U.S. patent application number 12/118659 was filed with the patent office on 2008-09-25 for gestures for touch sensitive input devices.
This patent application is currently assigned to APPLE INC.. Invention is credited to Imran Chaudhri, Greg Christie, Steve Hotelling, Brian Q. Huppi, Jonathan P. Ive, Duncan Robert Kerr, Bas Ording, Joshua A. Strickon.
Application Number | 20080231610 12/118659 |
Document ID | / |
Family ID | 35733836 |
Filed Date | 2008-09-25 |
United States Patent
Application |
20080231610 |
Kind Code |
A1 |
Hotelling; Steve ; et
al. |
September 25, 2008 |
GESTURES FOR TOUCH SENSITIVE INPUT DEVICES
Abstract
Methods and systems for processing touch inputs are disclosed.
The invention in one respect includes reading data from a
multipoint sensing device such as a multipoint touch screen where
the data pertains to touch input with respect to the multipoint
sensing device, and identifying at least one multipoint gesture
based on the data from the multipoint sensing device.
Inventors: |
Hotelling; Steve; (San Jose,
CA) ; Strickon; Joshua A.; (New York, NY) ;
Huppi; Brian Q.; (San Francisco, CA) ; Chaudhri;
Imran; (San Francisco, CA) ; Christie; Greg;
(San Jose, CA) ; Ording; Bas; (San Francisco,
CA) ; Kerr; Duncan Robert; (San Francisco, CA)
; Ive; Jonathan P.; (San Francisco, CA) |
Correspondence
Address: |
APPLE C/O MORRISON AND FOERSTER ,LLP;LOS ANGELES
555 WEST FIFTH STREET SUITE 3500
LOS ANGELES
CA
90013-1024
US
|
Assignee: |
APPLE INC.
Cupertino
CA
|
Family ID: |
35733836 |
Appl. No.: |
12/118659 |
Filed: |
May 9, 2008 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
10903964 |
Jul 30, 2004 |
|
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|
12118659 |
|
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Current U.S.
Class: |
345/173 |
Current CPC
Class: |
G06F 2203/04805
20130101; G06F 3/0418 20130101; G06F 2203/04808 20130101; G06F
3/04842 20130101; G06F 3/04883 20130101; G06F 3/0482 20130101; G06F
3/0488 20130101; G06F 3/04886 20130101 |
Class at
Publication: |
345/173 |
International
Class: |
G06F 3/041 20060101
G06F003/041 |
Claims
1. A computer implemented method of initiating inertia, the method
comprising: displaying an image on a GUI; detecting a stroke on a
touch sensitive surface; noting the speed and direction of the
stroke; moving the image or features embedded in the image in
accordance with the speed and direction of the stroke; and slowing
the motion of the image or features embedded in the image in
accordance with inertia principals when the stroke is no longer
detected.
2. The method as recited in claim 1 further comprising: detecting
an object on the touch sensitive surface when image or features
embedded in the image is slowing down because of inertia; stopping
the motion of the image or features embedded in the image when
another object is detected, the another object serving as a braking
means to the moving image or features embedded in the image
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This is a divisional of U.S. patent application Ser. No.
10/903,964 filed Jul. 30, 2004, which applications are specifically
incorporated in their entirety by reference herein.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The present invention relates generally to gesturing
associated with touch sensitive devices.
[0004] 2. Description of the Related Art
[0005] There exist today many styles of input devices for
performing operations in a computer system. The operations
generally correspond to moving a cursor and making selections on a
display screen. The operations may also include paging, scrolling,
panning, zooming, etc. By way of example, the input devices may
include buttons, switches, keyboards, mice, trackballs, touch pads,
joy sticks, touch screens and the like. Each of these devices has
advantages and disadvantages that are taken into account when
designing the computer system.
[0006] Buttons and switches are generally mechanical in nature and
provide limited control with regards to the movement of the cursor
and making selections. For example, they are generally dedicated to
moving the cursor in a specific direction (e.g., arrow keys) or to
making specific selections (e.g., enter, delete, number, etc.).
[0007] In mice, the movement of the input pointer corresponds to
the relative movements of the mouse as the user moves the mouse
along a surface. In trackballs, the movement of the input pointer
corresponds to the relative movements of a ball as the user moves
the ball within a housing. Mice and trackballs also include one or
more buttons for making selections. Mice may also include scroll
wheels that allow a user to move through the GUI by simply rolling
the wheel forward or backward.
[0008] With touch pads, the movement of the input pointer
corresponds to the relative movements of the user's finger (or
stylus) as the finger is moved along a surface of the touch pad.
Touch screens, on the other hand, are a type of display screen that
has a touch-sensitive transparent panel covering the screen. When
using a touch screen, a user makes a selection on the display
screen by pointing directly to GUI objects on the screen (usually
with a stylus or finger).
[0009] In order to provide additionally functionality, gestures
have been implemented with some of these input devices. By way of
example, in touch pads, selections may be made when one or more
taps are detected on the surface of the touch pad. In some cases,
any portion of the touch pad may be tapped, and in other cases a
dedicated portion of the touch pad may be tapped. In addition to
selections, scrolling may be initiated by using finger motion at
the edge of the touch pad.
[0010] U.S. Pat. Nos. 5,612,719 and 5,590,219, assigned to Apple
Computer, Inc. describe some other uses of gesturing. U.S. Pat. No.
5,612,719 discloses an onscreen button that is responsive to at
least two different button gestures made on the screen on or near
the button. U.S. Pat. No. 5,590,219 discloses a method for
recognizing an ellipse-type gesture input on a display screen of a
computer system.
[0011] In recent times, more advanced gestures have been
implemented. For example, scrolling may be initiated by placing
four fingers on the touch pad so that the scrolling gesture is
recognized and thereafter moving these fingers on the touch pad to
perform scrolling events. The methods for implementing these
advanced gestures, however, has several drawbacks. By way of
example, once the gesture is set, it cannot be changed until the
user resets the gesture state. In touch pads, for example, if four
fingers equals scrolling, and the user puts a thumb down after the
four fingers are recognized, any action associated with the new
gesture including four fingers and the thumb will not be performed
until the entire hand is lifted off the touch pad and put back down
again (e.g., reset). Simply put, the user cannot change gesture
states midstream. Along a similar vein, only one gesture may be
performed at any given time. That is, multiple gestures cannot be
performed simultaneously.
[0012] Based on the above, there is a need for improvements in the
way gestures are performed on touch sensitive devices.
SUMMARY OF THE INVENTION
[0013] The invention relates, in one embodiment, to a computer
implemented method for processing touch inputs. The method includes
reading data from a multipoint touch screen. The data pertains to
touch input with respect to the touch screen. The method also
includes identifying at least one multipoint gesture based on the
data from the multipoint touch screen.
[0014] The invention relates, in another embodiment to a gestural
method. The method includes detecting multiple touches at different
points on a touch sensitive surface at the same time. The method
also includes segregating the multiple touches into at least two
separate gestural inputs occurring simultaneously. Each gestural
input has a different function such as zooming, panning, rotating
and the like.
[0015] The invention relates, in another embodiment to a gestural
method. The method includes concurrently detecting a plurality of
gestures that are concurrently performed with reference to a touch
sensing device. The method also includes producing different
commands for each of the gestures that have been detected.
[0016] The invention relates, in another embodiment to a gestural
method. The method includes displaying a graphical image on a
display screen. The method also includes detecting a plurality of
touches at the same time on a touch sensitive device. The method
further includes linking the detected multiple touches to the
graphical image presented on the display screen.
[0017] The invention relates, in another embodiment to a method of
invoking a user interface element on a display via a multipoint
touch screen of a computing system. The method includes detecting
and analyzing the simultaneous presence of two or more objects in
contact with the multipoint touch screen. The method also includes
selecting a user interface tool, from a plurality of available
tools, to display on a display for interaction by a user of the
computing system based at least in part the analyzing. The method
further includes controlling the interface tool based at least in
part on the further movement of the objects in relation to the
multipoint touch screen.
[0018] The invention relates, in another embodiment, to a
touch-based method. The method includes detecting a user input that
occurs over a multipoint sensing device. The user input includes
one or more inputs. Each input has a unique identifier. The method
also includes, during the user input, classifying the user input as
a tracking or selecting input when the user input includes one
unique identifier or a gesture input when the user input includes
at least two unique identifiers. The method further includes
performing tracking or selecting during the user input when the
user input is classified as a tracking or selecting input. The
method additionally includes performing one or more control actions
during the user input when the user input is classified as a
gesturing input. The control actions being based at least in part
on changes that occur between the at least two unique
identifiers.
[0019] The invention relates, in another embodiment, to a
touch-based method. The method includes outputting a GUI on a
display. The method also includes detecting a user input on a touch
sensitive device. The method further includes analyzing the user
input for characteristics indicative of tracking, selecting or a
gesturing. The method additionally includes categorizing the user
input as a tracking, selecting or gesturing input. The method
further includes performing tracking or selecting in the GUI when
the user input is categorized as a tracking or selecting input.
Moreover, the method includes performing control actions in the GUI
when the user input is categorized as a gesturing input, the
actions being based on the particular gesturing input.
[0020] The invention relates, in another embodiment, to a
touch-based method. The method includes capturing an initial touch
image. The method also includes determining the touch mode based on
the touch image. The method further includes capturing the next
touch image. The method further includes determining if the touch
mode changed between the initial and next touch images. The method
additionally includes, if the touch mode changed, setting the next
touch image as the initial touch image and determining the touch
mode based on the new initial touch image. Moreover, the method
includes, if the touch mode stayed the same, comparing the touch
images and performing a control function based on the
comparison.
