TVER

Honer, Jodi

Application Filed: 2019-10-10
Trademark Application Details
Trademark Logo TVER

Mark For: TVER™ trademark registration is intended to cover the categories of entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments that feature registered users as entertainers; Entertainment services, namely, providing access to a streaming television network featuring the aggregation, curation, production, programming, and live streaming of entertainment related content; Providing online interactive entertainment in the nature of television shows and movies featuring comedy, drama, variety, reality, music, satire, social commentary, theatrical performance, and inspiring user stories; Providing a web-based system and online portal for users to participate in online television news shows, talk shows, and interactive video forums featuring reporting, commentary, discussion, feedback, and public opinion in the field of news and current events; Entertainment, information, news, and peer-to-peer commentary in the nature of live user-generated feeds provided via the Internet, smart televisions, tablets, smart cameras, artificial intelligence assistants, and smartphones; Educational services, namely, providing user access to online virtual classrooms; Providing a web portal that allows users to access additional information regarding online and televised content in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing access to workshops, panel discussions, and ongoing games, television shows, and webisodes, which may include video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Providing information and instruction regarding opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching for music, video, television and film concept, script and show development; Providing a web-based system and online portal for multiple users to jointly produce multimedia collaborations and streaming television content; Entertainment services, namely, providing an online portal that allows users to access an online community of creators for the purpose of collaborating on multimedia content; Providing interactive access to live streaming television shows, allowing users to perform in shows in real-time via their smartphone or webcam; Providing a streaming television network that features creators and user-generated audiovisual content; Providing information and instruction for creators regarding the monetization of digital assets; Providing information for industry professionals regarding digital rights management, smart contracts, distributed ledgers, and blockchain technology; Providing access to a web portal featuring non-downloadable instructional videos in the field of entertainment, and other user interests; Education and entertainment services, namely, providing performing arts training and performance opportunities; Mobile studio education and production services; Providing non-downloadable online videos featuring instruction and mentoring regarding the media industry; Providing speakers for webcasts, conventions, live and televised events; Educational and entertainment services, namely, providing entertaining educational television shows and games via the Internet, smart televisions, intelligent digital assistants, and smartphones; Educational and entertainment services for registered users, namely, providing access to virtual interactive studios, educational multiplayer gameshows, live webinars, instructional video classes, and social networking groups, in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours; Entertainment services, namely, non-downloadable online computer games, e-sports games, videos, and ongoing streaming television series in the nature of fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, wireless networks, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Computer services, namely, creating an online virtual environment for e-sports betting; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing streaming television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Betting services; Wagering and gambling services; Lottery services; Providing access to educational services, namely, live training programs in e-sports, sports, athletics, and fitness; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, continuous television series, specials, award shows, live interviews, talk shows, interactive videos, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, and post-production of television shows, movies, and multimedia entertainment content; Education services, namely, providing access to courses and interactive audiovisual programs in the field of entertainment, regarding professions in the entertainment industry; Providing access to educational services, namely, live training programs in the performing arts; Providing exclusive access to television shows and movies in which users can participate; Presentations of live performances of individuals within a movie or streaming television show; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, and professional entertainers, and the general public; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services, namely, providing a web-based virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as entertainers via the Internet, television, and smart devices; Entertainment services, namely, entertainment segments provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live entertainment by performers via social media; Entertainment services, namely, providing live entertainment by musical acts via the Internet; Entertainment, namely, live screen performances by audience members in the nature of immersive cinema; Live performance and narration performed via a mobile device and viewed on a big screen; Facilitating user design of models, sets and props for motion pictures, videos, commercials and movie trailers; Entertainment services, namely, live appearances by users as actors, singers, announcers, commentators, reporters, artists, creators, musicians, dancers, gamers, critics, and hosts, via mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart devices and digital assistants; Entertainment services, namely, providing user access to non-downloadable interactive games, movies and television shows; Provision of educational games via mobile or computer networks; Entertainment services, namely, amateur and professional gamers competing in e-sports tournaments; Providing access to streaming television programming featuring interactive participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, voice-controlled digital assistants, and smart mobile devices; Direction of making movies or television segments; Presentation of musical, comedic and dramatic performances by users; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, and entertainment; Providing an online searchable database in the field of production talent, performers, creators, crews, collaborators, players, gamers, and resources; Providing an online searchable database that enables creators to locate and assemble production teams; Entertainment services, namely, providing access to a searchable online database for discovering contextual media content; Virtual reality game services provided via mobile phones, smart televisions, smart 3D projectors, sensors, telecommunications networks and the Internet; Organizing and conducting live immersive movie events, live award shows, and interactive entertainment competitions; Conducting talent competitions; Education services, namely, providing access to hands-on opportunities for users in the field of interactive media technology through live, broadcast, and online classes, lectures, workshops, training and curriculum development; Providing access to internet personalities, fan clubs, fan fests, social media, and television watch groups in the entertainment field; Entertainment services, namely, providing online, non-downloadable virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, gameshows, sports, fashion and award shows; Entertainment services, namely, conducting alternate reality games, virtual and augmented entertainment-based content, and interactive media experiences via the internet, wearable devices, smart televisions, 3D projectors, artificial intelligence robots and digital assistants, and mobile devices; Augmented and virtual video and game production; Television programming and production; Streaming television programming, production and distribution; Streaming media studio services; Television and digital media studios; Television studio services; Internet television studio services; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile phone applications, and smart television applications; Educational and entertainment services, namely, providing interactive access to continuing webisodes on general topics of public interest; Providing education courses in the field of multimedia offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Providing user access to entertaining training and instruction, namely, educational entertainment in the nature of game competitions, immersive virtual environments and simulations, webcasts, podcasts, webisodes, games, and interactive entertainment, with real-time storytelling features; Conducting live performances, road shows, festivals, live stage events, theatrical performances, live music concerts and audience participation in such events; Providing access to a web portal featuring vocational instruction, mentoring, tutoring, and feedback for users; Entertainment and information services, namely, online television shows featuring hyperlinks to websites of charity events related to show content; Provision of non-downloadable movies and television programs via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward the creativity, originality, and professionalism of participants; Providing educational shows, videos, courses and coaching for the purpose of training users to become professionals in the television industry. [all]

