U.S. patent application number 11/895410 was filed with the patent office on 2008-03-13 for playlist creation tools for television user interfaces.
This patent application is currently assigned to Hillcrest Laboratories, Inc.. Invention is credited to Kevin M. Conroy, Negar Moshiri.
Application Number | 20080065989 11/895410 |
Document ID | / |
Family ID | 39136510 |
Filed Date | 2008-03-13 |
United States Patent
Application |
20080065989 |
Kind Code |
A1 |
Conroy; Kevin M. ; et
al. |
March 13, 2008 |
Playlist creation tools for television user interfaces
Abstract
Systems and methods according to the present invention provide a
user interface for playlist creation functionality.
Inventors: |
Conroy; Kevin M.;
(Rockville, MD) ; Moshiri; Negar; (Bethesda,
MD) |
Correspondence
Address: |
POTOMAC PATENT GROUP PLLC
P. O. BOX 270
FREDERICKSBURG
VA
22404
US
|
Assignee: |
Hillcrest Laboratories,
Inc.
Rockville
MD
|
Family ID: |
39136510 |
Appl. No.: |
11/895410 |
Filed: |
August 24, 2007 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
60823870 |
Aug 29, 2006 |
|
|
|
Current U.S.
Class: |
715/716 ;
348/E5.105; 386/E5.001; G9B/27.012; G9B/27.051 |
Current CPC
Class: |
H04N 21/4147 20130101;
H04N 21/42206 20130101; H04N 21/47 20130101; H04N 21/478 20130101;
H04N 21/47214 20130101; H04N 21/4334 20130101; H04N 2005/4412
20130101; G11B 27/34 20130101; H04N 21/47217 20130101; H04N 5/44543
20130101; H04N 21/482 20130101; H04N 5/76 20130101; H04N 21/42204
20130101; H04N 21/4312 20130101; G11B 27/034 20130101; H04N 5/4403
20130101; H04N 21/4221 20130101; H04N 21/4753 20130101; H04N
21/4755 20130101; H04N 21/4583 20130101; H04N 21/4825 20130101;
H04N 21/4852 20130101 |
Class at
Publication: |
715/716 |
International
Class: |
G06F 3/00 20060101
G06F003/00 |
Claims
1. A playlist generation system comprising: a television; a storage
device for storing media items and selectively replaying said media
items; a user interface for creating a playlist displayed on said
television using images which correspond to said stored media
items; and a 3D pointing device for providing pointing and
selection inputs to said user interface to add said images
corresponding to said media items to said displayed playlist.
2. The playlist generation system of claim 1, wherein said user
interface further comprises: a playlist region bar wherein said
images corresponding to media items to be played are arranged in an
order in which they are to be played.
3. The playlist generation of claim 2, wherein said user interface
further comprises: a play button for instructing said user
interface to play said media items in said playlist; a shuffle
button for shuffling said order of said media items; a clear button
for clearing said images from said playlist region; and a close
button for closing said playlist on said television, each of said
buttons displayed on said television and actuable by pointing to a
respective button and pressing a button on said 3D pointing
device.
4. The playlist generation system of claim 1, wherein said playlist
can be alternately displayed on said television along with user
interface control elements associated therewith, or reduced to an
icon representation of said playlist.
5. The playlist generation system of claim 4, wherein pointing to
and clicking on said icon representation of said playlist results
in said playlist and user interface control elements associated
therewith being displayed on said television
6. The playlist generation system of claim 1, wherein in a first
user interface view, said images are displayed as bookshelves of
images categorized by genre.
7. The playlist generation system of claim 6, wherein said playlist
can be selectively displayed to overlay some of said images in some
of said bookshelves.
8. The playlist generation system of claim 6, further comprising: a
second user interface view associated with one of said images and
corresponding media items, wherein at least one user interface
control element is displayed on said television which permits said
user to add all of a plurality of media subitems to said playlist
or individual ones of said plurality of media subitems to said
playlist.
9. A playlist generation method comprising: displaying a user
interface for creating a playlist using images which correspond to
stored media items; providing input to said user interface by
pointing at said images displayed on said user interface using a 3D
pointing device; and selectively adding media items to said
playlist based on said input.
