Mark For: MINT™ trademark registration is intended to cover the categories of
Website |
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Research |
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Serial Number | 97637519 |
Mark Literal Elements | MINT |
Mark Drawing Type | 4 - STANDARD CHARACTER MARK |
Mark Type | Service Mark |
Current Location | NEW APPLICATION PROCESSING 2022-10-21 |
Basis | 1(a) |
Class Status | ACTIVE |
Primary US Classes |
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Primary International Class |
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Filed Use | Yes |
Current Use | Yes |
Intent To Use | No |
Filed ITU | No |
44D Filed | No |
44E Current | No |
66A Current | No |
Current Basis | No |
No Basis | No |
2022-10-18 | Application Filed |
2022-10-18 | Date of First Use |
2022-10-18 | Date of Use In Commerce |
2022-10-21 | Location: NEW APPLICATION PROCESSING |
2022-10-21 | Status: Live/Pending |
2022-10-21 | Status: New application awaiting assignment to an examining attorney. See current trademark processing wait times for more information. |
2022-10-21 | Transaction Date |
Party: | ![]() |
Address | 53 james street west harrison, NEW YORK UNITED STATES 10604 |
Legal Entity Type | Limited Liability Company |
Legal Entity State | NEW YORK |
![]() | 2022-10-18 | |
![]() | 2022-10-18 | |
![]() | 2022-10-18 |
International Codes: | 41 |
U.S. Codes: | 100,101,107 |
Type Code | Type |
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GS0411 | Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual mindfulness and meditation training programs in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual wellness workshops in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life |
GS0411 | Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing on-line, non-downloadable virtual cognitive behavioral exercises in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual mindfulness and meditation training programs in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual happiness and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual detox and rehabilitation activities in the nature of educational programs in the fields of emotional regulation, management of temptations and triggers, goal setting and goal scheduling, developing self-awareness of avoidance and approach behaviors and amend making, educational exercise programs featuring mindfulness exercises and stress relief exercises, educational role modeling programs, and wellbeing assessments in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual wellness workshops in the field of mental and behavioral health for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life |
Description | Date | Proceeding Number |
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NEW APPLICATION ENTERED IN TRAM | 2022-10-21 |
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