U.S. patent application number 11/563956 was filed with the patent office on 2007-05-03 for virtual world internet web site using common and user-specific metrics.
Invention is credited to Henry C. Yuen.
Application Number | 20070101276 11/563956 |
Document ID | / |
Family ID | 37450057 |
Filed Date | 2007-05-03 |
United States Patent
Application |
20070101276 |
Kind Code |
A1 |
Yuen; Henry C. |
May 3, 2007 |
VIRTUAL WORLD INTERNET WEB SITE USING COMMON AND USER-SPECIFIC
METRICS
Abstract
Techniques make surfing global computer networks, such as the
Internet World Wide Web, more satisfying and/or pleasurable. A
"Virtual World" is simulated which graphically and functionally
restores a user's sense of proximity, or distance, while surfing on
the Web. A visitor to this Virtual World is presented with the
ability to traverse a two- or three-dimensional geographic terrain.
The visitor` icon is moved along the graphic display in the
direction of various destinations representing by appropriate
graphic designations, with subsequent pages being cached in the
preferred embodiment so that subsequent pages are instantly
displayed, eliminating the annoying delay often associated with the
choice of a subsequent page of a web site. Metrics, including
Common Metrics and Customized Metrics, are used to enhance user
interactions. A Common Metric is when the geographic terrain on
which the various visitors are located is common to all, so that
one person can approach the other person by reducing the distance
between the two. Customized Metrics, based upon user profiles or
interaction histories, are attached to a person, indicating how
their "view" of the Virtual World should be constructed. In
addition to dedicated Web sites, the invention is applicable to
portals or front ends of web sites wherein, for example, an initial
or early screen provides a user or visitor with a variety of
choices, each connected with one or more additional screens or Web
site pages. Regardless of implementation, the invention improves a
user's experience during visiting a Web site in several ways,
including e-commerce sites wherein each visitor is be assigned an
icon that can be moved between destinations graphically represented
on the site display at a visually perceptible rate, using virtual
currency to purchase goods or services.
Inventors: |
Yuen; Henry C.; (Pasadena,
CA) |
Correspondence
Address: |
GIFFORD, KRASS, SPRINKLE,ANDERSON & CITKOWSKI, P.C
PO BOX 7021
TROY
MI
48007-7021
US
|
Family ID: |
37450057 |
Appl. No.: |
11/563956 |
Filed: |
November 28, 2006 |
Related U.S. Patent Documents
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Application
Number |
Filing Date |
Patent Number |
|
|
09470871 |
Dec 23, 1999 |
7143358 |
|
|
11563956 |
Nov 28, 2006 |
|
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60113749 |
Dec 23, 1998 |
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60118259 |
Feb 2, 1999 |
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Current U.S.
Class: |
715/757 ;
707/E17.111; 715/753 |
Current CPC
Class: |
G06F 16/954
20190101 |
Class at
Publication: |
715/757 ;
715/753 |
International
Class: |
G06F 17/00 20060101
G06F017/00 |
Claims
1. A method of user interaction on the world-wide web, comprising
the steps of: defining a virtual world using at least one web site,
the virtual world including a virtual geographic terrain with a set
of virtual locations; displaying the virtual geographic terrain and
virtual locations to a plurality of visitors to the virtual world,
each being interconnected to the web site through the world-wide
web; identifying each visitor to the virtual world with a symbol
superimposed on the geographic terrain; providing a facility
whereby visitors may traverse virtual geographic terrain and visit
virtual locations by moving the symbols; and establishing a common
metric with respect to each visitor, enabling one visitor to
interact with another visitor in accordance with the metric.
2. The method of claim 1, further including the step of defining a
spatial perspective within the virtual world using one or more
vanishing points.
3. The method of claim 2, wherein different visitors see the
virtual world from a different perspective.
4. The method of claim 1, wherein the virtual locations include one
or more virtual commercial enterprises offering goods or services
for purchase by the visitors.
5. The method of claim 1, further including the step of profiling
visitors to determine their preferences.
6. The method of claim 5, further including the step of using the
visitor preferences to determine the level of interaction between
two visitors.
7. The method of claim 1, further including the steps of:
predicting a next location where a visitor might traverse within
the virtual world based upon previous symbol movements; and caching
information to provide a more immediate presentation of the next
location.
8. The method of claim 1, wherein the interaction between two
visitors is textual.
9. The method of claim 1, wherein the interaction between two
visitors is audible.
