a medical authorized person or a helper.
3. 2. Description of the Prior Art
4. Each of prior art training machines intended for the improvement
of a person's health and physical strength have been widely used as
a wellness system. An artificial-experience giving device equipped
with a display, for providing a user with artificial experience in
doing a target physical training exercise while seeing an image
displayed on the screen of the display is one of such training
machines. Referring now to FIG. 15, there is illustrated a
schematic view of such a prior art artificial-experience giving
device equipped with a display as disclosed in Japanese Patent
Application Laying Open (KOKAI) No. 7-80096. In the figure,
reference numeral 1 denotes a bicycle training machine, 2 denotes a
pedal of the machine, 3 denotes a saddle of the machine, 4 denotes
a projector which projects an image of an artificial scene, 5
denotes a screen shaped like a half-spherical dome, on which an
image from the projector 4 is displayed, 6 denotes a blowing outlet
out of which an artificial wind is blowing, 7 denotes a blowing box
which produces the artificial wind, and 8 denotes a fragrant
substance adding unit for adding a fragrant substance to the
artificial wind.
5. When a user sits on the saddle 3 of the bicycle training machine
1 and then starts to pedal the bicycle training machine, the
projector 4 projects an image on the screen 5 shaped like a
half-spherical dome and located at the front of the bicycle
training machine 1. In general, the image displayed on the screen
is concerned with an artificial scene in the vicinity of an
artificial road on which the bicycle is moving, and the image is
controlled so that the artificial scene is varied according to the
speed at which the user pushes the pedals 2 around, that is, the
scene moves at a high speed when the user pedals fast and the scene
moves at a low speed when the user pedals slowly. In addition, a
wind from the blowing outlet 6 located at the front of the user is
blowing toward the user. The velocity of the wind is controlled
according to the speed at which the user pushes the pedals around,
similarly to the speed of a variation in the image projected on the
screen. Furthermore, the prior art artificial-experience giving
device equipped with a display is adapted to control the load of a
physical exercise imposed on the user and select a fragrant
substance to be added to the artificial wind according to the
contents of the image displayed on the screen so as to provide the
user with a sense of realism, for example, increase the load of the
bicycle training when an image of an upward slope is displayed on
the screen, decrease the load of the bicycle training when an image
of an downward slope is displayed on the screen, or add a fragrant
substance including phytoncide as a major constituent to the
artificial wind blowing out of the blowing outlet 6 by means of the
fragrant substance adding unit 8 in a situation wherein the user is
going on a bicycle trip in a wood.
6. The prior art wellness system which is so constructed as
mentioned above is intended for persons of health or patients who
are almost restored in health, but not for early rehabilitation
carried out for patients who have no alternative but to be confined
to bed, in the presence of a doctor, or according to instructions
of a doctor, to prompt early rising and prevent the user from
atrophying with disuse. While the prior art wellness system has a
measure to display an image in order to cause the user to motivate
himself or herself to do rehabilitation, it cannot add a sense of
realism to a sufficient degree. Furthermore, the prior art wellness
system cannot be intended for patients who are not restored in
health; the prior art wellness system cannot provide a load of a
physical exercise suitable for the user. In addition, another
problem with the prior art wellness system is that since it does
not include a means for acquiring information about the user and a
real environment in real time and a communications function, the
user is not allowed to make contact with a real environment and
communicate with another person.
SUMMARY OF THE INVENTION
7. The present invention is made in order to overcome the above
problems. It is therefore an object of the present invention is to
provide a wellness system which can provide virtual reality which
involves a plurality of human senses integrated for a user, and
provide the user with a sense of sophisticated realism and the
contents of a physical exercise which the user is to do, and which
varies according to the realism, by acquiring information about a
movement and a physiological condition of the user who is doing a
physical exercise and then providing feedback of the information to
the wellness system, thereby giving the user an opportunity of
relaxation and refreshment, and causing the user to motivate
himself or herself for rehabilitation, which usually bores the
user, more effectively, so that a patient who stays in hospital can
be helped to do early rising after an operation, and a patient who
has been receiving medical treatment for a long time can be
prevented from atrophying with disuse.
8. It is another object to provide a wellness system which can
provide a user who is isolated from a real world with a contact
with the real world by providing a virtual reality environment for
the user, and support communication between the user and another
user which is using another wellness system, or between the user
and a medical authorized person or a helper, thereby giving the
user an opportunity of participating in society, and offering the
care of the mental health of the user.
9. In accordance with one aspect of the present invention, there is
provided a wellness system comprising: an exercise load providing
unit for providing a load of a physical exercise for a user, and
for measuring a movement of a user who is doing the physical
exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control unit
for controlling the virtual reality environment provided by the
virtual reality environment providing unit according to the user's
movement measured by the exercise load providing unit. Furthermore,
when providing the virtual reality environment, the virtual reality
environment providing unit displays an image which produces the
virtual reality environment by setting its angle of view to be
larger than a corresponding angle of view of a corresponding object
or scene which was shot.
10. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a physiological
and psychological condition evaluating unit for acquiring
information representing user's physiological and psychological
conditions so as to evaluate the user's physiological and
psychological conditions; and a control unit for controlling the
load of the physical exercise which the user is doing according to
the physiological condition of the user evaluated by the
physiological and psychological condition evaluating unit, and for
controlling the virtual reality environment provided by the virtual
reality environment providing unit according to the user's
psychological condition evaluated by the physiological and
psychological condition evaluating unit. Furthermore, when
providing the virtual reality environment, the virtual reality
environment providing unit displays an image which produces the
virtual reality environment by setting its angle of view to be
larger than a corresponding angle of view of a corresponding object
or scene which was shot.
11. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control unit
for controlling the virtual reality environment provided by the
virtual reality environment providing unit according to the user's
movement measured by the exercise load providing unit. Furthermore,
the virtual reality environment providing unit can store a
plurality of dynamic image cuts which were taken at a plurality of
places of a real environment which is a source of the virtual
reality environment, and can replay them cut by cut according to
the user's movement measured by the exercise load providing
unit.
12. In accordance with a preferred embodiment of the present
invention, the virtual reality environment providing unit can
provide the user with a sound, a wind, and fragrance which are
associated with each of the plurality of dynamic image cuts, in
synchronization with the replay of each of the plurality of dynamic
image cuts.
13. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control unit
for controlling the load of the physical exercise provided by the
exercise load providing unit. Furthermore, the virtual reality
environment providing unit can provide a negative load of a
physical exercise to help the user to do the physical exercise.
14. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control unit
for controlling the load of the physical exercise provided by the
exercise load providing unit according to a data which defines a
pattern of the physical exercise which the user is to do.
15. In accordance with a preferred embodiment of the present
invention, the exercise load providing unit includes a load
providing unit for directly providing the load of the physical
exercise for the user, a position detecting sensor for detecting a
position of the load providing unit, and a speed detecting sensor
for detecting a moving speed of the load providing unit.
Furthermore, the exercise load providing unit can use outputs from
the position detecting sensor and the speed detecting sensor as the
data which defines the pattern of the physical exercise which the
user is to do.
16. In accordance with another preferred embodiment of the present
invention, the wellness system further comprises an exercise load
data input unit through which the data which defines the physical
exercise pattern can be input when the user starts physical
training using the wellness system.
17. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a physiological
and psychological condition evaluating unit for acquiring
information representing user's physiological and psychological
conditions so as to evaluate the user's physiological and
psychological conditions; and a control unit for controlling the
load of the physical exercise which the user is doing according to
the user's physiological condition evaluated by the physiological
and psychological condition evaluating unit. Furthermore, the
physiological and psychological condition evaluating unit is
provided with an electromyogram measuring unit for measuring an
electromyogram of a muscle on which the load of the physical
exercise is imposed, a muscle active mass estimating unit for
estimating an active mass of the muscle from the electromyogram
measured by the electromyograph measuring unit.
18. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a physiological
and psychological condition evaluating unit for acquiring
information representing user's physiological and psychological
conditions so as to evaluate the user's physiological and
psychological conditions; and a control unit for controlling the
load of the physical exercise which the user is doing according to
the user's physiological condition evaluated by the physiological
and psychological condition evaluating unit. Furthermore, the
physiological and psychological condition evaluating unit is
provided with an electromyograph unit for measuring or obtaining an
electromyogram of a muscle of a diseased part in cast of the user
by means of electrodes attached to the diseased part in cast, a
muscle active mass estimating unit for estimating an active mass of
the muscle from the electromyogram obtained by the electromyograph
unit. Furthermore, the exercise load providing unit is provided
with an electric shock applying unit for applying an electric shock
to the user's muscle through other electrodes attached to the
diseased part in cast, and an electric shock control unit for
controlling the electric shock applying unit according to the
active mass of the muscle estimated by the muscle active mass
estimating unit, thereby providing a pseudo load of a physical
exercise for the user by using electric shocks.
19. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; a gesture
identifying unit for detecting the shape of a part of the user 5
body which makes a gesture and then identifying the gesture; and a
control unit for activating or deactivating the wellness system,
controlling the virtual reality environment providing unit, and
controlling the exercise load providing unit, according to the
user's gesture identified by the gesture identifying unit.
20. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; and a control unit
for controlling the virtual reality environment provided by the
virtual reality environment providing unit according to the user's
movement measured by the exercise load providing unit. Furthermore,
the virtual reality environment providing unit is provided with a
unit for taking and capturing an image of at least a part of the
user's body, and a unit for superimposing the image captured on an
image of the virtual reality environment to be provided to display
the composite image when providing the virtual reality
environment.
21. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment providing
unit for providing the user with a virtual reality environment; a
control unit for controlling the virtual reality environment
provided by the virtual reality environment providing unit
according tot he user's movement measured by the exercise load
providing unit; a transmission information acquiring unit and
information about a position of the user in the virtual reality
environment, which is furnished by the control unit, into
communications data in predetermined communications format so as to
produce the communications data to be transmitted by way of a
communications network; and a received data transforming unit for
transforming communications data transmitted to the wellness system
by way of the communications network into data required for the
virtual reality environment providing unit to construct the virtual
reality environment.
22. In accordance with another aspect of the present invention,
there is provided a wellness system comprising: an exercise load
providing unit for providing a load of a physical exercise for a
user, and for measuring a movement of the user who is doing the
physical exercise; a virtual reality environment providing unit for
providing the user with a virtual reality environment according to
the contents of the virtual reality environment; an image
information acquiring unit movably disposed for acquiring
information about an image of a real environment that is apart from
the user; a sound information acquiring unit movably disposed for
acquiring information about sounds made in the real environment
that is apart from the user; an environment information acquiring
unit movably disposed for acquiring information about the real
environment that is apart from the user; and a control unit for
moving the image information acquiring unit, the sound information
acquiring unit, and the environment information acquiring unit
according to the user's movement measured by the exercise load
providing unit, and for controlling the virtual reality environment
provided by the virtual reality environment providing unit using
the information acquired by the image information acquiring unit,
the sound information acquiring unit, and the environment
information acquiring unit.
