Trademark/Service Mark Application, Principal Register
PTO- 1478
Approved for use through 10/31/2024. OMB 0651-0009
U.S. Patent and Trademark Office; U.S. DEPARTMENT OF COMMERCE
Under the Paperwork Reduction Act of 1995, no persons are required to respond to a collection of information unless it contains a valid OMB control number
Trademark/Service Mark Application, Principal Register
The mark consists of standard characters, without claim to any particular font style, size, or color.
REGISTER
Principal
APPLICANT INFORMATION
*OWNER OF MARK
Meta Platforms, Inc.
*MAILING ADDRESS
1601 Willow Road
*CITY
Menlo Park
*STATE
(Required for U.S. applicants)
California
*COUNTRY/REGION/JURISDICTION/U.S. TERRITORY
United States
*ZIP/POSTAL CODE
(Required for U.S. and certain international addresses)
94025
*EMAIL ADDRESS
XXXX
LEGAL ENTITY INFORMATION
TYPE
corporation
STATE/COUNTRY/REGION/JURISDICTION/U.S. TERRITORY OF INCORPORATION
Delaware
GOODS AND/OR SERVICES AND BASIS INFORMATION
INTERNATIONAL CLASS
009
*IDENTIFICATION
Application programming interface (API) for computer software for developing and creating virtual reality, augmented reality and mixed reality
experiences; Application programming interface (API) for computer software which facilitates online services for social networking and for data retrieval, upload, download, access and management;
Application programming interface (API) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management; Application programming
interface (API) for use in building software applications; Augmented reality software; Augmented reality software for interactive entertainment; Augmented reality software for navigating an augmented
reality environment; Augmented reality software for object tracking, motion control and content visualization; Augmented reality software for operating augmented reality headsets; Augmented reality
software for users to experience augmented reality visualization, manipulation and immersion; Computer application software for smartphones and mobile devices in the fields of fitness and exercise
featuring personal training services, coaching, workouts and fitness assessments; Computer application software for use in connection with configuring and controlling wearable computer hardware and
wearable computer peripherals; Computer operating system software; Computer operating systems; Computer search engine software; Computer software and computer application software for mobile phones
and personal digital devices that provides a fitness assessment and fitness score by comparing previous athletic performances and fitness levels with future athletic performances and fitness levels,
and provides advice and customized workouts for improving in specific areas of a particular sport or fitness activity; Computer software and computer application software for mobile phones and
personal digital devices that monitor, track, and compare sport activity and fitness level; Computer software and computer application software for mobile phones and personal digital devices that
evaluates a user's fitness level and athleticism, and provides fitness scores; Computer software and computer application software for mobile phones and personal digital devices that provides tips,
coaching, and personalized workouts, to improve the user's fitness score; Computer software and computer application software for mobile phones and personal digital devices for communicating with
personal computers, personal digital devices, and mobile phones, regarding time, pace, speed, steps taken, athletic skill, calories burned, agility, motion, balance, coordination, and flexibility;
Computer software and computer application software for mobile phones and personal digital devices for monitoring, uploading, and downloading data regarding sport activity, fitness training, and
fitness level to the internet and other computer and electronic communication networks; Computer software and computer application software that detects user's movements during physical activity,
fitness sessions, workouts, to provide personalized fitness scores and assessments; Computer software and firmware, namely, operating system programs, database synchronization software, and data
synchronization programs; Computer software development tools; Computer software for accessing, browsing and searching online databases; Computer software for accessing, monitoring, searching,
displaying, reading, recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data,
graphics, images, audio, video, and multimedia content; Computer software for controlling the operation of audio and video devices; Computer software for creating, authoring, distributing,
downloading, transmitting, receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organizing text, data, graphics, images, audio, video, and multimedia content and
electronic publications; Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating
sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer the internet and communication networks; Computer software for
creating, managing, and interacting with an online community; Computer software for fitness and weight management; Computer software for fitness, fitness assessments, and sport activities; Computer
software for integrating electronic data with real world environments for the purposes of entertainment, communicating, and social networking; Computer software for managing information regarding
tracking, compliance and motivation with a health and fitness program; Computer software for modifying and enabling transmission of images, audio, audio visual and video content and data; Computer
software for modifying photographs, images and audio, video, and audio-visual content with photographic filters and virtual reality, mixed reality and augmented reality effects, namely, graphics,
animations, text, drawings, geotags, metadata tags, hyperlinks; Computer software for monitoring, processing, displaying, storing and transmitting data relating to a user's physical activity;
Computer software for processing images, graphics, audio, video, and text; Computer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via
computer the internet and communication networks; Computer software for sending and receiving electronic messages, alerts, notifications and reminders; Computer software for sensing, monitoring,
recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational information, weather information, temperature, physical activity level, heart
rate, pulse rate, blood pressure, calories burned, steps taken, and biometric data; Computer software for setting up, configuring, operating and controlling mobile devices, wearable devices, mobile
phones, computers, and computer peripherals; Computer software for social networking and interacting with online communities; Computer software for the collection, managing, editing, organizing,
