loadpatents
name:-0.077579021453857
name:-0.014915227890015
name:-0.022541999816895
Muthler; Greg Patent Filings

Muthler; Greg

Patent Applications and Registrations

Patent applications and USPTO patent grants for Muthler; Greg.The latest application filed is for "watertight ray triangle intersection".

Company Profile
17.11.15
  • Muthler; Greg - Chapel Hill NC
  • Muthler; Greg - Austin TX
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Method for forward progress and programmable timeouts of tree traversal mechanisms in hardware
Grant 11,455,768 - Muthler , et al. September 27, 2
2022-09-27
Watertight Ray Triangle Intersection
App 20220230380 - Laine; Samuli ;   et al.
2022-07-21
Watertight ray triangle intersection
Grant 11,328,472 - Laine , et al. May 10, 2
2022-05-10
Method For Continued Bounding Volume Hierarchy Traversal On Intersection Without Shader Intervention
App 20220058856 - Muthler; Greg ;   et al.
2022-02-24
Method For Efficient Grouping Of Cache Requests For Datapath Scheduling
App 20220027280 - MUTHLER; Greg ;   et al.
2022-01-27
Method For Handling Of Out-of-order Opaque And Alpha Ray/primitive Intersections
App 20220020202 - LAINE; Samuli ;   et al.
2022-01-20
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
Grant 11,200,725 - Muthler , et al. December 14, 2
2021-12-14
Method for handling of out-of-order opaque and alpha ray/primitive intersections
Grant 11,164,360 - Laine , et al. November 2, 2
2021-11-02
Method for efficient grouping of cache requests for datapath scheduling
Grant 11,157,414 - Muthler , et al. October 26, 2
2021-10-26
Method For Forward Progress And Programmable Timeouts Of Tree Traversal Mechanisms In Hardware
App 20210090319 - Muthler; Greg ;   et al.
2021-03-25
Watertight Ray Triangle Intersection
App 20210012552 - LAINE; Samuli ;   et al.
2021-01-14
Method For Continued Bounding Volume Hierarchy Traversal On Intersection Without Shader Intervention
App 20210005010 - Muthler; Greg ;   et al.
2021-01-07
Method for programmable timeouts of tree traversal mechanisms in hardware
Grant 10,885,698 - Muthler , et al. January 5, 2
2021-01-05
Method For Handling Of Out-of-order Opaque And Alpha Ray/primitive Intersections
App 20200357159 - Laine; Samuli ;   et al.
2020-11-12
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
Grant 10,825,232 - Muthler , et al. November 3, 2
2020-11-03
Watertight ray triangle intersection
Grant 10,825,230 - Laine , et al. November 3, 2
2020-11-03
Method for forward progress tree traversal mechanisms in hardware
Grant 10,810,785 - Muthler , et al. October 20, 2
2020-10-20
Method for handling of out-of-order opaque and alpha ray/primitive intersections
Grant 10,740,952 - Laine , et al. A
2020-08-11
Method For Continued Bounding Volume Hierarchy Traversal On Intersection Without Shader Intervention
App 20200160588 - MUTHLER; Greg ;   et al.
2020-05-21
Method for continued bounding volume hierarchy traversal on intersection without shader intervention
Grant 10,580,196 - Muthler , et al.
2020-03-03
Method For Forward Progress And Programmable Timeouts Of Tree Traversal Mechanisms In Hardware
App 20200051317 - MUTHLER; Greg ;   et al.
2020-02-13
Method For Forward Progress And Programmable Timeouts Of Tree Traversal Mechanisms In Hardware
App 20200051318 - MUTHLER; Greg ;   et al.
2020-02-13
Method For Handling Of Out-of-order Opaque And Alpha Ray/primitive Intersections
App 20200051316 - LAINE; Samuli ;   et al.
2020-02-13
Watertight Ray Triangle Intersection
App 20200051314 - Laine; Samuli ;   et al.
2020-02-13
Method For Continued Bounding Volume Hierarchy Traversal On Intersection Without Shader Intervention
App 20200051312 - Muthler; Greg ;   et al.
2020-02-13
Method For Efficient Grouping Of Cache Requests For Datapath Scheduling
App 20200050550 - MUTHLER; Greg ;   et al.
2020-02-13

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