Mark For: FRENOME™ trademark registration is intended to cover the categories of
Research |
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Serial Number | 88021631 |
Mark Literal Elements | FRENOME |
Mark Drawing Type | 4 - STANDARD CHARACTER MARK |
Mark Type | TRADEMARK. SERVICE MARK |
Register | PRINCIPAL |
Current Location | INTENT TO USE SECTION 2020-01-21 |
Basis | 1(b) |
Class Status | ACTIVE |
Primary US Classes |
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Primary International Class |
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Filed Use | No |
Current Use | No |
Intent To Use | Yes |
Filed ITU | Yes |
44D Filed | No |
44E Current | No |
66A Current | No |
Current Basis | No |
No Basis | No |
Domestic Representative | Scott Bassett |
Law Office Assigned | L20 |
Employee Name | SMIGA, HOWARD |
2018-06-29 | Application Filed |
2019-02-11 | Location: TMEG LAW OFFICE 102 - EXAMINING ATTORNEY ASSIGNED |
2019-02-11 | Status: Live/Pending |
2019-02-11 | Transaction Date |
2019-11-26 | Published |
2019-11-26 | Published for Opposition |
2020-01-21 | Location: INTENT TO USE SECTION |
2021-03-25 | Status: A second request for extension of time to file a Statement of Use has been granted. |
Party: | ![]() |
Address | 11530 Compass Point Drive Ft Myers, FLORIDA UNITED STATES 33908 |
Legal Entity Type | Individual |
Party: | ![]() |
Address | PO Box 3521 Washington DE 20027 |
Legal Entity Type | |
Legal Entity State | DE |
IC 009. US 021 023 026 036 038. G & S: Downloadable software for connecting, operating, and managing networked programmable smart contracts enabled by distributed ledger technologies, including upstream human observing automated by Internet of Things (IoT) sensors, or human orienting to detect trends or to spot anomalies automated by Machine Learning (ML), midstream human evaluating and choosing automated by Artificial Intelligence (AI) and downstream human fulfilling and transacting automated by logical Robotic Process Automation (RPA) service bots, or by physical robotics things, each streaming real-time data from endpoints in the internet of things (IoT); Game software for games and sports activities for networked programmable smart contracts using distributed ledger technologies
IC 035. US 100 101 102. G & S: Accounting for third parties participating in networked smart contracts by means of distributed ledger technologies; Data processing services in the field of programmable smart contracts by means of distributed ledger technologies that record and post paired items to resource planning ledgers used to administer programmable smart contracts; Market analysis; Computerized accounting services; Coordination of recreational sporting opportunities for individuals who wish to participate in team league sports organized using networked programmable smart contracts and tracked by distributed ledger technologies; Providing marketing services for a team-based global sporting league organized to administer programmable smart contracts of league participants; Providing business information regarding charitable or humanitarian organizations
IC 041. US 100 101 107. G & S: Educational services, namely, conducting on-line and classroom-based programs in the field of programmable smart contracts and distributed ledger technologies; Educational services, namely, conducting informal on-line programs in the fields of educating end users, and printable materials distributed therewith; Entertainment in the nature of reality and fantasy streaming of programmable smart contract participants engaged in competitive games; Entertainment services in the nature of fantasy teams formed by passively observing spectators follow the game play of one or more star "fantasy" players, and competitive programing involving the use of networked programmable machines, namely, Internet of Things, (IOT) Machine Learning (ML), Artificial Intelligence (AI), Robotic Process Automation (RPA) and other robotics; Organizing, conducting and operating competitive tournaments for highly skilled professional and amateur game players who participate in teams in role-based playing positions as part of a league; Providing a web site that provides performance statistics on players participating in a role-based playing position on a team roster; Providing virtual reality, augmented-reality and voice control, and physical facilities to enable game play activities through a variety of media; Providing opportunities for professional game players to compete for prize money by participating in league-based activities
IC 042. US 100 101. G & S: Platform as a service (PAAS) featuring software and distributed edge-computing platforms that enable real-time streaming of data by, between and among Internet of Things (IoT) sensors, machine learning (ML), artificial intelligence (AI), robotic process automation (RPA) and other robotics forming networks programmable smart contracts; Platform as a service (PAAS) featuring software allowing Internet of Things (IoT) sensors, machine learning (ML), artificial intelligence (AI), robotic process automation (RPA) and robotics from independent makers to be arranged, combined and orchestrated to interoperate as part of networked programmable smart contracts by means of distributed ledger technologies; Platform as a service (PAAS) featuring software that permits independent PAAS users to compose, produce, practice-perfect and distribute retail programmable smart contracts using wholesale IoT sensors, allowing Internet of Things (IoT) sensors, machine learning (ML), artificial intelligence (AI), robotic process automation (RPA) and robotics from independent makers to interoperate as part of networked programmable smart contracts by means of distributed ledger technologies; Platform as a service (PAAS) featuring software for a class of distributed ledger technologies; Creating an on-line community of PAAS platform computer users who self-organize to form teams, divisions, conferences, and leagues to participate in organized games and sports activities; Platform as a service (PAAS) featuring software to administer programmable smart contracts that lessen the burdens of government and enable a new forms of programmable systems of constitutional government where laws, regulations and rulings that can be automated and embedded into networked programmable smart contracts by means of distributed ledger technologies