modifying, transmission, sharing, and storage of data and information; Computer software for the redirection of messages, Internet e-mail, and/or other data to one or more electronic wearable
wireless communication devices from a data store on or associated with a personal computer or a server; Computer software for tracking and managing information regarding health, fitness, and wellness
programs; Computer software for use as an application programming interface (API); Computer software for use in creating, managing, measuring, and disseminating advertising of others; Computer
software for viewing digital images and photographs provided as updates for or in combination with head-mounted display screen devices; Computer software for wireless content, data and information
delivery; Computer software for wireless data communication for receiving, processing, transmitting and displaying information relating to fitness, body fat, body mass index; Computer software in the
field of health, fitness, exercise, and wellness for sensing, monitoring, recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational
information, temperature, physical activity level, heart rate, pulse rate, blood pressure, calories burned, steps taken, and biometric data and for tracking and managing information regarding health,
fitness, exercise, and wellness programs; Computer software that detects user's movements during physical activity, fitness sessions, workouts, to provide personalized fitness scores and assessments;
Computer software that evaluates a user's fitness level and athleticism, and provides fitness scores; Computer software that monitor, track, and compare sport activity and fitness level; Computer
software that provides a fitness assessment and fitness score by comparing previous athletic performances and fitness levels with future athletic performances and fitness levels, and provides advice
and customized workouts for improving in specific areas of a particular sport or fitness activity; Computer software that provides tips, coaching, and personalized workouts, to improve the user's
fitness score; Computer software to enable accessing, displaying, editing, linking, sharing and otherwise providing electronic media and information via the internet and communications networks;
Computer software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones,
handheld computers and computer tablets; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the three-dimensional rendering of graphics, still images
and moving pictures provided as updates for or in combination with head-mounted display screen devices; Computer software, downloadable computer software and mobile application software for creating,
managing and accessing groups within virtual communities; Computer software, namely, an application providing social networking functionalities; Computer software, namely, an interpretive interface
for facilitating interaction between humans and machines; Computer software, namely, software development tools for the creation, debugging, and deployment of software applications for smart glasses,
near eye displays, head mounted displays, and smartphones; Software and firmware for displaying electronic media and images; Downloadable computer application software for mobile phones, smartphones,
computers, tablets, smart glasses, digital video eyewear, wearable digital electronic devices, namely, glasses, goggles, and headsets, head mounted displays, near eye display systems, communications
networks, cloud computing services, and computer systems for communicating between the devices, networks and services; Downloadable computer application software for smart glasses, near eye display
systems, and head mounted displays for displaying icons, determining and responding to user selection of icons, controlling connections to and communication with other devices, networks, and systems,
operating a camera to record and display images and audio visual files, organizing digital image and audio visual files, controlling microphones, controlling sound level of built-in speakers,
transferring computer files between the smart glasses, near eye display systems, head mounted displays and other devices, networks, and systems, controlling user notifications, controlling a
touchpad, controlling and obtaining data from sensors in the smart glasses, near eye display systems, and head mounted displays, including accelerometers, barometric, temperature, tilt, tip, and yawl
sensors, head orientation sensors, and GPS receivers, controlling the speed of the CPU, and sensing and displaying the battery charge level, and displaying, capturing, recording, and streaming data,
images, and audio visual content in standard reality, augmented reality, and mixed reality environments; Downloadable computer application software for smart glasses, near eye display systems, and
head mounted displays for the generation and display of standard reality, augmented reality, mixed reality content; Downloadable computer application software for smart glasses, near eye display
systems, and head mounted displays for communication with other smart glasses, near eye display systems, and head mounted displays; Downloadable computer software for enabling capture, storage, and
transmission of photographs, videos, data, and information with a user's biometric, health, and other performance data overlaid and integrated into the recording; Downloadable computer software for
finding content and content publishers, and for subscribing to content; Downloadable computer software for viewing and interacting with a feed of images, audio, audio-visual and video content and
associated text and data; Downloadable computer software, namely, downloadable mobile application for setting up, configuring, and controlling wearable computer hardware and wearable computer
peripherals; Gesture recognition software; Software for detecting objects, user gestures and commands; Software for operating sensor devices; Software to view virtual images in creating virtual,
augmented and mixed reality; Interactive entertainment software; Location-aware computer software, downloadable computer software and mobile application software for searching, determining and
sharing locations; Messaging software; Mixed reality software; Mixed reality software for interactive entertainment; Mixed reality software for navigating a mixed reality environment; Mixed reality
software for object tracking, motion control and content visualization; Mixed reality software for operating mixed reality headsets; Mixed reality software for users to experience mixed reality
visualization, manipulation and immersion; Mobile application software for creating personalized fitness training programs; Near eye display systems comprising computer software for the generation