10. The method of claim 1, wherein the symbol for a visitor
includes a real-life graphical representation of that visitor.
Description
REFERENCE TO PRIOR APPLICATIONS
[0001] This application claims priority of U.S. provisional
application Ser. Nos. 60/113,749 filed Dec. 23, 1998, and
60/118,259, filed Feb. 2, 1999, the entire contents of both of
which are incorporated herein by reference.
FIELD OF THE INVENTION
[0002] This invention relates generally to the Internet and, in
particular, techniques and methods for presenting users of the
World Wide Web with more life-like metrics.
BACKGROUND OF THE INVENTION
[0003] There is an increasing desire for the mass population to
experience the Internet in general and the World-Wide Web in
particular. When compared with real life, the Web-surfing
experience is different in several respects. First, without a cable
modem or other type of high-speed connection, it takes time for a
site to be contacted. Once reached, the site presents a number of
choices simultaneously. This pattern of alternating "wait" (for the
site to be contacted) and "hurry" (for decisions to be made) often
creates a stressful rather than relaxing experience, particularly
for new users.
[0004] An associated characteristic of the Web which is markedly
different from real life is the elimination of the sense of a
"metric." There is no such as "proximity" on the Web, and while in
many situations this is a positive factor, it removes the sense of
anticipation or foreseeability that is fundamental to human
experience. Since all human senses are geared toward discriminating
distance to prioritize reaction, Web experiences, in contrast, may
tend to amplify the sense of unreality.
[0005] Many people surf the Web to contact or communicate with
other people, generally, to make new friends. Currently, there are
a number of configurations that this is popularly done; chat rooms,
personal ads, email etc. None of which, however, presents a
real-life experience of encounter.
SUMMARY OF THE INVENTION
[0006] This invention is directed to techniques which make surfing
global computer networks, such as the Internet World Wide Web, more
satisfying and/or pleasurable to users. Broadly, the invention
simulates a "Virtual World" which graphically and functionally
restores a user's sense of proximity, or distance, while surfing on
the Web. In meeting this objective, a visitor to this Virtual World
is presented with the ability to traverse a two- or
three-dimensional geographic terrain. The visitor's icon is moved
along the graphic display in the direction of various destinations
representing by appropriate graphic designations. Subsequent pages
are cached in the preferred embodiment so that probable new
destinations are rapidly displayed, eliminating the annoying delay
often associated with the choice of a subsequent page of a web
site.
[0007] Metrics, including Common Metrics and Customized Metrics,
are used to enhance user interactions. A Common Metric is when the
geographic terrain on which the various visitors are located is
common to all, so that one person can approach the other person by
reducing the distance between the two. In contrast, Customized
Metrics, based upon user profiles or interaction histories, are
attached to a person, indicating how their "view" of the Virtual
World should be constructed.
[0008] The concepts of "profiling," "metrics," "caching," and the
use of graphic entry portal may be used independently, or in a wide
variety of combinations to provide an idealized living environment
for Web surfers, thereby optimizing their Internet experience. In
the preferred embodiments, the rules are arranged in a graduated
fashion, so as to be non-threatening to novices yet, with
increasing sophistication, satisfying to users or dwellers.
[0009] In addition to dedicated Web sites, the invention is
applicable to portals or front ends of web sites wherein, for
example, an initial or early screen provides a user or visitor with
a variety of choices, each connected with one or more additional
screens or Web site pages. Regardless of implementation, the
invention improves a user's experience during visiting a Web site
in several ways, including e-commerce sites wherein each visitor is
be assigned an icon that can be moved between destinations
graphically represented on the site display at a visually
perceptible rate, using virtual currency to purchase goods or
services.
BRIEF DESCRIPTION OF THE DRAWINGS
[0010] FIG. 1 is a simplified screen display visible on an Internet
browser showing the way in which different visitors may move and
interact with respect to a virtual street environment; and
[0011] FIG. 2 is a flow diagram which shows steps taken to identify
and profile multiple visitors to the environment.
DETAILED DESCRIPTION OF THE INVENTION
[0012] This invention addresses problem areas or needs associated
with the Web to make surfing more satisfying or pleasurable.
Broadly, the goal is a Web site which simulates a "Virtual World"
so as to graphically and functionally restore the sense of
proximity, or distance, while surfing on the Web. In accordance
with the invention, a visitor to the Virtual World will be
presented with a two- or three-dimensional depiction of a
geographic terrain, and a means of virtual locomotion. For example,
if the person wants to have a leisurely "stroll," the user can
"walk," whereas, if a person wants to have a quick tour of what is
available, he or she can "drive," ride a bicycle or an airliner, as
appropriate, so that the "far" locations on the terrain would take
more time to reach than the "near" locations, similar to a "twitch"
type of video game.