Status

2020-01-26 UTC
LIVE APPLICATION Under Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and that this application has been assigned to an examiner.


Research OneLook Acronym Finder
Serial Number88648841
Mark Literal ElementsTVER
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeSERVICE MARK
RegisterPRINCIPAL
Current LocationTMO LAW OFFICE 116 - EXAMINING ATTORNEY ASSIGNED 2020-01-24
Basis1(b)
Class StatusACTIVE
Primary US Classes
  • 100: Miscellaneous
  • 101: Advertising and Business
  • 107: Education and Entertainment
Primary International Class
  • 041 - Primary Class
  • (Education and entertainment) Education; providing of training; entertainment; sporting and cultural activities.
Filed UseNo
Current UseNo
Intent To UseYes
Filed ITUYes
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo

Timeline

2019-10-10Application Filed
2019-10-16Location: NEW APPLICATION PROCESSING
2019-10-16Status: Live/Pending
2019-10-18Transaction Date
2020-01-24Location: TMO LAW OFFICE 116 - EXAMINING ATTORNEY ASSIGNED
2020-01-24Status: A non-final Office action has been sent (issued) to the applicant. This is a letter from the examining attorney requiring additi

Trademark Parties (Applicants & Owners)

Party: HONER, JODI
Address20845 Cheney Dr Topanga, CALIFORNIA UNITED STATES 90290
Legal Entity TypeIndividual

