U.S. patent application number 14/457328 was filed with the patent office on 2015-02-12 for method of using an augmented reality device.
The applicant listed for this patent is Airvirtise. Invention is credited to Kevin J. Hart.
Application Number | 20150046284 14/457328 |
Document ID | / |
Family ID | 52448243 |
Filed Date | 2015-02-12 |
United States Patent
Application |
20150046284 |
Kind Code |
A1 |
Hart; Kevin J. |
February 12, 2015 |
Method of Using an Augmented Reality Device
Abstract
An augmented reality device may be positioned proximal a user
and consist of at least a controller, memory, and at least one
screen. After a user is oriented towards a physical location, an
augmented reality digital content can be displayed on the at least
one screen, the augmented reality digital content positioned at the
physical location and displayed on the at least one screen only
when the user is facing the physical location.
Inventors: |
Hart; Kevin J.; (Coppell,
TX) |
|
Applicant: |
Name |
City |
State |
Country |
Type |
Airvirtise |
Dallas |
TX |
US |
|
|
Family ID: |
52448243 |
Appl. No.: |
14/457328 |
Filed: |
August 12, 2014 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
61864850 |
Aug 12, 2013 |
|
|
|
Current U.S.
Class: |
705/26.8 ;
345/633 |
Current CPC
Class: |
G06T 2215/16 20130101;
G06Q 20/36 20130101; G06Q 30/0641 20130101; G06Q 20/321 20200501;
G06Q 30/0643 20130101; G06Q 10/083 20130101; G06Q 30/0261 20130101;
G06Q 30/0242 20130101; G06Q 30/0633 20130101; G06T 19/006
20130101 |
Class at
Publication: |
705/26.8 ;
345/633 |
International
Class: |
G06T 19/00 20060101
G06T019/00; G06Q 10/08 20060101 G06Q010/08; G06Q 20/36 20060101
G06Q020/36; G06Q 30/06 20060101 G06Q030/06 |
Claims
1. A method comprising: positioning an augmented reality device
proximal a user, the augmented reality device comprising a
controller, memory, and at least one screen; orienting a user
towards a physical location; and displaying an augmented reality
digital content on the at least one screen, the augmented reality
digital content positioned at the physical location and displayed
on the at least one screen only when the user is facing the
physical location.
2. The method of claim 1, wherein the augmented reality digital
content is anchored to the physical location regardless of the
position and orientation of the user.
3. The method of claim 1, wherein the controller alters the size of
the augmented reality digital content in response to movement of
the user.
4. The method of claim 1, wherein the physical location is confined
within a volume of airspace, the volume of airspace defined by at
least set of coordinates each comprising a longitude, latitude, and
altitude.
5. The method of claim 1, wherein the at least one screen
positioned in a mobile computing device.
6. The method of claim 1, wherein a portion of the augmented
reality digital content is hidden behind a physical structure
positioned between the user and the physical location.
7. The method of claim 6, wherein the portion of the augmented
reality digital content is revealed in response to the user having
a clear line of sight around the physical structure.
8. A method comprising: positioning an augmented reality device
proximal a user, the augmented reality device comprising a
controller, memory, and at least one screen; orienting a user
towards a physical location; displaying an augmented reality
digital content on the at least one screen, the augmented reality
digital content positioned at the physical location and displayed
on the at least one screen only when the user is facing the
physical location; and recognizing a physical engagement of the
augmented reality digital content with an interaction circuit
connected to the controller.
9. The method of claim 8, wherein the interaction circuit comprises
at least one sensor.
10. The method of claim 8, wherein the physical engagement
comprises a hand of the user occupying a portion of the physical
location.
11. The method of claim 8, wherein the physical engagement
comprises a representative item occupying a portion of the physical
location.
12. The method of claim 8, wherein the physical engagement
comprises a spoken command from the user.
13. The method of claim 8, wherein the controller correlates
predetermined physical actions of the physical engagement to
articulation of the augmented reality digital content.
14. The method of claim 13, wherein the articulation comprises
modifying the size, shape, or content of the augmented reality
digital content.
15. A method comprising: positioning an augmented reality device
proximal a user, the augmented reality device comprising a
controller, memory, and at least one screen; orienting a user
towards a physical location; displaying an augmented reality
digital content on the at least one screen, the augmented reality
digital content positioned at the physical location and displayed
on the at least one screen only when the user is facing the
physical location; and purchasing a product or service in response
to a recognized physical engagement of the augmented reality
digital content by the user.
16. The method of claim 15, wherein the purchasing of the product
or service corresponds with the controller accessing a digital
wallet stored on a remote server.
17. The method of claim 16, wherein the purchasing of the product
automatically ships the product to an address stored on the remote
server.
18. The method of claim 15, wherein the purchasing of the product
or service is delivered immediately to the user.
19. The method of claim 15, wherein the recognized physical
engagement is a gesture by the user that occupies a portion of the
physical location.
20. The method of claim 15, wherein the identity of the user is
authorized by the controller prior to the purchasing of the product
or service.
Description
RELATED APPLICATION
[0001] This application makes a claim of domestic priority under 35
U.S.C. .sctn.119(e) to U.S. Provisional Patent Application No.
61/864,850 filed Aug. 12, 2013.
SUMMARY
[0002] Assorted embodiments can position an augmented reality
device proximal a user and consist of at least a controller,
memory, and at least one screen. After a user is oriented towards a
physical location, an augmented reality digital content can be
displayed on the at least one screen, the augmented reality digital
content positioned at the physical location and displayed on the at
least one screen only when the user is facing the physical
location.
BRIEF DESCRIPTION OF THE DRAWINGS
[0003] FIG. 1 is a block representation of a portion of an example
computing system configured and operated in accordance with some
embodiments.
[0004] FIG. 2 shows a block representation of an example augmented
reality digital airspace that may be utilized by the computing
system of FIG. 1.
[0005] FIG. 3 depicts a block representation of an example
augmented reality digital airspace configured in accordance with
assorted embodiments.
[0006] FIG. 4 illustrates a perspective block representation of an
example augmented reality system constructed and operated in
accordance with some embodiments.
[0007] FIG. 5 provides a block representation of of an example
augmented reality device configured in accordance with various
embodiments.
