The mark consists of the wording "SHAKEN" in stylized font. There is a design of a lower left part of musical note between the letter E and N.
Mark For: SHAKEN™ trademark registration is intended to cover the categories of videotaping; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Online electronic publishing of books and periodicals; Organisation of games; Organization of entertainment events in the nature of dance competitions, game competition, live musical performances; Providing on-line computer games; Providing on-line digital publications in the nature of of books, magazines, journals in the field of games, sports, art, entertainment and general consumer merchandise via the Internet; Providing on-line videos featuring game, not downloadable; Providing sports facilities; Teaching and training in business, industry and information technology; Virtual reality game services provided on-line from a computer network.
Status
2022-11-22 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.
Clef symbol (musical); Musical notes; Musical staff; Musical symbols, including treble and bass clef symbols, sharp and flat symbols and notes
Attorney of Record
ZHIRONG LIU 61-35 98TH STREET, APT 6L REGO PARK, NY 11374
Good, Services, and Codes
International Codes:
41
U.S. Codes:
100,101,107
Type Code
Type
GS0411
Videotaping; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Online electronic publishing of books and periodicals; Organisation of games; Organization of entertainment events in the nature of dance competitions, game competition, live musical performances; Providing on-line computer games; Providing on-line digital publications in the nature of of books, magazines, journals in the field of games, sports, art, entertainment and general consumer merchandise via the Internet; Providing on-line videos featuring game, not downloadable; Providing sports facilities; Teaching and training in business, industry and information technology; Virtual reality game services provided on-line from a computer network
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