U.S. patent number 3,927,884 [Application Number 05/498,578] was granted by the patent office on 1975-12-23 for surface projectile amusement device.
This patent grant is currently assigned to Marvin Glass & Associates. Invention is credited to Ira B. Gilford, Marvin I. Glass, Howard J. Morrison.
United States Patent |
3,927,884 |
Glass , et al. |
December 23, 1975 |
Surface projectile amusement device
Abstract
An amusement game device which has a substantially level surface
over which a playing object may be propelled, with a bumper rail
substantially surrounding the playing surface. A ball propelling
device is pivotally mounted at one end of the playing surface for
propelling balls or other playing objects over the surface in
various aimed directions from the propelling device toward an
opposite end of the playing surface. A plurality of upstanding
target members are mounted on a rotatable disc-shaped portion of
the playing surface so as to randomly change the positions of the
target members relative to the propelling device. Each target
member has an actuatable elements which can be actuated by a
propelled object only when the target member is struck by the
object at a predetermined angle of approach, the bumper rail being
capable of facilitating the striking of a target member by an
object at different angles of approach. When the actuatable
elements of a target member is struck by a propelled object, the
upstanding target member drops to a lowermost position. A circular
band of scoring indicia is provided on the playing surface adjacent
the periphery of the disc which mounts the target members, the
upper surface of the disc being generally flush with the
surrounding playing surface.
Inventors: |
Glass; Marvin I. (Chicago,
IL), Morrison; Howard J. (Deerfield, IL), Gilford; Ira
B. (Highland Park, IL) |
Assignee: |
Marvin Glass & Associates
(Chicago, IL)
|
Family
ID: |
26970079 |
Appl.
No.: |
05/498,578 |
Filed: |
August 19, 1974 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
Issue Date |
|
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297291 |
Oct 13, 1972 |
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Current U.S.
Class: |
273/119R;
273/129R; 273/127R |
Current CPC
Class: |
A63F
7/2409 (20130101) |
Current International
Class: |
A63D
3/02 (20060101); A63D 3/00 (20060101); A63D
003/02 () |
Field of
Search: |
;273/118R,118D,119R,119A,119B,127R,127A,127B,129R,12.1R,12.1D |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Apley; Richard J.
Assistant Examiner: Brown; T.
Attorney, Agent or Firm: Coffee & Sweeney
Parent Case Text
CROSS REFERENCE TO OTHER APPLICATIONS
This is a continuation of application Ser. No. 297,291, filed Oct.
13, 1972, now abandoned.
Claims
I claim:
1. An amusement game device, comprising: means defining a playing
surface upon which a playing object may be propelled, with bumper
rail means bounding the playing surface substantially thereabout; a
playing object to be propelled upon said playing surface; a playing
object propelling device located in proximity to said playing
surface so as to be capable of propelling a playing object upon
said playing surface, said propelling device being pivotable about
a predetermined arc whereby said propelling device can effect
propelling of said playing object in various directions upon said
playing surface; a cluster of individual upstanding target members
vertically movably mounted on said playing surface spaced at
varying distances from said propelling device, and including
individually operable actuatable means operatively mounted on one
side of each of said target members for individually moving the
respective target members from a raised target position to a
lowered inoperative position and which can be actuated by a playing
object only when struck by the playing object at an angle of
approach from said propelling device or off of said bumper rail
means toward said one side of the target members, at least some of
the target members being disposed on the playing surface with said
one sides and actuatable means facing outwardly at varying angles
relative to each other from said cluster, said playing surface
being unobstructed between said propelling device and said
actuatable means to provide clear passage of approach of the
playing object to the actuatable means; and scoring indicia about
said cluster of target members for registry therewith to indicate
the specific score when the actuatable means on the respective
target means is struck by the playing object, said scoring means
including indicia which increases in value from the side of said
cluster of target members nearest said propelling device to the
opposite side of said cluster of target members furthest away from
said propelling device so that the indicia value for an individual
target member generally is commensurate with the degree of
difficulty in striking the actuatable means on the respective
target members.
