U.S. patent number 3,857,567 [Application Number 05/334,221] was granted by the patent office on 1974-12-31 for bumper pool game with impact responsive actuation-deactuation structure for marking and unmarking of selected bumper elements.
Invention is credited to Erwin Benkoe, Adolph E. Goldfarb.
United States Patent |
3,857,567 |
Goldfarb , et al. |
December 31, 1974 |
BUMPER POOL GAME WITH IMPACT RESPONSIVE ACTUATION-DEACTUATION
STRUCTURE FOR MARKING AND UNMARKING OF SELECTED BUMPER ELEMENTS
Abstract
Game apparatus comprises a plurality of targets, disposed on a
playing surface, and marking circuitry coupled to light bulbs
associated with the targets. The marking circuitry is actuable upon
the closing of normally open switches to mark at least one target
to be distinguishable from other targets, until that target is
struck by a striking element movable upon the playing surface.
Marking selection structure in the form of a movable programmer
member controls the sequence of marking of targets and includes an
array of cam elements for closing the marking circuit switches. The
position of each cam element on the programmer member determines to
which target marking circuit the cam relates and at what point in
the target marking sequence such relating occurs. Each target
includes a flexible contact member which, upon collision of a
striking element with the target, flexes to connect electrically
with a selection circuit contact, thereby closing a switch in a
selection circuit. The selection circuit is coupled to a solenoid
having a movable armature biased to engage a ratchet mechanism,
associated with the programmer member, to prevent motion of the
latter member. Closing of the selection circuit switch after
collision of a striking element with a marked target results in a
disengagement of the armature from the ratchet mechanism, thus
permitting incremental motion of the programmer member under the
influence of a power source coupled thereto, until a cam element on
the programmer member causes closing of a marker circuit; a contact
associated with the programmer member cam element concurrently
disengages to open a solenoid switch in the selection circuit and
deactivates the solenoid, thereby engaging the solenoid armature
with the ratchet mechanism. The cycle is repeated until the game is
over. In apparatus with depletable power source, such as a windable
power spring coupled to the programmer member, a warning indicator
coupled to a warning circuit is actuated by a warning circuit cam
element, disposed upon the programmer member, which closes a
warning switch.
Inventors: |
Goldfarb; Adolph E. (Tarzana,
CA), Benkoe; Erwin (Encino, CA) |
Family
ID: |
23306176 |
Appl.
No.: |
05/334,221 |
Filed: |
February 21, 1973 |
Current U.S.
Class: |
273/123A;
200/61.11; 273/127R |
Current CPC
Class: |
A63F
7/3065 (20130101); A63D 15/00 (20130101) |
Current International
Class: |
A63D
15/00 (20060101); A63f 007/00 (); H01h
003/16 () |
Field of
Search: |
;273/2,3R,3C,11R,11C,12,14,123A,127R,118A,118D,119A,12A,121A,122A
;200/61.1,61.11,6BB,33R,33B,35R,37A,38C,153LB ;307/132EA |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
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81,590 |
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Oct 1934 |
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SW |
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498,882 |
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Sep 1954 |
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IT |
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497,195 |
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Aug 1954 |
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IT |
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Primary Examiner: Oechsle; Anton O.
Assistant Examiner: Stouffer; R. T.
Attorney, Agent or Firm: Ashen; Robert M.
Claims
What is claimed is:
1. Bumper pool game apparatus comprising:
a rollable striking element;
a substantially horizontal playing surface for the striking element
to roll upon, the playing surface having a periphery;
wall means disposed at the periphery of the playing surface and
comprising a boundary therefor to confine the striking element, the
wall means being configured to provide access to the playing
surface from above the surface for permitting play thereon;
a plurality of bumper means for being struck by the striking
element, the bumper means being disposed in an arrangement at the
playing surface and extending thereabove;
marker means on the bumper means, the marker means being actuable
to mark the bumper means to distinguish the latter means from
unmarked bumper means and thereby indicate the next bumper means to
be struck by the striking element; and
control and selection means coupled to the bumper means and to the
marker means, and being responsive to impact of the striking
element upon a marked bumper means to:
a. deactuate the marker means of that bumper means,
b. select the next bumper means to be struck by the striking
element, and
c. actuate the marker means on the selected bumper means.
2. The invention as set forth in claim 1 wherein said control means
comprises marking termination means for deactuating the marker
means of the struck bumper means; and
selection means for selecting the next bumper means to be struck by
the striking element, and for actuating the marker means on said
selected bumper means.
