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name:-0.047852993011475
name:-0.048043012619019
name:-0.017701864242554
Toth; Robert M. Patent Filings

Toth; Robert M.

Patent Applications and Registrations

Patent applications and USPTO patent grants for Toth; Robert M..The latest application filed is for "apparatus and method for non-uniform frame buffer rasterization".

Company Profile
20.45.66
  • Toth; Robert M. - Lund SE
  • Toth; Robert M. - Lund M SE
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Apparatus and method for non-uniform frame buffer rasterization
Grant 11,263,725 - Akenine-Moller , et al. March 1, 2
2022-03-01
Apparatus And Method For Non-uniform Frame Buffer Rasterization
App 20210350502 - AKENINE-MOLLER; Tomas G. ;   et al.
2021-11-11
Replicating primitives across multiple viewports
Grant 11,087,542 - Bhiravabhatla , et al. August 10, 2
2021-08-10
Decoupled Shading Pipeline
App 20210225066 - Vaidyanathan; Karthik ;   et al.
2021-07-22
Apparatus and method for non-uniform frame buffer rasterization
Grant 11,024,007 - Akenine-Moller , et al. June 1, 2
2021-06-01
Decoupled shading pipeline
Grant 10,970,917 - Vaidyanathan , et al. April 6, 2
2021-04-06
Virtual reality/augmented reality apparatus and method
Grant 10,921,884 - Akenine-Moller , et al. February 16, 2
2021-02-16
Apparatus And Method For Non-uniform Frame Buffer Rasterization
App 20210012457 - AKENINE-MOLLER; Tomas G. ;   et al.
2021-01-14
Decoupled Shading Pipeline
App 20200364924 - Vaidyanathan; Karthink ;   et al.
2020-11-19
Decoupled Shading Pipeline
App 20200312016 - Vaidyanathan; Karthink ;   et al.
2020-10-01
Decoupled shading pipeline
Grant 10,553,019 - Vaidyanathan , et al. Fe
2020-02-04
Hierarchical Z-culling (HiZ) optimization for texture-dependent discard operations
Grant 10,540,808 - Andersson , et al. Ja
2020-01-21
Apparatus And Method For Non-uniform Frame Buffer Rasterization
App 20190347764 - AKENINE-MOLLER; Tomas G. ;   et al.
2019-11-14
Reducing power consumption during graphics rendering
Grant 10,466,769 - Akenine-Moller , et al. No
2019-11-05
Minimum/maximum and bitwise and/or based coarse stencil test
Grant 10,453,170 - Toth , et al. Oc
2019-10-22
Virtual Reality/augmented Reality Apparatus And Method
App 20190317599 - AKENINE-MOLLER; Tomas G. ;   et al.
2019-10-17
Apparatus and method using subdivided swapchains for improved virtual reality implementations
Grant 10,446,118 - Toth Oc
2019-10-15
Apparatus and method for non-uniform frame buffer rasterization
Grant 10,445,859 - Akenine-Moller , et al. Oc
2019-10-15
Replicating Primitives Across Multiple Viewports
App 20190259209 - Bhiravabhatla; Kalyan K. ;   et al.
2019-08-22
Virtual reality/augmented reality apparatus and method
Grant 10,379,611 - Akenine-Moller , et al. A
2019-08-13
Texture space shading and reconstruction for ray tracing
Grant 10,354,432 - Munkberg , et al. July 16, 2
2019-07-16
Apparatus And Method For Non-uniform Frame Buffer Rasterization
App 20190130527 - AKENINE-MOLLER; Tomas G. ;   et al.
2019-05-02
Edge-based coverage mask compression
Grant 10,242,286 - Hasselgren , et al.
2019-03-26
Edge-Based Coverage Mask Compression
App 20190087680 - Hasselgren; Jon N. ;   et al.
2019-03-21
Replicating primitives across multiple viewports
Grant 10,235,811 - Bhiravabhatla , et al.
2019-03-19
Texture address mode discarding filter taps
Grant 10,152,820 - Toth , et al. Dec
2018-12-11
Adaptive multi-frequency shading
Grant 10,074,213 - Clarberg , et al. September 11, 2
2018-09-11
Replicating Primitives Across Multiple Viewports
App 20180190021 - Bhiravabhatla; Kalyan K. ;   et al.
2018-07-05
Corner texel addressing mode
Grant 9,990,748 - Clarberg , et al. June 5, 2
2018-06-05
Hierarchical Z-Culling (HiZ) Optimization for Texture-Dependent Discard Operations
App 20180082467 - Andersson; Magnus ;   et al.
2018-03-22
Apparatus And Method For An Efficient 3d Graphics Pipeline
App 20180082464 - AKENINE-MOLLER; TOMAS G. ;   et al.
2018-03-22
Virtual Reality/augmented Reality Apparatus And Method
App 20180081429 - AKENINE-MOLLER; TOMAS G. ;   et al.
2018-03-22
Minimum/maximum And Bitwise And/or Based Coarse Stencil Test
App 20180075573 - Toth; Robert M. ;   et al.
2018-03-15
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
Grant 9,906,816 - Toth , et al. February 27, 2
2018-02-27
Apparatus And Method For Non-uniform Frame Buffer Rasterization
App 20170372450 - AKENINE-MOLLER; TOMAS G. ;   et al.
2017-12-28
Decoupled Shading Pipeline
App 20170243395 - Vaidyanathan; Karthik ;   et al.
2017-08-24
Texture Space Shading And Reconstruction For Ray Tracing
App 20170206700 - MUNKBERG; CARL J. ;   et al.
2017-07-20
Apparatus and method for non-uniform frame buffer rasterization