and display of virtual reality and mixed reality content; Near eye display systems comprising computer software specifically adapted for goggles; Near eye display systems comprising software for the
generation and display of standard reality, augmented reality, and mixed reality content; Personal assistant software; Social assistant software; Software and firmware for controlling, configuring
and managing controllers; Software and firmware for displaying electronic media on display screen devices provided as updates for or in combination with head-mounted display screen devices; Software
and firmware for operating system programs; Software and firmware for video drivers and video processing provided as updates for or in combination with head-mounted display screen devices; Software
and firmware for enabling electronic devices to share data and communicate with each other; Software development tools; Software driver programs for electronic devices for enabling computer hardware
and electronic devices to communicate with each other; Software for advertisers to communicate and interact with online communities; Software for alerts, messages, emails, and reminders, and for
recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image and digital files and display screens; Software for communicating by wireless local area networks,
wireless technologies, and other communication protocols between near-eye display systems and network devices, namely, mobile phones, smart phones, computers, tablets, and other computer systems;
Software for converting natural language into machine-executable commands; Software for creating and managing social media profiles and user accounts; Software for creating, editing, uploading,
downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise
providing electronic media or information via computer and communication networks; Software for creating, managing and accessing groups within virtual communities; Software for creating, managing,
and interacting with an online community; Software for facilitating and arranging for the financing and distribution of fundraising and donations; Software for generating images to be displayed in
near-eye display system; Software for integrating electronic data with real world environments for the purposes of entertainment, education, communicating, and social networking; Software for
modifying and enabling transmission of images, audio, audio visual and video content and data; Software for online charitable fundraising services and financial donation services; Software for
ordering and/or purchasing goods and services; Software for organizing, searching for and managing events; Software for planning activities with other users, making recommendations; Software for
processing images, graphics, audio, video, and text; Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; Software for smart phones
and other computer systems to generate data, images, and audio for display in near-eye display systems and for transmitting such data, images, audio to near-eye display systems; Software for smart
phones and other computer systems to receive data from near-eye display systems; Software for social and destination mapping; Software for social networking; Software for streaming multimedia
entertainment content; Software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information; Software for tracking motion in, visualizing,
manipulating, viewing, and displaying augmented, mixed and virtual reality experiences; Software for use as an application programming interface (API); Software for use in creating and designing
virtual reality, augmented reality and mixed reality software; Software for wireless content, data and information delivery; Software in the nature of a mobile application; Software that enables
individuals, groups, companies, and brands to create and maintain an online presence for marketing purposes; Software and firmware for use in visual, voice, audio, motion, eye and gesture tracking
and recognition; Software, namely, an interpretive interface for facilitating interaction between humans and machines; Video display software; Virtual reality software; Virtual reality software for
interactive entertainment; Virtual reality software for navigating a virtual reality environment; Virtual reality software for object tracking, motion control and content visualization; Virtual
reality software for operating virtual reality headsets; Virtual reality software for users to experience virtual reality visualization, manipulation and immersion; Virtual, augmented, and mixed
reality software for use in enabling computers, tablet computers, mobile devices, and mobile telephones to provide virtual, augmented, and mixed reality experiences; Waterproof near eye display
systems comprising computer software for the generation and display of virtual reality and mixed reality content; Application programming interface (API) for computer software for developing and
creating virtual reality and augmented reality experiences; Artificial intelligence software, namely, machine learning software, visual perception software, speech or language recognition software,
decision-making software, translation software, touch recognition software, conversational query software, software for converting natural language into machine-executable commands, and digital
assistant software; Audio receivers; Audio speakers; Audio transmitters; Augmented reality computer hardware; Augmented reality game computer hardware; Augmented reality game software; Augmented
reality glasses; Augmented reality headsets; Augmented reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile
telephones to provide augmented reality experiences; Bags and cases specially adapted for mobile electronic devices; Base chargers for mobile electronic devices; Batteries; Battery cases; Battery
chargers; Battery packs; Briefcases, backpacks and carrying cases for mobile electronic devices; Cables for optical signal transmission; Cameras; Cases for mobile electronic devices; Chargers for
batteries; Charging stands for mobile electronic devices; Charging docks; Computer game software; Computer game software for home video game consoles; Computer hardware; Computer hardware and
software for detecting objects, user gestures and commands; Computer hardware and software for operating sensor devices; Computer peripheral devices; Computer software and firmware for controlling,
configuring and managing controllers; Computer software and firmware for operating system programs; Computer software and firmware for enabling electronic devices to share data and communicate with
each other; Computer software driver programs for electronic devices for enabling computer hardware and electronic devices to communicate with each other; Computer software for converting natural
language into machine-executable commands; Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating,
indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks; Computer software for
integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Computer software for navigating a virtual reality
environment; Computer software for organizing, searching for and managing events; Computer software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable
computer hardware; Computer software for social networking; Computer software for tracking motion in, visualizing, manipulating, viewing, and displaying augmented and virtual reality experiences;
Computer software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones to provide virtual reality and augmented
reality experiences; Computer software for use in creating and designing virtual reality and augmented reality software; Computer software, downloadable computer software and mobile application
software for ordering and/or purchasing goods and services; Computer software, downloadable computer software and mobile application software for planning activities with other users, making
recommendations; Computer software, downloadable computer software and mobile application software for social and destination mapping; Computer software, firmware and hardware for use in visual,
voice, audio, motion, eye and gesture tracking and recognition; Connection cables; Digital media streaming devices; Docking stations for mobile electronic devices; Downloadable computer software for
processing images, graphics, audio, video, and text; Downloadable e-commerce computer software to allow users to perform electronic transactions via the internet and communication networks;
Downloadable electronic game programs; Downloadable software in the nature of a mobile application; Earphones; Electric cables; Electric sensors; Electrical adapters; Electrical and electronic
connectors; Electrical audio and speaker cables and connectors; Electronic cables parts and fittings; Electronic game software for handheld electronic devices; Electronic game software for wireless
devices; Electronic game software in the nature of video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games; Electronic sensor devices, cameras,
projectors, and microphones for gesture, facial, and voice detection, capture and recognition; External chargers; Faceplates; Goggles for enabling virtual reality, augmented reality world
experiences; Handheld augmented reality controllers; Handheld virtual reality controllers; Head-mounted video display; Headphones; Headsets; Headsets for augmented reality games; Headsets for use
with computers; Headsets for use with video game consoles; Headsets for virtual reality games; Holders for mobile electronic devices; Holders, armbands, clips and carrying cases specially adapted for
mobile electronic devices; Interactive multimedia computer game programs; Laser equipment for non-medical purposes; Loudspeakers; Magnetically encoded gift cards; Microphones; Mixed reality game
computer hardware; Mixed reality game software; Motion tracking sensors for augmented reality technology; Motion tracking sensors for virtual reality technology; Power adapters; Power banks; Power
cables and cable connectors; Power charging and power management devices for mobile electronic devices; Protective covers and cases for mobile electronic devices; Protective sleeves for mobile
electronic devices; Receivers of electronic signals; Rechargeable electric battery devices, namely, rechargeable batteries and portable power supplies; Rechargeable external battery packs for use
with mobile electronic devices; Remote controls for mobile electronic devices; Sensors for monitoring physical movements; Stands for mobile electronic devices; Video and computer game programs; Video
display hardware, namely, video drivers for video eyewear; Video game software; Video receivers; Virtual reality computer hardware; Virtual reality game computer hardware; Virtual reality game
software; Virtual reality glasses; Virtual reality headsets; Virtual reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile
devices, and mobile telephones to provide virtual reality experiences; Virtual, augmented, and mixed reality software for use in enabling computers, video game consoles, handheld video game consoles,
tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences; Wall mounts for mounting mobile electronic devices; Wearable computing devices comprised primarily of
software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences; Wearable
peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Wireless charging cases; Wireless transmitters and receivers for
reproduction of sound and signals; Wireless computer peripherals
At this time, the applicant has another basis for registration (Section 1(a) or Section 1(b)) and does NOT intend to rely on Section 44(e) as the basis
for registration, but is only asserting a valid claim of priority.
ATTORNEY INFORMATION
NAME
Anthony J. Malutta
ATTORNEY DOCKET NUMBER
1316413
ATTORNEY BAR MEMBERSHIP NUMBER
XXX
YEAR OF ADMISSION
XXXX
U.S. STATE/ COMMONWEALTH/ TERRITORY
XX
FIRM NAME
Kilpatrick Townsend & Stockton LLP
STREET
Two Embarcadero Center, Suite 1900
CITY
San Francisco
STATE
California
COUNTRY/REGION/JURISDICTION/U.S. TERRITORY
United States
ZIP/POSTAL CODE
94111
PHONE
415-273-7507
FAX
415-723-7132
EMAIL ADDRESS
MetaProsecution@kilpatricktownsend.com
OTHER APPOINTED ATTORNEY
Calla Yee
CORRESPONDENCE INFORMATION
NAME
Anthony J. Malutta
PRIMARY EMAIL ADDRESS FOR CORRESPONDENCE
MetaProsecution@kilpatricktownsend.com
SECONDARY EMAIL ADDRESS(ES) (COURTESY COPIES)
tmadmin@kilpatricktownsend.com
FEE INFORMATION
APPLICATION FILING OPTION
TEAS Standard
NUMBER OF CLASSES
1
APPLICATION FOR REGISTRATION PER CLASS
350
*TOTAL FEES DUE
350
*TOTAL FEES PAID
350
SIGNATURE INFORMATION
SIGNATURE
/Scott Minden/
SIGNATORY'S NAME
Scott Minden
SIGNATORY'S POSITION
Director & Associate General Counsel
DATE SIGNED
04/20/2022
SIGNATURE METHOD
Sent to third party for signature
PTO- 1478
Approved for use through 10/31/2024. OMB 0651-0009
U.S. Patent and Trademark Office; U.S. DEPARTMENT OF COMMERCE
Under the Paperwork Reduction Act of 1995, no persons are required to respond to a collection of information unless it contains a valid OMB control number
Trademark/Service Mark Application, Principal Register
Serial Number:97373300
Filing Date:04/20/2022
To the Commissioner for Trademarks:
MARK: META VIEW (Standard Characters, see mark)
The literal element of the mark consists of META VIEW. The mark consists of standard characters, without claim to any particular font style, size, or color.
The applicant, Meta Platforms, Inc., a corporation of Delaware, having an address of
1601 Willow Road
Menlo Park, California 94025
United States
XXXX
requests registration of the trademark/service mark identified above in the United States Patent and Trademark Office on the Principal Register established by the Act of July 5, 1946 (15 U.S.C.