10. The method of claim 9, wherein said user interface further
comprises: a playlist region bar wherein said images corresponding
to media items to be played are arranged in an order in which they
are to be played.
11. The method of claim 10, wherein said user interface further
comprises: a play button for instructing said user interface to
play said media items in said playlist; a shuffle button for
shuffling said order of said media items; a clear button for
clearing said images from said playlist region; and a close button
for closing said playlist on said television, each of said buttons
displayed on said television and actuable by pointing to a
respective button and pressing a button on said 3D pointing
device.
12. The method of claim 9, wherein said playlist can be alternately
displayed on said television along with user interface control
elements associated therewith, or reduced to an icon representation
of said playlist.
13. The method of claim 12, wherein pointing to and clicking on
said icon representation of said playlist results in said playlist
and user interface control elements associated therewith being
displayed on said television
14. The method of claim 9, wherein in a first user interface view,
said images are displayed as bookshelves of images categorized by
genre.
15. The method of claim 14, wherein said playlist can be
selectively displayed to overlay some of said images in some of
said bookshelves.
16. The method of claim 15, further comprising: a second user
interface view associated with one of said images and corresponding
media items, wherein at least one user interface control element is
displayed on said television which permits said user to add all of
a plurality of media subitems to said playlist or individual ones
of said plurality of media subitems to said playlist.
17. A computer-readable medium containing instructions which, when
executed by a processor, perform the steps of: displaying a user
interface for creating a playlist using images which correspond to
stored media items; receiving input to said user interface
associated with pointing at said images displayed on said user
interface using a 3D pointing device; and selectively adding media
items to said playlist based on said input.
18. The computer-readable medium of claim 17, wherein said user
interface further comprises: a playlist region bar wherein said
images corresponding to media items to be played are arranged in an
order in which they are to be played.
19. The computer-readable medium of claim 18, wherein said user
interface further comprises: a play button for instructing said
user interface to play said media items in said playlist; a shuffle
button for shuffling said order of said media items; a clear button
for clearing said images from said playlist region; and a close
button for closing said playlist on said television, each of said
buttons displayed on said television and actuable by pointing to a
respective button and pressing a button on said 3D pointing
device.
20. The computer-readable medium of claim 17, wherein said playlist
can be alternately displayed on said television along with user
interface control elements associated therewith, or reduced to an
icon representation of said playlist.
21. The computer-readable medium of claim 20, wherein pointing to
and clicking on said icon representation of said playlist results
in said playlist and user interface control elements associated
therewith being displayed on said television
22. The computer-readable medium of claim 17, wherein in a first
user interface view, said images are displayed as bookshelves of
images categorized by genre.
23. The computer-readable medium of claim 22, wherein said playlist
can be selectively displayed to overlay some of said images in some
of said bookshelves.
24. The computer-readable medium of claim 23, further comprising: a
second user interface view associated with one of said images and
corresponding media items, wherein at least one user interface
control element is displayed on said television which permits said
user to add all of a plurality of media subitems to said playlist
or individual ones of said plurality of media subitems to said
playlist.
Description
RELATED APPLICATION
[0001] This application is related to, and claims priority from,
U.S. Provisional Patent Application Ser. No. 60/823,870 filed on
Aug. 29, 2006, entitled "Graphical User Interface", the disclosure
of which is incorporated here by reference.
BACKGROUND
[0002] Technologies associated with the communication of
information have evolved rapidly over the last several decades.
Television, cellular telephony, the Internet and optical
communication techniques (to name just a few things) combine to
inundate consumers with available information and entertainment
options. Taking television as an example, the last three decades
have seen the introduction of cable television service, satellite
television service, pay-per-view movies and video-on-demand.
Whereas television viewers of the 1960s could typically receive
perhaps four or five over-the-air TV channels on their television
sets, today's TV watchers have the opportunity to select from
hundreds, thousands, and potentially millions of channels of shows
and information. Video-on-demand technology, currently used
primarily in hotels and the like, provides the potential for
in-home entertainment selection from among thousands of movie
titles.
[0003] The technological ability to provide so much information and
content to end users provides both opportunities and challenges to
system designers and service providers. One challenge is that while
end users typically prefer having more choices rather than fewer,
this preference is counterweighted by their desire that the
selection process be both fast and simple. Unfortunately, the
development of the systems and interfaces by which end users access
media items has resulted in selection processes which are neither
fast nor simple. Consider again the example of television programs.
