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Patent applications and USPTO patent grants for Nijasure; Mangesh P..The latest application filed is for "reduced bandwidth tessellation factors".
Patent | Date |
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Exception handler for sampling draw dispatch identifiers Grant 11,386,518 - Mantor , et al. July 12, 2 | 2022-07-12 |
Primitive shader Grant 11,379,941 - Martin , et al. July 5, 2 | 2022-07-05 |
Workload-based clock adjustment at a processing unit Grant 11,263,044 - Nijasure , et al. March 1, 2 | 2022-03-01 |
GPU packet aggregation system Grant 11,210,757 - Martin , et al. December 28, 2 | 2021-12-28 |
Reduced Bandwidth Tessellation Factors App 20210374898 - NIJASURE; Mangesh P. ;   et al. | 2021-12-02 |
Tessellator Sub-patch Distribution Based On Group Limits App 20210295585 - ARRABI; Saad ;   et al. | 2021-09-23 |
Combined World-space Pipeline Shader Stages App 20210272354 - Nijasure; Mangesh P. ;   et al. | 2021-09-02 |
Gpu Packet Aggregation System App 20210183004 - MARTIN; Todd ;   et al. | 2021-06-17 |
Workload-based Clock Adjustment At A Processing Unit App 20210157639 - NIJASURE; Mangesh P. ;   et al. | 2021-05-27 |
Reduced Bandwidth Tessellation Factors App 20210150658 - NIJASURE; Mangesh P. ;   et al. | 2021-05-20 |
Reduced bandwidth tessellation factors Grant 11,010,862 - Nijasure , et al. May 18, 2 | 2021-05-18 |
Combined world-space pipeline shader stages Grant 11,004,258 - Nijasure , et al. May 11, 2 | 2021-05-11 |
Exception Handler For Sampling Draw Dispatch Identifiers App 20210090205 - MANTOR; Michael ;   et al. | 2021-03-25 |
Split frame rendering Grant 10,922,868 - Nijasure , et al. February 16, 2 | 2021-02-16 |
Identifying primitives in input index stream Grant 10,796,483 - Arrabi , et al. October 6, 2 | 2020-10-06 |
Optimizing Primitive Shaders App 20200193703 - FAVELA; Brian J. ;   et al. | 2020-06-18 |
Combined World-space Pipeline Shader Stages App 20200035017 - NIJASURE; Mangesh P. ;   et al. | 2020-01-30 |
Combined world-space pipeline shader stages Grant 10,460,513 - Nijasure , et al. Oc | 2019-10-29 |
Primitive level preemption using discrete non-real-time and real time pipelines Grant 10,453,243 - Acharya , et al. Oc | 2019-10-22 |
Split Frame Rendering App 20190318527 - NIJASURE; Mangesh P. ;   et al. | 2019-10-17 |
Split frame rendering Grant 10,388,056 - Nijasure , et al. A | 2019-08-20 |
Identifying Primitives In Input Index Stream App 20190228574 - Arrabi; Saad ;   et al. | 2019-07-25 |
Primitive Level Preemption Using Discrete Non-real-time And Real Time Pipelines App 20190164328 - ACHARYA; Anirudh R. ;   et al. | 2019-05-30 |
Identifying primitives in input index system Grant 10,217,280 - Arrabi , et al. Feb | 2019-02-26 |
Primitive level preemption using discrete non-real-time and real time pipelines Grant 10,210,650 - Acharya , et al. Feb | 2019-02-19 |
Identifying duplicate indices in an input index stream Grant 10,049,487 - Arrabi , et al. August 14, 2 | 2018-08-14 |
Split Frame Rendering App 20180211435 - Nijasure; Mangesh P. ;   et al. | 2018-07-26 |
Stereo Rendering App 20180211434 - Nijasure; Mangesh P. ;   et al. | 2018-07-26 |
Identifying Duplicate Indices In An Input Index Stream App 20180144536 - Arrabi; Saad ;   et al. | 2018-05-24 |
Identifying Primitives In Input Index Stream App 20180137676 - Arrabi; Saad ;   et al. | 2018-05-17 |
Combined World-space Pipeline Shader Stages App 20180082470 - Nijasure; Mangesh P. ;   et al. | 2018-03-22 |
Primitive Shader App 20180082399 - Martin; Todd ;   et al. | 2018-03-22 |
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