2. An amusement game device, comprising: means defining a playing
surface upon which a playing object may be propelled, with bumper
rail means bounding the playing surface substantially thereabout; a
playing object to be propelled upon said playing surface; a playing
object propelling device located in proximity to said playing
surface so as to be capable of propelling a playing object upon
said playing surface, said propelling device being pivotable about
a predetermined arc whereby said propelling device can effect
propelling of said playing object in various directions upon said
playing surface; a cluster of target members mounted on a rotatable
member pivotally mounted on said playing surface for selective
rotation about a generally vertical axis spaced from the target
member; scoring means extending in an arcuate pattern adjacent the
path of movement of said target members for registry with the
target members when said rotatable member comes to rest; and means
for randomly stopping said rotatable member after rotation is
initiated, including detent means so as to bring the target members
to discrete rest, target positions in registry with discrete
portions of said scoring means.
3. An amusement device, comprising: means defining a playing
surface upon which a playing object may be propelled, with bumper
rail means bounding the playing surface substantially thereabout; a
playing object to be propelled upon said playing surface; a playing
object propelling device located in proximity to said playing
surface so as to be capable of propelling a playing object upon
said playing surface, said propelling device being pivotable about
a predetermined arc to effect propelling of said playing object at
various angles upon the playing surface and against the bumper rail
means; and a cluster of individual upstanding target members
mounted on said playing surface spaced at varying distances from
said propelling device, and including individually operable
actuatable means on one side of each of said target members for
individually moving the respective target members from a raised
target position to a lowered inoperative position and which can be
actuated by a playing object only when the actuatable means is
struck by the object at an angle of approach toward said one side
of the target members, at least some of the target members being
disposed on the playing surface with the one sides thereof and the
actuatable means thereat facing outwardly at varying angles
relative to each other from said cluster so as to require at least
certain of said target members to be struck by rebounding the
playing object off of said bumper rail means at different angles,
said playing surface being unobstructed between said propelling
device and said actuatable means to provide clear passage of
approach of the playing object to the actuatable means.
4. The game device of claim 3 including actuatable cocking-release
means mounted on each of the target members for movement relative
thereto as well as movable therewith between said raised and
lowered positions, said cocking-release means holding the
respective target member in a cocked raised position with the
cocking-release means adjacent the playing surface for actuation by
an object propelled by the propelling device over the playing
surface for releasing the respective target member and causing the
target member to drop to its lowered position.
5. The game device of claim 4 including means to automatically
reset said cocking-release means on the respective target member
when said target member is raised from said lowered position.
6. An amusement game device, comprising: means defining a playing
surface upon which a playing object may be propelled, with bumper
rail means bounding the playing surface substantially thereabout; a
playing object to be propelled upon said playing surface; a playing
object propelling device located in proximity to said playing
surface so as to be capable of propelling a playing object upon
said playing surface, said propelling device being pivotable about
a predetermined arc whereby said propelling device can effect
propelling of said playing object in various directions upon said
playing surface; a cluster of individual upstanding target members
mounted on said playing surface spaced from said playing object and
including individually operable actuatable means on each of said
target members which can be actuated by a playing object only when
the target member is struck by the playing object at at least one
predetermined angle of approach from said propelling device or off
of said bumper rail means, said cluster of target members being
mounted on a rotatable member pivotally mounted on said playing
surface for selective rotation about a generally vertical axis
spaced from the target members; scoring means about said cluster of
target members for registry therewith to indicate the specific
score when the actuatable means on the respective target means is
struck by the playing object, said scoring means including indicia
which extends in an arcuate pattern about the rotatable member and
which increases in value from the side of said cluster of target
members nearest said propelling device to the opposite side of said
cluster of target members furthest away from said propelling device
so that the indicia value for an individual target member generally
is commensurate with the degree of difficulty in striking the
actuatable means on the respective target members; and means to
randomly stop said rotatable member after rotation is initiated so
that said target members are in discrete rest, target positions in
registry with indicia of said scoring means there being more rest
positions and associated indicia than there are target members.
Description
BACKGROUND AND SUMMARY OF THE INVENTION
This invention relates to a skill type game designed for the
entertainment of the player, and for developing dexterity and
coordination for the individual player, as well as competition
between a plurality of players. The invention relates more
particularly to gameboards of the surface projectile type which
require skill both in aiming and in manipulating the propulsion
force of a playing object propelling device, and specifically to
such a gameboard having a playing surface bounded by bumper rail
means.
