Mark For: CYBERVERSE™ trademark registration is intended to cover the categories of sports recruiting services for high school athletes; Recruitment of students for higher education institutions; Agency and advising services for high school athletes, agency and advising services for colleges and universities regarding recruitment of high school athletics; Negotiation of business contracts, sponsorships, and endorsements for others; Agency and advisory services for high school and college athletes, namely, agency and advisory services for endorsements, sponsorships, college scholarships, and college applications and selection process; Agency and advisory services for high school and college athletes transiting from high school to college or athletic programs, namely, locating and negotiating housing agreements, providing educational and curricular tutoring, mentoring, and advisory services to students; Providing a website featuring information in the nature of articles, blogs, classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Providing athletes with electronic devices used to monitor and track fitness and health goals; training athletes on the use of electronic devices used to monitor and track fitness; Arranging and conducting virtual live entertainment and educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Providing online video- and-audio enabled telecommunication services among computer users participating in online virtual athletic and educational events, virtual celebrations, virtual sporting events, and virtual competitions; Entertainment services, namely, arranging, organizing, streaming, and conducting virtual live entertainment events; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring sporting events, concerts, and award ceremonies; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; Downloadable software for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment and educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for providing metaverse experiences; Providing non-downloadable software for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Non-Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; non-downloadable virtual reality software for providing metaverse experiences; Online social networking services for assisting high school and college athletes transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; T-shirts, short-sleeve shirts, long-sleeve shirts, tank tops, fleece shirts, polo shirts, fleece pants, shorts, pants, sweatshirts, sweatpants, sweaters, jackets, athletic clothing, shoes, hats, baseball caps and beanies, scarves, socks, athletic shirts, athletic pants, athletic socks, jerseys; tote bags; back packs; Toys and sporting goods products.
Status
2022-12-30 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.
SUITE 241 13255 W. BLUEMOUND RD. BROOKFIELD, WISCONSIN UNITED STATES 53005
Legal Entity Type
Limited Liability Company
Legal Entity State
WISCONSIN
Documents
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Attorney of Record
DANIEL E. KATTMAN REINHART BOERNER VAN DEUREN S.C. 1000 N WATER STREET MILWAUKEE, WI 53202
Good, Services, and Codes
International Codes:
9
U.S. Codes:
021,023,026,036,038
International Codes:
18
U.S. Codes:
001,002,003,022,041
International Codes:
25
U.S. Codes:
022,039
International Codes:
28
U.S. Codes:
022,023,038,050
International Codes:
35
U.S. Codes:
100,101,102
International Codes:
38
U.S. Codes:
100,101,104
International Codes:
41
U.S. Codes:
100,101,107
International Codes:
42
U.S. Codes:
100,101
International Codes:
45
U.S. Codes:
100,101
Type Code
Type
GS0351
Sports recruiting services for high school athletes; Recruitment of students for higher education institutions; Agency and advising services for high school athletes, agency and advising services for colleges and universities regarding recruitment of high school athletics; Negotiation of business contracts, sponsorships, and endorsements for others; Agency and advisory services for high school and college athletes, namely, agency and advisory services for endorsements, sponsorships, college scholarships, and college applications and selection process; Agency and advisory services for high school and college athletes transiting from high school to college or athletic programs, namely, locating and negotiating housing agreements, providing educational and curricular tutoring, mentoring, and advisory services to students; Providing a website featuring information in the nature of articles, blogs, classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Education services, namely, providing classes, seminars, workshops, tutoring, and mentoring in the fields of athletics, mental well-being, preparing for transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral wellness for athletes; Providing athletes with electronic devices used to monitor and track fitness and health goals; training athletes on the use of electronic devices used to monitor and track fitness; Arranging and conducting virtual live entertainment and educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Telecommunications services, namely, transmission of voice, data, video, and images by means of telecommunications networks, wireless communication networks, and the Internet; providing online forums, namely, chat rooms for communication on topics of general interest; Streaming of audio, visual and audiovisual material on the Internet; Providing online video- and-audio enabled telecommunication services among computer users participating in online virtual athletic and educational events, virtual celebrations, virtual sporting events, and virtual competitions; Entertainment services, namely, arranging, organizing, streaming, and conducting virtual live entertainment events; Virtually hosting live entertainment events, namely, organizing social entertainment events featuring sporting events, concerts, and award ceremonies; Entertainment services, namely, providing virtual environments in which users can interact for entertainment purposes, namely, attending virtual celebrations, events, and competitions; Downloadable software for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment and educational events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Downloadable virtual reality software for providing metaverse experiences; Providing non-downloadable software for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; Non-Downloadable virtual reality software for organizing, streaming, and conducting live virtual entertainment events for assisting high school and college athletes transition from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; non-downloadable virtual reality software for providing metaverse experiences; Online social networking services for assisting high school and college athletes transitioning from high school to college, applying for colleges, navigating and selecting colleges and college athletic programs, college athletics, mental and physical skill development and training for athletic competition, athletic competition, and behavioral and mental wellness for athletes; T-shirts, short-sleeve shirts, long-sleeve shirts, tank tops, fleece shirts, polo shirts, fleece pants, shorts, pants, sweatshirts, sweatpants, sweaters, jackets, athletic clothing, shoes, hats, baseball caps and beanies, scarves, socks, athletic shirts, athletic pants, athletic socks, jerseys; tote bags; back packs; Toys and sporting goods products
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