U.S. patent application number 14/922633 was filed with the patent office on 2016-02-11 for method for changing play mode, method for changing display mode, and display apparatus and 3d image providing system using the same.
This patent application is currently assigned to SAMSUNG ELECTRONICS CO., LTD.. The applicant listed for this patent is SAMSUNG ELECTRONICS CO., LTD.. Invention is credited to Ji-youn HAN, Chang-seog KO.
Application Number | 20160041662 14/922633 |
Document ID | / |
Family ID | 43608697 |
Filed Date | 2016-02-11 |
United States Patent
Application |
20160041662 |
Kind Code |
A1 |
KO; Chang-seog ; et
al. |
February 11, 2016 |
METHOD FOR CHANGING PLAY MODE, METHOD FOR CHANGING DISPLAY MODE,
AND DISPLAY APPARATUS AND 3D IMAGE PROVIDING SYSTEM USING THE
SAME
Abstract
A method for changing a play mode for a three-dimensional (3D)
image includes receiving state information regarding shutter
glasses from the shutter glasses; generating a graphic user
interface (GUI) corresponding to the state information; and
displaying the GUI corresponding to the state information, wherein
the changing a play mode is performed according to a user input to
change the play mode received through the GUI.
Inventors: |
KO; Chang-seog;
(Hwaseong-si, KR) ; HAN; Ji-youn; (Suwon-si,
KR) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
SAMSUNG ELECTRONICS CO., LTD. |
Suwon-si |
|
KR |
|
|
Assignee: |
SAMSUNG ELECTRONICS CO.,
LTD.
Suwon-si
KR
|
Family ID: |
43608697 |
Appl. No.: |
14/922633 |
Filed: |
October 26, 2015 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
12943637 |
Nov 10, 2010 |
9215443 |
|
|
14922633 |
|
|
|
|
Current U.S.
Class: |
345/419 |
Current CPC
Class: |
H04N 21/44236 20130101;
H04N 2213/007 20130101; H04N 21/44218 20130101; G06F 3/048
20130101; H04N 21/4104 20130101; H04N 13/341 20180501; H04N 13/361
20180501; H04N 13/359 20180501; H04N 2213/008 20130101; H04N 21/816
20130101; H04N 13/139 20180501; H04N 13/178 20180501; G06F 3/0484
20130101 |
International
Class: |
G06F 3/048 20060101
G06F003/048; G06F 3/0484 20060101 G06F003/0484; H04N 13/04 20060101
H04N013/04 |
Foreign Application Data
Date |
Code |
Application Number |
Nov 23, 2009 |
KR |
10-2009-0113243 |
Nov 23, 2009 |
KR |
10-2009-0113248 |
Claims
1. A method for changing a play mode for a three-dimensional (3D)
image, the method comprising: receiving state information regarding
shutter glasses from the shutter glasses; generating a graphic user
interface (GUI) corresponding to the state information; and
displaying the GUI corresponding to the state information, wherein
the changing a play mode is performed according to a user input to
change the play mode received through the GUI.
2. The method as claimed in claim 1, wherein the state information
indicates at least one of a power on/off state, a battery charging
state and an opening and closing state of the shutter glasses.
3. The method as claimed in claim 1, wherein the changing and the
displaying automatically pauses playing the 3D image if the
received state information indicates the shutter glasses are turned
off while the 3D image is being played.
4. The method as claimed in claim 1, wherein the changing and the
displaying automatically plays the 3D image if the received state
information indicates the shutter glasses are turned on while
playing the 3D image is paused.
5. The method as claimed in claim 1, wherein, if the received state
information indicates the shutter glasses are turned off while the
3D image is being played, the method further comprises displaying a
request message requesting the shutter glasses to be turned on.
6. The method as claimed in claim 5, further comprising terminating
the displaying of the request message if new state information is
received indicating the shutter glasses are turned on after
receiving the state information indicating that the shutter glasses
are turned off.
7. The method as claimed in claim 1, wherein the changing and the
displaying displays a message asking whether to play the 3D image
if the received state information indicates the shutter glasses are
turned on while playing of the 3D image is paused.
8. The method as claimed in claim 1, wherein the shutter glasses
transmit the state information based on at least one of a
predetermined time interval and whether a request for the state
information is received.
9. A display apparatus for displaying a three-dimensional (3D)
image, the display apparatus comprising: a communication interface
configured to receive state information regarding shutter glasses
from the shutter glasses; a graphic user interface (GUI) generator
configured to generate a GUI corresponding to the state
information; and a controller configured to display the GUI
corresponding to the state information, wherein the controller
changes a play mode according to a user input to change the play
mode received through the GUI.
10. The display apparatus as claimed in claim 9, wherein the state
information indicates at least one of a power on/off state, a
battery charging state and an opening and closing state of the
shutter glasses.
11. The display apparatus as claimed in claim 9, wherein, if the
received state information indicates the shutter glasses are tuned
off while the 3D image is being played, the controller
automatically pauses playing the 3D image.
12. The display apparatus as claimed in claim 9, wherein, if the
received state information indicates the shutter glasses are turned
on while playing of the 3D image is paused, the controller
automatically plays the 3D image.
13. The display apparatus as claimed in claim 9, wherein, if the
received state information indicates the shutter glasses are turned
off while the 3D image is being played, the controller controls a
displaying of a request message requesting the shutter glasses to
be turned on.
14. The display apparatus as claimed in claim 13, wherein, if new
state information is received indicating the shutter glasses are
turned on after receiving the received state information indicating
that the shutter glasses are turned off, the controller terminates
the displaying of the request message.
15. The display apparatus as claimed in claim 9, wherein, if the
received state information indicates the shutter glasses are turned
on while playing the 3D image is paused, the controller displays a
3D image playing message asking whether to play the 3D image.
16. The display apparatus as claimed in claim 9, wherein the
shutter glasses transmit the state information based on at least
one of a predetermined time interval and whether a request for the
state information is received.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application is a continuation application of U.S.
application Ser. No. 12/943,637 filed on Nov. 10, 2010, which
claims priority from Korean Patent Application No. 10-2009-0113243,
filed on Nov. 23, 2009, and No. 10-2009-0113248, filed on Nov. 23,
20009 in the Korean Intellectual Property Office, the disclosure of
which is incorporated herein by reference in its entirety.
BACKGROUND
[0002] 1. Field
[0003] Aspects of the present inventive concept relate to a method
for changing a play mode, a method for changing a display mode, and
a display apparatus and a three-dimensional (3D) image providing
system using the same. More particularly, aspects of the present
inventive concept relate to a method for changing a play mode for a
3D image, a method for changing a display mode for a 3D image, and
a display apparatus and a 3D image providing system.