[0021] The invention relates, in another embodiment, to a computer
implemented method for processing touch inputs. The method includes
reading data from a touch screen. The data pertaining to touch
input with respect to the touch screen, and the touch screen having
a multipoint capability. The method also includes converting the
data to a collection of features. The method further includes
classifying the features and grouping the features into one or more
feature groups. The method additionally includes calculating key
parameters of the feature groups and associating the feature groups
to user interface elements on a display.
[0022] The invention relates, in another embodiment, to a computer
implemented method. The method includes outputting a graphical
image. The method also includes receiving a multitouch gesture
input over the graphical image. The method further includes
changing the graphical image based on and in unison with multitouch
gesture input.
[0023] The invention relates, in another embodiment, to a touch
based method. The method includes receiving a gestural input over a
first region. The method also includes generating a first command
when the gestural input is received over the first region. The
method further includes receiving the same gestural input over a
second region. The method additionally includes generating a second
command when the same gestural input is received over the second
region. The second command being different than the first
command.
[0024] The invention relates, in another embodiment, to a method
for recognizing multiple gesture inputs. The method includes
receiving a multitouch gestural stroke on a touch sensitive
surface. The multitouch gestural stroke maintaining continuous
contact on the touch sensitive surface. The method also includes
recognizing a first gesture input during the multitouch gestural
stroke. The method further includes recognizing a second gesture
input during the multitouch gestural stroke.
[0025] The invention relates, in another embodiment, to a computer
implemented method. The method includes detecting a plurality of
touches on a touch sensing device. The method also includes forming
one or more touch groups with the plurality of touches. The method
further includes monitoring the movement of and within each of the
touch groups. The method additionally includes generating control
signals when the touches within the touch groups are moved or when
the touch groups are moved in their entirety.
[0026] It should be noted that in each of the embodiments described
above, the methods may be implemented using a touch based input
device such as a touch screen or touch pad, more particularly a
multipoint touch based input device, and even more particularly a
multipoint touch screen. It should also be noted that the gestures,
gesture modes, gestural inputs, etc. may correspond to any of those
described below in the detailed description. For example, the
gestures may be associated with zooming, panning, scrolling,
rotating, enlarging, floating controls, zooming targets, paging,
inertia, keyboarding, wheeling, and/or the like.
BRIEF DESCRIPTION OF THE DRAWINGS
[0027] The invention will be readily understood by the following
detailed description in conjunction with the accompanying drawings,
wherein like reference numerals designate like structural elements,
and in which:
[0028] FIG. 1 is a block diagram of a computer system, in
accordance with one embodiment of the present invention.
[0029] FIG. 2 is a multipoint processing method, in accordance with
one embodiment of the present invention.
[0030] FIGS. 3A and B illustrate an image, in accordance with one
embodiment of the present invention.
[0031] FIG. 4 illustrates a group of features, in accordance with
one embodiment of the present invention.
[0032] FIG. 5 is a parameter calculation method, in accordance with
one embodiment of the present invention.
[0033] FIGS. 6A-6G illustrate a rotate gesture, in accordance with
one embodiment of the present invention.
[0034] FIG. 7 is a diagram of a touch-based method, in accordance
with one embodiment of the present invention.
[0035] FIG. 8 is a diagram of a touch-based method, in accordance
with one embodiment of the present invention.
[0036] FIG. 9 is a diagram of a touch-based method, in accordance
with one embodiment of the present invention.
[0037] FIG. 10 is a diagram of a zoom gesture method, in accordance
with one embodiment of the present invention.
[0038] FIGS. 11A-11H illustrates a zooming sequence, in accordance
with one embodiment of the present invention.
[0039] FIG. 12 is a diagram of a pan method, in accordance with one
embodiment of the present invention.
[0040] FIGS. 13A-13D illustrate a panning sequence, in accordance
with one embodiment of the present invention.
[0041] FIG. 14 is a diagram of a rotate method, in accordance with
one embodiment of the present invention.
[0042] FIGS. 15A-15C illustrate a rotating sequence, in accordance
with one embodiment of the present invention.
[0043] FIG. 16 is a diagram of a GUI operational method, in
accordance with one embodiment of the present invention.
[0044] FIGS. 17A-17E illustrate a floating control sequence, in
accordance with one embodiment of the present invention.
[0045] FIG. 18 is a diagram of a GUI operational method, in
accordance with one embodiment of the present invention.
[0046] FIGS. 19A-19D illustrate a zooming target sequence, in
accordance with one embodiment of the present invention.
[0047] FIG. 20 is a diagram of a GUI operational method, in
accordance with one embodiment of the present invention.
[0048] FIGS. 21A-21D illustrate a page turning sequence, in
accordance with one embodiment of the present invention.
[0049] FIG. 22 is a diagram of a GUI operational method, in
accordance with one embodiment of the present invention.
[0050] FIGS. 23A-23D illustrate an inertia sequence, in accordance
with one embodiment of the present invention.
[0051] FIG. 24 is a diagram of a GUI operational method, in
accordance with one embodiment of the present invention.
[0052] FIGS. 25A-25D illustrates a keyboard sequence, in accordance
with one embodiment of the present invention.
[0053] FIG. 26 is a diagram of a GUI operational method, in
accordance with one embodiment of the present invention.
[0054] FIGS. 27A-27D illustrates a scroll wheel sequence, in
accordance with one embodiment of the present invention.
DETAILED DESCRIPTION OF THE INVENTION
[0055] The invention generally pertains to gestures and methods of
implementing gestures with touch sensitive devices. Examples of
touch sensitive devices include touch screens and touch pads. One
aspect of the invention relates to recognizing at least two
simultaneously occurring gestures. Another aspect of the invention
relates to displaying a graphical image and linking different
touches that occur to the graphical image. Another aspect of the
invention relates to immediately recognizing gestures so that
actions associated with the gestures can be implemented at the same
time. Another aspect of the invention relates to changing a
displayed image based on and in unison with a gestural input, i.e.,
the displayed image continuously changes with changes in the
gestural input such that the displayed image continuously follows
the gestural input. Another aspect of the invention relates to
implementing an input mode based on the number of fingers (or other
object) in contact with the input device. Another aspect of the
invention relates to providing region sensitivity where gestures
mean different things when implemented over different areas of the
input device. Another aspect of the invention relates to changing
an input while making continuous contact with the touch sensitive
surface of the touch sensitive device.
[0056] These and other aspects of the invention are discussed below
with reference to FIGS. 1-27. However, those skilled in the art
will readily appreciate that the detailed description given herein
with respect to these figures is for explanatory purposes as the
invention extends beyond these limited embodiments.
[0057] FIG. 1 is a block diagram of an exemplary computer system
50, in accordance with one embodiment of the present invention. The
computer system 50 may correspond to a personal computer system,
such as a desktops, laptops, tablets or handheld computer. The
computer system may also correspond to a computing device, such as
a cell phone, PDA, dedicated media player, consumer electronic
device, and the like.
[0058] The exemplary computer system 50 shown in FIG. 1 includes a
processor 56 configured to execute instructions and to carry out
operations associated with the computer system 50. For example,
using instructions retrieved for example from memory, the processor
56 may control the reception and manipulation of input and output
data between components of the computing system 50. The processor
56 can be implemented on a single-chip, multiple chips or multiple
electrical components. For example, various architectures can be
used for the processor 56, including dedicated or embedded
processor, single purpose processor, controller, ASIC, and so
forth.
[0059] In most cases, the processor 56 together with an operating
system operates to execute computer code and produce and use data.
Operating systems are generally well known and will not be
described in greater detail. By way of example, the operating
system may correspond to OS/2, DOS, Unix, Linux, Palm OS, and the
like. The operating system can also be a special purpose operating
system, such as may be used for limited purpose appliance-type
computing devices. The operating system, other computer code and
data may reside within a memory block 58 that is operatively
coupled to the processor 56. Memory block 58 generally provides a
place to store computer code and data that are used by the computer
system 50. By way of example, the memory block 58 may include
Read-Only Memory (ROM), Random-Access Memory (RAM), hard disk drive
and/or the like. The information could also reside on a removable
storage medium and loaded or installed onto the computer system 50
when needed. Removable storage mediums include, for example,
CD-ROM, PC-CARD, memory card, floppy disk, magnetic tape, and a
network component.
[0060] The computer system 50 also includes a display device 68
that is operatively coupled to the processor 56. The display device
68 may be a liquid crystal display (LCD) (e.g., active matrix,
passive matrix and the like). Alternatively, the display device 68
may be a monitor such as a monochrome display, color graphics
adapter (CGA) display, enhanced graphics adapter (EGA) display,
variable-graphics-array (VGA) display, super VGA display, cathode
ray tube (CRT), and the like. The display device may also
correspond to a plasma display or a display implemented with
electronic inks.
[0061] The display device 68 is generally configured to display a
graphical user interface (GUI) 69 that provides an easy to use
interface between a user of the computer system and the operating
system or application running thereon. Generally speaking, the GUI
69 represents, programs, files and operational options with
graphical images. The graphical images may include windows, fields,
dialog boxes, menus, icons, buttons, cursors, scroll bars, etc.
Such images may be arranged in predefined layouts, or may be
created dynamically to serve the specific actions being taken by a
user. During operation, the user can select and activate various
graphical images in order to initiate functions and tasks
associated therewith. By way of example, a user may select a button
that opens, closes, minimizes, or maximizes a window, or an icon
that launches a particular program. The GUI 69 can additionally or
alternatively display information, such as non interactive text and
graphics, for the user on the display device 68.