23. In accordance with a preferred embodiment of the present
invention, the wellness system further comprises a user's image
information acquiring unit for acquiring information about an image
of at least a part of the user's body, a user's sound information
acquiring unit for acquiring information about a sound that the
user makes, an image information providing unit for providing the
image information acquired by the user's image information
acquiring unit for persons staying in the real environment which is
a source of the virtual reality environment, and an image
information providing unit for providing the sound information
acquired by the user's sound information acquiring unit for persons
staying in the real environment which is a source of the virtual
reality environment.
24. Further objects and advantages of the present invention will be
apparent from the following description of the preferred
embodiments of the invention as illustrated in the accompanying
drawings.
BRIEF DESCRIPTION OF THE DRAWINGS
25. FIG. 1 is a block diagram of a wellness system according to a
first embodiment of the present invention;
26. FIG. 2a is a view showing the angle of view of an object when
taking an image of the object which is a source of a virtual
reality environment to be provided by the wellness system of the
first embodiment;
27. FIG. 2b is a view showing the angle of view of the image of the
above object, which produces a virtual reality environment, to be
displayed on the screen of the wellness system of the first
embodiment;
28. FIG. 3 is a view showing an example of a method of making image
data for a wellness system of a second embodiment of the present
invention;
29. FIG. 4 is a view showing an example of a path on which the user
will move in a virtual space provided by the wellness system of the
second embodiment of the present invention;
30. FIG. 5 is a view showing an exercise load providing unit of a
wellness system of a third embodiment of the present invention;
31. FIG. 6 is a view showing torques and positions of both pedals
of a load providing unit of the exercise load providing unit shown
in FIG. 5;
32. FIG. 7 is a block diagram of a wellness system according to a
fourth embodiment of the present invention;
33. FIG. 8 is a block diagram of a wellness system according to a
fifth embodiment of the present invention;
34. FIG. 9 is a block diagram of a wellness system according to a
sixth embodiment of the present invention;
35. FIG. 10 is a block diagram of a wellness system according to a
seventh embodiment of the present invention;
36. FIG. 11 is a block diagram of a wellness system according to an
eighth embodiment of the present invention;
37. FIG. 12 is a block diagram of a wellness system according to a
ninth embodiment of the present invention;
38. FIG. 13 is a block diagram of a wellness system according to a
tenth embodiment of the present invention;
39. FIG. 14 is a block diagram of a wellness system according to an
eleventh embodiment of the present invention; and
40. FIG. 15 is a schematic diagram of a prior art wellness
system.
DETAILED DESCRIPTION OF THE PREFERRED EMBODIMENTS
41. Referring now to FIG. 1, there is illustrated a block diagram
of a wellness system according to a first embodiment of the present
invention. In the figure, reference numeral 10 denotes a general
control unit for controlling the whole of the wellness system, 11
denotes a control computer disposed in the general control unit 10
for actually carrying out control of the wellness system, 12
denotes a first data base used for controlling a virtual reality
environment according to a movement of a user (e.g., a patient or a
senior citizen) who is doing a physical exercise, 13 denotes a
second data base used for controlling the load of the physical
exercise according to a user's physiological condition, and 14
denotes a third data base used for controlling the virtual reality
environment according to a user's psychological condition.
42. Furthermore, reference numeral 20 denotes a virtual reality
providing unit which is controlled by the control computer 11 of
the general control unit 10, for providing the user with a virtual
reality environment according to the contents of the virtual
reality environment, 21 denotes an image display unit comprised of
an image data storing unit 21a for storing image data about the
virtual reality environment, a display 21b on which an image of the
virtual reality environment is displayed, and an image control unit
21c for controlling the image data storing unit 21a and display
21b, 22 denotes a sound providing unit comprised of a sound data
storing unit 22a for storing sound data about the virtual reality
environment, a sound output unit 22b for providing a sound for the
virtual reality environment, and a sound control unit 22c for
controlling the sound data storing unit 22a and sound output unit
22b, and 23 denotes a wind and fragrance generating unit comprised
of a fragrance generating unit 23a for emitting fragrance which
constructs a part of the virtual reality environment, a wind
generating unit 23b for generating a wind which constructs a part
of the virtual reality environment, and a wind and fragrance
control unit 23c for controlling the fragrance generating unit 23a
and wind generating unit 23b. The virtual reality environment
providing unit 20 is provided with the image display unit 21, the
sound providing unit 22, and the wind and fragrance generating unit
23.
43. Reference numeral 30 denotes an exercise load providing unit
which is controlled by the control computer 11 of the general
control unit 10, for imposing an appropriate exercise load on the
user and measuring a movement of the user who is doing the physical
exercise. The exercise load providing unit 30 is provided with a
load providing unit 31 for imposing an appropriate exercise load on
the user, a driving unit 32 for driving the load providing unit 31,
a control unit 33 for controlling the driving unit 32, an exercise
load detection and control unit 34 for furnishing an instruction
from the control computer 11 of the general control unit 10 to the
control unit 33 and for detecting a movement of the user who is
doing the physical exercise and then informing the control computer
11 of the detected result.
44. In addition, reference numeral 40 denotes a physiological and
psychological condition measurement unit which is controlled by the
control computer 11 of the general control unit 10, for measuring
information about user's physiological and psychological conditions
so as to determine the user's physiological and psychological
conditions. The physiological and psychological condition
measurement unit 40 is provided with a physiological and
psychological information acquiring unit 41 for acquiring
information about user's physiological and psychological
conditions, a physiological and psychological information analyzing
unit 42 for analyzing the information about the user's
physiological and psychological conditions acquired by the
physiological and psychological information acquiring unit 41 so as
to evaluate the user's physiological and psychological conditions,
and an interface unit 43 which interfaces between the physiological
and psychological information acquiring unit 41 and the
physiological and psychological information analyzing unit 42.
45. In operation, the general control unit 10 controls each of the
image display unit 21, sound providing unit 22, and wind and
fragrance generating unit 23 by means of the control computer 11 so
that they are synchronized with each other so as to generate a
virtual reality environment that provides a user with a sense of
realism, according to the contents of the virtual reality
environment. When controlling the virtual reality environment
according to the physical exercise which the user is doing, such as
a rehabilitation exercise, the first data base 12 is used. When
controlling the virtual reality environment according to the
psychological condition of the user, the third data base 14 is
used.
46. When controlling the virtual reality environment according to
the physical exercise which the user is doing, such as a
rehabilitation exercise, the exercise load detection and control
unit 34 of the exercise load providing unit 30 measures a movement
of the user who is doing the physical exercise, such as a walking
motion of the user, and then varies the image of the virtual
reality environment displayed by the image display unit 21
according to the measured walking speed of the user and
simultaneously varies the sound to be emitted by the sound
providing unit 22 and the wind and fragrance to be provided by the
wind and fragrance generating unit 23. For example, by storing
environment data on a wood for providing forest bathing in the
first data base 12 used for controlling the virtual reality
environment according to a movement of the user who is doing the
physical exercise, the general control unit 10 can vary an image of
the wood to be displayed on the display 21b by the image display
unit 21 as the user walks in the virtual reality environment, and
simultaneously vary sounds generated within the wood, such as a
bird's twittering and rustling of trees, emitted by the sound
output unit 22b of the sound providing unit 22, and a wind
generated by the wind generating unit 23b of the wind and fragrance
generating unit 23 and fragrance, such as a smell of a needle-leaf
tree or a smell of a flower, generated by the fragrance generating
unit 23a of the wind and fragrance generating unit 23. Accordingly,
the user can enjoy virtual forest bathing while doing such a
rehabilitation exercise.
47. The wellness system of this embodiment can store environment
data about a scene that can relax the user such as an amusement
park in the third data base 14 in order to control the virtual
reality environment according to a user's psychological condition.
When the physiological and psychological condition measurement unit
40 determines that the user is strung up, the general control unit
10 provides a virtual scene of such an amusement park so as to
relax the user by means of the image display unit 21, sound
providing unit 22, and wind and fragrance generating unit 23 of the
virtual reality environment providing unit 20.
48. The wellness system can control the load of the physical
exercise imposed on the user with reference to the second data base
13 which was prepared in advance, when controlling the exercise
load according to the physiological condition of the user. For
example, the wellness system can provide the user with a physical
exercise to make the user feel good with safety while avoiding
danger due to an overload to the user, by adjusting the load of the
physical exercise in such a manner that it prevents an overload and
a light load of the physical exercise from being imposed on the
user.
49. The wellness system according to this embodiment capable of
controlling the virtual reality environment and the load of a
physical exercise which the user is doing can be applied to the
rehabilitation of a patient who has no alternative but to be
confined to bed with illness, a patient who is on the road to
recovery, and a person of health.
50. When the wellness system of the first embodiment displays an
image of a virtual reality environment on the image display unit 21
of the virtual reality environment providing unit 20, the angle of
view of the image projected on the screen is larger than the angle
of view of a corresponding object, i.e., a scene which was shot,
that is, which is the source of the image projected. Referring next
to FIGS. 2a and 2b, there are illustrated views showing the angle
of view in the wellness system of the first embodiment when taking
an image of a scene and displaying an image on the screen thereof.
FIG. 2a shows the angle of view when taking an image of a scene.
FIG. 2b shows the angle of view when displaying the image on the
screen. As shown in FIG. 2a, a dynamic image of a scene is taken
with an angle of view of .theta.0 by a video camera or the like.
Then, the image data taken by the video camera is stored in the
image storing unit 21a of the image display unit 21. When
displaying the image on the screen of the image display unit, the
image control unit 21c of the image display unit 21 reads the image
data stored in the image storing unit 21a in response to a control
signal furnished by the control computer 11 of the general control
unit 10, and displays the image on the display 21b with a larger
angle of view of .theta.1 as shown in FIG. 2b. The display 21b
which displays an image on the screen thereof with a large angle of
view can be implemented via an image display device comprising a
display board for displaying an image having a barrel-shaped
distortion and an optical system for making a distortion correction
to the image, or a head-mount type image display device. Thus,
since the image display unit of the wellness system of this
embodiment displays an image with the angle of view of .theta.1
which is larger than the angle of view of .theta.0 when making a
video film of a corresponding scene, it causes the user to feel as
if the user enters the scene displayed on the screen and hence to
get himself or herself absorbed in the virtual reality
environment.
51. Instead of a real-life dynamic image which was taken with a
video camera, static images, or computer-generated graphic images,
i.e., computer graphics (CG) which are not real-life images, can be
used as images which produce a virtual reality environment to be
provided for a user.
52. Referring next to FIG. 3, there is illustrated a view showing
an example of a method of making image data which is used for a
wellness system of a second embodiment of the present invention.