[0004] 2. Description of the Related Art
[0005] Three-dimensional (3D) stereoscopy is applied to diverse
fields such as information communication, broadcasting, medical
service, education and training, military, games, animation,
virtual reality, CAD, and industrial technologies, and is the core
base technology of next generation 3D stereoscopic multimedia
information communication, which is commonly required in the
aforementioned diverse fields.
[0006] The stereoscopic sense that a person generally perceives is
generated by the complex action of diverse factors, such as a
degree of change in thickness of eye lens according to the location
of an object to be observed, an angle difference between both eyes
and the object, a difference in location and shape of the object
observed from the right and left eyes, a time difference generated
by movement of the object, and other diverse psychological and
memory effects.
[0007] Among them, binocular disparity which appears due to the
horizontal separation of about 6-7 cm between the two eyes of a
person is among the most important factors in the stereoscopic
sense. That is, a person observes an object with an angle
difference due to the binocular disparity and thus images entering
the two eyes have different images. If these two images are
transmitted to the brain through the retinas, the brain accurately
combines two pieces of information and thus perceives an original
3D stereoscopic image.
[0008] Stereoscopic image display apparatuses are divided into a
glass type using special glasses and a non-glass type without using
special glasses. The glass type employs a color filter scheme which
separates and selects an image using complementary color filters, a
polarization filter scheme which separates a left-eye image and a
right-eye image using a light shielding effect obtained by
combination of orthogonal polarization elements, and a shutter
glass scheme which alternately shades the left-eye and the
right-eye in response to a synchronization signal which projects a
left-eye image signal and a right-eye image signal onto a screen,
thereby allowing the person to perceive the stereoscopic sense.
[0009] The shutter glass scheme, which displays the image using the
binocular disparity, synchronizes the image presentation of the
display apparatus with the on-off state of left-eye and right-eye
glasses such that the person perceives the stereoscopic sense of
the image observed from different angles through the brain
processing.
[0010] Users may change various settings for the stereoscopic image
in order to watch it more conveniently. However, a related-art
method for setting for a stereoscopic image requires a user's
direct manipulation on a menu, which may cause inconvenience to the
user.
[0011] Therefore, there is a need for a method for actively
considering a user's intention and changing a play mode and a
display mode for a 3D image according to the user's intention.
SUMMARY
[0012] Exemplary embodiments may overcome the above disadvantages
and other disadvantages not described above. However, it is
understood that an exemplary embodiment of the present inventive
concept is not required to overcome the disadvantages described
above, and an exemplary embodiment may not overcome any of the
problems described above.
[0013] Exemplary embodiments provide a method for changing a play
mode and a method for changing a display mode, which automatically
change the play mode and the display mode for a three-dimensional
(3D) image, and a display apparatus and a 3D image providing system
using the same.
[0014] An aspect of the present invention provides a method for
changing a play mode for a three-dimensional (3D) image, the method
including: receiving state information regarding shutter glasses
from the shutter glasses; generating a graphic user interface (GUI)
corresponding to the state information; and displaying the GUI
corresponding to the state information, wherein the changing a play
mode is performed according to a user input to change the play mode
received through the GUI.
[0015] The state information may indicate at least one of a power
on/off state, a battery charging state and an opening and closing
state of the shutter glasses.
[0016] The changing and the displaying automatically may pause
playing the 3D image if the received state information indicates
the shutter glasses are turned off while the 3D image is being
played.
[0017] The changing and the displaying automatically may play the
3D image if the received state information indicates the shutter
glasses are turned on while playing the 3D image is paused.
[0018] If the received state information indicates the shutter
glasses are turned off while the 3D image is being played, the
method may further include displaying a request message requesting
the shutter glasses to be turned on.
[0019] The method may further include terminating the displaying of
the request message if new state information is received indicating
the shutter glasses are turned on after receiving the state
information indicating that the shutter glasses are turned off.
[0020] The changing and the displaying may display a message asking
whether to play the 3D image if the received state information
indicates the shutter glasses are turned on while playing of the 3D
image is paused.
[0021] The shutter glasses may transmit the state information based
on at least one of a predetermined time interval and whether a
request for the state information is received.
[0022] Another aspect of the present invention provides a display
apparatus for displaying a three-dimensional (3D) image, the
display apparatus including: a communication interface configured
to receive state information regarding shutter glasses from the
shutter glasses; a graphic user interface (GUI) generator
configured to generate a GUI corresponding to the state
information; and a controller configured to display the GUI
corresponding to the state information, wherein the controller
changes a play mode according to a user input to change the play
mode received through the GUI.
[0023] The state information may indicate at least one of a power
on/off state, a battery charging state and an opening and closing
state of the shutter glasses.
[0024] If the received state information indicates the shutter
glasses are tuned off while the 3D image is being played, the
controller may automatically pause playing the 3D image.
[0025] If the received state information indicates the shutter
glasses are turned on while playing of the 3D image is paused, the
controller may automatically play the 3D image.
[0026] If the received state information indicates the shutter
glasses are turned off while the 3D image is being played, the
controller may control a displaying of a request message requesting
the shutter glasses to be turned on.
[0027] If new state information is received indicating the shutter
glasses are turned on after receiving the received state
information indicating that the shutter glasses are turned off, the
controller may terminate the displaying of the request message.
[0028] If the received state information indicates the shutter
glasses are turned on while playing the 3D image is paused, the
controller may display a 3D image playing message asking whether to
play the 3D image.
[0029] The shutter glasses may transmit the state information based
on at least one of a predetermined time interval and whether a
request for the state information is received.
[0030] Additional aspects of the present invention will be set
forth in the detailed description, will be obvious from the
detailed description, or may be learned by practicing the
invention.
BRIEF DESCRIPTION OF THE DRAWING FIGURES
[0031] The above and/or other aspects will be more apparent by
describing in detail exemplary embodiments, with reference to the
accompanying drawings in which:
[0032] FIG. 1 is a view illustrating a three-dimensional (3D) image
providing system according to an exemplary embodiment;
[0033] FIGS. 2A to 2F are views to explain the formats of a 3D
image;
[0034] FIG. 3 is a block diagram illustrating a television (TV)
according to an exemplary embodiment;
[0035] FIG. 4 is a block diagram illustrating shutter glasses
according to an exemplary embodiment;
[0036] FIGS. 5A to 5C are views illustrating methods for processing
a 3D image according to formats;
[0037] FIG. 6 is a view to explain a process of changing a screen
when the shutter glasses are turned on;
[0038] FIG. 7 is a flowchart illustrating a process of changing a
play mode;
[0039] FIG. 8 is a block diagram illustrating a TV according to
another exemplary embodiment;
[0040] FIG. 9 is a block diagram illustrating shutter glasses
according to another exemplary embodiment;
[0041] FIG. 10 is a view illustrating a process of changing a
screen when the shutter glasses are turned on;
[0042] FIG. 11 is a view illustrating a process of changing a
screen when the shutter glasses are turned off;
[0043] FIG. 12 is a flowchart illustrating a process of changing a
display mode;
[0044] FIG. 13 is a block illustrating a TV according to still
another exemplary embodiment; and
[0045] FIG. 14 is a block diagram illustrating shutter glasses
according to still another exemplary embodiment.
