Patent | Date |
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Techniques for ordering atomic operations Grant 11,016,802 - Hakura , et al. May 25, 2 | 2021-05-25 |
Rendering Scenes Using A Combination Of Raytracing And Rasterization App 20210082177 - Kubisch; Christoph ;   et al. | 2021-03-18 |
Techniques for representing and processing geometry within an expanded graphics processing pipeline Grant 10,909,739 - Hakura , et al. February 2, 2 | 2021-02-02 |
Techniques for pre-processing index buffers for a graphics processing pipeline Grant 10,878,611 - Hakura , et al. December 29, 2 | 2020-12-29 |
Rendering scenes using a combination of raytracing and rasterization Grant 10,853,994 - Kubisch , et al. December 1, 2 | 2020-12-01 |
Rendering Scenes Using A Combination Of Raytracing And Rasterization App 20200372703 - Kubisch; Christoph ;   et al. | 2020-11-26 |
Techniques for representing and processing geometry within a graphics processing pipeline Grant 10,600,229 - Hakura , et al. | 2020-03-24 |
Techniques for maintaining atomicity and ordering for pixel shader operations Grant 10,453,168 - Hakura , et al. Oc | 2019-10-22 |
Multi-pass rendering in a screen space pipeline Grant 10,430,989 - Hakura , et al. O | 2019-10-01 |
Techniques For Representing And Processing Geometry Within A Graphics Processing Pipeline App 20190236827 - HAKURA; Ziyad ;   et al. | 2019-08-01 |
Techniques For Ordering Atomic Operations App 20190235915 - HAKURA; Ziyad ;   et al. | 2019-08-01 |
Techniques For Representing And Processing Geometry Within An Expanded Graphics Processing Pipeline App 20190236828 - HAKURA; Ziyad ;   et al. | 2019-08-01 |
Techniques For Pre-processing Index Buffers For A Graphics Processing Pipeline App 20190236829 - HAKURA; Ziyad ;   et al. | 2019-08-01 |
Distributed index fetch, primitive assembly, and primitive batching Grant 10,332,310 - Agrawal , et al. | 2019-06-25 |
Techniques for maintaining atomicity and ordering for pixel shader operations App 20180374185 - Hakura; Ziyad ;   et al. | 2018-12-27 |
Multi-pass rendering in a screen space pipeline Grant 10,147,222 - Hakura , et al. De | 2018-12-04 |
Techniques for maintaining atomicity and ordering for pixel shader operations Grant 10,055,806 - Hakura , et al. August 21, 2 | 2018-08-21 |
Techniques for maintaining atomicity and ordering for pixel shader operations Grant 10,032,245 - Hakura , et al. July 24, 2 | 2018-07-24 |
Techniques for maintaining atomicity and ordering for pixel shader operations Grant 10,019,776 - Hakura , et al. July 10, 2 | 2018-07-10 |
Distributed Index Fetch, Primitive Assembly, And Primitive Batching App 20170178401 - Agrawal; Niket ;   et al. | 2017-06-22 |
Multi-pass Rendering In A Screen Space Pipeline App 20170148204 - HAKURA; Ziyad ;   et al. | 2017-05-25 |
Multi-pass Rendering In A Screen Space Pipeline App 20170148203 - HAKURA; Ziyad ;   et al. | 2017-05-25 |
Techniques For Maintaining Atomicity And Ordering For Pixel Shader Operations App 20170116698 - HAKURA; ZIYAD ;   et al. | 2017-04-27 |
Techniques For Maintaining Atomicity And Ordering For Pixel Shader Operations App 20170116699 - HAKURA; ZIYAD ;   et al. | 2017-04-27 |
Techniques For Maintaining Atomicity And Ordering For Pixel Shader Operations App 20170116700 - HAKURA; ZIYAD ;   et al. | 2017-04-27 |
Automated generation of theoretical performance analysis based upon workload and design configuration Grant 7,765,500 - Hakura , et al. July 27, 2 | 2010-07-27 |