U.S. patent number 3,807,736 [Application Number 05/311,635] was granted by the patent office on 1974-04-30 for game apparatus.
This patent grant is currently assigned to SAID Goldfarb, by said Soriano. Invention is credited to Adolph E. Goldfarb, Rene Soriano.
United States Patent |
3,807,736 |
Goldfarb , et al. |
April 30, 1974 |
**Please see images for:
( Certificate of Correction ) ** |
GAME APPARATUS
Abstract
Game apparatus comprising a game board and a plurality of
objects such as marbles which are caused to progressively advance
along paths provided by the game board. The illustrated game board
has a flat upper surface in which the paths are formed by rows of
receptacles in the form of depressions. The rows are parallel to
one another and run from one end of the board to the other. The
receptacles in each row are spaced from one another. Each of the
illustrated receptacles will accommodate two or more of the
marbles. Propelling means are provided at a first or starting end
of the board for propelling the marbles along the various paths. In
the play of the game, some of the propelled marbles will seat
themselves in the receptacles. Then as a subsequent marble is
propelled and engages a seated marble, the impact causes the
forward marble to be further propelled to a subsequent receptacle
along its row. Thus, the marbles are caused to advance along the
various rows, with the players competing to advance their marbles.
The board may be inclined upwardly from start to finish so that if
a marble does not seat itself in a receptacle, it will roll back
down to the starting end where the propelling means are located so
that it can be propelled again.
Inventors: |
Goldfarb; Adolph E. (Tarzana,
CA), Soriano; Rene (Los Angeles, CA) |
Assignee: |
SAID Goldfarb, by said Soriano
(N/A)
|
Family
ID: |
23207786 |
Appl.
No.: |
05/311,635 |
Filed: |
December 4, 1972 |
Current U.S.
Class: |
273/122R;
273/123R |
Current CPC
Class: |
A63F
7/0076 (20130101); A63D 13/00 (20130101) |
Current International
Class: |
A63F
7/00 (20060101); A63f 007/00 () |
Field of
Search: |
;273/102,115,116,122,123,118,119,121,124,129,126,108 |
References Cited
[Referenced By]
U.S. Patent Documents
Foreign Patent Documents
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|
|
|
|
|
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761,661 |
|
Mar 1934 |
|
FR |
|
4,867 |
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Feb 1909 |
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GB |
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Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Brown; Theatrice
Attorney, Agent or Firm: Ashen; Robert M.
Claims
We claim:
1. A game apparatus comprising:
a game board having means thereon defining at least one path for
the movement of play objects therealong, said path comprising at
least two spaced apart elongated receptacles positioned in said
game board, said receptacles having a bottom which slopes
downwardly from one end toward a deeper end portion substantially
at the other end and said receptacles being aligned in sequence
with one another along said path and adapted to receive play
objects and to retain no more than a certain number of said play
objects at any one time and to release a retained play object upon
receiving a subsequent play object in excess of said certain
number,
propelling means associated with said board for propelling an
object towards the first of said receptacles in a path whereby
objects may be caused to move progressively from receptacle to
receptacle along said path.
2. The apparatus of claim 1 wherein said board has an upper surface
and said receptacles comprise depressions in said surface.
3. The apparatus of claim 2 wherein the depressions in a path are
arranged in a generally straight line with each depression being
elongated in the direction of said line so as to receive and retain
more than one object therein.
4. The apparatus of claim 2 wherein said board surface is inclined
so that said path extends upwardly.
5. The apparatus of claim 1 comprising at least two paths, and two
propelling means each aligned with one of said paths.
6. The apparatus of claim 5 wherein each of said propelling means
comprises a flexible flipper arm aligned with one of said
paths.
7. The apparatus of claim 2 wherein one or more depressions in a
path is curved so that the path is non-linear.
8. The apparatus of claim 1 further comprising, in combination, a
plurality of play objects movable over said surface.
9. The apparatus of claim 8 wherein said objects are spheres.
10. The apparatus of claim 8 wherein said objects are slidable
blocks.