[0062] The computer system 50 also includes an input device 70 that
is operatively coupled to the processor 56. The input device 70 is
configured to transfer data from the outside world into the
computer system 50. The input device 70 may for example be used to
perform tracking and to make selections with respect to the GUI 69
on the display 68. The input device 70 may also be used to issue
commands in the computer system 50. The input device 70 may include
a touch sensing device configured to receive input from a user's
touch and to send this information to the processor 56. By way of
example, the touch-sensing device may correspond to a touchpad or a
touch screen. In many cases, the touch-sensing device recognizes
touches, as well as the position and magnitude of touches on a
touch sensitive surface. The touch sensing means reports the
touches to the processor 56 and the processor 56 interprets the
touches in accordance with its programming. For example, the
processor 56 may initiate a task in accordance with a particular
touch. A dedicated processor can be used to process touches locally
and reduce demand for the main processor of the computer system.
The touch sensing device may be based on sensing technologies
including but not limited to capacitive sensing, resistive sensing,
surface acoustic wave sensing, pressure sensing, optical sensing,
and/or the like. Furthermore, the touch sensing means may be based
on single point sensing or multipoint sensing. Single point sensing
is capable of only distinguishing a single touch, while multipoint
sensing is capable of distinguishing multiple touches that occur at
the same time.
[0063] The input device 70 may be a touch screen that is positioned
over or in front of the display 68. The touch screen 70 may be
integrated with the display device 68 or it may be a separate
component. The touch screen 70 has several advantages over other
input technologies such as touchpads, mice, etc. For one, the touch
screen 70 is positioned in front of the display 68 and therefore
the user can manipulate the GUI 69 directly. For example, the user
can simply place their finger over an object to be controlled. In
touch pads, there is no one-to-one relationship such as this. With
touchpads, the touchpad is placed away from the display typically
in a different plane. For example, the display is typically located
in a vertical plane and the touchpad is typically located in a
horizontal plane. This makes its use less intuitive, and therefore
more difficult when compared to touch screens. In addition to being
a touch screen, the input device 70 can be a multipoint input
device. Multipoint input devices have advantages over conventional
singlepoint devices in that they can distinguish more than one
object (finger). Singlepoint devices are simply incapable of
distinguishing multiple objects. By way of example, a multipoint
touch screen, which can be used herein, is shown and described in
greater detail in copending and commonly assigned U.S. patent
application Ser. No. 10/840,862, which is hereby incorporated
herein by reference.
[0064] The computer system 50 also includes capabilities for
coupling to one or more I/O devices 80. By way of example, the I/O
devices 80 may correspond to keyboards, printers, scanners,
cameras, speakers, and/or the like. The I/O devices 80 may be
integrated with the computer system 50 or they may be separate
components (e.g., peripheral devices). In some cases, the I/O
devices 80 may be connected to the computer system 50 through wired
connections (e.g., cables/ports). In other cases, the I/O devices
80 may be connected to the computer system 80 through wireless
connections. By way of example, the data link may correspond to
PS/2, USB, IR, RF, Bluetooth or the like.
[0065] In accordance with one embodiment of the present invention,
the computer system 50 is designed to recognize gestures 85 applied
to the input device 70 and to control aspects of the computer
system 50 based on the gestures 85. In some cases, a gesture is
defined as a stylized interaction with an input device that is
mapped to one or more specific computing operations. The gestures
85 may be made through various hand, and more particularly finger
motions. Alternatively or additionally, the gestures may be made
with a stylus. In all of these cases, the input device 70 receives
the gestures 85 and the processor 56 executes instructions to carry
out operations associated with the gestures 85. In addition, the
memory block 58 may include a gesture operational program 88, which
may be part of the operating system or a separate application. The
gestural operation program 88 generally includes a set of
instructions that recognizes the occurrence of gestures 85 and
informs one or more software agents of the gestures 85 and/or what
action(s) to take in response to the gestures 85.
[0066] When a user performs one or more gestures, the input device
70 relays gesture information to the processor 56. Using
instructions from memory 58, and more particularly, the gestural
operational program 88, the processor 56 interprets the gestures 85
and controls different components of the computer system 50, such
as memory 58, a display 68 and I/O devices 80, based on the
gestures 85. The gestures 85 may be identified as commands for
performing actions in applications stored in the memory 58,
modifying GUI objects shown on the display 68, modifying data
stored in memory 58, and/or for performing actions in I/O devices
80. By way of example, the commands may be associated with zooming,
panning, scrolling, paging, rotating, sizing, and the like. As
further examples, the commands may also be associated with
launching a particular program, opening a file or document, viewing
a menu, making a selection, executing instructions, logging onto
the computer system, permitting authorized individuals access to
restricted areas of the computer system, loading a user profile
associated with a user's preferred arrangement of the computer
desktop, and/or the like.
[0067] A wide range of different gestures can be utilized. By way
of example, the gestures may be single point or multipoint
gestures; static or dynamic gestures; continuous or segmented
gestures; and/or the like. Single point gestures are those gestures
that are performed with a single contact point, e.g., the gesture
is performed with a single touch as for example from a single
finger, a palm or a stylus. Multipoint gestures are those gestures
that can be performed with multiple points, e.g., the gesture is
performed with multiple touches as for example from multiple
fingers, fingers and palms, a finger and a stylus, multiple styli
and/or any combination thereof. Static gestures are those gestures
that do not include motion, and dynamic gestures are those gestures
that do include motion. Continuous gestures are those gestures that
are performed in a single stroke, and segmented gestures are those
gestures that are performed in a sequence of distinct steps or
strokes.
[0068] In one embodiment, the computer system 50 is configured to
register multiple gestures at the same time, i.e., multiple
gestures can be performed simultaneously. By way of example, a zoom
gesture may be performed at the same time as a rotate gesture, or a
rotate gesture may be performed at the same time as a pan gesture.
In one particular implementation, zoom, rotate and pan gestures can
all occur simultaneously in order to perform zooming, rotating and
panning at the same time.
[0069] In another embodiment, the system is configured to
immediately recognize the gestures so that actions associated with
the gestures can be implemented at the same time as the gesture,
i.e., the gesture and action simultaneously occur side by side
rather than being a two-step process. By way of example, during a
scrolling gesture, the screen moves with the finger motion.
[0070] In another embodiment, an object presented on a display 68
continuously follows the gesture occurring on a touch screen. There
is a one to one relationship between the gesture being performed
and the objects shown on the display 68. For example, as the
gesture is performed, modifications simultaneously occur to the
objects located underneath the gesture. For example, during a
zooming gesture, the fingers may spread apart or close together in
order to cause the object shown on the display 68 to zoom in during
the spreading and zoom out during the closing. During this
operation, the computer system 50 recognizes the user input as a
zoom gesture, determines what action should be taken, and outputs
control data to the appropriate device, in this case the display
68.
[0071] In another embodiment, the computer system 50 provides
region sensitivity where gestures mean different things when
implemented over different areas of the input device 68. For
example, a rotation gesture over a volume knob causes volume
increase/decrease, whereas a rotation gesture over a photo causes
rotation of the photo.
[0072] In another embodiment, the number of fingers in contact with
the touch screen may indicate an input mode. For example, a single
touch as for example by a single finger may indicate the desire to
perform tracking, i.e., pointer or cursor movements, or selections,
whereas multiple touches as for example by a group of fingers may
indicate the desire to perform gesturing. The number of fingers for
implementing gesturing may be widely varied. By way of example, two
fingers may indicate a first gesture mode, three fingers may
indicate a third gesture mode, etc. Alternatively, any number of
fingers, i.e., more than one, may be used for the same gesture
mode, which can include one or more gesture controls. The
orientation of the fingers may similarly be used to denote the
desired mode. The profile of the finger may be detected to permit
different modal operations based on whether the user has used his
thumb or index finger, for example.
[0073] In another embodiment, an input can be changed while making
a continuous stroke on the input device without stopping the stroke
(e.g., lifting off the touch sensitive surface). In one
implementation, the user can switch from a tracking (or selection)
mode to gesturing mode while a stroke is being made. For example,
tracking or selections may be associated with a single finger and
gesturing may be associated with multiple fingers; therefore, the
user can toggle between tracking/selection and gesturing by picking
up and placing down a second finger on the touch screen. In another
implementation, the user can switch from one gesture mode to
another gesture mode while a stroke is being made. For example,
zooming may be associated with spreading a pair of fingers and
rotating may be associated with rotating the pair of fingers;
therefore, the user can toggle between zooming and rotating by
alternating the movement of their fingers between spreading and
rotating. In yet another implementation, the number of gesture
inputs can be changed while a stroke is being made (e.g., added or
subtracted). For example, during zooming where the fingers are
spread apart, the user may further rotate their fingers to initiate
both zooming and rotation. Furthermore during zooming and rotation,
the user can stop spreading their fingers so that only rotation
occurs. In other words, the gesture inputs can be continuously
input, either simultaneously or consecutively.
[0074] In one particular embodiment, a single finger initiates
tracking (or selection) and two or more fingers in close proximity
to one another initiates scrolling or panning. Two fingers is
generally preferred so as to provide easy toggling between one and
two fingers, i.e., the user can switch between modes very easily by
simply picking or placing an additional finger. This has the
advantage of being more intuitive than other forms of mode
toggling. During tracking, cursor movement is controlled by the
user moving a single finger on the touch sensitive surface of a
touch sensing device. The sensor arrangement of the touch sensing
device interprets the finger motion and generates signals for
producing corresponding movement of the cursor on the display.