[0008] FIG. 6 is a block representation of a portion of an example
augmented reality device arranged in accordance with assorted
embodiments.
[0009] FIG. 7 shows a block representation of an example
advertising purchasing logic utilized by an example augmented
reality device in some embodiments.
[0010] FIG. 8 conveys an isometric block representation of an
example augmented reality digital airspace configured in accordance
with various embodiments.
[0011] FIG. 9 depicts an example augmented reality device
interaction logic that may be carried out in accordance with
various embodiments.
[0012] FIGS. 10A-10D respectively are perspective view block
representations of an example augmented reality environment in
accordance with some embodiments.
[0013] FIG. 11 displays an example advertising algorithm logic
capable of being performed by an augmented reality device in
assorted embodiments.
[0014] FIG. 12 is a top view block representation of an example
augmented reality environment in which an augmented reality device
can be employed.
[0015] FIG. 13 is a flowchart of an example augmented reality
interaction routine that may be carried out in accordance with
various embodiments.
DETAILED DESCRIPTION
[0016] The current disclosure generally relates to an augmented
reality system that is capable of anchoring digital content to
digital airspace having a particular latitude, longitude, and
altitude. The system may further have an augmented reality device
that may access the digital content and digital airspace in various
embodiments without limiting the scope of those or other possible
embodiments.
[0017] Progression of computing systems and peripheral devices that
utilize computing technology towards faster operation, greater
capabilities, and smaller form factors has allowed exclusively
digital realities to be rendered. Advancement of digital reality
creation and control software past gaming consoles and desktop
computers has been complemented by mobile computing systems like
smart phones, tablets, and wireless computing devices such as
wearable glasses and interactive glass that can utilize global
positioning to provide a digital reality nearly anywhere in the
world.
[0018] As mobile computing systems become increasingly ingrained
into the everyday items consumers use, the opportunity exists for
an augmented reality to utilize a combination of real world
locations with the creation and control of digital content. While
computing devices capable of correlating actual physical locations
with a digital reality are theoretically possible, the organization
and content of the augmented reality has not been developed. Hence,
a mobile computing device that can provide access to both an
augmented reality as well as the content and organization of the
digital space is a continued industry direction that is focused on
ideally delivering a seamless combination of physical and augmented
realities via an augmented reality device.
[0019] Currently, small mobile computing devices are being
developed to fit to a user so that the physical world and
computer-generated content can be concurrently viewed. However, the
utilization of such simultaneous viewing has been limited to a
display that is controlled via articulation of buttons and controls
on the computing device or through a peripheral remote. While
movement of a user's eye has been used to control computing
environments in the past, restriction of an augmented reality to
control via eye movements hinders the scope and use of the digital
content of the augmented reality. Thusly, it is the object of the
present disclosure to provide a device that allows physical
engagement with an augmented reality to optimize the potential of
digital content correlated with a real-world physical location.
[0020] Accordingly, an augmented reality device may be positioned
proximal a user and consist of at least a controller, memory, and
at least one screen that is utilized to display augmented reality
digital content on the at least one screen only when the user is
facing towards a physical location where the augmented reality
digital content is positioned. The augmented reality digital
content can be engaged to purchase a product or service. Such
engagement can be recognized by an interaction circuit of the
augmented reality device.
[0021] The ability to recognize and log physical interactions with
digital airspace allows a diverse variety of digital content to
provide consumer, financial, directional, informational, emergency,
and educational subject matter without erecting physical signage
and video playback equipment that can clog physically tight and
highly trafficked real-world locations. Additionally, the
recognition and logging of physical interactions with digital
airspace at a specific physical location can provide a physical
presence to exclusively digital sources, such as eCommerce
websites, advertising, digital applications, and databases.
[0022] While the computing environment in which an augmented
reality device can be practiced is not limited, FIG. 1 generally
illustrates an example computing environment 100 that can utilize
an augmented reality device 102 in accordance with various
embodiments. The augmented reality device 102 may be configured to
be any size, capacity, and computing speed that can conduct
stand-alone computing operations, like taking pictures, as well as
network operations, like accessing a remote server 104, over a
wired or wireless network 106 via appropriate protocol. The content
of the network 106 is unlimited and may comprise at least media
content from a publisher 108, remote data storage via a data
storage array 110, and digital reality engine 112 that respectively
communicate over the network 106 directly and through the server
104.
[0023] Through utilization of network 106 content, the augmented
reality device 102 can send and receive data that allows vast
information to be accessed, viewed, and engaged by a user of the
device 102. For instance, signing into a digital location via the
augmented reality device 102 can commence a retrieval of data from
multiple remote sources across the network 106 to return news,
mail, social media, and secure documents. The ability of the
augmented reality device 102 to correlate actual, physical
locations on the globe with digital content can further allow for
the production of a digital environment and digital content
assigned to that particular physical location.
[0024] FIG. 2 coveys a block representation of an example augmented
reality digital airspace 120 in which various amounts and types of
augmented reality digital content can be displayed, engaged, and
utilized to compute real and predicted metrics. The digital
airspace 120 has a volume and is anchored at a set of coordinates
that correspond with a physical location on the Earth. While the
digital airspace 120 can be any size and position in the world, the
non-limiting embodiment shown in FIG. 2 has eight unique
coordinates of longitude, latitude, and altitude that define the
airspace's 120 height 122, length 124, and width 126. It is
contemplated that the digital airspace 120 is configured to be any
shape, such as a cone, trapezoid, sphere, parallelogram, and
spheroid, which are defined by any number of unique
coordinates.
[0025] FIG. 3 provides a front view block representation of an
example augmented reality digital airspace 130 that can be
generated and altered by an augmented reality device in accordance
with assorted embodiments. The digital airspace 130 can be defined
by multiple unique coordinates each comprising a longitude,
latitude, and altitude that combine to form a set of coordinates.
The digital airspace 130, as shown, but in no way limiting, can be
divided into sub-sections that can individually and collectively
display digital content, such as advertising, information, video,
applications, and combinations thereof, which is anchored to the
set of coordinates and visible to a user when the user is oriented
towards the physical location defined by the set of coordinates.
That is, the digital content is positioned in the physical location
regardless of the position and orientation of the user.