When television was in its infancy, determining which program to
watch was a relatively simple process primarily due to the small
number of choices. One would consult a printed guide which was
formatted, for example, as series of columns and rows which showed
the correspondence between (1) nearby television channels, (2)
programs being transmitted on those channels and (3) date and time.
The television was tuned to the desired channel by adjusting a
tuner knob and the viewer watched the selected program. Later,
remote control devices were introduced that permitted viewers to
tune the television from a distance. This addition to the
user-television interface created the phenomenon known as "channel
surfing" whereby a viewer could rapidly view short segments being
broadcast on a number of channels to quickly learn what programs
were available at any given time.
[0004] Despite the fact that the number of channels and amount of
viewable content has dramatically increased, the generally
available user interface, control device options and frameworks for
televisions has not changed much over the last 30 years. Printed
guides are still the most prevalent mechanism for conveying
programming information. The multiple button remote control with up
and down arrows is still the most prevalent channel/content
selection mechanism. The reaction of those who design and implement
the TV user interface to the increase in available media content
has been a straightforward extension of the existing selection
procedures and interface objects. Thus, the number of rows in the
printed guides has been increased to accommodate more channels. The
number of buttons on the remote control devices has been increased
to support additional functionality and content handling, e.g., as
shown in FIG. 1. However, this approach has significantly increased
both the time required for a viewer to review the available
information and the complexity of actions required to implement a
selection. Arguably, the cumbersome nature of the existing
interface has hampered commercial implementation of some services,
e.g., video-on-demand, since consumers are resistant to new
services that will add complexity to an interface that they view as
already too slow and complex.
[0005] In addition to increases in bandwidth and content, the user
interface bottleneck problem is being exacerbated by the
aggregation of technologies. Consumers are reacting positively to
having the option of buying integrated systems rather than a number
of segregable components. An example of this trend is the
combination television/VCR/DVD in which three previously
independent components are frequently sold today as an integrated
unit. This trend is likely to continue, potentially with an end
result that most if not all of the communication devices currently
found in the household will be packaged together as an integrated
unit, e.g., a television/VCR/DVD/internet access/radio/stereo unit.
Even those who continue to buy separate components will likely
desire seamless control of, and interworking between, the separate
components. With this increased aggregation comes the potential for
more complexity in the user interface. For example, when so-called
"universal" remote units were introduced, e.g., to combine the
functionality of TV remote units and VCR remote units, the number
of buttons on these universal remote units was typically more than
the number of buttons on either the TV remote unit or VCR remote
unit individually. This added number of buttons and functionality
makes it very difficult to control anything but the simplest
aspects of a TV or VCR without hunting for exactly the right button
on the remote. Many times, these universal remotes do not provide
enough buttons to access many levels of control or features unique
to certain TVs. In these cases, the original device remote unit is
still needed, and the original hassle of handling multiple remotes
remains due to user interface issues arising from the complexity of
aggregation. Some remote units have addressed this problem by
adding "soft" buttons that can be programmed with the expert
commands. These soft buttons sometimes have accompanying LCD
displays to indicate their action. These too have the flaw that
they are difficult to use without looking away from the TV to the
remote control. Yet another flaw in these remote units is the use
of modes in an attempt to reduce the number of buttons. In these
"moded" universal remote units, a special button exists to select
whether the remote should communicate with the TV, DVD player,
cable set-top box, VCR, etc. This causes many usability issues
including sending commands to the wrong device, forcing the user to
look at the remote to make sure that it is in the right mode, and
it does not provide any simplification to the integration of
multiple devices. The most advanced of these universal remote units
provide some integration by allowing the user to program sequences
of commands to multiple devices into the remote. This is such a
difficult task that many users hire professional installers to
program their universal remote units.
[0006] Some attempts have also been made to modernize the screen
interface between end users and media systems. However, these
attempts typically suffer from, among other drawbacks, an inability
to easily scale between large collections of media items and small
collections of media items. For example, interfaces which rely on
lists of items may work well for small collections of media items,
but are tedious to browse for large collections of media items.