DETAILED DESCRIPTION
[0046] Hereinafter, exemplary embodiments will be described in
greater detail with reference to the accompanying drawings.
[0047] In the following description, the same reference numerals
are used for the same elements when they are depicted in different
drawings. The matters defined in the description, such as detailed
construction and elements, are provided to assist in a
comprehensive understanding of the exemplary embodiments. Thus, it
is apparent that the exemplary embodiments can be carried out
without those specifically defined matters. Also, functions or
elements known in the related art are not described in detail since
they would obscure the invention with unnecessary detail.
[0048] The operation and configuration of a 3-dimensional (3D)
image providing system according to an exemplary embodiment will be
explained with reference to FIGS. 1 to 4, and a method for
processing a 3D image will be explained with reference to FIGS. 5A
to 5C. Also, a method for changing a play mode will be explained
with reference to FIGS. 6 to 9, and a method for changing a display
mode will be explained with reference to FIGS. 10 to 14.
<Operation and Configuration of the 3D Image Providing
System>
[0049] FIG. 1 is a view illustrating a 3D image providing system
according to an exemplary embodiment. As shown in FIG. 1, the 3D
image providing system includes a camera 100 to generate a 3D
image, a television (TV) 200 to display the 3D image on a screen,
and shutter glasses 300 to watch the 3D image.
[0050] The camera 100 is a kind of a photographing apparatus to
generate a 3D image. More specifically, the camera 100 generates a
left-eye image which is photographed to be provided to the left-eye
of a user, and a right-eye image which is photographed to be
provided to the right-eye of the user. That is, the 3D image
consists of the left-eye image and the right-eye image and the
left-eye image and the right-eye image are alternately provided to
the left-eye and the right-eye of the user such that the user
perceives the stereoscopic sense due to the binocular
disparity.
[0051] To achieve this, the camera 100 includes a left-eye camera
for generating the left-eye image and a right-eye camera for
generating the right-eye image, and the gap between the left-eye
camera and the right-eye camera is determined based on the distance
between the two eyes of the user.
[0052] The camera 100 transmits the photographed left and right-eye
images to the TV 200. In detail, the camera 100 transmits the left
and right-eye images to the TV 200 in a format in which one of the
left-eye image and the right-eye image is included in one frame or
in a format in which both the left-eye image and the right-eye
image are included in one frame.
[0053] Hereinafter, formats of the 3D image to be transmitted to
the TV 200 will be described in detail with reference to FIGS. 2A
to 2F.
[0054] FIGS. 2A to 2F are views illustrating the formats of the 3D
image. In FIGS. 2A to 2F, the left-eye image is illustrated white
and the right-eye image is illustrated black for the convenience of
explanation.
[0055] FIG. 2A is a view illustrating a 3D image format according
to a general frame sequence scheme. According to the frame sequence
scheme, the 3D image format includes one left-eye image or one
right-eye image in one frame.
[0056] A 3D image of this format, having a resolution of 1920*1080,
consists of a frame including a left-eye image L1 photographed by
the left-eye camera, a frame including a right-eye image R1
photographed by the right-eye camera, a frame including a left-eye
image L2 photographed by the left-eye camera, a frame including a
right-eye image R2 photographed by the right-eye camera, and so
on.
[0057] FIG. 2B is a view illustrating a 3D image format according
to a top-bottom scheme. In the 3D image format of the top-bottom
scheme, one frame includes both the left-eye image and the
right-eye image. In detail, in the 3D image format of the
top-bottom scheme, the left-eye image and the right-eye image are
divided vertically and are located on the top and the bottom,
respectively.
[0058] To achieve this, the left-eye image and the right-eye image
photographed by the camera 100 are down-scaled in a vertical
direction to be converted to a resolution of 1920*540. After that,
the down-scaled left-eye image and the down-scaled right-eye image
are combined with each other vertically to have a resolution of
1920*1080 and thus configure a single frame. The frame is
transmitted to the TV 200.
[0059] A 3D image of this format, having a resolution of 1920*1080,
consists of a frame including a left-eye image L1 (top)
photographed by the left-eye camera and a right-eye image R1
(bottom) photographed by the right-eye camera, a frame including a
left-eye image L2 (top) photographed by the left-eye camera and a
right-eye image R2 (bottom) photographed by the right-eye camera,
and so on.
[0060] FIG. 2C is a view illustrating a 3D image format according
to a side by side scheme. According to the side by side scheme, the
3D image format includes both the left-eye image and the right-eye
image in one frame. In detail, in the 3D image format according to
the side by side scheme, the left-eye image and the right-eye image
are divided horizontally and are located on the left and the right,
respectively.
[0061] To achieve this, the left-eye image and the right-eye image
photographed by the camera 100 are down-scaled in a horizontal
direction to be converted to a resolution of 960*1080. After that,
the down-scaled left-eye image and the down-scaled right-eye image
are combined with each other horizontally to have a resolution of
1920*1080 and thus configure a single frame. The frame is
transmitted to the TV 200.
[0062] A 3D image of this format, having a resolution 1920*1080,
consist of a frame including a left-eye image L1 (left)
photographed by the left-eye camera and a right-eye image R1
(right) photographed by the right-eye camera, a frame including a
left-eye image L2 (left) photographed by the left-eye camera and a
right-eye image R2 (right) photographed by the right-eye camera,
and so on.
[0063] FIG. 2D is a view illustrating a 3D image format according
to a horizontal interleave scheme. According to the horizontal
interleave scheme, the 3D image format includes both the left-eye
image and the right-eye image in one frame. In detail, in the 3D
image format according to the horizontal interleave scheme, the
left-eye image and the right-eye image are alternated on the row
basis.
[0064] To achieve this, (1) the left-eye image and the right-eye
image photographed by the camera 100 are down-scaled in a vertical
direction to be converted to a resolution 1920*540 and then the
converted left-eye image and the converted right-eye image are
alternated in odd rows or even rows on the row basis, such that one
frame is constituted. Alternatively, (2) only odd row images are
extracted from the left-eye image and only even row images are
extracted from the right-eye image and the odd row images and the
even row images are combined such that one fame is constituted.