The wellness system of the second embodiment is structured
similarly to that of the above-mentioned first embodiment shown in
FIG. 1, except that the preparation of image data stored in the
image storing unit 21a of the image display unit 21 disposed within
the virtual reality environment providing unit 20 and control data
stored in the first data base 12 of the general control unit 10
used for controlling the virtual reality environment according to a
movement of the user who is doing the physical exercise are carried
out by following a step dynamic image method. The step dynamic
image method is comprised of steps of storing a plurality of
dynamic image cuts which were taken at a plurality of places in a
path through which the user will walk or run in the virtual reality
environment to be provided by the wellness system in the virtual
reality environment providing unit 20, and replaying the plurality
of dynamic image cuts cut by cut according to a physical exercise
that the user does and producing a corresponding sound, wind, and
fragrance in synchronization with each of the plurality of dynamic
image cuts replayed by means of the virtual reality environment
providing unit 20.
53. As shown in FIG. 3, when the virtual reality environment
provided for the user is concerned about a situation in which the
user walk in a park, corresponding dynamic image cuts are made at
the park which is to be the stage where the user does the physical
exercise in the virtual reality environment. At that time, a
plurality of places where a plurality of dynamic image cuts are to
be taken respectively are defined so that they are arranged at
predetermined intervals of, for example, one foot or a few feet of
an average man. Then, each dynamic image cut is being made at each
of the places arranged as mentioned above for a predetermined time,
e.g., tens of seconds with a video camera held in a horizontal
state, while positioning the video camera at eye level of an
average man and pointing the video camera to the direction which
the user is to be headed in the virtual reality environment, for
example, the direction of the tangent line of a road on which the
user will walk in the virtual reality environment. Furthermore, at
a fork of the path, one dynamic image cut of a scene showing how
many streets the path is divided to is taken with the video camera.
A plurality of dynamic image cuts thus taken are compressed with an
image compressing and coding method such as the Moving Picture
Experts Group (MPEG) compressing and coding method defined by
International Standards Organization (ISO), and then the compressed
and coded data are stored in the image storing unit 21a of the
image display unit 21.
54. At each of the plural places where each of the plurality of
dynamic image cuts is taken, information about sounds is recorded
at the same time. In order to offer a stereophonic sound in the
virtual reality environment, sounds from different directions must
be recorded separately by using a good-directional microphone. By
adding composite tone and sound data recorded separately to the
sounds thus recorded while replaying each of the plural dynamic
image cuts taken, sound data which correspond to each of the plural
dynamic image cuts to be displayed on the screen are generated and
recorded in the sound data storing unit 22a. Furthermore,
information about a plurality of sound sources and their positions
can be generated and stored in the sound data storing unit 22a in
order to offer a stereophonic sound. For example, in order to offer
a virtual reality environment wherein a small bird is flying while
twittering, the position of the small bird, the dimensions of the
vicinity of the bird which can reflect a sound which the bird makes
such as the bird's twittering and which a human being can hear, the
reflectivity of sound against the vicinity of the bird, and the
timing of the twittering are stored as sound data which correspond
to one dynamic image cut to be displayed on the screen as well as
the phrase of the twittering of the small bird. Control information
showing a correspondence between the plurality of dynamic image
cuts and sound data is stored in the first data base 12 used for
controlling the virtual reality environment according to a movement
of the user who is doing the physical exercise. Instead of creating
sound data throughout the total time of the plurality of dynamic
image cuts, only sound data can be generated for each scene
including a sound in each of the plural dynamic image cuts and then
the timing data showing the timing of triggering the generation of
a sound in replaying each of the plural dynamic image cuts, i.e.,
the timing data showing the number of a frame of the cut from which
the generation of the sound is started is added to the control
information.
55. Similarly, at each of the plural places where each of the
plurality of dynamic image cuts is taken, information about the
velocity of a wind blowing, and fragrance is acquired at the same
time. Preferably, the information about the wind is recorded by
using an air speedometer and an anemoscope. Alternatively, a person
can record the velocity and direction of a blowing wind that he or
she has noticed as the information about the wind. After that,
control information about a wind and fragrance which corresponds to
each of the plural dynamic image cuts to be displayed on the screen
is generated on the basis of the above information recorded while
replaying each of the plural dynamic image cuts on the screen, and
is stored in the first data base 12 used for controlling the
virtual reality environment according to a movement of the user who
is doing the physical exercise. A set of the timing data showing
the timing of blowing a wind and generating fragrance and
parameters required for generating the wind and fragrance is stored
as the control information, similarly to the case of sound data. In
addition, at each of the plural places where each of the plurality
of dynamic image cuts is taken, the inclination of land and
condition of land such as its hardness and construction materials
are measured and corresponding control parameters are stored in the
first data base 12 used for controlling the virtual reality
environment according to a movement of the user who is doing the
physical exercise.
56. When offering the virtual reality environment to the user
according to the contents of the virtual reality environment, the
control computer 11 of the general control unit 10 selects one of
the plural dynamic image cuts to be replayed next according to
information stored in the first data base 12 used for controlling
the virtual reality environment according to a movement of the user
who is doing the physical exercise, and then furnished the selected
cut to the image display unit 21. After that, the control computer
11 delivers an instruction to start the replay of the next dynamic
image cut to the image control unit 21c of the image display unit
21 in synchronization when the exercise load detection and control
unit 34 of the exercise load providing unit 30 detects a stepping
motion of the user, that is, every time the user makes one step.
When the user moves along the path in the virtual reality
environment and then reaches a fork, the control unit can project
an image including at least a part of the human body of the user
who can show the direction in which the user is headed with a
gesture on the screen, as described below in a seventh embodiment
of the present invention, so as to cause the user to select a path
through which the user wants to move by making a gesture, the
meaning of which can be identified by the wellness system.
Furthermore, the control computer 11 of the general control unit 10
reads control information about sounds, a wind and fragrance which
correspond to the next dynamic image cut to be displayed and
control information about the load of a physical exercise which the
user will do, and furnishes the control information to the sound
providing unit 22, the wind and fragrance unit 23, and the exercise
load providing unit 30.
57. When the image control unit 21c of the image display unit 21
receives an instruction to start the replay of a next dynamic image
cut, it reads image information about the next cut from the image
storing unit 21a and decompresses the image information which was
compressed using the MPEG compression method by means of an image
expanding circuit board not shown in FIG. 1. Then, the image
control unit 21c of the image display unit 21 furnishes the
expanded image information to the display 21b so as to provide the
user with the next dynamic image cut. When the image control unit
21c of the image display unit 21 does not receive the instruction
to start the replay of a next cut even though the replay of the
preceding dynamic image cut has been completed, that is, when the
movement of user is very slow or the user stops, the image control
unit returns to the first frame of the same dynamic image cut and
repeats the replay of the same dynamic image cut. Accordingly, when
the user makes a step forward, the scene on-screen such as a park
changes to the next dynamic image cut which was taken at a one-step
forward place, and simultaneously the sound control unit 22c of the
sound providing unit 22 provides a stereophonic sound such as a
bird's twittering, or rustling of leaves of trees which corresponds
to the on-screen image according to sound data stored in the sound
data storing unit 22a by means of the sound output unit 22b, and
the wind and fragrance control unit 23c of the wind and fragrance
generating unit 23 controls the wind generating unit 23b and the
fragrance generating unit 23a under control of the control computer
11 of the general control unit 10 so as to provide a wind and
fragrance such as a smell of a flower which correspond to the image
on-screen. Furthermore, the load providing unit 31 of the exercise
load providing unit 30 which is controlled by the control computer
11 of the general control unit 10 provides a load of a physical
exercise according to the image of a scene displayed on the screen.
Accordingly, the user can feel as if the user walk in a real-life
place which is the source of the virtual reality environment
on-screen. For example, the user can feel a difference of
conditions of the road surface on which the user steps, or the
angle between the user's legs and a slope.
58. Thus, since the wellness system according to the second
embodiment of the present invention can generate image data and
control data by means of the step dynamic image method, the
wellness system can cause the user to have a sense that the user
moves in a real-life space without causing the user to do a
physical exercise to excess according to the image on-screen.
59. In order to reduce a feeling of physical disorder (e.g.,
sickness) due to discontinuity of images which appears when the
user's viewpoint changes, i.e., a next dynamic image cut is
displayed on the screen, the shooting of a series of plural dynamic
image cuts must be carried out for only an object which hardly
moves such as trees and grass without taking a picture of persons
walking and automobiles in the vicinity of the shooting place.
Fractal small movements such as rustling of leaves of trees are
desirable because discontinuity between dynamic image cuts is not
prominent. Furthermore, in order to reduce discontinuity in
replaying the same dynamic image cut again, it is preferable to
trim each of the plural dynamic image cuts so that the image of the
first frame of each of the plural dynamic image cuts is similar to
that of the last frame of each of the plural dynamic image cuts.
Similarly, sound data mainly including data about a sound which
does not vary rapidly or a series of similar sounds can be
incorporated into the dynamic image together with data about a
sound which does not provide the user with an unnatural feeling
even though the replay of the sound is terminated in the middle of
the replay, such as a bird's twittering or an insect's
chirping.
60. Referring next to FIG. 4, there is illustrated a view showing
an example of a path through which the user walks in a virtual
space. As shown in FIG. 4, the path is comprised of a main path
shaped like a loop and a plurality of branches each including
branch paths all of which are connected to the main path.
Furthermore, the path is a one-way road. Accordingly, explosive
increases in the number of nodes and the number of needed dynamic
image cuts which are caused by the branches as shown in FIG. 4 can
be prevented. Furthermore, since the user cannot go back on the
path, it is desirable to provide the user with an image in which
when the user returns to the main path from a branch path, the user
cannot see the exit of another branch. The image cannot be
necessarily the one which was taken at a real shooting place. It is
preferable to reconstruct such the image by using real-life data
recorded so that the user does not have an unnatural feeling.
Furthermore, measures not to cause the brightness of the screen,
the direction of the sun, and the weather to vary discontinuously
among successive dynamic image cuts are needed. Modification of the
plural dynamic image cuts which is carried out after the image
shooting is effective in order to eliminate the discontinuity,
too.
61. As previously explained, the image display unit 21 and sound
providing unit 22 according to this embodiment are disposed
separately, and image data and sound data are stored separately in
the respective storing units. If the wellness system does not offer
a stereophonic sound, both of the image display unit 21 and sound
providing unit 22 can be formed in one piece which can compress
image and sound which are synchronized with each other and store
them therein.
62. Other numerous variants may be made in the exemplary embodiment
mentioned above. Instead of creating image data, sound data, and
control information on the basis of a plurality of real-life
dynamic image cuts, it is preferable to write a scenario which
defines the structure of a virtual reality environment to be
provided for the user and variations in the virtual reality
environment, and create animation image data by using computer
graphics, and sound data and control information according to the
scenario.
