loadpatents
name:-0.093847036361694
name:-0.07433295249939
name:-0.013711929321289
GOEL; VINEET Patent Filings

GOEL; VINEET

Patent Applications and Registrations

Patent applications and USPTO patent grants for GOEL; VINEET.The latest application filed is for "clustering of machine learning (ml) functional components".

Company Profile
13.78.80
  • GOEL; VINEET - SAN DIEGO CA
  • Goel; Vineet - Menlo Park CA
  • Goel; Vineet - Santa Clara CA
  • Goel; Vineet - La Jolla CA
  • Goel; Vineet - Winter Park FL
  • Goel; Vineet - San Jose CA US
  • Goel; Vineet - Orlando FL
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Clustering Of Machine Learning (ml) Functional Components
App 20220207411 - KAZAKOV; MAXIM V. ;   et al.
2022-06-30
Parallelization For Raytracing
App 20220198739 - Saleh; Skyler Jonathon ;   et al.
2022-06-23
Synthetic control generation and campaign impact assessment apparatuses, methods and systems
Grant 11,295,336 - Pachisia , et al. April 5, 2
2022-04-05
Patched Shading In Graphics Processing
App 20220068015 - GOEL; Vineet ;   et al.
2022-03-03
Vrs Rate Feedback
App 20220012933 - Saleh; Skyler Jonathon ;   et al.
2022-01-13
Patched shading in graphics processing
Grant 11,200,733 - Goel , et al. December 14, 2
2021-12-14
Texture processor based ray tracing acceleration method and system
Grant 11,200,724 - Saleh , et al. December 14, 2
2021-12-14
Method and system for depth pre-processing and geometry sorting using binning hardware
Grant 11,195,326 - Wu , et al. December 7, 2
2021-12-07
Stacked Dies For Machine Learning Accelerator
App 20210374607 - Kazakov; Maxim V. ;   et al.
2021-12-02
VRS rate feedback
Grant 11,158,106 - Saleh , et al. October 26, 2
2021-10-26
Hybrid Binning
App 20210225060 - Tuomi; Mika ;   et al.
2021-07-22
Vrs Rate Feedback
App 20210192827 - Saleh; Skyler Jonathon ;   et al.
2021-06-24
Gaming Super Resolution
App 20210150669 - Potapov; Alexander M. ;   et al.
2021-05-20
Flexible Multi-user Graphics Architecture
App 20210089423 - Wu; Ruijin ;   et al.
2021-03-25
Chiplet-integrated Machine Learning Accelerators
App 20210026686 - Sakharshete; Swapnil P. ;   et al.
2021-01-28
Hardware Accelerated Convolution
App 20200184002 - Sakharshete; Swapnil P. ;   et al.
2020-06-11
Patched Shading In Graphics Processing
App 20200118328 - Goel; Vineet ;   et al.
2020-04-16
Method And System For Depth Pre-processing And Geometry Sorting Using Binning Hardware
App 20200098169 - Wu; Ruijin ;   et al.
2020-03-26
Compression and decompression of indices in a graphics pipeline
Grant 10,600,142 - Ceylan , et al.
2020-03-24
Patched shading in graphics processing
Grant 10,559,123 - Goel , et al. Feb
2020-02-11
Patched shading in graphics processing
Grant 10,535,185 - Goel , et al. Ja
2020-01-14
Primitive level preemption using discrete non-real-time and real time pipelines
Grant 10,453,243 - Acharya , et al. Oc
2019-10-22
Multi-step texture processing with feedback in texture unit
Grant 10,417,791 - Ceylan , et al. Sept
2019-09-17
Texture Processor Based Ray Tracing Acceleration Method And System
App 20190197761 - Saleh; Skyler Jonathon ;   et al.
2019-06-27
Compression And Decompression Of Indices In A Graphics Pipeline
App 20190172173 - Ceylan; Usame ;   et al.
2019-06-06
Primitive Level Preemption Using Discrete Non-real-time And Real Time Pipelines
App 20190164328 - ACHARYA; Anirudh R. ;   et al.
2019-05-30
Primitive level preemption using discrete non-real-time and real time pipelines
Grant 10,210,650 - Acharya , et al. Feb
2019-02-19
Adaptive context switching
Grant 10,210,593 - Acharya , et al. Feb
2019-02-19
Per-vertex variable rate shading
Grant 10,192,280 - Saleh , et al. Ja
2019-01-29
Stereoscopic view processing
Grant 10,186,008 - Zhong , et al. Ja
2019-01-22
Bin Streamout Preemption In A Graphics Processing Pipeline
App 20190005604 - ACHARYA; Anirudh R. ;   et al.
