loadpatents
name:-0.077656030654907
name:-0.048262119293213
name:-0.041227102279663
Liktor; Gabor Patent Filings

Liktor; Gabor

Patent Applications and Registrations

Patent applications and USPTO patent grants for Liktor; Gabor.The latest application filed is for "order independent asynchronous compute and streaming for graphics".

Company Profile
48.44.58
  • Liktor; Gabor - San Francisco CA
  • Liktor; Gabor - Karlsruhe DE
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system
Grant 11,436,785 - Wald , et al. September 6, 2
2022-09-06
Order Independent Asynchronous Compute And Streaming For Graphics
App 20220262059 - Burke; Devan ;   et al.
2022-08-18
Apparatus And Method For Quantized Convergent Direction-based Ray Sorting
App 20220262063 - SZERSZEN; Karol ;   et al.
2022-08-18
Speculative execution of hit and intersection shaders on programmable ray tracing architectures
Grant 11,398,068 - Liktor , et al. July 26, 2
2022-07-26
Topology Shader Technology
App 20220222884 - Labbe; Hugues ;   et al.
2022-07-14
Apparatus And Method For Implementing Bounding Volume Hierarchy (bvh) Operations On Tesselation Hardware
App 20220222886 - BENTHIN; CARSTEN ;   et al.
2022-07-14
Engine To Enable High Speed Context Switching Via On-die Storage
App 20220206990 - Koker; Altug ;   et al.
2022-06-30
Ray tracing apparatus and method for memory access and register operations
Grant 11,367,243 - Benthin , et al. June 21, 2
2022-06-21
Apparatus and method for a hierarchical beam tracer
Grant 11,315,304 - Janus , et al. April 26, 2
2022-04-26
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array
Grant 11,315,213 - Doyle , et al. April 26, 2
2022-04-26
Early Termination In Bottom-up Acceleration Data Structure Refit
App 20220108518 - XIAO; KAI ;   et al.
2022-04-07
Cloud Based Distributed Single Game Calculation Of Shared Computational Work For Multiple Cloud Gaming Client Devices
App 20220076480 - Kennedy; Jonathan ;   et al.
2022-03-10
Apparatus and method for quantized convergent direction-based ray sorting
Grant 11,263,800 - Szerszen , et al. March 1, 2
2022-03-01
Order independent asynchronous compute and streaming for graphics
Grant 11,257,274 - Burke , et al. February 22, 2
2022-02-22
Thread serialization, distributed parallel programming, and runtime extensions of parallel computing platform
Grant 11,257,180 - Schluessler , et al. February 22, 2
2022-02-22
Apparatus And Method For Efficient Graphics Processing Including Ray Tracing
App 20220051467 - Woop; Sven ;   et al.
2022-02-17
Apparatus And Method For Improving Graphics Processing Performance
App 20220051476 - Woop; Sven ;   et al.
2022-02-17
Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware
Grant 11,210,841 - Benthin , et al. December 28, 2
2021-12-28
Engine to enable high speed context switching via on-die storage
Grant 11,210,265 - Koker , et al. December 28, 2
2021-12-28
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
Grant 11,182,296 - Lauritzen , et al. November 23, 2
2021-11-23
Topology shader technology
Grant 11,182,948 - Labbe , et al. November 23, 2
2021-11-23
Apparatus And Method For Hierarchical Beam Tracing And Packet Compression In A Ray Tracing System
App 20210350609 - WALD; Ingo ;   et al.
2021-11-11
Early termination in bottom-up acceleration data structure refit
Grant 11,158,111 - Xiao , et al. October 26, 2
2021-10-26
Real Time Ray Tracing (rtrt)-based Adaptive Multi-frequency Shading (amfs)
App 20210327120 - BROWNLEE; CARSON ;   et al.
2021-10-21
Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices
Grant 11,145,106 - Kennedy , et al. October 12, 2
2021-10-12
Speculative Execution Of Hit And Intersection Shaders On Programmable Ray Tracing Architectures
App 20210287419 - LIKTOR; Gabor ;   et al.
2021-09-16
Apparatus And Method For Quantized Convergent Direction-based Ray Sorting
App 20210201558 - SZERSZEN; KAROL ;   et al.
2021-07-01
Ray Tracing Apparatus And Method For Memory Access And Register Operations
App 20210150800 - BENTHIN; CARSTEN ;   et al.
2021-05-20
Topology Shader Technology
App 20210150798 - Labbe; Hugues ;   et al.
2021-05-20
Real time ray tracing (RTRT)-based adaptive multi-frequency shading (AMFS)
