VERSUS

Virtual Sports Entertainment LLC

Application Filed: 2020-01-16
Trademark Application Details
Trademark Logo VERSUS

Mark For: VERSUS™ trademark registration is intended to cover the categories of virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers adapted for use in playing video games, viewing motion pictures, and participating in virtual reality, augmented and mixed reality environments in which users can interact for recreational, leisure, or entertainment purposes; High performance computer hardware with specialized features for game playing and simulation ability; virtual reality and augmented reality game software for recreational, leisure, or entertainment purposes. Entertainment services, namely, providing facilities and equipment for playing laser tag games, immersive virtual reality experiences, virtual reality bays, soft-core weaponry combat and assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, or other non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs, or other non-lethal ammunition for head-to-head or team competition; Location-based entertainment in the nature of indoor golf course featuring golf simulators; Entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; Entertainment in the nature of a golf activity center, golf and virtual golf games, and miniature golf; Entertainment services, namely, organization of combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; entertainment services, namely, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; Entertainment services, namely, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment, purposes; Entertainment services in the nature of arranging and conducting live interactive games for corporate events and team building; Providing a web site featuring information in the form of non-downloadable photographic, audio and video content relating to competitions for combined sporting and electronic gaming events in which competitors interact in physical and virtual environments; Interactive game programs; Software as a service (SAAS) services featuring virtual reality and augmented reality game software for recreational, leisure, or entertainment purposes. Software to provide access to 3D virtual reality environments, including avatars and user interfaces for 3D virtual reality; software that allows participants to view and interact with web content in a 3D virtual reality environment and to interact with others in a virtual reality environment for business, leisure, entertainment, or training purposes; software that is used for providing multi-user access to an online 3D virtual environment; software that allows participants from any physical location to access a virtual reality space via the internet; software for use with computers and peripherals, including speakers, microphones, headphones, virtual reality headsets, motion sensitive cameras, haptics, and other devices, to engage in and access content on the internet and communicate with others in real-time; software for processing, transmitting, or displaying graphics; software for communicating with others using real-time audio, gestures, body language, and visual methods; software for viewing content from the internet and sharing with others; software for providing individual or simultaneous multi-participant access to a virtual space; software used to provide multi-participant sharing of online content, including interactive content such as videos, games, conferencing, presentations, and other applications; computer software used to create, modify, and manipulate environments, avatars, functions, features, and objects in 3D virtual environments, including viewing 2D content in 3D; software for incorporating the 3D objects and applications into virtual reality environments. Communication services in the nature of voice, video, email, and data transmission in an online virtual environment; electronic message transmission; streaming of audio and video material from the internet; webcasting services; online conferencing services; computer services, namely, providing on-line facilities for real-time interaction with others concerning topics of general interest. Entertainment and education services, namely, providing 3D virtual reality environments, avatars, and user interfaces that allow multiple participants to interact for training and educational purposes; entertainment services, namely, providing 3D virtual reality environments that allow multiple participants to interact for entertainment purposes. Computer software design and development services, especially for virtual reality environments, avatars, user interfaces, customization, features and functions; design and development of multimedia and three-dimensional virtual environment software for others; computer services, namely, hosting an online 3D virtual environment featuring a wide variety of user-defined subject matter that may be accessed by means of communications networks; design and development of multimedia products; design of websites and 3D virtual environments; providing online non-downloadable software and software digital platforms for use in building three dimensional virtual environments, avatars, display of 2D content in 3D, features and functions. Research and development of technology in the field of object tracking, virtual reality, augmented reality, computer displays, and user-worn haptic devices.

Status

2020-01-20 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.


Research OneLook Acronym Finder
Serial Number88761079
Mark Literal ElementsVERSUS
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeService Mark
Current LocationNEW APPLICATION PROCESSING 2020-01-20
Basis1(b)
Class StatusACTIVE
Primary US Classes
  • 100: Miscellaneous
  • 101: Advertising and Business
  • 107: Education and Entertainment
Primary International Class
  • 041 - Primary Class
  • (Education and entertainment) Education; providing of training; entertainment; sporting and cultural activities.
Filed UseNo
Current UseNo
Intent To UseYes
Filed ITUYes
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo
Attorney NameGregory B. Perleberg
Attorney Docket Number00203

Timeline

2020-01-16Application Filed
2020-01-20Location: NEW APPLICATION PROCESSING
2020-01-20Status: Live/Pending
2020-01-20Status: New application will be assigned to an examining attorney approximately 3 months after filing date.
2020-01-20Transaction Date

Trademark Parties (Applicants & Owners)

Party: Virtual Sports Entertainment LLC
Addressc/o Perleberg McClaren,LLP 3415 South Sepulveda Blvd., STE 1100 Los Angeles, CALIFORNIA UNITED STATES 90034
Legal Entity TypeLimited Liability Company
Legal Entity StateWASHINGTON

