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Patent applications and USPTO patent grants for Toth; Robert M..The latest application filed is for "apparatus and method for non-uniform frame buffer rasterization".
Patent | Date |
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Apparatus and method for non-uniform frame buffer rasterization Grant 11,263,725 - Akenine-Moller , et al. March 1, 2 | 2022-03-01 |
Apparatus And Method For Non-uniform Frame Buffer Rasterization App 20210350502 - AKENINE-MOLLER; Tomas G. ;   et al. | 2021-11-11 |
Replicating primitives across multiple viewports Grant 11,087,542 - Bhiravabhatla , et al. August 10, 2 | 2021-08-10 |
Decoupled Shading Pipeline App 20210225066 - Vaidyanathan; Karthik ;   et al. | 2021-07-22 |
Apparatus and method for non-uniform frame buffer rasterization Grant 11,024,007 - Akenine-Moller , et al. June 1, 2 | 2021-06-01 |
Decoupled shading pipeline Grant 10,970,917 - Vaidyanathan , et al. April 6, 2 | 2021-04-06 |
Virtual reality/augmented reality apparatus and method Grant 10,921,884 - Akenine-Moller , et al. February 16, 2 | 2021-02-16 |
Apparatus And Method For Non-uniform Frame Buffer Rasterization App 20210012457 - AKENINE-MOLLER; Tomas G. ;   et al. | 2021-01-14 |
Decoupled Shading Pipeline App 20200364924 - Vaidyanathan; Karthink ;   et al. | 2020-11-19 |
Decoupled Shading Pipeline App 20200312016 - Vaidyanathan; Karthink ;   et al. | 2020-10-01 |
Decoupled shading pipeline Grant 10,553,019 - Vaidyanathan , et al. Fe | 2020-02-04 |
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations Grant 10,540,808 - Andersson , et al. Ja | 2020-01-21 |
Apparatus And Method For Non-uniform Frame Buffer Rasterization App 20190347764 - AKENINE-MOLLER; Tomas G. ;   et al. | 2019-11-14 |
Reducing power consumption during graphics rendering Grant 10,466,769 - Akenine-Moller , et al. No | 2019-11-05 |
Minimum/maximum and bitwise and/or based coarse stencil test Grant 10,453,170 - Toth , et al. Oc | 2019-10-22 |
Virtual Reality/augmented Reality Apparatus And Method App 20190317599 - AKENINE-MOLLER; Tomas G. ;   et al. | 2019-10-17 |
Apparatus and method using subdivided swapchains for improved virtual reality implementations Grant 10,446,118 - Toth Oc | 2019-10-15 |
Apparatus and method for non-uniform frame buffer rasterization Grant 10,445,859 - Akenine-Moller , et al. Oc | 2019-10-15 |
Replicating Primitives Across Multiple Viewports App 20190259209 - Bhiravabhatla; Kalyan K. ;   et al. | 2019-08-22 |
Virtual reality/augmented reality apparatus and method Grant 10,379,611 - Akenine-Moller , et al. A | 2019-08-13 |
Texture space shading and reconstruction for ray tracing Grant 10,354,432 - Munkberg , et al. July 16, 2 | 2019-07-16 |
Apparatus And Method For Non-uniform Frame Buffer Rasterization App 20190130527 - AKENINE-MOLLER; Tomas G. ;   et al. | 2019-05-02 |
Edge-based coverage mask compression Grant 10,242,286 - Hasselgren , et al. | 2019-03-26 |
Edge-Based Coverage Mask Compression App 20190087680 - Hasselgren; Jon N. ;   et al. | 2019-03-21 |
Replicating primitives across multiple viewports Grant 10,235,811 - Bhiravabhatla , et al. | 2019-03-19 |
Texture address mode discarding filter taps Grant 10,152,820 - Toth , et al. Dec | 2018-12-11 |
Adaptive multi-frequency shading Grant 10,074,213 - Clarberg , et al. September 11, 2 | 2018-09-11 |
Replicating Primitives Across Multiple Viewports App 20180190021 - Bhiravabhatla; Kalyan K. ;   et al. | 2018-07-05 |
Corner texel addressing mode Grant 9,990,748 - Clarberg , et al. June 5, 2 | 2018-06-05 |
Hierarchical Z-Culling (HiZ) Optimization for Texture-Dependent Discard Operations App 20180082467 - Andersson; Magnus ;   et al. | 2018-03-22 |
Apparatus And Method For An Efficient 3d Graphics Pipeline App 20180082464 - AKENINE-MOLLER; TOMAS G. ;   et al. | 2018-03-22 |
Virtual Reality/augmented Reality Apparatus And Method App 20180081429 - AKENINE-MOLLER; TOMAS G. ;   et al. | 2018-03-22 |
Minimum/maximum And Bitwise And/or Based Coarse Stencil Test App 20180075573 - Toth; Robert M. ;   et al. | 2018-03-15 |
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices Grant 9,906,816 - Toth , et al. February 27, 2 | 2018-02-27 |
Apparatus And Method For Non-uniform Frame Buffer Rasterization App 20170372450 - AKENINE-MOLLER; TOMAS G. ;   et al. | 2017-12-28 |
Decoupled Shading Pipeline App 20170243395 - Vaidyanathan; Karthik ;   et al. | 2017-08-24 |
Texture Space Shading And Reconstruction For Ray Tracing App 20170206700 - MUNKBERG; CARL J. ;   et al. | 2017-07-20 |
Apparatus and method for non-uniform frame buffer rasterization Grant 9,704,217 - Akenine-Moller , et al. July 11, 2 | 2017-07-11 |