63. Furthermore, instead of providing a virtual reality environment
in which the user can walk while stepping, the wellness system of
this second embodiment can offer a virtual reality environment in
which the user can work at oars by hand.
64. In addition, by varying the height of the user's eyes, or
setting the spacing between two adjacent shooting places to a
distance which is different from the stride of an average person,
the wellness system can cause the user to feel as if the user
become a child or another creature that is completely different
from a human being. Thus, the wellness system of this embodiment
can provide a person who usually view a real world while sitting on
a wheelchair with a feeling of a person who is walking. On the
contrary, the wellness system of this embodiment can also provide a
person who can walk normally with a feeling of a person who usually
view a real world while sitting on a wheelchair.
65. Referring next to FIG. 5, there is illustrated a schematic
diagram of the exercise load providing unit 30 of a wellness system
of a third embodiment of the present invention. The exercise load
providing unit 30 of this third embodiment is adapted to provide
the user with a negative load of a physical exercise for helping
the user to do a physical exercise. The structure of the wellness
system of the third embodiment of the present invention is the same
as that of the first embodiment shown in FIG. 1, and the same
components as those shown in FIG. 1 are designated by the same
reference numerals. Therefore, the description about the structure
of the wellness system of this embodiment will be omitted
hereinafter.
66. In operation, the exercise load detection and control unit 34
of the exercise load providing unit 30 furnishes an instruction to
offer a negative load of a physical exercise to the control unit 33
according to an instruction from the control computer 11 of the
general control unit 10. The provision of the negative load of a
physical exercise means that the wellness system helps the user to
do a physical exercise by exerting forces on the user's legs, for
example. The load providing unit 31 of this embodiment is provided
with left and right pedals for securing the user's left and right
feet to the pedals, respectively, so that both of the user's feet
are not separate from the pedals, so as to exert forces from the
driving unit 32 on the pedals and hence the user's feet and legs.
The negative load of a physical exercise imposed on the user causes
the user to bend and stretch the user's knees alternately. The
control unit 33 controls the driving unit 32 so that the driving
unit 32 sets the forces, i.e., torques and positions of both of the
pedals of the load providing unit 31, as shown in FIG. 6. As can be
seen from FIG. 6, the driving unit 32 moves the positions of the
right and left pedals in such a manner that they have opposite
phases, and the driving unit 32 also sets the forces provided by
the right and left pedals in such a manner that they have opposite
phases. It is desirable that a specialist such as a doctor or a
rehabilitation doctor sets the magnitude of the forces to be
exerted on the load providing unit 31 and hence the user according
to recovery of the user, to the general control unit 10. More
specifically, a method as described in a fourth embodiment of the
present invention can be applied.
67. In order to assure safety, it is preferable that there is
provided an emergency stop switch located in the vicinity of the
wellness system for stopping the supply of the load of a physical
exercise. In addition, it is preferable that both of the pedals for
securing the user's feet to the load providing unit 31 are adapted
to automatically release the user's feet when too big a force is
exerted on at least one of the pedals, and there is provided an
emergency switch for releasing the user's feet from the pedals.
68. Accordingly, the user who cannot move the user's legs by
himself or herself can do a passive rehabilitation exercise which
is usually provided by a rehabilitation doctor by using the
wellness system of this embodiment. The user can easily do a
physical exercise which lasts a short time over and over again a
day. It is thus expected that the user's stiff muscle or joint
become movable and then the user can move his or her muscle and
joint by himself or herself. Furthermore, the wellness system can
provide the user who cannot move with a feeling of moving in a
virtual reality environment by virtue of a passive physical
exercise. For example, when the user pedals as shown in FIG. 5, the
wellness system offers a feeling of walking. Therefore, the user
can temporarily get rid of the stress of being confined to a bed
and therefore mentally refresh himself or herself. Furthermore,
since the wellness system can help the user who cannot do a
physical exercise without any efforts to do an exercise when the
user starts to be trained, the user can easily face the training.
As a result, the wellness system of this embodiment can prevent
muscles or the like of the user from atrophying with disuse.
69. In the above description, a knee bending exercise is explained
as an example. The wellness system of this embodiment can also be
applied to a physical exercise of an ankle, an arm, or a wrist.
70. Referring next to FIG. 7, there is illustrated a block diagram
showing the structure of a wellness system of a fourth embodiment
of the present invention. The same components as those shown in
FIG. 1 of the wellness system of the first embodiment are
designated by the same reference numerals, and the description
about the components will be omitted hereinafter. The wellness
system of the fourth embodiment is adapted to provide a load of a
physical exercise suitable for the user according to an exercise
pattern such as a movable range of the user, and an acceptable
walking or pedaling speed, which have been input by a doctor or a
rehabilitation doctor when the user starts to be trained.
Furthermore, the wellness system can learn, i.e., store the
exercise pattern which has been input. In FIG. 7, reference numeral
35 denotes a position detecting sensor disposed in the exercise
load providing unit 30, for detecting the position of the load
providing unit 31 and then furnishing the detected result to the
control computer 11 of the general control unit 10, 36 denotes a
speed detecting sensor disposed in the exercise load providing unit
30, for detecting the moving speed of the load providing unit 31
and then furnishing the detected result to the control computer 11
of the general control unit 10, and 50 denotes an exercise load
data input unit through which a doctor or a rehabilitation doctor
inputs a setting data which defines the exercise pattern such as a
movable range of the user, and an acceptable walking or pedaling
speed, which depend on the contents of a rehabilitation physical
exercise which the user is to do.
71. Before starting rehabilitation, a doctor or a rehabilitation
doctor adjusts the load providing unit 31 of the exercise load
providing unit 30 manually according to an exercise pattern
suitable for the rehabilitation physical exercise which the user
will do. The position detecting sensor 35 and speed detecting
sensor 36 of the exercise load providing unit 30 measure the
position and moving speed of the load providing unit which are
determined by the exercise pattern set by a doctor or a
rehabilitation doctor and then furnish the position and moving
speed data measured to the general control unit 10. The control
computer 11 of the general control unit 10 stores the data
furnished to the control unit in the first data base 12 used for
controlling the virtual reality environment according to a movement
of the user who is doing the physical exercise. When the user
starts to do the rehabilitation physical exercise, the control
computer 11 furnishes the above-mentioned data stored in the first
data base 12 to the exercise load detection and control unit 34 of
the exercise load providing unit 30. As a result, the driving unit
32 controlled by the control unit 33 drives the load providing unit
31 according to the data to offer the exercise pattern suitable for
the user, which was manually set by a doctor or a rehabilitation
doctor.
72. A doctor or a rehabilitation doctor can directly input a
setting numerical data which defines the exercise pattern, such as
the track of the load providing unit 31 moving, e.g., the track of
moving pedals of the load providing unit, a pattern of changes in
the speed of the load providing unit which occur during the travel
of the load providing unit, the maximum value of the load of a
physical exercise provided by the load providing unit, a movable
range of the load providing unit, and an acceptable speed of the
load providing unit 31, by means of the exercise load data input
unit 50. The setting numerical data which defines the exercise
pattern input through the exercise load data input unit 50 are
furnished to the general control unit 10. The control computer 11
of the general control unit 10 stores the data furnished to the
control unit in the first data base 12 used for controlling the
virtual reality environment according to a movement of the user who
is doing the physical exercise. When the user starts to do a
rehabilitation physical exercise using the wellness system, the
control computer 11 reads and furnishes the above-mentioned data
stored in the first data base 12 to the exercise load providing
unit 30. As a result, the driving unit 32 controlled by the control
unit 33 drives the load providing unit 31 according to the data to
provide the user with a load of a physical exercise, like the
above-mentioned case.
73. Thus, the wellness system of this embodiment can learn or store
a data which defines the exercise pattern, such as the movable
range of the user and the acceptable speed, which are set manually
or through the exercise load data input unit by a doctor or a
rehabilitation doctor when the user starts to be trained, so as to
provide a load of a physical exercise for the user according to the
exercise pattern. Therefore, the user can repeat a safe
rehabilitation physical exercise the contents of which have been
set by a rehabilitation doctor or the like. Accordingly, this
embodiment can solve a problem that the chance of rehabilitation is
reduced due to a short supply of rehabilitation doctors.
74. Referring next to FIG. 8, there is illustrated a block diagram
showing the structure of a wellness system of a fifth embodiment of
the present invention. The same components as those shown in FIG. 1
of the wellness system of the first embodiment are designated by
the same reference numerals, and the description about the
components will be omitted hereinafter. The wellness system of the
fifth embodiment is adapted to control a load of a physical
exercise which the user is doing according to the active mass of
muscles of the user, thereby preventing the user's muscles from
atrophying. In FIG. 8, reference numeral 37 denotes a position
detecting sensor which is disposed in the exercise load providing
unit 30, and through which the maximum level of a load of a
physical exercise is defined, 44 denotes an electromyograph unit
for measuring or obtaining the electromyogram of a muscle which is
the target of rehabilitation or training offered to the user, 45
denotes a muscle active mass estimating unit for analyzing the
electromyogram obtained by the electromyogram detecting unit and
then estimating the active mass of the muscle, and 46 denotes a
muscle active mass display unit for displaying the active mass of
the muscle estimated by the muscle active mass estimating unit in
an easy-to-understand form. The physiological and psychological
condition measurement unit 40 of the fifth embodiment is provided
with the electromyograph unit 44, muscle active mass estimating
unit 45, and muscle active mass display unit 46.
75. In operation, the physiological and psychological condition
measurement unit 40 obtains the electromyogram of the muscle which
is the target of the rehabilitation or training offered to the user
by means of the electromyograph unit 44. The acquisition of the
electromyogram by the electromyograph unit 44 is carried out by
attaching a pair of disposal electrodes on the body of the user
where a general electromyogram of the target muscle (a general
electromyogram means an electromyogram of the whole of the muscle)
can be obtained and by using a differential amplifier which is
generally used for bioelectricity phenomenon measurements and the
electric characteristic of which is adjusted for the electromyogram
measurement, or a differential amplifier intended for
electromyogram measurements. When the electromyogram obtained is
furnished to the muscle active mass estimating unit 45, it
rectifies the waveform of the electromyogram and then performs
low-pass filtering on the rectified electromyogram to convert the
electromyogram into a signal having a waveform which represents the
active mass of the muscle. Alternatively, the muscle active mass
estimating unit 45 can obtain the envelope of the waveform of the
electromyogram from the electromyogram from the electromyograph
unit 44. The waveform of the low-pass filtered signal represents
the mean active mass of the muscle. On the other hand, the envelope
of the electromyogram represents the maximum value of the active
mass of the muscle which varies with time in one cycle. Such the
waveform conversion can produce a signal having a voltage which can
rise when the activity of the muscle is brisk and descend when the
activity of the muscle is not brisk, that is, which can represent
the active mass of the muscle. The waveform of the signal thus
obtained can be used as a substitute for the active mass of the
muscle. The muscle active mass display unit 46 shows the active
mass of the muscle estimated by the muscle active mass estimating
unit 45 in an easy-to-understand form for the user, a trainer, and
a rehabilitation doctor. For example, the muscle active mass
display unit 46 can display the maximum value of the active mass of
the muscle in real time by using a level meter, or the waveform of
the signal which represents the active mass of the muscle by using
a residual image oscilloscope or the like.