2019-01-03
Multi-step Texture Processing With Feedback In Texture Unit
App 20180293761 - Ceylan; Usame ;   et al.
2018-10-11
Visibility information modification
Grant 10,096,147 - Goel , et al. October 9, 2
2018-10-09
Graphics processing unit preemption with pixel tile level granularity
Grant 9,842,376 - Acharya , et al. December 12, 2
2017-12-12
Synthetic Control Generation and Campaign Impact Assessment Apparatuses, Methods and Systems
App 20170323327 - Pachisia; Sejal ;   et al.
2017-11-09
Single pass bounding volume hierarchy rasterization
Grant 9,805,495 - Obert , et al. October 31, 2
2017-10-31
Per-vertex Variable Rate Shading
App 20170293995 - Saleh; Skyler Jonathon ;   et al.
2017-10-12
Prefixed summed length in graphics processing
Grant 9,779,534 - Goel , et al. October 3, 2
2017-10-03
Visibility Information Modification
App 20170263039 - Goel; Vineet ;   et al.
2017-09-14
Single Pass Bounding Volume Hierarchy Rasterization
App 20170249771 - Obert; Juraj ;   et al.
2017-08-31
Multi-step Texture Processing With Feedback In Texture Unit
App 20170243375 - Ceylan; Usame ;   et al.
2017-08-24
Adaptive Context Switching
App 20170221173 - Acharya; Anirudh Rajendra ;   et al.
2017-08-03
Start node determination for tree traversal in ray tracing applications
Grant 9,697,640 - Obert , et al. July 4, 2
2017-07-04
Shader pipeline with shared data channels
Grant 9,679,347 - Mei , et al. June 13, 2
2017-06-13
Shader program execution techniques for use in graphics processing
Grant 9,665,975 - Goel , et al. May 30, 2
2017-05-30
Texture pipe as an image processing engine
Grant 9,659,341 - Girado , et al. May 23, 2
2017-05-23
Indefinite texture filter size for graphics processing
Grant 9,646,359 - Kamenetskaya , et al. May 9, 2
2017-05-09
Stochastic rasterization using enhanced stencil operations on a graphics processing unit (GPU)
Grant 9,626,762 - Mei , et al. April 18, 2
2017-04-18
GPU-accelerated path rendering
Grant 9,619,853 - Goel , et al. April 11, 2
2017-04-11
Graphics Processing Unit Preemption With Pixel Tile Level Granularity
App 20170091895 - Acharya; Anirudh Rajendra ;   et al.
2017-03-30
Ray-box intersection testing using dot product-based fixed function logic
Grant 9,607,425 - Obert , et al. March 28, 2
2017-03-28
Configuration of applications for distributed computing systems
Grant 9,590,853 - Das , et al. March 7, 2
2017-03-07
Stereoscopic View Processing
App 20160350892 - Zhong; Gang ;   et al.
2016-12-01
GPU-accelerated path rendering
Grant 9,483,862 - Goel , et al. November 1, 2
2016-11-01
Patched shading in graphics processing
Grant 9,412,197 - Goel , et al. August 9, 2
2016-08-09
Off chip memory for distributed tessellation
Grant 9,390,554 - Goel , et al. July 12, 2
2016-07-12
Indefinite Texture Filter Size For Graphics Processing
App 20160180548 - Kamenetskaya; Elina ;   et al.
2016-06-23
Extending DX11 GPU for programmable vector graphics
Grant 9,330,495 - Goel , et al. May 3, 2
2016-05-03
Techniques for conservative rasterization
Grant 9,324,127 - Mouri , et al. April 26, 2
2016-04-26
Ray-box Intersection Testing Using Dot Product-based Fixed Function Logic
App 20160110910 - Obert; Juraj ;   et al.
2016-04-21
Vertex order in a tessellation unit
Grant 9,305,397 - Ceylan , et al. April 5, 2
2016-04-05
Indexed streamout buffers for graphics processing
Grant 9,299,123 - Goel , et al. March 29, 2
2016-03-29
Target independent stenciling in graphics processing
Grant 9,299,181 - Goel , et al. March 29, 2
2016-03-29
GPU-accelerated path rendering
Grant 9,275,498 - Ceylan , et al. March 1, 2
2016-03-01
Shader Program Execution Techniques For Use In Graphics Processing
App 20160055667 - Goel; Vineet ;   et al.