3. The invention as set forth in claim 2 wherein the selection
means comprises actuating means, the actuating means being movable
to actuate the marker means.
4. The invention as set forth in claim 3 further including marking
circuit means, the marking circuit means being coupled to the
marker means to actuate the latter means in the presence of
electric current in the marking circuit means, and further
including contact means, the contact means being coupled to the
marking circuit means and being movable to close the marking
circuit means, and wherein the actuating means of said selection
means are engageable with the first contact means to close the
marking circuit means.
5. The invention as set forth in claim 3 further including motive
means coupled to the selection means for moving the latter
means.
6. The invention as set forth in claim 2 wherein the selection
means actuate the marker means in a predetermined sequence
unrelated to said arrangement of bumper means.
7. The invention as set forth in claim 2 wherein the marking
termination means includes marking termination circuit means and
further includes electromechanical means connected to the marking
termination circuit means, the electromechanical means being
actuable to engage the selection means to control motion thereof,
and further including marking termination switch means coupled to
the marking termination circuit means and closeable to permit
current in the latter means to actuate the electromechanical
means.
8. The invention as set forth in claim 7, further including
displaceable means disposed upon the bumper means, the displaceable
means being displaceable upon impact of the striking element with
the bumper means, and wherein the marking termination switch means
comprises contact pair means, including first marking termination
contact means and second marking termination contact means movable
with respect to each other, the first marking termination contact
means being connected to the displaceable means, the displaceable
means being positioned so that the first marking termination
contact means contacts the second marking termination contact means
upon displacement of the displaceable means due to the impact of
the striking element with the bumper means.
9. The invention as set forth in claim 8 wherein the marking
termination means includes switch means besides said first
mentioned marking termination switch means, the second mentioned
switch means being coupled to the input of the electromechanical
means and being normally closed, and further including switch
opening means for opening the second mentioned switch means, the
switch opening means being movable to engage the second mentioned
switch means and to open the latter means prior to actuation of
said marking circuit means by said actuating means of said
selection means.
10. The invention as set forth in claim 8 wherein the bumper means
includes resilient means disposed on said housing and configured to
rebound the striking element away from the bumper means for
preventing the displaceable means from excessively absorbing
momentum from the striking element.
11. The invention as set forth in claim 8 wherein said marking
termination circuit means includes SCR means coupled to the output
of said electromechanical means, the gate of the SCR means being
connected to the output of said first mentioned switch means.
12. The invention as set forth in claim 1 wherein said bumper means
comprises housing means and the marker means comprises bulb means
disposed in the housing means, the housing means being translucent,
and wherein actuation of the marker means comprises illumination of
the bulb means.
13. The invention as set forth in claim 1 further including hand
held cue means for impelling the striking element to roll upon the
playing surface.
14. Bumper pool game apparatus comprising:
a horizontal playing surface for accommodating motion of a striking
element;
resilient wall means bounding the playing surface to confine the
striking element and being configured to provide access to the
playing surface from above the surface for permitting play
thereon;
a plurality of bumper means for being struck by a striking element,
the bumper means being disposed at the playing surface in an
arrangement such that for each bumper means at least three paths
leading thereto are obstructed by others of said bumper means;
marker means coupled to the bumper means, the marker means being
actuable to mark the bumper means to distinguish marked bumper
means from unmarked bumper means;
marking termination means for deactuating marked marker means, the
marking termination means being coupled to the marker means, and
being responsive to impact of a striking element upon a marked
bumper means to deactuate the marker means of the marked bumper
means; and
selection means coupled to the marker means and being responsive to
said impact for selecting a bumper means to be marked and for
actuating the marker means on said selected bumper means, said
selection being in a sequence having no readily discernible
relation to the arrangement of the bumper means.
15. The invention as set forth in claim 14 wherein said sequence
provides that a bumper means marked by said marker means successive
to the previously marked bumper means is substantially frequently
other than a bumper means closest to the previously marked bumper
means.
16. The invention as set forth in claim 15 wherein the marking
termination means includes marking termination circuit means and
further includes electromechanical means connected to said marking
termination circuit means and being actuable to engage the
selection means to control motion thereof, and further including
marking termination switch means coupled to the marking termination
circuit means and closeable to permit current in the latter means
to actuate the electromechanical means.
17. The invention as set forth in claim 14 further including
marking circuit means coupled to the marker means, the marking
circuit means actuating the marker means when electric current is
present in the marking circuit means.
