(INNER)XR

Lightworkers of the Sphere, LLC

Application Filed: 2022-02-09
Trademark Application Details
Trademark Logo (INNER)XR

Mark For: (INNER)XR™ trademark registration is intended to cover the categories of education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing online augmented reality games; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor. [all]

Status

2022-02-14 UTC
LIVE APPLICATION Awaiting Examination
The trademark application has been accepted by the Office (has met the minimum filing requirements) and has not yet been assigned to an examiner.


Research OneLook Acronym Finder
Serial Number97260107
Mark Literal Elements(INNER)XR
Mark Drawing Type4 - STANDARD CHARACTER MARK
Mark TypeSERVICE MARK
RegisterPRINCIPAL
Current LocationNEW APPLICATION PROCESSING 2022-02-12
Basis1(b)
Class StatusACTIVE
Primary US Classes
  • 100: Miscellaneous
  • 101: Advertising and Business
  • 107: Education and Entertainment
Primary International Class
  • 041 - Primary Class
  • (Education and entertainment) Education; providing of training; entertainment; sporting and cultural activities.
Filed UseNo
Current UseNo
Intent To UseYes
Filed ITUYes
44D FiledNo
44E CurrentNo
66A CurrentNo
Current BasisNo
No BasisNo

Timeline

2022-02-09Application Filed
2022-02-12Location: NEW APPLICATION PROCESSING
2022-02-12Status: Live/Pending
2022-02-12Status: New application will be assigned to an examining attorney approximately 6 months after filing date.
2022-02-12Transaction Date

Trademark Parties (Applicants & Owners)

Party: Lightworkers of the Sphere, LLC
Address53 James St. West Harrison, NEW YORK UNITED STATES 10604
Legal Entity TypeLimited Liability Company
Legal Entity StateNEW YORK

Documents

Attorney of Record

LIGHTWORKERS OF THE SPHERE, LLC
53 JAMES ST.
WEST HARRISON, NY 10604


Good, Services, and Codes


IC 041. US 100 101 107. G & S: Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing online augmented reality games; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor

International Codes:41
U.S. Codes:100,101,107
Type CodeType
GS0411Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials, scripts, and exercises for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing temporary use of non-downloadable interactive games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing online augmented reality games; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor
GS0411Education services, namely, providing online cognitive assessments and training programs that help identify cognitive strengths and weaknesses of an individual; Entertainment services, namely, providing a website at which the general public can receive advice from an individual or entity concerning happiness, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring advice concerning personal relationships, such advice being for entertainment purposes only; Entertainment services, namely, providing a website featuring games and puzzles; Entertainment services, namely, providing on-line, non-downloadable virtual footwear, eyewear, bags, sports bags, sports equipment, art, toys and accessories in the nature of clothing accessories being jewelry for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual classes, training, workshops, and cognitive assessments, all in the fields of mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual quizzes, tutorials in the nature of guided meditation training, online tutorial-based questionnaires, scripts, and educational exercises, all in the fields mental health and wellbeing and for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual customizable worlds for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing on-line, non-downloadable virtual gifts, gift certificates, rewards, points, incentives, prizes and emotes for use in virtual environments created for entertainment purposes; Entertainment services, namely, providing online computer games that help maintain an active brain and thus improve memory, speed of processing, and that provide a variety of cognitive benefits that positively impact quality of life; Entertainment services, namely, providing temporary use of non-downloadable computer learning games; Entertainment services, namely, providing virtual environments in which users can interact for recreational, leisure or entertainment purposes; Providing a computer game for use network-wide by network users; Providing an Internet website portal featuring entertainment news and information specifically in the field of humor; Providing group coaching in the field of personal development, mental health, wellbeing, sobriety, and humor; Providing recognition and incentives by the way of awards to demonstrate excellence in the field of personal development, mental health, wellbeing, sobriety, and humor

Trademark Filing History

DescriptionDateProceeding Number
NEW APPLICATION ENTERED IN TRAM2022-02-12

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