[0026] For example, a first sub-section 132 can display a static
two-dimensional or three-dimensional image concurrently while a
second sub-section 134 displays a dynamic image, such as a video or
interactive application when a user is facing the physical location
defined by unique sets of longitude, latitude, and altitude. It is
contemplated that third 136 and fourth 138 sub-sections are left
blank until the augmented reality device queues content, such as
static or dynamic images, to the respective sub-sections 136 and
138. In some embodiments, the digital content is resized with a
common or dissimilar aspect ratio to accommodate the addition or
subtraction of a sub-section from the digital airspace 130. Other
embodiments can position the different digital content facing
different directions. For instance, the first sub-section 132 may
face downward while the second sub-section 134 faces a first
lateral direction and the third sub-section 136 faces a second
lateral direction that is angled 30.degree. to the first lateral
direction.
[0027] In some embodiments, the digital content is resized with a
common or dissimilar aspect ratio to accommodate the addition or
subtraction of a sub-section from the digital airspace 130. Other
embodiments can position the different digital content facing
different directions. For instance, the first sub-section 132 may
face downward while the second sub-section 134 faces a first
lateral direction and the third sub-section 136 faces a second
lateral direction that is angled 30.degree. to the first lateral
direction.
[0028] FIG. 4 is a perspective view block representation of an
example augmented reality environment 140 capable of being produced
and controlled by the augmented reality device 102 of FIG. 1. The
perspective view of FIG. 2 shows how a screen 142 of an augmented
reality device can be worn, handled, or presented in front of a
user to concurrently provide digital content within the screen 142
and a view of actual, physical space 144 both beyond and around the
objects on the screen 142. It is contemplated that the augmented
reality device can be worn by being physically attached to person,
such as via a belt or clip onto glasses, or by being handled by the
user, such as via looking through a mobile computing device like a
smartphone or laptop.
[0029] In some embodiments, the augmented reality device functions
in concert with a remote server to establish the physical space 144
being viewed by a user, the digital airspace corresponding to some
or all of the physical space 144, and the digital content to be
shown on the screen 142. Such communication with a remote server
allows the augmented reality device to be small in size and
computing power as the remote server computes and provides the
digital content to be displayed on the screen 142.
[0030] It should be noted that the size and scope of the digital
content on the screen 142 is not limited to a particular portion of
a user's field of vision as the digital content may extend
throughout the user's field of vision or be sectioned to
predetermined viewing dimensions. The screen 142 may alternatively
be sized and fit to a user so that the digital content does not
obscure all the user's field of vision, such as covering some of
one of the user's eyes while leaving the remaining eye open to view
the physical space 144. The digital content displayed on the screen
142 can be anchored to a particular volume of airspace
corresponding to a physical location. The augmented reality device
can display some, or all, of the digital content relative the
orientation of the user or screen to the physical location. That
is, if a user is oriented towards the physical location, the
digital content is displayed, but gradually removed as the user
moves to become oriented so that the physical location is not
aligned with the user and the screen due to the digital content
being invisible to the naked eye.
[0031] Although the digital content displayed on the screen 142 is
not limited to a particular size or position, various embodiments
configure the augmented reality device with the capability to
render digital content as a variety of different types of media,
such as two-dimensional images, three-dimensional images, video,
text, executable applications, and customized combinations of the
like. Regardless of the type of digital content, the correlation of
a physical space 144 with digital airspace in an augmented reality
allows for certain digital content to be tied to a particular
location on the globe. As shown in FIG. 4, an online store can be
correlated by the augmented reality device to a longitude,
latitude, altitude, and time of the physical space 144 and provide
at least signage 146, goods 148, and services 150 that can be
engaged, viewed, and accessed through a variety of different
manners.
[0032] Assorted embodiments can configure the digital content
displayed on the screen 142 to be engaged through physical
interaction with some aspect of a user. That is, the goods 148 and
services 150 can appear on the screen 142 and be engaged by the
user to trigger a plethora of different activation results. As a
non-limiting example, the physical touching of the physical space
144 assigned to goods 1 can activate further information to appear
in the digital airspace, the purchase of the goods 1 identified in
the digital airspace, and removal of the goods 1 icon from the
screen 142. In other words, the augmented reality device can be
configured to correlate digital content displayed on a screen or
projected into space with a physical location and subsequently
recognize the physical interaction of a user with that digital
content to produce a predetermined activation result.
[0033] FIG. 5 is a block representation of an example augmented
reality device 160 constructed and operated in accordance with some
embodiments to provide digital content in manners similar to that
shown in FIG. 4. The augmented reality device 160 is not limited to
the configuration or constituent components shown in FIG. 5, but
can correlate real-world physical locations with digital content
with at least the components displayed in FIG. 5. At least one
screen 162 can take data from one or more processors 164 and data
storage memories 166 to compute, organize, and render visual
digital content in a predetermined manner, such as 2D, 3D,
interactive, and video.
[0034] Each processor 164 and data storage memory 166 can further
cooperate with control 168 and network 170 circuitries to recognize
a user's physical interaction with the digital content on the
screen 162 that is associated with a particular latitude,
longitude, altitude, and time and communicate the interaction
across a network, such as network 106 of FIG. 1. The digital
content rendered on each screen 162 can be complemented by a
graphical user interface (GUI) 172 that functions to control an
operating system 174 to provide the user with options and interface
with how and what the augmented reality device 160 is operating.
The operating system 174, processor 164, memory 166, and network
circuitry 170 may access and utilize a global positioning 176
aspect of the device 170 to indicate the position of the device 160
and of digital content being engaged in digital airspace.
[0035] In various embodiments, the network 170 and/or global
positioning 176 circuitry consists of one or more Bluetooth,
network, or global positioning adapters that continuously,
sporadically, routinely, and randomly send local and remote signals
to understand where the augmented reality device 160 is. The global
positioning adapter may have a secured connection and may utilize
triangulated satellite signals to allow the processor 164 to
generate augmented reality digital content accurately at a
predetermined physical location.