18. The invention as set forth in claim 17 wherein the marking
circuit means includes marking circuit switch means closeable to
close the marking circuit means and wherein the selection means
comprises actuating means, the actuating means being movable to
reach actuation positions to close the marking circuit switch
means.
19. The invention as set forth in claim 18 wherein the actuating
means comprise an array of index means, and wherein the index means
and said switch means are relatively positioned so that the
position of an index means determines the sequence of closing of
the switch means.
20. The invention as set forth in claim 18 wherein the selection
means comprises a movable support means having a generally circular
surface and wherein the index means are mounted upon the surface of
the support means.
21. The invention as set forth in claim 14 wherein said bumper
means are disposed in an array including a centrally disposed
bumper means and a plurality of peripherally disposed bumper means.
Description
A game method includes disposing a plurality of targets upon a
playing surface and marking the targets for striking by a striking
element, which may take the form of a ball rollable upon the
surface. After a target is struck, the next target for striking is
marked. Marking may be in a sequence which is calculated to give
the impression of randomness, thus preventing a player from
calculating his shot at a marked target so that the striking
element will be appropriately positioned for striking the next
marked target.
BACKGROUND OF THE INVENTION
The invention relates to apparatus and methods for games in which
an objective is to strike targets.
One of the most popular recreational activities for young and old
has comprised striking a ball or other movable object with hand
held means to cause the movable object to strike a target. Games
such as pool, billiards, and snooker are examples of this activity.
A particular form of this game concept has been in the game of
bumper pool, which comprises a plurality of targets disposed on a
table top surface, the rules requiring the targets to be struck in
a predetermined sequence by a ball struck by a pool cue. Means
included in the bumpers provide a highly elastic collision with the
striking ball so that an element of unpredictability of positioning
of the ball for the next stroke, aimed at the next bumper, is
introduced.
In such bumper pool games, however, players possessing a reasonable
degree of inherent coordination and having the opportunity for
reasonable practice of the game soon become so adept at the game
that they, in effect, master the game so that they readily complete
an entire sequence of impacts with the bumpers without interruption
due to missing a bumper or being out of position to strike a bumper
after striking the prior bumper in the sequence, thus denying the
other player a chance to compete. This strongly diminishes the
competitive aspect of the game.
Therefore, there has been a recognized, but unfulfilled need for a
billiard type game including bumpers in which a substantial element
of unpredictability regarding the sequence of bumpers to be struck
is present.
A game apparatus includes game objective means, which may comprise
target means, markable in a predetermined sequence to be
distinguishable from other target means by marking means coupled to
the target means. In a preferred embodiment, the marking means
comprises circuit means including marking circuit switch means
closable to effect marking of target means. Marking selection or
programmer means comprises movable means positionable to close
marking circuit switch means. Collision of a striking element with
a marked target means displaces an impact responsive contact means
to close switch means coupled in selection circuit means
operatively associated with the movable means. The selection
circuit means is operatively associated with the movable means to
control motion thereof and, in a preferred embodiment, includes
means for permitting motion thereof upon closing of the selection
circuit means after impact of a striking element with a marked
target means. Means coupled with the movable means are provided to
open the selection circuit means upon motion of the movable means
into position to close a marking circuit means. Drive means coupled
to drive the movable means may comprise a depletable power source,
and means may be provided to indicate the imminent depletion of the
source.
In the drawings:
FIG. 1 comprises a top plan view of a game apparatus in accordance
with the invention;
FIG. 2 comprises a perspective view, partly broken away through a
line 2--2 in FIG. 1, and partly in cross-section of a game
objective means in the form of a target means in a game apparatus
in accordance with the invention;
FIG. 3 comprises an enlarged fragmentary sectional view, along the
line 3--3 of FIG. 2;
FIG. 4 comprises a plan view of mounting elements of the target
means of FIG. 2;
FIG. 5 comprises a simplified view of operation of the element of
FIG. 4;
FIG. 6 comprises a schematic view of selection means for variably
marking target means, in a game apparatus in accordance with the
invention;
FIG. 6A comprises a fragmentary view of an element of the structure
of FIG. 6;
FIG. 7 comprises a simplified view of means coacting with the means
of FIG. 6; and
FIG. 8 comprises a schematic diagram of electrical circuit means
for sequentially marking targets in accordance with the
invention.
In a presently preferred embodiment of the invention, game
apparatus 10 includes game objective means 12 in the form of target
means 14. Preferably, as depicted, several target means 14 are
employed though any number of target means may be employed in
accordance with the invention. Target means 14 are disposed to
protrude above a playing surface 15, which may be planar as shown.