[0065] For example, in the 3D image format of above method (1), a
single frame consists of the first row of a left-eye image L1
photographed by the left-eye camera, the first row of a right-eye
image R1 photographed by the right-eye camera, the second row of
the left-eye image L1 photographed by the left-eye camera, the
second row of the right-eye image R1 photographed by the right-eye
camera, and so on.
[0066] The next frame consists of the first row of a left-eye image
L2 photographed by the left-eye camera, the first row of a
right-eye image R2 photographed by the right-eye camera, the second
row of the left-eye image L2 photographed by the left-eye camera,
the second row of the right-eye image R2 photographed by the
right-eye camera, and so on.
[0067] FIG. 2E is a view illustrating a 3D image format according
to a vertical interleave scheme. According to the vertical
interleave scheme, the 3D image format includes both the left-eye
image and the right-eye image in one frame. In detail, in the 3D
image format of the vertical interleave scheme, the left-eye image
and the right-eye image are alternated in the column basis.
[0068] To achieve this, (1) the left-eye image and the right-eye
image photographed by the camera 100 are down-scaled in a
horizontal direction to be converted to a resolution of 960*1080
and then the converted left-eye image and the converted right-eye
image are alternated odd columns or even columns in the column
basis, such that a single frame is constituted. Alternatively, (2)
only odd column images are extracted from the left-eye image and
only even column images are extracted from the right-eye image and
the odd column images and the even column images are combined such
that a single frame is constituted.
[0069] For example, in the 3D image format according to the method
(1), a single frame consists of the first column of a left-eye
image L1 photographed by the left-eye camera, the first column of a
right-eye image R1 photographed by the right-eye camera, the second
column of the left-eye image L1 photographed by the left-eye
camera, the second column of the right-eye image R1 photographed by
the right-eye camera, and so on.
[0070] The next frame consists of the first column of a left-eye
image L2 photographed by the left-eye camera, the first column of a
right-eye image R2 photographed by the right-eye camera, the second
column of the left-eye image L2 photographed by the left-eye
camera, the second column of the right-eye image R2 photographed by
the right-eye camera, and so on.
[0071] FIG. 2F is a view illustrating a 3D image format according
to a checker board scheme. According to the checker board scheme,
the 3D image format includes both the left-eye image and the
right-eye image in one frame. In detail, in the 3D image format of
the checker board scheme, the left-eye image and the right-eye
image are alternated on the pixel basis or the pixel group
basis.
[0072] To achieve this, the left-eye image and the right-eye image
photographed by the camera 100 are extracted on the pixel basis or
the pixel group basis and are alternated in the pixels or pixel
groups constituting each frame.
[0073] For example, in the 3D image format according to the checker
board scheme, a single frame consists of the first row and the
first column of a left-eye image L1 photographed by the left-eye
camera, the first row and the second column of a right-eye image R1
photographed by the right-eye camera, the first row and the third
column of the left-eye image L1 photographed by the left-eye
camera, the first row and the fourth column of the right-eye image
R1 photographed by the right-eye camera, and so on.
[0074] The next frame consist of the first row and the first column
of a left-eye image L2 photographed by the left-eye camera, the
first row and the second column of a right-eye image R2
photographed by the right-eye camera, the first row and the third
column of the left-eye image (L2) photographed by the left-eye
camera, the first row and the fourth column of the right-eye image
R2 photographed by the right-eye camera, and so on.
[0075] Referring back to FIG. 1, the camera 100 determines one of
the above-described formats in advance and transmits the 3D image
to the TV 200 according to the determined format.
[0076] The TV 200, which is a kind of a display apparatus, receives
a 3D image from a photographing apparatus such as the camera 100 or
a 3D image, which has been photographed by the camera 100 and
edited/processed by a broadcasting station, and processes the
received 3D image and displays it on the screen. In detail, the TV
200 processes the left-eye image and the right-eye image with
reference to the format of the 3D image and time-divides the
processed left-eye image and right-eye image to thus display them
alternately.
[0077] Also, the TV 200 generates a synchronization (hereinafter,
"sync") signal which is synchronized with the timing when the
left-eye image and the right image are time-divided and displayed,
and transmits the sync signal to the shutter glasses 300.
[0078] The TV 200 will be explained in detail with reference to
FIG. 3. FIG. 3 is a block diagram illustrating the TV 200 according
to an exemplary embodiment.
[0079] As shown in FIG. 3, the TV 200 includes an image receiver
210, an image processor 220, an image display unit 230, a
controller 240, a graphic user interface (GUI) generator 250, a
storage unit 260, a user command receiver 270, an infrared ray (IR)
transmitter 280, and a communication interface 190.
[0080] The image receiver 210 receives a broadcast from a
broadcasting station or a satellite in a wire or wireless manner
and demodulates it. Also, the image receiver 210 is connected to an
external apparatus such as the camera 100 to receive a 3D image
from the external apparatus. The TV 200 may be connected to the
external apparatus in a wireless manner or in a wired manner
through an interface such as S-Image, component, composite, D-Sub,
DVI, and HDMI.
[0081] As described above, the 3D image consists of at least one
frame, and includes both a left-eye image and a right-eye image in
one frame or includes either one in one frame. That is, the 3D
image is generated according to one of the above-described formats,
illustrated in FIGS. 2A to 2F.
[0082] Accordingly, the 3D image received by the image receiver 210
may have diverse formats, in particular, have a format according to
one of the general frame sequence scheme, the top-bottom scheme,
the side by side scheme, the horizontal interleave scheme, the
vertical interleave scheme, and the checker board scheme.
[0083] The image receiver 210 transmits the received 3D image to
the image processor 220.
[0084] The image processor 220 performs signal-processing such as
video decoding, format analysis, and video scaling, and GUI-adding
with respect to the received 3D image.
[0085] In detail, the image processor 220 generates a left-eye
image and a right-eye image which correspond to the size of one
scene (1920*1080) using the format of the 3D image received from
the image receiver 210.
[0086] That is, if the 3D image has a format according to the
top-bottom scheme, the side by side scheme, the horizontal
interleave scheme, the vertical interleave scheme, or the checker
board scheme, the image processor 220 extracts a left-eye image
part and a right-eye image part from each image frame and up-scales
or interpolates the extracted left-eye image part and the extracted
right-eye image part, thereby generating a left-eye image and a
right-eye image to be provided to the user.
[0087] Also, if the format of the 3D image is a general frame
sequence format, the image processor 220 extracts a left-eye image
or a right-eye image from each frame and prepares providing it to
the user.
[0088] Information regarding the format of the 3D image may be
included in a 3D image signal or not.