As is known, surface projectile type games normally include a
playing surface over which balls or other playing objects may be
propelled toward various target means or toward one or more pockets
disposed at selected positions on or about the playing surface,
particularly at the corners thereof in pool type games. Cushion or
resilient type bumber rail means substantially surround the playing
surface and against which balls or other playing objects are
bounced toward other balls, toward the pockets, or toward target
type means. Typically, elongated shafts, commonly called cue
sticks, are utilized by players of the game as propulsion means for
manual movement longitudinally thereof to strike a ball with one
end of the cue stick. In other such games, mechanized ball or
object propelling devices are utilized. In still other games,
target type devices are employed rather than pockets as means for
scoring the game. There is a constant need for new and improved
games of the character described which are readily understood by
most individuals, particularly children.
It is an object, therefore, of the present invention, to provide a
new and improved amusement game device of the character
described.
In the exemplary embodiment of the invention, a ball propelling
device is pivotally mounted for 360.degree. rotation on the playing
surface and is spaced from the bumper rails for propelling balls
over the playing surface in various aimed directions away from the
propelling device into contact with one of a plurality of target
members. The target members are mounted on the playing surface for
movement in a defined path to any one of a plurality of rest
positions where they may be struck by a playing object propelled by
the propelling device.
As shown herein, the ball propelling device includes an elongated
plunger member in the form of a ratchet bar which defines an impact
member spring biased toward an extended position for engaging or
striking the ball to propel the ball over the playing surface.
Cocking means in the form of a pawl member is provided engageable
with the teeth on the ratchet bar, or impact member, to selectively
cock the impact member in one of a plurality of retracted positions
to vary the propulsion force of the device. Means is provided to
selectively release the impact member by disengaging the pawl from
the ratchet bar and permitting the bar, or impact member, to be
biased to its extended position for striking a ball and propelling
it toward the target member.
The target members are mounted on a disc which is rotatably mounted
within an aperture in the playing surface, the top surface of the
disc being flush with the surrounding playing surface. Detent means
is provided to define a plurality of rest positions for the disc
and thereby for the target members. A circular band of scoring
indicia is formed on the playing surface about the aperture for the
disc so that the disc may be rotated to randomly bring the target
members into alignment with various of the scoring indicia about
the disc.
Each target member comprises an upstanding device which is held in
its upstanding position by a cocking and releasing means which
comprises actuatable means on one side of the target member and
which may be struck by a ball propelled either directly from the
propelling device or off of the bumper rail means. Should the
actuatable cocking and releasing means for a target member be
struck by a ball, it will drop to a lowermost position under the
force of gravity and supplemental spring biasing means.
Thus, each individual target member can be actuated (i.e., dropped
to its lowermost position) only when the actuatable cocking and
releasing means therefor is struck by a ball. The position of the
cocking and releasing means on the target member determines the
angle of approach by a propelled ball necessary to drop the target
member. Rotation of the disc which, in turn, moves the target
members therewith not only aligns the target members with different
scoring indicia on the playing surface about the discs, but
determines the actuatable angle of approach for the target
members.
Other objects, features and advantages of the invention will become
apparent from the following detailed description taken in
connection with the accompanying drawings.
DESCRIPTION OF THE DRAWINGS
FIG. 1 is a perspective view of an amusement game device made in
accordance with the concepts of the present invention;
FIG. 2 is a top plan view, partially broken away and on an enlarged
scale, of the device shown in FIG. 1;
FIG. 3 is a vertical section taken generally along the line 3--3 of
FIG. 2;
FIG. 4 is a vertical section, on an enlarged scale, taken generally
along the line 4--4 of FIG. 2;
FIG. 5 is a vertical section, on an enlarged scale, taken generally
along the line 5--5 of FIG. 2, and with the target member in its
lowermost position; and
FIG. 6 is an exploded perspective view of the various components of
one of the target members.