International Codes: | 9 |
U.S. Codes: | 021,023,026,036,038 |
International Codes: | 35 |
U.S. Codes: | 100,101,102 |
International Codes: | 41 |
U.S. Codes: | 100,101,107 |
International Codes: | 42 |
U.S. Codes: | 100,101 |
Type Code | Type |
---|---|
GS0421 | "Design services, IT services and consulting services consisting of engineering, implementing and operating automated control systems by means of generally available software and standards that are used by independent stakeholders to assemble, administer and manage an ecosystem of connected programmable machine components (e.g. IoT, ML, AI, Robotics and RPA-Bots, among others) and used to distribute, administer and deliver a wide array of robotic goods and smart contract services; Software design and development incident to the creation, management and maintenance of an ecosystem of programmable machine components; Mathematical sciences and algorithm design, including the field of game physics; Data and information sciences related to the securing, storing, transmitting and streaming programmable machine data; Information services related to data generated when activating, invoking, performing, administering and delivering programmable machine activity; Testing, authentication and quality control by channel managers who orchestrate and practice-perfect machine components until they are performance-ready for independent performances by player-performers; Quantum computing design associated with programmable machines; Computer software design, computer programming, and maintenance of computer software; Credentialing services to identify trusted users of the ecosystem; Computer services, including services to cluster independent computing resources and extending access to the ecosystem through the use of application programming interfaces (APIs); Creating an on-line community for highly skilled professional and amateur game players for the purpose of connecting peer players and teams to advance game play activities incident to the game of life; Creating an on-line community around an ecosystem of programmable machines; Promoting capabilities that enable government instrumentalities to automate policy-researching, political-coalescing, and voter coinciding to form a stronger and more perfect union; Development of programmable machine ecosystem standards for safe, secure and stable market infrastructure to process, clear and settle the finality of a wide array of paired items straight-through using distributed ledger technologies; Providing a website that features technology that enables the secure exchange of information by users; Hosting services by a distributed network of independent node operators offering computing resources to administer programmable machine goods and services," in International Class 42. "Education-related services to sponsor and conduct an interdisciplinary curriculum of child-minor and adult-learning classes, seminars, conferences, and workshops commonly referred to as the "Frenome School" concerned with advancing knowledge , skills and abilities to function in an age of programmable machines, including: 1) law studies to advance self-organizing rules arising from cooperative game strategies and self-promulgating laws arising from non-cooperative game strategies that can be made to be automated and embedded into control systems that administer programmable goods and services, 2) modern pursuit theory studies involving the artistic aspects of composing, arranging, combining and orchestrating programmable machine components (e.g. IoT, ML, AI, Robotics and RPA-Bots, among others) in time to automate a way of life or advance the art of living in the form of genres and subgenres of modern human pursuits by means of a standard and expressive notation system, 3) modern game theory studies involving the applied use of mathematical frameworks, models, algorithms, and game data used to generate and deliver suggestions and recommendations to game players based on historic game data, including the use of quantum mechanics to explain and predict seemingly contradictory, yet simultaneous and entangled game state phenomena arising in the game space using game physics, 4) life path and personal wealth studies arising from the applied use of a modern portfolio theory concerned with how a person can select a portfolio of modern human pursuits that maximize their chance of a favorable game outcome, at a given level of risk, 5) philosophical studies about life, liberty and the pursuit of happiness and how people find enduring advantage, and enduring meaning, in an age of programmable machines, 6) business studies of programmable machine ecosystems, including business models, manufacturing, marketing, distributing, accounting, finance, management, operations, technology, strategy and the nature of an enduring market advantage in an age of programmable machines, 7) market infrastructure studies concerned with public trust in a safe, secure, stable and open market infrastructure used to clear and settle the finality of