Section 1051 et seq.), as amended, for the following:
International Class 009: Application programming interface (API) for computer software for developing and creating virtual reality, augmented reality and mixed reality experiences; Application
programming interface (API) for computer software which facilitates online services for social networking and for data retrieval, upload, download, access and management; Application programming
interface (API) for software which facilitates online services for social networking and for data retrieval, upload, download, access and management; Application programming interface (API) for use
in building software applications; Augmented reality software; Augmented reality software for interactive entertainment; Augmented reality software for navigating an augmented reality environment;
Augmented reality software for object tracking, motion control and content visualization; Augmented reality software for operating augmented reality headsets; Augmented reality software for users to
experience augmented reality visualization, manipulation and immersion; Computer application software for smartphones and mobile devices in the fields of fitness and exercise featuring personal
training services, coaching, workouts and fitness assessments; Computer application software for use in connection with configuring and controlling wearable computer hardware and wearable computer
peripherals; Computer operating system software; Computer operating systems; Computer search engine software; Computer software and computer application software for mobile phones and personal
digital devices that provides a fitness assessment and fitness score by comparing previous athletic performances and fitness levels with future athletic performances and fitness levels, and provides
advice and customized workouts for improving in specific areas of a particular sport or fitness activity; Computer software and computer application software for mobile phones and personal digital
devices that monitor, track, and compare sport activity and fitness level; Computer software and computer application software for mobile phones and personal digital devices that evaluates a user's
fitness level and athleticism, and provides fitness scores; Computer software and computer application software for mobile phones and personal digital devices that provides tips, coaching, and
personalized workouts, to improve the user's fitness score; Computer software and computer application software for mobile phones and personal digital devices for communicating with personal
computers, personal digital devices, and mobile phones, regarding time, pace, speed, steps taken, athletic skill, calories burned, agility, motion, balance, coordination, and flexibility; Computer
software and computer application software for mobile phones and personal digital devices for monitoring, uploading, and downloading data regarding sport activity, fitness training, and fitness level
to the internet and other computer and electronic communication networks; Computer software and computer application software that detects user's movements during physical activity, fitness sessions,
workouts, to provide personalized fitness scores and assessments; Computer software and firmware, namely, operating system programs, database synchronization software, and data synchronization
programs; Computer software development tools; Computer software for accessing, browsing and searching online databases; Computer software for accessing, monitoring, searching, displaying, reading,
recommending, sharing, organizing, and annotating news, sports, weather, commentary, and other information, content from periodicals, blogs, and websites, and other text, data, graphics, images,
audio, video, and multimedia content; Computer software for controlling the operation of audio and video devices; Computer software for creating, authoring, distributing, downloading, transmitting,
receiving, playing, editing, extracting, encoding, decoding, displaying, storing and organizing text, data, graphics, images, audio, video, and multimedia content and electronic publications;
Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on,
embedding, transmitting, and sharing or otherwise providing electronic media or information via computer the internet and communication networks; Computer software for creating, managing, and
interacting with an online community; Computer software for fitness and weight management; Computer software for fitness, fitness assessments, and sport activities; Computer software for integrating
electronic data with real world environments for the purposes of entertainment, communicating, and social networking; Computer software for managing information regarding tracking, compliance and
motivation with a health and fitness program; Computer software for modifying and enabling transmission of images, audio, audio visual and video content and data; Computer software for modifying
photographs, images and audio, video, and audio-visual content with photographic filters and virtual reality, mixed reality and augmented reality effects, namely, graphics, animations, text,
drawings, geotags, metadata tags, hyperlinks; Computer software for monitoring, processing, displaying, storing and transmitting data relating to a user's physical activity; Computer software for
processing images, graphics, audio, video, and text; Computer software for sending and receiving electronic messages, graphics, images, audio and audio visual content via computer the internet and
communication networks; Computer software for sending and receiving electronic messages, alerts, notifications and reminders; Computer software for sensing, monitoring, recording, displaying,
measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational information, weather information, temperature, physical activity level, heart rate, pulse rate,
blood pressure, calories burned, steps taken, and biometric data; Computer software for setting up, configuring, operating and controlling mobile devices, wearable devices, mobile phones, computers,
and computer peripherals; Computer software for social networking and interacting with online communities; Computer software for the collection, managing, editing, organizing, modifying,
transmission, sharing, and storage of data and information; Computer software for the redirection of messages, Internet e-mail, and/or other data to one or more electronic wearable wireless
communication devices from a data store on or associated with a personal computer or a server; Computer software for tracking and managing information regarding health, fitness, and wellness
programs; Computer software for use as an application programming interface (API); Computer software for use in creating, managing, measuring, and disseminating advertising of others; Computer
software for viewing digital images and photographs provided as updates for or in combination with head-mounted display screen devices; Computer software for wireless content, data and information
