U.S. patent application number 11/736015 was filed with the patent office on 2007-10-18 for toy combat gaming system.
Invention is credited to Yuejun YAN, Yuepeng YAN.
Application Number | 20070243914 11/736015 |
Document ID | / |
Family ID | 38605452 |
Filed Date | 2007-10-18 |
United States Patent
Application |
20070243914 |
Kind Code |
A1 |
YAN; Yuejun ; et
al. |
October 18, 2007 |
TOY COMBAT GAMING SYSTEM
Abstract
Taught herein is a virtual toy fighting device integrating a
positioning receiver comprising a host toy device 2, a host
remote-control operation device 6 and a opponent toy device 22,
wherein the host toy device 2 and the opponent toy device 22
comprise a positioning receiver 3 and a positioning receiver 33 for
receiving positioning information, respectively. The invention is
applicable for fighting a combat game between air-to-air,
air-to-land, air-to-water, land-to-land, water-to-surface, and
land-to-water models, in a single user, or multiple user
environment (one-to-one, one-to-many and many-to-many), and thereby
widens the entertainment range of the game. This invention has wide
applications in the areas of toy tools, simulators, training
models, and so on.
Inventors: |
YAN; Yuejun; (Shenzhen,
CN) ; YAN; Yuepeng; (Shenzhen, CN) |
Correspondence
Address: |
MATTHIAS SCHOLL
14781 MEMORIAL DRIVE, SUITE 1319
HOUSTON
TX
77079
US
|
Family ID: |
38605452 |
Appl. No.: |
11/736015 |
Filed: |
April 17, 2007 |
Current U.S.
Class: |
463/2 |
Current CPC
Class: |
A63F 2300/5573 20130101;
A63F 2300/307 20130101; A63H 30/04 20130101; A63F 2300/405
20130101; A63F 2300/69 20130101; A63F 2300/8076 20130101 |
Class at
Publication: |
463/2 |
International
Class: |
A63F 9/24 20060101
A63F009/24 |
Foreign Application Data
Date |
Code |
Application Number |
Apr 18, 2006 |
CN |
200610035199.7 |
Claims
1. A toy combat gaming system comprising: a host toy device (2)
comprising a positioning receiver (3); a host remote-control
operation device (6) having means for communicating with the host
toy device (2); and an opponent toy device (22) comprising a
positioning receiver (33), the opponent toy device (22) having
means for engaging in toy combat with the host toy device (2).
2. The system of claim 1, wherein the toy device (2) further
comprises a host radio transceiving portion (4), a host control
portion (5), a host antenna (a1) and a host virtual weapon
(b1).
3. The system of claim 1, wherein the host remote-control operation
device (6) comprises a host radio transceiving portion (7), a host
signal processing portion (8), a host control portion (9), a host
display portion (10) and a host antenna (a2).
4. The system of claim 3, wherein the host remote-control operation
device (6) comprises a host transceiving portion (7).
5. The system of claim 4, wherein the host remote-control operation
device (6) further comprises a signal processing portion (8).
6. The system of claim 5, wherein the host remote-control operation
device (6) further comprises a control portion (9).
7. The system of claim 6, wherein the host remote-control operation
device (6) further comprises a display portion (10).
8. The system of claim 6, wherein a virtual capture region (c1) is
disposed in front of the host virtual weapon (b1).
9. The system of claim 1, wherein the opponent toy device (22)
comprises a radio transceiving portion (44), a control portion (55)
and a virtual weapon (b11).
10. The system of claim 1 further comprising an opponent
remote-control operation device (66), which comprises an opponent
radio transceiving portion (77), an opponent signal processing
portion (88), an opponent control portion (99) and an opponent
display portion (100).
11. The system of claim 10, wherein the opponent remote-control
operation device (66) comprises a radio transceiving portion (77),
a signal processing portion (88), a control portion (99) and a
display portion (100).
12. The system of claim 1, wherein the toy device (2) comprises a
host positioning receiver (3), a host radio transceiving portion
(4), a host control portion (5), a host antenna (a1) and a host
virtual weapon (b1); the host remote-control operation device (6)
includes a host radio transceiving portion (7), a host signal
processing portion (8), a host control portion (9), a host display
portion (10) and a host antenna (a2); and the opponent toy device
(22) comprises an opponent positioning receiver (33), an opponent
radio transceiving portion (44), an opponent control portion (55)
and an opponent antenna (a11).
13. The system of claim 3, wherein the host remote-control
operation device (6) further comprises a display portion (10) for
displaying the positioning information from the host toy device (2)
and the opponent toy device (22), attack information, and usage and
inventory information of the virtual bombs.