Interfaces which rely on hierarchical navigation (e.g., tree
structures) may be speedier to traverse than list interfaces for
large collections of media items, but are not readily adaptable to
small collections of media items. Additionally, users tend to lose
interest in selection processes wherein the user has to move
through three or more layers in a tree structure. For all of these
cases, current remote units make this selection process even more
tedious by forcing the user to repeatedly depress the up and down
buttons to navigate the list or hierarchies. When selection
skipping controls are available such as page up and page down, the
user usually has to look at the remote to find these special
buttons or be trained to know that they even exist. Accordingly,
organizing frameworks, techniques and systems which simplify the
control and screen interface between users and media systems as
well as accelerate the selection process, while at the same time
permitting service providers to take advantage of the increases in
available bandwidth to end user equipment by facilitating the
supply of a large number of media items and new services to the
user have been proposed in U.S. patent application Ser. No.
10/768,432, filed on Jan. 30, 2004, entitled "A Control Framework
with a Zoomable Graphical User Interface for Organizing, Selecting
and Launching Media Items", the disclosure of which is incorporated
here by reference.
[0007] In addition to being able to locate media items, such as
movies, music, photos and personal videos, another feature which
has become increasingly popular with consumers is the capability to
create personalized media playlists. These playlists, when
launched, provide an ordered way to present stored media items.
Playlists can be stored and shared between users. Given the large
volume of media items which can be navigated using the
afore-described frameworks, new tools for playlist creation would
be desirable.
SUMMARY
[0008] According to one exemplary embodiment, a playlist generation
system includes a television, a storage device for storing media
items and selectively replaying the media items, a user interface
for creating a playlist displayed on the television using images
which correspond to the stored media items, and a 3D pointing
device for providing pointing and selection inputs to the user
interface to add said images corresponding to the media items to
the displayed playlist.
[0009] According to another exemplary embodiment, a playlist
generation method includes the steps of displaying a user interface
for creating a playlist using images which correspond to stored
media items, providing input to the user interface by pointing at
the images displayed on the user interface using a 3D pointing
device, and selectively adding media items to the playlist based on
the input.
[0010] According to yet another exemplary embodiment, a
computer-readable medium contains instructions which, when executed
by a processor, performs the steps of: displaying a user interface
for creating a playlist using images which correspond to stored
media items, receiving input to said user interface associated with
pointing at the images displayed on the user interface using a 3D
pointing device, and selectively adding media items to the playlist
based on the input.
BRIEF DESCRIPTION OF THE DRAWINGS
[0011] The accompanying drawings illustrate exemplary embodiments
of the present invention, wherein:
[0012] FIG. 1 depicts a conventional remote control unit for an
entertainment system;
[0013] FIG. 2 depicts an exemplary media system in which exemplary
embodiments of the present invention can be implemented;
[0014] FIG. 3(a) shows a 3D pointing device according to an
exemplary embodiment of the present invention;
[0015] FIG. 3(b) illustrates a user employing a 3D pointing device
to provide input to a user interface on a television according to
an exemplary embodiment of the present invention;
[0016] FIG. 3(c) illustrates a home UI view of a user interface
according to an exemplary embodiment of the present invention;
and
[0017] FIGS. 4(a)-4(g) illustrate user interface screens associated
with playlist functionality according to an exemplary embodiment of
the present invention.
DETAILED DESCRIPTION
[0018] The following detailed description of the invention refers
to the accompanying drawings. The same reference numbers in
different drawings identify the same or similar elements. Also, the
following detailed description does not limit the invention.
Instead, the scope of the invention is defined by the appended
claims.
[0019] In order to provide some context for this discussion, an
exemplary aggregated media system 200 in which the present
invention can be implemented will first be described with respect
to FIG. 2. Those skilled in the art will appreciate, however, that
the present invention is not restricted to implementation in this
type of media system and that more or fewer components can be
included therein. Therein, an input/output (I/O) bus 210 connects
the system components in the media system 200 together. The I/O bus
210 represents any of a number of different of mechanisms and
techniques for routing signals between the media system components.
For example, the I/O bus 210 may include an appropriate number of
independent audio "patch" cables that route audio signals, coaxial
cables that route video signals, two-wire serial lines or infrared
or radio frequency transceivers that route control signals, optical
fiber or any other routing mechanisms that route other types of
signals.