[0089] For example, if the information regarding the format of the
3D image is included in the 3D image signal, the image processor
220 analyzes the 3D image and extracts the information regarding
the format of it, and processes the 3D image according to the
extracted information. On the other hand, if the information
regarding the format of the 3D image is not included in the 3D
image signal, the image processor 220 processes the 3D image
according to a format input by the user or a pre-set format.
[0090] Also, the image processor 220 adds the GUI received from the
GUI generator 250 to the left-eye image, the right-eye image, or
both of them.
[0091] The image processor 220 performs time division with respect
to the extracted left-eye image and the extracted right-eye image
and alternately transmits the left-eye image and the right-eye
image to the image display unit 230. That is, the image processor
220 transmits the left-eye image and the right-eye image to the
image display unit 230 in the order of the left-eye image L1, the
right-eye image R1, the left-eye image L2, the right-eye image R2,
and so on.
[0092] The image display unit 230 alternately outputs the left-eye
image and the right-eye image output from the image processor
220.
[0093] The GUI generator 250 generates a GUI to be displayed on a
display. The GUI generated by the GUI generator 250 is transmitted
to the image processor 220 such that it is added to the left-eye,
right-eye or both of them to be displayed on the display.
[0094] The storage unit 260 is a storage medium which stores
diverse programs necessary for operating the TV 200, and may be
implemented as a memory or a hard disk drive (HDD).
[0095] The user command receiver 270 transmits a user command
received through an inputting means such as a remote controller to
the controller 240.
[0096] The IR transmitter 280 generates a sync signal which is
synchronized with the left-eye image and the right-eye image
alternately output, and transmits the generated sync signal to the
shutter glasses 300 as the IR. This is to open and close the
shutter glasses 300 alternately through the synchronization between
the TV 200 and the shutter glasses 300 such that the left-eye image
is displayed on the image display unit 230 at the left-eye open
timing of the shutter glasses 300 and the right-eye image is
displayed on the image display unit 230 at the right-eye open
timing of the shutter glasses 300.
[0097] The communication interface 190 is used to receive state
information of the shutter glasses 300 by communicating with the
shutter glasses 300. The state information may be information as to
whether the user wears the shutter glasses 300 or not or
information as to a charging state of the shutter glasses 300.
[0098] The information as to whether the user wears the shutter
glasses 300 or not indicates whether power is supplied to
respective components of the shutter glasses 300 or not when a
switch provided on the shutter glasses 300 is turned on.
[0099] As described above, the communication interface 190 receives
the state information of the shutter glasses 300 and transmits it
to the controller 140.
[0100] The controller 240 controls the overall operation of the TV
200 according to a user command received from the user command
receiver 270.
[0101] The controller 240 controls the image receiver 210 and the
image processor 220 to receive the 3D image, divide the 3D image
into the left-eye image and the right-eye image, and scale or
interpolate the left-eye image and the right-eye image to be fitted
to the size of a single screen.
[0102] Also, the controller 240 controls the GUI generator 250 to
generate a GUI corresponding to a user command received from the
user command receiver 270, and controls the IR transmitter 280 to
generate and transmit a sync signal which is synchronized with the
output timing of the left-eye image and the right-eye image.
[0103] Also, the controller 240 controls the image processor 120
and the GUI generator 150 to display a 3D image corresponding to
the state information of the shutter glasses 300 received through
the communication interface 290 on the screen and to generate a GUI
corresponding to the state information. A detailed description
thereof will be provided below.
[0104] The shutter glasses 300 open and close a left-eye glass and
a right-eye glass alternately according to the sync signal received
from the TV 200 so that the user watches the left-eye image and the
right-eye image through the left-eye glass and the right-eye glass,
respectively. Hereinafter, a detailed configuration of the shutter
glasses 300 will be explained below with reference to FIG. 4.
[0105] FIG. 4 is a block diagram illustrating the shutter glasses
300 according to an exemplary embodiment. As shown in FIG. 4, the
shutter glasses 300 include an IR receiver 310, a controller 320, a
glasses driving unit 330, a glasses unit 340, a power supply unit
370, and a communication interface 380.
[0106] The IR receiver 310 receives a sync signal for a 3D image
from the IR transmitter 280 of the TV 200 which is connected to the
shutter glasses 300 in a wired or wireless manner. In particular,
the IR receiver 280 radiates the sync signal using infrared ray
having directionality, and the IR receiver 310 receives the sync
signal from the radiated infrared ray.
[0107] For example, the sync signal transmitted from the IR
transmitter 280 to the IR receiver 310 is a signal in which a high
level and a low level alternate at predetermined time intervals,
and transmits the left-eye image at the high level time and
transmits the left-eye image at the low level time.
[0108] The IR receiver 310 transmits the sync signal received from
the IR transmitter 280 to the controller 320.
[0109] The controller 320 controls the overall operation of the
shutter glasses 300. In detail, the controller 320 generates a
control signal based on the sync signal received from the IR
receiver 310, and transmits the control signal to the glasses
driving unit 330 to control the glasses driving unit 330. In
particular, the controller 320 controls the glasses driving unit
330 to generate a driving signal for driving the glasses unit 340
based on the sync signal.
[0110] The glasses driving unit 330 generates the driving signal
based on the control signal received from the controller 320. In
detail, since the glasses unit 340 includes a left-eye glass 350
and a right-eye glass 360, the glasses driving unit 330 generates a
left-eye driving signal for driving the left-eye glass 350 and a
right-eye driving signal for driving the right-eye glass 360, and
transmits the left-eye driving signal and the right-eye driving
signal to the left-eye glass 350 and the right-eye glass 360,
respectively.
[0111] As described above, the glasses unit 340 includes the
left-eye glass 350 and the right-eye glass 360 and opens and closes
the left-eye glass 350 and the right-eye glass 360 according to the
driving signal received from the glasses driving unit 380.
[0112] The power supply unit 370 supplies power to respective
components of the shutter glasses 300 when the shutter glasses 300
are turned on by a switch (not shown) provided thereon.
[0113] The communication interface 380 is a connection passage
through which to communicate with the TV 200, and is used to
transmit the state information of the shutter glasses 300 to the TV
200. In particular, the communication interface 380 transmits the
state information as to whether the shutter glasses 300 are turned
on or off to the TV 200.
[0114] The state information may be transmitted at time intervals
which are predefined between the TV 200 and the shutter glasses
300, or may be transmitted when a request for the state information
is received from the TV 200.
<Processing of 3D Image>
[0115] Hereinafter, a method for processing a 3D image will be
explained with reference to FIGS. 5A to 5C. FIGS. 5A to 5C are
views illustrating methods for processing the 3D image according to
the formats.
[0116] FIG. 5A illustrates a method for displaying a 3D image if
the 3D image is received according to the general frame sequence
scheme.
