loadpatents
Patent applications and USPTO patent grants for Lauritzen; Andrew T..The latest application filed is for "topology shader technology".
Patent | Date |
---|---|
Topology Shader Technology App 20220222884 - Labbe; Hugues ;   et al. | 2022-07-14 |
Engine To Enable High Speed Context Switching Via On-die Storage App 20220206990 - Koker; Altug ;   et al. | 2022-06-30 |
Graphics With Adaptive Temporal Adjustments App 20220139351 - Feng; Louis ;   et al. | 2022-05-05 |
Engine to enable high speed context switching via on-die storage Grant 11,210,265 - Koker , et al. December 28, 2 | 2021-12-28 |
Handling surface level coherency without reliance on fencing Grant 11,195,497 - Koker , et al. December 7, 2 | 2021-12-07 |
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading Grant 11,182,296 - Lauritzen , et al. November 23, 2 | 2021-11-23 |
Topology shader technology Grant 11,182,948 - Labbe , et al. November 23, 2 | 2021-11-23 |
Graphics with adaptive temporal adjustments Grant 11,120,766 - Feng , et al. September 14, 2 | 2021-09-14 |
Tile-based immediate mode rendering with early hierarchical-z Grant 11,062,506 - Lauritzen , et al. July 13, 2 | 2021-07-13 |
Deferred geometry rasterization technology Grant 11,049,214 - Feng , et al. June 29, 2 | 2021-06-29 |
Topology Shader Technology App 20210150798 - Labbe; Hugues ;   et al. | 2021-05-20 |
Decoupled multi-layer render frequency Grant 10,957,050 - Labbe , et al. March 23, 2 | 2021-03-23 |
Topology shader technology Grant 10,957,096 - Labbe , et al. March 23, 2 | 2021-03-23 |
Resource-specific flushes and invalidations of cache and memory fabric structures Grant 10,922,227 - Koker , et al. February 16, 2 | 2021-02-16 |
Handling Surface Level Coherency Without Reliance On Fencing App 20210020143 - Koker; Altug ;   et al. | 2021-01-21 |
Graphics with adaptive temporal adjustments Grant 10,896,657 - Feng , et al. January 19, 2 | 2021-01-19 |
Tile-based Immediate Mode Rendering With Early Hierarchical-z App 20200402298 - Lauritzen; Andrew T. ;   et al. | 2020-12-24 |
Physically based shading via fixed-functionality shader libraries Grant 10,853,995 - Feng , et al. December 1, 2 | 2020-12-01 |
Engine To Enable High Speed Context Switching Via On-die Storage App 20200334200 - Koker; Altug ;   et al. | 2020-10-22 |
Positional Only Shading Pipeline (posh) Geometry Data Processing With Coarse Z Buffer App 20200334896 - Surti; Prasoonkumar ;   et al. | 2020-10-22 |
Tile-based immediate mode rendering with early hierarchical-z Grant 10,706,612 - Lauritzen , et al. | 2020-07-07 |
Deferred Geometry Rasterization Technology App 20200211150 - Feng; Louis ;   et al. | 2020-07-02 |
Handling surface level coherency without reliance on fencing Grant 10,672,366 - Koker , et al. | 2020-06-02 |
Decoupled Multi-layer Render Frequency App 20200160534 - Labbe; Hugues ;   et al. | 2020-05-21 |
Engine to enable high speed context switching via on-die storage Grant 10,649,956 - Koker , et al. | 2020-05-12 |
Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer Grant 10,643,374 - Surti , et al. | 2020-05-05 |
Memory-based Dependency Tracking And Cache Pre-fetch Hardware For Multi-resolution Shading App 20200073810 - Lauritzen; Andrew T. ;   et al. | 2020-03-05 |
Graphics With Adaptive Temporal Adjustments App 20200051524 - Feng; Louis ;   et al. | 2020-02-13 |
Physically Based Shading Via Fixed-functionality Shader Libraries App 20200005526 - Feng; Louis ;   et al. | 2020-01-02 |
Handling Surface Level Coherency Without Reliance On Fencing App 20200005734 - Koker; Altug ;   et al. | 2020-01-02 |
Deferred geometry rasterization technology Grant 10,521,876 - Feng , et al. Dec | 2019-12-31 |