As depicted, the surface 15 may define holes or pockets 15' into
which a ball 15" may be directed. Scoring means 15'" may be
disposed as shown at the periphery of the playing surface 15.
As shown in FIGS. 2 and 3, target means 14 includes means 16 for
marking the target means 14 as distinguishable from other target
means 14. The marking may be, in the embodiment depicted, to
designate a target as the next target to be struck, but in
accordance with the invention may comprise means for designating
game objects as objectives of game activity of a general type. For
example, the marking means may be utilized to single out a
particular element of a game for special attention or for special
scoring potential.
Preferably, as depicted, marking is effected through electrical
means (discussed in detail in conjunction with FIG. 8) mounted in
conjunction with a target means 14; however, marking may be also
effected by mechanical or electromechanical means and other
mounting arrangements may be employed, in accordance with the
invention. As described in detail below, marking means 16 comprises
electrical circuit means including switch means closable by
coupling of first contact means 17 and second contact means 18, as
described in detail below. The means 17, 18 are, as depicted,
preferably mounted on target means 14.
Marking selection or programmer means 20 includes game-event
responsive means in the form of impact responsive means 22
including a contact ring 24, and a flexible member 26 at least
partially supported by the contact ring 24.
Referring also to FIG. 4, the contact ring 24 preferably, as
depicted, comprises a peripheral element 28 flexibly connected at
flex points 30 to a plurality of contact fingers 32. The contact
ring 24 is disposed about an axial member 33 of the target 14.
Fixed contact means 34 is mounted adjacent fingers 32 upon a
mounting element 35 resting upon surface 15. A resilient member 36
is mounted upon target 14 to extend substantially as far outward of
the member 33 as the member 26. Disposed in the axial member 33 of
target 14 is a marker 38 in the form of a bulb 40. Other markers,
such as flags or other devices focusing attention, may be employed
in accordance with the invention. As described below in detail, the
marker 40 is supported on an internal member 41 and is coupled to
marking circuit means for actuating the marker to designate the
target as an objective in the game.
As depicted in FIGS. 3 and 5, in operation, the striking element
which may take the form of a ball 42 (shown in phantom) such as a
billiard ball, collides with impact responsive means 22 causing
flexible member 26 to deform. As shown, deformation or flexing of
the member 26 (shown in dotted lines) is in the direction of axial
member 33 of the target 14, at the impact point and in the vicinity
thereof. Opposite to the area of impact, flexing is directed
outwardly and downwardly, toward fixed contact 34. This motion
produces flexing (shown in dotted lines) of fingers 32 to contact
the fixed contact 34. As described in detail below, this contact
actuates selection means 20 for varying the marking of the target
means 14 so that after the impact, another target becomes marked,
or the struck target becomes remarked, in a preselected pattern
which may be calculated to convey the impression of randomness in
selection of marking. Concurrently with impact of the ball 42 with
the means 26, the ball strikes resilient means 36 and is deflected
away from the target 14. Because of the apparent randomness of the
marking pattern referred to above, the next target to be designated
is not known prior to striking of the marked target and thus
players cannot calculate their stroke to position the rebounded
ball for accessibility to the next marked target. Thus, an
interesting element of uncertainty is added to the game and
produces substantially greater demands on the skill of the players
than a conventional game in which the sequence of targets to be
struck is known in advance.
The placement and configuration of the resilient element 36 and the
impact responsive means 22 are such as will permit a soft impact to
cause the responsive means 22 to flex appropriately and will
protect the means 26 from damage due to excessively hard
impacts.
As depicted in FIGS. 1, 2, 6, 6A, and 7, marking relation means 20
comprises movable marking selector or programmer member 46 disposed
adjacent a contact assembly 47, including separate banks 47', 47"
of contact means 17, 18, respectively, mounted upon an insulator
member 47'" attached to target means 14. Programmer member 46
comprises a wheel 48 mounted on target means 14. Wheel 48 need not
be mounted on target 14 and is so depicted for clarity and because
the depicted arrangement is advantageous with regard to
manufacturing convenience. Programmer member 46 includes an array
50 of cam means 52 extending above the surface of the wheel 48 for
engaging cam follower means (not shown) upon individual contact
means 17 to urge the latter means into electrical contact with
individual contact means 18. A warning indicator cam means 52' may
be disposed at a central region of the wheel 48 for engaging a
suitably positioned pair of contacts 17', 18' in conjunction with
activating a warning indicator. The connection of the contact means
to appropriate circuitry is described in detail in conjunction with
FIG. 8 below.