[0036] While the augmented reality device 160 may have more, or
less, constituent components that provide any number of device 160
capabilities, several components may operate individually,
concurrently, and sequentially with various aspects of the control
circuitry 168 to provide specific device 160 functions. FIG. 6 is a
block representation of an example control circuitry 180 capable of
being used in the augmented reality device 160 of FIG. 5 in
assorted embodiments. Much like the variety and number of different
constituent components that are not required or limiting in FIG. 5,
the control circuitry 180 can be configured with a wide array of
different hardware and software components that can be accessed and
utilized independently and simultaneously to provide various
augmented reality device capabilities.
[0037] As shown, the control circuitry 180 can comprise any number
of different sensors, such as the proximity 182 and optical 184
sensors like a laser or Bluetooth beacon, that function to provide
the logging 186, airspace 188, content 190, recognition 192, and
purchase software 194 with device and user conditions. For example,
the sensors 182 and 184, as well as an unlimited variety of other
sensing equipment, can detect and return data to a processor and
memory of the augmented reality device so that various software
applications can utilize the data to provide diverse device
capabilities. The logging software 186 can take data at least from
the sensors 182 and 184 to register a plethora of device and user
activity, such as, but not limited to, the movement of the device
relative to a predetermined area and user interaction with digital
content in a digital airspace.
[0038] The logging software 186 can operate alone and in
conjunction with the airspace software 188 to determine the amount
of time and type of interaction being conducted on the digital
content in the digital airspace. The digital airspace can be
continually, sporadically, and routinely monitored by the airspace
software 188 to ensure the digital content is appropriate and
properly positioned relative to the user. That is, the airspace
software 188 can maintain digital content in the proper space
within the digital airspace, such as height above the ground and
orientation with respect to proximal walls. The airspace software
188 may comprise digital content rendering algorithms that allow
the digital airspace to be illustrated on one or more device
screens.
[0039] The content software 190 can likewise be configured with
visual content rendering capabilities as well as the ability to
take data from remote sources, such as a server across a network,
to update, change, and remove digital content from the digital
airspace. With the content software 190 handling the generation of
digital content in cooperation with the airspace software 188, the
digital content can seamlessly appear in a predetermined digital
airspace despite a user moving relative to the airspace. In other
words, the digital content can be configured to appear stationary
or pointing towards a user regardless of the user's position
relative to the digital airspace due to the airspace 188 and
content 190 software concurrently working to render and position
the digital content in appropriate locations within the digital
airspace.
[0040] Configuring the device with recognition software 192 can
further expand the responsibilities of the airspace 188 and content
190 software as the digital content is adapted to interaction with
recognized physical actions from the user. As a non-limiting
example, a user reaching towards a physical location in the digital
airspace can be recognized by the recognition software 192 and
correspond with the digital content changing visually and spatially
in response to the user's action. As such, the digital content can
adapt and respond to the actions of at least one user to provide
comprehensive and interactive media content that is especially
effective for advertising, educational, and commercial digital
content.
[0041] It is noted that the content software 190 can anchor
augmented reality digital content based on the longitude, latitude,
and altitudes coordinates that may be purchased by third parties,
such as individuals, corporations, organizations, and governments.
The size of the digital airspace, which corresponds to any number
of coordinates that are purchased, can provide one or more
different types of digital content. In some embodiments, the
control circuitry 180 can generate a coupon, token, or voucher to a
user's mobile device upon the recognition software 192 sensing
user's engagement with the digital airspace. The content software
190 may assign augmented reality digital content to two sets of
coordinates, such as for two dimensional content, or four sets of
coordinates, such as for three dimensional content.
[0042] Through coordinate based digital content placement
methodology applied by the control circuitry 180 allows for
augmented reality to coincide with our existing reality by
understanding the content's coordinates proximity to other
structures and the user. For example, if a structure separates the
user from the coordinates based on their proximity, the structure
will act as a visual impediment just as it would if the digital
content was a tangible print in our existing reality.
[0043] In the event the digital content does provide goods and
services available for purchase, the purchase software 194 can
facilitate the transfer of monetary funds in relation to a physical
interaction of the user and the digital content in the digital
airspace. The capabilities of the purchase software 194 are
unlimited, but some embodiments communicate purchasing actions of a
user, such as squeezing or rotating a digital icon within the
digital airspace, across a network to begin processing of the
purchased order, verification of funds, and logistics involved with
order delivery. It is contemplated that the purchased material can
be digital content that is immediately delivered in the form of
modified aspects of the same physical location and digital airspace
that was engaged to purchase the material, which can be effective
with digital games and media accesses.
[0044] With the capability to recognize and log physical
interaction of a user with portions of a digital airspace, metrics
and analytics can be efficiently computed. The algorithm 196 can be
used to accumulate data about the movements, interactions, and
purchases with one or more digital airspaces to generate metrics
like advertising effectiveness, coupon effectiveness, time viewing
an advertisement, and number of users exposed to the advertisement.
These metrics, which in no way are required or limiting to the
capabilities of the advertising algorithm 196, can allow
ineffective advertisements to be discovered quickly and the content
of those advertisements to be modified, which can lead to optimized
sales volume and generation of new business.
[0045] While an augmented reality device can be configured to allow
a user to engage digital airspace tied to a physical location and
purchase a good or service, the device may further be configured to
facilitate the purchase of digital airspace itself. That is, the
purchase software 194 of an augmented reality device can generate a
price, confirm a sale, and secure a selected amount of digital
airspace correlated to a particular longitude, latitude, altitude,
and time in response to a user's interaction with a GUI of the
device or existing digital content, such as in an auction style
bidding competition. Such capabilities can allow a user to approach
a physical location, see digital content in the digital airspace
associated with that physical location, and engage the digital
content to purchase the digital airspace for that physical location
or digital airspace for a different physical location.
[0046] FIG. 7 maps an example digital airspace purchasing logic 200
performed in accordance with assorted embodiments. The logic 200
can begin with a user query either from an in-person interaction
with a digital airspace or from a remote location, such as an
online platform like a website application or downloadable software
on a desktop computer located distal to the digital airspace, for a
particular longitude, latitude, altitude, and time that defines a
physical location in which digital content can be present via the
use of an augmented reality device.