During scrolling, screen movement is controlled by the user moving
dual fingers on the touch sensitive surface of the touch sensing
device. When the combined fingers are moved in the vertical
direction, the motion is interpreted as a vertical scroll event,
and when the combined fingers are moved in the horizontal
direction, the motion is interpreted as a horizontal scroll event.
The same can be said for panning although panning can occur in all
directions rather than just the horizontal and vertical
directions.
[0075] The term "scrolling" as used herein generally pertains to
moving displayed data or images (e.g., text or graphics) across a
viewing area on a display screen so that a new set of data (e.g.,
line of text or graphics) is brought into view in the viewing area.
In most cases, once the viewing area is full, each new set of data
appears at the edge of the viewing area and all other sets of data
move over one position. That is, the new set of data appears for
each set of data that moves out of the viewing area. In essence,
the scrolling function allows a user to view consecutive sets of
data currently outside of the viewing area. The viewing area may be
the entire viewing area of the display screen or it may only be a
portion of the display screen (e.g., a window frame).
[0076] As mentioned above, scrolling may be implemented vertically
(up or down) or horizontally (left or right). In the case of
vertical scrolling, when a user scrolls down, each new set of data
appears at the bottom of the viewing area and all other sets of
data move up one position. If the viewing area is full, the top set
of data moves out of the viewing area. Similarly, when a user
scrolls up, each new set of data appears at the top of the viewing
area and all other sets of data move down one position. If the
viewing area is full, the bottom set of data moves out of the
viewing area.
[0077] By way of example, the display screen, during operation, may
display a list of media items (e.g., songs). A user is able to
linearly scroll through the list of media items by moving his or
her finger across a touch screen. As the finger moves across the
touch screen, the displayed items from the list of media items are
varied such that the user is able to effectively scroll through the
list of media items. In most cases, the user is able to accelerate
their traversal of the list of media items by moving his or her
finger at greater speeds. Some embodiments, which may be related to
the above example, are described in greater detail below. See for
example FIGS. 6, 23, 27.
[0078] FIG. 2 is a multipoint processing method 100, in accordance
with one embodiment of the present invention. The multipoint
processing method 100 may for example be performed in the system
shown in FIG. 1. The multipoint processing method 100 generally
begins at block 102 where images are read from a multipoint input
device, and more particularly a multipoint touch screen. By way of
example, the multipoint touch screen may generally correspond to
the multipoint touch screen disclosed in copending U.S. patent
application Ser. No. 10/840,862, which is hereby incorporated
herein by reference. Although the term "image" is used it should be
noted that the data may come in other forms. In most cases, the
image read from the touch screen provides magnitude (Z) as a
function of position (x and y) for each sensing point or pixel of
the touch screen. The magnitude may, for example, be reflect the
capacitance measured at each point.
[0079] Following block 102, multipoint processing method 100
proceeds to block 104 where the image is converted into a
collection or list of features. Each feature represents a distinct
input such as a touch. In most cases, each feature includes its own
unique identifier (ID), x coordinate, y coordinate, Z magnitude,
angle .theta., area A, and the like. By way of example, FIGS. 3A
and 3B illustrate a particular image 120 in time. In image 120,
there are two features 122 based on two distinct touches. The
touches may for example be formed from a pair of fingers touching
the touch screen. As shown, each feature 122 includes unique
identifier (ID), x coordinate, y coordinate, Z magnitude, angle
.theta., and area A. More particularly, the first feature 122A is
represented by ID.sub.1, x.sub.1, y.sub.1, Z.sub.1, .theta.sub.1,
A.sub.1 and the second feature 122B is represented by ID.sub.2,
x.sub.2, y.sub.2, Z.sub.2, .theta.sub.2, A.sub.2. This data may be
outputted for example using a multitouch protocol.
[0080] The conversion from data or images to features may be
accomplished using methods described in copending U.S. patent
application Ser. No. 10/840,862 which is hereby incorporated herein
by reference. As disclosed therein, the raw data is received. The
raw data is typically in a digitized form, and includes values for
each node of the touch screen. The values may be between 0 and 256
where 0 equates to no touch pressure and 256 equates to full touch
pressure. Thereafter, the raw data is filtered to reduce noise.
Once filtered, gradient data, which indicates the topology of each
group of connected points, is generated. Thereafter, the boundaries
for touch regions are calculated based on the gradient data, i.e.,
a determination is made as to which points are grouped together to
form each touch region. By way of example, a watershed algorithm
may be used. Once the boundaries are determined, the data for each
of the touch regions are calculated (e.g., x, y, Z, .theta.,
A).
[0081] Following block 104, multipoint processing method 100
proceeds to block 106 where feature classification and groupings
are performed. During classification, the identity of each of the
features is determined. For example, the features may be classified
as a particular finger, thumb, palm or other object. Once
classified, the features may be grouped. The manner in which the
groups are formed can widely varied. In most cases, the features
are grouped based on some criteria (e.g., they carry a similar
attribute). For example, the two features shown in FIGS. 3A and 3B
may be grouped together because each of these features is located
in proximity to each other or because they are from the same hand.
The grouping may include some level of filtering to filter out
features that are not part of the touch event. In filtering, one or
more features may be rejected because they either meet some
predefined criteria or because they do not meet some criteria. By
way of example, one of the features may be classified as a thumb
located at the edge of a tablet PC. Because the thumb is being used
to hold the device rather than being used to perform a task, the
feature generated therefrom is rejected, i.e., is not considered
part of the touch event being processed.
[0082] Following block 106, the multipoint processing method 100
proceeds to block 108 where key parameters for the feature groups
are calculated. The key parameters may include distance between
features, x/y centroid of all features, feature rotation, total
pressure of the group (e.g., pressure at centroid), and the like.
As shown in FIG. 4, the calculation may include finding the
centroid C, drawing a virtual line 130 to each feature from the
centroid C, defining the distance D for each virtual line (D.sub.1
and D.sub.2), and then averaging the distances D.sub.1 and D.sub.2.
Once the parameters are calculated, the parameter values are
reported. The parameter values are typically reported with a group
identifier (GID) and number of features within each group (in this
case three). In most cases, both initial and current parameter
values are reported. The initial parameter values may be based on
set down, i.e., when the user sets their fingers on the touch
screen, and the current values may be based on any point within a
stroke occurring after set down. As should be appreciated, blocks
102-108 are repetitively performed during a user stroke thereby
generating a plurality of sequentially configured signals. The
initial and current parameters can be compared in later steps to
perform actions in the system.
[0083] Following block 108, the process flow proceeds to block 110
where the group is or associated to a user interface (UI) element.
UI elements are buttons boxes, lists, sliders, wheels, knobs, etc.
Each UI element represents a component or control of the user
interface. The application behind the UI element(s) has access to
the parameter data calculated in block 108. In one implementation,
the application ranks the relevance of the touch data to the UI
element corresponding there to. The ranking may be based on some
predetermine criteria. The ranking may include producing a figure
of merit, and whichever UI element has the highest figure of merit,
giving it sole access to the group. There may even be some degree
of historesis as well (once one of the UI elements claims control
of that group, the group sticks with the UI element until another
UI element has a much higher ranking). By way of example, the
ranking may include determining proximity of the centroid (or
features) to the GUI object associated with the UI element.
[0084] Following block 110, the multipoint processing method 100
proceeds to blocks 112 and 114. The blocks 112 and 114 can be
performed approximately at the same time. From the user
perspective, in one embodiment, the blocks 112 and 114 appear to be
performed concurrently. In block 112, one or more actions are
performed based on differences between initial and current
parameter values as well as the UI element to which they are
associated. In block 114, user feedback pertaining to the one or
more action being performed is provided. By way of example, user
feedback may include display, audio, tactile feedback and/or the
like.
[0085] FIG. 5 is a parameter calculation method 150, in accordance
with one embodiment of the present invention. The parameter
calculation method 150 may, for example, correspond to block 108
shown in FIG. 2. The parameter calculation method 150 generally
begins at block 152 where a group of features is received.
Following block 152, the parameter calculation method 150 proceeds
to block 154 where a determination is made as to whether or not the
number of features in the group of features has changed. For
example, the number of features may have changed due to the user
picking up or placing an additional finger. Different fingers may
be needed to perform different controls (e.g., tracking,
gesturing). If the number of features has changed, the parameter
calculation method 150 proceeds to block 156 where the initial
parameter values are calculated. If the number stays the same, the
parameter calculation method 150 proceeds to block 158 where the
current parameter values are calculated. Thereafter, the parameter
calculation method 150 proceeds to block 150 where the initial and
current parameter values are reported. By way of example, the
initial parameter values may contain the average initial distance
between points (or Distance (AVG) initial) and the current
parameter values may contain the average current distance between
points (or Distance (AVG) current). These may be compared in
subsequent steps in order to control various aspects of a computer
system.
[0086] The above methods and techniques can be used to implement
any number of GUI interface objects and actions. For example,
gestures can be created to detect and effect a user command to
resize a window, scroll a display, rotate an object, zoom in or out
of a displayed view, delete or insert text or other objects, etc.
Gestures can also be used to invoke and manipulate virtual control
interfaces, such as volume knobs, switches, sliders, handles,
knobs, doors, and other widgets that may be created to facilitate
human interaction with the computing system.