Grant 11,004,252 - Brownlee , et al. May 11, 2
2021-05-11
Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system
Grant 10,977,853 - Wald , et al. April 13, 2
2021-04-13
Unified Architecture For Bvh Construction Based On Hardware Pre-sorting And A Parallel, Reconfigurable Clustering Array
App 20210090207 - DOYLE; MICHAEL ;   et al.
2021-03-25
Programmable ray tracing with hardware acceleration on a graphics processor
Grant 10,957,095 - Vaidyanathan , et al. March 23, 2
2021-03-23
Decoupled multi-layer render frequency
Grant 10,957,050 - Labbe , et al. March 23, 2
2021-03-23
Topology shader technology
Grant 10,957,096 - Labbe , et al. March 23, 2
2021-03-23
Apparatus and method for general ray tracing queries
Grant 10,930,051 - Janus , et al. February 23, 2
2021-02-23
Apparatus And Method For A Hierarchical Beam Tracer
App 20210049808 - JANUS; Scott ;   et al.
2021-02-18
Speculative execution of hit and intersection shaders on programmable ray tracing architectures
Grant 10,909,741 - Liktor , et al. February 2, 2
2021-02-02
Thread Serialization, Distributed Parallel Programming, And Runtime Extensions Of Parallel Computing Platform
App 20210027416 - Schluessler; Travis T. ;   et al.
2021-01-28
Apparatus And Method For Implementing Bounding Volume Hierarchy (bvh) Operations On Tesselation Hardware
App 20200402290 - BENTHIN; CARSTEN ;   et al.
2020-12-24
Early Termination In Bottom-up Acceleration Data Structure Refit
App 20200402291 - XIAO; KAI ;   et al.
2020-12-24
Ray tracing apparatus and method for memory access and register operations
Grant 10,861,216 - Benthin , et al. December 8, 2
2020-12-08
Order Independent Asynchronous Compute And Streaming For Graphics
App 20200364921 - Burke; Devan ;   et al.
2020-11-19
Unified architecture for BVH construction based on hardware pre-sorting and a parallel, reconfigurable clustering array
Grant 10,832,371 - Doyle , et al. November 10, 2
2020-11-10
Engine To Enable High Speed Context Switching Via On-die Storage
App 20200334200 - Koker; Altug ;   et al.
2020-10-22
Positional Only Shading Pipeline (posh) Geometry Data Processing With Coarse Z Buffer
App 20200334896 - Surti; Prasoonkumar ;   et al.
2020-10-22
Apparatus and method for a hierarchical beam tracer
Grant 10,762,686 - Janus , et al. Sep
2020-09-01
Apparatus And Method For Hierarchical Beam Tracing And Packet Compression In A Ray Tracing System
App 20200258287 - A1
2020-08-13
Early termination in bottom-up acceleration data structure refit
Grant 10,740,953 - Xiao , et al. A
2020-08-11
Thread serialization, distributed parallel programming, and runtime extensions of parallel computing platform
Grant 10,719,902 - Schluessler , et al.
2020-07-21
Apparatus And Method For A Hierarchical Beam Tracer
App 20200211263 - JANUS; SCOTT ;   et al.
2020-07-02
Multi-pass Apparatus And Method For Early Termination Of Graphics Shading
App 20200211272 - BARCZAK; JOSHUA ;   et al.
2020-07-02
Real Time Ray Tracing (rtrt)-based Adaptive Multi-frequency Shading (amfs)
App 20200211266 - BROWNLEE; CARSON ;   et al.
2020-07-02
Unified Architecture For Bvh Construction Based On Hardware Pre-sorting And A Parallel, Reconfigurable Clustering Array
App 20200211147 - DOYLE; MICHAEL ;   et al.
2020-07-02
Speculative Execution Of Hit And Intersection Shaders On Programmable Ray Tracing Architectures
App 20200211253 - LIKTOR; GABOR ;   et al.
2020-07-02
Early Termination In Bottom-up Acceleration Data Structure Refit
App 20200211260 - XIAO; KAI ;   et al.
2020-07-02
Apparatus And Method For General Ray Tracing Queries
App 20200211261 - JANUS; SCOTT ;   et al.
2020-07-02
Multi-pass apparatus and method for early termination of graphics shading
Grant 10,699,475 - Barczak , et al.
2020-06-30
Order independent asynchronous compute and streaming for graphics
Grant 10,672,175 - Burke , et al.
2020-06-02
Decoupled Multi-layer Render Frequency
App 20200160534 - Labbe; Hugues ;   et al.
2020-05-21
Engine to enable high speed context switching via on-die storage
Grant 10,649,956 - Koker , et al.
2020-05-12
Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
Grant 10,643,374 - Surti , et al.
2020-05-05
Apparatus and method for implementing bounding volume hierarchy (BVH) operations on tesselation hardware