[0047] Regardless of how a user query is made, control circuitry of
an augmented reality device can poll any number of metrics
pertaining to the physical location in question, such as census 202
and market value analytics methodology (MVAM) 204 data, that may
provide information about the past number of sales, unique
customers, advertising effectiveness, proximal population, and
population age that is computed along with a variety of other
informational metrics pertaining to the physical location in
question in the purchase software 206 to attain a cost 208 of the
digital airspace. The MVAM can be strategically developed to
accurately track the incremental sales associated with specific
advertisements, which can eliminate difficulties in advertising,
such as high pricing and inaccurate evaluation.
[0048] The purchase software 206 can determine, for example,
outdoor campaign effectiveness metrics (OCEM), which are measured
by the number of steps completed in the 3-Step analytics
acquisition process that begins by a user interacting with the
augmented reality advertisement. When the user interacts with the
augmented reality digital advertising content, they can be provided
a generated coupon code that can be a numerical artifact within the
digital content coding that links the coupon code to a specific
digital content physical location that is pushed to notify third
party purchasers of the digital airspace. The user can provide
actual or representative engagement with the digital content, such
as through pointing or throwing a ball, to initiate the analytics
acquisition process by time stamping the interaction and recording
the location of the augmented reality device at the current
time.
[0049] While not limiting, various embodiments of the purchase
software 206 compute a variety of OCEMs like opportunities to see
(OTS), impression, gross rating points, cost per thousand
impressions, net reach, average frequency, effective reach,
effective frequency, share of voice, rich media display time, rich
media interaction time, click through rate, average cost per click,
average cost per order, unique viewers, and abandonment rate. These
metrics can be used in isolation or together to form any number of
ratios, such as impression being reach multiplied by frequency
equals number of impressions, impression to interaction ratio,
revenue per advertisement, cost per customer, MVAM process
completion ratio, profit per advertisement, campaign effectiveness,
location effectiveness, content effectiveness, time effectiveness,
viewing device ratio, visitor demographics, airspace value, elapsed
time from interaction to arrival, elapsed time from interaction to
purchase, and elapsed time from arrival to purchase.
[0050] It should be noted that the factors that can be evaluated to
render the digital airspace cost 208 is unlimited and the selected
factors shown in FIG. 7 are mere exemplary in nature. As shown, the
digital airspace data attained from the census 202 and MVAM 204
sources is correlated with a base price as well as other factors
that may include at least the requested size of the digital
airspace, the traffic density value of the physical location, the
content to be shown, such as 2D or interactive video, duration of
the purchase, time of day to be active, viewing distance, and
position in relation to existing buildings and landmarks.
[0051] Specifically for traffic density, the purchase software 206
can use population density, measured traffic, and estimated traffic
to compute an exposure potential. The exposure potential can
subsequently undergo a visibility assessment where a 360.degree.
view from the digital airspace is measured for obstructions that
can prevent content from being viewed. The computed exposure for
the digital airspace in question can then be assessed a cost
adjustment to accommodate higher, or lower, levels of visibility.
With the ability to compute a number of different factors with
varying complexity together to form a digital airspace price 208,
the user is receiving a fair price that seeks to optimize supply
and demand of digital airspace, especially for advertisements.
[0052] The digital airspace price 208 can consist of any number of
unique coordinates that is determined by an algorithm that
comprises any number of factors, such as static or dynamic images,
traffic density value, campaign duration, run time, and viewing
distance. The number of dimensions of displayed digital content may
be computed with the content's programming difficulty and data
usage to provide the digital airspace's price 208. In some
embodiments, real and predicted traffic density is given a
one-to-five value that categorizes a specific physical region,
which may be proximal or distal from the physical location of the
digital airspace, based on traffic and population density. It is
noted that a physical location and corresponding digital airspace
having a higher traffic density means the augmented reality digital
content will receive more exposure.
[0053] As coordinates are purchased at the computed price 208,
buyers have the ability to define the duration in which they would
like to have rights to display their augmented reality digital
content. Such duration can range from one day, one week, one month
or one year. Buyers may also have the option to purchase exclusive
rights to unique sets of coordinates, which can result in a higher
price 208. In addition to the base price algorithm utilized by the
purchase software 206, there are additional multipliers that can
complete the pricing/purchasing methodology. For instance, the
amount of viewing distance the digital content is viewable offers a
third party the ability purchase an upgrade to a base price
208.
[0054] It is contemplated that a base price 208 corresponds, at
least in part, on a visibility assessment takes a 360.degree.
panoramic image around a physical location where the augmented
reality digital content is to be placed. The purchase software 206
can assess, out of the 360.degree. image, how many degrees have
obstructions that prevent the digital content from receiving
optimal exposure. The number of total obstructed degrees can be
compared to the total of 360.degree. by the purchase software and
then the ratio can be applied to the base price 208 as a discount.
As such, the purchase software 206 can determine a base price 208
and subsequently apply discounts and multipliers to determine a
final price.
[0055] The ability to purchase certain times of day and different
altitudes within a physical location can provide a digital airspace
owner with a number of different content providing options catered
to a variety of users. FIG. 8 generally illustrates an isometric
block representation of an example digital airspace 210 that is
tied to and continuously extends within the bounds 212 of a
physical location defined by latitude, longitude, and altitude
values. The example square digital airspace shape is possible, but
not exclusive as any overall and boundary shape can be
accommodated, such as a circle and combination of linear and
curvilinear boundaries, to cater to nearly any physical
location.
[0056] The purchased digital airspace 210 may be separated into
multiple sub-sections 214 that continuously extend for less than
all the volume within the airspace bounds 212. In the embodiment
shown in FIG. 8, the digital airspace is divided into two
elevations corresponding with different first 216 and second 218
altitudes. Such airspace division can correspond with different
digital content to be published and concurrent interactions with
the different sub-sections 214. For example, the lower elevation
196 can be configured with kids digital content conducive to
children of a particular height while the higher elevation 218
contains digital content intended for adults with greater heights.
With the ability to carve the digital airspace 210 into any number
of sub-sections 214, the airspace owner can maximize the potential
of information and advertisements by physically placing them where
they will receive the most exposure to an intended consumer, such
as kids.
