loadpatents
name:-0.012773990631104
name:-0.01111102104187
name:-0.0042181015014648
Lum; Eric Patent Filings

Lum; Eric

Patent Applications and Registrations

Patent applications and USPTO patent grants for Lum; Eric.The latest application filed is for "hw-assisted upscaling and multi-sampling using a high resolution depth buffer".

Company Profile
3.11.12
  • Lum; Eric - Santa Clara CA
  • Lum; Eric - San Jose CA
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
HW-assisted upscaling and multi-sampling using a high resolution depth buffer
Grant 10,713,756 - Dimitrov , et al.
2020-07-14
Hw-assisted Upscaling And Multi-sampling Using A High Resolution Depth Buffer
App 20190340730 - Dimitrov; Rouslan ;   et al.
2019-11-07
Techniques for maintaining atomicity and ordering for pixel shader operations
Grant 10,453,168 - Hakura , et al. Oc
2019-10-22
Techniques for maintaining atomicity and ordering for pixel shader operations
App 20180374185 - Hakura; Ziyad ;   et al.
2018-12-27
Techniques for maintaining atomicity and ordering for pixel shader operations
Grant 10,055,806 - Hakura , et al. August 21, 2
2018-08-21
Techniques for maintaining atomicity and ordering for pixel shader operations
Grant 10,032,245 - Hakura , et al. July 24, 2
2018-07-24
Techniques for maintaining atomicity and ordering for pixel shader operations
Grant 10,019,776 - Hakura , et al. July 10, 2
2018-07-10
Techniques For Maintaining Atomicity And Ordering For Pixel Shader Operations
App 20170116700 - HAKURA; ZIYAD ;   et al.
2017-04-27
Techniques For Maintaining Atomicity And Ordering For Pixel Shader Operations
App 20170116699 - HAKURA; ZIYAD ;   et al.
2017-04-27
Techniques For Maintaining Atomicity And Ordering For Pixel Shader Operations
App 20170116698 - HAKURA; ZIYAD ;   et al.
2017-04-27
Method and system for reducing a polygon bounding box
Grant 9,633,458 - Steiner , et al. April 25, 2
2017-04-25
Early sample evaluation during coarse rasterization
Grant 9,495,781 - Lum , et al. November 15, 2
2016-11-15
Efficient super-sampling with per-pixel shader threads
Grant 9,495,721 - Duluk, Jr. , et al. November 15, 2
2016-11-15
Computing system and method for representing volumetric data for a scene
Grant 9,367,946 - Panteleev , et al. June 14, 2
2016-06-14
Methods Of Eliminating Redundant Rendering Of Frames
App 20150242988 - Bolz; Jeffrey ;   et al.
2015-08-27
Computing System And Method For Representing Volumetric Data For A Scene
App 20150109298 - Panteleev; Alexey ;   et al.
2015-04-23
Efficient Super-sampling With Per-pixel Shader Threads
App 20140176579 - Duluk, JR.; Jerome F. ;   et al.
2014-06-26
Early Sample Evaluation During Coarse Rasterization
App 20130342547 - LUM; Eric ;   et al.
2013-12-26
Method And System For Reducing A Polygon Bounding Box
App 20130187956 - STEINER; Walter R. ;   et al.
2013-07-25

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