delivery; Computer software for wireless data communication for receiving, processing, transmitting and displaying information relating to fitness, body fat, body mass index; Computer software in the
field of health, fitness, exercise, and wellness for sensing, monitoring, recording, displaying, measuring, and transmitting global positioning, direction, distance, altitude, speed, navigational
information, temperature, physical activity level, heart rate, pulse rate, blood pressure, calories burned, steps taken, and biometric data and for tracking and managing information regarding health,
fitness, exercise, and wellness programs; Computer software that detects user's movements during physical activity, fitness sessions, workouts, to provide personalized fitness scores and assessments;
Computer software that evaluates a user's fitness level and athleticism, and provides fitness scores; Computer software that monitor, track, and compare sport activity and fitness level; Computer
software that provides a fitness assessment and fitness score by comparing previous athletic performances and fitness levels with future athletic performances and fitness levels, and provides advice
and customized workouts for improving in specific areas of a particular sport or fitness activity; Computer software that provides tips, coaching, and personalized workouts, to improve the user's
fitness score; Computer software to enable accessing, displaying, editing, linking, sharing and otherwise providing electronic media and information via the internet and communications networks;
Computer software to enable development, assessment, testing, and maintenance of mobile software applications for portable electronic communication devices, namely, mobile phones, smartphones,
handheld computers and computer tablets; Computer software to enhance the audio-visual capabilities of multimedia applications, namely, for the three-dimensional rendering of graphics, still images
and moving pictures provided as updates for or in combination with head-mounted display screen devices; Computer software, downloadable computer software and mobile application software for creating,
managing and accessing groups within virtual communities; Computer software, namely, an application providing social networking functionalities; Computer software, namely, an interpretive interface
for facilitating interaction between humans and machines; Computer software, namely, software development tools for the creation, debugging, and deployment of software applications for smart glasses,
near eye displays, head mounted displays, and smartphones; Software and firmware for displaying electronic media and images; Downloadable computer application software for mobile phones, smartphones,
computers, tablets, smart glasses, digital video eyewear, wearable digital electronic devices, namely, glasses, goggles, and headsets, head mounted displays, near eye display systems, communications
networks, cloud computing services, and computer systems for communicating between the devices, networks and services; Downloadable computer application software for smart glasses, near eye display
systems, and head mounted displays for displaying icons, determining and responding to user selection of icons, controlling connections to and communication with other devices, networks, and systems,
operating a camera to record and display images and audio visual files, organizing digital image and audio visual files, controlling microphones, controlling sound level of built-in speakers,
transferring computer files between the smart glasses, near eye display systems, head mounted displays and other devices, networks, and systems, controlling user notifications, controlling a
touchpad, controlling and obtaining data from sensors in the smart glasses, near eye display systems, and head mounted displays, including accelerometers, barometric, temperature, tilt, tip, and yawl
sensors, head orientation sensors, and GPS receivers, controlling the speed of the CPU, and sensing and displaying the battery charge level, and displaying, capturing, recording, and streaming data,
images, and audio visual content in standard reality, augmented reality, and mixed reality environments; Downloadable computer application software for smart glasses, near eye display systems, and
head mounted displays for the generation and display of standard reality, augmented reality, mixed reality content; Downloadable computer application software for smart glasses, near eye display
systems, and head mounted displays for communication with other smart glasses, near eye display systems, and head mounted displays; Downloadable computer software for enabling capture, storage, and
transmission of photographs, videos, data, and information with a user's biometric, health, and other performance data overlaid and integrated into the recording; Downloadable computer software for
finding content and content publishers, and for subscribing to content; Downloadable computer software for viewing and interacting with a feed of images, audio, audio-visual and video content and
associated text and data; Downloadable computer software, namely, downloadable mobile application for setting up, configuring, and controlling wearable computer hardware and wearable computer
peripherals; Gesture recognition software; Software for detecting objects, user gestures and commands; Software for operating sensor devices; Software to view virtual images in creating virtual,
augmented and mixed reality; Interactive entertainment software; Location-aware computer software, downloadable computer software and mobile application software for searching, determining and
sharing locations; Messaging software; Mixed reality software; Mixed reality software for interactive entertainment; Mixed reality software for navigating a mixed reality environment; Mixed reality
software for object tracking, motion control and content visualization; Mixed reality software for operating mixed reality headsets; Mixed reality software for users to experience mixed reality
visualization, manipulation and immersion; Mobile application software for creating personalized fitness training programs; Near eye display systems comprising computer software for the generation
and display of virtual reality and mixed reality content; Near eye display systems comprising computer software specifically adapted for goggles; Near eye display systems comprising software for the
generation and display of standard reality, augmented reality, and mixed reality content; Personal assistant software; Social assistant software; Software and firmware for controlling, configuring
and managing controllers; Software and firmware for displaying electronic media on display screen devices provided as updates for or in combination with head-mounted display screen devices; Software
and firmware for operating system programs; Software and firmware for video drivers and video processing provided as updates for or in combination with head-mounted display screen devices; Software