[0117] As shown in FIG. 5A, in the 3D image format according to the
frame sequence scheme, one left-eye image or one right-eye image is
inserted into one frame. Accordingly, the 3D image is input in the
order of a frame including a left-eye image L1 photographed by the
left-eye camera, a frame including a right-eye image R1
photographed by the right-eye camera, a frame including a left-eye
image L2 photographed by the left-eye camera, a frame including a
right-eye image R2 photographed by the right-eye camera, and so on,
and is displayed in the input order.
[0118] FIG. 5B illustrates a method for displaying a 3D image if
the 3D image is received according to the side by side scheme.
[0119] As shown in FIG. 5B, the 3D image format according to the
side by side scheme includes both the left-eye image and the
right-eye image in one frame. Specifically, in the 3D image format
according to the side by side scheme, the left-eye image and the
right-eye image are divided horizontally and the left-eye image and
the right-eye image are located on the left and the right,
respectively.
[0120] According to the side by side format, the TV 200 divides
each frame of the received 3D image horizontally into a left-eye
image part and a right-eye image part and up-scales the left-eye
image part and the right-eye image part two times in a horizontal
direction, thereby generating the left-eye image and the right-eye
image to be displayed on the screen, and displays the left-eye
image and the right-eye image alternately on the screen.
[0121] Accordingly, the 3D image is displayed on the screen in the
order of a twice enlarged left-eye image of a left part L1 of the
image in the first frame, a twice enlarged right-eye image of a
right part R1 of the image in the first frame, a twice enlarged
left-eye image of a left part L2 of the image in the second frame,
a twice enlarged right-eye image of a right part R2 of the image in
the second frame, and so on.
[0122] Although the method for processing the 3D image of the
format according to the side by side scheme was described in the
above, a method for processing a 3D image of a format according to
the top-bottom scheme can be inferred from the above-explained
method. That is, if the 3D image is received according to the
top-bottom scheme, the TV 200 divides each frame of the 3D image
vertically into a left-eye image part and a right-eye image part
and up-scales the left-eye image part and the right-eye image part
two times in a vertical direction, thereby generating the left-eye
image and the right-eye image to be displayed on the screen, and
displays the left-eye image and the right-eye image alternately on
the screen.
[0123] FIG. 5C illustrates a method for displaying a 3D image if
the 3D image is received according to the horizontal interleave
scheme.
[0124] As shown in FIG. 5C, the 3D image format according to the
horizontal interleave scheme includes both the left-eye image and
the right-eye in one frame. In detail, in the 3D image format
according to the horizontal interleave scheme, the left-eye image
and the right-eye image are alternated in the row basis.
[0125] If a 3D image of this format is received, the TV 200 divides
each frame of the 3D image into left-eye image parts and right-eye
image parts by dividing it based on odd rows and even rows, and
up-scales the left-eye image part and the right-eye image part two
times in a vertical direction, thereby generating the left-eye
image and the right-eye image, and displays the left-eye image and
the right-eye image alternately on the screen.
[0126] Accordingly, the 3D image is displayed on the screen in the
order of a twice enlarged left-eye image of odd row parts L1-1,
L1-2 of the image in the first frame, a twice enlarged right-eye
image of right parts R1-1, R1-2 of the image in the first frame, a
twice enlarged left-eye image of left parts L2-1, L2-2 of the image
in the second frame, a twice enlarged right-eye image of right
parts R2-1, R2-2 of the image in the second frame, and so on.
[0127] Regarding the 3D image format of the horizontal interleave
scheme, the left-eye image is generated by interpolating the even
row parts using the odd row parts of the image in one frame and the
right-eye image is generated by interpolating the odd row parts
using the even row parts, without up-scaling described above.
[0128] Also, without up-scaling or interpolating, the left-eye
image is generated by outputting an image only for the odd rows and
the right-eye image is generated by outputting an image only for
the even rows.
[0129] Although the processing on the 3D image format according to
the horizontal interleave scheme was described in the above, the
processing on the 3D image format according to the vertical
interleave scheme or the checker board scheme can be inferred
therefrom.
[0130] That is, in the 3D image format of the vertical interleave
scheme, the left-eye image and the right-eye image are generated by
applying an column-based scaling or interpolating rather than the
row-based scaling or interpolating, and are alternately output, so
that the 3D image can be provided to the user.
[0131] Also, in the 3D image format according to the checker board
scheme, pixel-based scaling or interpolating or pixel group-based
scaling or interpolating may be used.
<Method for Changing a Play Mode>
[0132] Hereinafter, a process of changing a screen on the 3D image
processed as described above, in particular, a process of changing
a play mode based on the state information of the shutter glasses
300 will be explained.
[0133] The term "play mode" refers to a concept including a state
in which the 3D image is being played, a state in which playing the
3D image is paused, and a state in which recording is being
processed.
[0134] FIG. 6 is a view illustrating a process of changing a screen
when the shutter glasses 300 are tuned on. Referring to the left
screen of FIG. 6, an item ` Play` 620 is displayed, representing
that the TV 200 is currently playing the D3 image.
[0135] In the state in which the 3D image is being played, a 3D
object 610 is displayed on the screen of the TV 200. FIG. 6
illustrates the 3D object 610 as a circular left-eye image and a
circular right-eye image overlapping with each other for the
purpose of providing a graphical representation of the 3D image
which is time-divided and alternately displayed.
[0136] The TV 200 collects the state information of the shutter
glasses 300 by communicating with the shutter glasses 300 while the
3D image is being played. The state information refers to
information regarding the power on/off state, the battery charging
state, and the open and closing state of the shutter glasses
300.
[0137] In detail, if the shutter glasses 300 are determined to be
turned-on based on the power on/off state information of the
shutter glasses 300, the TV 200 continues playing the 3D image,
and, if the shutter glasses 300 are determined to be turned-off,
the TV 200 pauses playing the 3D image or displays a message
requesting the user to wear the shutter glasses 300 or to finish
watching the TV 200.
[0138] Referring to the top screen on the right of FIG. 6, an item
`.parallel.Pause` 620 is displayed, representing that playing the
3D image is paused as the shutter glasses 300 are turned off. That
is, when the shutter glasses 300 are turned off, the TV 200
presumes that the user does not wish to watch the 3D image any more
based on the state information indicating that the shutter glasses
300 are turned off, and pauses playing the 3D image.
[0139] When the shutter glasses 300 are turned off, a GUI 640
including a message which requests the user to wear the shutter
glasses 300 or to turn on the shutter glasses 300 may be displayed
on the screen as shown in the middle screen on the right of FIG.
6.