programmable machine activity straight-through using distributed ledger technologies that can be made to operate without human intervention, 8) humanitarian studies involving the mapping and sequencing of game data to diagnose modern human ailments and abuses and to identify breakthroughs that improve the human condition, 9) public policy, law-making and government studies concerned with lessening the burdens of government and delivering a societal benefit by automating and embedding self-organizing rules and self-promulgating laws into programmable goods and services as part of a programmable system of constitutional government" in International Class 42. · "Technical-related support services concerned with improving the knowledge, skills and abilities of control system stakeholders and professionals participating in the ecosystem platform, including: 1) independent machine-makers, engineers, computer programmers who manufacture and make programmable machine components (e.g. Iot, ML, AI, Robotics and RPA-Bots), 2) independent Artifactory-wholesalers who distribute machine components, 3) independent developer-composers and media-producers who arrange, combine and orchestrate independent machine components into compositions that form a robotic good and/or a smart contract service, 4) independent store-retailers who offer goods and service solutions to independent end-user player-performers, 5) independent channel-managers who practice-perfect programmable goods and services so they are performance-ready for repeatable use by independent player-performers, 6) independent player-performers, including individuals, enterprises, groups, government instrumentalities, politicians and voters who use credentialed Endpoint devices, and machine agents, to feed-in and feed-out data, information and performance activity as part of robotic goods and smart contract services, 7) independent club-administrators who administer activities of player-performers and enable credentialing, contracting and performing under robotic goods and smart contract services by player-performers, including both persons and machines, 8) independent market intermediary-settlors who clear and settle the finality of machine activities, including transfers, payments and a wide array of other transactions arising during Game play activities by, between and among player-performers, including both persons and machines, 9) independent computing node-operators who maintain a distributed network of independent computing resources used manage software and standards enabling the ecosystem, often as a club channel-manager, 10) independent algorithm-creators who offer solutions that generate and deliver suggestions and recommendation to Game player-performers based on historic game data, 11) independent humanitarian and non-profit organizations who map and sequence game data to advance breakthroughs that improve the human condition, typically targeting player-performers who are either disadvantaged or player-performers who find themselves to be in a defenseless posture during Game play activities, 12) Rule-Law-coinciders, including self-organizing cooperative rule-makers, independent policy-makers, coalescing-politicians, and self-promulgating law-makers who work to automate and embed rules and laws into the ecosystem by means of a programmable system of constitutional government" in International Class 42 |
Description | Date | Proceeding Number |
---|---|---|
NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | 2021-03-26 | |
EXTENSION 2 GRANTED | 2021-03-25 | 76538 |
CASE ASSIGNED TO INTENT TO USE PARALEGAL | 2021-03-24 | 76538 |
TEAS PETITION TO REVIVE RECEIVED | 2021-02-03 | |
PETITION TO REVIVE-GRANTED | 2021-02-03 | 88889 |
NOTICE OF REVIVAL - E-MAILED | 2021-02-03 | |
EXTENSION RECEIVED WITH TEAS PETITION | 2021-02-03 | |
EXTENSION 2 FILED | 2021-01-21 | 76538 |
NOTICE OF APPROVAL OF EXTENSION REQUEST E-MAILED | 2020-07-11 | |
TEAS EXTENSION RECEIVED | 2020-07-09 | |
EXTENSION 1 GRANTED | 2020-07-09 | 98765 |
EXTENSION 1 FILED | 2020-07-09 | 98765 |
NOA E-MAILED - SOU REQUIRED FROM APPLICANT | 2020-01-21 | |
PUBLISHED FOR OPPOSITION | 2019-11-26 | |
OFFICIAL GAZETTE PUBLICATION CONFIRMATION E-MAILED | 2019-11-26 | |
NOTIFICATION OF NOTICE OF PUBLICATION E-MAILED | 2019-11-06 | |
NOTIFICATION OF EXAMINERS AMENDMENT E-MAILED | 2019-10-18 | 6328 |
EXAMINERS AMENDMENT E-MAILED | 2019-10-18 | 6328 |
EXAMINERS AMENDMENT -WRITTEN | 2019-10-18 | 73731 |
EXAMINER'S AMENDMENT ENTERED | 2019-10-18 | 88888 |
APPROVED FOR PUB - PRINCIPAL REGISTER | 2019-10-18 | |
TEAS/EMAIL CORRESPONDENCE ENTERED | 2019-10-07 | 68552 |
CORRESPONDENCE RECEIVED IN LAW OFFICE | 2019-10-07 | 68552 |
PETITION GRANTED - RESPONSE RECEIVED | 2019-10-04 | 66600 |
NOTICE OF REVIVAL - E-MAILED | 2019-10-04 | |
ASSIGNED TO PETITION STAFF | 2019-10-04 | 66600 |
ASSIGNED TO LIE | 2019-10-04 | 68552 |
TEAS RESPONSE TO OFFICE ACTION RECEIVED | 2019-08-16 | |
TEAS PETITION TO REVIVE RECEIVED | 2019-08-16 | |
TEAS CHANGE OF CORRESPONDENCE RECEIVED | 2019-08-16 | |
NOTIFICATION OF FINAL REFUSAL EMAILED | 2019-02-11 | |
FINAL REFUSAL WRITTEN | 2019-02-11 | 73731 |
FINAL REFUSAL E-MAILED | 2019-02-11 | |
TEAS/EMAIL CORRESPONDENCE ENTERED | 2018-12-24 | 88889 |
TEAS RESPONSE TO OFFICE ACTION RECEIVED | 2018-12-22 | |
CORRESPONDENCE RECEIVED IN LAW OFFICE | 2018-12-22 | 88889 |
NOTIFICATION OF NON-FINAL ACTION E-MAILED | 2018-10-22 | 6325 |
NON-FINAL ACTION WRITTEN | 2018-10-22 | 73731 |
NON-FINAL ACTION E-MAILED | 2018-10-22 | 6325 |
ASSIGNED TO EXAMINER | 2018-10-19 | 73731 |
NEW APPLICATION OFFICE SUPPLIED DATA ENTERED IN TRAM | 2018-07-06 | |
NEW APPLICATION ENTERED IN TRAM | 2018-07-03 |
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