14. A method for using the system of claim 12, wherein the host
positioning receiver (3) transmits received positioning information
and releases the host positioning information via the host radio
transceiving portion (4); the host radio receiver (4) receives
information from the host radio transceiving portion (7); a number
identifier or a communication address for identifying the
information from the radio transceiving portion (7) is disposed
inside the host transceiving portion (4); the host control portion
(5) controls an altitude of the host toy device (2) and launch of
the host virtual weapon (b1) according to the information received
by the radio receiver (4); the host radio transceiving portion (7)
receives positioning information from all toy devices, and
transfers the positioning information to the signal processing
portion (8); the host information processing portion (8) is for
processing both the host and the opponent positioning information,
the virtual capture region (c1), lock status, and information of
virtual bombs launched by the virtual weapon (b1), and for
transferring the information to the radio transceiving portion (7)
and the display portion (10); the host control portion (9) controls
an altitude of the host toy device (2) and the transmission of the
host virtual weapon (b1), and the information processing portion
(8) transfers related information to the host toy device (2) via
the radio transceiver (7); the host display portion (10) displays
positioning information, virtual capture region information, lock
information, attack information, and usage and inventory
information of virtual bombs of the host toy device and the
opponent toy device; functions of the opponent toy device (22) are
the same as those of the host toy device (2); and functions of the
opponent remote-control operation device (66) are the same as those
of the host remote-control operation device (6).
15. A method for using the system of claim 14, having a virtual
capture region (c1) disposed in front of the host virtual weapon
(b1), and a virtual capture region (c11) disposed in front of the
opponent virtual weapon (b22), wherein if the opponent toy device
(22) enters the virtual capture region (c1), the opponent toy
device is locked on, the host remote-control operation device (6)
instructs the virtual weapon (b1) to launch virtual bombs,
indicating the opponent toy device (22) is shot, the host radio
transceiving portion (7) informs the opponent of information that
the opponent toy device (22) is shot, and displays that on the
display portion of both the host and the opponent remote-control
operation device; and if the host toy device (2) enters the virtual
capture region (c11), the host toy device (2) may be locked on by
the opponent, the opponent remote-control operation device (66)
instructs the virtual weapon (b11) to launch virtual bombs,
indicating the host toy device (2) is shot, the opponent radio
transceiving portion (77) informs the host of information that the
host toy device (2) is shot, and displays that on the display
portion of both the host and the opponent remote-control operation
device.
16. A method of claim 15, wherein a processing software disposed in
both the signal processing portion (8) of the host remote-control
operation device (6) and the signal processing portion (88) of the
opponent remote-control operation device (66) processes positioning
information, along with movement information of the toy devices,
produces the virtual weapons and the virtual bombs, simulates lock
status and attack status, collects usage and inventory of the
virtual weapons, and displays results thereof on the display
portions of the remote-control operation devices.
17. The method of claim 16, wherein initial positioning and error
correction, static and dynamic differential positioning, along with
data processing are performed between the positioning receivers so
as to reduce relative error in position status.
18. The method of claim 17, wherein a shape, a length and capture
lock time of the virtual capture region are set via the processing
software in the remote-control operation devices; a degree of
difficulty of operation and multiple stages are set before or
during a game, according to a level of a model operator and game
time; once a toy device is shot, fighting status thereof may cause
a party getting shot to change, stop or pause some of the operation
functions via predetermined setting; photoelectric, acoustic,
graphic and infrared functions are included in the toy devices or
the remote-control operation devices, to simulate real combat and
increase interest on the game; and an operator sets the number of
virtual bombs to be infinite or finite via software setting of the
remote-control operation devices, the virtual bombs divided into a
virtual bomb destroying a target by one time, and a virtual bomb
destroying a target by several times.
19. A toy combat gaming system comprising a first means for
engaging in toy combat comprising a positioning receiver; a second
means for engaging in toy combat comprising a positioning receiver;
and a means for controlling said first means for engaging in toy
combat; wherein said first means is capable of engaging in toy
combat against said second means.
20. The system of claim 19 further comprising means for controlling
said second means for engaging in toy combat.
Description
CROSS-REFERENCE TO RELATED APPLICATIONS
[0001] This application claims priority to Chinese Patent
Application No. 200610035199.7 filed on Apr. 18, 2006, the contents
of which are incorporated herein by reference.
BACKGROUND OF THE INVENTION
[0002] 1. Field of the Invention
[0003] The invention relates to a virtual toy combat gaming system,
and particularly to a toy combat gaming system integrating one or
more positioning receivers to determine the position of the
opponent and to assist in virtual fighting.
[0004] 2. Description of the Related Art
[0005] In conventional toy games, controlling a model toy via radio
operation has been widely used, and numerous software games feature
radio-controlled planes, ships and vehicles. However, no effective
way to incorporate position, altitude and movement information of
the toy models has been developed for virtual toy attack games.