[0020] In this exemplary embodiment, the media system 200 includes
a television/monitor 212, a video cassette recorder (VCR) 214,
digital video disk (DVD) recorder/playback device 216, audio/video
tuner 218 and compact disk player 220 coupled to the I/O bus 210.
The VCR 214, DVD 216 and compact disk player 220 may be single disk
or single cassette devices, or alternatively may be multiple disk
or multiple cassette devices. They may be independent units or
integrated together. In addition, the media system 200 includes a
microphone/speaker system 222, video camera 224 and a wireless I/O
control device 226. According to exemplary embodiments of the
present invention, the wireless I/O control device 226 is a 3D
pointing device. The wireless I/O control device 226 can
communicate with the entertainment system 200 using, e.g., an IR or
RF transmitter or transceiver. Alternatively, the I/O control
device can be connected to the entertainment system 200 via a wire.
One or more hard drives (or disks) 280 can be provided for storage
of recorded video, music or other media.
[0021] The entertainment system 200 also includes a system
controller 228. According to one exemplary embodiment of the
present invention, the system controller 228 operates to store and
display entertainment system data available from a plurality of
entertainment system data sources and to control a wide variety of
features associated with each of the system components. As shown in
FIG. 2, system controller 228 is coupled, either directly or
indirectly, to each of the system components, as necessary, through
I/O bus 210. In one exemplary embodiment, in addition to or in
place of I/O bus 210, system controller 228 is configured with a
wireless communication transmitter (or transceiver), which is
capable of communicating with the system components via IR signals
or RF signals. Regardless of the control medium, the system
controller 228 is configured to control the media components of the
media system 200 via a graphical user interface described
below.
[0022] As further illustrated in FIG. 2, media system 200 may be
configured to receive media items from various media sources and
service providers. In this exemplary embodiment, media system 200
receives media input from and, optionally, sends information to,
any or all of the following sources: cable broadcast 230, satellite
broadcast 232 (e.g., via a satellite dish), very high frequency
(VHF) or ultra high frequency (UHF) radio frequency communication
of the broadcast television networks 234 (e.g., via an aerial
antenna), telephone network 236 and cable modem 238 (or another
source of Internet content). Those skilled in the art will
appreciate that the media components and media sources illustrated
and described with respect to FIG. 2 are purely exemplary and that
media system 200 may include more or fewer of both. For example,
other types of inputs to the system include AM/FM radio and
satellite radio.
[0023] More details regarding this exemplary entertainment system
and frameworks associated therewith can be found in the
above-incorporated by reference U.S. Patent Application entitled "A
Control Framework with a Zoomable Graphical User Interface for
Organizing, Selecting and Launching Media Items". Additionally, the
interested reader is also referred to U.S. patent application Ser.
No. 11/437,215, entitled "Global Navigation Objects in User
Interfaces", filed on May 19, 2006, the disclosure of which is
incorporated here by reference. Alternatively, remote devices and
interaction techniques between remote devices and user interfaces
in accordance with the present invention can be used in conjunction
with other types of systems, for example computer systems
including, e.g., a display, a processor and a memory system or with
various other systems and applications.
[0024] As mentioned in the Background section, remote devices which
operate as 3D pointers are of particular interest for the present
specification, although the present invention is not limited to
systems including 3D pointers. Such devices enable the translation
of movement of the device, e.g., linear movement, rotational
movement, acceleration or any combination thereof, into commands to
a user interface. An exemplary loop-shaped, 3D pointing device 300
is depicted in FIG. 3(a), however the present invention is not
limited to loop-shaped devices. In this exemplary embodiment, the
3D pointing device 300 includes two buttons 302 and 304 as well as
a scroll wheel 306 (scroll wheel 306 can also act as a button by
depressing the scroll wheel 306), although other exemplary
embodiments will include other physical configurations. User
movement of the 3D pointing device 300 can be defined, for example,
in terms of rotation about one or more of an x-axis attitude
(roll), a y-axis elevation (pitch) or a z-axis heading (yaw). In
addition, some exemplary embodiments of the present invention can
additionally (or alternatively) measure linear movement of the 3D
pointing device 300 along the x, y, and/or z axes to generate
cursor movement or other user interface commands. An example is
provided below. A number of permutations and variations relating to
3D pointing devices can be implemented in systems according to
exemplary embodiments of the present invention. The interested
reader is referred to U.S. patent application Ser. No. 11/119,663,
entitled (as amended) "3D Pointing Devices and Methods", filed on
May 2, 2005, U.S. patent application Ser. No. 11/119,719, entitled
(as amended) "3D Pointing Devices with Tilt Compensation and
Improved Usability", also filed on May 2, 2005, U.S. patent
application Ser. No. 11/119,987, entitled (as amended) "Methods and
Devices for Removing Unintentional Movement in 3D Pointing
Devices", also filed on May 2, 2005, U.S. patent application Ser.