DETAILED DESCRIPTION OF THE INVENTION
Referring to the drawings in greater detail, and first to FIG. 1,
the amusement game device of the present invention includes a
box-like structure, generally designated 8, which defines a
substantially level rectangular playing surface 10 which is
surrounded by bumper rail means 2. A ball propelling device,
generally designated 14, is pivotally mounted by means (to be
described in greater detail hereinafter) for 360.degree. rotation
on the playing surface 10. The ball propelling device is spaced
from the bumper rails 12 for propelling balls 18, or other playing
objects, over the playing surface 10 in various angular aimed
directions away from the propelling device 14 toward one or more of
a plurality of target members, generally designated 20, depending
on the rules of playing of the game. The target members 20
preferably are disposed at an opposite end of the playing surface
10.
As best seen in FIGS. 2 and 3, the bumper rails 12 are formed by a
flexible resilient band, fabricated of rubber or other appropriate
elastic material, which is wrapped around four supporting posts 22
at each corner of the rectangular playing surface 10. The
supporting posts 22 are generally triangularly shaped and the
bumper rail band is held between a pair of supplementary posts 24
adjacent the inner apex of each of the triangularly shaped posts 22
to form the corners of the playing surface.
The playing surface 10, in the exemplary embodiment of the
invention, is fabricated of a thin, rigid supporting plate portion
26 of the base structure 8 which is held in a raised position as
shown in FIG. 3 by surrounding supporting wall portions 28 of the
base structure 8. The supporting plate portion 26 is covered with a
sheet 30 of felt or like material.
The ball propelling device 14 is shown best in FIGS. 1 through 4
and includes a housing portion 32 within which an impact member 34
is mounted for longitudinal reciprocation in the direction of
double-headed arrow A (FIG. 4), the front or outer end 34a of the
impact member protruding through an aperture 36 in the housing 32.
The impact member 34 is biased by a coil spring 38 toward an
extended position for engaging or striking a ball 18 and propelling
the ball over the playing surface 10. The impact member 34
comprises a ratchet bar having ratchet teeth 40 which are
engageable by a tooth portion 42 of a pawl member 44. The pawl
member 44 is pivoted by a pin 46 to the sides of the housing 32 and
wing-like handle portions 48 are connected to the opposite ends of
the pin 46 on the outside of the housing 32. The wings 48 are
manually manipulatable by users of the game to release the impact
member 34, as described hereinafter. A leaf spring 50 is mounted on
the inside bottom wall of the housing 32 and engages the underside
of the pawl member 44 to bias the tooth portion 42 thereof upwardly
into engagement with the ratchet teeth 40 of the impact member
34.
Thus, it can be seen that the impact member 34 may be selectively
cocked by pushing the outer end 34a inwardly of the housing 32 to a
retracted or cocked position as shown in FIG. 3 where the pawl
member 44 holds the impact member 34 in its cocked position against
the biasing of spring 38. To selectively release the impact member
34, the tooth portion 42 of the pawl member 44 is lowered away from
the ratchet teeth 40 of the impact member against the biasing of
the spring 50, whereby the coil spring 38 biases the impact member
toward its extended position for propelling a ball 18 or other
playing object over the playing surface 10. The pawl member 44 is
lowered by a player of the game depressing the handle forming wings
48 to release the energy stored in coil spring 38.
The housing portion 32 of the ball propelling device 14 is mounted
on a disc portion 50 which is pivotally mounted on the playing
surface by means of a depending boss portion 52 which extends
downwardly through an aperture 54 in the supporting plate portion
26 of the base structure 8. A threaded or press fit nut-like member
56 is secured to the lower end of the boss portion 52 and a spring
washer 58 is sandwiched between the member 56 and the underside of
the supporting plate portion 26 of the base structure 8.
The target members 20 are mounted at spaced angular positions on a
supporting disc member 60. The top surface of the disc is generally
flush with the top of the playing surface 10, as best seen in FIG.
3. The disc 60 may be covered with a sheet of felt, as with the
playing surface 10. A circular band of scoring indicia 62 is formed
on the playing surface 10 about the periphery of the disc 60. The
supporting disc 60 is pivotally mounted on the base structure 8 for
rotation within an aperture 64 in the playing surface 10 by means
of a supporting cross brace 66 which extends between the side walls
28 of the base structure 8 beneath the playing surface. An
upstanding pivot shaft 68 is press fit within an aperture 70 (FIG.