[0087] To cite an example using the above methodologies, and
referring to FIGS. 6A-6G, a rotate gesture for controlling a
virtual volume knob 170 on a GUI interface 172 of a display 174 of
a tablet PC 175 will be described. In order to actuate the knob
170, the user places their fingers 176 on a multipoint touch screen
178. The virtual control knob may already be displayed, or the
particular number, orientation or profile of the fingers at set
down, or the movement of the fingers immediately thereafter, or
some combination of these and other characteristics of the user's
interaction may invoke the virtual control knob to be displayed. In
either case, the computing system associates a finger group to the
virtual control knob and makes a determination that the user
intends to use the virtual volume knob. This association may also
be based in part on the mode or current state of the computing
device at the time of the input. For example, the same gesture may
be interpreted alternatively as a volume know gesture if a song is
currently playing on the computing device, or as a rotate command
if an object editing application is being executed. Other user
feedback may be provided, including for example audible or tactile
feedback.
[0088] Once knob 170 is displayed as shown in FIG. 6A, the user's
fingers 176 can be positioned around the knob 170 similar to if it
were an actual knob or dial, and thereafter can be rotated around
the knob 170 in order to simulate turning the knob 170. Again,
audible feedback in the form of a clicking sound or tactile
feedback in the form of vibration, for example, may be provided as
the knob 170 is "rotated." The user may also use their other hand
to hold the tablet PC 175.
[0089] As shown in FIG. 6B, the multipoint touch screen 178 detects
at least a pair of images. In particular, a first image 180 is
created at set down, and at least one other image 182 is created
when the fingers 176 are rotated. Although only two images are
shown, in most cases there would be many more images that
incrementally occur between these two images. Each image represents
a profile of the fingers in contact with the touch screen at a
particular instant in time. These images can also be referred to as
touch images. It will be understood that the term "image" does not
mean that the profile is displayed on the screen 178 (but rather
imaged by the touch sensing device). It should also be noted that
although the term "image" is used, the data may be in other forms
representative of the touch plane at various times.
[0090] As shown in FIG. 6C, each of the images 180 and 182 is
converted to a collection of features 184. Each feature 184 is
associated with a particular touch as for example from the tips
each of the fingers 176 surrounding the knob 170 as well as the
thumb of the other hand 177 used to hold the tablet PC 175.
[0091] As shown in FIG. 6D, the features 184 are classified, i.e.,
each finger/thumb is identified, and grouped for each of the images
180 and 182. In this particular case, the features 184A associated
with the knob 170 are grouped together to form group 188 and the
feature 184B associated with the thumb is filtered out. In
alternative arrangements, the thumb feature 184B may be treated as
a separate feature by itself (or in another group), for example, to
alter the input or operational mode of the system or to implement
another gesture, for example, a slider gesture associated with an
equalizer slider displayed on the screen in the area of the thumb
(or other finger).
[0092] As shown in FIG. 6E, the key parameters of the feature group
188 are calculated for each image 180 and 182. The key parameters
associated with the first image 180 represent the initial state and
the key parameters of the second image 182 represent the current
state.
[0093] Also as shown in FIG. 6E, the knob 170 is the UI element
associated with the feature group 188 because of its proximity to
the knob 170. Thereafter, as shown in FIG. 6F, the key parameter
values of the feature group 188 from each image 180 and 182 are
compared to determine the rotation vector, i.e., the group of
features rotated five (5) degrees clockwise from the initial to
current state. In FIG. 6F, the initial feature group (image 180) is
shown in dashed lines while the current feature group (image 182)
is shown in solid lines.
[0094] As shown in FIG. 6G, based on the rotation vector the
speaker 192 of the tablet PC 175 increases (or decreases) its
output in accordance with the amount of rotation of the fingers
176, i.e., increase the volume by 5% based on rotation of 5
degrees. The display 174 of the tablet PC can also adjust the
rotation of the knob 170 in accordance with the amount of rotation
of the fingers 176, i.e., the position of the knob 170 rotates five
(5) degrees. In most cases, the rotation of the knob occurs
simultaneously with the rotation of the fingers, i.e., for every
degree of finger rotation the knob rotates a degree. In essence,
the virtual control knob follows the gesture occurring on the
screen. Still further, an audio unit 194 of the tablet PC may
provide a clicking sound for each unit of rotation, e.g., provide
five clicks based on rotation of five degrees. Still yet further, a
haptics unit 196 of the tablet PC 175 may provide a certain amount
of vibration or other tactile feedback for each click thereby
simulating an actual knob.
[0095] It should be noted that additional gestures can be performed
simultaneously with the virtual control knob gesture. For example,
more than one virtual control knob can be controlled at the same
time using both hands, i.e., one hand for each virtual control
knob. Alternatively or additionally, one or more slider bars can be
controlled at the same time as the virtual control knob, i.e., one
hand operates the virtual control knob, while at least one finger
and maybe more than one finger of the opposite hand operates at
least one slider and maybe more than one slider bar, e.g., slider
bar for each finger.
[0096] It should also be noted that although the embodiment is
described using a virtual control knob, in another embodiment, the
UI element can be a virtual scroll wheel. As an example, the
virtual scroll wheel can mimic an actual scroll wheel such as those
described in U.S. Patent Publication Nos: 2003/0076303A1,
2003/0076301A1, 2003/0095096A1, which are all herein incorporated
by reference. For example, when the user places their finger on the
surface of the virtual scroll wheel and makes a swirling,
rotational or tangential gesture motion, a scrolling action can be
performed with respect to a list of items displayed in a
window.
[0097] FIG. 7 is a diagram of a touch-based method 200 in
accordance with one embodiment of the present invention. The method
generally begins at block 202 where a user input that occurs over a
multipoint sensing device is detected. The user input includes one
or more touch inputs, with each touch input having a unique
identifier. Following block 202, the touch-based method 200
proceeds to block 204 where the user input is classified as a
tracking or selection input when the user input includes a single
unique identifier (one touch input), or is classified as a gesture
input when the user input includes at least two unique identifiers
(more than one touch input). If the user input is classified as a
tracking input, the touch-based method 200 proceeds to block 206
where tracking is performed corresponding to the user input.
[0098] If the user input is classified as a gesture input, the
touch-based method 200 proceeds to block 208 where one or more
gesture control actions are performed corresponding the user input.
The gesture control actions are based at least in part on changes
that occur with or between the at least two unique identifiers.
[0099] FIG. 8 is a diagram of a touch-based method 250 in
accordance with one embodiment of the present invention. The
touch-based method 250 generally begins at block 252 where an
initial image is captured during an input stroke on a touch
sensitive surface. Following block 252, the touch-based method 250
proceeds to block 254 where the touch mode is determined based on
the initial image. For example, if the initial image includes a
single unique identifier then the touch mode may correspond to a
tracking or selection mode. On the other hand, if the image
includes more than one unique identifier, then the touch mode may
correspond to a gesture mode. Following block 254, the touch-based
method 250 proceeds to block 256 where a next image is captured
during the input stroke on the touch sensitive surface. Images are
typically captured sequentially during the stroke and thus the
there may be a plurality of images associated with the stroke.
Following block 256, touch-based method 250 proceeds to block 258
where a determination is made as to whether the touch mode changed
between capture of the initial image and capture of the next image.
If the touch mode changed, the touch-based method 250 proceeds to
block 260 where the next image is set as the initial image and
thereafter the touch mode is again determined at block 254 based on
the new initial image. If the touch mode stayed the same, the
touch-based method 250 proceeds to block 262 where the initial and
next images are compared and one or more control signals are
generated based on the comparison.
[0100] FIG. 9 is a diagram of a touch-based method 300 in
accordance with one embodiment of the present invention. The
touch-based method 300 begins at block 302 where a GUI object is
output. For example, a processor may instruct a display to display
a particular GUI object. Following block 302, the touch-based
method 300 proceeds to block 304 where a gesture input is received
over the GUI object. For instance, a user may set or move their
fingers in a gestural way on the surface of the touch screen and
while over the displayed GUI object. The gestural input may include
one or more single gestures that occur consecutively or multiple
gestures that occur simultaneously. Each of the gestures generally
has a particular sequence, motion, or orientation associated
therewith. For example, a gesture may include spreading fingers
apart or closing fingers together, rotating the fingers,
translating the fingers, and/or the like.
[0101] Following block 304 the touch-based method 300 proceeds to
block 306 where the GUI object is modified based on and in unison
with the gesture input. By modified, it is meant that the GUI
object changes according to the particular gesture or gestures
being performed. By in unison, it is meant that the changes occur
approximately while the gesture or gestures are being performed. In
most cases, there is a one to one relationship between the
gesture(s) and the changes occurring at the GUI object and they
occur substantially simultaneously. In essence, the GUI object
follows the motion of the fingers. For example, spreading of the
fingers may simultaneously enlarge the object, closing of the
fingers may simultaneously reduce the GUI object, rotating the
fingers may simultaneously rotate the object, translating the
fingers may allow simultaneous panning or scrolling of the GUI
object.
[0102] In one embodiment, block 306 may include determining which
GUI object is associated with the gesture being performed, and
thereafter locking the displayed object to the fingers disposed
over it such that the GUI object changes in accordance with the
gestural input. By locking or associating the fingers to the GUI
object, the GUI object can continuously adjust itself in accordance
to what the fingers are doing on the touch screen. Often the
determination and locking occurs at set down, i.e., when the finger
is positioned on the touch screen.