and firmware for enabling electronic devices to share data and communicate with each other; Software development tools; Software driver programs for electronic devices for enabling computer hardware
and electronic devices to communicate with each other; Software for advertisers to communicate and interact with online communities; Software for alerts, messages, emails, and reminders, and for
recording, organizing, transmitting, manipulating, reviewing, and receiving text, data, audio, image and digital files and display screens; Software for communicating by wireless local area networks,
wireless technologies, and other communication protocols between near-eye display systems and network devices, namely, mobile phones, smart phones, computers, tablets, and other computer systems;
Software for converting natural language into machine-executable commands; Software for creating and managing social media profiles and user accounts; Software for creating, editing, uploading,
downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating, indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise
providing electronic media or information via computer and communication networks; Software for creating, managing and accessing groups within virtual communities; Software for creating, managing,
and interacting with an online community; Software for facilitating and arranging for the financing and distribution of fundraising and donations; Software for generating images to be displayed in
near-eye display system; Software for integrating electronic data with real world environments for the purposes of entertainment, education, communicating, and social networking; Software for
modifying and enabling transmission of images, audio, audio visual and video content and data; Software for online charitable fundraising services and financial donation services; Software for
ordering and/or purchasing goods and services; Software for organizing, searching for and managing events; Software for planning activities with other users, making recommendations; Software for
processing images, graphics, audio, video, and text; Software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable computer hardware; Software for smart phones
and other computer systems to generate data, images, and audio for display in near-eye display systems and for transmitting such data, images, audio to near-eye display systems; Software for smart
phones and other computer systems to receive data from near-eye display systems; Software for social and destination mapping; Software for social networking; Software for streaming multimedia
entertainment content; Software for the collection, managing, editing, organizing, modifying, transmission, sharing, and storage of data and information; Software for tracking motion in, visualizing,
manipulating, viewing, and displaying augmented, mixed and virtual reality experiences; Software for use as an application programming interface (API); Software for use in creating and designing
virtual reality, augmented reality and mixed reality software; Software for wireless content, data and information delivery; Software in the nature of a mobile application; Software that enables
individuals, groups, companies, and brands to create and maintain an online presence for marketing purposes; Software and firmware for use in visual, voice, audio, motion, eye and gesture tracking
and recognition; Software, namely, an interpretive interface for facilitating interaction between humans and machines; Video display software; Virtual reality software; Virtual reality software for
interactive entertainment; Virtual reality software for navigating a virtual reality environment; Virtual reality software for object tracking, motion control and content visualization; Virtual
reality software for operating virtual reality headsets; Virtual reality software for users to experience virtual reality visualization, manipulation and immersion; Virtual, augmented, and mixed
reality software for use in enabling computers, tablet computers, mobile devices, and mobile telephones to provide virtual, augmented, and mixed reality experiences; Waterproof near eye display
systems comprising computer software for the generation and display of virtual reality and mixed reality content; Application programming interface (API) for computer software for developing and
creating virtual reality and augmented reality experiences; Artificial intelligence software, namely, machine learning software, visual perception software, speech or language recognition software,
decision-making software, translation software, touch recognition software, conversational query software, software for converting natural language into machine-executable commands, and digital
assistant software; Audio receivers; Audio speakers; Audio transmitters; Augmented reality computer hardware; Augmented reality game computer hardware; Augmented reality game software; Augmented
reality glasses; Augmented reality headsets; Augmented reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile
telephones to provide augmented reality experiences; Bags and cases specially adapted for mobile electronic devices; Base chargers for mobile electronic devices; Batteries; Battery cases; Battery
chargers; Battery packs; Briefcases, backpacks and carrying cases for mobile electronic devices; Cables for optical signal transmission; Cameras; Cases for mobile electronic devices; Chargers for
batteries; Charging stands for mobile electronic devices; Charging docks; Computer game software; Computer game software for home video game consoles; Computer hardware; Computer hardware and
software for detecting objects, user gestures and commands; Computer hardware and software for operating sensor devices; Computer peripheral devices; Computer software and firmware for controlling,
configuring and managing controllers; Computer software and firmware for operating system programs; Computer software and firmware for enabling electronic devices to share data and communicate with
each other; Computer software driver programs for electronic devices for enabling computer hardware and electronic devices to communicate with each other; Computer software for converting natural
language into machine-executable commands; Computer software for creating, editing, uploading, downloading, accessing, viewing, posting, displaying, tagging, blogging, streaming, linking, annotating,
indicating sentiment about, commenting on, embedding, transmitting, and sharing or otherwise providing electronic media or information via computer and communication networks; Computer software for
integrating electronic data with real world environments for the purposes of entertainment, education, gaming, communicating, and social networking; Computer software for navigating a virtual reality
environment; Computer software for organizing, searching for and managing events; Computer software for recording, storing, transmitting, receiving, displaying and analyzing data from wearable