Documents

DrawingJPEG2020-01-16
TEAS RF New ApplicationMULTI2020-01-16

Attorney of Record

GREGORY B. PERLEBERG
PERLEBERG MCCLAREN LLP
3415 SOUTH SEPULVEDA DRIVE
STE 1100
LOS ANGELES, CA 90234

Good, Services, and Codes

International Codes:9
U.S. Codes:021,023,026,036,038
International Codes:38
U.S. Codes:100,101,104
International Codes:41
U.S. Codes:100,101,107
International Codes:42
U.S. Codes:100,101
Type CodeType
GS0411Virtual reality and augmented reality headsets, helmets, display screens, and sound systems comprised primarily of speakers adapted for use in playing video games, viewing motion pictures, and participating in virtual reality, augmented and mixed reality environments in which users can interact for recreational, leisure, or entertainment purposes; High performance computer hardware with specialized features for game playing and simulation ability; virtual reality and augmented reality game software for recreational, leisure, or entertainment purposes. Entertainment services, namely, providing facilities and equipment for playing laser tag games, immersive virtual reality experiences, virtual reality bays, soft-core weaponry combat and assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, or other non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs, or other non-lethal ammunition for head-to-head or team competition; Location-based entertainment in the nature of indoor golf course featuring golf simulators; Entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; Entertainment in the nature of a golf activity center, golf and virtual golf games, and miniature golf; Entertainment services, namely, organization of combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; entertainment services, namely, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; Entertainment services, namely, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment, purposes; Entertainment services in the nature of arranging and conducting live interactive games for corporate events and team building; Providing a web site featuring information in the form of non-downloadable photographic, audio and video content relating to competitions for combined sporting and electronic gaming events in which competitors interact in physical and virtual environments; Interactive game programs; Software as a service (SAAS) services featuring virtual reality and augmented reality game software for recreational, leisure, or entertainment purposes. Software to provide access to 3D virtual reality environments, including avatars and user interfaces for 3D virtual reality; software that allows participants to view and interact with web content in a 3D virtual reality environment and to interact with others in a virtual reality environment for business, leisure, entertainment, or training purposes; software that is used for providing multi-user access to an online 3D virtual environment; software that allows participants from any physical location to access a virtual reality space via the internet; software for use with computers and peripherals, including speakers, microphones, headphones, virtual reality headsets, motion sensitive cameras, haptics, and other devices, to engage in and access content on the internet and communicate with others in real-time; software for processing, transmitting, or displaying graphics; software for communicating with others using real-time audio, gestures, body language, and visual methods; software for viewing content from the internet and sharing with others; software for providing individual or simultaneous multi-participant access to a virtual space; software used to provide multi-participant sharing of online content, including interactive content such as videos, games, conferencing, presentations, and other applications; computer software used to create, modify, and manipulate environments, avatars, functions, features, and objects in 3D virtual environments, including viewing 2D content in 3D; software for incorporating the 3D objects and applications into virtual reality environments. Communication services in the nature of voice, video, email, and data transmission in an online virtual environment; electronic message transmission; streaming of audio and video material from the internet; webcasting services; online conferencing services; computer services, namely, providing on-line facilities for real-time interaction with others concerning topics of general interest. Entertainment and education services, namely, providing 3D virtual reality environments, avatars, and user interfaces that allow multiple participants to interact for training and educational purposes; entertainment services, namely, providing 3D virtual reality environments that allow multiple participants to interact for entertainment purposes. Computer software design and development services, especially for virtual reality environments, avatars, user interfaces, customization, features and functions; design and development of multimedia and three-dimensional virtual environment software for others; computer services, namely, hosting an online 3D virtual environment featuring a wide variety of user-defined subject matter that may be accessed by means of communications networks; design and development of multimedia products; design of websites and 3D virtual environments; providing online non-downloadable software and software digital platforms for use in building three dimensional virtual environments, avatars, display of 2D content in 3D, features and functions. Research and development of technology in the field of object tracking, virtual reality, augmented reality, computer displays, and user-worn haptic devices
GS0411Entertainment services, namely, providing facilities and equipment for playing laser tag games, immersive virtual reality experiences, virtual reality bays, soft-core weaponry combat and assault courses for use with guns, pistols, air guns rapid-fire mini guns, revolver-style gatling guns (gat), cannons, rifles, blasters, missile launchers, or other non-lethal weapons utilizing spongy artillery, whistler darts, foam projectiles, paintballs, or other non-lethal ammunition for head-to-head or team competition; Location-based entertainment in the nature of indoor golf course featuring golf simulators; Entertainment in the nature of providing indoor golf facilities featuring interactive golf simulators; Entertainment in the nature of a golf activity center, golf and virtual golf games, and miniature golf; Entertainment services, namely, organization of combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; entertainment services, namely, arranging and conducting of competitions for combined sporting and electronic gaming competitions in which competitors interact in physical and virtual environments; Entertainment services, namely, providing virtual reality and augmented reality environments in which users can interact for recreational, leisure, or entertainment, purposes; Entertainment services in the nature of arranging and conducting live interactive games for corporate events and team building, namely, strengthen leadership and Increase productivity, real-life experiences, unique adventures, creative and visionary puzzle solving, active interactive and performance games (as opposed to simple desk-bound tasks), escape rooms, improv workshops, sports games, and trivia; Providing group training in the field of organizational effectiveness featuring team building activities; Providing 3D virtual reality environments, avatars, and user interfaces that allow multiple participants to interact for training and educational purposes; Entertainment services, namely, providing 3D virtual reality environments that allow multiple participants to interact for entertainment purposes., explore new places and, among other things, scavenger hunts

Trademark Filing History

DescriptionDateProceeding Number
NEW APPLICATION ENTERED IN TRAM2020-01-20

uspto.report is an independent third-party trademark research tool that is not affiliated, endorsed, or sponsored by the United States Patent and Trademark Office (USPTO) or any other governmental organization. The information provided by uspto.report is based on publicly available data at the time of writing and is intended for informational purposes only.

While we strive to provide accurate and up-to-date information, we do not guarantee the accuracy, completeness, reliability, or suitability of the information displayed on this site. The use of this site is at your own risk. Any reliance you place on such information is therefore strictly at your own risk.

All official trademark data, including owner information, should be verified by visiting the official USPTO website at www.uspto.gov. This site is not intended to replace professional legal advice and should not be used as a substitute for consulting with a legal professional who is knowledgeable about trademark law.

© 2024 USPTO.report | Privacy Policy | Resources | RSS Feed of Trademarks | Trademark Filings Twitter Feed