2016-02-25
Graphics processing unit buffer management
Grant 9,256,915 - Bourd , et al. February 9, 2
2016-02-09
Variable frequency output to one or more buffers
Grant 9,244,690 - Martin , et al. January 26, 2
2016-01-26
Texture Pipe As An Image Processing Engine
App 20150379676 - Girado; Javier Ignacio ;   et al.
2015-12-31
Accelerated compute tessellation by compact topological data structure
Grant 9,196,079 - Yang , et al. November 24, 2
2015-11-24
Multi-primitive graphics rendering pipeline
Grant 9,177,351 - Goel , et al. November 3, 2
2015-11-03
Start Node Determination For Tree Traversal In Ray Tracing Applications
App 20150302629 - Obert; Juraj ;   et al.
2015-10-22
Stochastic Rasterization Using Enhanced Stencil Operations On A Graphics Processing Unit (gpu)
App 20150294498 - Mei; Chunhui ;   et al.
2015-10-15
Computation reduced tessellation
Grant 9,142,060 - Moezzi Madani , et al. September 22, 2
2015-09-22
Output ordering of domain coordinates for tessellation
Grant 9,123,168 - Mei , et al. September 1, 2
2015-09-01
Scalable multi-primitive system
Grant 9,123,153 - Carroll , et al. September 1, 2
2015-09-01
Techniques For Conservative Rasterization
App 20150235340 - Mouri; Ouns ;   et al.
2015-08-20
Shader Pipeline With Shared Data Channels
App 20150235341 - Mei; Chunhui ;   et al.
2015-08-20
Storage structures for stitching primitives in graphics processing
Grant 9,082,204 - Goel , et al. July 14, 2
2015-07-14
Stitching for primitives in graphics processing
Grant 9,076,260 - Goel , et al. July 7, 2
2015-07-07
Gpu-accelerated Path Rendering
App 20150178974 - Goel; Vineet ;   et al.
2015-06-25
Configuration of applications for distributed computing systems
Grant 9,021,010 - Das , et al. April 28, 2
2015-04-28
Prefixed Summed Length In Graphics Processing
App 20150062142 - Goel; Vineet ;   et al.
2015-03-05
Target Independent Stenciling In Graphics Processing
App 20150062124 - Goel; Vineet ;   et al.
2015-03-05
Work distribution for higher primitive rates
Grant 8,928,679 - Carroll , et al. January 6, 2
2015-01-06
Tessellation engine and applications thereof
Grant 8,884,957 - Goel , et al. November 11, 2
2014-11-11
Tessellation patterns
Grant 8,854,374 - Martin , et al. October 7, 2
2014-10-07
System, method, and computer program product for a tessellation engine using a geometry shader
Grant 8,836,700 - Goel September 16, 2
2014-09-16
Output Ordering Of Domain Coordinates For Tessellation
App 20140210819 - Mei; Chunhui ;   et al.
2014-07-31
Indexed Streamout Buffers For Graphics Processing
App 20140204080 - Goel; Vineet ;   et al.
2014-07-24
Vertex Order In A Tessellation Unit
App 20140111513 - Ceylan; Usame ;   et al.
2014-04-24
Multi-primitive Graphics Rendering Pipeline
App 20140098117 - Goel; Vineet ;   et al.
2014-04-10
Work Distribution for Higher Primitive Rates
App 20140078156 - Carroll; Jason ;   et al.
2014-03-20
Computation Reduced Tessellation
App 20140063012 - Madani; Nariman Moezzi ;   et al.
2014-03-06
Storage Structures For Stitching Primitives In Graphics Processing
App 20140063014 - Goel; Vineet ;   et al.
2014-03-06
Stitching For Primitives In Graphics Processing
App 20140063013 - Goel; Vineet ;   et al.
2014-03-06
Extending Dx11 Gpu For Programmable Vector Graphics
App 20140043342 - Goel; Vineet ;   et al.
2014-02-13
Gpu-accelerated Path Rendering
App 20140043341 - Goel; Vineet ;   et al.
2014-02-13
Gpu-accelerated Path Rendering
App 20140043330 - Ceylan; Usame ;   et al.
2014-02-13
Patched Shading In Graphics Processing
App 20130265309 - Goel; Vineet ;   et al.
2013-10-10
Patched Shading In Graphics Processing
App 20130265307 - Goel; Vineet ;   et al.
2013-10-10
Patched Shading In Graphics Processing
App 20130265308 - Goel; Vineet ;   et al.
2013-10-10
Graphics Processing Unit Buffer Management
App 20130194286 - Bourd; Alexei V. ;   et al.