[0140] Also, when the shutter glasses 300 are turned off, a GUI 650
including a message which asks the user whether to finish watching
the 3D image may be displayed on the screen as shown in the bottom
screen on the right of FIG. 6.
[0141] In any case, if the user switches the shutter glasses 300 to
the on-state, the TV 200 returns the 3D image to the play state.
That is, when the shutter glasses 300 are turned on, the TV 200
presumed that the user wishes to watch the 3D image again based on
the state information indicating that the shutter glasses 300 are
turned on, and plays the 3D image which has been once paused.
[0142] As described above, the TV 200 can analyze the user's
intention based on only the user's action of turning on or off the
shutter glasses 300 and take measures actively according to the
user's intention. Accordingly, the 3D image can be provided in the
play mode taking the user's intention for the 3D image into
consideration.
[0143] Hereinafter, a process of automatically changing a play mode
will be explained with reference to FIG. 7. FIG. 7 is a flowchart
illustrating a method for changing a play mode.
[0144] When the 3D image is being played (S710), the TV 200 checks
the state of the shutter glasses 300 at predetermined time
intervals (S720).
[0145] If the shutter glasses 300 are determined to be turned on
(S720--N), the TV 200 continues playing the 3D image according to
the current play mode (S710), and, if the shutter glasses 300 are
determined to be turned off (S720--OFF), the TV 200 pauses playing
the 3D image (S730).
[0146] Also, at the time of pausing playing the 3D image, a message
requesting the user to wear the shutter glasses 300 or to finish
watching the 3D image is displayed (S740).
[0147] Next, the TV 200 checks again the state of the shutter
glasses 300 (S750). If the shutter glasses 300 are still determined
to be turned off (S750--OFF), the TV 200 continues pausing playing
the 3D image according to the current play mode, and, if the
shutter glasses 300 are determined to be turned on (S750--ON), the
TV 200 plays the 3D image again (S760).
[0148] As described above, the TV 200 can analyze the user's
intention based on only the user's action of turning on or off the
shutter glasses 300 and take measures adaptively according to the
user's intention. Accordingly, the image can be provided in the
play mode taking the user's intention for the 3D image into
consideration.
[0149] FIG. 8 is a block diagram illustrating a TV 200 according to
another exemplary embodiment, and FIG. 9 is a block diagram
illustrating shutter glasses 300 according to another exemplary
embodiment.
[0150] Since FIGS. 8 and 9 are the same as FIGS. 3 and 4 or can be
inferred from FIGS. 3 and 4, a difference between FIGS. 8 and 9 and
FIGS. 3 and 4 will be mainly explained hereinbelow.
[0151] In FIGS. 3 and 4, the TV 200 and the shutter glasses 300
exchange the sync signal according to the IR communication scheme,
and, to do so, the TV 200 and the shutter glasses 300 include the
IR transmitter 280 and the IR receiver 310, respectively.
[0152] However, the TV 200 and the shutter glasses 300 in FIGS. 8
and 9 do not include the IR transmitter 280 and the IR receiver
310.
[0153] That is, without requiring the IR transmitter 280 and the IR
receiver 310, the TV 200 and the shutter glasses 300 exchange not
only the state information but also the sync signal through only
the communication interfaces 290, 380, such that the output timing
of the left-eye image is synchronized with the open timing of the
left-eye glass and the output timing of the right-eye image is
synchronized with the open timing of the right-eye glass, and the
play mode is changed based on the state information of the shutter
glasses 300.
<Method for Changing a Display Mode>
[0154] Hereinafter, a process of changing a screen on the 3D image
processed as described above, in particular, a process of changing
a display mode based on state information of the shutter glasses
300 will be explained.
[0155] FIG. 10 is a view illustrating a process of changing a
screen when the shutter glasses 300 are turned on. If the TV 200
receives a 3D image in a 2D display mode, the TV 200 displays the
received 3D image as it is as shown in the left screen of FIG.
10.
[0156] That is, the 2D display mode refers a mode in which the 3D
mode is in the off-state and each image frame included in the input
3D image is displayed as it is. Accordingly, if the 3D image has a
format according to a scheme other than the general frame sequence
scheme, the left-eye image and the right-eye image are displayed
simultaneously.
[0157] It can be seen from FIG. 10 that a 2D object 1010 included
in the left-eye image and a 2D object 1020 included in the
right-eye image are vertically divided and displayed on one screen,
and accordingly, it can be seen that a 3D image of a format
according to the top-bottom scheme is being received.
[0158] On the other hand, in a 3D display mode in which the 3D mode
is in the on-state, each image frame included in the input 3D image
is divided into a left-eye image part and a right-eye image part
according to the format applied, the divided left-eye image part
and the divided right-eye image part are up-scaled to thus generate
the left-eye image and the right-eye image, and the left-eye image
and the right-eye image are time-divided and are alternately
displayed.
[0159] If the 3D image is received in the 2D display mode, the TV
200 collects the state information of the shutter glasses 300 by
communicating with the shutter glasses 300. The state information
is information regarding the power on/off state, the battery
charging state, and the opening and closing state of the shutter
glasses 300.
[0160] The TV 200 collects the state information regarding the
power on/off state of the shutter glasses 300, and, if the shutter
glasses 300 are determined to be turned off, the TV 200 maintains
the 2D display mode as it is, and, if the shutter glasses 300 are
determined to be turned on, the TV 200 changes the 2D display mode
to the 3D display mode or displays a message requesting the user to
change to the 3D display mode.
[0161] Referring to the top screen on the right of FIG. 10, the TV
200 identifies that the shutter glasses 300 are turned on based on
the state information and that the display mode is changed to the
3D display mode. As described above, in the 3D display mode, the 3D
image is divided into a left-eye image part and a right-eye image
part according to the format applied, the divided left-eye image
part and the divided right-eye image part are up-scaled to thus
generate the left-eye image and the right-eye image, and the
left-eye image and the right-eye image are time-divided and
alternately displayed.
[0162] Accordingly, the TV 200 displays a 3D object 1030 instead of
2D objects 1010, 1020 on the screen. FIG. 10 illustrates the 3D
object 1030 as a circular left-eye image and a circular right-eye
image overlapping with each other in order to provide a graphical
representation of the 3D image being time-divided and alternately
displayed.
[0163] Also, as shown in the middle screen on the right of FIG. 10,
a GUI 1040 including a message informing that the display mode has
been changed to the 3D display mode may be displayed at the time of
changing to the 3D display mode. In this case, if a predetermined
time T elapses, the GUI 1040 may automatically disappear and only
the 3D object 1030 may be displayed on the screen.
