Mark For: HODL'EM™ trademark registration is intended to cover the categories of providing temporary use of non-downloadable cloud-based software for playing casino games, managing and validating cryptocurrency transactions occurring in the context of a casino game, managing and validating blockchain transactions including blockchain-based smart contracts, managing and verifying cryptocurrency transactions on a blockchain, operation and coordination of game tournaments, leagues, leaderboards, and contests for recreational computer game playing purposes, and managing games of chance using blockchain technology, namely, transfer of cryptocurrency-based tokens after a multi-party game of chance.
Status
2021-07-13 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.
(Computer, scientific & legal) Scientific and technological services and research and design relating thereto: industrial analysis and research services; design and development of computer hardware and software; legal services.
Filed Use
No
Current Use
No
Intent To Use
Yes
Filed ITU
Yes
44D Filed
No
44E Current
No
66A Current
No
Current Basis
No
No Basis
No
Attorney Name
Amanda G. Hyland
Attorney Docket Number
77133-3150
Timeline
2021-07-09
Application Filed
2021-07-13
Location: NEW APPLICATION PROCESSING
2021-07-13
Status: Live/Pending
2021-07-13
Status: New application will be assigned to an examining attorney approximately 3 months after filing date.
AMANDA G. HYLAND 1600 PARKWOOD CIRCLE SUITE 200 ATLANTA, GA 30339
Good, Services, and Codes
International Codes:
42
U.S. Codes:
100,101
Type Code
Type
GS0421
Providing temporary use of non-downloadable cloud-based software for playing casino games, managing and validating cryptocurrency transactions occurring in the context of a casino game, managing and validating blockchain transactions including blockchain-based smart contracts, managing and verifying cryptocurrency transactions on a blockchain, operation and coordination of game tournaments, leagues, leaderboards, and contests for recreational computer game playing purposes, and managing games of chance using blockchain technology, namely, transfer of cryptocurrency-based tokens after a multi-party game of chance
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