[0103] FIG. 10 is a diagram of a zoom gesture method 350, in
accordance with one embodiment of the present invention. The zoom
gesture may be performed on a multipoint touch screen. The zoom
gesture method 350 generally begins at block 352 where the presence
of at least a first finger and a second finger are detected on a
touch sensitive surface at the same time. The presence of at least
two fingers is configured to indicate that the touch is a gestural
touch rather than a tracking touch based on one finger. In some
cases, the presence of only two fingers indicates that the touch is
a gestural touch. In other cases, any number of more than two
fingers indicates that the touch is a gestural touch. In fact, the
gestural touch may be configured to operate whether two, three,
four or more fingers are touching, and even if the numbers change
during the gesture, i.e., only need a minimum of two fingers at any
time during the gesture.
[0104] Following block 352, the zoom gesture method 350 proceeds to
block 354 where the distance between at least the two fingers is
compared. The distance may be from finger to finger or from each
finger to some other reference point as for example the centroid.
If the distance between the two fingers increases (spread apart), a
zoom-in signal is generated as shown in block 356. If the distance
between two fingers decreases (close together), a zoom-out signal
is generated as shown in block 358. In most cases, the set down of
the fingers will associate or lock the fingers to a particular GUI
object being displayed. For example, the touch sensitive surface
can be a touch screen, and the GUI object can be displayed on the
touch screen. This typically occurs when at least one of the
fingers is positioned over the GUI object. As a result, when the
fingers are moved apart, the zoom-in signal can be used to increase
the size of the embedded features in the GUI object and when the
fingers are pinched together, the zoom-out signal can be used to
decrease the size of embedded features in the object. The zooming
typically occurs within a predefined boundary such as the periphery
of the display, the periphery of a window, the edge of the GUI
object, and/or the like. The embedded features may be formed on a
plurality of layers, each of which represents a different level of
zoom. In most cases, the amount of zooming varies according to the
distance between the two objects. Furthermore, the zooming
typically can occur substantially simultaneously with the motion of
the objects. For instance, as the fingers spread apart or closes
together, the object zooms in or zooms out at the same time.
Although this methodology is directed at zooming, it should be
noted that it may also be used for enlarging or reducing. The zoom
gesture method 350 may be particularly useful in graphical programs
such as publishing, photo, and drawing programs. Moreover, zooming
may be used to control a peripheral device such as a camera, i.e.,
when the finger is spread apart, the camera zooms out and when the
fingers are closed the camera zooms in.
[0105] FIGS. 11A-11H illustrate a zooming sequence using the method
described above. FIG. 11A illustrates a display presenting a GUI
object 364 in the form of a map of North America with embedded
levels which can be zoomed. In some cases, as shown, the GUI object
is positioned inside a window that forms a boundary of the GUI
object 364. FIG. 11B illustrates a user positioning their fingers
366 over a region of North America 368, particularly the United
States 370 and more particularly California 372. In order to zoom
in on California 372, the user starts to spread their fingers 366
apart as shown in FIG. 11C. As the fingers 366 spread apart further
(distance increases), the map zooms in further on Northern
California 374, then to a particular region of Northern California
374, then to the Bay area 376, then to the peninsula 378 (e.g., the
area between San Francisco and San Jose Area), and then to the city
of San Carlos 380 located between San Francisco and San Jose as
illustrated in FIGS. 11D-11H. In order to zoom out of San Carlos
380 and back to North America 368, the fingers 366 are closed back
together following the sequence described above, but in
reverse.
[0106] FIG. 12 is a diagram of a pan method 400, in accordance with
one embodiment of the present invention. The pan gesture may be
performed on a multipoint touch screen. The pan method 400
generally begins at block 402 where the presence of at least a
first object and a second object are detected on a touch sensitive
surface at the same time. The presence of at least two fingers is
configured to indicate that the touch is a gestural touch rather
than a tracking touch based on one finger. In some cases, the
presence of only two fingers indicates that the touch is a gestural
touch. In other cases, any number of more than two fingers
indicates that the touch is a gestural touch. In fact, the gestural
touch may be configured to operate whether two, three, four or more
fingers are touching, and even if the numbers change during the
gesture, i.e., only need a minimum of two fingers. Following block
402, the pan method 400 proceeds to block 404 where the position of
the two objects when the objects are moved together across the
touch screen is monitored. Following block 404, the pan method 400
proceeds to block 406 were a pan signal is generated when the
position of the two objects changes relative to an initial
position. In most cases, the set down of the fingers will associate
or lock the fingers to a particular GUI object displayed on the
touch screen. Typically, when at least one of the fingers is
positioned over the image on the GUI object. As a result, when the
fingers are moved together across the touch screen, the pan signal
can be used to translate the image in the direction of the fingers.
In most cases, the amount of panning varies according to the
distance the two objects move. Furthermore, the panning typically
can occur substantially simultaneously with the motion of the
objects. For instance, as the fingers move, the object moves with
the fingers at the same time.
[0107] FIGS. 13A-13D illustrate a panning sequence based on the pan
method 400 described above. Using the map of FIG. 11, FIG. 13A
illustrates a user positioning their fingers 366 over the map. Upon
set down, the fingers 366 are locked to the map. As shown in FIG.
13B, when the fingers 366 are moved vertically up, the entire map
364 is moved up thereby causing previously seen portions of map 364
to be placed outside the viewing area and unseen portions of the
map 364 to be placed inside the viewing area. As shown in FIG. 13C,
when the fingers 366 are moved horizontally sideways, the entire
map 364 is moved sideways thereby causing previously seen portions
of map 364 to be placed outside the vowing area and unseen portions
of the map to be placed inside the viewing area. As shown in FIG.
13D, when the fingers 366 are moved diagonally, the entire map 364
is moved diagonally thereby causing previously seen portions of map
364 to be placed outside the viewing area and unseen portions of
the map to be placed inside the viewing area. As should be
appreciated, the motion of the map 364 follows the motion of the
fingers 366. This process is similar to sliding a piece of paper
along a table. The pressure the fingers exert on the paper locks
the paper to the fingers and when the fingers are slid across the
table, the piece of paper moves with them.
[0108] FIG. 14 is a diagram of a rotate method 450, in accordance
with one embodiment of the present invention. The rotate gesture
may be performed on a multipoint touch screen. The rotate method
450 generally begins at block 452 where the presence of a first
object and a second object are detected at the same time. The
presence of at least two fingers is configured to indicate that the
touch is a gestural touch rather than a tracking touch based on one
finger. In some cases, the presence of only two fingers indicates
that the touch is a gestural touch. In other cases, any number of
more than two fingers indicates that the touch is a gestural touch.
In fact, the gestural touch may be configured to operate whether
two, three, four or more fingers are touching, and even if the
numbers change during the gesture, i.e., only need a minimum of two
fingers.
[0109] Following block 452, the rotate method 450 proceeds to block
454 where the angle of each of the finger is set. The angles are
typically determined relative to a reference point. Following block
454, rotate method 450 proceeds to block 456 where a rotate signal
is generated when the angle of at least one of the objects changes
relative to the reference point. In most cases, the set down of the
fingers will associate or lock the fingers to a particular GUI
object displayed on the touch screen. Typically, when at least one
of the fingers is positioned over the image on the GUI object, the
GUI object will be associated with or locked to the fingers. As a
result, when the fingers are rotated, the rotate signal can be used
to rotate the object in the direction of finger rotation (e.g.,
clockwise, counterclockwise). In most cases, the amount of object
rotation varies according to the amount of finger rotation, i.e.,
if the fingers move 5 degrees then so will the object. Furthermore,
the rotation typically can occur substantially simultaneously with
the motion of the fingers. For instance, as the fingers rotate, the
object rotates with the fingers at the same time.
[0110] FIGS. 15A-15C illustrate a rotating sequence based on the
method described above. Using the map of FIG. 11, FIG. 15A
illustrates a user positioning their fingers 366 over the map 364.
Upon set down, the fingers 366 are locked to the map 364. As shown
in FIG. 15B, when the fingers 366 are rotated in a clockwise
direction, the entire map 364 is rotated in the clockwise direction
in accordance with the rotating fingers 366. As shown in FIG. 15C,
when the fingers 366 are rotated in a counterclockwise direction,
the entire map 364 is rotated in the counter clockwise direction in
accordance with the rotating fingers 366.
[0111] It should be noted that the methods described in FIGS. 10-15
can be implemented during the same gestural stroke. That is,
zooming, rotating and panning can all be performed during the
gestural stroke, which may include spreading, rotating and sliding
fingers. For example, upon set down with at least two fingers, the
displayed object (map) is associated or locked to the two fingers.
In order to zoom, the user can spread or close their fingers. In
order to rotate, the user can rotate their fingers. In order to
pan, the user can slid their fingers. Each of these actions can
occur simultaneously in a continuous motion. For example, the user
can spread and close their fingers while rotating and sliding them
across the touch screen. Alternatively, the user can segment each
of these motions without having to reset the gestural stroke. For
example, the user can first spread their fingers, then rotate their
fingers, then close their fingers, then slide their fingers and so
on.
[0112] FIG. 16 is a diagram of a GUI operational method 500, in
accordance with one embodiment of the present invention. The GUI
operational method 500 is configured for initiating floating
controls in a GUI. The GUI operational method 500 generally begins
at block 502 where the presence of an object such as a finger or
thumb is detected. This may for example be accomplished using a
touch screen. Following block 502, the GUI operational method 500
proceeds to block 504 where the object is recognized (the identity
of the object is found). The object may be recognized among a
plurality of objects. For example, see block 104 of FIG. 2
above.
[0113] Following block 504, the GUI operational method 500 proceeds
to block 506 where an image in the vicinity of the object is
generated. The image is typically based on the recognized object.