Triple Buffered Constant Buffers For Efficient Processing Of Graphics Data At Computing Devices App 20170154403 - TOTH; ROBERT M. ;   et al. | 2017-06-01 |
Facilitating Environment-based Lossy Compression Of Data For Efficient Rendering Of Contents At Computing Devices App 20170142447 - TOTH; ROBERT M. ;   et al. | 2017-05-18 |
Decoupled shading pipeline Grant 9,569,883 - Vaidyanathan , et al. February 14, 2 | 2017-02-14 |
Variable shading Grant 9,569,886 - Akenine-Moller , et al. February 14, 2 | 2017-02-14 |
Apparatus And Method Using Subdivided Swapchains For Improved Virtual Reality Implementations App 20160358299 - TOTH; ROBERT M. | 2016-12-08 |
Adaptive depth offset compression Grant 9,501,864 - Akenine-Moller , et al. November 22, 2 | 2016-11-22 |
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices Grant 9,491,490 - Toth , et al. November 8, 2 | 2016-11-08 |
Flexible defocus blur for stochastic rasterization Grant 9,465,212 - Munkberg , et al. October 11, 2 | 2016-10-11 |
Edge-Based Coverage Mask Compression App 20160284120 - Hasselgren; Jon N. ;   et al. | 2016-09-29 |
Corner Texel Addressing Mode App 20160275701 - Clarberg; Franz P. ;   et al. | 2016-09-22 |
Image processing techniques for tile-based rasterization Grant 9,406,100 - Akenine-Moller , et al. August 2, 2 | 2016-08-02 |
Micropolygon splatting Grant 9,401,046 - Munkberg , et al. July 26, 2 | 2016-07-26 |
Programmable tile shader Grant 9,390,541 - Hasselgren , et al. July 12, 2 | 2016-07-12 |
Depth of field rasterization Grant 9,317,964 - Akenine-Moller , et al. April 19, 2 | 2016-04-19 |
Image Processing Techniques App 20160055614 - Akenine-Moller; Tomas G. ;   et al. | 2016-02-25 |
Reducing Power Consumption During Graphics Rendering App 20160054790 - Akenine-Moller; Tomas G. ;   et al. | 2016-02-25 |
Front to back compositing Grant 9,262,841 - Toth February 16, 2 | 2016-02-16 |
Reducing power consumption during graphics rendering Grant 9,201,487 - Akenine-Moller , et al. December 1, 2 | 2015-12-01 |
Image processing techniques for tile-based rasterization Grant 9,183,608 - Akenine-Moller , et al. November 10, 2 | 2015-11-10 |
Stochastic rasterization with selective culling Grant 9,165,348 - Toth , et al. October 20, 2 | 2015-10-20 |
Depth of Field Rasterization App 20150287238 - Akenine-Moller; Tomas G. ;   et al. | 2015-10-08 |
Adaptive Depth Offset Compression App 20150187124 - Akenine-Moller; Tomas G. ;   et al. | 2015-07-02 |
Variable Shading App 20150178983 - Akenine-Moller; Tomas G. ;   et al. | 2015-06-25 |
Decoupled Shading Pipeline App 20150170345 - Vaidyanathan; Karthik ;   et al. | 2015-06-18 |
Depth of field rasterization by culling regions on a lens from which a convex polygon to be rendered is not visible Grant 9,058,697 - Akenine-Moller , et al. June 16, 2 | 2015-06-16 |
Image Processing Techniques App 20150145873 - Akenine-Moller; Tomas G. ;   et al. | 2015-05-28 |
Front To Back Compositing App 20150138226 - Toth; Robert M. | 2015-05-21 |
Compiling for programmable culling unit Grant 9,038,034 - Akenine-Moller , et al. May 19, 2 | 2015-05-19 |
Adaptive Multi-Frequency Shading App 20150070355 - Clarberg; Franz P. ;   et al. | 2015-03-12 |
Programmable Tile Shader App 20140300619 - Hasselgren; Jon N. ;   et al. | 2014-10-09 |
Stream compaction for rasterization Grant 8,842,121 - Akenine-Moller , et al. September 23, 2 | 2014-09-23 |
Texture Address Mode Discarding Filter Taps App 20140267345 - Toth; Robert M. ;   et al. | 2014-09-18 |
Reducing Power Consumption During Graphics Rendering App 20140258754 - Akenine-Moller; Tomas G. ;   et al. | 2014-09-11 |
Backface culling for motion blur and depth of field Grant 8,587,585 - Munkberg , et al. November 19, 2 | 2013-11-19 |
Stochastic Rasterization with Selective Culling App 20130287314 - Toth; Robert M. ;   et al. | 2013-10-31 |
Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling App 20130271465 - Clarberg; Franz P. ;   et al. | 2013-10-17 |
Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines App 20130257885 - Vaidyanathan; Karthik ;   et al. | 2013-10-03 |
Flexible Defocus Blur For Stochastic Rasterization App 20130257866 - Munkberg; Carl J. ;   et al. | 2013-10-03 |
Depth of Field Rasterization App 20120274636 - Akenine-Moller; Tomas G. ;   et al. | 2012-11-01 |
Micropolygon Splatting App 20120200569 - Munkberg; Carl J. ;   et al. | 2012-08-09 |
Stream Compaction for Rasterization App 20120201467 - Akenine-Moller; Tomas ;   et al. | 2012-08-09 |
Backface Culling for Motion Blur and Depth of Field App 20120075304 - Munkberg; Carl J. ;   et al. | 2012-03-29 |
Compiling for Programmable Culling Unit App 20110148876 - Akenine-Moller; Tomas G. ;   et al. | 2011-06-23 |
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