Moreover, no effective and simple methods have been developed to
simulate an attack mode, to set a degree of difficulty, and to lock
virtual weapons onto targets. Conventional game models are not only
unsuitable for games between one-to-one models, but also for games
between one-to-many and many-to-many models, and specifically, do
not provide friend-or-foe identification.
[0006] Therefore, it is desirable to provide a toy combat gaming
system that may determine the position and status of an opponent
and participate in virtual one-to-one, one-to-many, and
many-to-many fighting applications.
SUMMARY OF THE INVENTION
[0007] One objective of the invention is to provide a toy combat
gaming system, especially a toy combat gaming system that may
obtain opponent position and status and perform virtual fighting
according to this information.
[0008] To achieve the above objectives, in accordance with one
embodiment of the invention, provided is a toy combat gaming system
comprising a host toy device 2 comprising a positioning receiver 3;
a host remote-control operation device 6 having means for
communicating with said host toy device 2; and an opponent toy
device 22 comprising a positioning receiver 33, said opponent toy
device 22 having means for engaging in toy combat with said host
toy device 2.
[0009] In certain class of this embodiment, the toy device 2
further comprises a host radio transceiving portion 4 for
transmitting the positioning information from the positioning
receiver 3 and positioning information of the host toy device; a
host control portion 5 for controlling an altitude of the toy
device 2 and launching of the virtual weapon b1 according to the
positioning information received by the radio transceiving portion
4; a host antenna a1; and a host virtual weapon b1 for launching
virtual bombs or missiles.
[0010] In certain classes of this embodiment, the radio
transceiving portion 4 serves further for identifying positioning
information of the host toy device via a number identifier or a
communication address therein.
[0011] In certain class of this embodiment, the host remote-control
operation device 6 comprises a host radio transceiving portion 7
for receiving positioning information from the host toy device 2
and the opponent toy device 22; a host signal processing portion 8;
a host control portion 9; a host display portion 10; and a host
antenna a2.
[0012] In certain class of this embodiment, the host remote-control
operation device 6 comprises a host transceiving portion 7. In
certain classes of this embodiment, the radio transceiving portion
7 has a further function of notifying the host toy device 2 of
information that the opponent toy device 22 is shot.
[0013] In certain class of this embodiment, the host remote-control
operation device 6 further comprises a signal processing portion 8
for receiving and processing the positioning information from the
host toy device 2 and the opponent toy device 22.
[0014] In certain class of this embodiment, the host remote-control
operation device 6 further comprises a control portion 9 for
controlling an altitude of the toy device 2 and launch of the
virtual weapon b1 according to the positioning information
processed by the signal processing portion 8.
[0015] In certain class of this embodiment, the host remote-control
operation device 6 further comprises a display portion 10 for
displaying the positioning information from the host toy device 2
and the opponent toy device 22, attack information, and usage and
inventory information of the virtual bombs
[0016] In certain class of this embodiment, a virtual capture
region c1 is disposed in front of the host virtual weapon b1.
[0017] In certain classes of this embodiment, a further function of
the control portion 9 is further for instructing the virtual weapon
b1 to launch virtual bombs as an opponent toy device 22 enters the
host virtual weapon b1.
[0018] In certain class of this embodiment, the opponent toy device
22 comprises a radio transceiving portion 44, a control portion 55
and a virtual weapon b11, the functions of which are the same as
those of the radio transceiving portion 4, the control portion 5
and the virtual weapon b1, respectively.
[0019] In certain class of this embodiment, the toy combat gaming
system further comprises an opponent remote-control operation
device 66 communicating with the opponent toy device 22, which
opponent remote-control operation device 66 comprises an opponent
radio transceiving portion 77, an opponent signal processing
portion 88, an opponent control portion 99 and an opponent display
portion 100, functions of which are the same as those of the radio
transceiving portion 7, the signal processing portion 8, the
control portion 9 and the display portion 10, respectively.
[0020] In certain class of this embodiment, the toy device 2
comprises a host positioning receiver 3, a host radio transceiving
portion 4, a host control portion 5, a host antenna a1 and a host
virtual weapon b1; the host remote-control operation device 6
comprises a host radio transceiving portion 7, a host signal
processing portion 8, a host control portion 9, a host display
portion 10 and a host antenna a2; and the opponent toy device 22
comprises an opponent positioning receiver 33, an opponent radio
transceiving portion 44, an opponent control portion 55 and an
opponent antenna all.
[0021] In certain class of this embodiment, the host remote-control
operation device 6 further comprises a display portion 10 for
displaying the positioning information from the host toy device 2
and the opponent toy device 22, attack information, and usage and
inventory information of the virtual bombs.
[0022] In certain classes of this embodiment, the positioning
information is sent/received from the ground or from a
satellite.