Means 52 are arrayed in different angular and radial locations. In
the depicted arrangement, different radial positions correspond to
different pairs of contacts in the assembly 47 and thus to marking
of different target means. Different angular positions correspond
to different positions in the sequence of target marking.
Rotational motion of wheel 48 thus serves to implement a sequence
of marking of target means. In accordance with the invention, the
function of radial and angular placement may be reversed and
non-rotational motion or a non-circular programmer may be utilized.
Also, as explained in detail below, an element of true randomness
in target selection may be introduced under certain circumstances
thus providing an alternative to an entirely predetermined sequence
of marked targets.
Wheel 48 is coupled to stepping means in the form of ratchet means
54 including teeth 56 arrayed so that there is, for every cam means
52, a tooth disposed on a radial line of the ratchet mechanism
corresponding in angular orientation to the angular orientation of
the radial line of the wheel 48 through the cam means 52. Brake or
interruptor cam means 57 are disposed at the underside of wheel 48
so that a means 57 corresponds in angular position to every cam
means 52. Means 57 is engagable to close a normally open switch in
a circuit, described in detail below, coupled to brake or
interruptor means which may take the form, as depicted, of a
solenoid 58 having a movable armature 60. Armature 60 is biased
outwardly to engage with ratchet teeth 56 to prevent motion of the
wheel 48. Other arrangements, such as an escapement incorporating
the solenoid armature 60 may be employed in accordance with the
invention. An element of actual randomness may be introduced into
the sequence of target of target marking by suitably varying the
flight time of the armature 60.
Motive power means shown in the form of mechanical tension means
comprising a spring 61 is coupled to the wheel 48 to provide motive
power thereto. Other means comprising electrical or other types of
motive means may be employed in accordance with the invention.
As shown in FIG. 8, circuit means in accordance with the invention
includes selection loop means 62 coupled to the solenoid 58 and
marking loop means 64 coupling to markers 40. Loop 62 comprises a
source of EMF 66 and includes selection varying switch means 68
coupled to a gate of an SCR 70 in series with solenoid 58. Finger
means 32 and contact means 34 comprise the elements of switch means
68. Normally closed solenoid switch 69 is connected in series at
the input of SCR 70. Cam means 57 engage with switch means 69 to
open the normally closed switch means. Loop 64 comprises marker
means 40 coupled with power source 66 via switch means 72. Contacts
17, 18 comprise switch means 72. For each separate target means
there are a loop 62 and a loop 64. Warning indicator means 73
comprises a loop of the type of loop 64 and includes switch means
72' including warning marker contacts 17', 18'. The switch 73 is
shown as spaced slightly apart from the circuit elements
corresponding to marker 40 for clarity. In series with power means
66 is system on/off switch 74.
In operation, when a particular target 14 is marked, its switch 72
is closed by contact between contact means 17, 18 corresponding to
that particular target, and current appears in the marker 40
associated with that target. Upon collision of a striking element
42 with impact responsive means 22 of the marked target, finger
means 32 contact contact means 34 and switch 68 is closed. As a
result, the gate of SCR 70 is biased, and the SCR fires, conducting
current through the solenoid 58. Consequently, the shaft 60 of the
solenoid is retracted and the wheel 48 is permitted to turn until a
cam means 57 opens the switch 69 and the SCR 70 resumes the "off"
condition, causing the armature 60 to engage a tooth 56 of the
wheel 48. In this position, contacts 17, 18 are coupled and switch
72 is closed illuminating the marker 40 of the target involved.
This sequence continues until the end of the game or, in the
embodiment depicted having a depletable power source, until wheel
48 reaches the point at which cam 52' couples contacts 17', 18', to
activate warning marker 73 indicating that the spring 61 has little
or no mechanical energy remaining. In one embodiment, the spring 61
is configured to produce sufficient energy for one total rotation
of the wheel 48 and thus after a 360.degree. rotation contacts 17',
18' connect at the point of the motion cycle of wheel 48 at which
remaining spring tension is small.
A method of playing a game may provide that the winner is the
player who first strikes a prescribed number of marked targets, and
that a player may continue his turn until he fails to strike a
marked target. Other methods of play relating to marked targets may
be employed in accordance with the invention.
Though specific embodiments of the invention have been described
above, the invention is not to be defined or limited thereby, but
is to be defined only by the following claims.
* * * * *