GS0411 | Entertainment and education provided in online virtual worlds, online games and metaverses; organising online and virtual sporting events, activities and competitions; sports, health and fitness training and coaching provided in online virtual worlds, online games and metaverses; providing sports, health and fitness information and education in online virtual worlds and metaverses; arranging and conducting of virtual and online sports events for charitable purposes; organising and delivering exercise and fitness classes, personal training and fitness activities in online virtual worlds, online games and metaverses; providing virtual fitness centres; providing gymnasiums and fitness centres in metaverses; arranging and conducting of live entertainment events in virtual worlds and metaverses; arranging of festivals in virtual worlds and metaverses for entertainment purposes; entertainment by means of roadshows in virtual worlds and metaverses; organization of group recreational activities in virtual worlds and metaverses; entertainment services, namely, providing on-line, non-downloadable clothing, footwear, sportswear, swimwear, athletic wear, leisurewear, glasses, sunglasses, protective clothing and helmets, supplements, audio equipment, headphones, physiotherapy and rehabilitation equipment, compression wear and articles for compression, watches, jewellery, animal apparel, water bottles and household utensils, bags, sports bags, textile goods, sports equipment, mats, accessories for apparel, fitness equipment, art, graphic art, multimedia recordings, games, toys and accessories, and skins for use in virtual environments; providing on-line art exhibitions; virtual fan club services; virtual reality and interactive game services provided online from a global computer network and through various wireless networks and electronic devices; entertainment services, namely, providing online non-downloadable game software and online video games; entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure, or entertainment purposes; entertainment and education services, namely, providing an online environment featuring streaming of entertainment and educational content and live streaming of entertainment and educational events; entertainment services in the nature of organizing, arranging, and hosting virtual performances, competitions and social entertainment events; entertainment services, namely, online offering of virtual goods, digital collectibles and non-fungible tokens for use online and in virtual environments; entertainment services, namely, providing online games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens; online gaming, in particular with virtual goods and virtual currencies (on computer networks); entertainment services, namely, online offering of virtual goods, digital collectibles and non-fungible tokens for use online and in virtual environments; entertainment services, namely, providing online games in which players can win virtual goods, digital collectibles, non-fungible tokens, digital tokens or other application tokens; entertainment services, namely, providing on-line, non-downloadable virtual merchandise; providing immersive virtual experiences on-line; entertainment services, namely, providing on-line virtual reality experience services; entertainment services in the nature of on-line computer games; entertainment services, namely, providing on-line video games; electronic publishing of on-line non-downloadable images and pictures; electronic publishing of on-line music, not downloadable; electronic publishing of on-line non-downloadable audio and video content; creating an online community for gamers and digital asset collectors; organising community gaming events online; organising online community events that allow members to explore a digital environment or digital habitat online; education services, namely, providing health, fitness and wellness training, tuition and information in online worlds, virtual worlds and metaverses; information, advisory and consultancy services relating to all the aforesaid services |