[0023] In other aspects the invention provides a method for using
the toy combat gaming system described herein, wherein the host
positioning receiver 3 transmits received positioning information
and releases the host positioning information via the host radio
transceiving portion 4; the host radio receiver 4 receives
information from the host radio transceiving portion 7; a number
identifier or a communication address for identifying the
information from the radio transceiving portion 7 is disposed
inside the host transceiving portion 4; the host control portion 5
controls an altitude of the host toy device 2 and launch of the
host virtual weapon b1 according to the information received by the
radio receiver 4; the host radio transceiving portion 7 receives
positioning information from all toy devices, and transfers the
positioning information to the signal processing portion 8; the
host information processing portion 8 processes both the host and
the opponent positioning information, the virtual capture region
c1, lock status, and information of virtual bombs launched by the
virtual weapon b1 and transfers the information to the radio
transceiving portion 7 and the display portion 10; the host control
portion 9 controls an altitude of the host toy device 2 and the
transmission of the host virtual weapon b1, and the information
processing portion 8 transfers related information to the host toy
device 2 via the radio transceiver 7; the host display portion 10
displays positioning information, virtual capture region
information, lock information, attack information, and usage and
inventory information of virtual bombs of the host toy device and
the opponent toy device. The functions of the opponent toy device
22 are the same as those of the host toy device 2; and the
functions of the opponent remote-control operation device 66 are
the same as those of the host remote-control operation device
6.
[0024] In certain classes of this embodiment, the system has a
virtual capture region c1 disposed in front of the host virtual
weapon b1, and a virtual capture region c11 disposed in front of
the opponent virtual weapon b22. If the opponent toy device 22
enters the virtual capture region c1, the opponent toy device is
locked on, the host remote-control operation device 6 instructs the
virtual weapon b1 to launch virtual bombs, indicating the opponent
toy device 22 is shot, the host radio transceiving portion 7
informs the opponent of information that the opponent toy device 22
is shot, and displays that on the display portion of both the host
and the opponent remote-control operation device. If the host toy
device 2 enters the virtual capture region c11, the host toy device
2 is locked on by the opponent, the opponent remote-control
operation device 66 instructs the virtual weapon b11 to launch
virtual bombs, indicating the host toy device 2 is shot, the
opponent radio transceiving portion 77 informs the host of
information that the host toy device 2 is shot, and displays that
on the display portion of both the host and the opponent
remote-control operation device.
[0025] In certain classes of this embodiment, a processing software
disposed in both the signal processing portion 8 of the host
remote-control operation device 6 and the signal processing portion
88 of the opponent remote-control operation device 66 processes
positioning information, along with movement information of the toy
devices, produces the virtual weapons and the virtual bombs,
simulates lock status and attack status, collects usage and
inventory of the virtual weapons, and displays results thereof on
the display portions of the remote-control operation devices.
[0026] In certain classes of this embodiment, initial positioning
and error correction, static and dynamic differential positioning,
along with data processing are performed between the positioning
receivers so as to reduce relative error in position status.
[0027] In certain classes of this embodiment, a shape, a length and
capture lock time of the virtual capture region are set via the
processing software in the remote-control operation devices; the
degree of difficulty of operation and the number of stages are set
before or during a game according to the experience level of the
toy operator and the game time. Once a toy device is shot, fighting
status thereof may cause a party getting shot to change, stop or
pause some of the operation functions via predetermined setting.
Photoelectric, acoustic, graphic and infrared functions are
included in the toy devices or the remote-control operation devices
to simulate real combat and increase interest on the game. The
operator sets the number of virtual bombs to be infinite or finite
via software setting of the remote-control operation devices, the
virtual bombs divided into a virtual bomb destroying a target by
one time, and a virtual bomb destroying a target by several
times.
[0028] In certain classes of the embodiments described herein, the
opponent toy device 22 virtually engages in combat against the host
toy device 2.
[0029] In certain classes of this embodiment, the host
remote-control operation device 6 communicates with the host toy
device 2.
[0030] In certain classes of this embodiment, the positioning
receiver 33 receives positioning information.
[0031] In certain classes of this embodiment, the radio
transceiving portion 4 transmits the positioning information from
the positioning receiver 3, and positioning information of the host
toy device.
[0032] In certain classes of this embodiment, the radio
transceiving portion 4 indentifies positioning information of the
host toy device via a number identifier or a communication address
therein.
[0033] In certain classes of this embodiment, virtual weapon b1
launches virtual bombs.
[0034] In certain classes of this embodiment, control portion 5
controls altitude of the toy device 2 and launches the virtual
weapon b1 according to the positioning information received by the
radio transceiving portion 4.