No. 11/119,688, entitled "Methods and Devices for Identifying Users
Based on Tremor", also filed on May 2, 2005, and U.S. patent
application Ser. No. 11/480,662, entitled "3D Pointing Devices",
filed on Jul. 3, 2006, the disclosures of which are incorporated
here by reference, for more details regarding exemplary 3D pointing
devices which can be used in conjunction with exemplary embodiments
of the present invention.
[0025] According to exemplary embodiments of the present invention,
it is anticipated that 3D pointing devices 300 will be held by a
user in front of a display 308 and that motion of the 3D pointing
device 300 will be translated by the 3D pointing device into output
which is usable to interact with the information displayed on
display 308, e.g., to move the cursor 310 on the display 308. For
example, such 3D pointing devices and their associated user
interfaces can be used to make media selections on a television as
shown in FIG. 3(b), which will be described in more detail below.
Aspects of exemplary embodiments of the present invention can be
optimized to enhance the user's experience of the so-called
"10-foot" interface, i.e., a typical distance between a user and
his or her television in a living room. For example, interactions
between pointing, scrolling, zooming and panning, e.g., using a 3D
pointing device and associated user interface, can be optimized for
this environment as will be described below, although the present
invention is not limited thereto.
[0026] Referring again to FIG. 3(a), an exemplary relationship
between movement of the 3D pointing device 300 and corresponding
cursor movement on a user interface will now be described. Rotation
of the 3D pointing device 300 about the y-axis can be sensed by the
3D pointing device 300 and translated into an output usable by the
system to move cursor 310 along the y.sub.2 axis of the display
308. Likewise, rotation of the 3D pointing device 308 about the
z-axis can be sensed by the 3D pointing device 300 and translated
into an output usable by the system to move cursor 310 along the
x.sub.2 axis of the display 308. It will be appreciated that the
output of 3D pointing device 300 can be used to interact with the
display 308 in a number of ways other than (or in addition to)
cursor movement, for example it can control cursor fading, volume
or media transport (play, pause, fast-forward and rewind).
Additionally, the system can be programmed to recognize gestures,
e.g., predetermined movement patterns, to convey commands in
addition to cursor movement. Moreover, other input commands, e.g.,
a zoom-in or zoom-out on a particular region of a display (e.g.,
actuated by pressing button 302 to zoom-in or button 304 to
zoom-out), may also be available to the user.
[0027] According to exemplary embodiments of the present invention,
user interfaces may use, at least in part, zooming techniques for
moving between user interface views. The zooming transition effect
can be performed by progressive scaling and displaying of at least
some of the UI objects displayed on the current UI view to provide
a visual impression of movement of those UI objects away from an
observer. In another functional aspect of the present invention,
user interfaces may zoom-in in response to user interaction with
the user interface which will, likewise, result in the progressive
scaling and display of UI objects that provide the visual
impression of movement toward an observer. More information
relating to zoomable user interfaces can be found in U.S. patent
application Ser. No. 10/768,432, filed on Jan. 30, 2004, entitled
"A Control Framework with a Zoomable Graphical User Interface for
Organizing, Selecting and Launching Media Items", and U.S. patent
application Ser. No. 09/829,263, filed on Apr. 9, 2001, entitled
"Interactive Content Guide for Television Programming", the
disclosures of which are incorporated here by reference.
[0028] Movement within the user interface between different user
interface views is not limited to zooming. Other non-zooming
techniques can be used, in addition to zooming or as an alternative
thereto, to transition between user interface views. For example,
panning can be performed by progressive translation and display of
at least some of the user interface objects which are currently
displayed in a user interface view. This provides the visual
impression of lateral movement of those user interface objects to
an observer.
