loadpatents
name:-0.039126873016357
name:-0.036978006362915
name:-0.0091149806976318
Lum; Eric B. Patent Filings

Lum; Eric B.

Patent Applications and Registrations

Patent applications and USPTO patent grants for Lum; Eric B..The latest application filed is for "enhanced anti-aliasing by varying sample patterns spatially and/or temporally".

Company Profile
7.34.37
  • Lum; Eric B. - San Jose CA
  • Lum; Eric B - Santa Clara CA
  • Lum; Eric B. - Santa Clara CA
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Adaptive shading in a graphics processing pipeline
Grant 10,991,152 - He , et al. April 27, 2
2021-04-27
Enhanced anti-aliasing by varying sample patterns spatially and/or temporally
Grant 10,957,078 - Uralsky , et al. March 23, 2
2021-03-23
Adaptive shading in a graphics processing pipeline
Grant 10,733,794 - He , et al.
2020-08-04
Piecewise linear irregular rasterization
Grant 10,311,628 - Lum , et al.
2019-06-04
Enhanced Anti-aliasing By Varying Sample Patterns Spatially And/or Temporally
App 20190139269 - URALSKY; Yury Y. ;   et al.
2019-05-09
Rendering to multi-resolution hierarchies
Grant 10,269,090 - Lum , et al.
2019-04-23
System, method and computer program product for implementing anti-aliasing operations using a programmable sample pattern table
Grant 10,229,529 - Lum , et al.
2019-03-12
Enhanced anti-aliasing by varying sample patterns spatially and/or temporally
Grant 10,147,203 - Uralsky , et al. De
2018-12-04
Piecewise Linear Irregular Rasterization
App 20180336718 - LUM; Eric B. ;   et al.
2018-11-22
Enhanced anti-aliasing by varying sample patterns spatially and/or temporally
Grant 10,096,086 - Uralsky , et al. October 9, 2
2018-10-09
Stereo multi-projection implemented using a graphics processing pipeline
Grant 10,068,366 - Hakura , et al. September 4, 2
2018-09-04
System and method for frame buffer decompression and/or compression
Grant 10,043,234 - Dunaisky , et al. August 7, 2
2018-08-07
Piecewise linear irregular rasterization
Grant 10,037,620 - Lum , et al. July 31, 2
2018-07-31
Updating depth related graphics data
Grant 10,008,029 - Amsinck , et al. June 26, 2
2018-06-26
Control of a sample mask from a fragment shader program
Grant 9,978,171 - Bolz , et al. May 22, 2
2018-05-22
Handling post-Z coverage data in raster operations
Grant 9,953,455 - Lum , et al. April 24, 2
2018-04-24
Multiresolution consistent rasterization
Grant 9,947,084 - Lum , et al. April 17, 2
2018-04-17
Stereo Multi-projection Implemented Using A Graphics Processing Pipeline
App 20170323469 - Hakura; Ziyad Sami ;   et al.
2017-11-09
Target independent rasterization with multiple color samples
Grant 9,767,600 - Bolz , et al. September 19, 2
2017-09-19
System, method, and computer program product for shading using a dynamic object-space grid
Grant 9,754,407 - Patney , et al. September 5, 2
2017-09-05
System, method, and computer program product for performing object-space shading
Grant 9,747,718 - Patney , et al. August 29, 2
2017-08-29
Adaptive multilevel binning to improve hierarchical caching
Grant 9,720,842 - Dimitrov , et al. August 1, 2
2017-08-01
Pixel serialization to improve conservative depth estimation
Grant 9,684,998 - Lum , et al. June 20, 2
2017-06-20
Techniques for optimizing stencil buffers
Grant 9,679,350 - Lum , et al. June 13, 2
2017-06-13
Adaptive Shading In A Graphics Processing Pipeline
App 20170132834 - HE; Yong ;   et al.
2017-05-11
Progressive lossy memory compression
Grant 9,591,309 - Dunaisky , et al. March 7, 2
2017-03-07
System, Method and Computer Program Product for Implementing Anti-Aliasing Operations Using a Programmable Sample Pattern Table
App 20170061680 - Lum; Eric B. ;   et al.
2017-03-02
Adaptive shading in a graphics processing pipeline
Grant 9,552,667 - He , et al. January 24, 2
2017-01-24
Piecewise Linear Irregular Rasterization
App 20160350965 - LUM; Eric B. ;   et al.
2016-12-01
System, method, and computer program product for implementing anti-aliasing operations using a programmable sample pattern table
Grant 9,437,040 - Lum , et al. September 6, 2
2016-09-06
Rendering using multiple render target sample masks
Grant 9,396,515 - Lum , et al. July 19, 2
2016-07-19
Graphics processing subsystem and method for computing a three-dimensional clipmap
Grant 9,390,543 - Panteleev , et al. July 12, 2
2016-07-12
Techniques for interleaving surfaces
Grant 9,355,430 - Lum , et al. May 31, 2