Topology Shader Technology App 20190371042 - Labbe; Hugues ;   et al. | 2019-12-05 |
Decouple multi-layer render fequency Grant 10,489,915 - Labbe , et al. Nov | 2019-11-26 |
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading Grant 10,452,552 - Lauritzen , et al. Oc | 2019-10-22 |
Handling surface level coherency without reliance on fencing Grant 10,395,623 - Koker , et al. A | 2019-08-27 |
Topology shader technology Grant 10,373,365 - Labbe , et al. | 2019-08-06 |
Physically based shading via fixed-functionality shader libraries Grant 10,347,039 - Feng , et al. July 9, 2 | 2019-07-09 |
Resource-specific Flushes And Invalidations Of Cache And Memory Fabric Structures App 20190095327 - Koker; Altug ;   et al. | 2019-03-28 |
Positional Only Shading Pipeline (posh) Geometry Data Processing With Coarse Z Buffer App 20180308277 - Surti; Prasoonkumar ;   et al. | 2018-10-25 |
Physically Based Shading Via Fixed-functionality Shader Libraries App 20180300945 - Feng; Louis ;   et al. | 2018-10-18 |
Deferred Geometry Rasterization Technology App 20180300842 - Feng; Louis ;   et al. | 2018-10-18 |
Graphics With Adaptive Temporal Adjustments App 20180301110 - Feng; Louis ;   et al. | 2018-10-18 |
Memory-based Dependency Tracking And Cache Pre-fetch Hardware For Multi-resolution Shading App 20180300145 - Lauritzen; Andrew T. ;   et al. | 2018-10-18 |
Topology Shader Technology App 20180293787 - Labbe; Hugues ;   et al. | 2018-10-11 |
Engine To Enable High Speed Context Switching Via On-die Storage App 20180285374 - Koker; Altug ;   et al. | 2018-10-04 |
Resource-specific Flushes And Invalidations Of Cache And Memory Fabric Structures App 20180285266 - Koker; Altug ;   et al. | 2018-10-04 |
Handling Surface Level Coherency Without Reliance On Fencing App 20180286357 - Koker; Altug ;   et al. | 2018-10-04 |
Decoupled Multi-layer Render Frequency App 20180286053 - Labbe; Hugues ;   et al. | 2018-10-04 |
Tile-based Immediate Mode Rendering With Early Hierarchical-z App 20180286112 - Lauritzen; Andrew T. ;   et al. | 2018-10-04 |
Resource-specific flushes and invalidations of cache and memory fabric structures Grant 10,089,230 - Koker , et al. October 2, 2 | 2018-10-02 |
Automatic placement of shadow map partitions Grant 9,111,395 - Lauritzen , et al. August 18, 2 | 2015-08-18 |
Shadowing dynamic volumetric media Grant 8,797,323 - Salvi , et al. August 5, 2 | 2014-08-05 |
Shadowing Dynamic Volumetric Media App 20120182300 - Salvi; Marco ;   et al. | 2012-07-19 |
Automatic Placement of Shadow Map Partitions App 20110050693 - Lauritzen; Andrew T. ;   et al. | 2011-03-03 |
uspto.report is an independent third-party trademark research tool that is not affiliated, endorsed, or sponsored by the United States Patent and Trademark Office (USPTO) or any other governmental organization. The information provided by uspto.report is based on publicly available data at the time of writing and is intended for informational purposes only.
While we strive to provide accurate and up-to-date information, we do not guarantee the accuracy, completeness, reliability, or suitability of the information displayed on this site. The use of this site is at your own risk. Any reliance you place on such information is therefore strictly at your own risk.
All official trademark data, including owner information, should be verified by visiting the official USPTO website at www.uspto.gov. This site is not intended to replace professional legal advice and should not be used as a substitute for consulting with a legal professional who is knowledgeable about trademark law.