11. A game apparatus comprising a game board having a flat upper
surface, a plurality of spherical objects adapted to roll along
said flat upper surface, said game board also including means on
said upper surface defining a plurality of depressions therein,
said depressions being arranged in two or more parallel rows, each
of said rows having at least two depressions therein starting with
a first depression and progressing forwardly along the row to a
last depression, the depressions in each row being elongated in the
direction of the row to permit them to releasibly hold a defined
maximum number of marbles, said number being more than one, said
board having at least two means for propelling the spherical
objects to impinge upon the depressions. each of said propelling
means being located in alignment with one of said rows, said
depression being of a configuration and rearwardly of the first
depression in said one row, the depressions being configured so
that upon impingement of a marble upon a depression containing said
defined maximum number of marbles, the forwardmost marble in said
depression is released forwardly from said depression.
Description
There have been various games in the prior art utilizing marbles or
like objects which are propelled for various purposes. Most of such
games have fallen into certain specific categories. One such
category involves shooting marbles or other projectiles at targets
to knock them over or to actuate signals. Another category involves
shooting the marbles at one another. Still another category
involves projecting the marbles along a difficult or circuitous
path. Such games often require more skill than is possessed by the
user, especially younger children who become frustrated when they
are not successively hitting the target. The game of the present
invention is relatively simple, even for younger children. The
alignment and construction of the propelling means and the rows of
receptacles is such that the marbles progress up the rows from
receptacle to receptacle in a manner exciting to the child, without
requiring great shooting skill on his part. The game apparatus of
the invention also provides an exciting chain-reaction effect in
that when several marbles are retained in a receptacle and the
marbles in that recess are impacted from the rear by another
marble, the forward-most marble will be impelled forwardly while
the rear-most marble which provided the impact will seat itself in
the recess.
In the drawings:
FIG. 1 is a plan view of a game board with play objects thereon
which comprises a presently preferred embodiment of the
invention.
FIG. 2 is a side sectional view of the game apparatus shown in FIG.
1 taken generally along line 2--2 of FIG. 2.
FIG. 3 is a fragmentary view of a portion of an alternate form of
game apparatus.
FIG. 4 is a fragmentary view of a portion of still another form of
game apparatus.
The preferred form of the invention shown in the drawings comprises
generally a playing board 10 and a plurality of playing pieces or
objects 12. The illustrated playing objects 12 are spheres such as
marbles. Other forms of objects such as slidable blocks might be
utilized in the play of the game, as will become more apparent from
the following description.
The illustrated board 10 may be made of any suitable material such
as molded plastic, wood or the like. The board is generally
rectangular in shape, having a lower first or starting end 14 and a
elevated second or finishing end 16. The upper end 16 of the
illustrated board is converged to an apex as shown in FIG. 1. The
board has a generally flat upper surface 18 surrounded by an
upright rail or peripheral wall 19. The surface 18 has a plurality
of depressions or recesses which define receptacles 20 for
receiving the play objects. The receptacles 20 of the illustrated
board are arranged in parallel rows extending from one end of the
board to the other. The receptacles 20 in each row are spaced from
one another, and in the illustrated structure, the portions of the
board between the receptacles of a row comprise smooth, flat
portions 22 of the upper surface of the board. For example, a row
of the receptacles 20a together with the smooth flat portions 22a
between the receptacles 20a define a path for the objects to
follow. This is a simply, easily, and economically fabricated form
of construction.
The individual receptacles 20 may be elongated lengthwise of the
board. In another words, they have one larger dimension extending
from one end of the board to the other. Each of the illustrated
receptacles 20 has an inclined portion 24 at its forward end for
easy exit of the spherical play objects 12 out of the receptacle.