76. On the other hand, the physiological and psychological
condition measurement unit 40 furnishes the signal representing the
active mass of the muscle to the control computer 11 of the general
control unit 10, and then the control computer 11 furnishes it to
the exercise load detection and control unit 34 of the exercise
load providing unit 30. The exercise load detection and control
unit 34 controls the load providing unit 31 according to the signal
through the control unit 33 and driving unit 32 so as to provide
the user with a load of a physical exercise. Data about loads of a
physical exercise predetermined on the basis of mean physical
strengths measured according to age and sex are pre-stored in the
second data base 13 of the general control unit 10, which is used
for controlling the load of a physical exercise according to the
user's physiological condition. When the user starts to use the
wellness system of this embodiment, the exercise load providing
unit 30 applies a load of a physical exercise according to the data
stored in the third data base.
77. The exercise load detection and control unit 34 compares the
active mass of the muscle estimated by the active mass estimating
unit 45 of the physiological and psychological condition
measurement unit 40 with the maximum level of a load of a physical
exercise defined by the exercise load setting unit 37 so as to
control the load of a physical exercise provided by the load
providing unit 31 according to the comparison result. For example,
until the estimated active mass of the muscle reaches the defined
maximum level of a load of a physical exercise, the exercise load
detection and control unit 34 carries out the control of the load
of a physical exercise in such a manner that it increases the load
of a physical exercise gradually and reduces the load of a physical
exercise to zero when the estimated active mass of the muscle
exceeds the defined maximum level of the load of a physical
exercise. It is needless to say that there is an individual
difference in physical strength. Therefore, the exercise load
setting unit 37 can be adapted to change the maximum level of the
load of a physical exercise during the provision of the load of a
physical exercise according to a manual input by the user, a
trainer, or a rehabilitation doctor who has determined the
change.
78. Another method of controlling the load of a physical exercise
can be applied. The method includes steps of converting activity of
the muscle at a certain level or more into a pulse by means of a
comparator or the like, furnishing a signal to the exercise load
detection and control unit 34 when the number of counts of pulses
reaches a certain value, and stopping the provision of the load of
a physical exercise in response to the signal. Alternatively, when
a certain time, which was predetermined in advance, elapses after
the exercise load detection and control unit 34 receives a first
pulse which represents the occurrence of the activity of the muscle
at a certain level or more, it can stop the provision of the load
of a physical exercise.
79. Preferably, the second data base 13, which is used for
controlling the load of the physical exercise according to a user's
physiological condition, is adapted to store measured data such as
data about the active mass of muscles, which are organized
according to the user's identification (ID), age, and sex, every
when a user uses the wellness system. Accordingly, the wellness
system can set the initial value of the load of a physical exercise
which the user is to do and the maximum level of the load of a
physical exercise according to the physical strength or the degree
of recovery of the user, thereby providing an appropriate load of a
physical exercise in accordance with training conditions and the
progress of rehabilitation.
80. Preferably, the wellness system of this embodiment is adapted
to control the image display unit 21 of the virtual reality
environment providing unit 20 according to the active mass of a
muscle estimated by the active mass estimating unit. For example,
the wellness system is adapted to vary something in an image
on-screen about a game, when the active mass of a user's muscle
exceeds a certain value during the image is displayed. More
specifically, when the wellness system provides a virtual reality
environment in which the user can drive a surface-to-air missile
launching ramp and aim at an enemy plane, a detection of the active
mass of a user's muscle which exceeds a certain value is utilized
to trigger the launching of a missile. Accordingly, the wellness
system can offer the advantage of introducing a feeling of games
into training and rehabilitation by means of such the display
means, so that the user can motivate himself or herself for
rehabilitation.
81. Referring next to FIG. 9, there is illustrated a block diagram
showing the structure of a wellness system of a sixth embodiment of
the present invention. The same components as those shown in FIG. 8
of the wellness system of the fifth embodiment are designated by
the same reference numerals, and the description about the
components will be omitted hereinafter. The wellness system of the
sixth embodiment is adapted to apply an electric shock to a muscle
of a diseased part in cast of the user to provide a pseudo load of
a physical exercise in order to maintain its muscular strength,
thereby preventing the user's muscle from atrophying. In FIG. 9,
reference numeral 47 denotes a muscle activity evaluating unit for
evaluating the activity of a muscle from the active mass of the
muscle estimated by the active mass estimating unit 45. The
physiological and psychological condition measurement unit 40 of
the sixth embodiment is provided with the muscle activity
evaluating unit 47 as well as the electromyograph unit 44 and
muscle active mass estimating unit 45. Furthermore, reference
numeral 38 denotes an electric shock providing unit for applying an
electric shock to a specified muscle of the user, and 39 denotes an
electric shock control unit for controlling the electric shock
providing unit 38 according to the evaluation result by the muscle
activity evaluating unit 47 of the physiological and psychological
condition measurement unit 40. The exercise load providing unit 30
of the sixth embodiment is provided with the electric shock
providing unit 38 and electric shock control unit 39.
82. In operation, electrodes of the electric shock providing unit
38, through which an electric shock is applied, and electrodes of
the electromyograph unit 44, through which a muscular electric
current is measured, are mounted to a diseased part of the user
which is surrounded and fixed by a cast, in advance of providing
the user with a pseudo load of a physical exercise. It is needless
to say that the user cannot move the muscle of the diseased part in
cast at the user's motive and it is difficult for another person to
activate the user's muscle of the diseased part in cast. The
wellness system of the present embodiment can apply a small amount
of current to the muscle of the diseased part through the
electrodes used for the purpose to shrink the muscle by means of
the electric shock dividing unit 38 of the exercise load providing
unit 30. The electromyograph unit 44 of the physiological and
psychological condition measurement unit 40 acquires an
electromyogram of the muscle, and then the muscle active mass
estimating unit 45 estimates the activity of the muscle by
analyzing the electromyogram measured. The muscle activity
evaluating unit 47 evaluates the activity of the muscle from the
active mass of the muscle estimated by the muscle active mass
estimating unit 45, and furnishes the evaluation result to the
control computer 11 of the general control unit 10.
83. When the control computer 11 receives the evaluation result, it
instructs the exercise load providing unit 30 to allow the electric
shock control unit 39 to determine the strength of electric shocks,
duration of each of the electric shocks, and frequency of the
electric shocks from the evaluation result of the muscle activity.
The electric shock control unit 39 controls the electric shock
providing unit 38 according to the strength of the electric shocks,
duration of each of the electric shocks, and frequency of the
electric shocks, which have been determined by the electric shock
control unit. Then, the electric shock providing unit 38 applies
electric shocks with the electric shock strength, duration, and
frequency to the muscle of the user through the electric shock
electrodes attached to the diseased part in cast. It is preferable
to measure the magnitude of an electric shock which causes the
muscle of the user to shrink, but does not cause the user to feel
the apply of the electric shock, in advance of providing electric
shocks for rehabilitation, and to start to use the wellness system
by initially setting the magnitude of electric shocks to be applied
to the measured magnitude.
84. As previously explained, the electric shock control unit 39
determines the strength of electric shocks to be applied, duration
of each of the electric shocks, and frequency of the electric
shocks on the basis of the frequency of the activity of the muscle
and the number of pulses which correspond to the activity of the
muscle at a certain level or more. The wellness system can
initially set the magnitude of electric shocks to a value which
causes the muscle of the user to shrink, but does not cause the
user to feel the apply of the electric shock. In addition, the
wellness system can be adapted to store the history of measured
data about the user every when the user uses the wellness system,
and then vary the pattern of electric shocks to be applied to the
diseased part of the user according to the recovery process of the
diseased part. Furthermore, the wellness system can inform a doctor
or a trainer of a state of the muscle activity and the pattern of
electric shocks varying with time, so that the electric shock
control unit 39 can reflect a doctor's or trainer's judgement so as
for the doctor or trainer to operate the wellness system with
safety.
85. As previously explained, the exercise load providing unit 30
according to the sixth embodiment can provide a pseudo load of a
physical exercise by applying electric shocks to a muscle of a
diseased part in cast of a user. Accordingly, when a load of a
physical exercise from outside cannot be applied forcefully to the
user, the wellness system can provide a pseudo load of a physical
exercise for maintaining the muscular strength of the muscle of the
diseased part in cast of the user by applying electric shocks to
the muscle to keep a reduction in the muscular strength to a
minimum. As a result, the wellness system makes it possible to
shorten a period of time required for rehabilitation and hence
accelerate recovery of muscular strength.
86. Referring next to FIG. 10, there is illustrated a block diagram
showing the structure of a wellness system of a seventh embodiment
of the present invention. The same components as those shown in
FIG. 1 of the wellness system of the first embodiment are
designated by the same reference numerals, and the description
about the components will be omitted hereinafter. The wellness
system of the seventh embodiment is adapted to activate and
deactivate its operation, and control the provision of a virtual
reality environment and a load of a physical exercise, according to
a user's gesture. In FIG. 10, reference numeral 60 denotes a
gesture input unit for identifying a gesture that a user makes and
then furnishing the identifying result to the control computer 10
of the control unit 11, 61 denotes an imaging unit disposed in the
gesture input unit 60, for taking an image of a part of the body of
the user who makes a gesture with the part of the body, 62 denotes
an image processing unit disposed in the gesture input unit 60, for
processing image information taken by the imaging unit 61 SO as to
extract image parameters representing the meaning of the gesture,
such as the shape and an angle of a user's hand, and the center
position of the user's hand, and 63 denotes a gesture identifying
unit disposed in the gesture input unit 60, for identifying the
gesture that the user has made on the basis of the image parameters
obtained by the image processing unit 62 and furnishing the
identifying result to the control computer 11 of the general
control unit 10. Furthermore, reference numeral 15 denotes a
gesture-based-control data base which is disposed in the general
control unit 10, and which can be referred by the control computer
11 when it activates and deactivates the operation of the wellness
system, and control the virtual reality environment providing unit
20 and the exercise load providing unit 30 according to the type of
the gesture identified by the gesture identifying unit 63 of the
gesture input unit 60.
