ALLY

Twenty Billion Neurons GmbH

Application Filed: 2020-05-20
Trademark Application Details
Trademark Logo ALLY

Mark For: ALLY® trademark registration is intended to cover the categories of software; Computer application software for mobile phones, namely, software for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, meal plans and personalized audiovisual content; Downloadable software applications for use in physical fitness and exercise management in the field of physical fitness and exercise; Software in the field of physical fitness and exercise; Downloadable software applications for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, meal plans, personalized workout videos, and personalized audiovisual content; Pre-recorded digital media devices featuring athletic and physical fitness training sessions; Computer software for streaming audio content; Computer software for streaming video content; Computer software for streaming audio visual content in the field of fitness; computer software for fitness training, conditioning, advice, and guided workouts; media, namely, live generated audio visual content featuring fitness content and classes; Computer application software for smart phones and mobile devices, namely, software for social networking, receipt and transmission of data, shopping, fitness tracking and instruction, weight management and fitness assessments; Computer application software for fitness tracking and instruction and fitness assessments; interactive multimedia computer software for use in database management, and for use in electronic storage of data which provides audio, audiovisual and video training information on the subject of physical exercise, physical exercise equipment, diet and nutrition, and pictures, images, text, and photos related thereto; computer application software for mobile phones, portable media players, and handheld computers, namely, software for use in database management and use in electronic storage of data, in the field of exercise, fitness, and dietary information and instruction; downloadable electronic game software in the field of exercise, fitness, and dietary information and instruction; software for users to obtain personalized workout and fitness audiovisual content; software for personal assistant services; Downloadable computer and mobile application software that detects, tracks and monitors an individual's motions, body movements, body positioning and physical activity during fitness exercises using built-in camera and microphone; downloadable computer and mobile application software that interacts with the user and detects voice commands to control the application, provide recommendations, goal setting, feedback and conversational experiences related to the user's physical fitness and exercise; downloadable computer and mobile application software for detecting, tracking and monitoring an individual's motions, positioning and physical activity for use in fitness instruction and for providing real-time personalized feedback based on an individual's body movement and positioning during fitness exercises; downloadable computer and mobile application software for use in taking fitness classes, receiving fitness instruction, receiving real-time intensity and form feedback, receiving personalized recommendations based on past performance, sharing information with others, tracking and monitoring fitness goals, performance, movements, repetition counts and calories burned based on intensity and form during fitness exercises; downloadable computer and mobile software for accessing scheduled fitness classes featuring fitness exercises; Computer and mobile software that renders and controls a digital avatar that interacts with the user using a camera and microphone; computer software, namely, software for artificial intelligence used in mixed reality, iOT and mobile applications, namely, software for interacting with an avatar. Computer and mobile software for use in creating and analysing interactions between humans and an embodied artificial intelligence platform; Computer and mobile software that creates realistic facial, body and voice expressions and emotions to interact with the user for educational purposes; Computer and mobile software that understands user behaviours, gestures, voice commands and emotions based on artificial intelligence; computer and mobile software that provides recommendations based on past user behaviours, gestures, voice commands and emotions based on artificial intelligence; Computer and mobile software that creates a real-time social network among users of the software and permits those users to organize and execute a wide variety of personal and community activities and events, to invite others to participate in such activities and events, to transmit information about the personal and community activities and events to other users of the software and to receive information about other users' activities and events from those users, and to set up and maintain a database for the purpose of recording activity and event participation and information regarding personal and community goals; computer and mobile software that provides users with information regarding the brands, products and services of others, and that markets and promotes those brands, products and services by organizing, administering and executing sponsored campaigns, activities and events for others and product placements.

Status

2020-05-23 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.


Research OneLook Acronym Finder
Serial Number88926090
Registration Number6592833
Mark Literal ElementsALLY
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeTrademark, Service Mark
Current LocationNEW APPLICATION PROCESSING 2020-05-23
Basis1(a) 44(d)
Class StatusACTIVE
Primary US Classes
  • 021: Electrical Apparatus, Machines and Supplies
  • 023: Cutlery, Machinery, Tools and Parts Thereof
  • 026: Measuring and Scientific Appliances
  • 036: Musical Instruments and Supplies
  • 038: Prints and Publications
Primary International Class
  • 009 - Primary Class
  • (Electrical and scientific apparatus) Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signaling, checking (supervision), lifesaving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
Filed UseYes
Current UseYes
Intent To UseNo
Filed ITUNo
44D FiledYes
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo
Attorney NameBen Natter
Attorney Docket NumberA635-2

Timeline

2020-05-05Date of First Use
2020-05-05Date of Use In Commerce
2020-05-20Application Filed
2020-05-23Location: NEW APPLICATION PROCESSING
2020-05-23Status: Live/Pending
2020-05-23Status: New application will be assigned to an examining attorney approximately 3 months after filing date.
2020-05-23Transaction Date
2021-12-21Trademark Registered

