QUACKITY

Qhq, Inc.

Application Filed: 2020-11-22
Trademark Application Details
Trademark Logo QUACKITY

Mark For: QUACKITY® trademark registration is intended to cover the categories of downloadable videos featuring gaming content and commentary, comedy sketches, animated parodies and content, entertainment, lifestyle, news, and technology; Downloadable computer application software for mobile phones, tablet computers and desktop computers, namely, software for use in building social networks and providing information in the field of sports, entertainment, fashion, current events, music, or video games; Downloadable computer game programs, software in the form of downloadable computer game applications; Downloadable computer software for transmission of photographs to mobile telephones; Computer mice, computer mouse pads, headsets for telephone and computer, headphones, computer keyboards; Motion picture films and films for television featuring children's, adults and senior entertainment. [all]

Status

2022-02-04 UTC
LIVE APPLICATION Published for Opposition
A pending trademark application has been examined by the Office and has been published in a way that provides an opportunity for the public to oppose its registration.


Website quackity.com whois domain owner info
Research OneLook Acronym Finder
Serial Number90335211
Registration Number6696587
Mark Literal ElementsQUACKITY
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeTRADEMARK. SERVICE MARK
RegisterPRINCIPAL
Current LocationPUBLICATION AND ISSUE SECTION 2021-12-22
Basis1(a)
Class StatusACTIVE
Primary US Classes
  • 021: Electrical Apparatus, Machines and Supplies
  • 023: Cutlery, Machinery, Tools and Parts Thereof
  • 026: Measuring and Scientific Appliances
  • 036: Musical Instruments and Supplies
  • 038: Prints and Publications
Primary International Class
  • 009 - Primary Class
  • (Electrical and scientific apparatus) Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signaling, checking (supervision), lifesaving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
Filed UseYes
Current UseYes
Intent To UseNo
Filed ITUNo
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo

Timeline

2012-05-26Date of First Use
2012-05-26Date of Use In Commerce
2020-11-22Application Filed
2020-11-25Location: NEW APPLICATION PROCESSING
2020-11-25Status: Live/Pending
2020-11-25Transaction Date
2021-12-22Location: PUBLICATION AND ISSUE SECTION
2022-01-25Published
2022-01-25Status: Application has been published for opposition. The opposition period begins on the date of publication.
2022-04-12Trademark Registered

Trademark Parties (Applicants & Owners)

Party: QHQ, INC.
Address8583 Irvine Center Dr 20 Irvine, CALIFORNIA UNITED STATES 92618
Legal Entity TypeCorporation
Legal Entity StateCALIFORNIA

Attorney of Record

QHQ, INC.
3385 MICHELSON DR, APT. 552
IRVINE, CA 92612


Good, Services, and Codes


IC 009. US 021 023 026 036 038. G & S: Downloadable videos featuring gaming content and commentary, comedy sketches, animated parodies and content, entertainment, lifestyle, news, and technology; Downloadable computer application software for mobile phones, tablet computers and desktop computers, namely, software for use in building social networks and providing information in the field of sports, entertainment, fashion, current events, music, or video games; Downloadable computer game programs, software in the form of downloadable computer game applications; Downloadable computer software for transmission of photographs to mobile telephones; Computer mice, computer mouse pads, headsets for telephone and computer, headphones, computer keyboards; Motion picture films and films for television featuring children's, adults and senior entertainment. FIRST USE: 20120526. FIRST USE IN COMMERCE: 20120526
IC 016. US 002 005 022 023 029 037 038 050. G & S: Paper and printed material, namely, posters, pictures in the nature of drawings, photographs, postcards, notebooks, notepads stickers, decals, calendars, temporary tattoo transfers; Printed publications, namely, magazines, newspapers, periodicals, and newsletters in the fields of sports, entertainment, fashion, current events, music, or video games; Art goods and materials, namely, writing instruments, drawing instruments, erasers, pen and pencil cases; Printed books in the field of sports, entertainment, fashion, current events, music, or video games; Paper bags; Packaging materials, namely paper, paperboard and cardboard cartons for wrapping and packaging; Advertising and promotional materials, namely, advertising signs of paper or cardboard. FIRST USE: 20161130. FIRST USE IN COMMERCE: 20161130
IC 025. US 022 039. G & S: Clothing, namely, tops as clothing, bottoms as clothing, shirts, t-shirts, jerseys, hoodies, sweaters, sweatshirts, pants, sweatpants, shorts, jackets, pullovers, coats, socks, underwear, belts; headgear, namely, headbands, hats, caps being headwear, berets, earmuffs, visors being headwear, baseball caps, beanies; sleepwear; rain wear; swimwear; footwear, namely, boots, shoes, slippers, sandals, trainers in the nature of training shoes, booties, workout shoes and running shoes, beach shoes, soles for footwear. FIRST USE: 20161130. FIRST USE IN COMMERCE: 20161130
IC 028. US 022 023 038 050. G & S: Games and playthings, namely, balls for games, action figures, collectable toy figures, educational toys in the nature of card sets being playing cards and illustrated wall maps, card games, board games, electronic children's multiple activity toys, video game consoles, inflatable toys, playing cards, toy models, musical parlor games, musical toys; boxing gloves; bath toys; beach balls; cuddly toys, namely, fluffy stuffed toys, stuffed toys and plush toys; soft knitted toys; electronic action toys; toy robots; balloons; dolls; puppets; computer game consoles for use with an external display screen or monitor. FIRST USE: 20200901. FIRST USE IN COMMERCE: 20200901
IC 041. US 100 101 107. G & S: Entertainment services, namely, multimedia production services; Entertainment services in the nature of development, creation, recording, production and post-production services of film and multimedia entertainment content; Entertainment services, namely, providing ongoing online non-downloadable videos, online non-downloadable audio recordings, podcasts, current events commentary, webcasts, competitions, blogs and online non-downloadable images transmitted via the Internet and mobile platforms in the field of gaming, gaming content and commentary, comedy, comedy sketches, animated parodies and content, sports, fashion, lifestyle, news, technology, current events, music, video games, animation and variety; Entertainment services, namely, providing online information, news and commentary in the field of entertainment, gaming, comedy, animation and charitable entertainment programs; Entertainment services, namely, arranging, organizing and performing online television shows featuring video game playing with player commentary and narration; Entertainment services, namely, live performances featuring video game playing with player commentary and narration; Entertainment services, namely, providing production of films and television shows; Entertainment services, namely, providing production of sound, music and video recordings; Entertainment services, namely, providing online non-downloadable musical video performances; Entertainment services, namely, distribution of live visual and audio performances via the Internet and mobile platforms being distribution of television programs and streaming multimedia programs for others; Entertainment services, namely, providing entertainment in the nature of live and prerecorded online non-downloadable visual and audio performances, ongoing variety shows broadcast via online communication networks. FIRST USE: 20120526. FIRST USE IN COMMERCE: 20120526