87. In operation, when the user wants to start or terminate the
wellness system, or when the user wants to change the virtual
reality environment on-screen or the load of a physical exercise
which the user is doing, the user can do that by making a
predetermined gesture with a part of the user's body such as a
hand. The imaging unit 61 of the gesture input unit 60 takes an
image of the part of the user's body which makes the gesture and
then furnishes the image information obtained to the image
processing unit 62. The image processing unit 62 performs a
predetermined image processing on the image information furnished
thereto to calculate image parameters required for identifying the
gesture which the user has made and furnish the image parameters to
the gesture identifying unit 63. The gesture identifying unit 63
can identify the gesture which the user has made according to an
algorithm for obtaining a correspondence between a pattern (e.g.,
values and variations in values which vary with time) of image
parameters pre-registered and types of gestures, and furnish the
identifying result to the general control unit 10. The control
computer 11 of the general control unit 10 refers to the
gesture-based-control data base 15, which is used for controlling
the wellness system according to a user s gesture, according to the
identifying result from the gesture input unit 60, which informs
the general control unit 10 of the meaning of the gesture which the
user has made, and then the control computer 11 of the general
control unit 10 activates or deactivates the wellness system,
performs control such as emergency stop, or controls the provision
of a virtual reality environment or the load of a physical exercise
which the user is doing, according to the contents referred to of
the gesture-based-control data base.
88. Control of the provision of a virtual reality environment
on-screen is carried out as follows. For example, when the user
reaches a fork in the virtual reality environment displayed on the
screen of the image display unit 21 of the virtual reality
environment providing unit 20 and then shows a direction in which
the user will head with a direction of moving a user's hand, the
gesture identifying unit 63 identifies the direction of moving the
user's hand from image parameters obtained by the image processing
unit 62 and then the virtual reality environment providing unit 20
causes the image display unit 21 to display an image of a branch
path selected by the user on the screen thereof. When the user
exhibits a user's psychological condition with a gesture, for
example, when the user makes and raises a V sign showing a good
feeling or when the user raises a fist showing a bad feeling, the
gesture identifying unit 63 identifies the user s gesture from
image parameters obtained by the image processing unit 62 and then
the virtual reality environment providing unit 20 varies the
virtual reality environment on-screen by referring to the third
data base 14 used for controlling the virtual reality environment
according to a user's psychological condition. Control of the
provision of a load of a physical exercise can be carried out as
follows. For example, when the user moves up and down a user's hand
while pointing the palm upward, the exercise load detection and
control unit 34 increases the load of a physical exercise provided
for the user. On the contrary, when the user moves up and down a
user's hand while pointing the palm downward, the exercise load
detection control unit 34 reduces the load of a physical exercise
provided for the user. The priorities of such the controls using a
user's gesture must be assigned in consideration of the priorities
of controls performed by the other control means. Preferably, the
gesture showing the emergency stop takes precedence over all of the
other controls. However, while giving a high priority to another
control triggered by a user's predetermined gesture improves the
performance of the control which is carried out according to the
user's intention, it has a deleterious effect on the control based
on the training plan which has been made by a doctor or a
rehabilitation doctor. Therefore, it is preferable to assign
priorities to controls triggered by user's predetermined gestures
according to the purpose of the rehabilitation training and the
physical strength and degree of recovery of the user.
89. Thus, the user can handle the wellness system of this
embodiment by himself or herself by making a gesture that is easy
to learn, without having to use a special input device such as a
remote controller. This means that the wellness system can not only
allow the user to handle the system, but have a user interaction
function of allowing the user to work upon the wellness system
autonomously. Such the user interaction encourages the user to face
rehabilitation aggressively. Furthermore, since the user can move
around in the virtual reality environment autonomously, the user
can refresh himself or herself more effectively.
90. Referring next to FIG. 11, there is illustrated a block diagram
showing the structure of a wellness system of an eighth embodiment
of the present invention. The same components as those shown in
FIG. 1 of the wellness system of the first embodiment are
designated by the same reference numerals, and the description
about the components will be omitted hereinafter. The wellness
system of the eighth embodiment is adapted to add to the realism by
displaying a part of the body of the user on the screen so that the
user can see the part of the body in the virtual reality
environment on-screen. In FIG. 10, reference numeral 71 denotes an
imaging unit for taking an image of a part of the user's body, 72
denotes an image processing unit for performing an image processing
on the image taken by the imaging unit, and 73 denotes an image
trimming unit for trimming the image so as to extract a needed part
of the image including the part of the user's body. Furthermore,
reference numeral 70 denotes a user's image capturing unit
comprised of the imaging unit 71, image processing unit 72, and
image trimming unit 73, and connected to the image display unit 21
of the virtual reality environment providing unit 20. In addition,
reference numeral 21d denotes disposed in the image display unit 21
of the virtual reality environment providing unit 20, for
superimposing the image extracted by the image trimming unit 73 of
the user's image capturing unit 70 on the image of a virtual
reality environment to be offered to produce and display the
composite screen image on the screen of the display 21b.
91. In operation, the imaging unit 71 of the user's image capturing
unit 70 takes an image of a part of the user s body, e.g., feet or
the end of a hand, and then furnishes the image to the image
processing unit 72. The image processing unit 72 converts the image
furnished by the imaging unit 71 into an image in a form that the
wellness system can handle and then furnishes the converted image
to the image trimming unit 73. The image trimming unit 73 trims the
converted image from the image processing unit 72 to extract a
needed part of the image including the part of the user's body by
utilizing a contrast and a luminance difference between the
background image and the user s body, and then furnishes the
extracted image to the image display unit 21 of the virtual reality
environment providing unit 20. The image superimposing unit 21d of
the image display unit 21 superimposes the image extracted by the
image extracting unit 73 of the user's image capturing unit 70 on
the image of the virtual reality environment read out of the image
storing unit 21a to produce and display the composite screen image
on the screen of the display 21b.
92. For example, by taking an image of the whole of the body of the
user who is stepping for rehabilitation, and superimposing the
image on an image of a virtual forest to produce and display the
composite screen image on the screen of the display, the wellness
system can provide the user with a virtual reality environment in
which the user walk in the forest, thereby adding to the realism
and hence motivating the user to do a rehabilitation physical
exercise more strongly. In addition, by taking an image of the
user's face and superimposing the image on an image of a virtual
reality environment in which the user is staying to produce and
display the composite screen image on the screen of the display,
the wellness system can cause the user to entertain friendly
sentiments toward the place where the user is staying and recognize
the place. Especially, when the user is a child, the wellness
system can encourage the user to face rehabilitation aggressively.
Furthermore, by making an image of a part of the user's body which
the user can see while stepping on the wellness system, for
example, feet or a hand which can be viewed from the user's eyes
with a camera attached to the user's head, and superimposing the
image on an image of a virtual reality environment to produce and
display the composite screen image on the screen of the display,
the wellness system of this embodiment can provide the realism that
causes the user to feel as if the user enters the virtual reality
environment.
93. Referring next to FIG. 12, there is illustrated a block diagram
showing the structure of a wellness system of a ninth embodiment of
the present invention. The same components as those shown in FIG. 1
of the wellness system of the first embodiment are designated by
the same reference numerals, and the description about the
components will be omitted hereinafter. The wellness system of the
ninth embodiment is adapted to communicate with a plurality of
other wellness systems so that the user can meet and communicate
with other persons who are using the respective other wellness
systems. In FIG. 12, reference numeral 80 denotes an information
acquiring unit for acquiring information about an image and sounds
which are associated with the user and are to be transmitted, 81
denotes an imaging unit for taking an image of at least a part of
the user's body, 82 denotes an image processing unit for performing
an image processing on the image made by the imaging unit, and 83
denotes an image trimming unit for trimming the image so as to
extract a needed part of the image including the part of the user's
body. These units are the same as those included in the user's
image capturing unit 70 of the wellness system of the eighth
embodiment. In addition, reference numeral 84 denotes a microphone
for gathering a sound generated by the user, and 85 denotes a sound
recording unit for recording sound information gathered by the
microphone 84. The information acquiring unit 80 is provided with
the imaging unit 81, image processing unit 82, image trimming unit
83, microphone 84, and sound recording unit 85.
94. Furthermore, 91 denotes a communications network through which
a plurality of wellness systems can communicate with each other, 92
denotes a transmission data generating unit for converting the
image and sound information from the transmission information
getting unit 80, and information about the position of the user in
the virtual reality environment from the general control unit 10,
into transmission data in a predetermined transmission format so as
to transmit the transmission data by way of the communications
network 91 to at least another wellness system, 93 denotes a
received data converting unit for receiving the position
information about the user's position in the virtual reality
environment and direction information about a direction in which
the user is headed in the virtual reality environment or a
direction toward which the user faces from the general control unit
10 and converting the transmission data furnished thereto by way of
the communications network 91 into data required for constructing a
virtual reality environment in which the user can communicate with
at least another person, so as to furnish the converted data to the
general control unit 10, and 94 denotes a network interface for
connecting the transmission data generating unit 92 and received
data converting unit 93 to the communications network 91. The
plurality of wellness systems each provided with the general
control unit 10, virtual reality environment providing unit 20,
exercise load providing unit 30, physiological and psychological
condition measurement unit 40, transmission information acquiring
unit 80, transmission data generating unit 92, received data
converting unit 93, and network interface 94 are connected to each
other by way of the communications network 91. FIG. 12 shows an
example of this embodiment including two wellness systems which are
so constructed.
95. In the transmission information acquiring unit 80, the imaging
unit 81 takes an image of at least a part of the user's body, such
as the user's face, or the whole of the user's body, and the image
processing unit 82 converts the image into data in a form that can
be handled by the system. The image trimming unit 83 trims the
image so as to extract and furnish a needed part of the image
including the part of the user's body to the image display unit 21
of the virtual reality environment providing unit 20 and also the
transmission data generating unit 92 in the same wellness system.
Furthermore, the wellness system acquires a sound that the user
makes by means of the microphone 84 and then records the sound as
sound data by means of the sound recording unit 85. The sound data
is furnished to the transmission data generating unit 92.
Preferably, user's voices and the sound of footsteps, and sounds
made in surroundings are acquired with a plurality of
good-directional microphones 84 and a plurality of sound recording
units 85 such that the user's voices and sound of footsteps are
isolated from the sounds made in surroundings. Alternatively, the
wellness system can acquire a sound which the user actually makes
by means of the microphone 84, while it can directly furnish sound
information which is generated and provided by the sound providing
unit 22 of the virtual reality environment providing unit 20 to the
sound recording unit 85, as indicated by a dotted line in FIG. 12.
The general control unit 10 holds information about the user's
position in the virtual reality environment, and updates the
position information according to information from the exercise
load providing unit 30 and then furnishes the updated position
information to the transmission data generating unit 92.
96. When the transmission data generating unit 92 receives the
image and sound information from the transmission information
acquiring unit 80 and the position information from the general
control unit 10, it converts them to communications data in a
predetermined communications format which complies with a protocol
of the communications network 91 so as to furnish the
communications data together with a code for identifying the user
onto the communications network 91 by way of the network interface
94.