Documents

DrawingJPEG2019-10-10
TEAS RF New ApplicationMULTI2019-10-10
XSearch Search SummaryXML2020-01-14
Offc Action OutgoingAPPLICATION/XML2020-01-24

Attorney of Record

HONER, JODI
20845 CHENEY DR
TOPANGA, CA 90290


Good, Services, and Codes


IC 041. US 100 101 107. G & S: Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments that feature registered users as entertainers; Entertainment services, namely, providing access to a streaming television network featuring the aggregation, curation, production, programming, and live streaming of entertainment related content; Providing online interactive entertainment in the nature of television shows and movies featuring comedy, drama, variety, reality, music, satire, social commentary, theatrical performance, and inspiring user stories; Providing a web-based system and online portal for users to participate in online television news shows, talk shows, and interactive video forums featuring reporting, commentary, discussion, feedback, and public opinion in the field of news and current events; Entertainment, information, news, and peer-to-peer commentary in the nature of live user-generated feeds provided via the Internet, smart televisions, tablets, smart cameras, artificial intelligence assistants, and smartphones; Educational services, namely, providing user access to online virtual classrooms; Providing a web portal that allows users to access additional information regarding online and televised content in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing access to workshops, panel discussions, and ongoing games, television shows, and webisodes, which may include video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Providing information and instruction regarding opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching for music, video, television and film concept, script and show development; Providing a web-based system and online portal for multiple users to jointly produce multimedia collaborations and streaming television content; Entertainment services, namely, providing an online portal that allows users to access an online community of creators for the purpose of collaborating on multimedia content; Providing interactive access to live streaming television shows, allowing users to perform in shows in real-time via their smartphone or webcam; Providing a streaming television network that features creators and user-generated audiovisual content; Providing information and instruction for creators regarding the monetization of digital assets; Providing information for industry professionals regarding digital rights management, smart contracts, distributed ledgers, and blockchain technology; Providing access to a web portal featuring non-downloadable instructional videos in the field of entertainment, and other user interests; Education and entertainment services, namely, providing performing arts training and performance opportunities; Mobile studio education and production services; Providing non-downloadable online videos featuring instruction and mentoring regarding the media industry; Providing speakers for webcasts, conventions, live and televised events; Educational and entertainment services, namely, providing entertaining educational television shows and games via the Internet, smart televisions, intelligent digital assistants, and smartphones; Educational and entertainment services for registered users, namely, providing access to virtual interactive studios, educational multiplayer gameshows, live webinars, instructional video classes, and social networking groups, in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours; Entertainment services, namely, non-downloadable online computer games, e-sports games, videos, and ongoing streaming television series in the nature of fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, wireless networks, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Computer services, namely, creating an online virtual environment for e-sports betting; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing streaming television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Betting services; Wagering and gambling services; Lottery services; Providing access to educational services, namely, live training programs in e-sports, sports, athletics, and fitness; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, continuous television series, specials, award shows, live interviews, talk shows, interactive videos, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, and post-production of television shows, movies, and multimedia entertainment content; Education services, namely, providing access to courses and interactive audiovisual programs in the field of entertainment, regarding professions in the entertainment industry; Providing access to educational services, namely, live training programs in the performing arts; Providing exclusive access to television shows and movies in which users can participate; Presentations of live performances of individuals within