VENN

Gaming 247, Inc.

Application Filed: 2019-09-13
Trademark Application Details
Trademark Logo VENN

Mark For: VENN™ trademark registration is intended to cover the categories of providing temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Platform as a service (PAAS) featuring computer software platforms for video gaming and e-sports; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming and e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for messaging, chat and social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for interactive streaming of live video gaming and e-sports competitions; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for accessing, browsing and searching online databases; Providing temporary use of non-downloadable computer software for video gaming and e-sports purposes; Providing temporary use of non-downloadable video gaming and e-sports software; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; Creating an on-line community for professional and recreational e-athletes for the purpose of connecting players, teams and leagues in the fields of video gaming and e-sports, and organizing video gaming and e-sports activities; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) featuring software that allows gamers to live broadcast their video games, watch video games being played by others or collaborate with others playing online video games; Software as a service (SAAS) services featuring software for displaying in-video game data and scores; Software as a service (SAAS) services featuring software for recording time in video games; Software as a service (SAAS) services featuring software for recording video game footage; Software as a service (SAAS) services featuring software for database management in the field of video gaming and e-sports. [all]

Status

2020-02-04 UTC
LIVE APPLICATION Under Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and that this application has been assigned to an examiner.


Research OneLook Acronym Finder
Serial Number88616873
Mark Literal ElementsVENN
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeSERVICE MARK
RegisterPRINCIPAL
Current LocationTMEG LAW OFFICE 104 - EXAMINING ATTORNEY ASSIGNED 2019-12-19
Basis1(b)
Class StatusACTIVE
Primary US Classes
  • 100: Miscellaneous
  • 101: Advertising and Business
Primary International Class
  • 042 - Primary Class
  • (Computer, scientific & legal) Scientific and technological services and research and design relating thereto: industrial analysis and research services; design and development of computer hardware and software; legal services.
Filed UseNo
Current UseNo
Intent To UseYes
Filed ITUYes
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo
Attorney NameGrace Han Stanton
Attorney Docket Number134069-4001
Law Office AssignedL40
Employee NameMESSICK, TABITHA LEE

Timeline

2019-09-13Application Filed
2019-12-19Location: TMEG LAW OFFICE 104 - EXAMINING ATTORNEY ASSIGNED
2019-12-19Status: A non-final Office action has been sent (issued) to the applicant. This is a letter from the examining attorney requiring additi
2019-12-19Status: Live/Pending
2019-12-19Transaction Date

Trademark Parties (Applicants & Owners)

Party: Gaming 247, Inc.
Address6636 Yellowstone Blvd, Apt 27D Forest Hills, NEW YORK UNITED STATES 11375
Legal Entity TypeCorporation
Legal Entity StateDELAWARE

Documents

DrawingJPEG2019-09-13
TEAS RF New ApplicationMULTI2019-09-13
Administrative ResponseXML2019-10-31
Notation to FileAPPLICATION/XML2019-12-18
XSearch Search SummaryXML2019-12-18
Offc Action OutgoingMULTI2019-12-19

Attorney of Record

GRACE HAN STANTON
PERKINS COIE LLP
1201 THIRD AVENUE, SUITE 4900
SEATTLE, WA 98101

Good, Services, and Codes


IC 042. US 100 101. G & S: Providing temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Platform as a service (PAAS) featuring computer software platforms for video gaming and e-sports; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming and e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for messaging, chat and social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for interactive streaming of live video gaming and e-sports competitions; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for accessing, browsing and searching online databases; Providing temporary use of non-downloadable computer software for video gaming and e-sports purposes; Providing temporary use of non-downloadable video gaming and e-sports software; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; Creating an on-line community for professional and recreational e-athletes for the purpose of connecting players, teams and leagues in the fields of video gaming and e-sports, and organizing video gaming and e-sports activities; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) featuring software that allows gamers to live broadcast their video games, watch video games being played by others or collaborate with others playing online video games; Software as a service (SAAS) services featuring software for displaying in-video game data and scores; Software as a service (SAAS) services featuring software for recording time in video games; Software as a service (SAAS) services featuring software for recording video game footage; Software as a service (SAAS) services featuring software for database management in the field of video gaming and e-sports

International Codes:42
U.S. Codes:100,101
Type CodeType
GS0421Providing temporary use of non-downloadable software for streaming video games to others; Platform as a service (PAAS) featuring computer software platforms for online, multiplayer and collaborative video gaming; Platform as a service (PAAS) featuring computer software platforms for video gaming and e-sports; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for broadcasting, transmitting, receiving, accessing, viewing, uploading, downloading, sharing, integrating, displaying, formatting, organizing, storing, transferring and streaming of data, text, video game content, digital media, images, music, audio, video and animations, in the fields of video gaming and e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for messaging, chat and social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for interactive streaming of live video gaming and e-sports competitions; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software to enable users to designate specific content for future viewing; Providing temporary use of online non-downloadable software and software as a service (SAAS) featuring software for accessing, browsing and searching online databases; Providing temporary use of non-downloadable computer software for video gaming and e-sports purposes; Providing temporary use of non-downloadable video gaming and e-sports software; Hosting of third party digital content in the nature of videos, audio, music, text, data, images, software, applications, and other electronic works on the internet; Creating an on-line community for professional and recreational e-athletes for the purpose of connecting players, teams and leagues in the fields of video gaming and e-sports, and organizing video gaming and e-sports activities; Computer services, namely, providing an online community for computer users to participate in discussions, obtain feedback, form virtual communities, and engage in social networking in the fields of video gaming, e-sports, competitions, current events, music events, concerts, news media and popular culture; Software as a service (SAAS) featuring software that allows gamers to live broadcast their video games, watch video games being played by others or collaborate with others playing online video games; Software as a service (SAAS) services featuring software for displaying in-video game data and scores; Software as a service (SAAS) services featuring software for recording time in video games; Software as a service (SAAS) services featuring software for recording video game footage; Software as a service (SAAS) services featuring software for database management in the field of video gaming and e-sports

Trademark Filing History

DescriptionDateProceeding Number
NOTIFICATION OF NON-FINAL ACTION E-MAILED2019-12-196325
NON-FINAL ACTION WRITTEN2019-12-1992992
NON-FINAL ACTION E-MAILED2019-12-196325
ASSIGNED TO EXAMINER2019-12-1392992
LETTER OF PROTEST ACCEPTED2019-10-31
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM2019-09-23
NEW APPLICATION ENTERED IN TRAM2019-09-17

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