[0013] The icons would preferably have unique configurations which
could be chosen by the visitor from a selection or created based on
the profile information. The user could "walk" the icon about the
site. This would cause the icon to move slowly in an intended
direction. During this "walk" information could be provided to the
visitor about the correlation of her profile with the profiles of
other visitors currently on the site. Alternatively, the icon could
display the profile information or some information about that
visitor derived from the profile information. The walk would be
interrupted while visitors chat with one another.
[0014] As a visitor's icon is moved along the graphic display, in
the direction of various destinations representing by appropriate
graphic designations, one or more of these subsequent pages could
be downloaded to the user's computer and cached so that as the
visitor's icon arrives at the graphics representing a subsequent
page and clicks on that graphic, the subsequent page could be
instantly displayed, eliminating the annoying delay often
associated with the choice of a subsequent page of a web site.
[0015] As will become evident, however, certain of the concepts
disclosed herein may be used independently so as to augment
different configurations and enhance user interactions. But before
proceeding with the description of the preferred embodiments, it
would be helpful to first explain the concept of virtual metrics,
as defined herein. These concepts include the Metric, Common
Metric, and Customized Metric, which are defined as follows.
[0016] A Metric is used by all visitors in common, and can be
characterized, for example, by a three-dimensional "time" dependent
vector representing the three-dimensional space: m/(t)=(x(t), y(t),
z(t)) The distance between visitors A and B will therefore
preferably be measured by the usual mathematical definition of
distance between the metric associated with A at a given "time,"
and B at the same "time," wherein time may be real or virtual as
defined in more detail below.
[0017] A Common Metric is when the geographic terrain on which the
various visitors are located is common to all, so that one person
can approach the other person by reducing the distance between the
two, by pointing in the direction of the target person and applying
velocity, for example. To accommodate many visitors (avoid
overcrowding), and in order to take advantage of the preferences
and habits of a person (a music lover may want to be close to the
music store), Customized Metrics may be used to rearrange the
reference points particular to a given person is created. For
example, if person A prefers to be closest to the Music Store, then
to the Sporting Goods Store, then to the Arcade, the Customized
Metric may be used to create a set of relative distances between
the three stores as well as the entry to the Virtual World, to
achieve a desired effect. In this case, a set of Customized Metrics
may be attached to a person, indicating how their "view" of the
Virtual World should be constructed. This can be represented by a
set of vectors which describes the location of each "Store" or
other landscape feature particular to the person.
[0018] A particular example would be a "Main Street" which is
presented to the user upon entering the Virtual World site. It will
be appreciated by those of skill in the art of website design that
the position or location of multiple users relative to the 2D or 3D
terrain or cityscape could be tracked through multiple hypertext
links indexed to the screen display. Thus, the invention could be
used with existing markup languages and applicable programs in
conjunction with available browsers provided by Microsoft and
Netscape, for example, though the invention is not limited in this
regard, and may be programmed using yet-to-be developed languages
and other graphical user interfaces (GUIs).
[0019] Suppose the person chooses to "stroll" down the "street."
This may be done using a mouse, joystick or any other appropriate
input means to control motion by selecting a direction and
establishing a pace. The "scenery," which is the aggregate of all
terrain features and "visitors," will change according to his pace
of progression. Thus, the person can "meet" people during the
"stroll."
[0020] As a further aspect of such "encounters" between different
visitors to a site, only those visitors selecting the same or a
similar Common Metric will be able to "see" each other according to
a separate aspect of the invention. At any time, each person is
associated with a metric in the Virtual World, and he will be able
to functionally interact with another person (finding out about,
communicating with, or exchanging certain items with those
metrically close to that individual. The type of functions that can
be allowed between two (or more) persons may also be dependent on
the metric, as it is in real world. Of course, "meeting" people can
also be done while visiting a place with metrics turned off or
partially disabled.
[0021] Different users may also be provided with different metric
locations with respect to their "favorite" stores. That is, with
respect to a user A, the entry point might begin with Music, then
progress to Sports, Arcade, and Video. For B, the progression might
be Sports, Music, News, and Arcade, depending upon their respective
Customized Metrics. This Customized Metric may change if a person's
preferences changes, or for any other reason, such as the fact that
he has already visited a certain store many times, or is "banned"
from a store, etc.