a movie or streaming television show; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, and professional entertainers, and the general public; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services, namely, providing a web-based virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as entertainers via the Internet, television, and smart devices; Entertainment services, namely, entertainment segments provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live entertainment by performers via social media; Entertainment services, namely, providing live entertainment by musical acts via the Internet; Entertainment, namely, live screen performances by audience members in the nature of immersive cinema; Live performance and narration performed via a mobile device and viewed on a big screen; Facilitating user design of models, sets and props for motion pictures, videos, commercials and movie trailers; Entertainment services, namely, live appearances by users as actors, singers, announcers, commentators, reporters, artists, creators, musicians, dancers, gamers, critics, and hosts, via mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart devices and digital assistants; Entertainment services, namely, providing user access to non-downloadable interactive games, movies and television shows; Provision of educational games via mobile or computer networks; Entertainment services, namely, amateur and professional gamers competing in e-sports tournaments; Providing access to streaming television programming featuring interactive participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, voice-controlled digital assistants, and smart mobile devices; Direction of making movies or television segments; Presentation of musical, comedic and dramatic performances by users; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, and entertainment; Providing an online searchable database in the field of production talent, performers, creators, crews, collaborators, players, gamers, and resources; Providing an online searchable database that enables creators to locate and assemble production teams; Entertainment services, namely, providing access to a searchable online database for discovering contextual media content; Virtual reality game services provided via mobile phones, smart televisions, smart 3D projectors, sensors, telecommunications networks and the Internet; Organizing and conducting live immersive movie events, live award shows, and interactive entertainment competitions; Conducting talent competitions; Education services, namely, providing access to hands-on opportunities for users in the field of interactive media technology through live, broadcast, and online classes, lectures, workshops, training and curriculum development; Providing access to internet personalities, fan clubs, fan fests, social media, and television watch groups in the entertainment field; Entertainment services, namely, providing online, non-downloadable virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, gameshows, sports, fashion and award shows; Entertainment services, namely, conducting alternate reality games, virtual and augmented entertainment-based content, and interactive media experiences via the internet, wearable devices, smart televisions, 3D projectors, artificial intelligence robots and digital assistants, and mobile devices; Augmented and virtual video and game production; Television programming and production; Streaming television programming, production and distribution; Streaming media studio services; Television and digital media studios; Television studio services; Internet television studio services; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile phone applications, and smart television applications; Educational and entertainment services, namely, providing interactive access to continuing webisodes on general topics of public interest; Providing education courses in the field of multimedia offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Providing user access to entertaining training and instruction, namely, educational entertainment in the nature of game competitions, immersive virtual environments and simulations, webcasts, podcasts, webisodes, games, and interactive entertainment, with real-time storytelling features; Conducting live performances, road shows, festivals, live stage events, theatrical performances, live music concerts and audience participation in such events; Providing access to a web portal featuring vocational instruction, mentoring, tutoring, and feedback for users; Entertainment and information services, namely, online television shows featuring hyperlinks to websites of charity events related to show content; Provision of non-downloadable movies and television programs via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward the creativity, originality, and professionalism of participants; Providing educational shows, videos, courses and coaching for the purpose of training users to become professionals in the television industry