[0057] As illustrated with reference to object 220, which can be a
building, landmark, tree, hill, and other natural or artificial
obstruction, and segmented portions of each sub-section 214, the
digital content located behind the object 220 will not be shown to
a user. That is, the augmented reality device and digital content
producing server can aggregate public architectural and nature map
data to create a digital mold of the area proximal the digital
airspace 210 to prevent obstructed digital content from being
visible when the object 220 is present between the user and digital
airspace 210. The digital mold can further function as a barrier on
any architecture and natural feature to determine if the user is
indoors or outdoors. With the digital mold being 100% transparent
and invisible to a naked human eye, but opaque from the perspective
of technology and capable of operating seamlessly with the digital
content, the augmented reality and actual reality appear to
co-exist.
[0058] The ability to customize a purchased digital airspace can
provide increased price efficiency for the cost of the digital
airspace. The ability to recognize physical interaction of a user
with the digital content of the digital airspace further allows an
augmented reality device to maximize the efficiency of the digital
content by logging user activity and adapting digital content to
the logged activity. For instance, the recognition of a
predetermined number of user interactions with digital content
published within a particular digital airspace without a purchase
can result in a predetermined alteration to the digital content,
such as changing colors, available goods, and size of digital
icons.
[0059] In other words, the visibility of augmented reality digital
content being displayed within purchased coordinates has many
contingencies in order to achieve optimal exposure. As a
non-limiting example, digital content can be made visible to the
user when the distance between the user and the content coordinates
is 1,750 meters or less. At 1,750 meters the digital content being
viewed will appear very small and as the distance between the user
and the content decreases the size-to-distance ratio is positively
affected until the content ultimately achieves the defined
purchased size, which can alter the size, shape, and aspect ratio
of the digital content.
[0060] FIG. 9 is an example recognition logic 230 that is performed
in accordance with various embodiments to facilitate a diverse
array of augmented reality device functions with respect to a
purchased digital airspace. The logic 230 can begin with a physical
action 232 from a user that can be any number of real-world
movements by a user, such as, but not limited to, pointing,
speaking, grabbing, touching, kicking, and executing a nod. Hence,
any portion of a user's body can be used to conduct a physical
action 232 to occupy empty physical space where digital content and
digital airspace are assigned.
[0061] Without an augmented reality device capable of recognizing
physical actions of a user, such as a heads-up display, a user
would be merely gesturing and not actually controlling the device
or digital content contained in the digital airspace. In contrast,
the recognition circuitry and software of an augmented reality
device configured in accordance with assorted embodiments allow
such user actions 232 to control not only the digital content
resident in the digital airspace but the augmented reality device
itself. The recognition of user action and response of digital
reaction 234 can manifest any number and kinds of results, such as
the transformation of the digital content and triggering of
confirmation. As a non-limiting example, a user could physically
point at a physical location of digital airspace to select digital
content and then grab the digital content with one or more fingers
to confirm the selection before dragging the grabbed content to a
predetermined area of the airspace to terminate the selection.
[0062] These exemplary actions 232 and digital reactions 234 can
allow the digital content to be reactive and adaptive to a user's
will. In various non-limiting situations, one or more digital
reactions 234 are intended by a user to conduct a commercial
purchase, which can be carried out at least by commerce software
236 resident in an augmented reality device. The commerce software
236 can correlate recognized physical actions 232 by one or more
users that trigger at least one digital reaction 234 as a
commercial intention that is carried out by the commerce software
236. While a commercial intention is not restricted to a particular
commercial action, the users recognized actions can correspond with
a purchase of goods and services, changing of an existing order or
account setting, return of a previously purchased item, and
updating a user's presence in the form of checking-in.
[0063] Assorted embodiments configure the commerce software 236 to
contact third-party vendors and distributors over a network to
secure monetary payment and delivery of a good and service to a
user, such as through a digital or physical package delivery to a
destination of the user's choice. The commerce software 236 is not
restricted to monetary transactions as social and educational
actions may also be facilitated. For example, recognition of a
user's physical action 232, and the corresponding digital reactions
234, can engage in the posting of pictures and text to a social
network as well as log in to an educational database like the
Smithsonian to inform the user about landmarks and historical
events in close proximity to the physical location corresponding to
the digital airspace engaged by the user.
[0064] FIGS. 10A-10D respectively display front and side
perspective block representations of an example augmented reality
environment 240 in which an augmented reality device can be
practiced in accordance with assorted embodiments. The front view
of FIG. 10A shows an exemplary front view of the augmented reality
environment 240 where a screen 242 of an augmented reality device
is positioned within the field of vision of a user without
obscuring the entirety of the user's view of the actual physical
environment 244. With the capabilities of the augmented reality
device discussed above, digital content 246 can be displayed on the
screen 242 in association with digital airspace assigned to at
least a latitude, longitude, altitude, and time to provide goods,
services, information, media access, and alerts.
[0065] As shown in both FIGS. 10A and 10B, the appendage 248 of a
user, which can be a fist, leg, foot, hip, and head without
limitation, is extended into the digital airspace to engage the
digital content 246. Through the engagement of the user's appendage
248, or another person's appendage with authorized access, the
augmented reality device can recognize the physical action with one
or more items assigned to predetermined locations within the
digital airspace to initiate digital reactions, such as reactions
234 of FIG. 9. Attention to FIG. 10B further illustrates how the
engagement of the digital content 246 does not happen in the actual
physical environment 244, but instead is a combination of actual
physical actions by the user and application of those actions into
the augmented, digital reality by the augmented reality device,
which is displayed via the screen 242.
[0066] With the ability to display digital content nearly anywhere
due to the capabilities of an augmented reality device, an entire
world worth of digital content can be selectively assigned to
physical locations that otherwise would not be practical to publish
digital content, like remote wilderness locations or street
surfaces. Such diverse content application capabilities can be
particularly pertinent for advertising, especially with the user
activity logging abilities of an augmented reality device. FIG. 10C
displays another view of the digital content 246 when the user's
field of vision is not restricted by the screen 242. That is, in
the event the screen displaying the augmented reality digital
content 246 is large enough to encompass a field of vision of the
user, the digital content 246 can occupy as much, or as little, of
the user's vision that corresponds with the user's physical
position in relation to the digital airspace.
[0067] FIG. 10D further shows how the screen 242 is not limited to
projecting digital content 246 as existing physical features, like
windows 250, can be seen through the screen 242. As such, the
screen 242 can be configured to be partially or completely
transparent so that the physical features within and on the
opposite side of the digital airspace from the user can be seen. As
a non-limiting example, digital content 246 can be displayed
between the user and the window 250 with a reduced opacity that
allows the window 250 to be seen while the remaining digital
content 246 not obstructing the window 250 is fully opaque.
