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Parallel Pipeline Graphics System App 20100110084 - Leather; Mark M. ;   et al. | 2010-05-06 |
Parallel pipeline graphics system Grant 7,633,506 - Leather , et al. December 15, 2 | 2009-12-15 |
Incremental State Updates App 20090276563 - Leather; Mark M. ;   et al. | 2009-11-05 |
Method and apparatus for sampling on a non-power-of-two pixel grid Grant 7,545,387 - Leather , et al. June 9, 2 | 2009-06-09 |
Handling of extra contexts for shader constants App 20080313436 - Leather; Mark M. ;   et al. | 2008-12-18 |
Graphics system with copy out conversions between embedded frame buffer and main memory for producing a streaming video image as a texture on a displayed object image Grant 7,317,459 - Fouladi , et al. January 8, 2 | 2008-01-08 |
Method And Apparatus For Sampling On A Non-power-of-two Pixel Grid App 20070296733 - Leather; Mark M. ;   et al. | 2007-12-27 |
Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system Grant 7,307,638 - Leather , et al. December 11, 2 | 2007-12-11 |
Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system Grant 7,307,640 - Demers , et al. December 11, 2 | 2007-12-11 |
Method and apparatus for sampling on a non-power-of-two pixel grid Grant 7,280,119 - Leather , et al. October 9, 2 | 2007-10-09 |
Method and apparatus for environment-mapped bump-mapping in a graphics system Grant 7,205,999 - Leather April 17, 2 | 2007-04-17 |
Graphics system with copy out conversions between embedded frame buffer and main memory App 20070070083 - Fouladi; Farhad ;   et al. | 2007-03-29 |
Graphics system with copy out conversions between embedded frame buffer and main memory Grant 7,184,059 - Fouladi , et al. February 27, 2 | 2007-02-27 |
Recirculating shade tree blender for a graphics system Grant 7,176,919 - Drebin , et al. February 13, 2 | 2007-02-13 |
Method and apparatus for rasterizer interpolation App 20060170690 - Leather; Mark M. | 2006-08-03 |
Selectable multi-performance configuration Grant 7,075,542 - Leather July 11, 2 | 2006-07-11 |
Recirculating shade tree blender for a graphics system App 20060125825 - Law; Patrick Y. ;   et al. | 2006-06-15 |
Method and apparatus for rasterizer interpolation Grant 7,061,495 - Leather June 13, 2 | 2006-06-13 |
Recirculating shade tree blender for a graphics system Grant 7,034,828 - Drebin , et al. April 25, 2 | 2006-04-25 |
Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system Grant 7,002,591 - Leather , et al. February 21, 2 | 2006-02-21 |
Method and apparatus for anti-aliasing in a graphics system Grant 6,999,100 - Leather , et al. February 14, 2 | 2006-02-14 |
Apparatus for converting floating point values to gamma corrected fixed point values Grant 6,999,098 - Leather February 14, 2 | 2006-02-14 |
Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system Grant 6,980,218 - Demers , et al. December 27, 2 | 2005-12-27 |
Method and apparatus for interleaved processing of direct and indirect texture coordinates in a graphics system App 20050237337 - Leather, Mark M. ;   et al. | 2005-10-27 |
Method and apparatus for efficient generation of texture coordinate displacements for implementing emboss-style bump mapping in a graphics rendering system App 20050195210 - Demers, Eric ;   et al. | 2005-09-08 |
Method and apparatus for environment-mapped bump-mapping in a graphics system App 20050046639 - Leather, Mark M. | 2005-03-03 |
Method and apparatus for environment-mapped bump-mapping in a graphics system Grant 6,825,851 - Leather November 30, 2 | 2004-11-30 |
Method and apparatus for sampling on a non-power-of-two pixel grid App 20040183816 - Leather, Mark M. ;   et al. | 2004-09-23 |
Combined floating-point logic core and frame buffer Grant 6,760,033 - Chen , et al. July 6, 2 | 2004-07-06 |
Apparatus for converting floating point values to gamma corrected fixed point values App 20040100475 - Leather, Mark M. | 2004-05-27 |
Dividing work among multiple graphics pipelines using a super-tiling technique App 20040100471 - Leather, Mark M. ;   et al. | 2004-05-27 |
Method and apparatus for improved transform functions for non gamma corrected graphics systems App 20040066388 - Leather, Mark M. ;   et al. | 2004-04-08 |
Method and apparatus for texture tiling in a graphics system Grant 6,707,458 - Leather , et al. March 16, 2 | 2004-03-16 |
Z-texturing Grant 6,664,958 - Leather , et al. December 16, 2 | 2003-12-16 |
Method and apparatus for dynamically reconfiguring the order of hidden surface processing based on rendering mode Grant 6,636,214 - Leather , et al. October 21, 2 | 2003-10-21 |
3D graphics rendering system for performing Z value clamping in near-Z range to maximize scene resolution of visually important Z components Grant 6,618,048 - Leather September 9, 2 | 2003-09-09 |
Combined floating-point logic core and frame buffer Grant 6,532,018 - Chen , et al. March 11, 2 | 2003-03-11 |
Combined floating-point logic core and frame buffer App 20030030642 - Chen, Edward C. ;   et al. | 2003-02-13 |
Antialiased imaging with improved pixel supersampling Grant 5,684,939 - Foran , et al. November 4, 1 | 1997-11-04 |