[0035] In certain classes of this embodiment, host transceiving
portion 7 receives positioning information from the host toy device
2 and the opponent toy device 22.
[0036] In certain classes of this embodiment, the opponent toy
device 22 comprises an opponent positioning receiver 33, an
opponent radio transceiving portion 44, an opponent control portion
55 and an opponent antenna all.
[0037] In certain classes of this embodiment, the positioning
receiver 3 and the positioning receiver 33 are capable of receiving
positioning information from an emitter stationed on the ground or
on a satellite.
[0038] In certain classes of this embodiment, a signal processing
portion 8 has the function of receiving and processing the
positioning information from the host toy device 2 and the opponent
toy device 22.
[0039] In certain classes of this embodiment, a control portion 9
carries out the function of controlling an altitude of the toy
device 2 and launch of the virtual weapon b1 according to the
positioning information processed by the signal processing portion
8.
[0040] In certain classes of this embodiment, a display portion 10
carries out the function of displaying the positioning information
from the host toy device 2 and the opponent toy device 22, attack
information, and usage and inventory information of the virtual
bombs.
[0041] In certain classes of this embodiment, the control portion 9
carries out the further function of instructing the virtual weapon
b1 to launch virtual bombs as an opponent toy device 22 enters the
host virtual weapon b1.
[0042] In certain classes of this embodiment, the radio
transceiving portion 7 carries out the further function of
notifying the host toy device 2 of information that the opponent
toy device 22 is shot.
[0043] In certain classes of this embodiment, the display portion
10 carries out the further function of displaying a result that the
opponent toy device 22 is shot.
[0044] In certain classes of this embodiment, the opponent toy
device 22 comprises a radio transceiving portion 44, a control
portion 55 and a virtual weapon b11, functions of which are
respectively the same as those of the radio transceiving portion 4,
the control portion 5 and the virtual weapon b1.
[0045] In certain classes of this embodiment, an opponent
remote-control operation device 66 communicates with the opponent
toy device 22.
[0046] In another embodiment this invention provides toy combat
gaming system comprising a first means for engaging in toy combat
comprising a positioning receiver; a second means for engaging in
toy combat comprising a positioning receiver; and a means for
controlling said first means for engaging in toy combat; wherein
said first means is capable of engaging in toy combat against said
second means.
[0047] In certain classes of this embodiment, the system further
comprises means for controlling said second means for engaging in
toy combat.
[0048] The virtual toy fighting device of the invention provides
the following general advantages:
[0049] (1) an intelligent inter-model game device integrating a
positioning receiver, a radio transceiving portion and a toy model
allows for setting operation level, for engaging virtual weapons in
a lock shooting situation, for determining possible shooting
situations, for launching virtual attacks, and for informing about
attack results;
[0050] (2) breaking through a traditional model of
self-entertainment barrier, the system implements communicating
entertainment and a group game, and increases interest and
appeal;
[0051] (3) breaking through a traditional concept of counterplay
games, the system combines live game effect with audio and
vision;
[0052] (4) it is possible to perform friend-or-foe identification
based on requirements for the virtual toy fighting device;
[0053] (5) relative error correction of position is possible
between different positioning receivers via differential
methods;
[0054] (6) parties to a game set degree of difficulty according to
their experience level or game time; the virtual toy fighting
device is not only suitable for a toy game, but also as a training
simulator;
[0055] (7) parties to a game may carry infinite or finite number
virtual weapons having different attack performance;
[0056] (8) the system is applicable to virtual attack toy devices
in various situations such as air, water and land;
[0057] (9) the system is not only suitable for self-entertainment
of setting target models and a game between one-to-one toy models,
but also for a game between one-to-many and many-to-many toy
models; and
[0058] (10) the virtual toy fighting device realizes personal
authentication and upgrade for particular game enterprises,
purchase and offering of virtual weapons, along with exchange of
information.
BRIEF DESCRIPTION OF THE DRAWINGS
[0059] The invention is described hereinafter with reference to
accompanying drawings, in which:
[0060] FIG. 1 is a diagram of a virtual toy fighting device
integrating a positioning receiver of a first embodiment of the
invention;
[0061] FIG. 2 is a diagram of a virtual toy fighting device
integrating a positioning receiver of a second embodiment of the
invention, in which a host has an attack function, and an opponent
has no attack function, and may only defense passively;
[0062] FIG. 3 is a diagram illustrating fighting and a game between
toy devices that are plane models of a virtual toy fighting device
integrating a positioning receiver of a third embodiment of the
invention;
[0063] FIG. 4 is a diagram illustrating fighting and a game between
an air-to-land and an air-to-water toy device of a virtual toy
fighting device integrating a positioning receiver of a fourth
embodiment of the invention;
[0064] FIG. 5 is a diagram illustrating fighting and a game between
a land-to-air and a water-to-air toy device of a virtual toy
fighting device integrating a positioning receiver of a fifth
embodiment of the invention; and
[0065] FIG. 6 is a diagram illustrating fighting and a game among a
land-to-land, a water-to-water and a land-to-water plane movement
toy device of a virtual toy fighting device integrating a
positioning receiver of a sixth embodiment of the invention.