Grant 10,614,611 - Benthin , et al.
2020-04-07
Memory-based Dependency Tracking And Cache Pre-fetch Hardware For Multi-resolution Shading
App 20200073810 - Lauritzen; Andrew T. ;   et al.
2020-03-05
Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system
Grant 10,580,197 - Wald , et al.
2020-03-03
Programmable Ray Tracing With Hardware Acceleration On A Graphics Processor
App 20200043218 - VAIDYANATHAN; KARTHIK ;   et al.
2020-02-06
Topology Shader Technology
App 20190371042 - Labbe; Hugues ;   et al.
2019-12-05
Apparatus and method for hierarchical adaptive tessellation
Grant 10,497,173 - Fuetterling , et al. De
2019-12-03
Decouple multi-layer render fequency
Grant 10,489,915 - Labbe , et al. Nov
2019-11-26
Apparatus And Method For Hierarchical Adaptive Tessellation
App 20190340812 - FUETTERLING; VALENTIN ;   et al.
2019-11-07
Cloud Based Distributed Single Game Calculation Of Shared Computational Work For Multiple Cloud Gaming Client Devices
App 20190340804 - Kennedy; Jonathan ;   et al.
2019-11-07
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
Grant 10,452,552 - Lauritzen , et al. Oc
2019-10-22
Topology shader technology
Grant 10,373,365 - Labbe , et al.
2019-08-06
Apparatus And Method For Hierarchical Beam Tracing And Packet Compression In A Ray Tracing System
App 20190228560 - WALD; Ingo ;   et al.
2019-07-25
Cloud based distributed single game calculation of shared computational work for multiple cloud gaming client devices
Grant 10,290,141 - Kennedy , et al.
2019-05-14
Merging fragments for coarse pixel shading using a weighted average of the attributes of triangles
Grant 10,262,455 - Liktor , et al.
2019-04-16
Method and apparatus for filtered coarse pixel shading
Grant 10,242,493 - Liktor , et al.
2019-03-26
Apparatus and method for hierarchical beam tracing and packet compression in a ray tracing system
Grant 10,204,441 - Wald , et al. Feb
2019-02-12
Positional Only Shading Pipeline (posh) Geometry Data Processing With Coarse Z Buffer
App 20180308277 - Surti; Prasoonkumar ;   et al.
2018-10-25
Cloud Based Distributed Single Game Calculation Of Shared Computational Work For Multiple Cloud Gaming Client Devices
App 20180300930 - Kennedy; Jonathan ;   et al.
2018-10-18
Thread Serialization, Distributed Parallel Programming, And Runtime Extensions Of Parallel Computing Platform
App 20180300841 - Schluessler; Travis T. ;   et al.
2018-10-18
Memory-based Dependency Tracking And Cache Pre-fetch Hardware For Multi-resolution Shading
App 20180300145 - Lauritzen; Andrew T. ;   et al.
2018-10-18
Order Independent Asynchronous Compute And Streaming For Graphics
App 20180300933 - Burke; Devan ;   et al.
2018-10-18
Apparatus And Method For Implementing Bounding Volume Hierarchy (bvh) Operations On Tesselation Hardware
App 20180293782 - BENTHIN; CARSTEN ;   et al.
2018-10-11
Apparatus And Method For Hierarchical Beam Tracing And Packet Compression In A Ray Tracing System
App 20180293783 - WALD; INGO ;   et al.
2018-10-11
Ray Tracing Apparatus And Method For Memory Access And Register Operations
App 20180293784 - BENTHIN; CARSTEN ;   et al.
2018-10-11
Topology Shader Technology
App 20180293787 - Labbe; Hugues ;   et al.
2018-10-11
Engine To Enable High Speed Context Switching Via On-die Storage
App 20180285374 - Koker; Altug ;   et al.
2018-10-04
Decoupled Multi-layer Render Frequency
App 20180286053 - Labbe; Hugues ;   et al.
2018-10-04
Reduction of BVH-node bandwidth with incremental traversal
Grant 9,922,396 - Liktor , et al. March 20, 2
2018-03-20
Reduction of BVH-Node Bandwidth with Incremental Traversal
App 20170287100 - Liktor; Gabor ;   et al.
2017-10-05
Techniques for reduced pixel shading
Grant 9,767,602 - Liktor , et al. September 19, 2
2017-09-19
Merging Fragments for Coarse Pixel Shading Using a Weighted Average of the Attributes of Triangles
App 20170161940 - Liktor; Gabor ;   et al.
2017-06-08
Method And Apparatus For Filtered Coarse Pixel Shading
App 20150379763 - LIKTOR; GABOR ;   et al.
2015-12-31
Techniques For Reduced Pixel Shading
App 20150379761 - Liktor; Gabor ;   et al.
2015-12-31

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