International Codes:9
U.S. Codes:021,023,026,036,038
International Codes:16
U.S. Codes:002,005,022,023,029,037,038,050
International Codes:25
U.S. Codes:022,039
International Codes:28
U.S. Codes:022,023,038,050
International Codes:41
U.S. Codes:100,101,107
Type CodeType
GS0091Downloadable videos featuring gaming content and commentary, comedy sketches, animated parodies and content, entertainment, lifestyle, news, and technology; Downloadable computer application software for mobile phones, tablet computers and desktop computers, namely, software for use in the field of sports, entertainment, fashion, current events, music, or video games; Downloadable computer game programs, software in the form of applications (apps) for games; Downloadable computer software for transmission of photographs to mobile telephones; Computer mice, computer mouse pads, headsets for telephone and computer, headphone consoles, keyboards; Motion picture films and films for television featuring entertainment
GS0411Entertainment services, namely, multimedia production services; Entertainment services in the nature of development, creation, recording, production and post-production services of film and multimedia entertainment content; Entertainment services, namely, providing ongoing online non-downloadable videos, online non-downloadable audio recordings, podcasts, current events commentary, webcasts, competitions, blogs and online non-downloadable images transmitted via the Internet and mobile platforms in the field of gaming, gaming content and commentary, comedy, comedy sketches, animated parodies and content, sports, fashion, lifestyle, news, technology, current events, music, video games, animation and variety; Entertainment services, namely, providing online information, news and commentary in the field of entertainment, gaming, comedy, animation and charitable entertainment programs; Entertainment services, namely, arranging, organizing and performing online television shows featuring video game playing with player commentary and narration; Entertainment services, namely, live performances featuring video game playing with player commentary and narration; Entertainment services, namely, providing production of films and television shows; Entertainment services, namely, providing production of sound, music and video recordings; Entertainment services, namely, providing online non-downloadable musical video performances; Entertainment services, namely, distribution of live visual and audio performances via the Internet and mobile platforms being distribution of television programs and streaming multimedia programs for others; Entertainment services, namely, providing entertainment in the nature of live and prerecorded online non-downloadable visual and audio performances, ongoing variety shows broadcast via online communication networks

Trademark Filing History

DescriptionDateProceeding Number
REGISTERED-PRINCIPAL REGISTER2022-04-12
PUBLISHED FOR OPPOSITION2022-01-25
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED2022-01-25
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED2022-01-05
LAW OFFICE PUBLICATION REVIEW COMPLETED2021-12-22
APPROVED FOR PUB - PRINCIPAL REGISTER2021-12-22
NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED2021-12-15
EXAMINERS AMENDMENT E-MAILED2021-12-15
EXAMINERS AMENDMENT -WRITTEN2021-12-15
EXAMINER'S AMENDMENT ENTERED2021-12-15
ASSIGNED TO LIE2021-12-15
TEAS/EMAIL CORRESPONDENCE ENTERED2021-11-13
TEAS RESPONSE TO OFFICE ACTION RECEIVED2021-11-12
CORRESPONDENCE RECEIVED IN LAW OFFICE2021-11-12
NOTIFICATION OF NON-FINAL ACTION E-MAILED2021-05-17
NON-FINAL ACTION WRITTEN2021-05-17
NON-FINAL ACTION E-MAILED2021-05-17
ASSIGNED TO EXAMINER2021-05-05
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM2021-01-27
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED2021-01-27
NEW APPLICATION ENTERED IN TRAM2020-11-25
NEW APPLICATION ENTERED2020-11-25

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