[0022] FIG. 1 shows a simplified screen display 102 adhering to the
principles disclosed herein. Although schematic buildings and stick
figures are used in this illustration, it should be understood that
the scenery may be as realistic and life-like as the technology
allows at a given time. The display 102 would be seen by a user, in
this case user "A" on a standard Internet browser of the type
provided by Microsoft and others. It should also be understood that
while this view is not seen by user A, the view seen by other users
would typically be very different, depending upon their location,
the use of customized metrics, and so forth.
[0023] The display 102 shows a virtual street 104 and a number of
buildings 116 located on the virtual street. In the preferred
embodiment, some sort of graphical representation is used to depict
distances, for example, the use of perspective based upon one or
more vanishing points such as 112. In this case, horizontal lines
110 are conveniently used to show where visitors would be located
from front to back relative to the screen display.
[0024] In this particular view, four visitors A through D, are
shown, though, typically, the street could be much more crowded. In
this case, it is assumed that there are not many users on line at
this time, or person A has adjusted the use of profile so that only
a few people are visible. Although different icons may be used to
represent the visitors, in the preferred embodiment, they are as
life-like as possible. For example, utilizing digital cameras and
web-cam technologies, people may paste their own faces into the
icons or, for that matter, their own bodies, using real-time
movements, if possible through the use of color-keying and like
techniques. Using this arrangement, a user may go from front to
back by clicking proximate to the lines 110, and may also move from
side-to-side by clicking and dragging their own icon, for example.
To go great distances such as different cityscape 130, the user
would first double-click on that location and a new scene would
appear. The same holds true for the entry of stores such as doorway
120, which may be gone to directly through double-clicking or
pointing. Alternatively, by clicking on the line associated with
visitor D, which is already oriented to the entryway 120, a user
may click and drag their icon into a "store," in which case the
scene would also change to show the inside of the store.
[0025] In this particular example, it is assumed that A and B are
close enough to see one another and "converse," either through chat
box 140, or using actual audio, as the technology allows. User C,
although visible by at least user A, may be too far away to talk in
this example. The same is true of user D, which is presumably
visible only because user A liked the profiles of user D enough
that user A wished for user D to be seen regardless of
distance.
[0026] Thus, according to the invention, the Main Street 104 or
other terrain will appear different to different people, depending
on their habit or stated preferences, though the Stores 116 on the
Main Street, which can be other Web Sites to which the Virtual
World is a portal, would preferably be used as points or locations
in common. For example, a Music Store (i.e., "Tower Records," which
may be operated by a separate Web site), may be the nearest store
to person D, because person D is a music lover. Such a preference
may be determined by surfing habits or through an expressly entered
form or other input. Person B may be far away from person D,
however, in the event that Person B is not a music lover or, at
least, has not indicated a preference for music. Nevertheless, if
Persons A and B happen to both visit the same store, they will be
"close" to each other, and may "encounter" each other using Common
and Customized Metrics.
[0027] The profile for each visitor is preferably generated
according to the invention based on the visitor's interests and
personal status. The profile characteristics may be determined by a
variety of techniques including having a new visitor fill out a
questionnaire, or take a test. Thus, the "constitution" of a
visitor may be derived from a number of factors, including express
answers to questions about age, height, weight and agility for
determining physical constitution; outgoing, reserved etc. for
mental constitution, etc.
[0028] Alternatively, or as a supplement to a questionnaire, a
profile may be generated from records of the visitor's previous
purchases from that site or other locations. For example, assuming
the Web site sells audio records such as CDs, a first-time visitor
might be queried as to her musical preferences such as rock, jazz,
classic, instrumental, or vocalist. Using that information, the
visitor might be provided with a custom generated list of older
selections and asked to rate them in terms of preference.
Information might also be solicited as to age, gender and
residence. Using this information, the constitution of a visitor
may be created.
[0029] Selection from prefabricated character groups may also be
used, involving icons with description of mutually compromising
characteristics to prevent the creation of a superman, Virtual
World experience (injuries, rewards, type of stores visited),
equipment (sight and sound enhancement devices, weapons and
shields), or a combination of any or all of the above. The
constitution will preferably change as a result of actual time
passage and Virtual World experience.