DETAILED DESCRIPTION OF THE INVENTION
[0066] As shown in FIG. 1, a virtual toy fighting device,
integrating a positioning receiver of a first embodiment of the
invention, comprises a host subsystem 1 with a host toy device 2,
and a host remote-control operation device 6, and an opponent
subsystem 11 with an opponent toy device 22, and an opponent
remote-control operation device 66.
[0067] In this embodiment, the host toy device 2 and the opponent
toy device 22 comprise a host positioning receiver 3 and an
opponent positioning receiver 33, respectively, via which
positioning information is received. The host toy device 2 further
comprises a host radio transceiving portion 4, a host control
portion 5, a host antenna a1 and a host virtual weapon b1. The
antenna a1 comprises a positioning receiver antenna and a radio
transceiver antenna. The host remote-control operation device 6
comprises a host transceiving portion 7, a host signal processing
portion 8, a host control portion 9, a host display portion 10, and
a host antenna a2.
[0068] The opponent toy device 22 further comprises an opponent
radio transceiving portion 44, an opponent control portion 55, an
opponent antenna all and an opponent virtual weapon b11. The
antenna all comprises a positioning receiver antenna and a radio
transceiver antenna.
[0069] The opponent remote-control operation device 66 comprises an
opponent transceiving portion 77, an opponent signal processing
portion 88, an opponent control portion 99, and an opponent display
portion 100, and is suitable for use where a game is played between
models.
[0070] The host virtual weapon b1 is disposed on the host toy
device 2, and the opponent virtual weapon b11 is disposed on the
opponent toy device 22. A virtual capture region c1 is disposed in
front of the host virtual weapon b1.
[0071] If the opponent toy device 22 enters the virtual capture
region c1, the opponent toy device 22 will be locked on, the host
remote-control operation device 6 instructs the virtual weapon b1
to launch virtual missiles, and the opponent toy device 22 will be
shot at, the host radio transceiving portion 7 then informs the
opponent of the information that the opponent toy device 22 is
shot, and displays the information on the display portion of both
the host and the opponent remote-control operation device.
[0072] Similarly, a virtual capture region c11 is disposed in front
of the opponent virtual weapon b11. If the host toy device 2 enters
the virtual capture region c11, the host toy device 2 will be
locked on, the opponent remote-control operation device 66
instructs the virtual weapon b11 to launch virtual missiles,
indicating the host toy device 2 is shot, the opponent radio
transceiving portion 77 informs the host of the information that
the host toy device 2 is shot, and displays the information on the
display portion of both the host and the opponent remote-control
operation device.
[0073] The virtual capture regions (c1, c11) is columnar, conic,
plane, plane fan-shaped, linear or other geometric shapes.
[0074] For example, current positions and altitudes of all toy
devices are displayed on the display portions, in conjunction with
visual observation, an air route of an airplane model and a
position suitable for shooting may be adjusted by controlling a
remote controller, so as to shoot the opponent.
[0075] The host positioning receiver 3 transmits received
positioning information and releases host positioning information
via the host radio transceiving portion 4, the positioning
information including position information and height information.
The positioning receiver 3 is a satellite positioning receiver,
such as a global position system (GPS) receiver or a ground
positioning receiver that receives positioning information from a
ground positioning system. The positioning information herein
includes position information, height information, altitude
information and any combination thereof. The positioning
information is from a satellite or from the ground. As used herein,
the positioning information is also referred to as positioning
information.
[0076] The host radio receiver 4 receives information from the host
radio transceiving portion 7. A number identifier or a
communication address is disposed inside the host radio transceiver
4, for identifying information from the host transceiving portion
7.
[0077] The host remote-control operation device only controls the
host toy device, but one remote-control operation device may
control one or more toy devices as long as their code or their
communication address is specified. Similarly, the opponent
remote-control operation device only controls the opponent toy
device, but one remote-control operation device may control one or
more toy devices as long as their code or their communication
address is specified.
[0078] As an alternative to using a number identifier or
communication address, the remote-control operation device may use
different frequency bands to control and operate respective models,
so as to prevent interference between different frequencies.
[0079] The host control portion 5 controls an altitude of the host
toy device 2 and launch of the host virtual weapon b1 according to
the information received by the radio transceiving portion 4.
[0080] The host radio transceiving portion 7 receives positioning
information from all toy devices, and transfers the positioning
information to the signal processing portion 8.