97. When the received data converting unit 93 of the wellness
system receives a code for identifying another person who is using
another wellness system, information about an image and sounds
associated with the other user, and information about the position
of the other user in a virtual reality environment provided by the
other wellness system, which have been transmitted by way of the
communications network 91 by the transmission data generating unit
92 of the other wellness system, the received data transforming
unit 93 determines a relationship between the user's position in
the virtual reality environment and the position of the other
person in the other virtual reality environment provided by the
other wellness system from the above information received and
information about the user's position and direction in which the
user is headed in the virtual reality environment from the general
control unit 10 of the same wellness system. If the other person is
within a predetermined distance from the user in the virtual
reality environment, the received data converting unit 93 furnishes
the sound information from the other wellness system together with
information about a direction from which the sound made in the
other wellness system comes, which is calculated from the above
relationship, to the general control unit 10. Simultaneously, the
received data transforming unit 93 searches the image information
from the other wellness system and selects a part of the image that
can be viewed in the virtual reality environment on the basis of
the direction information showing the direction in which the user
is headed in the virtual reality environment and the position
information about the other person, and then transforms the part
into an image that can be viewed from the user's position and
furnishes the image to the general control unit 10.
98. The control unit 10 furnishes the image information from the
received data converting unit 93 together with a signal for
controlling the virtual reality environment to the image display
unit 21 of the virtual reality environment providing unit 20, and
also furnishes the sound information to the sound providing unit
22. The image display unit 21 reads information about an image,
which produces an original virtual reality environment, stored in
the image storing unit according to the signal for controlling the
virtual reality environment from the general control unit 10, and
then superimposing the image information associated with the other
person, which has been furnished by the general control unit 10,
and the image information associated with the user, which has been
furnished by the transmission information acquiring unit 80, on the
above image of the virtual reality environment so as to produce and
display the composite screen image on the display of the wellness
system. The sound providing unit 22 chooses sound information
stored in the sound data storing unit according to the signal for
controlling the virtual reality environment from the general
control unit 10 and then synthesizes the sound information and the
information about a sound that the other person has made, which has
been furnished by the general control unit 10, by using the
direction information so as to offer the synthesized sound to the
user.
99. Thus, the wellness system of this embodiment can provide a
common virtual space in which the user can meet a plurality of
other persons, have a conversation with other persons while looking
the persons in the faces or seeing how the persons are, and going
for a walk with other persons. Such a common virtual space makes it
possible to encourage the user to motivate himself or herself when
the user does a rehabilitation physical exercise or receives
exercise treatment. Furthermore, the user can refresh himself or
herself by virtue of communication with other persons. Various
types of communication can be made. For example, the user and
another patient can exchange information about their progress
toward recovery or methods of treatment. Furthermore, the user can
demand an explanation of the progress toward recovery or consult
with a medical authorized person such as a doctor or a
rehabilitation doctor by way of the communications network. The
medical authorized person can also cheer up the user through
communication made by way of the communications network. In
addition, the user can have a conversation about everyday life or
the user's impressions of the virtual reality with the user's
family or a helper. Thus, the wellness system provides a virtual
reality environment that can produce a relaxed atmosphere in which
the user can smoothly communicate with other persons. Furthermore,
the wellness system of this embodiment can cause the user to feel
as if the user holds space and time in common with other persons,
thereby encouraging the user to create social relationships with
other persons.
100. Referring next to FIG. 13, there is illustrated a block
diagram showing the structure of a wellness system of a tenth
embodiment of the present invention. The same components as those
shown in FIG. 1 of the wellness system of the first embodiment are
designated by the same reference numerals, and the description
about the components will be omitted hereinafter. The wellness
system of the tenth embodiment is adapted to provide a virtual
reality environment through which the user who is apart from a real
environment can make contact with the real environment. In FIG. 13,
reference numeral 100 denotes an image information acquiring unit
for acquiring information about an image of an object in a real
environment which is apart from the user, 101 denotes a sound
information acquiring unit for acquiring information about sounds
(or a sound field) made in the real environment, 102 denotes a
temperature and humidity information acquiring unit for acquiring
information about the temperature and humidity of the real
environment, 103 denotes a wind direction and speed information
acquiring unit for acquiring information about the direction and
speed of a wind blowing in the real environment, and 104 denotes a
fragrance information acquiring unit for acquiring information
about fragrance emitted out of the real environment.
101. A moving unit 105 in which the image information acquiring
unit 100, sound information acquiring unit 101, temperature and
humidity information acquiring unit 102, wind direction and speed
information acquiring unit 103, and fragrance information acquiring
unit 104 are mounted is adapted to carry them. An information
transmitting and receiving unit 106 mounted in the moving unit 105
transmits the information acquired by the image information
acquiring unit 100, sound information acquiring unit 101,
temperature and humidity information acquiring unit 102, wind
direction and speed information acquiring unit 103, and fragrance
information acquiring unit 104 to the general control unit 10, and
receives information for controlling movements of the moving unit
105 from the general control unit 10. An information transmitting
and receiving unit 16 disposed in the general control unit 10
receives the information acquired by the image information
acquiring unit 100, sound information acquiring unit 101,
temperature and humidity information acquiring unit 102, wind
direction and speed information acquiring unit 103, and fragrance
information acquiring unit 104 from the information transmitting
and receiving unit 106, and transmits information for controlling
movements of the moving unit 105.
102. In operation, the control computer 11 of the general control
unit 10 controls the virtual reality environment providing unit 20
according to the information acquired by the image information
acquiring unit 100, sound information acquiring unit 101,
temperature and humidity information acquiring unit 102, wind
direction and speed information acquiring unit 103, and fragrance
information acquiring unit 104, which has been received by the
information transmitting and receiving unit 16, so as to provide
the user with a virtual reality environment which originates from a
real environment in which the moving unit 105 is placed, by means
of the image display unit 21, sound providing unit 22, and
fragrance and wind generating unit 23. When the user does a
stepping exercise, the exercise load providing unit 30 detects a
movement of the user who is doing the physical exercise and then
furnishes the detected information to the control computer 11. The
control computer 11 creates information for controlling movements
of the moving unit 105 from the detected information, and then
furnishes it to the information transmitting and receiving unit 106
of the moving unit 105 by means of the information transmitting and
receiving unit 16.
103. The moving unit 105 operates under the control of the received
information for controlling movements of the moving unit, and moves
according to the movement of the user who is doing the physical
exercise. For example, when the user makes one step, the moving
unit moves by the distance of one step. Accordingly, the moving
unit 105 carries the image information acquiring unit 100, sound
information acquiring unit 101, temperature and humidity
information acquiring unit 102, wind direction and speed
information acquiring unit 103, and fragrance information acquiring
unit 104, which are mounted in the moving unit, according to the
physical exercise that the user is doing. These information
acquiring units acquire information about images, information about
sounds, and information about the real environment such as
temperature, humidity, the direction of wind, the speed of wind,
and fragrance at a number of places, during the interval that the
moving unit is moving. The acquired information is transmitted to
the information transmitting and receiving unit 16 of the general
control unit 10 by the transmitting and receiving unit 106, and is
further furnished to the control computer 11. The control computer
11 controls the virtual reality environment providing unit 20
according to the information received and then provides the user
with a virtual reality environment showing the real environment to
which the moving unit has been moved, by means of the image display
unit 21, sound providing unit 22, and wind and fragrance unit
23.
104. For example, when the contents of a physical exercise that the
user is doing are about walking in a park, the moving unit 105 in
which the image information acquiring unit 100, sound information
acquiring unit 101, temperature and humidity information acquiring
unit 102, wind direction and speed information acquiring unit 103,
and fragrance information acquiring unit 104 are mounted is placed
in the park. The user can use the wellness system of this
embodiment while lying on a bed. When the user does a stepping
exercise, the moving unit 105 moves according to the user's steps
together with the plurality of information acquiring units mounted
in the moving unit and transmits the movement information including
information about images, sounds, and the real environment to the
control computer by way of the information transmitting and
receiving units 106 and 16, which makes the appropriate changes to
the on-screen image provided by the virtual reality environment
providing unit 20, and wind, sounds, fragrance, and so on. For
example, as the user moves closer to a flower garden, the on-screen
image is changed such that flowers in the flower garden move closer
to the user gradually and the fragrance of the flowers becomes
stronger. Furthermore, when the user continues to do a stepping
exercise near the flower garden in the virtual reality environment,
the kinds of flowers on the on-screen image are varied and the
fragrance emitted out of the wellness system is varied according to
a variation in the kinds of on-screen flowers. In addition, when a
child is playing in the real environment which is the source of the
virtual reality environment, the on-screen image and sound provided
by the virtual reality environment providing unit are varied in
real time according to movements of the child.
105. As previously mentioned, the wellness system of this
embodiment can cause the user to feel as if the user enters a real
environment even though the user is apart from the real
environment. Accordingly, the wellness system offers the advantage
of being able to encourage the user to motivate himself or herself
to do a rehabilitation physical exercise. Furthermore, the wellness
system can provide interaction with a real world for any other
purposes other than rehabilitation, thereby releasing the user from
the stress of being confined in a room of a hospital or the user's
house and hence causing the user to refresh himself or herself.
106. Referring next to FIG. 14, there is illustrated a block
diagram showing the structure of a wellness system of an eleventh
embodiment of the present invention. The same components as those
shown in FIG. 13 of the wellness system of the tenth embodiment are
designated by the same reference numerals, and the description
about the components will be omitted hereinafter. The wellness
system of the eleventh embodiment is adapted to provide a virtual
reality environment through which the user can make interact with
other persons who are staying in a real environment which is the
source of the virtual reality environment. In FIG. 14, reference
numeral 21e denotes a video camera disposed in the image display
unit 21 of the virtual reality environment providing unit 20, for
taking an image of at least a part of the user's body or the whole
of the user's body so as to acquire image information about the
user, 21f denotes an image capturing unit for capturing the image
information acquired by the video camera 21e and then furnishing it
to the image control unit 21c, and 51 denotes a microphone for
acquiring information about sounds which the user makes and
furnishing it to the control computer 11 of the general control
unit 10.
107. Furthermore, reference numeral 110 denotes an image
information providing unit for receiving the image information
about the user, which has been acquired by the video camera 21e of
the image display unit 21 and has been captured by the image
capturing unit 21f, and which has been transmitted to the control
computer 11 by the image control unit 21c, transmitted thereto by
way of the information transmitting and receiving units 16 and 106,
so as to provide the image information for other persons staying in
the real world which is the source of the virtual reality
environment provided for the user, and 111 denotes a sound
information providing unit for receiving the sound information
about the user, which has been acquired by the microphone 51 and
which has been transmitted by the control computer 11, transmitted
thereto by way of the information transmitting and receiving units
16 and 106, so as to provide the sound information for other
persons staying in the real world which is the source of the
virtual reality environment provided for the user.