[0030] Such a profile or user constitution may be used in several
different ways. One application would be to tailor the choices for
subsequent pages presented to a user. If the site has pages for
musical categories, the selection of pages from which the user can
choose can be tailored based on the profile information. For
example, an eighteen year old rock and blues fan might be presented
with a category of recent artists but not the Boston Symphony. By
way of example, a visitor to a book selling site may send a message
to another visitor with a similar profile in the following form:
[0031] "Hello visitor M-33. Since our profiles are so similar you
must be into novels about American frontier life. I just finished
"Lewis & Clark" and am looking for something similar. Any
suggestions?"
[0032] Such a dialogue could progress in any direction from this
point, but would hopefully be centered about book selections so as
to enhance the possibility of sales to the two visitors. The
visitors could also exchange their e-mail addresses or the lice so
that they can continue the relationship if they so choose. This
arrangement combines social aspects of a chat room with the
commercial aspects of an e-commerce site, and thus enhances the
attractiveness of both experiences.
[0033] In the case of a pay-per-view movie site, some of the
locations might be pages containing previews of some of the movies.
The movies displayed on the site might be chosen based on the
user's profile. That is, the pay-per-view site might have several
alternative entrance portals depending upon the user's interest in
new releases, comedies, westerns or the like. The visitor would be
assigned to an appropriate graphic portal based upon the profile
information. Other current visitors having similar profile
information would be assigned to the same graphic portal and each
visitor would be assigned an icon which would be displayed
initially at a graphic entrance door to the site. The site might
also include information locations where books or magazines about
movies could be ordered, etc.
[0034] The Virtual World made possible by the invention keeps track
of an absolute reference for all the terrain. The Sports Store will
be identified by a time independent set of Metrics, such as X and
Y, or X, Y, and Z, with other coordinates being used for other
stores or locations. The absolute location of a person would
therefore be a superposition of the Common Metric and the
Customized Metric, which ensures that when two people arrive at the
Music Store, they will be metrically close to each other, yet each
may take longer or shorter from its current location to arrive at a
store.
[0035] The use of metrics improves the user's experience while
visiting a Web site in several ways. First, the social attributes
of a chat-room are added to commercial sites by allowing the
possibility of interaction with other visitors, as well as the
exchange of information which assists the visitor in moving through
successive pages of the web site. Secondly, the irritating delay
between the time the page of the web site is selected and the
graphics and audio information associated with that new page appear
on the user's screen is minimized. In addition, the presentation of
information contained on the web to a visitor can be customized to
enhance the experience and increase the possibility of a "sale" to
a visitor. These concepts are incorporated in the flow diagram of
FIG. 2 which depicts a Web site front end according to the
invention.
[0036] In addition to the improvements and advantages according to
the above descriptions, the invention also anticipates the
following configurations:
[0037] Virtual Time and Cache The time on a site according to the
invention is preferably integrated with a cache-ahead concept. In
order to eliminate the "wait" and "hurry" syndrome described above,
the Virtual World will preferably start contacting the locations,
including Web Sites, which are "closest" to a person or that are
"most likely" to be visited. The latter condition will preferably
take into account the direction of movement, or the history of
visits, assuming that a person is less likely to visit a site that
was just left. The cache ahead approach allows the person to
experience a smooth and "no wait" travel in Virtual World. It will
be appreciated that the inventive aspects of "proximity,"
"direction," "history" and "preference" to the caching strategy may
be used independently or in combination to produce a desired
effect.
[0038] Sight, Sound and Action. When two persons are within a
certain proximity of each other, certain communicative
functionalities are preferably enabled. For example, at distance x,
the two persons can see each other. The sight function (as well as
other functions) may be either digital (yes or no) or graduated,
thereby increasing resolution. Similarly, at distance y, the two
individuals may be within "ear shot" and may speak to each other.
Other actions such as touch (a pleasing touch may result in some
form of symbolic reward, such as a bigger or brighter icon or even
an external gift of coupons, discounts etc.), bump (causing loss of
direction), hit (may cause loss of certain attributes and may
create a negative result) etc. can also be implemented. With
appropriate tactile sensors and manipulators, virtual touching
could also be implemented.
[0039] In this connection, the results of an action is dependent on
the interaction between the two parties, and the "constitution" of
each party, as defined above. For example, a touch by an
"attractive" person, as defined by the touched person, can create a
larger reward than by an unattractive person (which may result in a
negative reward). Similarly, a strike by a "strong" person
(absolutely defined) against a "weak" person (absolutely defined)
may result in greater damage, and vice versa. The "constitution" of
a given person is discussed below.
