Mark For: LIVERPOOL™ trademark registration is intended to cover the categories of computer games rental; rental of virtual or digital spaces for the interaction of the public through virtual characters (avatars) for entertainment purposes; costume rental virtuals; rental of computer games software; voice rental for virtual characters for cultural and entertainment purposes; virtual fitness classes; social clubs digital for entertainment purposes; dissemination of knowledge and culture through downloadable applications or web pages; design of virtual entertainment events; delivery of digital recognitions (services of -) derived from an educational, cultural and development activity entertainment practiced in the virtual world or metaverse; virtual educational and training services; provision of electronic games for entertainment purposes for cell phones; provision of digital environments for entertainment purposes for cellular phones; virtual modeling agencies for artists; organization of virtual recreational events; organization of parties and virtual receptions; organization of fashion shows virtuals for recreational purposes; organization and management of virtual sports events; organization and management of virtual symposia; organization and direction of virtual seminars; organization and direction of virtual concerts; organization and direction of virtual conferences; organization and direction of virtual conferences; representation of virtual variety shows; representation of live shows; digital reservation of seats for virtual shows; virtual casinos services; / operation of casinos; clubs services virtual night shows; electronic sports services; virtual nightclub services; services of virtual physical education; entertainment services; provision of digital environments, namely, products authenticated by non-fungible tokens (nft), for the exchange of digital goods for entertainment purposes; services entertainment, that is, providing virtual environments in which users can interact with purposes recreational, leisure or entertainment; provision of online digital environments for users to share and transmit information, audio, video, real-time news, entertainment content or information, to form virtual communities and participating in social networks; organization of virtual events in the metaverse and worlds virtuals for entertainment, educational and cultural purposes; virtual games room services; supply of user ratings for cultural or entertainment purposes / provision of user reviews for purposes cultural or entertainment; providing user comments for cultural or entertainment purposes; online provision of non-downloadable music; online provision of non-downloadable videos; supply of publications non-downloadable online electronics.
Status
2023-03-31 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.
Mario Pani No. 200 Colonia Santa Fe Cuajimalpa Mexico City MEXICO D.F.C.P.0
Legal Entity Type
Corporation
Legal Entity State
MEXICO
Documents
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Attorney of Record
TERRENCE J. MCALLISTER RUGGIERO MCALLISTER & MCMAHON LLC ONE LANDMARK SQUARE 18TH FLOOR STAMFORD, CT 06901
Good, Services, and Codes
International Codes:
41
U.S. Codes:
100,101,107
Type Code
Type
GS0411
COMPUTER GAMES RENTAL; RENTAL OF VIRTUAL OR DIGITAL SPACES FOR THE INTERACTION OF THE PUBLIC THROUGH VIRTUAL CHARACTERS (AVATARS) FOR ENTERTAINMENT PURPOSES; COSTUME RENTAL VIRTUALS; RENTAL OF COMPUTER GAMES SOFTWARE; VOICE RENTAL FOR VIRTUAL CHARACTERS FOR CULTURAL AND ENTERTAINMENT PURPOSES; VIRTUAL FITNESS CLASSES; SOCIAL CLUBS DIGITAL FOR ENTERTAINMENT PURPOSES; DISSEMINATION OF KNOWLEDGE AND CULTURE THROUGH DOWNLOADABLE APPLICATIONS OR WEB PAGES; DESIGN OF VIRTUAL ENTERTAINMENT EVENTS; DELIVERY OF DIGITAL RECOGNITIONS (SERVICES OF -) DERIVED FROM AN EDUCATIONAL, CULTURAL AND DEVELOPMENT ACTIVITY ENTERTAINMENT PRACTICED IN THE VIRTUAL WORLD OR METAVERSE; VIRTUAL EDUCATIONAL AND TRAINING SERVICES; PROVISION OF ELECTRONIC GAMES FOR ENTERTAINMENT PURPOSES FOR CELL PHONES; PROVISION OF DIGITAL ENVIRONMENTS FOR ENTERTAINMENT PURPOSES FOR CELLULAR PHONES; VIRTUAL MODELING AGENCIES FOR ARTISTS; ORGANIZATION OF VIRTUAL RECREATIONAL EVENTS; ORGANIZATION OF PARTIES AND VIRTUAL RECEPTIONS; ORGANIZATION OF FASHION SHOWS VIRTUALS FOR RECREATIONAL PURPOSES; ORGANIZATION AND MANAGEMENT OF VIRTUAL SPORTS EVENTS; ORGANIZATION AND MANAGEMENT OF VIRTUAL SYMPOSIA; ORGANIZATION AND DIRECTION OF VIRTUAL SEMINARS; ORGANIZATION AND DIRECTION OF VIRTUAL CONCERTS; ORGANIZATION AND DIRECTION OF VIRTUAL CONFERENCES; ORGANIZATION AND DIRECTION OF VIRTUAL CONFERENCES; REPRESENTATION OF VIRTUAL VARIETY SHOWS; REPRESENTATION OF LIVE SHOWS; DIGITAL RESERVATION OF SEATS FOR VIRTUAL SHOWS; VIRTUAL CASINOS SERVICES; / OPERATION OF CASINOS; CLUBS SERVICES VIRTUAL NIGHT SHOWS; ELECTRONIC SPORTS SERVICES; VIRTUAL NIGHTCLUB SERVICES; SERVICES OF VIRTUAL PHYSICAL EDUCATION; ENTERTAINMENT SERVICES; PROVISION OF DIGITAL ENVIRONMENTS, NAMELY, PRODUCTS AUTHENTICATED BY NON-FUNGIBLE TOKENS (NFT), FOR THE EXCHANGE OF DIGITAL GOODS FOR ENTERTAINMENT PURPOSES; SERVICES ENTERTAINMENT, THAT IS, PROVIDING VIRTUAL ENVIRONMENTS IN WHICH USERS CAN INTERACT WITH PURPOSES RECREATIONAL, LEISURE OR ENTERTAINMENT; PROVISION OF ONLINE DIGITAL ENVIRONMENTS FOR USERS TO SHARE AND TRANSMIT INFORMATION, AUDIO, VIDEO, REAL-TIME NEWS, ENTERTAINMENT CONTENT OR INFORMATION, TO FORM VIRTUAL COMMUNITIES AND PARTICIPATING IN SOCIAL NETWORKS; ORGANIZATION OF VIRTUAL EVENTS IN THE METAVERSE AND WORLDS VIRTUALS FOR ENTERTAINMENT, EDUCATIONAL AND CULTURAL PURPOSES; VIRTUAL GAMES ROOM SERVICES; SUPPLY OF USER RATINGS FOR CULTURAL OR ENTERTAINMENT PURPOSES / PROVISION OF USER REVIEWS FOR PURPOSES CULTURAL OR ENTERTAINMENT; PROVIDING USER COMMENTS FOR CULTURAL OR ENTERTAINMENT PURPOSES; ONLINE PROVISION OF NON-DOWNLOADABLE MUSIC; ONLINE PROVISION OF NON-DOWNLOADABLE VIDEOS; SUPPLY OF PUBLICATIONS NON-DOWNLOADABLE ONLINE ELECTRONICS
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