Mark For: (INNER)XR™ trademark registration is intended to cover the categories of
Research | OneLook Acronym Finder |
Serial Number | 97260107 |
Mark Literal Elements | (INNER)XR |
Mark Drawing Type | 4 - STANDARD CHARACTER MARK |
Mark Type | SERVICE MARK |
Register | PRINCIPAL |
Current Location | NEW APPLICATION PROCESSING 2022-02-12 |
Basis | 1(b) |
Class Status | ACTIVE |
Primary US Classes |
|
Primary International Class |
|
Filed Use | No |
Current Use | No |
Intent To Use | Yes |
Filed ITU | Yes |
44D Filed | No |
44E Current | No |
66A Current | No |
Current Basis | No |
No Basis | No |
2022-02-09 | Application Filed |
2022-02-12 | Location: NEW APPLICATION PROCESSING |
2022-02-12 | Status: Live/Pending |
2022-02-12 | Status: New application will be assigned to an examining attorney approximately 6 months after filing date. |
2022-02-12 | Transaction Date |
Party: | Lightworkers of the Sphere, LLC |
Address | 53 James St. West Harrison, NEW YORK UNITED STATES 10604 |
Legal Entity Type | Limited Liability Company |
Legal Entity State | NEW YORK |
Drawing | 2022-02-09 | |
TEAS Plus New Application | 2022-02-09 |
IC 041. US 100 101 107. G & S: Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing online augmented reality games; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor
International Codes: | 41 |
U.S. Codes: | 100,101,107 |
Type Code | Type |
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GS0411 | Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing online augmented reality games; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor |
GS0411 | Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories in the nature of clothing accessories being jewelry for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials in the nature of guided meditation training, online tutorial-based questionnaires, scripts, and educational exercises, all in the fields mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor |
Description | Date | Proceeding Number |
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NEW APPLICATION ENTERED IN TRAM | 2022-02-12 |
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