[0164] Also, as shown in the bottom screen on the right of FIG. 10,
a GUI 1050 including a message asking whether to change to the 3D
display mode may be displayed on the screen without directly
changing to the 3D display mode. In this case, the user may make
the GUI 1050 disappear by pressing an operation button on the TV
200 or on a remote controller to change to the 3D display mode.
Also, if a predetermined time T elapses without a selection, the
GUI 1050 may automatically disappear and the display mode is
changed to the 3D display mode.
[0165] As described above, based on only the user's action of
turning on the shutter glasses 300, the TV 200 can analyze the
user's intention and actively take measures according to the user's
intention. Accordingly, the image can be provided in the display
mode taking the user's intention for the 3D image into
consideration.
[0166] FIG. 11 is a view illustrating a process of changing a
screen if the shutter glasses 300 are turned off. If the TV 200 is
in the 3D display mode, the TV 200 divides each image frame
included in the input 3D image into a left-eye image part and a
right-eye image part according to the format applied, up-scales the
divided left-eye image part and the divided right-eye part to thus
generate the left-eye image and the right-eye image, time-divides
the left-eye image and the right-eye image and alternately displays
them, as shown in the left screen of FIG. 11.
[0167] As a result, a 3D object 1030 is displayed on the
screen.
[0168] The TV 200 collects state information of the shutter glasses
300 by communicating with the shutter glasses 300 at predetermined
time intervals, or receives state information from the shutter
glasses 300 whenever the state of the shutter glasses 300 is
changed.
[0169] Accordingly, if the shutter glasses 300 are determined to be
turned-off, the TV 200 changes the 3D display mode to the 2D
display mode or displays a message requesting the user to change to
the 2D display mode or a message requesting the user to turn on the
shutter glasses 300.
[0170] Referring to the first screen on the right of FIG. 11, the
TV 200 identifies that the shutter glasses 300 are turned off based
on the state information and that the display mode is changed to
the 2D display mode. As described above, in the second display
mode, each image frame included in the input 3D image is displayed
as it is.
[0171] Accordingly, the TV 200 displays 2D objects 1010, 1020 being
vertically separated instead of the 3D object 1030 on the screen,
and is aware of that the 3D image of the format of the top-bottom
scheme has been received based on the vertically separated 2D
objects 1010, 1020.
[0172] As shown in the second screen on the right of FIG. 11, a GUI
1060 including a message informing that the display mode has been
changed to the 2D display mode may be displayed along with the 2D
objects 1010, 1020.
[0173] Also, as shown in the third screen and the fourth screen on
the right of FIG. 11, the TV 200 may add to the 3D object 1030 a
GUI 1070 including a message requesting the user to change to the
2D display mode or a GUI 1080 including a message requesting the
user to turn on or wear the shutter glasses 300, while maintaining
the output state of the 3D image.
[0174] Also, in the case of the second screen on the right of FIG.
11, if a predetermined time T elapses, the GUI 1060 may disappear
automatically and only the 2D objects 1010, 1020 may be displayed
on the screen as shown in the first screen on the right. In the
case of the third screen on the right of FIG. 11, if a
predetermined time T elapses or a user requests change to the 2D
display mode, the GUI 1070 may disappear and only the 2D object
1020 may be displayed on the screen as shown in the first screen on
the right.
[0175] Also, in the case of the fourth screen on the right of FIG.
11, if the user wears the shutter glasses 300 again, that is, if
the shutter glasses 300 are turned on, the GUI 1080 may disappear
and only the 3D object 1030 may be displayed on the screen.
[0176] As described above, the TV 200 can analyze the user's
intention based on only the user's action of turning off the
shutter glasses 300 and actively take measures according to the
user's intention. Accordingly, the image can be provided in the
display mode taking the user's intention for the 3D image into
consideration.
[0177] Hereinafter, a process of automatically changing a display
mode will be described with reference to FIG. 12. FIG. 12 is a
flowchart illustrating a method for changing a display mode.
[0178] When a 3D image is being displayed in a 3D display mode
(S1210), the TV 200 checks the state of the shutter glasses 300 at
predetermined time intervals.
[0179] If the shutter glasses 300 are determined to be turned on
(S1220--ON), the TV 200 continues displaying the 3D image in the
current 3D display mode (S1210), and, if the shutter glasses 300
are determined to be turned off (S1220--OFF), the TV 200 determined
whether an auto change mode is set or not (S1230). That is, the
above-described display mode auto change can be previously set by
the user.
[0180] If the auto change mode is set by the user (S1230--Y), the
TV 200 displays the 3D image in the 2D display mode (S1240) and
displays a message informing that the display mode has been changed
to the 2D display mode (S1250). Of course, only one of operations
S1240 and S1250 may be performed as described above.
[0181] If the auto change mode is not set by the user (S1230--N),
the TV 200 displays a message asking whether to change the display
mode or a message requesting the user to wear the shutter glasses
300 on the screen (S1260).
[0182] As described above, the TV 200 can analyze the user's
intention based on only the user's action of turning on or off the
shutter glasses 300 and can actively take measures according to the
user's intention. Accordingly, the image can be provided in the
display mode taking the user's intention for the 3D image into
consideration.
[0183] FIG. 13 is a block diagram illustrating a TV 200 according
to still another exemplary embodiment, and FIG. 14 is a block
diagram illustrating shutter glasses 300 according to still another
exemplary embodiment.
[0184] Since FIGS. 13 and 14 are the same as FIGS. 4 and 5 or can
be inferred from FIGS. 4 and 5, a difference of FIGS. 13 and 14
from FIGS. 4 and 5 will be mainly described.
[0185] In FIGS. 3 and 4, the TV 200 and the shutter glasses 300
exchange the sync signal according to the IR communication scheme,
and to do so, the TV 200 and the shutter glasses 300 include the IR
transmitter 280 and the IR receiver 310, respectively.
[0186] However, the TV 200 and the shutter glasses 300 of FIGS. 13
and 14 do not include the IR transmitter 280 and the IR receiver
310.
[0187] That is, the TV 200 and the shutter glasses 30 exchange not
only the state information but also the sync signal through the
communication interfaces 290, 380, without requiring the IR
transmitter 280 and the IR receiver 310, such that the output
timing of the left-eye image is synchronized with the open timing
of the left-eye glass and the output timing of the right-eye image
is synchronized with the open timing of the right-eye glass, and
the display mode is changed based on the state information of the
shutter glasses 300.
[0188] The foregoing exemplary embodiments and advantages are
merely exemplary and are not to be construed as limiting the
present invention. The present teaching can be readily applied to
other types of apparatuses. Also, the description of the exemplary
embodiments of the present invention is intended to be
illustrative, and not to limit the scope of the claims, and many
alternatives, modifications, and variations will be apparent to
those skilled in the art.
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