Mark For: XFL™ trademark registration is intended to cover the categories of virtual goods in the field of sports and entertainment; virtual goods in the nature of downloadable augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens, all for use in the metaverse, online, and virtual environments; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs); downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable virtual goods, namely, downloadable images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable virtual goods, namely, computer software featuring images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment and all for use in the metaverse, online, and virtual environments; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment; downloadable software for accessing, buying, selling, trading, and safeguarding of virtual goods, including augmented reality works, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), and virtual tokens; downloadable game software; downloadable images in the nature of virtual goods featuring the sport of football for metaverse, online, and virtual experiences; virtual products featuring the sport of football; downloadable multimedia files containing artwork, text, audio and video files, and non-fungible tokens (NFTs).
Status
2022-07-25 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.
(Electrical and scientific apparatus) Scientific, nautical, surveying, electric, photographic, cinematographic, optical, weighing, measuring, signaling, checking (supervision), lifesaving and teaching apparatus and instruments; apparatus for recording, transmission or reproduction of sound or images; magnetic data carriers, recording discs; automatic vending machines and mechanisms for coin operated apparatus; cash registers, calculating machines, data processing equipment and computers; fire-extinguishing apparatus.
Filed Use
No
Current Use
No
Intent To Use
Yes
Filed ITU
Yes
44D Filed
No
44E Current
No
66A Current
No
Current Basis
No
No Basis
No
Attorney Name
Joel E. Tragesser
Attorney Docket Number
173323.00103
Timeline
2022-07-21
Application Filed
2022-07-25
Location: NEW APPLICATION PROCESSING
2022-07-25
Status: Live/Pending
2022-07-25
Status: New application will be assigned to an examining attorney approximately 6 months after filing date.
600 Steamboat Road, Suite 107 Greenwich, CONNECTICUT UNITED STATES 06830
Legal Entity Type
Limited Liability Company
Legal Entity State
DELAWARE
Documents
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Attorney of Record
JOEL E. TRAGESSER QUARLES & BRADY, LLP 135 N. PENNSYLVANIA ST., SUITE 2400 INDIANAPOLIS, IN 46204
Good, Services, and Codes
International Codes:
9
U.S. Codes:
021,023,026,036,038
International Codes:
35
U.S. Codes:
100,101,102
International Codes:
41
U.S. Codes:
100,101,107
International Codes:
42
U.S. Codes:
100,101
Type Code
Type
GS0411
Entertainment services, namely, providing metaverse experiences and providing an online virtual environment in which users can interact for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online metaverses, and virtual worlds for sports, recreational, leisure or entertainment purposes; entertainment services, namely, providing online, non-downloadable augmented reality, artwork, avatars, characters, clothing, digital animated and non-animated designs and characters, digital overlays, metahumans, non-fungible tokens (NFTs), virtual goods, virtual reality, virtual tokens, and metaverse content for use in virtual environments created for entertainment purposes; entertainment services, namely, providing online, non-downloadable digital assets and virtual goods for use in metaverse, online environments, and virtual environments created for entertainment purposes; entertainment services, namely, providing on-line, non-downloadable virtual images, audio, video, music, artwork, text, non-fungible tokens (NFTs), or a combination thereof, all featuring content in the field of sports and entertainment for use in virtual environments and created for entertainment purposes
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