IC 009. US 021 023 026 036 038. G & S: Software for processing images, graphics and text; Children's educational software; Computer software development tools; Computer software featuring musical sound recordings and musical video recordings; Computer software for creating and editing music and sounds; Computer software for processing digital images; Computer software for the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information with on-line member communities; Computer software, namely, game engine software for video game development and operation; Computer application software for augmented reality, namely, software for creating holographic augmented reality experiences instructions and environments; Computer game software; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer hardware and software for processing digital music files; Data compression software; Desktop publishing software; Downloadable educational course materials in the field of holographic augmented reality; Downloadable computer software for programming holographic augmented reality projects; Educational software featuring instruction in creating holographic augmented reality experiences; Electronic game software; Game software; Graphical user interface software; Interactive game software. FIRST USE: 20151002. FIRST USE IN COMMERCE: 20151002
IC 016. US 002 005 022 023 029 037 038 050. G & S: Comic books; Comics; Educational publications, namely, training manuals in the field of holographic augmented reality. FIRST USE: 20170801. FIRST USE IN COMMERCE: 20170801
IC 028. US 022 023 038 050. G & S: Children's educational games for developing motor skills, cognitive skills, cognitive strategy, knowledge, and verbal information. FIRST USE: 20161002. FIRST USE IN COMMERCE: 20161002
IC 035. US 100 101 102. G & S: Advertising and marketing; Advertising and publicity services; Advertising on the Internet for others; Advertising services; Advertising through all public communication means; Advertising via electronic media and specifically the internet; Advertising, promotion, and marketing services in the nature of interactive marketing and advertisement for digital signage displays for real-life immersive augmented reality and interactive holographic augmented reality marketing events; Distribution of products for advertising purposes; Online advertising and marketing services in the field of interactive marketing and advertising via wireless networks for display on mobile devices; Online advertising via a computer communications network; Preparing advertisements for others; Production of advertising matter and commercials; Providing advertising and advertisement services; Providing advertising services using 3D and animation designs; Updating of advertising material. FIRST USE: 20160801. FIRST USE IN COMMERCE: 20160801
IC 038. US 100 101 104. G & S: Electronic data interchange; Electronic data transmission; Providing user access to computer programs in data networks; Streaming of data; Transfer of data by telecommunications; Transmission of sound, picture and data signals. FIRST USE: 20180501. FIRST USE IN COMMERCE: 20180501
IC 041. US 100 101 107. G & S: Augmented reality video production; Education in the fields of holographic augmented reality rendered through correspondence courses; Education services in the nature of early childhood instruction; Education services, namely, mentoring in the field of holographic augmented reality; Education services, namely, mentoring in the field of early childhood education; Education services, namely, one-on-one mentoring in the field of holographic augmented reality; Education services, namely, providing kindergarten through 12th grade (K-12) classroom instruction; Education services, namely, providing mentoring, tutoring, classes, seminars and workshops in the field of holographic augmented reality; Education services, namely, providing on-line education in the field of holographic augmented reality; Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Education services, namely, providing panel discussions in the field of holographic augmented reality; Education services, namely, providing pre-school through kindergarten classroom instruction using Montessori principles; Education services, namely, providing tutorial sessions in the field of holographic augmented reality; Education services, namely, providing tutoring in the field of holographic augmented reality; Education services, namely, providing tutoring in the fields of holographic augmented reality; Education services, namely, providing education in the field of holographic augmented reality; Education services, namely, providing education in the field of early childhood education; Educational services, namely, conducting classes, seminars, conferences, workshops, retreats, camps and field trips in the field of holographic augmented reality and distribution of training material in connection therewith; Educational services, namely, conducting distance learning instruction at the primary and secondary levels; Educational services, namely, conducting distance learning instruction at the university level; Educational services, namely, conducting informal programs in the fields of holographic augmented reality, using on-line activities and interactive exhibits, and printable materials distributed therewith; Educational services, namely, conducting classes, seminars, workshops, and instructions in the field of holographic augmented reality; Computer education training; Developing educational manuals for others in the field of holographic augmented reality; Film production, other than advertising films; Information relating to entertainment and education provided on-line from a computer database or the internet; Leadership development training in the field of holographic augmented reality, and STEAM (Science, Technology, Engineering, Arts, and Mathematics) related education; Multimedia entertainment software production services; Production and distribution of videos in the field of holographic augmented reality; Production of video and computer game software; Providing education in the field of holographic augmented reality rendered through correspondence courses; Providing education in the field of holographic augmented reality rendered through video conference; Providing information relating to educational and entertainment activities and events for children; Providing online non-downloadable comics; Providing science educational mentoring services and programs; Vocational education in the fields of holographic augmented reality; providing a website featuring tutorial videos and online project videos in the field of holographic augmented reality. FIRST USE: 20171126. FIRST USE IN COMMERCE: 20171126
IC 042. US 100 101. G & S: Software as a service (SAAS) services featuring software for creating, accessing, and managing holographic augmented reality projects; Software as a service (SAAS) services, namely, hosting software for use by others for use to create and manage holographic augmented reality projects; Software design and development; Software development in the framework of software publishing; Application service provider featuring application programming interface (API) software for creating, accessing, and managing holographic augmented reality projects; Computer software design; Computer software design for others; Computer software design, computer programming, and maintenance of computer software; Computer software development; Computer software development in the field of augmented reality; Computer programming and software design; Computer programming services for creating augmented reality videos and games; Design and development of computer game software and virtual reality software; Design and development of visualization technologies for advertisement of real-estate, commercial product and business of others; Design and writing of computer software; Designing and developing computer game software and video game software for use with computers, video game program systems and computer networks; Developing computer software. FIRST USE: 20151002. FIRST USE IN COMMERCE: 20151002
International Codes: | 9 |
U.S. Codes: | 021,023,026,036,038 |
International Codes: | 16 |
U.S. Codes: | 002,005,022,023,029,037,038,050 |
International Codes: | 28 |
U.S. Codes: | 022,023,038,050 |
International Codes: | 35 |
U.S. Codes: | 100,101,102 |
International Codes: | 38 |
U.S. Codes: | 100,101,104 |
International Codes: | 41 |
U.S. Codes: | 100,101,107 |
International Codes: | 42 |
U.S. Codes: | 100,101 |
Type Code | Type |
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PM0001 | I CREATOR |
GS0091 | Software for processing images, graphics and text; Children's educational software; Computer software development tools; Computer software featuring musical sound recordings and musical video recordings; Computer software for creating and editing music and sounds; Computer software for processing digital images; Computer software for the databasing, visualization, manipulation, virtual reality immersion and integration of geographic information with on-line member communities; Computer software, namely, game engine software for video game development and operation; Computer application software for augmented reality, namely, software for creating holographic augmented reality experiences instructions and environments; Computer game software; Computer game software for use with personal computers, home video game consoles used with televisions and arcade-based video game consoles; Computer gaming software for recreational game playing purposes; Computer graphics software; Computer hardware and software for processing digital music files; Data compression software; Desktop publishing software; Downloadable educational course materials in the field of holographic augmented reality; Downloadable computer software for programming holographic augmented reality projects; Educational software featuring instruction in creating holographic augmented reality experiences; Electronic game software; Game software; Graphical user interface software; Interactive game software |