[0068] FIG. 11 provides a logical map of an example advertising
methodology 260 that may be used with an augmented reality device
and one or more users in some embodiments. The advertising
methodology 260 can be stored and computed in a number of different
remote and local locations that are accessed individually or
concurrently over wired and wireless networks to apply an
advertising algorithm 262 to render a variety of metrics 264.
[0069] The advertising algorithm 262 can be tuned to apply any
number of actual, projected, and virtual data, such as MVAM data,
to cater digital content to a user's real or estimated interests.
The algorithm 262 may further utilize at least logged information
from a user's interactions with an augmented reality, penetration
of a geofence, and movement of the user after interacting with a
digital airspace to compute the rendered metrics 264 that can be
used to adapt digital content to the user. It should be noted that
the advertising algorithm 262 is not limited to a single augmented
reality device and can be configured to compile logged information
from a plurality of augmented reality devices to compute the
rendered metrics 264.
[0070] Use of the various data in the advertising algorithm 262 can
provide at least the number of users accessing a certain digital
airspace and general airspace region as well as the number of
interactions resulting from those accesses. For purposes of this
disclosure, a digital airspace access means the viewing of digital
content with an augmented reality device while an interaction will
herein be understood as the physical contact of an item in the
digital airspace with a portion of the user's person. The knowledge
of how many users view and subsequently interact with a digital
airspace can be used to render a success rate of the digital
content within the digital airspace, which may cause the digital
content to change if a predetermined success rate threshold is not
maintained.
[0071] The logging of the activity of a user, including time
viewing a digital airspace, interacting with the airspace, and
movement thereafter can render an interest level in the digital
content of the digital airspace. Through the use of the interest
level, digital content providers, sociologists, and behaviorists
can determine a wide variety of advertising, social, economic, and
regional data that can more accurately represent the people and
quality of life around the digital airspace. For example, the use
of coupons to purchase luxury items along with above average user
interactions and viewing times can indicate strong economic
stability and high levels of happiness in the user.
[0072] Configuring an augmented reality device with user position
and tracking capabilities can be useful in determining the
effectiveness, appeal, strengths, and weaknesses of digital content
assigned to a particular digital airspace. The use of a geofence
can provide further resolution as to the manner in which digital
content is received and interpreted by a user. FIG. 12 illustrates
a top view block representation of an example augmented reality
environment 270 configured in accordance with various embodiments
to accurately render data that can be used by advertising algorithm
to produce user and advertising metrics.
[0073] FIG. 12 shows an example geofence 272 that surrounds a
selected building 274 where at least one physical location and
corresponding digital airspace has been purchased and is displaying
digital content. While the geofence 272 can be shaped to any
dimensions and altitudes such as along a street 276, surrounding a
building with a geofence 272 can allow a user's activity to be
evaluated in relation to several digital airspaces locations
displaying digital content of different sizes, types, products, and
configurations. Through continuous, sporadic, and routine user
position tracking by an augmented reality device in association
with the geofence 272, an initial user position 278 can be logged
from which the user travelled into the geofence 272.
[0074] The user tracking may continuously occur once the user in
inside the geofence 272 and trigger a number of intricate
calculations to be logged about the user's activities that
otherwise would not be logged when the user is outside the geofence
272, such as higher resolution global position, walking gait, time
stationary, time moving, rate of movement, user orientation, and
digital content interactions with one or more digital airspaces.
This type of user tracking can be logged and subsequently recalled
to indicate where the user travelled, stopped, viewed digital
content, and purchased items, which are all useful in determining
the quality, success, and effectiveness of digital content.
[0075] The geofence 272 can further be utilized to initiate user
prompting in relation to logged and estimated activities. For
instance, entrance into the geofence 272 can trigger a coupon to
appear on a user's augmented reality device that directs the user
to digital content inside or outside the geofence 272 and renders
advertising metrics about how the user responds to the coupon. In
another non-limiting example, logged recent or distant activity
within the geofence 272 by a user can result in digital content
within the geofence 272 to adjust to actual or perceived tastes of
the user. These exemplary geofence 272 related augmented reality
device activities are not required, but illustrate the
sophisticated capabilities associated with comprehensive tracking
of user activity with a predetermined physical area.
[0076] The geofence 272 can be utilized by an augmented reality
device to record the number of users that have interest in digital
content displayed at a physical location. The number of
interactions can then be compared to number impressions for that
particular digital content, such as an advertisement. The ratio of
interactions to impressions can represent the number of times an
augmented reality device passed through the geofence 272 of the
physical location displaying the augmented reality content compared
to the number of augmented reality devices that interacted with the
digital content within the geofence 272.
[0077] In the event a coupon is generated prior to a user crossing
the geofence 272, the penetration of the geofence 272 can be time
stamped to measure the time difference for a user to interact with
the augmented reality digital content being advertised by the
coupon compared to the time from the user's arrival at the location
where the coupon directed the user. Such time stamp and ratio of
interactions are not required or limiting, but are examples of how
metrics can be computed and measurements can be taken by one or
more augmented reality devices to provide third party digital
airspace purchasers information about the effectiveness, exposure,
and value of their augmented reality digital content.
[0078] For example, a augmented reality device may inform the third
party of how many users are exposed to their digital content, how
many of those users are interested, and how many users responded to
the call to action by going to the physical location where the
digital content was advertising. Use of a coupon by the user may
further indicate the value of augmented reality digital content.
The ability to monitor and measure various marketing and digital
content metrics can allow a third party digital content purchaser
to understand the effectiveness of not only an entire digital
content campaign, but the effectiveness of a single advertisement
and how many sales the content has been linked to.
[0079] In accordance with some embodiments, an augmented reality
device can detect, measure, and compute indoor interaction metrics
(IIM), such as the time an augmented reality device spends in
particular areas of a store and also the number of consumer
interactions with a particular physical location to which digital
content is anchored. By having the ability to access to IIM, a
store will be able to evaluate which areas of the store generate
the most traffic and the most interactions compared to the rest of
the store. The JIM may consist of one or more indoor customer
engagement metrics (ICEM) that are unlimited in breadth and
computation.