[0081] The host information processing portion 8 is responsible for
processing the host and the opponent positioning information, the
virtual capture region c1, lock status, and information of the
virtual bombs launched by the virtual weapon b1, and for
transferring the information to the radio transceiving portion 7
and the display portion 10.
[0082] The host control portion 9 is responsible for controlling an
altitude of the host toy device 2 and launching of the host virtual
weapon b1, and the information processing portion 8 transfers
related information to the host toy device 2 via the radio
transceiver 7.
[0083] The host display portion 10 is responsible for displaying
positioning information, virtual capture region information, lock
information, attack information, and usage and inventory
information of the virtual bombs of both the host and the opponent
models.
[0084] In this embodiment, functions of the opponent toy device 22
are the same as those of the host toy device 2. The positioning
receiver 3 and the positioning receiver 33, the radio transceiving
portion 4 and the radio transceiving portion 44, and the control
portion 5 and the control portion 55 are the same hardware,
respectively. The functions of the opponent remote-control
operation device 66 are the same as those of the host
remote-control operation device 6.
[0085] The radio transceiving portion 7 and the radio transceiving
portion 77, the signal processing portion 8 and the signal
processing portion 88, the control portion 9 and the control
portion 99, and the display portion 10 and the display portion 100
are the same hardware, respectively.
[0086] Processing software is installed in both the signal
processing portion 8 of the host remote-control operation device 6
and the signal processing portion 88 of the opponent remote-control
operation device 66.
[0087] Functions of the processing software include: processing
host and opponent positioning information, and calculating data
such as a distance, a location difference and a height difference
between the host and the opponent; processing altitude and movement
status information of the toy device; calculating a virtual capture
region; producing virtual weapons and virtual missiles; simulating
lock status; simulating attack status; collecting usage and
inventory information of the virtual bombs; and displaying results
on the display portions of the remote-control operation
devices.
[0088] The virtual toy fighting device is not only suitable for use
in a game between one-to-one models, but also can be used in a game
between one-to-many and many-to-many models.
[0089] The virtual toy fighting device is not only suitable for
fighting and a game between airplane models, but also for those in
an air-land, an air-water, a land-land, a surface-of-water and/or a
land-water situation. The virtual toy fighting device is also
suitable for simulative training.
[0090] Initial positioning and error correction, static and dynamic
differential positioning, along with data processing are performed
between positioning receivers of all toy devices of the virtual toy
fighting device, so as to reduce relative error in position status
of all the toy devices.
[0091] For example, assuming the host or the opponent toy device is
an airplane model, a positioning receiver 3 thereof is an ordinary
GPS satellite navigation receiver with a positioning precision of
approximately 30 meters, and a positioning receiver 33 of the
opponent airplane model is an ordinary GPS satellite navigation
receiver with the same type and a positioning precision of
approximately 30 meters. Obviously, there is a big relative error
between the two receivers. Therefore, initial positioning and error
correction, static and dynamic differential positioning, along with
data processing are performed between satellite positioning
receivers of airplane models, to decrease a relative error in
position status between the host and the opponent. At this point
one satellite positioning receiver operates as a differential
benchmark receiver, and the other one corrects a position after
performing differential calculation on signals from the
differential benchmark receiver. Thus, the relative error between
the airplane models is decreased to a centimeter level, which
greatly increases a relative positioning precision, and provides a
basic situation for a game between different models. Signal
transmission and reception of the real-time differential satellite
navigation receiver are implemented by a transmitting and a
receiving function of a radio transceiving portion installed on a
model or a remote controller.
[0092] The shape, the cross-sectional area, the length, the capture
solid angle and the capture lock time of the virtual capture region
are set via the processing software in the remote-control operation
device.
[0093] The degree of difficulty of operation and multiple stages
are set by setting software and hardware of the remote-control
operation devices before or during a game, according to experience
levels of the model operator and game time. Also, the experience
levels of an operator are set so as to keep the game stimulating
and challenging, and interesting.
[0094] In a game, since both parties are in a constant movement, it
is very hard to instantly shoot the opponent airplane model by
point-to-point linear collimation. Another advantage of the
invention is that the status of the control portion inside the
remote-control operation device, and therefore degree of difficulty
of operation, can be set dynamically in advance or during the
movement of various game pieces, according to the experience level
and game time of the operator.
