U.S. patent number 3,637,214 [Application Number 04/877,374] was granted by the patent office on 1972-01-25 for disk game having moveable gate means to block target openings.
This patent grant is currently assigned to Marvin Glass & Associates. Invention is credited to Jeffrey D. Breslow, Marvin I. Glass.
United States Patent |
3,637,214 |
Glass , et al. |
January 25, 1972 |
DISK GAME HAVING MOVEABLE GATE MEANS TO BLOCK TARGET OPENINGS
Abstract
A skill-type game having a generally flat, horizontal playing
surface over which an object is propelled by one player toward a
pair of spaced-apart "home" or receiving positions on the base
support along one edge of the playing surface. A manually held and
movable gate member is operable by a second player for blocking the
receiving positions but permitting only one position to be blocked
at any one time. The first player propels the object toward the
receiving positions in an attempt to cause the object to enter one
or the other of the receiving positions while the second player
moves the gate member to block one or the other of the receiving
positions in an attempt to prevent the object from entering either
of the receiving positions.
Inventors: |
Glass; Marvin I. (Chicago,
IL), Breslow; Jeffrey D. (Chicago, IL) |
Assignee: |
Marvin Glass & Associates
(N/A)
|
Family
ID: |
25369851 |
Appl.
No.: |
04/877,374 |
Filed: |
November 17, 1969 |
Current U.S.
Class: |
273/126R;
273/127R |
Current CPC
Class: |
A63F
7/0023 (20130101); A63F 7/305 (20130101); A63F
2007/0047 (20130101); A63F 7/3055 (20130101) |
Current International
Class: |
A63F
7/00 (20060101); A63b 063/00 () |
Field of
Search: |
;273/126R,127R,118R |
References Cited
[Referenced By]
U.S. Patent Documents
Primary Examiner: Pinkham; Richard C.
Assistant Examiner: Siskind; Marvin
Claims
We claim:
1. Game apparatus comprising a playing board, wall means extending
vertically upward from the playing board surface around the entire
periphery thereof, said wall means defining with said playing board
surface a generally rectangular playing area having curved corner
portions at the junctures of the four sides, means defining a pair
of spaced-apart openings in said wall along each of the four sides
in communication with the playing surface, a manually movable gate
means associated with each said pair of wall openings, said gate
means being of a size such that it is effective to block only one
of said pair of openings at a time, a playing piece adapted to be
propelled along said playing surface, and means adapted to be held
by a player and manipulated to propel said playing piece across the
playing surface in an attempt to move said playing piece through
one of said sidewall openings.
2. Game apparatus as set forth in claim 1, including means defining
an opening in the center of said playing board surface.
3. Game apparatus as set forth in claim 1, including a troughlike
guide means secured to the outer surface of said wall means
adjacent each said pair of openings therein to provide a guide for
the movement of said gate means.
Description
BACKGROUND AND SUMMARY OF THE INVENTION
This invention relates to a skill-type game designed for the
entertainment of the player, particularly children, and for
developing dexterity and coordination for the individual player as
well as competition between a plurality of players.
There are various entertaining skill type games presently available
which have projectiles or the like which are projected toward
target areas which have a plurality of receiving positions for the
projectiles, and normally having means for scoring the game.
Competition is provided by acquiring desired scores. Still other
games have objects which are propelled toward receiving positions
randomly spaced and variably scored to provide an entertaining
game, but which is played solely on the principle of chance. The
game of the present invention is a skill-type game wherein objects
or projectiles are propelled by one player toward receiving or
"home" positions, and wherein a degree of skill and coordination is
required by a second player in an attempt to prevent the objects
from entering the "home" or receiving positions.
The principal object, therefore, of the present invention is to
provide a new skill-type game of the character described for
developing dexterity and coordination for the individual player as
well as competition between a plurality of players.
In carrying out the objects of this invention, a skill type game is
provided comprising a base support, means defining at least a pair
of spaced-apart "home" or receiving positions on the base support,
manually held and movable gate means operable by one player for
blocking the receiving positions but permitting only one position
to be blocked at any one time. Means operable by a second player
are provided for propelling an object toward the receiving
positions in an attempt to cause the object to enter one of the
receiving positions, while one player moves the gate means to block
one or the other of the receiving positions in an attempt to
prevent the object from entering either of the receiving positions.
Preferably, the gate means comprises a single gate member mounted
on the base support for reciprocating movement between positions
blocking the spaced-apart receiving positions.