[0029] Returning now to the application illustrated in FIG. 3(b),
the GUI screen (also referred to herein as a "UI view", which terms
refer to a currently displayed set of UI objects) seen on
television 320 is a home view. In this particular exemplary
embodiment, the home view displays a plurality of applications 322,
e.g., "Photos", "Music", "Recorded", "Guide", "Live TV", "On
Demand", and "Settings", which are selectable by the user by way of
interaction with the user interface via the 3D pointing device 300.
Such user interactions can include, for example, pointing,
scrolling, clicking or various combinations thereof. For more
details regarding exemplary pointing, scrolling and clicking
interactions which can be used in conjunction with exemplary
embodiments of the present invention, the interested reader is
directed to U.S. patent application Ser. No. 11/417,764, entitled
"METHODS AND SYSTEMS FOR SCROLLING AND POINTING IN USER INTERFACE",
to Frank J. Wroblewski, filed on May 4, 2006, the disclosure of
which is incorporated here by reference.
Playlist Construction
[0030] As mentioned above, the provision of playlist creation and
management tools and techniques which interact with the
afore-described systems and user interfaces is a desirable feature.
These exemplary embodiments harness the power of pointing, e.g., on
a user interface displayed on a television using a 3D pointer, in
conjunction with other user interface visualizations to provide a
powerful playlist creation and management tool for users, as will
now be described with respect to FIGS. 3(c)-4(g). Starting with
FIG. 3(c), another version of the "home" UI view of FIG. 3(b) is
shown. Therein, the circle of initial selection elements in FIG.
3(c) is expanded to include a selection element for "Internet" and
"Games" as compared to the version shown in FIG. 3(b), any of which
can be selected by, for example, pointing to the appropriate
selection element and pressing a button on the 3D pointing device
300. Of particular interest for this discussion is the "Music"
selection element 390 illustrated in FIG. 3(c). Actuation of this
element provides one navigation path in these exemplary embodiments
to the various media selection screens which include the playlist
creation and management capabilities described below, although it
will be appreciated that other paths may be followed through the
user interface to reach these UI views. Additionally, playlists are
not limited to lists of albums, songs or music videos which are
used to illustrate these exemplary embodiments below but are,
instead, capable of being used with any stored media items.
[0031] For example, actuating selection element 390 via 3D pointer
300 could result in the display of the UI view shown in FIG. 4(a),
e.g., on a television. Therein, a number of user selection items,
e.g., CD album cover art images associated with various musical
recordings, are accessible by pointing and clicking. Global
navigation icons 324, described in the above-incorporated by
reference patent application, are also available for quick and easy
navigation away from the music selection functionality. In this
example, six "bookshelves" of music albums are presented each of
which contains twenty images, each image associated with an album
of musical recordings. It will be appreciated, however, that these
exemplary embodiments are not limited to bookshelves containing
twenty image items and may contain more or fewer images. However,
the provision of images as selectable media items provides for
visual browsing which enhances a user's experience and makes it
easier to quickly navigate a large number of items. Also shown in
FIG. 4(a) is a playlist icon 400. By positioning the cursor over
the playlist icon and providing an input command, e.g., by moving
the 3D pointer 300 such that a cursor is displayed over top of the
icon 400 and pressing one of the buttons associated therewith, a
user can toggle between a mode where the playlist is hidden and a
mode, as shown in FIG. 4(b) wherein the playlist 402 is displayed
as an overlay on top of the selectable image items.
[0032] The playlist creation tool 402 in this exemplary embodiment
includes a region 404 into which items which are selected to be in
the playlist are represented. In the example of FIG. 4(b), region
404 is currently unpopulated as no items have yet been selected. In
this exemplary embodiment, the playlist tool 402 also includes four
user selectable buttons 406, 408, 410 and 412. By pointing to any
one of these buttons and actuating a button on a 3D pointing device
300, the user interface displayable buttons can be actuated. For
example, if the user positions a cursor (not shown) over the "play"
button 406 and actuates a button on the 3D pointing device 300,
then the user interface will begin to play the items in the
playlist. For example, in the context of music, the selected music
in the playlist would be played in order, e.g., via output through
the speakers 222. Button 408, when actuated, commands the user
interface to shuffle the listed items in the playlist so as to
provide, for example, presentation of the media items in the
playlist in a random order. Button 410 clears the region 404 of
selected items. Button 412, when actuated, closes the playlist
creation tool 402 and returns to the view of FIG. 4(a) where the
playlist option is represented by icon 400.