[0095] Further, in setting the degree of difficulty of a game,
multiple stages may be set according to a size and a length of the
virtual capture region. For example, in setting an operator with a
novice experience level, positions of and a distance between two
parties are known via the satellite navigation receiver, if the
front of a host is set as a vertex of a solid angle, a capture
solid angle meeting a shooting condition may be set to 30 degree
via software setting, and a host virtual weapon acts as a shotgun
with a solid angle of 30 degree, which may shoot the opponent at a
solid angle of 30 degree and within a range of 50 meters; in
setting an operator with an intermediate level, a capture solid
angle meeting a shooting condition may be 20 degree, and a host
virtual weapon acts as a shotgun with a solid angle of 20 degree,
which may shoot the opponent at a solid angle of 20 degree and
within a range of 50 meters; in setting an operator with a high
level, a capture solid angle meeting a shooting condition may be 15
degree, and a host virtual weapon acts as a shotgun with a solid
angle of 15 degree, which may shoot the opponent at a solid angle
of 15 degree and within a range of 50 meters. The capture solid
angle tells a position (longitude and latitude) and a height via
the satellite navigation receiver, and further calculates a solid
angle of 30, 20 or 15 degree, along with a distance of 50 meters.
An information condition of an opponent meeting the above shooting
condition may be calculated and determined via software, so as to
make an attack.
[0096] Moreover, infinite or finite number of virtual weapons that
may be carried may be set prior to a game via software setting,
virtual weapons destroying a target by one time or several times
are launched according to operation of an operator. For example,
two parties to a game may carry 2 virtual missiles and 100 virtual
automatic cannon shots, a virtual missile may destroy the opponent
at a solid angle of 30 degree and within a range of 100 meters, and
a simulative automatic cannon may only destroy the opponent by
continuously or discontinuously shooting the target for three times
at a solid angle of 20 degree and within a range of 50 meters.
[0097] Once the toy device is shot at, fighting status thereof may
cause a party having been shot to change, stop or pause some of the
operation functions via predetermined setting.
[0098] In this embodiment, photoelectric, acoustic, fog, graphic
and infrared functions may be added to the toy devices or the
remote-control operation devices, to simulate real combat and
increase interest in the game.
[0099] Once opponent target information is traced and locked, it is
displayed on an acoustical or a visual display portion to inform
the host and the opponent. Information of getting shot may also be
displayed on an acoustic or a visual display portion of the host or
the opponent. In operation, once the operated toy device is shot,
fighting status thereof may cause a party having been shot to
change, stop or pause some of the operation functions via
predetermined setting. For example, in a game rule, an airplane
model having been shot is instructed to return to a base, and the
next round of game may not get started until "getting shot" status
is released.
[0100] An operator sets the number of virtual bombs to be infinite
or finite via software setting of the remote-control operation
devices, the virtual bombs divided into a virtual bomb destroying a
target by one time, and a virtual bomb destroying a target by
several times.
[0101] It should be noted that in addition to the virtual bomb, an
electric signal, a laser signal or infrared ray may be used to
attack the opponent, as long as a receiver and a transmitter
corresponding thereto are installed on the host and the opponent
model.
[0102] The virtual toy fighting device may access to a computer
network, to realize personal authentication and upgrade for
particular game enterprises, purchase and offering of virtual
weapons, along with exchange of information.
[0103] FIG. 2 illustrates a second embodiment of the invention, in
which a positioning receiver is disposed inside a host and an
opponent toy device. The host toy device has an attack function,
and the opponent toy device without the remote-control operation
device does not have the attack function, and may only defend
passively. In this embodiment, the host toy device 2 is an airplane
model, and the opponent toy device 22 is a radar station or a
communication building.
[0104] In this embodiment, the virtual toy fighting device may be
operated in a one person mode.
[0105] As illustrated in FIG. 3, the host toy device 2 and the
opponent toy device 22 are each model airplanes.
[0106] As illustrated in FIG. 4, the host toy device 2 is a model
airplane and the opponent toy device 22 is a model land or water
vehicle which engage one another in air-to-land and/or an
air-to-water combat.
[0107] As illustrated in FIG. 5, the host toy device 2 is a model
airplane and the opponent toy device 22 is a model land or water
vehicle, which engage one another in land-to-air and/or
water-to-air combat.
[0108] As illustrated in FIG. 6, the host toy device 2 and the
opponent toy device 22 are each model land or water vehicles, which
engage one another in land-to-land, land-to-water, water-to-land
and/or water-to-water combat.
[0109] The difference between embodiments shown in FIG. 6 and FIG.
5 is that the positioning height may not be taken into account, and
a capture region is a plane region such as a plane fan-shaped
region or a plane rectangular region.
[0110] As an intelligent model integrating various practical
models, positioning techniques and software games, the invention
develops a self-operation model into emulative, fighting,
interesting and teamwork-building multi-player entertainment
device.
[0111] While particular embodiments of the invention have been
shown and described, it will be obvious to those skilled in the art
that changes and modifications may be made without departing from
the invention in its broader aspects, and therefore, the aim in the
appended claims is to cover all such changes and modifications as
fall within the true spirit and scope of the invention.
* * * * *