MINECRAFT EDUCATION

Microsoft Corporation

Application Filed: 2023-03-31
Trademark Application Details
Trademark Logo MINECRAFT EDUCATION

The mark consists of the word MINECRAFT appearing in a stylized font, in which the letter A displays a stylized face design in the center, centered and stacked over top of the word EDUCATION in a stylized font.

Mark For: MINECRAFT EDUCATION™ trademark registration is intended to cover the categories of education and entertainment services, namely, providing online educational computer and video games; providing an online game-based learning platform in the field of education and entertainment; entertainment in the nature of educational e-sports competitions; education and entertainment services, namely, providing education and entertainment information via a website; education services, namely, providing live and online interactive virtual collaboration and teaching events in the fields of education, entertainment, computers and video games; education services, namely, providing online game-based learning curriculum, lesson plans, educational resources, and guides for educators, parents, and students and distribution of course materials in connection therewith; providing online news, articles, blogs, and newsletters in the field of education, entertainment, and gaming; providing non-downloadable videos and other multimedia materials in the field of education and entertainment via a website.

Status

2023-04-04 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.


Research OneLook Acronym Finder
Serial Number97867602
Mark Literal ElementsMINECRAFT EDUCATION
Mark Drawing Type-
Mark TypeService Mark
Standard Character ClaimNo
Current LocationNEW APPLICATION PROCESSING 2023-04-04
Basis1(a)
Class StatusACTIVE
Primary US Classes
  • 100: Miscellaneous
  • 101: Advertising and Business
  • 107: Education and Entertainment
Primary International Class
  • 041 - Primary Class
  • (Education and entertainment) Education; providing of training; entertainment; sporting and cultural activities.
Filed UseYes
Current UseYes
Intent To UseNo
Filed ITUNo
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo
Attorney NameApril L. Besl
Attorney Docket NumberTM-13864

Timeline

2023-01-17Date of First Use
2023-01-17Date of Use In Commerce
2023-03-31Application Filed
2023-04-04Location: NEW APPLICATION PROCESSING
2023-04-04Status: Live/Pending
2023-04-04Status: New application awaiting assignment to an examining attorney. See current trademark processing wait times for more information.
2023-04-04Transaction Date

Trademark Parties (Applicants & Owners)

Party: Microsoft Corporation
Address255 East Fifth Street, Suite 1900 Cincinnati, OHIO UNITED STATES 45202
Legal Entity TypeCorporation
Legal Entity StateWASHINGTON

Documents

Application2023-03-31
Drawing2023-03-31
Specimen2023-03-31

Design Search Codes

020101Busts of men facing forward; Heads of men facing forward; Men
020131Men, stylized, including men depicted in caricature form
020133Grotesque men formed by letters, numbers, punctuation or geometric shapes; Stick figures
040703Geometric figures or combinations of geometric figures representing a person; Geometric figures representing a person; Geometric shapes forming a person; Person formed by geometric shapes
260913Squares, exactly two squares; Two squares
260921Squares that are completely or partially shaded
261521Polygons that are completely or partially shaded
261528Miscellaneous designs with overall polygon shape; Polygonal shapes (miscellaneous overall shape)
270302Humans forming letters or numerals; Humans forming punctuation

Attorney of Record

APRIL L. BESL
DINSMORE & SHOHL LLP
255 EAST FIFTH STREET, SUITE 1900
CINCINNATI, OH 45202

Good, Services, and Codes

International Codes:41
U.S. Codes:100,101,107
Type CodeType
GS0411Education and entertainment services, namely, providing online educational computer and video games; providing an online game-based learning platform in the field of education and entertainment; entertainment in the nature of educational e-sports competitions; education and entertainment services, namely, providing education and entertainment information via a website; education services, namely, providing live and online interactive virtual collaboration and teaching events in the fields of education, entertainment, computers and video games; education services, namely, providing online game-based learning curriculum, lesson plans, educational resources, and guides for educators, parents, and students and distribution of course materials in connection therewith; providing online news, articles, blogs, and newsletters in the field of education, entertainment, and gaming; providing non-downloadable videos and other multimedia materials in the field of education and entertainment via a website
GS0411Education and entertainment services, namely, providing online educational computer and video games; providing an online game-based learning platform in the field of education featuring science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment being online educational computer and video games; entertainment in the nature of educational e-sports video game competitions; education and entertainment services, namely, providing information about education and entertainment information via a website; education services, namely, providing live and online interactive virtual collaboration and teaching events in the nature of online classes, courses, distance learning, workshops, webinars, and tutorials in the fields of education, namely, science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment, namely, computers and video games; education services, namely, providing online non-downloadable game-based learning curriculum, lesson plans, educational resources in the nature of online non-downloadable educational articles and guides for educators, parents, and students in the field of science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and distribution of course materials in connection therewith; providing online news, articles, blogs, and newsletters in the field of education being science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment being gaming; providing non-downloadable videos in the field of education, namely, science, technology, engineering, math, coding, social and emotional learning, equity and inclusion, climate and sustainability, history and culture, language arts, art and design, digital citizenship, computer science, and entertainment being online educational computer and video games via a website

Trademark Filing History

DescriptionDateProceeding Number
NEW APPLICATION ENTERED2023-04-04

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