[0033] As discussed in the above-identified '263 patent
application, playlist creation tools in accordance with these
exemplary embodiments can be provided in conjunction with a
zoomable user interface as described therein. For example, a user
can move from the view illustrated in FIG. 4(a) to the view
illustrated in FIG. 4(c) by positioning a cursor over any of the
images in the "jazz vocal" bookshelf and pressing a zoom-in button.
This will result in, for example, a transition effect as described
above wherein the user zooms into the interface and is provided
with an enlarged view of the images on this bookshelf as shown in
FIG. 4(c). As shown in FIG. 4(d), the playlist creation tool can
also be superimposed over the UI view of the selectable media items
at this second, zoomed in level. FIG. 4(d) also illustrates a
partially populated selection region 404 which, according to this
exemplary embodiment, includes the images of the selected music
items. This provides again a very visual experience for the user
who is manipulating images rather than text in this exemplary
embodiment.
[0034] If the user, for example, selects the Louis Armstrong album
"C'est si Bon" within the "Jazz Vocal" bookshelf, and actuates a
further zoom-in command to the user interface, an exemplary UI view
such as that illustrated in FIG. 4(e) may be displayed. Again, a
transition effect may accompany the shift from the UI view of FIG.
4(d) to the UI view of FIG. 4(e). For example, the image associated
with the cover art of the Louis Armstrong CD can be zoomed into,
magnified and translated into a new location on the screen, thereby
providing the user with an anchor element and a sense of position
within the user interface. Within the context of playlist creation
tools according to these exemplary embodiments, the detailed view
of FIG. 4(e) may also include additional user interface elements
for populating the playlist. For example, according to this
exemplary embodiment, a user may add all of the songs from the
"C'est si Bon" album to the playlist by pointing at the button 420
and providing an input via 3D pointer 300. Alternatively, a user
may add songs individually by pressing buttons associated with each
individual track on the album, for example, button 422. If the
album includes enough tracks that it is not convenient to display
them all in the detailed view of FIG. 4(e), then scrolling can be
provided by, for example, scroll arrows 428 and 430 whereby
pointing to the scroll arrows and actuating a button on the
pointing device 300 will scroll the list of music tracks up or
down, respectively. The exemplary detailed view of FIG. 4(e) also
provides for tabbed presentations. The default tab which is
initially shown upon a transition from the view in FIG. 4(d) to the
view in FIG. 4(e) is provided by the "Album" tab 424. However, a
user may also view music selections, other media selections, or
even product items which are related to Louis Armstrong's "C'est si
Bon" album by pointing and clicking on the tab 426 entitled
"Related".
[0035] Although the foregoing examples regarding playlist creation
and management are provided in the context of audio tracks, these
tools are likewise applicable to any type of media which is
amenable to presentation via a playlist. For example, as seen in
FIGS. 4(f) and 4(g), music videos can be stored on the hard drive
280 and organized in a playlist for presentation in the same manner
as described above with respect to albums.
[0036] Systems and methods for processing data according to
exemplary embodiments of the present invention can be performed by
one or more processors executing sequences of instructions
contained in a memory device. Such instructions may be read into
the memory device from other computer-readable mediums such as
secondary data storage device(s). Execution of the sequences of
instructions contained in the memory device causes the processor to
operate, for example, as described above. In alternative
embodiments, hard-wire circuitry may be used in place of or in
combination with software instructions to implement the present
invention.
[0037] Numerous variations of the afore-described exemplary
embodiments are contemplated. The above-described exemplary
embodiments are intended to be illustrative in all respects, rather
than restrictive, of the present invention. Thus the present
invention is capable of many variations in detailed implementation
that can be derived from the description contained herein by a
person skilled in the art. All such variations and modifications
are considered to be within the scope and spirit of the present
invention as defined by the following claims. No element, act, or
instruction used in the description of the present application
should be construed as critical or essential to the invention
unless explicitly described as such. Also, used herein, the article
"a" is intended to include one or more items.
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