Trademark Parties (Applicants & Owners)

Party: Twenty Billion Neurons GmbH
AddressStralauer Allee 2 Berlin GERMANY 10245
Legal Entity TypeGesellschaft Mit Beschränkter Haftung (gmbh)
Legal Entity StateGERMANY

Documents

ApplicationAPPLICATION/XML,IMAGE/JPEG2020-05-20
DrawingIMAGE/JPEG2020-05-20
SpecimenJPEG2020-05-20

Attorney of Record

BEN NATTER
HAUG PARTNERS, LLP
745 FIFTH AVE
NEW YORK, NY 10151

Good, Services, and Codes

International Codes:9
U.S. Codes:021,023,026,036,038
International Codes:38
U.S. Codes:100,101,104
International Codes:42
U.S. Codes:100,101
Type CodeType
GS0091software; Computer application software for mobile phones, namely, software for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, meal plans and personalized audiovisual content; Downloadable software applications for use in physical fitness and exercise management in the field of physical fitness and exercise; Software in the field of physical fitness and exercise; Downloadable software applications for users to obtain, access and coordinate physical fitness training and consultation services, personal fitness coaching services, personalized workout programs, meal plans, personalized workout videos, and personalized audiovisual content; Pre-recorded digital media devices featuring athletic and physical fitness training sessions; Computer software for streaming audio content; Computer software for streaming video content; Computer software for streaming audio visual content in the field of fitness; computer software for fitness training, conditioning, advice, and guided workouts; media, namely, live generated audio visual content featuring fitness content and classes; Computer application software for smart phones and mobile devices, namely, software for social networking, receipt and transmission of data, shopping, fitness tracking and instruction, weight management and fitness assessments; Computer application software for fitness tracking and instruction and fitness assessments; interactive multimedia computer software for use in database management, and for use in electronic storage of data which provides audio, audiovisual and video training information on the subject of physical exercise, physical exercise equipment, diet and nutrition, and pictures, images, text, and photos related thereto; computer application software for mobile phones, portable media players, and handheld computers, namely, software for use in database management and use in electronic storage of data, in the field of exercise, fitness, and dietary information and instruction; downloadable electronic game software in the field of exercise, fitness, and dietary information and instruction; software for users to obtain personalized workout and fitness audiovisual content; software for personal assistant services; Downloadable computer and mobile application software that detects, tracks and monitors an individual's motions, body movements, body positioning and physical activity during fitness exercises using built-in camera and microphone; downloadable computer and mobile application software that interacts with the user and detects voice commands to control the application, provide recommendations, goal setting, feedback and conversational experiences related to the user's physical fitness and exercise; downloadable computer and mobile application software for detecting, tracking and monitoring an individual's motions, positioning and physical activity for use in fitness instruction and for providing real-time personalized feedback based on an individual's body movement and positioning during fitness exercises; downloadable computer and mobile application software for use in taking fitness classes, receiving fitness instruction, receiving real-time intensity and form feedback, receiving personalized recommendations based on past performance, sharing information with others, tracking and monitoring fitness goals, performance, movements, repetition counts and calories burned based on intensity and form during fitness exercises; downloadable computer and mobile software for accessing scheduled fitness classes featuring fitness exercises; Computer and mobile software that renders and controls a digital avatar that interacts with the user using a camera and microphone; computer software, namely, software for artificial intelligence used in mixed reality, iOT and mobile applications, namely, software for interacting with an avatar. Computer and mobile software for use in creating and analysing interactions between humans and an embodied artificial intelligence platform; Computer and mobile software that creates realistic facial, body and voice expressions and emotions to interact with the user for educational purposes; Computer and mobile software that understands user behaviours, gestures, voice commands and emotions based on artificial intelligence; computer and mobile software that provides recommendations based on past user behaviours, gestures, voice commands and emotions based on artificial intelligence; Computer and mobile software that creates a real-time social network among users of the software and permits those users to organize and execute a wide variety of personal and community activities and events, to invite others to participate in such activities and events, to transmit information about the personal and community activities and events to other users of the software and to receive information about other users' activities and events from those users, and to set up and maintain a database for the purpose of recording activity and event participation and information regarding personal and community goals; computer and mobile software that provides users with information regarding the brands, products and services of others, and that markets and promotes those brands, products and services by organizing, administering and executing sponsored campaigns, activities and events for others and product placements
GS0091Downloadable mobile application software featuring artificial intelligence which provides users with access to personal training services and interactive fitness programs

Trademark Filing History

DescriptionDateProceeding Number
NEW APPLICATION ENTERED IN TRAM2020-05-23

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