Mark For: POLYGON™ trademark registration is intended to cover the categories of online journals, namely, blogs in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; entertainment services, namely, providing a website featuring prose presentations fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; providing online non-downloadable articles in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; editorial reporting services in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; providing online non-downloadable videos, audio, audiovisual content, and multimedia content in the fields of gaming, video games, online games, tabletop games, technology, entertainment, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, architecture, urbanism, and interviews; providing online non-downloadable videos, audio, audiovisual content, and multimedia content featuring games being played by others; providing ongoing online video series in the field of gaming; entertainment services, namely, providing online non-downloadable podcasts in the fields of entertainment, gaming, movies, television, film, comics, technology, consumer products, electronics, and culture; providing information, news, commentary in the field of gaming, video games, online games, tabletop games, entertainment, movies, television, film, comics, and popular culture; providing information, news, and commentary in the field of current events via the Internet and other communications networks.
Status
2022-03-14 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.
JASON J. MAZUR ARENTFOX SCHIFF LLP 1717 K STREET NW WASHINGTON, DC 20006
Good, Services, and Codes
International Codes:
41
U.S. Codes:
100,101,107
Type Code
Type
GS0411
Online journals, namely, blogs in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; entertainment services, namely, providing a website featuring prose presentations fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; providing online non-downloadable articles in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; editorial reporting services in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), cryptocurrency, blockchain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, social media, architecture, urbanism, current events, interviews, topical issues, and general human interest; providing online non-downloadable videos, audio, audiovisual content, and multimedia content in the fields of gaming, video games, online games, tabletop games, technology, entertainment, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, virtual reality, virtual environments, software, mobile applications, culture, the Internet, livestreaming, business, tech companies, architecture, urbanism, and interviews; providing online non-downloadable videos, audio, audiovisual content, and multimedia content featuring games being played by others; providing ongoing online video series in the field of gaming; entertainment services, namely, providing online non-downloadable podcasts in the fields of entertainment, gaming, movies, television, film, comics, technology, consumer products, electronics, and culture; providing information, news, commentary in the field of gaming, video games, online games, tabletop games, entertainment, movies, television, film, comics, and popular culture; providing information, news, and commentary in the field of current events via the Internet and other communications networks
GS0411
Online journals, namely, blogs in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; entertainment services, namely, providing a website featuring prose presentations in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; providing online non-downloadable articles in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; editorial reporting services in the fields of gaming, video games, online games, tabletop games, technology, entertainment, the entertainment industry, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, non-fungible tokens (NFTs), crypto currency, block chain, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, social media, architecture, urbanism, current events, and interviews; providing online non-downloadable videos, audio, audiovisual content in the nature of videos, and multimedia content in the nature of multimedia videos in the fields of gaming, video games, online games, tabletop games, technology, entertainment, movies, film, television, comics, consumer products, electronic products, digital graphics, animation, virtual reality, virtual environments, software, mobile applications, culture, the Internet, live streaming, business, tech companies, architecture, urbanism, and interviews; providing online non-downloadable videos, audio, audiovisual content in the nature of videos, and multimedia content in the nature of multimedia videos featuring games being played by others; providing ongoing online video series in the field of gaming; entertainment services, namely, providing online non-downloadable podcasts in the fields of entertainment, gaming, movies, television, film, comics, technology, consumer products, electronics, and culture; providing information, news, commentary in the field of gaming, video games, online games, tabletop games, entertainment, movies, television, film, comics, and popular culture; providing information, news, and commentary in the field of current events via the Internet and other communications networks
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