The image may include windows, fields, dialog boxes, menus, icons,
buttons, cursors, scroll bars, etc. In some cases, the user can
select and activate the image (or features embedded therein) in
order to initiate functions and tasks. By way of example, the image
may be a user interface element or a group of user interface
elements (e.g., one or more buttons that open, close, minimize, or
maximize a window). The image may also be one or more icons that
launch a particular program or files that open when selected. The
image may additionally correspond to non interactive text and
graphics. In most cases, the image is displayed as long as the
object is detected or it may be displayed for some preset amount of
time, i.e., after a period of time it times out and is removed.
[0114] In one particular embodiment, the image includes one or more
control options that can be selected by the user. The control
options may include one or more control buttons for implementing
various tasks. For example, the control option box may include
music listening control buttons as for example, play, pause, seek
and menu.
[0115] FIGS. 17A-17E illustrate a floating control sequence using
the method described above. As shown in FIG. 17A, a user 510 is
using a tablet PC 512 and therefore is holding the tablet PC 512
with one hand 514 while navigating (e.g., tracking, gesturing) with
the other hand 516. As shown in FIG. 17B, which is a close up of
the user holding the tablet PC 512, a portion of the thumb of the
holding hand 514 is positioned over the touch screen 520. As shown
in FIG. 17C, the tablet PC 512 recognizes the thumb and displays a
control box 522 adjacent the thumb. The control box 522 includes
various buttons 524, which can be selected by the user's thumb to
initiate tasks in the tablet PC 512. As shown in FIG. 17D, while
holding the tablet PC 512, the thumb is extended over one of the
buttons 524 and subsequently tapped thereby selecting the task
associated with the button 524. By way of example, the task may be
associated with launching a program or gaining access to a network
or changing the mode of operation of the device. The control box
522 and buttons 524 may be used to change the input mode of the
touch screen 520 so that, for example, the identical gesture made
with the fingers of the user's other hand may have multiple
meanings depending on which of buttons 524 is selected. As shown in
FIG. 17E, when the thumb is moved away from the touch screen 520,
the control box 522 may time out and disappear. Alternatively, the
control box may be closed using conventional close icons or
buttons.
[0116] FIG. 18 is a diagram of a GUI operational method 550, in
accordance with one embodiment of the present invention. The GUI
operational method 550 is configured for initiating zooming
targets. The GUI operational method 550 generally begins at block
552 where a control box GUI element is displayed. The control box
contains one or more control buttons, which are somewhat close
together, and which can be used to perform actions. The control box
may, for example, include control buttons such as maximize,
minimize, close, and the like. Following block 552, the GUI
operational method 550 proceeds to block 554 where the control box
is enlarged, or at least one of the control buttons is enlarged for
a period of time when the presence of an object over the control
box or one of the control buttons is detected. In the case where
the control box is enlarged each of the control buttons is enlarged
thereby making selection thereof much easier. In the case where
only the control button is enlarged, the user would decide whether
this is the correct button and if so select the enlarged control
button, or restart the process so that the appropriate control
button is presented. In most cases, the size of the control buttons
corresponds to the size of the finger so that they may be easily
selected by the object. Following block 554, the GUI operational
method 550 proceeds to block 556 where a control signal associated
with the selected control button is generated when the presence of
the object over one of the enlarged control buttons is
detected.
[0117] FIGS. 19A-19D illustrate a zooming target sequence using the
GUI operational method 550 described above. As shown in FIG. 19A, a
user 510 places their finger 576 over a control box 578. Because
the buttons 580 of the control box 578 included therein are smaller
than the finger 576 and located close together, it is difficult for
the user 510 to make a selection directly without possibly pressing
an undesirable button 580, e.g., a button adjacent the desired
button. By way of example, the finger 576 may cover two or more of
the buttons 580. As shown in FIG. 19B, at least a portion of the
control box 578 is enlarged including the buttons 580 included
therein when the user places their thumb over the control box. As
shown in FIG. 19C, once the control box has reached its enlarged
state, the user can select one of the enlarged buttons, which is
now closer to the size of the thumb. By way of example, the user
may tap on the desired control button. As shown in FIG. 19D, the
control box reduces to its initial size after the button is
selected or after a predetermined time period in which no selection
was made (e.g., times out) or when the user moves their finger away
from the control box.
[0118] FIG. 20 is a diagram of a GUI operational method 600, in
accordance with one embodiment of the present invention. The GUI
operational method 600 is configured for initiating a page turn.
The GUI operational method 600 generally begins at block 602 where
a page from a multitude of pages is displayed in a GUI. By way of
example, the pages may be associated with an electronic book.
Following block 602, the GUI operational method 600 proceeds to
block 604 where the presence of an object (or objects) in a
predetermined region over the page is detected. The predetermined
area may, for example, correspond to the area where the page number
is displayed. Following block 604, the GUI operational method 600
proceeds to block 606 where a page turn signal is generated when
the object (or objects) is translated in the predetermined region.
The translation is configured to simulate a finger turning the page
in an actual paper bound book. The direction of the translation
indicates whether to go to the next page or previous page in the
list of pages. For example, if the finger is swiped right to left,
then a page back signal is generated, and if the finger is swiped
left to right, then a page up signal is generated. This GUI
operational method 600 may be enhanced several ways. For instance,
if multiple fingers are swiped, then this may create a paging
signal greater than one page. For example, a two finger swipe
equals two page turns, three finger swipe equals three page turns,
etc. Or a two finger swipe equals ten page turns, three finger
swipe equals 50 page turns, etc.
[0119] FIGS. 21A-21D illustrate a page turning sequence using the
GUI operational method 600 described above. As shown in FIG. 21A,
which is a close up of a user 510 holding the tablet PC 512, the
user swipes their finger over the page number in a direction to the
left of the page 630. As shown in FIG. 21B, the tablet PC 512
recognizes the swipe and direction of the swipe in the area of the
page number and therefore the tablet PC 512 displays the next page
in a group of pages. This can be performed repeatedly to whisk
through the group of pages. As shown in FIG. 21C, the user swipes
their finger 576 over the page number in a direction to the right
of the page 630. As shown in FIG. 21D, the tablet PC 512 recognizes
the swipe and direction of the swipe in the area of the page number
and therefore the tablet PC 512 displays the previous page in a
group of pages. This can be performed repeatedly to whisk through
the group of pages.
[0120] FIG. 22 is a diagram of a GUI operational method 650, in
accordance with one embodiment of the present invention. The GUI
operational method 650 is configured for initiating inertia
typically during a scrolling or panning operation. Inertia is
generally defined as the tendency of a body at rest to remain at
rest or of a body in motion to stay in motion in a straight line
unless disturbed by an external force. In this particular
embodiment, the GUI or some portion thereof is associated with
inertial properties, which is its resistance to rate of change in
motion. For a GUI with high inertia characteristics, the
acceleration of the GUI will be small for a given input. On the
other hand, if the GUI has low inertia characteristics, the
acceleration will be large for a given input.
[0121] The GUI operational method 650 generally begins at block 652
where a graphical image is displayed on a GUI. Following block 652,
the GUI operational method 650 proceeds to block 654 where a
scrolling or panning stroke on a touch sensitive surface is
detected. By way of example, the stroke may be a linear or
rotational stroke. During a linear stroke, the direction of
scrolling or panning typically follows the direction of the stroke.
During a rotational stroke (see FIG. 6), the rotational stroke is
typically converted to a linear input where clockwise motion may
correspond to vertical up and counterclockwise motion may
correspond to vertical down. Following block 654 the process flow
proceeds to block 656 where the speed and direction of the
scrolling or panning stroke is determined. Following block 656, the
GUI operational method 650 proceeds to block 658 where the image is
moved in accordance with the speed and direction of the scrolling
or panning stroke as well as the associated inertial
characteristics. Following block 658, the GUI operational method
650 proceeds to block 660 where the motion of the image continues
even when the panning or scrolling stroke is no longer detected.
For example, when the user picks up their finger from the touch
sensitive surface, the scrolling or panning function continues as
if the scrolling or panning stroke was still being made. In some
cases, the motion of the image continues infinitely until some
braking (stopping or slowing) control is performed. This particular
methodology simulates zero gravity. In other cases, the motion of
the image is slowed in accordance with the associated inertia GUI
operational method 650. Metaphorically speaking, the image may
correspond to a piece of paper moving over a desktop. In order to
move the piece of paper, the user exerts a force on the paper in
the desired direction. When the user lifts their finger off the
paper, the paper will continue to slid along the desktop in the
desired direction for some period of time. The amount it slides
after lifting the finger generally depends on, among other things,
its mass, the force applied by the finger, the friction force found
between the paper and the desktop, etc. As should be appreciated,
traditionally when scrolling and panning are implemented, the
scrolling or panning stops when the fingers are picked up. In
contrast, using the above mentioned methodology, the scrolling or
panning continues to move when the fingers are picked up.
[0122] The GUI operational method 650 may additionally include
blocks A and B. In block A, an object such as a finger is detected
on the touch sensitive surface when the image is moving without the
assistance of the object (block 660). In block B, the motion of the
image is stopped when the object is detected, i.e., the new touch
serves as a braking means. Using the metaphor above, while the
piece of paper is sliding across the desktop, the user presses
their finger on the paper thereby stopping its motion.
