IC 009. US 021 023 026 036 038. G & S: Digital media, namely, downloadable digital assets, digital collectibles, digital tokens and non-fungible tokens (NFT's) featuring virtual goods; downloadable virtual goods, namely, computer programs featuring footwear, clothing, swimwear, headwear, bags, backpacks sports equipment, sporting goods, toys, home furnishings, posters, trading cards, headphones, phones, video games, watches, jewelry, accessories, and home décor; downloadable virtual goods, namely, computer programs featuring digital representations of the foregoing items; downloadable image files containing the foregoing items that are authenticated by non-fungible tokens (NFT's); downloadable virtual goods, namely computer programs for the creation and trading of digital collectibles featuring basketball players, records, statistics, information, images, and experiences; downloadable digital media, namely digital collectibles in the nature of photos, images, and videos of basketball players and virtual experiences in the field of basketball; downloadable computer software for managing digital collectible services
IC 035. US 100 101 102. G & S: Provision of an online marketplace for buyers and sellers of downloadable digital products that are authenticated by non-fungible tokens (NFT's)
IC 041. US 100 101 107. G & S: Entertainment services, namely, providing on-line, non-downloadable virtual products for use in virtual environments created for entertainment purposes; providing a website featuring non-downloadable photographs and videos; organizing, conducting and hosting events in the interactive entertainment, virtual reality, sports and video game entertainment industries; virtual basketball courts, gyms, and recreational facilities for playing sports in the metaverse and virtual worlds
International Codes: | 9 |
U.S. Codes: | 021,023,026,036,038 |
International Codes: | 35 |
U.S. Codes: | 100,101,102 |
International Codes: | 41 |
U.S. Codes: | 100,101,107 |
Type Code | Type |
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GS0411 | Entertainment services, namely, providing on-line, non-downloadable virtual products for use in virtual environments created for entertainment purposes; providing a website featuring non-downloadable photographs and videos; organizing, conducting and hosting events in the interactive entertainment, virtual reality, sports and video game entertainment industries; virtual basketball courts, gyms, and recreational facilities for playing sports in the metaverse and virtual worlds |