108. For example, when the user who stays in hospital uses the
wellness system of the eleventh embodiment in order to interact
with the user's family that is staying in a sight-seeing resort,
the image information acquiring unit 100, sound information
acquiring unit 101, temperature and humidity information acquiring
unit 102, wind direction and speed information acquiring unit 103,
fragrance information acquiring unit 104, information transmitting
unit 106, image information providing unit 110, and sound
information providing unit 111 which are mounted in the moving unit
105 are placed in the sight-seeing resort, while the other
components of the wellness system are placed in the hospital in
which the user stays. The wellness system acquires information
about an image of parts of the bodies of members of the user's
family or the whole of the bodies of all of the members, an image
of a piece of scenery in the sight-seeing resort, sounds which the
members of the user's family make, and sounds made in surroundings
in the sight-seeing resort, by means of the image information
acquiring unit 100 and sound information acquiring unit 101 which
are placed in the sight-seeing resort. The acquired image and sound
information is transmitted to the main body of the wellness system
place in the hospital by the information transmitting and receiving
unit 106. The wellness system receives the information transmitted
thereto through the information transmitting and receiving unit 16,
and furnishes it to the control computer 11 of the general control
unit 10. The control computer 11 controls the virtual reality
environment providing unit 20 on the basis of the information
transmitted thereto so as to provide how the members of the user's
family staying in the sight-seeing resort are for the user staying
in the hospital.
109. The wellness system acquires information about an image of a
part of the body of the user who is staying in the hospital or the
whole of the user's body by means of the video camera 21e of the
image display unit 21 of the virtual reality environment providing
unit 20 which is placed in the hospital. Then, the image capturing
unit 21f captures the image taken by the video camera, and the
image control unit 21c transmits the captured image to the control
computer 11. The control computer 11 receives the image information
transmitted thereto and furnishes it to the information
transmitting and receiving unit 106 which is placed in the
sight-seeing resort through the information transmitting and
receiving unit 16. The image information is further furnished to
the image information providing unit 110 and then is provided for
the members of the family. Similarly, the wellness system acquires
information about sounds such as a sound which the user makes by
means of microphone 51. Then, the acquired sound information is
furnished to the control computer 11. The control computer 11
furnishes the sound information to the information transmitting and
receiving unit 106 which is placed in the sight-seeing resort
through the information transmitting and receiving unit 16. The
sound information is further furnished to the sound information
providing unit 111 and then is provided for the members of the
family.
110. Thus, the wellness system of this embodiment can provide a
situation in which the user feels as if the user stays together
with the user's family staying in a real world which is apart from
the user, such as a sight-seeing resort. Furthermore, by changing
the sight-seeing resort to a schoolroom of a school, and changing
the user's family to a teacher and user's friends, the wellness
system of this embodiment can provide a virtual reality environment
in which the user can feel as if the user goes to school while
staying in hospital.
111. As previously mentioned, the wellness system of this
embodiment can cause the user to interact with a real world and
communicate with persons which stay in the real world for any other
purposes other than rehabilitation, thereby releasing the user from
the stress of being restrained in a room of a hospital or the
user's house and hence causing the user to refresh himself or
herself. Furthermore, since the wellness system can give the user
an opportunity of participating in society, it is useful for the
care of the mental health of the user.
112. As previously mentioned, the present invention offers the
following advantages.
113. In accordance with a preferred embodiment of the present
invention, there is provided a wellness system which can display an
image which produces a virtual reality environment according to a
movement of the user who is doing a physical exercise, which has
been measured by an exercise load providing unit, while setting its
angle of view to be larger than an angle of view of a corresponding
object or scene which was shot by using a video camera or the like.
Therefore, the wellness system of the embodiment can provide a
virtual reality environment that offers and adds realism to cause
the user to feel as if the user enters the screen of the virtual
reality environment providing unit.
114. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system which can display an
image which produces a virtual reality environment which is
controlled according to a user's psychological condition evaluated
by a physiological and psychological condition evaluating unit,
while setting the angle of view of the image on-screen to be larger
than an angle of view of a corresponding object or scene which was
shot. Therefore, the wellness system of the embodiment can provide
a virtual reality environment that offers and adds realism
according to the evaluated user's psychological condition.
115. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system which can replay a
plurality of dynamic image cuts, which were taken at a plurality of
places of a real environment which is a source of the virtual
reality environment, cut by cut according to a user's movement
measured by the exercise load providing unit. Therefore, the
wellness system can prevent the user from doing a physical exercise
to excess according to an image on-screen of the virtual reality
environment provided for the user.
116. In accordance with another preferred embodiment of the present
invention, the wellness system can provide the user with a sound, a
wind, and fragrance which are associated with each of the plurality
of dynamic image cuts, in synchronization with the replay of each
of the plurality of dynamic image cuts. Therefore, the embodiment
offers the advantage of being able to cause the user to feel as if
the user walks actually in a place shown by the virtual reality
environment.
117. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system which can provide a
negative load of a physical exercise to help the user to do a
physical exercise. Accordingly, the wellness system of the
embodiment can enable and help the user who cannot move by himself
or herself to do a physical exercise such as a passive
rehabilitation exercise by himself or herself according to his or
her capacity for locomotion. Furthermore, since a user who cannot
move by himself or herself can move in the virtual reality
environment, the user can temporarily get rid of the stress of
being confined to a bed and therefore mentally refresh himself or
herself.
118. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system which can control
the load of a physical exercise provided by the exercise load
providing unit according to a data which defines a pattern of the
physical exercise which the user is to do. Accordingly, this
embodiment can provide a load of a physical exercise suitable for
the user. Furthermore, the user can repeat a safe rehabilitation
exercise, the contents of which can be set manually or through an
exercise load data input unit by a doctor or a rehabilitation
doctor when the user starts to be trained. Therefore, the wellness
system of this embodiment can prevent a reduction in the chance of
rehabilitation due to a short supply of rehabilitation doctors.
119. In accordance with another preferred embodiment of the present
invention, the wellness system can comprise a position detecting
sensor for detecting a position of a load providing unit of the
exercise load providing unit which is manually moved by a doctor or
a rehabilitation doctor according to an exercise pattern suitable
for rehabilitation when the user starts to be trained, and a speed
detecting sensor for simultaneously detecting the moving speed of
the load providing unit which is being moved manually. Furthermore,
the exercise load providing unit can use outputs from the position
detecting sensor and the speed detecting sensor as the data which
defines the pattern of the physical exercise which the user is to
do. Accordingly, the wellness system of this embodiment offers the
advantage of being able to enable a doctor or a rehabilitation
doctor to input a data which defines a pattern of a physical
exercise that the user does by manually moving the load providing
unit according to the contents of a desired rehabilitation physical
exercise.
120. In accordance with another preferred embodiment of the present
invention, the wellness system further comprises an exercise load
data input unit through which the data which defines the physical
exercise pattern can be input when the user starts physical
training using the wellness system. Accordingly, the wellness
system offers the advantage of being able to enable the user to do
a safe rehabilitation physical exercise, the contents of which has
been set by a rehabilitation doctor or the like by inputting
numerical data.
121. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system which can control
the load of a physical exercise which the user is doing according
to an active mass of a muscle estimated by a muscle active mass
estimating unit from a electromyogram of the muscle measured by an
electromyograph unit. Accordingly, the wellness system of this
embodiment offers the advantage of being able to provide a user's
muscle with a load of a physical exercise according to the active
mass of the muscle, thereby preventing the user's muscle from
atrophying.
122. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system which can apply an
electric shock to a user's muscle through electrodes attached to a
diseased part in cast according to the active mass of the muscle
estimated from an electromyogram of the muscle. Accordingly, the
wellness system of this embodiment offers the advantage of being
able to provide a pseudo load of a physical exercise for the user
in order to maintain the muscular strength, thereby keeping a
reduction in the muscular strength to a minimum.
123. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system comprising which can
activate or deactivate the wellness system, control the virtual
reality environment providing unit, and control the exercise load
providing unit, according to a user's gesture. Accordingly, the
wellness system of this embodiment offers the advantage of being
able to enable the user to handle the wellness system of this
embodiment by himself or herself by making a gesture that is easy
to learn, thereby causing the user to work upon the wellness system
autonomously and face rehabilitation aggressively.
124. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system provided with a unit
for taking and capturing an image of at least a part of the user's
body, and a unit for superimposing the image captured on an image
of the virtual reality environment to be provided to display the
composite image. Accordingly, the wellness system of this
embodiment offers the advantage of being able to enable the user to
see the movement of the user's body in the virtual reality
environment, thereby adding to the realism.
125. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system comprising a
transmission information acquiring unit for acquiring information
about an image and a sound associated with the user, and a
transmission data generating unit for converting the information
about an image and a sound acquired by the transmission information
acquiring unit and information about a position of the user in the
virtual reality environment, which is furnished by the control
unit, into communications data in predetermined communications
format so as to transmit the communications data to another
wellness system by way of a communications network. Accordingly,
the wellness system of this embodiment offers the advantage of
being able to enable a plurality of users to meet each other and
communicate with each other in the virtual reality environment.
126. In accordance with another preferred embodiment of the present
invention, there is provided a wellness system comprising an image
information acquiring unit movably disposed for acquiring
information about an image of a real environment that is apart from
the user, a sound information acquiring unit movably disposed for
acquiring information about sounds made in the real environment
that is apart from the user, an environment information acquiring
unit movably disposed for acquiring information about the real
environment that is apart from the user, and a control unit for
moving the image information acquiring unit, the sound information
acquiring unit, and the environment information acquiring unit
according to a user's movement measured by the exercise load
providing unit, and for controlling the virtual reality environment
provided by the virtual reality environment providing unit using
the information acquired by the image information acquiring unit,
the sound information acquiring unit, and the environment
information acquiring unit. Accordingly, the wellness system of
this embodiment offers the advantage of being able to cause the
user who is apart from the real environment to feel as if the user
is staying in the real environment.
127. In accordance with a preferred embodiment of the present
invention, the wellness system further comprises a user's image
information acquiring unit for acquiring information about an image
of at least a part of the user's body, a user's sound information
acquiring unit for acquiring information about a sound that the
user makes, an image information providing unit for providing the
image information acquired by the user's image information
acquiring unit for persons staying in the real environment which is
a source of the virtual reality environment, and an image
information providing unit for providing the sound information
acquired by the user's sound information acquiring unit for persons
staying in the real environment which is a source of the virtual
reality environment. Accordingly, the wellness system of this
embodiment offers the advantage of being able to enable the user
who is apart from the real environment to interact with persons
staying in the real environment.
128. Many widely different embodiments of the present invention may
be constructed without departing from the spirit and scope of the
present invention. It should be understood that the present
invention is not limited to the specific embodiments described in
the specification, except as defined in the appended claims.
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