Mark For: OPPS™ trademark registration is intended to cover the categories of entertainment services, namely, providing online computer games, tournaments, and opportunity challenges that positively impact quality of life; Organization of electronic game competitions; Entertainment services, namely, providing non-downloadable games and interactive entertainment; Providing online non-downloadable game software; Production of video and computer game software; Entertainment services, namely, production and distribution of competitive gameshows; Entertainment services, namely, providing online interactive video competitions; Entertainment services, namely, conducting live game and e-sports tournaments and exhibitions; Arranging and conducting live, interactive, treasure hunt game adventures; Providing online computer games and challenges in the fields of entertainment-based activities, multimedia production, and the performing arts; Entertainment services, namely, providing a website and television program for livestreaming of game and e-sports content; Entertainment services, namely, conducting award shows for individuals who exhibit skill in the playing of video games and e-sports; Providing games combined with an awards show for game winners; Entertainment in the nature of games that advance players to higher levels of advancement, reward, and recognition; Entertainment services, namely, organizing and staging ongoing awards shows that highlight and celebrate game players and their accomplishments; Encouraging participation in tournaments by providing structure and guidelines for tournaments; Providing a searchable database featuring information on multimedia content, video games, and player participants; Providing ratings for television, movie, music, video and video game content; Arranging, organizing, conducting, and hosting social entertainment events; Providing a website that displays rankings of entries and participants based on social media for entertainment purposes; Providing online news, information and commentary regarding e-sports, gaming, video games and video game players; Providing a computer game for use network-wide by network users; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for entertainment-related computer game playing purposes; Entertainment services, namely, ongoing television gameshows and games of chance to be played via smart televisions, mobile devices, and the Internet; Providing a website through which people locate information and listings about tournaments, exhibitions, and competitions in the field of video games and e-sports; Conducting live entertainment in the nature of games featuring trivia questions and answers, charades, and the performance of tasks and skill-based activities; Gaming services in the nature of casino gaming; Organizing community sporting and cultural activities; Entertainment services, namely, providing computer games via social networks; Entertainment in the nature of arranging and conducting multiplayer and collaborative online games, user challenges, and shared multimedia content; Providing a website portal for consumers to play online video games and share game enhancements and strategies; Arranging of tournaments and exhibitions featuring collaborative problem-solving; Provision of online and mobile games featuring problem-solving strategies by and for users; Providing alternate reality games; Providing companionship for playing games; Providing automated filming of sports games; Providing computer games via internet cafés and sports bars; Organization, arranging and conducting of contests and sweepstakes; Entertainment in the nature of intellectual games and puzzles; Entertainment services, namely, conducting live creative performance and performing arts games; Music selection services for use in television, film, radio and video games; Entertainment services, namely, providing games of skill via the Internet and mobile devices; Entertainment services, namely, conducting alternate lifestyle games via the internet; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organizing and conducting athletic competitions and games; Entertainment services, namely, providing online reviews of entertainment-related movies, books, shows, music, and computer games; Arranging of contests featuring talent competitions; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows, live awards shows, live gameshows, live commentating, interactive entertainment content, and entertainment-related activities; Entertainment services, namely, creating, arranging and conducting video script writing, development, and production competitions; Entertainment services, namely, providing online videos, live webcasts, and streaming television shows featuring games and e-sports being played by others. [all]
Status
2020-02-15 UTC
LIVE APPLICATION Under Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and that this application has been assigned to an examiner.
IC 041. US 100 101 107. G & S: Entertainment services, namely, providing online computer games, tournaments, and opportunity challenges that positively impact quality of life; Organization of electronic game competitions; Entertainment services, namely, providing non-downloadable games and interactive entertainment; Providing online non-downloadable game software; Production of video and computer game software; Entertainment services, namely, production and distribution of competitive gameshows; Entertainment services, namely, providing online interactive video competitions; Entertainment services, namely, conducting live game and e-sports tournaments and exhibitions; Arranging and conducting live, interactive, treasure hunt game adventures; Providing online computer games and challenges in the fields of entertainment-based activities, multimedia production, and the performing arts; Entertainment services, namely, providing a website and television program for livestreaming of game and e-sports content; Entertainment services, namely, conducting award shows for individuals who exhibit skill in the playing of video games and e-sports; Providing games combined with an awards show for game winners; Entertainment in the nature of games that advance players to higher levels of advancement, reward, and recognition; Entertainment services, namely, organizing and staging ongoing awards shows that highlight and celebrate game players and their accomplishments; Encouraging participation in tournaments by providing structure and guidelines for tournaments; Providing a searchable database featuring information on multimedia content, video games, and player participants; Providing ratings for television, movie, music, video and video game content; Arranging, organizing, conducting, and hosting social entertainment events; Providing a website that displays rankings of entries and participants based on social media for entertainment purposes; Providing online news, information and commentary regarding e-sports, gaming, video games and video game players; Providing a computer game for use network-wide by network users; Providing a web-based system and online portal for customers to participate in online gaming, operation and coordination of game tournaments, leagues and tours for entertainment-related computer game playing purposes; Entertainment services, namely, ongoing television gameshows and games of chance to be played via smart televisions, mobile devices, and the Internet; Providing a website through which people locate information and listings about tournaments, exhibitions, and competitions in the field of video games and e-sports; Conducting live entertainment in the nature of games featuring trivia questions and answers, charades, and the performance of tasks and skill-based activities; Gaming services in the nature of casino gaming; Organizing community sporting and cultural activities; Entertainment services, namely, providing computer games via social networks; Entertainment in the nature of arranging and conducting multiplayer and collaborative online games, user challenges, and shared multimedia content; Providing a website portal for consumers to play online video games and share game enhancements and strategies; Arranging of tournaments and exhibitions featuring collaborative problem-solving; Provision of online and mobile games featuring problem-solving strategies by and for users; Providing alternate reality games; Providing companionship for playing games; Providing automated filming of sports games; Providing computer games via internet cafés and sports bars; Organization, arranging and conducting of contests and sweepstakes; Entertainment in the nature of intellectual games and puzzles; Entertainment services, namely, conducting live creative performance and performing arts games; Music selection services for use in television, film, radio and video games; Entertainment services, namely, providing games of skill via the Internet and mobile devices; Entertainment services, namely, conducting alternate lifestyle games via the internet; Multimedia publishing of books, magazines, journals, software, games, music, and electronic publications; Organizing and conducting athletic competitions and games; Entertainment services, namely, providing online reviews of entertainment-related movies, books, shows, music, and computer games; Arranging of contests featuring talent competitions; Entertainment services, namely, contest and incentive award programs designed to reward program participants who engage in live debate television shows, live awards shows, live gameshows, live commentating, interactive entertainment content, and entertainment-related activities; Entertainment services, namely, creating, arranging and conducting video script writing, development, and production competitions; Entertainment services, namely, providing online videos, live webcasts, and streaming television shows featuring games and e-sports being played by others
uspto.report is an independent third-party trademark research tool that is not affiliated, endorsed, or sponsored by the United States Patent and Trademark Office (USPTO) or any other governmental organization. The information provided by uspto.report is based on publicly available data at the time of writing and is intended for informational purposes only.
While we strive to provide accurate and up-to-date information, we do not guarantee the accuracy, completeness, reliability, or suitability of the information displayed on this site. The use of this site is at your own risk. Any reliance you place on such information is therefore strictly at your own risk.
All official trademark data, including owner information, should be verified by visiting the official USPTO website at www.uspto.gov. This site is not intended to replace professional legal advice and should not be used as a substitute for consulting with a legal professional who is knowledgeable about trademark law.