2016-05-31
Variable fragment shading with surface recasting
Grant 9,355,483 - Lum , et al. May 31, 2
2016-05-31
Efficient round point rasterization
Grant 9,311,733 - Steiner , et al. April 12, 2
2016-04-12
Pixel shader bypass for low power graphics rendering
Grant 9,286,647 - Lum , et al. March 15, 2
2016-03-15
Enhanced Anti-aliasing By Varying Sample Patterns Spatially And/or Temporally
App 20160071242 - URALSKY; Yury Y. ;   et al.
2016-03-10
Enhanced Anti-aliasing By Varying Sample Patterns Spatially And/or Temporally
App 20160071246 - URALSKY; Yury Y. ;   et al.
2016-03-10
System, Method, And Computer Program Product For Shading Using A Dynamic Object-space Grid
App 20160048999 - Patney; Anjul ;   et al.
2016-02-18
System, Method, And Computer Program Product For Performing Object-space Shading
App 20160049000 - Patney; Anjul ;   et al.
2016-02-18
Control Of A Sample Mask From A Fragment Shader Program
App 20160035129 - Bolz; Jeffrey Alan ;   et al.
2016-02-04
System, method, and computer program product for using compression with programmable sample locations
Grant 9,230,363 - Lum , et al. January 5, 2
2016-01-05
System, method, and computer program product for using compression with programmable sample locations
Grant 9,230,362 - Lum , et al. January 5, 2
2016-01-05
Techniques For Optimizing Stencil Buffers
App 20150339799 - LUM; Eric B. ;   et al.
2015-11-26
Techniques for optimizing stencil buffers
Grant 9,098,924 - Lum , et al. August 4, 2
2015-08-04
Techniques for optimizing stencil buffers
Grant 9,098,925 - Lum , et al. August 4, 2
2015-08-04
Adaptive Shading In A Graphics Processing Pipeline
App 20150170408 - HE; Yong ;   et al.
2015-06-18
Adaptive Shading In A Graphics Processing Pipeline
App 20150170409 - HE; Yong ;   et al.
2015-06-18
System, Method, And Computer Program Product For Implementing Anti-aliasing Operations Using A Programmable Sample Pattern Table
App 20150138228 - Lum; Eric B. ;   et al.
2015-05-21
Graphics Processing Subsystem And Method For Computing A Three-dimensional Clipmap
App 20150109297 - Panteleev; Alexey ;   et al.
2015-04-23
Techniques For Interleaving Surfaces
App 20150084974 - LUM; Eric B. ;   et al.
2015-03-26
System, Method, And Computer Program Product For Using Compression With Programmable Sample Locations
App 20150070380 - Lum; Eric B. ;   et al.
2015-03-12
System, Method, And Computer Program Product For Using Compression With Programmable Sample Locations
App 20150070381 - Lum; Eric B. ;   et al.
2015-03-12
Rendering To Multi-resolution Hierarchies
App 20150049104 - LUM; Eric B. ;   et al.
2015-02-19
Rendering Using Multiple Render Target Sample Masks
App 20150049110 - LUM; Eric B. ;   et al.
2015-02-19
Variable Fragment Shading With Surface Recasting
App 20150022537 - Lum; Eric B. ;   et al.
2015-01-22
Pixel Serialization To Improve Conservative Depth Estimation
App 20150022519 - LUM; Eric B. ;   et al.
2015-01-22
Techniques For Optimizing Stencil Buffers
App 20150015595 - LUM; Eric B. ;   et al.
2015-01-15
Techniques For Optimizing Stencil Buffers
App 20150015594 - LUM; Eric B. ;   et al.
2015-01-15
Updating Depth Related Graphics Data
App 20140354634 - AMSINCK; Christian ;   et al.
2014-12-04
Efficient Round Point Rasterization
App 20140267382 - STEINER; Walter R. ;   et al.
2014-09-18
Generating Anti-aliased Voxel Data
App 20140267264 - CRASSIN; Cyril ;   et al.
2014-09-18
Pixel Shader Bypass For Low Power Graphics Rendering
App 20140267318 - LUM; Eric B. ;   et al.
2014-09-18
Generating Anti-aliased Voxel Data
App 20140267266 - CRASSIN; Cyril ;   et al.
2014-09-18
Target Independent Rasterization With Multiple Color Samples
App 20140267366 - BOLZ; Jeffrey A. ;   et al.
2014-09-18
Handling Post-z Coverage Data In Raster Operations
App 20140267224 - LUM; Eric B. ;   et al.
2014-09-18
Generating Anti-aliased Voxel Data
App 20140267265 - CRASSIN; Cyril ;   et al.
2014-09-18
Multiresolution Consistent Rasterization
App 20140253555 - LUM; Eric B. ;   et al.
2014-09-11
Adaptive Multilevel Binning To Improve Hierarchical Caching
App 20140237187 - DIMITROV; Rouslan ;   et al.
2014-08-21
System And Method For Frame Buffer Decompression And/or Compression
App 20140184601 - Dunaisky; Jonathan ;   et al.
2014-07-03
Progressive Lossy Memory Compression
App 20140184627 - Dunaisky; Jonathan ;   et al.
2014-07-03

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