International Codes:41
U.S. Codes:100,101,107
Type CodeType
GS0411Entertainment services in the nature of ongoing IPTV (Internet Protocol Television) television programming segments that feature registered users as entertainers; Entertainment services, namely, providing access to a streaming television network featuring the aggregation, curation, production, programming, and live streaming of entertainment related content; Providing online interactive entertainment in the nature of television shows and movies featuring comedy, drama, variety, reality, music, satire, social commentary, theatrical performance, and inspiring user stories; Providing a web-based system and online portal for users to participate in online television news shows, talk shows, and interactive video forums featuring reporting, commentary, discussion, feedback, and public opinion in the field of news and current events; Entertainment, information, news, and peer-to-peer commentary in the nature of live user-generated feeds provided via the Internet, smart televisions, tablets, smart cameras, artificial intelligence assistants, and smartphones; Educational services, namely, providing user access to online virtual classrooms; Providing a web portal that allows users to access additional information regarding online and televised content in the nature of bonus materials and interactive features related to streaming television shows; Entertainment and educational services, namely, providing access to workshops, panel discussions, and ongoing games, television shows, and webisodes, which may include video, voice, text, photos, live streams, illustrations, animations, or hypertext, all in the field of public interest concerning media production, participation, monetization, education, and technology; Providing information and instruction regarding opportunities in the streaming television industry; Entertainment services, namely, providing training and coaching for music, video, television and film concept, script and show development; Providing a web-based system and online portal for multiple users to jointly produce multimedia collaborations and streaming television content; Entertainment services, namely, providing an online portal that allows users to access an online community of creators for the purpose of collaborating on multimedia content; Providing interactive access to live streaming television shows, allowing users to perform in shows in real-time via their smartphone or webcam; Providing a streaming television network that features creators and user-generated audiovisual content; Providing information and instruction for creators regarding the monetization of digital assets; Providing information for industry professionals regarding digital rights management, smart contracts, distributed ledgers, and blockchain technology; Providing access to a web portal featuring non-downloadable instructional videos in the field of entertainment, and other user interests; Education and entertainment services, namely, providing performing arts training and performance opportunities; Mobile studio education and production services; Providing non-downloadable online videos featuring instruction and mentoring regarding the media industry; Providing speakers for webcasts, conventions, live and televised events; Educational and entertainment services, namely, providing entertaining educational television shows and games via the Internet, smart televisions, intelligent digital assistants, and smartphones; Educational and entertainment services for registered users, namely, providing access to virtual interactive studios, educational multiplayer gameshows, live webinars, instructional video classes, and social networking groups, in the fields of professional performance, music, dance, acting, singing, writing, creating, directing, producing, reporting, public speaking, sportscasting, e-sports, and competitive gaming; Providing a web-based portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours; Entertainment services, namely, non-downloadable online computer games, e-sports games, videos, and ongoing streaming television series in the nature of fantasy sports and e-sports leagues via mobile phones, smart televisions, portable digital devices, digital assistants, wireless networks, virtual environments, wireless networks, and the Internet; Gaming services in the nature of conducting online computer and video game tournaments; Computer services, namely, creating an online virtual environment for e-sports betting; Providing information related to sports betting; Organizing, arranging, and conducting sports betting and gambling tournaments, competitions and contests; Production and distribution of ongoing streaming television shows featuring registered users as players, referees, sportscasters, reporters, cheerleaders, fans, commentators, and participants in video games, gameshows, and electronic sports tournaments; Betting services; Wagering and gambling services; Lottery services; Providing access to educational services, namely, live training programs in e-sports, sports, athletics, and fitness; Entertainment and educational services, namely, conducting online and telephonic instruction and courses, continuous television series, specials, award shows, live interviews, talk shows, interactive videos, and instructional programs, all in the fields of television production, filmmaking, digital media production, and music engineering; Entertainment and education services in the nature of development, creation, production, distribution, and post-production of television shows, movies, and multimedia entertainment content; Education services, namely, providing access to courses and interactive audiovisual programs in the field of entertainment, regarding professions in the entertainment industry; Providing access to educational services, namely, live training programs in the performing arts; Providing exclusive access to television shows and movies in which users can participate; Presentations of live performances of individuals within a movie or streaming television show; Entertainment services, namely, live, televised and movie appearances by amateur, semi-professional, and professional entertainers, and the general public; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows and streaming television shows on a wide variety of