loadpatents
name:-0.030046939849854
name:-0.026463985443115
name:-0.030667066574097
Lauritzen; Andrew T. Patent Filings

Lauritzen; Andrew T.

Patent Applications and Registrations

Patent applications and USPTO patent grants for Lauritzen; Andrew T..The latest application filed is for "topology shader technology".

Company Profile
26.28.30
  • Lauritzen; Andrew T. - Victoria CA
  • Lauritzen; Andrew T. - Sooke CA
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Topology Shader Technology
App 20220222884 - Labbe; Hugues ;   et al.
2022-07-14
Engine To Enable High Speed Context Switching Via On-die Storage
App 20220206990 - Koker; Altug ;   et al.
2022-06-30
Graphics With Adaptive Temporal Adjustments
App 20220139351 - Feng; Louis ;   et al.
2022-05-05
Engine to enable high speed context switching via on-die storage
Grant 11,210,265 - Koker , et al. December 28, 2
2021-12-28
Handling surface level coherency without reliance on fencing
Grant 11,195,497 - Koker , et al. December 7, 2
2021-12-07
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
Grant 11,182,296 - Lauritzen , et al. November 23, 2
2021-11-23
Topology shader technology
Grant 11,182,948 - Labbe , et al. November 23, 2
2021-11-23
Graphics with adaptive temporal adjustments
Grant 11,120,766 - Feng , et al. September 14, 2
2021-09-14
Tile-based immediate mode rendering with early hierarchical-z
Grant 11,062,506 - Lauritzen , et al. July 13, 2
2021-07-13
Deferred geometry rasterization technology
Grant 11,049,214 - Feng , et al. June 29, 2
2021-06-29
Topology Shader Technology
App 20210150798 - Labbe; Hugues ;   et al.
2021-05-20
Decoupled multi-layer render frequency
Grant 10,957,050 - Labbe , et al. March 23, 2
2021-03-23
Topology shader technology
Grant 10,957,096 - Labbe , et al. March 23, 2
2021-03-23
Resource-specific flushes and invalidations of cache and memory fabric structures
Grant 10,922,227 - Koker , et al. February 16, 2
2021-02-16
Handling Surface Level Coherency Without Reliance On Fencing
App 20210020143 - Koker; Altug ;   et al.
2021-01-21
Graphics with adaptive temporal adjustments
Grant 10,896,657 - Feng , et al. January 19, 2
2021-01-19
Tile-based Immediate Mode Rendering With Early Hierarchical-z
App 20200402298 - Lauritzen; Andrew T. ;   et al.
2020-12-24
Physically based shading via fixed-functionality shader libraries
Grant 10,853,995 - Feng , et al. December 1, 2
2020-12-01
Engine To Enable High Speed Context Switching Via On-die Storage
App 20200334200 - Koker; Altug ;   et al.
2020-10-22
Positional Only Shading Pipeline (posh) Geometry Data Processing With Coarse Z Buffer
App 20200334896 - Surti; Prasoonkumar ;   et al.
2020-10-22
Tile-based immediate mode rendering with early hierarchical-z
Grant 10,706,612 - Lauritzen , et al.
2020-07-07
Deferred Geometry Rasterization Technology
App 20200211150 - Feng; Louis ;   et al.
2020-07-02
Handling surface level coherency without reliance on fencing
Grant 10,672,366 - Koker , et al.
2020-06-02
Decoupled Multi-layer Render Frequency
App 20200160534 - Labbe; Hugues ;   et al.
2020-05-21
Engine to enable high speed context switching via on-die storage
Grant 10,649,956 - Koker , et al.
2020-05-12
Positional only shading pipeline (POSH) geometry data processing with coarse Z buffer
Grant 10,643,374 - Surti , et al.
2020-05-05
Memory-based Dependency Tracking And Cache Pre-fetch Hardware For Multi-resolution Shading
App 20200073810 - Lauritzen; Andrew T. ;   et al.
2020-03-05
Graphics With Adaptive Temporal Adjustments
App 20200051524 - Feng; Louis ;   et al.
2020-02-13
Physically Based Shading Via Fixed-functionality Shader Libraries
App 20200005526 - Feng; Louis ;   et al.
2020-01-02
Handling Surface Level Coherency Without Reliance On Fencing
App 20200005734 - Koker; Altug ;   et al.
2020-01-02
Deferred geometry rasterization technology
Grant 10,521,876 - Feng , et al. Dec
2019-12-31
Topology Shader Technology
App 20190371042 - Labbe; Hugues ;   et al.
2019-12-05
Decouple multi-layer render fequency
Grant 10,489,915 - Labbe , et al. Nov
2019-11-26
Memory-based dependency tracking and cache pre-fetch hardware for multi-resolution shading
Grant 10,452,552 - Lauritzen , et al. Oc
2019-10-22
Handling surface level coherency without reliance on fencing
Grant 10,395,623 - Koker , et al. A
2019-08-27
Topology shader technology
Grant 10,373,365 - Labbe , et al.
2019-08-06
Physically based shading via fixed-functionality shader libraries
Grant 10,347,039 - Feng , et al. July 9, 2
2019-07-09
Resource-specific Flushes And Invalidations Of Cache And Memory Fabric Structures
App 20190095327 - Koker; Altug ;   et al.
2019-03-28
Positional Only Shading Pipeline (posh) Geometry Data Processing With Coarse Z Buffer
App 20180308277 - Surti; Prasoonkumar ;   et al.
2018-10-25
Physically Based Shading Via Fixed-functionality Shader Libraries
App 20180300945 - Feng; Louis ;   et al.
2018-10-18
Deferred Geometry Rasterization Technology
App 20180300842 - Feng; Louis ;   et al.
2018-10-18
Graphics With Adaptive Temporal Adjustments
App 20180301110 - Feng; Louis ;   et al.
2018-10-18
Memory-based Dependency Tracking And Cache Pre-fetch Hardware For Multi-resolution Shading
App 20180300145 - Lauritzen; Andrew T. ;   et al.
2018-10-18
Topology Shader Technology
App 20180293787 - Labbe; Hugues ;   et al.
2018-10-11
Engine To Enable High Speed Context Switching Via On-die Storage
App 20180285374 - Koker; Altug ;   et al.
2018-10-04
Resource-specific Flushes And Invalidations Of Cache And Memory Fabric Structures
App 20180285266 - Koker; Altug ;   et al.
2018-10-04
Handling Surface Level Coherency Without Reliance On Fencing
App 20180286357 - Koker; Altug ;   et al.
2018-10-04
Decoupled Multi-layer Render Frequency
App 20180286053 - Labbe; Hugues ;   et al.
2018-10-04
Tile-based Immediate Mode Rendering With Early Hierarchical-z
App 20180286112 - Lauritzen; Andrew T. ;   et al.
2018-10-04
Resource-specific flushes and invalidations of cache and memory fabric structures
Grant 10,089,230 - Koker , et al. October 2, 2
2018-10-02
Automatic placement of shadow map partitions
Grant 9,111,395 - Lauritzen , et al. August 18, 2
2015-08-18
Shadowing dynamic volumetric media
Grant 8,797,323 - Salvi , et al. August 5, 2
2014-08-05
Shadowing Dynamic Volumetric Media
App 20120182300 - Salvi; Marco ;   et al.
2012-07-19
Automatic Placement of Shadow Map Partitions
App 20110050693 - Lauritzen; Andrew T. ;   et al.
2011-03-03

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