[0123] FIGS. 23A-23D illustrate an inertia sequence using the
method described above. FIG. 23A illustrates a display presenting a
GUI 678 including a window 679 having a list 680 of media items
681. The window 679 and list 680 may for example correspond to a
control window and music list found in iTunes.TM. manufactured by
Apple Computer, Inc of Cupertino, Calif. As shown in FIG. 23B, when
the user slides their finger or fingers 576 over the touch screen
520, vertical scrolling, which moves media items up or down through
the window, is implemented. The direction of scrolling may follow
the same direction as finger movement (as shown), or it may go in
the reverse direction. In one particular embodiment, a single
finger is used for selecting the media items from the list, and two
fingers are used to scroll through the list.
[0124] Scrolling generally pertains to moving displayed data or
images (e.g., media items 681) across a viewing area on a display
screen so that a new set of data (e.g., media items 681) is brought
into view in the viewing area. In most cases, once the viewing area
is full, each new set of data appears at the edge of the viewing
area and all other sets of data move over one position. That is,
the new set of data appears for each set of data that moves out of
the viewing area. In essence, these functions allow a user to view
consecutive sets of data currently outside of the viewing area. In
most cases, the user is able to accelerate their traversal through
the data sets by moving his or her finger at greater speeds.
Examples of scrolling through lists can be found in U.S. Patent
Publication Nos.: 2003/0076303A1, 2003/0076301A1, 2003/0095096A1,
which are herein incorporated by reference.
[0125] As shown in FIG. 23C, the displayed data continues to move
even when the finger is removed from the touch screen. The
continuous motion is based at least in part on the previous motion.
For example the scrolling may be continued in the same direction
and speed. In some cases, the scrolling slow down over time, i.e.,
the speed of the traversal through the media items gets slower and
slower until the scrolling eventually stops thereby leaving a
static list. By way of example, each new media item brought into
the viewing area may incrementally decrease the speed.
Alternatively or additionally, as shown in FIG. 23D, the displayed
data stops moving when the finger 576 is placed back on the touch
screen 520. That is, the placement of the finger back on the touch
screen can implement braking, which stops or slows down the
continuous acting motion. Although this sequence is directed at
vertical scrolling it should be noted that this is not a limitation
and that horizontal scrolling as well as panning may be performed
using the methods described above.
[0126] FIG. 24 is a diagram of a GUI operational method 700, in
accordance with one embodiment of the present invention. The method
700 is configured for simulating a keyboard. The method generally
begins at block 702 where a keyboard is presented on the display.
Following block 702, the process flow proceeds to block 704 where
the presence of a first object over a first key and a second object
over a second key at the same time is detected on a touch screen.
The touch screen is positioned over or in front of the display. By
way of example, the display may be an LCD and the touch screen may
be a multipoint touch screen. Following block 704, the process flow
proceeds to block 706 where one or more simultaneous control
signals are generated when the first object is detected over the
first key and when the second object is detected over the second
key at the same time.
[0127] In one embodiment, only a single control signal is generated
when the first object is detected over the first key and when the
second object is detected over the second key at the same time. By
way of example, the first key may be a shift key and the second key
may be a symbol key (e.g., letters, numbers). In this manner, the
keyboard acts like a traditional keyboard, i.e., the user is
allowed to select multiple keys at the same time in order to change
the symbol, i.e., lower/upper case. The keys may also correspond to
the control key, alt key, escape key, function key, and the
like.
[0128] In another embodiment, a control signal is generated for
each actuated key (key touch) that occurs at the same time. For
example, groups of characters can be typed at the same time. In
some cases, the application running behind the keyboard may be
configured to determine the order of the characters based on some
predetermined criteria. For example, although the characters may be
jumbled, the application can determine that the correct order of
characters based on spelling, usage, context, and the like.
[0129] Although only two keys are described, it should be noted
that two keys is not a limitation and that more than two keys may
be actuated simultaneously to produce one or more control signals.
For example, control-alt-delete functionality may be implemented or
larger groups of characters can be typed at the same time.
[0130] FIGS. 25A-25D illustrates a keyboard sequence using the
method described above. FIG. 25A illustrates a display presenting a
GUI object 730 in the form of a keyboard. As shown in FIG. 25B, a
user positions their fingers 576 over the multipoint touch screen
520 over the keyboard 730 to enter data into a word processing
program. By way of example, the user may place one of their fingers
576A on the Q key in order to produce a lower case "q" in the word
processing program. As shown in FIG. 25C, when the user decides
that a letter should be in upper case, the user places one finger
576B on the shift key and another finger 576A on the desired letter
(as indicated by the arrows). As shown in FIG. 25D, in order to
continue typing in lower case, the user simply removes their finger
576B from the shift key and places their finger 576A over a desired
letter (as indicated by the arrow).
[0131] FIG. 26 is a diagram of a GUI operational method 750, in
accordance with one embodiment of the present invention. The method
750 is configured for simulating a scroll wheel such as those
described in U.S. Patent Publication Nos: 2003/0076303A1,
2003/0076301A1, 2003/0095096A1, all of which are herein
incorporated by reference. The method generally begins at block 752
where a virtual scroll wheel is presented on the display. In some
cases, the virtual scroll wheel may include a virtual button at its
center. The virtual scroll wheel is configured to implement
scrolling as for example through a list and the button is
configured to implement selections as for example items stored in
the list. Following block 752, the method proceeds to block 754
where the presence of at least a first finger and more
particularly, first and second fingers (to distinguish between
tracking and gesturing) over the virtual scroll wheel is detected
on a touch screen. The touch screen is positioned over or in front
of the display. By way of example, the display may be an LCD and
the touch screen may be a multipoint touch screen. Following block
754, the method proceeds to block 756 where the initial position of
the fingers on the virtual scroll wheel is set. By way of example,
the angle of the fingers relative to a reference point may be
determined (e.g., 12 o clock, 6 o clock, etc.). Following block
756, the method 750 proceeds to block 758 where a rotate signal is
generated when the angle of the fingers change relative to the
reference point. In most cases, the set down of the fingers
associate, link or lock the fingers (or finger) to the virtual
scroll wheel when the fingers are positioned over the virtual
scroll wheel. As a result, when the fingers are rotated, the rotate
signal can be used to rotate the virtual scroll wheel in the
direction of finger rotation (e.g., clockwise, counterclockwise).
In most cases, the amount of wheel rotation varies according to the
amount of finger rotation, i.e., if the fingers move 5 degrees then
so will the wheel. Furthermore, the rotation typically occurs
substantially simultaneously with the motion of the fingers. For
instance, as the fingers rotate, the scroll wheel rotates with the
fingers at the same time.
[0132] In some cases, the principals of inertia as described above
can be applied to the virtual scroll wheel. In cases such as these,
the virtual scroll wheel continues to rotate when the fingers (or
one of the fingers) are lifted off of the virtual scroll wheel and
slowly comes to a stop via virtual friction. Alternatively or
additionally, the continuous rotation can be stopped by placing the
fingers (or the removed finger) back on the scroll wheel thereby
braking the rotation of the virtual scroll wheel.
[0133] FIGS. 27A-27D illustrates a scroll wheel sequence using the
method described above. FIG. 27A illustrates a display presenting a
scroll wheel. The scroll wheel may be displayed automatically as
part of a program or it may be displayed when a particular gesture
is performed. By way of example, during the operation of a music
program (such as iTunes manufactured by Apple Computer Inc., of
Cupertino, Calif.), the virtual scroll wheel may appear on the GUI
of the music program when two fingers are placed on the touch
screen rather than one finger which is typically used for tracking
in the music program. In some cases, the virtual scroll wheel only
appears when two fingers are placed on a predetermined area of the
GUI. As shown in FIG. 27B, a user positions their fingers over the
multipoint touch screen 520 over the scroll wheel. At some point,
the fingers are locked to the scroll wheel. This can occur at set
down for example. As shown in FIG. 27C, when the fingers are
rotated in a clockwise direction, the scroll wheel is rotated in
the clockwise direction in accordance with the rotating fingers. As
shown in FIG. 27D, when the fingers are rotated in a
counterclockwise direction, the virtual scroll wheel is rotated in
the counter clockwise direction in accordance with the rotating
fingers. Alternatively, rotation of the virtual scroll wheel may
also be rotated with linear motion of the fingers in a tangential
manner.
[0134] It should be noted that although a surface scroll wheel is
shown, the principals thereof can be applied to more conventional
scroll wheels which are virtually based. For example, scroll
wheels, whose axis is parallel to the display screen and which
appear to protrude through the display screen as shown in FIG. 28.
In this particular implementation, however, linear motion of the
fingers are used to rotate the virtual scroll wheel.
[0135] The various aspects, embodiments, implementations or
features of the invention can be used separately or in any
combination.
[0136] The invention is preferably implemented by hardware,
software or a combination of hardware and software. The software
can also be embodied as computer readable code on a computer
readable medium. The computer readable medium is any data storage
device that can store data which can thereafter be read by a
computer system. Examples of the computer readable medium include
read-only memory, random-access memory, CD-ROMs, DVDs, magnetic
tape, optical data storage devices, and carrier waves. The computer
readable medium can also be distributed over network-coupled
computer systems so that the computer readable code is stored and
executed in a distributed fashion.
[0137] While this invention has been described in terms of several
preferred embodiments, there are alterations, permutations, and
equivalents, which fall within the scope of this invention. For
example, although the invention has been primarily directed at
touchscreens, it should be noted that in some cases touch pads may
also be used in place of touchscreens. Other types of touch sensing
devices may also be utilized. It should also be noted that there
are many alternative ways of implementing the methods and
apparatuses of the present invention. It is therefore intended that
the following appended claims be interpreted as including all such
alterations, permutations, and equivalents as fall within the true
spirit and scope of the present invention.
* * * * *