[0040] One possible element is that the prefabricated icons takes
on known celebrity identities such as Marilyn Monroe standing for
beauty and sexiness, Samson standing for strength etc. Another
element is to distinguish different icons of the same celebrity by
color or variation (Marilyn in white; fat Marilyn etc.).
[0041] Self versus Avatar. A character according to the invention
may also be a Self or an Avatar. One possible element is
distinguish a Self character and an Avatar visually (such as a halo
on the character icon); another element is to allow each visitor to
have one Self and a finite number Avatar. Other modalities could be
used to confine the Self and Avatars to different worlds, or to
facilitate different rules of interaction among Self-Self,
Self-Avatar, and Avatar-Avatar encounters. For example,
Avatar-Avatar can tolerate physical combat, while Self-Avatar
cannot. Another example is for Avatar to be able to see a Self, but
cannot talk to a Self etc. Another element is for the development
of a Self character follows one set of rules while the development
of an Avatar follows another set of rules.
[0042] Cloaking a Self. A person may also cloak a Self character,
allowing only certain attributes to be apparent. There may be rules
for cloaking and uncloaking a Self character. Uncloaking may be
restricted to certain recipient, and may be considered an act of
intimacy.
[0043] Encounter. One popular objective of Web surfing is to
encounter people of certain characteristics. One characteristic of
the Virtual World is to allow such encounters. As mentioned above,
rules of encounters among Self characters, Avatar characters and
Self-Avatar may be different.
[0044] Meeting and "Mood". One recent Japanese fad is for people to
carry small radio transceivers with certain characteristics entered
(as well as characteristics of the person they desire to meet), so
that when two person with a match (defined by some rules) come
within certain proximity, the transceiver will emit a signal
signifying the match. The Virtual World may have rules supporting a
similar encounter. When two characters come within a certain
proximity, and the characteristics one matches the desirability of
another, an alert will occur to both.
[0045] Rules of communication governing possible interactions would
preferably be instituted, which may be set externally but
customized to some extent (for example, the external rule may be
that if both sides match desirability and characteristics, two-way
communication is established; if A desires B's characteristics, but
B does not desire A's characteristics, then A may send a finite
number of "common" messages within a time limit to B, but B may
choose not to respond, thereby not allowing the communication to
continue; against these external rules, a person may set his "mood"
rules, allowing messages from unmatched people to reach him or not,
etc.)
[0046] Communication. Communication between two persons on the
Virtual World can be through text, voice or video. Conversations
may be private or public. Meetings can be held in public or in a
"private abode" (see below).
[0047] Virtual Private Abodes. A private abode (such as "Henry's
House" in FIG. 1) is a personal web site which can accommodate
Virtual World functionality. A person may construct a private abode
on the Virtual World, and customize or "decorate" the abode
according to his taste. There may be desirable "tools" (which are
software development tools), or "location" or "views" (which may be
the Alps) for the abode supplied by Virtual World, for which
Virtual World may charge "rent" (or different classes of membership
fees). A person may "return home" when he signs into Virtual World,
and invite others to visit him or throw a party in his virtual
home.
[0048] Virtual Currency. According to yet a further aspect of the
invention, a special currency would be established on the Virtual
World when a visitor exchanges real world currency to Virtual World
currency. The exchange will be a secured transaction for the
purchase of electronic currency (Virtual World Currency or V.C.).
V.C. may be used to purchase physical items in Virtual World Stores
(which are operated by Virtual World or associated web sites under
agreement to honor Virtual World currency, pay rent, purchase
Virtual Transportation (such as Virtual Autos, Virtual Bikes),
purchase Virtual Services (games, rides, e-cards, pictures,
graphics, videos, music etc.). Virtual currency may be earned from
one person by another.
[0049] "Paying" currency from one person to another in the Virtual
World would preferably be done through a secure transaction
refereed by the Virtual World site, which keeps a record of all
V.C. and their transactions. Virtual World Currency could also be
floating; that is, bid up or down according to the desirability of
the Virtual World shopping experiences or other economic
considerations. This may one day lead to the trading of Virtual
World Currency against world currencies.
[0050] Stores in Virtual World. In addition to stores that may be
erected by Virtual World itself, Virtual World may contract with
other Web Sites to "rent out" store fronts to them. Virtual World
may charge rent in the form of up front payment, monthly payment,
and/or per transaction fee. Virtual Store operators will ensure
that its store front in the Virtual World will be interoperable
with Virtual World metric system, encounter rules, transaction
rules and currency rules.
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