2013-08-01
Method and apparatus for triangle tessellation
Grant 8,482,559 - Buchner , et al. July 9, 2
2013-07-09
Accelerated Compute Tessellation by Compact Topological Data Structure
App 20130169636 - Yang; Jian ;   et al.
2013-07-04
Scalable Multi-Primitive System
App 20130169635 - CARROLL; Jason ;   et al.
2013-07-04
Off Chip Memory for Distributed Tessellation
App 20130169634 - GOEL; Vineet ;   et al.
2013-07-04
Tessellation Patterns
App 20130162651 - Martin; Todd ;   et al.
2013-06-27
Method and apparatus for inviting non-rich media endpoints to join a conference sidebar session
Grant 8,326,927 - Asthana , et al. December 4, 2
2012-12-04
Merged shader for primitive amplification
Grant 8,259,111 - Goel , et al. September 4, 2
2012-09-04
Multi-Primitive System
App 20120019541 - Goel; Vineet ;   et al.
2012-01-26
Data Processing Using On-Chip Memory In Multiple Processing Units
App 20120017062 - GOEL; Vineet ;   et al.
2012-01-19
Techniques for storing real-time voice messages in a caller's voicemail box
Grant 7,907,707 - Goel , et al. March 15, 2
2011-03-15
Tessellation Engine and Applications Thereof
App 20110057931 - GOEL; Vineet ;   et al.
2011-03-10
Variable Frequency Output To One Or More Buffers
App 20110057938 - Martin; Todd ;   et al.
2011-03-10
Unified Tessellation Circuit And Method Therefor
App 20100053158 - Goel; Vineet
2010-03-04
Unified tessellation circuit and method therefor
Grant 7,639,252 - Goel December 29, 2
2009-12-29
Merged Shader for Primitive Amplification
App 20090295804 - Goel; Vineet ;   et al.
2009-12-03
System, Method, And Computer Program Product For A Tessellation Engine Using A Geometry Shader
App 20090295798 - GOEL; Vineet
2009-12-03
Method and apparatus for dual pass adaptive tessellation
Grant 7,423,644 - Goel , et al. September 9, 2
2008-09-09
Techniques for storing real-time voice messages in a caller's voicemail box
App 20070286356 - Goel; Vineet ;   et al.
2007-12-13
Method and apparatus for inviting non-rich media endpoints to join a conference sidebar session
App 20070276908 - Asthana; Aseem ;   et al.
2007-11-29
Method and apparatus for tessellation lighting
Grant 7,145,564 - Vlachos , et al. December 5, 2
2006-12-05
Method and Apparatus for Dual Pass Adaptive Tessellation
App 20060238535 - Goel; Vineet ;   et al.
2006-10-26
Method and apparatus for dual pass adaptive tessellation
Grant 7,109,987 - Goel , et al. September 19, 2
2006-09-19
Unified Tessellation Circuit And Method Therefor
App 20060050072 - Goel; Vineet
2006-03-09
Method and apparatus for dual pass adaptive tessellation
App 20050195188 - Goel, Vineet ;   et al.
2005-09-08
Method and apparatus for processing non-planar video graphics primitives
Grant 6,940,503 - Vlachos , et al. September 6, 2
2005-09-06
Method and apparatus for triangle tessellation
App 20040085312 - Buchner, Brian A. ;   et al.
2004-05-06
Apparatus for processing non-planar video graphics primitives and associated method of operation
Grant 6,664,960 - Goel , et al. December 16, 2
2003-12-16
Pixel engine
App 20030201994 - Taylor, Ralph Clayton ;   et al.
2003-10-30
Pixel engine
App 20030142107 - Taylor, Ralph Clayton ;   et al.
2003-07-31
Pixel engine
Grant 6,518,974 - Taylor , et al. February 11, 2
2003-02-11
Method and apparatus for processing non-planar video graphics primitives
App 20030016217 - Vlachos, Alexander C. ;   et al.
2003-01-23
Apparatus for processing non-planar video graphics primitives and associated method of operation
App 20030011595 - Goel, Vineet ;   et al.
2003-01-16
Patch-flatness test unit for high order rational surface patch rendering systems
Grant 6,211,883 - Goel April 3, 2
2001-04-03
Patch-division unit for high-order surface patch rendering systems
Grant 6,100,894 - Goel August 8, 2
2000-08-08
System for rendering high order rational surface patches
Grant 6,057,848 - Goel May 2, 2
2000-05-02
Method for rendering high order rational surface patches
Grant 5,995,109 - Goel , et al. November 30, 1
1999-11-30

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