The rearward end 25 of each receptacle has a generally vertical
wall to retain the spheres in the receptacle (See FIG. 2). The
illustrated receptacles 20 are proportioned to receive and retain
two of the spherical play objects 12 at one time. It is desirable
that a receptacle 20 be able to hold more than one of the play
objects since this permits the chain-reaction effect referred to
above. The size of the receptacle may be indreased to accommodate
more than two of the spheres if desired, although the illustrated
play apparatus has been found to operate very effectively in the
form shown in the drawings. As shown in FIG. 1, the receptacles of
the illustrated board are arranged in an alternating pattern, with
the receptacles of one row being staggered from the receptacles of
adjacent rows. Also because of the peaked form of the forward end
of the board, the center-most row is the longest and the rows
become progressively shorter to either side of the center row. The
board 10 is marked along the margin of its forward portion with
numbers indicating levels or distances along the rows from their
lower starting ends. Thus, for example, the illustrated board has
numbers 1 through 8 which indicate positions or levels along the
paths defined by the rows of receptacles.
The propelling means 26 for the illustrated apparatus comprise a
plurality of individual flippers located along the lower or
starting edge 14 of the board. Each of the flippers 26 is aligned
with one of the paths for the marbles. Rails or guides 28 may be
provided on the surface 18 of the board adjacent the flippers 26 to
guide the marbles and position them relative to the flippers. The
flippers 26 are in the form of upstanding plastic blades of a
semi-flexible and resilient material. The blades are secured at
their lower ends and are free at their upwardly extending ends. The
child-user simply pulls back on the upper end of the blade and
releases it to cause the blade to propell the marble in front of
the blade forwardly. The incline of the board causes the marbles to
automatically seat themselves back against the blades. The guides
28 serve to position the marbles generally centrally from side to
side of the flippers.
In the play of the game, the marbles 12 may be initially disposed
in front of the flippers 26 and/or in certain of the receptacles
20. Each of the players may be assigned specific flippers 26 and
associated rows of receptacles 20, and/or each player may have
marbles 12 of a different color. The players then operate the
flippers to propell the marbles up the inclined surface 18. The
marbles may seat directly in a receptacle or they may bounce off of
the peripheral wall 19, particularly the inclined forward end
portions 21 of that wall. This bouncing effect enhances the play
value of the game. Marbles may fall into receptacles as they roll
downwardly of the surface, and be retained therein by the rearward
upright wall portions 25. As noted above, when a propelled marble
engages a marble already in a receptacle, the propelled marble
tends to move the other marble forward and to seat itself in the
receptacle. If there are more than one marble already in the
receptacle, the forward-most marble tends to be propelled forward
out of the receptacle and to the next receptacle in the path. The
players flip the marbles so as to achieve a game objective such as
getting all of their colored marbles past a certain level, or
getting as many of their color marbles as high as they can. The
play may continue for a specified time period, with the winners
being determined by the position of his marbles or the position of
the marbles in his rows. Alternatively, the play may continue until
some achievement level is reached, such as one of the marbles
reaching the highest level or all of the colored marbles of one
player passing a certain minimum level. As another alternative,
each player may have a turn at flipping marbles until all marbles
are retained in some receptacle, and the point total may be
determined for each player based on the levels reached by the
various marbles.
If desired, the incline of the board may be adjustable as by means
of having the board supported at one end by feet 30 (FIG. 2) in the
form of upright adjustable screws.
As noted above, the marbles might be replaced by other forms of
play pieces or objects as, for example, slidable blocks 32, with
the receptacles being suitable modified as shown in FIG. 3. In this
connection, receptacles may be formed by slightly raised sections
23 of the playing board which will guide and temporarily hold back
the blocks but would subsequently release them when such block is
impacted by a further block, in a manner similar to that
chain-reaction described above in connection with the marbles.
Similarly, various other means for propelling the objects may be
substituted as, for example, spring-biased plungers of the type
often found in pinball machines, although such would be more
expensive than the flippers of the preferred form of the
invention.
It would also be possible to have other than straight line paths or
rows of receptacles. For example, a receptacle 36 might be curved
or angles as shown in FIG. 4 so that play objects would enter the
receptacle in one direction but be directed out from it in a
different direction. Such arrangements might be utilized to add to
the variety and interest of the game to the child. In addition to
the foregoing, various barriers and/or guides could be provided on
the board. By way of example, FIG. 4 shows a barrier 38 mounted on
the surface of the board. Also, for example, there might be
apertures 40 such as shown in FIG. 4 forming "traps" so that when a
play object enters such a trap it would thereby be eliminated from
further play in that game.
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