topics; Interactive entertainment services, namely, providing a virtual cinema experience; Entertainment services, namely, providing online virtual environments that allow users to perform in virtual movies, scenescapes, and virtual environments; Interactive entertainment services, namely, providing a web-based virtual movie experience featuring the user as a character in a movie; Entertainment services, namely, live, televised and movie appearances by registered users as entertainers via the Internet, television, and smart devices; Entertainment services, namely, entertainment segments provided by users via the Internet, smartphones, smart televisions, and digital assistants; Entertainment services, namely, providing live entertainment by performers via social media; Entertainment services, namely, providing live entertainment by musical acts via the Internet; Entertainment, namely, live screen performances by audience members in the nature of immersive cinema; Live performance and narration performed via a mobile device and viewed on a big screen; Facilitating user design of models, sets and props for motion pictures, videos, commercials and movie trailers; Entertainment services, namely, live appearances by users as actors, singers, announcers, commentators, reporters, artists, creators, musicians, dancers, gamers, critics, and hosts, via mobile phones, tablets, cameras, webcams, 3D projectors, voice-activated speakers, smart devices and digital assistants; Entertainment services, namely, providing user access to non-downloadable interactive games, movies and television shows; Provision of educational games via mobile or computer networks; Entertainment services, namely, amateur and professional gamers competing in e-sports tournaments; Providing access to streaming television programming featuring interactive participation via real-time text, instant messaging, live chat, peer-to-peer networking, and live video streams over the Internet, smart television, voice-controlled digital assistants, and smart mobile devices; Direction of making movies or television segments; Presentation of musical, comedic and dramatic performances by users; Entertainment services, namely, providing online user reviews, feedback and ratings of movies, music, games, television shows, and entertainment; Providing an online searchable database in the field of production talent, performers, creators, crews, collaborators, players, gamers, and resources; Providing an online searchable database that enables creators to locate and assemble production teams; Entertainment services, namely, providing access to a searchable online database for discovering contextual media content; Virtual reality game services provided via mobile phones, smart televisions, smart 3D projectors, sensors, telecommunications networks and the Internet; Organizing and conducting live immersive movie events, live award shows, and interactive entertainment competitions; Conducting talent competitions; Education services, namely, providing access to hands-on opportunities for users in the field of interactive media technology through live, broadcast, and online classes, lectures, workshops, training and curriculum development; Providing access to internet personalities, fan clubs, fan fests, social media, and television watch groups in the entertainment field; Entertainment services, namely, providing online, non-downloadable virtual avatars for use in virtual environments created for entertainment purposes; Entertainment in the nature of live performances by individuals and groups within musical, variety, news, reality, dramatic, comedic, talk shows, gameshows, sports, fashion and award shows; Entertainment services, namely, conducting alternate reality games, virtual and augmented entertainment-based content, and interactive media experiences via the internet, wearable devices, smart televisions, 3D projectors, artificial intelligence robots and digital assistants, and mobile devices; Augmented and virtual video and game production; Television programming and production; Streaming television programming, production and distribution; Streaming media studio services; Television and digital media studios; Television studio services; Internet television studio services; Multimedia entertainment software production services; Arranging, organizing, conducting, and hosting social entertainment events; Educational and entertainment services, namely, continuing programs about entrepreneurship accessible by means of web-based applications, mobile phone applications, and smart television applications; Educational and entertainment services, namely, providing interactive access to continuing webisodes on general topics of public interest; Providing education courses in the field of multimedia offered through online, non-downloadable videos and instructor assistance, either by a real person or via artificial intelligence; Providing user access to entertaining training and instruction, namely, educational entertainment in the nature of game competitions, immersive virtual environments and simulations, webcasts, podcasts, webisodes, games, and interactive entertainment, with real-time storytelling features; Conducting live performances, road shows, festivals, live stage events, theatrical performances, live music concerts and audience participation in such events; Providing access to a web portal featuring vocational instruction, mentoring, tutoring, and feedback for users; Entertainment and information services, namely, online television shows featuring hyperlinks to websites of charity events related to show content; Provision of non-downloadable movies and television programs via a video-on-demand service; Entertainment services, namely, incentive awards programs designed to reward the creativity, originality, and professionalism of participants; Providing educational shows, videos, courses and coaching for the purpose of training users to become professionals in the television industry

Trademark Filing History

DescriptionDateProceeding Number
NOTIFICATION OF NON-FINAL ACTION E-MAILED2020-01-246325
NON-FINAL ACTION WRITTEN2020-01-2472414
NON-FINAL ACTION E-MAILED2020-01-246325
ASSIGNED TO EXAMINER2020-01-0972414
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM2019-10-16
NEW APPLICATION ENTERED IN TRAM2019-10-14

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