[0080] Assorted embodiments tune an augmented reality device to
measure at least opportunities to see (OTS), impression, gross
rating points, cost per thousand impressions, net reach, average
frequency, effective reach, effective frequency, share of voice,
rich media display time, rich media interaction time, click through
rate, cost per click, cost per order, unique viewers, and
abandonment rate for one or more digital airspace to calculate at
least impression to interaction ratio, revenue per advertisement,
cost per customer, MVAM process completion ratio, profit per
advertisement, campaign effectiveness, location effectiveness,
content effectiveness, time effectiveness, viewing device ratio,
visitor demographics, airspace value, and average elapsed priority
time.
[0081] With the ability to measure metrics and convey digital
content in a physical location, an augmented reality device can
serve as an interactive virtual kiosk for eCommerce based companies
to have a physical and public store front at the fraction of the
cost of renting or owning retail space. The augmented reality
digital content can correspond with in purchased coordinates and
will allow for a consumer to search the inventory, place wanted
items into a cart, and check out. After completing one or more
transactions via the augmented reality device, the online retailer
would ship the products as they would if the user purchased items
online.
[0082] It is contemplated that the geofence 272 may be partially or
completely indoors. Such indoor location can pose difficulties for
accurate global positioning as signals can lose precision due to a
roof or overhead structure. Accordingly, various embodiments can
utilize an indoor triangulation, such as Bluetooth trilateration,
to accurately reinforce a global positioning signal for the
augmented reality device. Such indoor triangulation means can be
used when the augmented reality device is sensed to be indoor and
can utilize one or more beacons to assign geospatial coordinates
that complement the accurate placement and display of digital
content at a predetermined physical location.
[0083] Although interaction of a user with digital content assigned
to a particular physical location and digital airspace is
unlimited, FIG. 13 provides an example digital airspace interaction
routine 280 that is carried out with at least one augmented reality
device in accordance with various embodiments. Initially, the
routine 280 has digital airspace corresponding to a particular
physical location being purchased in step 282 and subsequently
loaded with digital content specific to the purchaser. As discussed
above, the augmented reality device itself or a remote access site
can be used to purchase the digital airspace and load digital
content, without limitation.
[0084] The loading of digital content into the digital airspace can
result in some or all augmented reality devices to be updated with
data corresponding to the presence of digital content in the
assigned physical location. The purchaser of the digital airspace
may further purchase heightened advertising data to be logged for
user activity by buying a geofence region to be place around the
digital airspace. In such an event, step 284 can subsequently log
one or more augmented reality devices entrance into the purchased
geofence. Entrance of the augmented reality device into the
geofence can further trigger, such as with a push notification to a
user's mobile computing device, the recognition of physical
interactions with some or all of the digital content within the
geofence in step 286 and logging of those interactions in step
288.
[0085] The logged user activity from step 288 can be used passively
to render advertising metrics and actively to produce coupons and
change digital content configurations to optimize the appeal and
success changes of the digital content. Assorted embodiments can
use the logged interactions to change the digital airspace in which
digital content is displayed, which would correspond with step 282
purchasing more than one separate digital airspaces. The tracking
and logging of user activity in step 286 and 288 can continue while
decision 290 continually or routinely evaluates if a purchase has
been made via the logged interactions.
[0086] If a purchase has been made, the terms of the purchase are
passively sent to the advertising algorithm to render metrics while
step 292 actively secures payment of the purchased item and plots
purchase logistics that may involve the shipping of a package. At
the conclusion of step 292 or in the event no purchase is made from
decision 290, the activity of the augmented reality device is
logged while within the geofence in step 294. The logging of user
activity may progress and continue even if the user exits the
geofence, but is continually logged in various embodiments that
include step 294. During or after the logging of user activity in
step 294, the routine 290 can return to step 286 to log physical
interactions with digital content as well as send logged data to be
processed to render advertising metrics that can be used to monitor
the condition and quality of digital content within the
geofence.
[0087] Through the various aspects of routine 280, digital airspace
corresponding to a physical location can be populated with digital
content that is subsequently evaluated with reference to at least
one user's activity that is tracked and logged by an augmented
reality device providing the user with access to the digital
content. Although the steps and decision of routine 280 correspond
to some embodiments, the content of the routine 280 is not required
or limiting as any portion can be removed and changed just as any
subject matter can be added. For example, a step may be added that
specifically logs the time which a user spends within and the
locations outside the geofence which the user travels immediately
before and after encountering the geofence.
[0088] In view of the present disclosure, it can be appreciated
that an augmented reality device can be configured to provide
sophisticated access to digital content assigned to a particular
physical location. The ability to convey and interact with digital
content in a nearly unlimited variety of shapes, sizes, colors, and
constituent items allows media, commerce, and education to be
facilitated without occupying physical space with visual
conveyances like billboards, video boards, and kiosks. Moreover,
the monitoring of user activity both in the physical world and
augmented reality allows digital content to be optimized through
advertising metrics rendered from logged user activity. As such, an
augmented reality device can provide access to digital content that
is continually adapting to a user's interests to provide the most
efficient conveyance of information and advertising possible.
[0089] With an augmented reality device configured in accordance
with various embodiments, a diverse assortment of metrics can be
measured and computed that are similar to those currently used and
standard to existing online marketing practices. Such metrics may
consist, but are not limited to: visits, unique visitors, average
page views/visits, average time on store, bounce rate, percent of
new visits and conversions. In addition to the standard metrics,
the augmented reality device can measure and compute outdoor
campaign effectiveness metrics (OCEM) and indoor interaction
metrics (IIM) that may respectively consist of: interaction to
impression ratio and evaluations of traffic and interaction
generators.
[0090] It is to be understood that even though numerous
characteristics and configurations of the present disclosure have
been set forth in the foregoing description, together with details
of the structure and function of various embodiments, this detailed
description is illustrative only, and changes may be made in
detail, especially in matters of structure and arrangements of
parts within the principles of the present disclosure to the full
extent indicated by the broad general meaning of the terms in which
the appended claims are expressed. For example, the particular
elements may vary depending on the particular application without
departing from the spirit and scope of the present technology.
* * * * *