3) in the cross brace 66 and extends upwardly and is received
within a cylindrical boss 72 depending from the underside of the
supporting disc 60. A ball bearing 74 is positioned in a recess in
the top of the upstanding pivot shaft 68 within the cylindrical
boss 72 of the support disc 60 to provide for ease of rotation of
the supporting disc. The disc is stabilized by a plurality of
supporting flaps 76 fixed to the underside of the support disc 60.
The flaps protrude outwardly from the disc for abutment against the
underside of the playing surface formed by the support plate
26.
Detent means is provided in the form of a plurality of stub-like
rods 78 about the peripheral underside of the supporting disc 60
for engagement with a spring rod 80 on the underside of the support
plate 26. The detent means provide for discreet rest positions of
the supporting disc 60 after it is rotated and comes to a stop.
Thus, the various positions of the target members 20, as well as
their registry with the scoring indicia 62 may be changed randomly
by spinning the supporting disc 60.
The structure of each of the individual target members 20 is best
shown in FIGS. 3, 5 and 6 and includes an upstanding cylindrical
portion 82 which extends upwardly through an aperture 84 in the
supporting disc 60. The cylindrical portion 82 extends downwardly
through the aperture 84 into an outer cylindrical member 86
depending from the underside of the supporting disc 60. An annular
flange 88 is formed on the lower end of the cylindrical portion 82
of the target member to stabilize the cylinder. A coil spring 90 is
sandwiched between the flange 88 and the underside of the disc with
the coil spring 90 being disposed on the outside of the cylindrical
portion 82 of the target member but within the cylindrical member
86.
A mushroom-type cap 92 is snap-fit onto the top of the cylindrical
portion 82 of each target member by means of a pair of flanges 94
on the underside of the cap portion 92, with hook portions 94a of
the flanges 94 snapped into a pair of apertures 96 through the
sidewalls of the cylindrical portion 82. Each target member 20 thus
is reciprocably mounted on the supporting disc 60 for movement
between an uppermost position shown by the lefthand target member
in FIG. 3 and a lowermost position shown in FIG. 5.
Actuatable cocking and releasing means is provided to independently
hold each of the target members 20 in its uppermost position and
which may be actuated or released by the impact of a propelled ball
18 to cause the target member to drop to its lowermost position
shown in FIG. 5.
More particularly, a cocking member, generally designated 98, is
pivotally mounted within the cap portion 92 of the target member 20
by means of a pair of laterally protruding pivot bosses 98a which
rest on top of the hook portions 94a of the flanges 94 and which
are held in position by positioning bosses 100 on the underside of
the cap portion 92. As best seen in FIG. 6, the actuatable cocking
means 98 is formed so as to have a weighted side portion 98b which
serves to normally urge the cocking member to a position of
protrusion through a vertical slot 102 in the cylindrical portion
82 of the target member.
As best seen in FIGS. 1 and 3, the protruding position of the
cocking member 98 is such that it protrudes outwardly of the
cylindrical portion 82 sufficiently that the underside 98c of the
cocking member 98 seats on top of the supporting disc 60 beyond the
bounds of the aperture 84 to thereby hold the target member in its
raised position as shown best by the lefthand target member in FIG.
3.
Thus, when a ball is propelled from the propelling device 14, or
out of one of the surrounding bumper rails 12, at the proper angle
of approach toward a target member 20 such that the ball impacts
with the cocking member 28, the cocking member will be forced
inwardly to a position where it can by-pass the edge of the
respective aperture 84 and the coil spring 90 of the respective
target member will cause the same to drop to its lowermost position
shown in FIG. 5.
Preferably, the cocking member 98 of the target members 20 should
face outwardly relative to the supporting disc 60 so that the
target members furthest away from the propelling device 14 have
their cocking member 98 facing outwardly toward the bumper rails 12
to require that a ball 18 be propelled off of the bumper rails in
order to drop the target member.
Various scoring indicia may be provided. In the embodiment shown in
the drawings, the indicia comprises numerical indicia to provide
for numerical scoring, obviously the smaller numbers being closer
to the propelling device 14 due to the "shot" at the adjacent
target members being easier than the "shot" at the target members
at the opposite side of the supporting disc 60.
The foregoing detailed description has been given for clearness of
understanding only and no unnecessary limitations should be
understood therefrom as some modifications will be obvious to those
skilled in the art.
* * * * *