Grant 9,704,217 - Akenine-Moller , et al. July 11, 2
2017-07-11
Triple Buffered Constant Buffers For Efficient Processing Of Graphics Data At Computing Devices
App 20170154403 - TOTH; ROBERT M. ;   et al.
2017-06-01
Facilitating Environment-based Lossy Compression Of Data For Efficient Rendering Of Contents At Computing Devices
App 20170142447 - TOTH; ROBERT M. ;   et al.
2017-05-18
Decoupled shading pipeline
Grant 9,569,883 - Vaidyanathan , et al. February 14, 2
2017-02-14
Variable shading
Grant 9,569,886 - Akenine-Moller , et al. February 14, 2
2017-02-14
Apparatus And Method Using Subdivided Swapchains For Improved Virtual Reality Implementations
App 20160358299 - TOTH; ROBERT M.
2016-12-08
Adaptive depth offset compression
Grant 9,501,864 - Akenine-Moller , et al. November 22, 2
2016-11-22
Facilitating environment-based lossy compression of data for efficient rendering of contents at computing devices
Grant 9,491,490 - Toth , et al. November 8, 2
2016-11-08
Flexible defocus blur for stochastic rasterization
Grant 9,465,212 - Munkberg , et al. October 11, 2
2016-10-11
Edge-Based Coverage Mask Compression
App 20160284120 - Hasselgren; Jon N. ;   et al.
2016-09-29
Corner Texel Addressing Mode
App 20160275701 - Clarberg; Franz P. ;   et al.
2016-09-22
Image processing techniques for tile-based rasterization
Grant 9,406,100 - Akenine-Moller , et al. August 2, 2
2016-08-02
Micropolygon splatting
Grant 9,401,046 - Munkberg , et al. July 26, 2
2016-07-26
Programmable tile shader
Grant 9,390,541 - Hasselgren , et al. July 12, 2
2016-07-12
Depth of field rasterization
Grant 9,317,964 - Akenine-Moller , et al. April 19, 2
2016-04-19
Image Processing Techniques
App 20160055614 - Akenine-Moller; Tomas G. ;   et al.
2016-02-25
Reducing Power Consumption During Graphics Rendering
App 20160054790 - Akenine-Moller; Tomas G. ;   et al.
2016-02-25
Front to back compositing
Grant 9,262,841 - Toth February 16, 2
2016-02-16
Reducing power consumption during graphics rendering
Grant 9,201,487 - Akenine-Moller , et al. December 1, 2
2015-12-01
Image processing techniques for tile-based rasterization
Grant 9,183,608 - Akenine-Moller , et al. November 10, 2
2015-11-10
Stochastic rasterization with selective culling
Grant 9,165,348 - Toth , et al. October 20, 2
2015-10-20
Depth of Field Rasterization
App 20150287238 - Akenine-Moller; Tomas G. ;   et al.
2015-10-08
Adaptive Depth Offset Compression
App 20150187124 - Akenine-Moller; Tomas G. ;   et al.
2015-07-02
Variable Shading
App 20150178983 - Akenine-Moller; Tomas G. ;   et al.
2015-06-25
Decoupled Shading Pipeline
App 20150170345 - Vaidyanathan; Karthik ;   et al.
2015-06-18
Depth of field rasterization by culling regions on a lens from which a convex polygon to be rendered is not visible
Grant 9,058,697 - Akenine-Moller , et al. June 16, 2
2015-06-16
Image Processing Techniques
App 20150145873 - Akenine-Moller; Tomas G. ;   et al.
2015-05-28
Front To Back Compositing
App 20150138226 - Toth; Robert M.
2015-05-21
Compiling for programmable culling unit
Grant 9,038,034 - Akenine-Moller , et al. May 19, 2
2015-05-19
Adaptive Multi-Frequency Shading
App 20150070355 - Clarberg; Franz P. ;   et al.
2015-03-12
Programmable Tile Shader
App 20140300619 - Hasselgren; Jon N. ;   et al.
2014-10-09
Stream compaction for rasterization
Grant 8,842,121 - Akenine-Moller , et al. September 23, 2
2014-09-23
Texture Address Mode Discarding Filter Taps
App 20140267345 - Toth; Robert M. ;   et al.
2014-09-18
Reducing Power Consumption During Graphics Rendering
App 20140258754 - Akenine-Moller; Tomas G. ;   et al.
2014-09-11
Backface culling for motion blur and depth of field
Grant 8,587,585 - Munkberg , et al. November 19, 2
2013-11-19
Stochastic Rasterization with Selective Culling
App 20130287314 - Toth; Robert M. ;   et al.
2013-10-31
Sort-Based Tiled Deferred Shading Architecture for Decoupled Sampling
App 20130271465 - Clarberg; Franz P. ;   et al.
2013-10-17
Low Power Centroid Determination and Texture Footprint Optimization For Decoupled Sampling Based Rendering Pipelines
App 20130257885 - Vaidyanathan; Karthik ;   et al.
2013-10-03
Flexible Defocus Blur For Stochastic Rasterization
App 20130257866 - Munkberg; Carl J. ;   et al.
2013-10-03
Depth of Field Rasterization
App 20120274636 - Akenine-Moller; Tomas G. ;   et al.
2012-11-01
Micropolygon Splatting
App 20120200569 - Munkberg; Carl J. ;   et al.
2012-08-09
Stream Compaction for Rasterization
App 20120201467 - Akenine-Moller; Tomas ;   et al.
2012-08-09
Backface Culling for Motion Blur and Depth of Field
App 20120075304 - Munkberg; Carl J. ;   et al.
2012-03-29
Compiling for Programmable Culling Unit
App 20110148876 - Akenine-Moller; Tomas G. ;   et al.
2011-06-23

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