computer hardware; Computer software for social networking; Computer software for tracking motion in, visualizing, manipulating, viewing, and displaying augmented and virtual reality experiences;
Computer software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile devices, and mobile phones to provide virtual reality and augmented
reality experiences; Computer software for use in creating and designing virtual reality and augmented reality software; Computer software, downloadable computer software and mobile application
software for ordering and/or purchasing goods and services; Computer software, downloadable computer software and mobile application software for planning activities with other users, making
recommendations; Computer software, downloadable computer software and mobile application software for social and destination mapping; Computer software, firmware and hardware for use in visual,
voice, audio, motion, eye and gesture tracking and recognition; Connection cables; Digital media streaming devices; Docking stations for mobile electronic devices; Downloadable computer software for
processing images, graphics, audio, video, and text; Downloadable e-commerce computer software to allow users to perform electronic transactions via the internet and communication networks;
Downloadable electronic game programs; Downloadable software in the nature of a mobile application; Earphones; Electric cables; Electric sensors; Electrical adapters; Electrical and electronic
connectors; Electrical audio and speaker cables and connectors; Electronic cables parts and fittings; Electronic game software for handheld electronic devices; Electronic game software for wireless
devices; Electronic game software in the nature of video games, computer games, interactive multimedia games, and virtual, augmented, and mixed reality games; Electronic sensor devices, cameras,
projectors, and microphones for gesture, facial, and voice detection, capture and recognition; External chargers; Faceplates; Goggles for enabling virtual reality, augmented reality world
experiences; Handheld augmented reality controllers; Handheld virtual reality controllers; Head-mounted video display; Headphones; Headsets; Headsets for augmented reality games; Headsets for use
with computers; Headsets for use with video game consoles; Headsets for virtual reality games; Holders for mobile electronic devices; Holders, armbands, clips and carrying cases specially adapted for
mobile electronic devices; Interactive multimedia computer game programs; Laser equipment for non-medical purposes; Loudspeakers; Magnetically encoded gift cards; Microphones; Mixed reality game
computer hardware; Mixed reality game software; Motion tracking sensors for augmented reality technology; Motion tracking sensors for virtual reality technology; Power adapters; Power banks; Power
cables and cable connectors; Power charging and power management devices for mobile electronic devices; Protective covers and cases for mobile electronic devices; Protective sleeves for mobile
electronic devices; Receivers of electronic signals; Rechargeable electric battery devices, namely, rechargeable batteries and portable power supplies; Rechargeable external battery packs for use
with mobile electronic devices; Remote controls for mobile electronic devices; Sensors for monitoring physical movements; Stands for mobile electronic devices; Video and computer game programs; Video
display hardware, namely, video drivers for video eyewear; Video game software; Video receivers; Virtual reality computer hardware; Virtual reality game computer hardware; Virtual reality game
software; Virtual reality glasses; Virtual reality headsets; Virtual reality software for use in enabling computers, video game consoles, handheld video game consoles, tablet computers, mobile
devices, and mobile telephones to provide virtual reality experiences; Virtual, augmented, and mixed reality software for use in enabling computers, video game consoles, handheld video game consoles,
tablet computers, mobile devices, and mobile telephones to provide virtual reality experiences; Wall mounts for mounting mobile electronic devices; Wearable computing devices comprised primarily of
software and display screens for connection to computers, tablet computers, mobile devices, and mobile phones in order to enable virtual reality and augmented reality world experiences; Wearable
peripherals for computers, tablet computers, mobile devices and mobile telephones, namely, configurable head-mounted displays; Wireless charging cases; Wireless transmitters and receivers for
reproduction of sound and signals; Wireless computer peripherals
Intent to Use: The applicant has a bona fide intention, and is entitled, to use the mark in commerce on or in connection with the identified goods/services.
Priority based on foreign filing: The applicant has a bona fide intention, and is entitled, to use the mark in commerce on or in connection with the identified goods/services and asserts a claim of
priority based on Jamaica application number 84695, filed 10/26/2021.
INTENT TO PERFECT 44(d) : At this time, the applicant has another basis for registration (Section 1(a) or Section 1(b)) and does NOT intend to rely on Section 44(e) as the basis for registration, but
is only asserting a valid claim of priority.
The owner's/holder's proposed attorney information: Anthony J. Malutta. Other appointed attorneys are Calla Yee. Anthony J. Malutta of Kilpatrick Townsend & Stockton LLP, is a member of the
XX bar, admitted to the bar in XXXX, bar membership no. XXX, and the attorney(s) is located at
Two Embarcadero Center, Suite 1900
San Francisco, California 94111
United States
415-273-7507(phone)
415-723-7132(fax)
MetaProsecution@kilpatricktownsend.com
The docket/reference number is 1316413.
Anthony J. Malutta submitted the following statement: The attorney of record is an active member in good standing of the bar of the highest court of a U.S. state, the District of Columbia, or any
U.S. Commonwealth or territory.
The applicant's current Correspondence Information:
Requirement for Email and Electronic Filing: I understand that a valid email address must be maintained by the applicant owner/holder and the applicant owner's/holder's attorney, if appointed,
and that all official trademark correspondence must be submitted via the Trademark Electronic Application System (TEAS).
A fee payment in the amount of $350 has been submitted with the application, representing payment for 1 class(es).
Declaration
Declaration Signature
Signature: /Scott Minden/ Date: 04/20/2022
Signatory's Name: Scott Minden
Signatory's Position: Director & Associate General Counsel
Signatory's Phone Number: Not Provided
Signature method: Sent to third party for signature
Payment Sale Number: 97373300
Payment Accounting Date: 04/20/2022
Serial Number: 97373300
Internet Transmission Date: Wed Apr 20 20:58:18 ET 2022
TEAS Stamp: USPTO/BAS-XX.XX.XX.XXX-20220420205818651
346-97373300-820e7774b5934256181408dea5e
2bc19faad7b3245b1c901da48920ec2e72a98862
-CC-58173736-20220419155831662506