In the preferred embodiment of the invention, the base support
includes means defining a generally flat, horizontal playing
surface over which the object is propelled by a player. The playing
surface is bounded by upstanding wall means along the marginal
periphery thereof and the receiving positions are defined by a pair
of horizontally spaced openings in the upstanding wall means. The
gate member comprises a single vertical gate positioned on the base
support for reciprocating generally horizontal movement between
positions blocking the spaced openings and means are provided on
the base support for guiding the gate member between said
positions.
In the embodiment of the invention shown herein, at least one
obstacle is provided on the playing surface spaced from and
generally in front of the receiving positions, the obstacle
preferably takes the form of a hole or recess in the playing
surface into which a propelled object may fall if not accurately
directed over the playing surface by a player toward the receiving
positions. Preferably, the object comprises a pucklike projectile
and a player uses a stick member for moving the pucklike object
over the playing surface.
Other objects, features and advantages of the invention will become
apparent from the following detailed description taken in
connection with the accompanying drawings.
DESCRIPTION OF THE DRAWINGS
FIG. 1 is a perspective view of a skill-type game embodying the
concepts of the present invention;
FIG. 2 is a partial section taken generally along the line 2--2 of
FIG. 1; and
FIG. 3 is a top plan view of one corner of the game shown in FIG.
1, showing particularly the reciprocating gate member.
DETAILED DESCRIPTION OF THE INVENTION
The embodiment of the invention shown in the drawings includes a
base support, generally designated 10, a portion of which defines a
generally flat, horizontal playing surface 12 over which a pucklike
object 14 (FIG. 1) is propelled or moved by one player using a
stick member 16 (FIG. 1) which may take any desired shape. The
playing surface 12 is bounded by upstanding wall means 18 about the
marginal periphery thereof.
At least one pair of spaced apart "home" or receiving positions are
defined by horizontally spaced openings 20 in the upstanding wall
means 18 along the edge of the playing surface 12. In the form of
the invention shown in the drawings, the playing surface 12 is
generally square with rounded corners and four pairs of openings 20
are formed in the upstanding wall means 18, one pair along each of
the four sides of the playing surface.
One or more obstacles may be provided on the playing surface spaced
from and generally in front of the receiving positions 20. In the
form of the invention shown in the drawings, the obstacle comprises
a hole or recess 22 disposed generally centrally of the playing
surface 12 and into which the pucklike objects or projectiles 14
may fall if the player utilizing the stick member 16 is not
accurate in his "shots".
A slidable gate member, generally designated 24, is disposed on the
outside of the wall means 18 for reciprocating movement back and
forth in the direction of arrow A (FIG. 1) for blocking one or the
other of the receiving positions defined by the openings 20. One
gate member 24 is provided for each pair of openings 20 along each
of the four sides of the base member 10. In the form of the
invention shown in the drawings, the gate member 24 includes a
generally vertical planar gate portion 24a movable between
positions blocking one or the other of the openings 20 in the
vertical wall means 18, and a handle portion 24b for grasping by a
player so as to move the planar gate portion 24a in the direction
of arrow A. It can be seen that the gate portion 24a of the gate
means 24 is of a size whereby only one of a pair of openings 20 may
be blocked at any one time. A troughlike guiding means, generally
designated 26, is disposed on the outside of the wall means 18
about the area of each pair of openings 20 for guiding the gate
means 24 along the outside of the wall means 18 between positions
behind the respective pairs of openings 20.
The object of the game is for the player who is handling the stick
member 16 to propel or move one or more of the pucklike objects 14
over the playing surface 12 and into one of the "home" or receiving
positions 20 without having the puck fall into the obstacle recess
or hole 22. Any number from two to five players may play the game.
When five players participate at one time, four gate means 24 are
provided for each of the four pairs of openings 20 along the four
sides of the square playing surface and the fifth player handles
the stick member 16 to propel the pucklike objects 14 toward the
openings 20 in an attempt to cause one or more of the objects to
enter one of the openings, while the other players operate gate
members 24 to block one or the other of their respective pair of
receiving positions defined by the openings 20 in an attempt to
prevent the objects 14 from entering either of their respective
receiving positions or openings 20. Any number of scoring schemes
may be devised by awarding the player who handles the stick member
16 when he scores a puck 14 into one of the openings 20 and
penalizing said player when the puck falls into the central hole or
recess 22. Each of the four players handling the gate members 24
also may be rewarded or penalized depending on whether they are
able to block the puck at their respective receiving positions 20.
The players may take turns handling the stick member 16 in schemes
which may depend on the score, or the success or failure of the
other players to block the pucklike objects 14 at their receiving
positions.
The foregoing detailed description has been given for clearness of
understanding only and no unnecessary limitations should be
understood therefrom as some modifications will be obvious to those
skilled in the art.
* * * * *