Mark For: VENN™ trademark registration is intended to cover the categories of providing temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Platform as a service (PAAS) featuring computer software platforms for video gaming and e-sports; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming and e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for messaging, chat and social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for interactive streaming of live video gaming and e-sports competitions; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for accessing, browsing and searching online databases; Providing temporary use of non-downloadable computer software for video gaming and e-sports purposes; Providing temporary use of non-downloadable video gaming and e-sports software; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; Creating an on-line community for professional and recreational e-athletes for the purpose of connecting players, teams and leagues in the fields of video gaming and e-sports, and organizing video gaming and e-sports activities; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) featuring software that allows gamers to live broadcast their video games, watch video games being played by others or collaborate with others playing online video games; Software as a service (SAAS) services featuring software for displaying in-video game data and scores; Software as a service (SAAS) services featuring software for recording time in video games; Software as a service (SAAS) services featuring software for recording video game footage; Software as a service (SAAS) services featuring software for database management in the field of video gaming and e-sports. [all]
Status
2020-02-04 UTC
LIVE APPLICATION Under Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and that this application has been assigned to an examiner.
TMEG LAW OFFICE 104 - EXAMINING ATTORNEY ASSIGNED 2019-12-19
Basis
1(b)
Class Status
ACTIVE
Primary US Classes
100:
Miscellaneous
101:
Advertising and Business
Primary International Class
042 - Primary Class
(Computer, scientific & legal) Scientific and technological services and research and design relating thereto: industrial analysis and research services; design and development of computer hardware and software; legal services.
Filed Use
No
Current Use
No
Intent To Use
Yes
Filed ITU
Yes
44D Filed
No
44E Current
No
66A Current
No
Current Basis
No
No Basis
No
Attorney Name
Grace Han Stanton
Attorney Docket Number
134069-4001
Law Office Assigned
L40
Employee Name
MESSICK, TABITHA LEE
Timeline
2019-09-13
Application Filed
2019-12-19
Location: TMEG LAW OFFICE 104 - EXAMINING ATTORNEY ASSIGNED
2019-12-19
Status: A non-final Office action has been sent (issued) to the applicant. This is a letter from the examining attorney requiring additi
GRACE HAN STANTON PERKINS COIE LLP 1201 THIRD AVENUE, SUITE 4900 SEATTLE, WA 98101
Good, Services, and Codes
IC 042. US 100 101. G & S: Providing temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Platform as a service (PAAS) featuring computer software platforms for video gaming and e-sports; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming and e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for messaging, chat and social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for interactive streaming of live video gaming and e-sports competitions; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for accessing, browsing and searching online databases; Providing temporary use of non-downloadable computer software for video gaming and e-sports purposes; Providing temporary use of non-downloadable video gaming and e-sports software; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; Creating an on-line community for professional and recreational e-athletes for the purpose of connecting players, teams and leagues in the fields of video gaming and e-sports, and organizing video gaming and e-sports activities; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) featuring software that allows gamers to live broadcast their video games, watch video games being played by others or collaborate with others playing online video games; Software as a service (SAAS) services featuring software for displaying in-video game data and scores; Software as a service (SAAS) services featuring software for recording time in video games; Software as a service (SAAS) services featuring software for recording video game footage; Software as a service (SAAS) services featuring software for database management in the field of video gaming and e-sports
International Codes:
42
U.S. Codes:
100,101
Type Code
Type
GS0421
Providing temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Platform as a service (PAAS) featuring computer software platforms for video gaming and e-sports; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming and e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for messaging, chat and social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for interactive streaming of live video gaming and e-sports competitions; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for accessing, browsing and searching online databases; Providing temporary use of non-downloadable computer software for video gaming and e-sports purposes; Providing temporary use of non-downloadable video gaming and e-sports software; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; Creating an on-line community for professional and recreational e-athletes for the purpose of connecting players, teams and leagues in the fields of video gaming and e-sports, and organizing video gaming and e-sports activities; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) featuring software that allows gamers to live broadcast their video games, watch video games being played by others or collaborate with others playing online video games; Software as a service (SAAS) services featuring software for displaying in-video game data and scores; Software as a service (SAAS) services featuring software for recording time in video games; Software as a service (SAAS) services featuring software for recording video game footage; Software as a service (SAAS) services featuring software for database management in the field of video gaming and e-sports
Trademark Filing History
Description
Date
Proceeding Number
NOTIFICATION OF NON-FINAL ACTION E-MAILED
2019-12-19
6325
NON-FINAL ACTION WRITTEN
2019-12-19
92992
NON-FINAL ACTION E-MAILED
2019-12-19
6325
ASSIGNED TO EXAMINER
2019-12-13
92992
LETTER OF PROTEST ACCEPTED
2019-10-31
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM
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