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name:-0.014232873916626
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Berghoff; Tobias Patent Filings

Berghoff; Tobias

Patent Applications and Registrations

Patent applications and USPTO patent grants for Berghoff; Tobias.The latest application filed is for "generating hints of object overlap by region testing while rendering for efficient multi-gpu rendering of geometry".

Company Profile
1.13.22
  • Berghoff; Tobias - San Mateo CA
  • Berghoff; Tobias - Cambridge GB
  • Berghoff; Tobias - London GB
*profile and listings may contain filings by different individuals or companies with the same name. Review application materials to confirm ownership/assignment.
Patent Activity
PatentDate
Generating Hints Of Object Overlap By Region Testing While Rendering For Efficient Multi-gpu Rendering Of Geometry
App 20220253968 - Cerny; Mark E. ;   et al.
2022-08-11
Efficient Multi-gpu Rendering By Testing Geometry Against Screen Regions Before Rendering Using A Pretest Gpu
App 20220188966 - Cerny; Mark E. ;   et al.
2022-06-16
System and method for efficient multi-GPU rendering of geometry by region testing while rendering
Grant 11,321,800 - Cerny , et al. May 3, 2
2022-05-03
Varying effective resolution by screen location by changing active color sample count within multiple render targets
Grant 11,302,054 - Berghoff April 12, 2
2022-04-12
Varying Effective Resolution By Screen Location By Changing Active Color Sample Count Within Multiple Render Targets
App 20220068004 - Berghoff; Tobias
2022-03-03
System and method for efficient multi-GPU rendering of geometry by pretesting against in interleaved screen regions before rendering
Grant 11,263,718 - Cerny , et al. March 1, 2
2022-03-01
System And Method For Efficient Multi-gpu Rendering Of Geometry By Performing Geometry Analysis While Rendering
App 20220005148 - Cerny; Mark E. ;   et al.
2022-01-06
System And Method For Efficient Multi-gpu Rendering Of Geometry By Pretesting Against Screen Regions Using Prior Frame Information
App 20210358075 - Cerny; Mark E. ;   et al.
2021-11-18
Method For Efficient Construction Of High Resolution Display Buffers
App 20210350606 - Berghoff; Tobias
2021-11-11
System and method for efficient multi-GPU rendering of geometry by performing geometry analysis while rendering
Grant 11,170,461 - Cerny , et al. November 9, 2
2021-11-09
Varying Effective Resolution By Screen Location By Changing Active Color Sample Count Within Multiple Render Targets
App 20210272348 - Berghoff; Tobias
2021-09-02
System And Method For Efficient Multi-gpu Rendering Of Geometry By Performing Geometry Analysis Before Rendering
App 20210241515 - Cerny; Mark E. ;   et al.
2021-08-05
System And Method For Efficient Multi-gpu Rendering Of Geometry By Pretesting Against Screen Regions Using Prior Frame Information
App 20210241413 - Cerny; Mark E. ;   et al.
2021-08-05
System And Method For Efficient Multi-gpu Rendering Of Geometry By Pretesting Against Interleaved Screen Regions Before Rendering
App 20210241412 - Cerny; Mark E. ;   et al.
2021-08-05
System And Method For Efficient Multi-gpu Rendering Of Geometry By Region Testing While Rendering
App 20210241410 - Cerny; Mark E. ;   et al.
2021-08-05
System And Method For Efficient Multi-gpu Rendering Of Geometry By Geometry Analysis While Rendering
App 20210241415 - Cerny; Mark E. ;   et al.
2021-08-05
System And Method For Efficient Multi-gpu Rendering Of Geometry By Generating Information In One Rendering Phase For Use In Another Rendering Phase
App 20210241411 - Cerny; Mark E. ;   et al.
2021-08-05
System And Method For Efficient Multi-gpu Rendering Of Geometry By Pretesting Against Screen Regions Using Configurable Shaders
App 20210241414 - Cerny; Mark E. ;   et al.
2021-08-05
System and method for efficient multi-GPU rendering of geometry by pretesting against screen regions using prior frame information
Grant 11,080,814 - Cerny , et al. August 3, 2
2021-08-03
Method For Efficient Construction Of High Resolution Display Buffers
App 20210104088 - Berghoff; Tobias
2021-04-08
Varying effective resolution by screen location by changing active color sample count within multiple render targets
Grant 10,614,549 - Berghoff
2020-04-07
Graphics processing enhancement by tracking object and/or primitive identifiers
Grant 10,510,183 - Berghoff Dec
2019-12-17
Method for efficient construction of high resolution display buffers
Grant 10,438,396 - Berghoff O
2019-10-08
Varying Effective Resolution By Screen Location By Changing Active Color Sample Count Within Multiple Render Targets
App 20180374195 - Berghoff; Tobias
2018-12-27
Varying effective resolution by screen location by changing active color sample count within multiple render targets
Grant 10,068,311 - Berghoff September 4, 2
2018-09-04
Graphics Processing Enhancement By Tracking Object And/or Primitive Identifiers
App 20180130251 - Berghoff; Tobias
2018-05-10
Method For Efficient Construction Of High Resolution Display Buffers
App 20180101977 - Berghoff; Tobias
2018-04-12
Method for efficient construction of high resolution display buffers
Grant 9,865,074 - Berghoff January 9, 2
2018-01-09
Graphics processing enhancement by tracking object and/or primitive identifiers
Grant 9,710,957 - Berghoff July 18, 2
2017-07-18
Graphics Processing Enhancement By Tracking Object And/or Primitive Identifiers
App 20150287239 - Berghoff; Tobias
2015-10-08
Varying Effective Resolution By Screen Location By Changing Active Color Sample Count Within Multiple Render Targets
App 20150287165 - Berghoff; Tobias
2015-10-08
Method For Efficient Construction Of High Resolution Display Buffers
App 20150287231 - Berghoff; Tobias
2015-10-08
Morphological anti-aliasing (MLAA) of a re-projection of a two-dimensional image
Grant 8,619,094 - Genova , et al. December 31, 2
2013-12-31
Morphological Anti-aliasing (mlaa) Of A Re-projection Of A Two-dimensional Image
App 20120176367 - Genova; Barry M. ;   et al.
2012-07-12

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